Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 21:05:50 Player: puncake Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2640) 2640 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 6840 Bonus ------- Follower Combat Kills 136 Met Data Miner 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Matter Compressor (0) Microactuators Great Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Visual Processing Unit Advanced Sensor Array > --- WEAPON ----------- Plasma Cannon Minigun Precision Assault Rifle > --- INVENTORY -------- Aluminum Leg Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon High-powered Shotgun High-powered Shotgun Flak Cannon Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 96 | 8 5 19 16 23 6 12 3 4 Power 10 | 1 1 2 2 1 . 2 1 . Engine 9 | 1 1 2 2 1 . 1 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 35 | 4 2 9 5 9 2 2 1 1 Treads 18 | 2 . 5 3 6 . 2 . . Leg 15 | 2 2 3 2 3 2 . . 1 Wheel 1 | . . 1 . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 15 | 1 2 1 3 4 . 2 1 1 Device 10 | . . . 3 4 . 2 1 . Storage 3 | 1 1 . . . . . . 1 Processor 2 | . 1 1 . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 . 7 6 9 4 6 . 2 Energy Gun 4 | . . . 2 . 1 1 . . Energy Cannon 6 | . . . 1 2 1 2 . . Ballistic Gun 19 | 2 . 6 2 7 2 . . . Ballistic Cannon 3 | . . 1 1 . . 1 . . Launcher 3 | . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 3 1 . . . . Parts Lost 38 | . 1 3 4 1 6 20 . 3 Power 5 | . 1 . 1 . . 2 . 1 Propulsion 13 | . . 2 1 1 3 5 . 1 Utility 6 | . . . 1 . . 5 . . Weapon 14 | . . 1 1 . 3 8 . 1 Highest Loss Streak 10 | . 1 2 2 1 3 10 . 2 Average Slot Usage (%) 90 | . 98 99 99 97 95 89 24 38 Engine 8 | . 14 11 8 7 7 6 5 6 Treads 8 | . . 21 10 14 4 5 . . Leg 18 | . 28 14 23 14 21 18 . 3 Wheel 1 | . . 7 1 . . . . . Device 16 | . . . 17 22 23 20 5 6 Storage 7 | . 14 11 9 7 7 6 . . Processor 8 | . 12 11 9 7 7 7 7 7 Energy Gun 2 | . . . 5 3 1 2 . . Energy Cannon 3 | . . . 4 3 5 5 . . Ballistic Gun 11 | . 28 18 5 14 14 7 . . Ballistic Cannon 1 | . . 3 2 . . 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 37 | 10 16 23 28 33 33 37 12 21 Greatest Support 54 | 40 20 40 47 54 54 40 11 15 Greatest Overweight (x) 3 | 3 . 2 1 1 1 2 1 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 4 4 Average Capacity 7 | 5 6 8 8 8 8 7 4 4 Most Carried 8 | 6 7 8 8 8 8 8 4 4 Average Carried 6 | 4 6 7 7 7 7 7 1 . Final Capacity 8 | 6 8 8 8 8 8 4 4 4 Final Carried 8 | 6 7 8 8 8 8 4 1 4 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Skirmisher 24% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2128 | 229 140 382 332 277 383 295 . 90 Remotely . | . . . . . . . . . Salvage Created 3000 | . 160 582 1030 372 420 353 . 83 Parts 156 | . 17 31 57 20 12 17 . 2 Haulers Intercepted 5 | . . 3 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 13 14 . 3 Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 62 | . 5 10 20 7 7 10 . 3 Melee 1 | . . . . . . . . 1 Guns 32 | . 5 10 7 3 4 3 . . Cannons 26 | . . . 13 4 3 6 . . AOE 3 | . . . . . . 1 . 2 Classes Destroyed 10 | . 3 2 2 1 1 1 . . Worker 1 | . . . 1 . . . . . Hauler 5 | . . 3 2 . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 13 | . 3 . 3 . . 6 . 1 Grunt 31 | . 2 6 13 1 6 1 . 2 Brawler 1 | . . . 1 . . . . . Sentry 10 | . . 4 3 2 . 1 . . Programmer 5 | . . . . 4 . 1 . . Behemoth 1 | . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 6 | . 5 2 6 1 3 5 . 2 Combat Bots Only 6 | . 5 2 6 1 3 5 . 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . 1 . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 5436 | . 346 916 819 361 964 1593 . 437 Core 995 | . 82 105 96 24 132 347 . 209 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 67 73 82 . . . . . Volleys Fired 224 | . 20 54 63 13 33 35 . 6 Largest 3 | . 2 2 2 3 3 3 . 1 Hottest 173 | . 40 62 124 133 133 173 . 39 Shots Fired 502 | . 40 108 126 39 91 92 . 6 Gun 349 | . 40 92 79 29 68 41 . . Cannon 145 | . . 16 47 10 23 49 . . Launcher 8 | . . . . . . 2 . 6 Special . | . . . . . . . . . Kinetic 328 | . 40 108 40 26 61 53 . . Thermal 166 | . . . 86 13 30 37 . . Explosive 7 | . . . . . . 1 . 6 Electromagnetic 1 | . . . . . . 1 . . Robot Hit Streak 32 | . 26 32 9 6 8 13 . 5 Robot Miss Streak 7 | . 6 5 4 5 4 7 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 319 | . 28 78 76 20 59 52 . 6 Core Hits 156 | . 10 24 45 12 21 38 . 6 Critical Hits 10 | . . 2 4 . 2 2 . . Critical Kills 6 | . . . 4 . 1 1 . . Critical Parts Destroyed 4 | . . 2 . . 1 1 . . Melee Attacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6378 | . 324 1054 1567 617 1270 1137 . 409 Guns 3740 | . 324 861 890 380 825 460 . . Cannons 2002 | . . 193 677 237 445 450 . . Explosions 616 | . . . . . . 227 . 389 Melee 20 | . . . . . . . . 20 Ramming . | . . . . . . . . . Kinetic 3322 | . 324 1054 438 340 686 480 . . Thermal 2420 | . . . 1129 277 584 430 . . Explosive 554 | . . . . . . 165 . 389 Electromagnetic 62 | . . . . . . 62 . . Impact 20 | . . . . . . . . 20 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . . Average Corruption 1 | . . . . 1 1 1 . . Corruption Purged 2 | . . . . . . 2 . . Effects 7 | . . . . . 4 3 . . Message Errors 2 | . . . . . 1 1 . . Energy Discharges 2 | . . . . . 2 . . . Data Loss (minor) 2 | . . . . . 1 1 . . Targeting Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 48 | . . . . . . 8 . 40 Projectiles 8 | . . . . . . 8 . . Explosions 40 | . . . . . . . . 40 Melee . | . . . . . . . . . Knockbacks 4 | . . 1 2 . . 1 . . Impact . | . . . . . . . . . Kinetic 4 | . . 1 2 . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 414 | . 18 24 108 . 3 414 . 10 Average Temperature 58 | . 7 6 37 . 3 144 . 7 Received Heat Transfer 1408 | . 108 426 369 60 255 139 . 51 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 1 4 1 1 1 . . Heat Transferred 4465 | . . . 2183 474 1053 755 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 417 | . 162 320 417 293 . . . . Initial 146 | . . 68 83 146 . . . . Average 196 | . 117 179 261 175 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 57 | 100 100 65 28 70 . . . . Level 1 36 | . . 34 55 29 . . . . Level 2 6 | . . . 16 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 2 1 . 1 . . Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . 1 . 2 . . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 10 17 34 8 10 22 . 16 Peak Tracking Total 14 | . 7 7 4 2 4 14 . 11 Tactical Retreats 10 | . 1 2 2 . 3 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 8 | . . 1 1 6 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 3 | . . . 1 1 . 1 . . Max in Single Turn 1 | . . . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 17 | . 2 4 3 3 . 1 4 . Terminals 8 | . 1 3 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 46 | . 3 7 4 4 . 1 27 . Successful 36 | . . 4 2 2 . 1 27 . Failed 10 | . 3 3 2 2 . . . . Catastrophic 4 | . 2 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 2 1 . . . . . Terminals 12 | . 2 4 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 3 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 32 | . . 1 2 1 . 1 27 . Record 12 | . . . . . . 1 11 . Part Schematic 7 | . . . . . . . 7 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . 3 . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . Reprogram Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . 3 . 1 . . . . Retrieve Matter 2 | . . 2 . . . . . . Retrieve Components 2 | . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 3 2 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 5 | . . . . . . 4 . 1 Largest Group 4 | . . . . . . 4 . 1 Highest-Rated Group 94 | . . . . . . 80 . 94 Highest-Rated Ally 94 | . . . . . . 20 . 94 Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . . . . 20 . 21 Total Damage 1159 | . . . . . . 330 . 829 Kills 4 | . . . . . . 2 . 2 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5130 | 83 259 608 939 601 1376 790 83 391 Spaces Moved 3053 | 47 155 306 388 355 986 458 85 273 Core 132 | 26 . . . . . 53 31 22 Treads 210 | 20 . 11 24 120 . 35 . . Legs 2408 | 1 155 174 364 235 986 370 . 123 Wheels 121 | . . 121 . . . . . . Hover 182 | . . . . . . . 54 128 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 125 130 123 50 50 50 Average Speed 126 | 136 120 122 133 141 125 124 94 127 Slowest Speed 200 | 200 120 180 165 190 160 180 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 20 34 35 10 74 63 74 31 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . 1 1 . 1 . . . . Unknown Exits Taken 5 | 1 . . 1 . 1 1 1 . Scrap Searched 7 | . . . . . 4 1 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 59 | . . 1 . . . 11 . 47 Melee . | . . . . . . . . . Projectile 1 | . . 1 . . . . . . AOE 58 | . . . . . . 11 . 47 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3869 | 63 194 444 683 419 1064 606 87 309 Wait 343 | . 4 36 196 18 34 37 . 18 Move 3045 | 46 154 305 387 354 985 457 84 273 Hop . | . . . . . . . . . Pick Up 56 | 9 5 11 11 6 5 6 . 3 Fast Attach 35 | 3 1 7 5 16 1 2 . . Attach 41 | 3 1 5 6 4 5 10 3 4 Detach 5 | . . 1 . . . . . 4 Swap 20 | 2 3 7 5 3 . . . . Drop 42 | . 6 18 10 5 1 2 . . Fire 224 | . 20 54 63 13 33 35 . 6 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 57 | . . . . . . 57 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 4) 338 | -10/Materials | Identified exit to Materials 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Propulsion x2 836 | -9/Materials | Identified exit to Materials 842 | -9/Materials | Discovered new exit (range 7) 951 | -9/Materials | Entered another Materials area 951 | -8/Materials | Evolved 2 slots: Utility x2 1819 | -8/Materials | Discovered new exit (range 14) 1890 | -8/Materials | Entered Factory 1890 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1927 | -7/Factory | Identified exit to Storage 1927 | -7/Factory | Identified exit to Lower Caves 2108 | -7/Factory | Discovered new exit (range 3) 2219 | -7/Factory | Build established: Skirmisher 2491 | -7/Factory | Entered Lower Caves 2563 | -7/Lower Caves | Spotted B-75 Beast 2821 | -7/Lower Caves | Lost 3 parts (2n1w) 3137 | -7/Lower Caves | Learned 12 Factory zone layouts 3432 | -7/Lower Caves | Destroyed B-75 Beast 3718 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3850 | -7/Lower Caves | Discovered new exit (range 11) 3867 | -7/Lower Caves | Entered another Lower Caves area 3890 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4374 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4403 | -7/Lower Caves | Learned Factory interactive machine intel 4407 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4581 | -7/Lower Caves | Lost 4 parts (2n1u1w) 4601 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4632 | -7/Lower Caves | Core integrity fell below 50% 4654 | -7/Lower Caves | Discovered new exit (range 8) 4657 | -7/Lower Caves | Entered Data Miner 4657 | -7/Data Miner | Discovered new exit (range 7) 4660 | -7/Data Miner | Lost 10 parts (1p2n3u4w) 4666 | -7/Data Miner | Met Data Miner 4692 | -7/Data Miner | Learned location of Section 7 (-2) 4692 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4713 | -7/Data Miner | Received God Mode back door access code from Data Miner 4740 | -7/Data Miner | Entered Proximity Caves 4766 | -6/Proximity Caves | Escorted by Enhanced Grunt 4879 | -6/Proximity Caves | Spotted B-75 Beast 4898 | -6/Proximity Caves | Allies destroyed B-75 Beast 4969 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5106 | -6/Proximity Caves | Core integrity fell below 20% 5107 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5131 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04967_ S-27 Virus destroyed. 04969_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04970_ Gravmag System destroyed. 04972_ Destroyed Lgt. Angular Momentum Engine. 04972_ G-50 Soldier destroyed. 04974_ The unstable cave ceiling collapses. 04976_ Hvy. Missile Launcher destroyed. 04978_ Y-54 Guardian destroyed. 04988_ The unstable cave ceiling collapses. 05088_ Searching scrap... 05088_ Found Matter Compressor. 05088_ Found 28 Matter. 05089_ Acquired 28 matter. 05091_ Acquired Matter Compressor. 05104_ S-27 Virus springs to life. 05104_ Imp. Deuterium Engine destroyed. 05105_ S-27 Virus springs to life. 05105_ G-50 Soldier springs to life. 05115_ Enhanced Grunt overheating. 05116_ Enhanced Grunt critical meltdown. Map ----- +----------------------------------------------------+ | #?# #???# ##?????????????????????????????? | | ### ###### ##????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #####/##### #????????????????????????????? | | #??" "??# #????????????????????????????? | | #" """# #????????????????????????????? | | #"T """# ##???????????????????????????? | | #" """# ####????????????????????????? | | #" # ##???????????????????????? | | #" "# ##??????????????????????? | | ## #" "# ###????????????????????? | | ?# #" "# ##???????????????????? | | ?# #" "# #???????????????????? | | ?## #### + #### #???????????????????? | | #?### #???#???????????????? | | #???# ### #???????????????? | | #???### ########s #???????????????? | | #?????# ??????## ## #?????##????????? | | #??????# ????## #??#?## ##???????? | | ##??????### #### ## # ##??????? | | #?????????# #??????? | | #?????????# #??????? | | #?????????# #### ### ???? | | ##????????# #### #?????? ?????? | | #????????# ## @ #???????????? | | #???????? #?## #### ##???????????? | | #???????? ???## #???#######????????????? | | ###????????# #????### #??????????????????????? | | ???????????######???????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Reclamation Efficiency 10 Melee Speed Boost 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeOpticalTendrils Manual? 0 Play Time 00:45:45 Cumulative 13.7 hours Start 2021.06.15 @ 20:14:22 End 2021.06.15 @ 21:05:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a0e58a4-69e6-4e3d-b90b-eced0610bcab