Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 04:55:56 Player: aliser Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (175) 875 Value Destroyed (6388) 6388 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (667) 667 TOTAL SCORE: 13110 Bonus ------- High Alert Combat Kills 167 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 111/300 Energy 28/265 System Corruption 5% Temperature Hot (214) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Heavy Wave Gun > --- INVENTORY (5) ---- Improved Heat Sink Improved Coolant Injector Hacking Suite Advanced System Restoration Module Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Battery Improved Matter Compressor Advanced Transmission Jammer Improved Medium Armor Plating Force Field Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Tesla Rifle Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Improved Coolant Injector Hardened Heavy Armor Plating Hacking Suite Advanced System Restoration Module Recalibrator Smartbomb Launcher Falx [Rating: 78] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Tesla Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . 2 2 Power 2 | . . . 1 . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . Utility 6 | . . 1 . 2 . . 1 . 1 1 Weapon 2 | . . 1 . . . . . . 1 . Parts Attached 137 | 6 13 9 39 20 1 2 1 9 19 18 Power 18 | 1 2 1 7 2 . . . 3 1 1 Engine 14 | 1 2 1 6 2 . . . 1 . 1 Core 4 | . . . 1 . . . . 2 1 . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 3 2 11 5 . . 1 . 5 2 Treads 26 | 2 1 2 11 5 . . 1 . 2 2 Leg 2 | . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 2 | . . . . . . . . . 2 . Utility 45 | 1 3 3 6 9 1 1 . 5 7 9 Device 22 | . . 3 4 3 . . . 1 4 7 Storage 5 | 1 1 . . 1 . . . . 1 1 Processor 3 | . . . . . . 1 . 1 1 . Hackware . | . . . . . . . . . . . Protection 15 | . 2 . 2 5 1 . . 3 1 1 Artifact . | . . . . . . . . . . . Weapon 43 | 2 5 3 15 4 . 1 . 1 6 6 Energy Gun 24 | 2 5 2 6 3 . . . . 2 4 Energy Cannon 5 | . . . 4 1 . . . . . . Ballistic Gun 6 | . . 1 1 . . . . 1 3 . Ballistic Cannon 5 | . . . 3 . . 1 . . 1 . Launcher 2 | . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 2 . . . . 1 3 Parts Lost 54 | . 4 2 7 2 . . . 14 2 23 Power 11 | . 2 . 4 1 . . . 2 . 2 Propulsion 9 | . 1 . . . . . . 2 1 5 Utility 19 | . . 1 1 . . . . 7 1 9 Weapon 15 | . 1 1 2 1 . . . 3 . 7 Highest Loss Streak 16 | . 3 1 3 1 . . . 10 1 16 To Critical Strikes 2 | . . . . . . . . 1 . 1 Average Backups 8 | 2 4 9 9 9 9 9 7 7 7 7 Power . | . . 1 . . . . . . 1 . Propulsion . | . . 2 . . 1 1 . . . . Utility 5 | . 1 4 5 5 5 5 3 2 3 5 Weapon 2 | 1 2 1 2 2 2 3 4 3 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . . 4 3 . 2 . . 1 6 Power 3 | . . . . 1 . . . . . 2 Propulsion 1 | . . . . 1 . . . . . . Utility 9 | . . . 3 1 . . . . 1 4 Weapon 2 | . . . 1 . . 1 . . . . Tool/Special 1 | . . . . . . 1 . . . . Average Slot Usage (%) 93 | . 98 96 95 93 100 98 96 82 79 89 Engine 11 | . 14 11 15 14 15 15 13 10 3 . Core 2 | . . . 1 . . . . 1 7 14 Treads 21 | . 23 19 26 23 23 23 26 21 12 17 Device 14 | . . 11 12 17 23 20 16 10 6 21 Storage 8 | . 14 11 9 7 7 7 6 6 10 9 Protection 9 | . 13 9 5 12 7 8 13 11 11 6 Energy Gun 8 | . 26 23 11 1 7 5 . . 5 7 Energy Cannon 6 | . . . 4 11 15 15 13 10 2 2 Ballistic Gun 2 | . . 8 3 . . . . 2 7 . Ballistic Cannon 2 | . . . 4 2 . 1 6 3 4 4 Peak Build Rating 78 | 6 7 13 29 42 42 43 48 51 66 78 Average Rating 36 | 3 6 11 22 36 42 41 47 43 55 70 On Entrance 30 | . 6 6 13 28 42 42 42 48 44 62 Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 10 22 29 50 59 53 56 59 81 94 84 Greatest Support 92 | 40 40 40 60 63 60 60 80 80 66 92 Greatest Overweight (x) 26 | . 6 1 . 1 . . . 2 26 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 9 10 10 10 10 10 8 10 10 10 Average Carried 8 | 2 4 9 9 9 9 9 7 7 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 10 10 10 10 9 7 7 10 5 Class Distribution -------------------- 48% | Tank 19% | Mutant 18% | Scavenger-Tank 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Matter Collected 3648 | 168 197 180 1006 757 121 . . 306 278 635 Remotely . | . . . . . . . . . . . Salvage Created 7212 | . 473 625 2089 1834 396 . . 440 295 1060 Parts 354 | . 18 44 116 77 12 . . 24 22 41 Haulers Intercepted 10 | . 1 1 5 3 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Combat Hostiles Destroyed 118 | . 10 9 34 31 8 . . 9 4 13 Melee 1 | . . . . . . . . . . 1 Guns 42 | . 7 8 20 1 2 . . . 1 3 Cannons 61 | . . . 12 28 6 . . 8 2 5 AOE 12 | . 3 1 2 1 . . . 1 1 3 Classes Destroyed 17 | . 2 5 4 1 1 . . 1 . 3 Worker 12 | . . 1 7 2 . . . . . 2 Builder 7 | . . . 3 1 . . . . 1 2 Tunneler 1 | . . . . . . . . . . 1 Hauler 10 | . 1 1 5 3 . . . . . . Recycler 11 | . . 2 2 4 . . . . . 3 Operator 2 | . . 1 1 . . . . . . . Watcher 14 | . . . 5 6 . . . . 2 1 Swarmer 16 | . . 3 3 3 3 . . 2 . 2 Saboteur 1 | . . . . . . . . . . 1 Grunt 51 | . 10 2 19 16 3 . . . . 1 Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . 1 Sentry 20 | . . 4 10 1 1 . . . 2 2 Specialist 5 | . . . . . . . . 5 . . Hunter 11 | . . . 1 4 . . . 2 . 4 Programmer 11 | . . . . 7 . . . . 2 2 Best Kill Streak 9 | . 5 7 6 9 5 . . 2 2 9 Combat Bots Only 6 | . 4 5 3 6 5 . . 2 1 2 Max Kills in Single Turn 3 | . 2 2 3 2 1 . . 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 1 1 . . . 1 1 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Hostile Shots Fired 1126 | . 94 36 146 245 48 . . 117 21 419 Missed 359 | . 27 11 37 69 13 . . 35 8 159 Hits 767 | . 67 25 109 176 35 . . 82 13 260 Melee 5 | . . . 3 . 1 . . . . 1 Projectile 762 | . 67 25 106 176 34 . . 82 13 259 AOE 1 | . . . . . . . . . . 1 Critical Strikes 26 | . . 2 9 3 1 . . 2 . 9 Part Disruptions 3 | . . . . 2 . . . . . 1 Actively Blocked 1 | . . . . . . . . . . 1 Damage Taken 11754 | . 870 355 1703 1836 362 . . 1947 413 4268 Core 1842 | . 190 51 186 98 23 . . 99 41 1154 Absorbed by Shields 789 | . . . . 544 141 . . . . 104 Redirected to Shielding 84 | . . . . . . . . . 49 35 Regen/Repaired (Parts) 16 | . 16 . . . . . . . . . Core Remaining (%) 77 | 100 24 87 66 . . 82 . 88 95 . Volleys Fired 420 | . 60 38 107 110 14 . . 23 16 52 Largest 4 | . 2 3 3 3 3 . . 3 4 4 Hottest 257 | . 80 136 195 228 228 . . 192 222 257 Shots Fired 1037 | . 116 109 282 240 41 . . 63 64 122 Gun 575 | . 116 109 207 21 14 . . 4 43 61 Cannon 443 | . . . 68 219 27 . . 55 21 53 Launcher 19 | . . . 7 . . . . 4 . 8 Special . | . . . . . . . . . . . Kinetic 275 | . . 31 85 56 . . . 20 43 40 Thermal 634 | . 89 57 190 184 41 . . 39 5 29 Explosive 19 | . . . 7 . . . . 4 . 8 Electromagnetic 109 | . 27 21 . . . . . . 16 45 Robot Hit Streak 21 | . 10 16 21 9 7 . . 9 16 11 Robot Miss Streak 10 | . 5 3 10 5 5 . . 3 3 5 Penetration Max 1 | . . . 1 1 . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 609 | . 68 73 175 146 22 . . 37 27 61 Core Hits 300 | . 20 22 92 66 16 . . 19 11 54 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 24 | . 2 3 8 5 . . . 1 . 5 Burn 7 | . . 3 4 . . . . . . . Meltdown 1 | . . . . 1 . . . . . . Blast 13 | . . . 4 4 . . . 1 . 4 Corrupt 3 | . 2 . . . . . . . . 1 Melee Attacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16380 | . 880 1015 4043 4997 489 . . 1006 893 3057 Guns 5848 | . 755 955 2227 373 207 . . 20 483 828 Cannons 7751 | . . . 1470 4103 282 . . 775 299 822 Explosions 2739 | . 125 60 346 515 . . . 211 111 1371 Melee 36 | . . . . . . . . . . 36 Ramming 6 | . . . . 6 . . . . . . Kinetic 4980 | . . 200 1396 1908 . . . 181 626 669 Thermal 7972 | . 585 612 2301 2641 489 . . 614 137 593 Explosive 2192 | . . . 346 394 . . . 211 . 1241 Electromagnetic 1194 | . 295 203 . 48 . . . . 130 518 Impact . | . . . . . . . . . . . Slashing 36 | . . . . . . . . . . 36 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . 5 5 5 . 16 3 5 Average Corruption 3 | . . . . 2 5 5 . 16 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 94 | . . . . 42 25 3 . 7 7 10 Message Errors 12 | . . . . 5 3 1 . 2 . 1 Matter Fused 29 | . . . . 12 6 2 . 3 3 3 Heat Flow Errors 17 | . . . . 8 4 . . 1 1 3 Energy Discharges 9 | . . . . 4 4 . . . 1 . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 2 | . . . . 1 1 . . . . . Data Loss (minor) 14 | . . . . 8 4 . . . 2 . Data Loss (major) 3 | . . . . 2 . . . . . 1 Misfires 4 | . . . . 1 . . . 1 . 2 Alerts 1 | . . . . . 1 . . . . . Weapon Failures 2 | . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 441 | . 5 19 66 281 4 . . . 13 53 Projectiles 324 | . . . 58 250 4 . . . . 12 Explosions 117 | . 5 19 8 31 . . . . 13 41 Melee . | . . . . . . . . . . . Knockbacks 27 | . . . 7 10 . . . 1 3 6 Impact . | . . . . . . . . . . . Kinetic 27 | . . . 7 10 . . . 1 3 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 823 | . 26 36 121 290 . . . 71 80 199 Shots 20 | . 1 1 4 5 . . . 3 1 5 Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 523 | . 405 241 422 436 523 . . 511 496 362 Average Temperature 113 | . 135 64 99 87 210 . . 135 143 121 Received Heat Transfer 1945 | . 459 123 774 440 74 . . 27 9 39 Effects 34 | . 7 . 6 4 9 . . 3 4 1 Shutdowns 12 | . 3 . 1 1 3 . . 2 2 . Energy Bleed 8 | . 1 . 2 3 1 . . . . 1 Interference 8 | . 2 . 3 . 3 . . . . . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 2 | . 1 . . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 2 | . . . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 8 | . 3 1 . . . . . . 1 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 24 | . . 3 6 13 1 . . 1 . . Heat Transferred 15033 | . 1150 1678 4995 4259 1010 . . 1107 100 734 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Maximum Alert Level 3 | . . . 1 3 . . . 1 . 1 Low Security (%) 65 | 100 100 100 53 35 . . 100 76 100 98 Level 1 25 | . . . 46 36 . . . 23 . 1 Level 2 5 | . . . . 15 . . . . . . Level 3 4 | . . . . 11 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Peak Influence 732 | . 132 113 392 732 . . 79 211 110 247 Initial 167 | . . 35 39 167 . . 79 55 110 . Average 167 | . 36 24 163 308 . . 79 142 27 63 Influence Increases 4553 | . 344 301 1177 1304 175 . . 296 217 739 Destroy 0b10 Robot/C 2340 | . 200 180 680 620 160 . . 180 80 240 Destroy 0b10 Robot/NC 295 | . 5 25 115 80 5 . . . 15 50 Destroy Leader 638 | . 42 72 210 178 10 . . 40 34 52 Successful Hack 34 | . . . 18 2 . . . . . 14 Disable Machine 465 | . 15 15 15 195 . . . 15 30 180 Destroy Structure 451 | . 7 9 64 139 . . . 16 58 158 Partial Spotted 60 | . . . 15 15 . . . . . 30 Lose Combat Pursuer 270 | . 75 . 60 75 . . . 45 . 15 Influence Decreases 4428 | . 260 291 902 952 666 104 47 164 428 614 Entered New Map 790 | . . 49 55 202 268 44 47 24 101 . Time Decay 2958 | . 220 222 637 730 398 60 . . 307 384 Lost Part 530 | . 40 20 60 20 . . . 140 20 230 Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 33 | . 2 3 7 15 . . . 2 2 2 Investigation 9 | . 1 . 2 5 . . . . . 1 Extermination 10 | . . . . 7 . . . . 2 1 Reinforcement 10 | . 1 3 2 2 . . . 2 . . Assault 1 | . . . . 1 . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Distress Signals 10 | . 3 . 5 . . . . . 1 1 Communications Jammed 28 | . . . . . . . . . . 28 Distress Signals 28 | . . . . . . . . . . 28 Times Spotted 184 | . 23 11 51 45 8 . . 11 8 27 Peak Tracking Total 13 | . 6 5 7 5 5 . . 4 2 13 Tactical Retreats 13 | . 4 . 2 4 . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Traps Triggered 2 | . . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Machines Disabled 31 | . 1 1 1 13 . . . 1 2 12 Max in Single Turn 3 | . 1 1 1 2 . . . 1 2 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Machines Accessed 28 | . 2 1 10 8 . 1 1 . 2 3 Terminals 17 | . 1 1 8 5 . . 1 . 1 . Fabricators 3 | . . . . 2 . . . . . 1 Repair Stations 3 | . 1 . 1 1 . . . . . . Recycling Units 4 | . . . 1 . . . . . 1 2 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . 4 3 26 17 . 1 3 . 3 6 Successful 23 | . 2 2 10 3 . 1 1 . 1 3 Failed 40 | . 2 1 16 14 . . 2 . 2 3 Catastrophic 4 | . . . 2 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 18 | . 1 . 10 7 . . . . . . Terminals 41 | . 3 3 21 10 . . 3 . 1 . Fabricators 5 | . . . . 3 . . . . . 2 Repair Stations 7 | . 1 . 2 4 . . . . . . Recycling Units 9 | . . . 3 . . . . . 2 4 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 1 2 6 1 . 1 1 . . . Record 2 | . . . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 2 | . . . . 1 . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . 1 1 . . . . . . Scan Component 2 | . . . 1 1 . . . . . . Recycling Unit Hacks 5 | . . . 2 . . . . . 1 2 Process 1 | . . . . . . . . . . 1 Report Inventory 2 | . . . 1 . . . . . 1 . Retrieve Components 2 | . . . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . Patch 3 | . 1 . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 22 | . 1 1 9 6 . . . . 2 3 Full Trace Events 6 | . . . 1 4 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 69 | . . . . . . . . . . 69 Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 3 | . . . . . . . . . . 3 Retrieved Matter . | . . . . . . . . . . . Retrieved Components 18 | . . . 9 . . . . . . 9 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 17 | . . . . . . . . . 9 8 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Active Infowar (turns) 3839 | . . . . 1522 944 131 12 180 . 1050 Sensors 2789 | . . . . 1522 944 131 12 180 . . Jamming 1050 | . . . . . . . . . . 1050 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Turns Passed 11298 | 70 743 640 2472 3600 944 131 12 324 1164 1198 Spaces Moved 4519 | 39 240 255 1035 1352 509 72 6 104 440 467 Core 13 | 4 2 . . . . . . . 2 5 Treads 4438 | 35 186 255 1035 1352 509 72 6 104 422 462 Legs 52 | . 52 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight 14 | . . . . . . . . . 14 . Fastest Speed 50 | 50 120 160 160 166 170 170 170 170 117 100 Average Speed 181 | 148 162 174 161 182 170 170 170 199 234 197 Slowest Speed 1350 | 160 350 240 166 250 170 170 170 330 1350 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 30 | 4 34 25 75 26 63 6 . 49 13 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . 1 1 . . . . Spaces Dug 16 | . . . . 5 . . . . 9 2 Terrain Destroyed 364 | . 6 6 56 150 2 . . 31 29 84 Melee . | . . . . . . . . . . . Projectile 71 | . . . 17 26 2 . . 1 14 11 AOE 293 | . 6 6 39 124 . . . 30 15 73 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Total 6708 | 50 474 367 1594 2235 553 82 8 171 531 643 Wait 1421 | . 152 55 349 715 27 . 1 28 19 75 Move 4509 | 38 239 254 1034 1351 508 71 5 103 439 467 Hop . | . . . . . . . . . . . Pick Up 62 | 6 4 6 14 7 1 3 . 4 9 8 Fast Attach 74 | 2 6 2 14 11 1 1 . 3 20 14 Attach 43 | 4 3 4 7 4 . 1 2 7 3 8 Detach 7 | . 1 . . . . 1 . 1 2 2 Swap 64 | . 5 4 29 13 1 1 . 2 6 3 Drop 106 | . 4 4 40 23 1 4 . . 17 13 Fire 420 | . 60 38 107 110 14 . . 23 16 52 Melee 1 | . . . . . . . . . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 634 | -10/Materials | Core integrity fell below 50% 691 | -10/Materials | Lost 3 parts (1p1n1w) 730 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 3) 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1269 | -9/Materials | Build established: Tank 1430 | -9/Materials | Discovered new exit (range 14) 1454 | -9/Materials | Entered another Materials area 1454 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1574 | -8/Materials | Garrison activated, responded to threat 1909 | -8/Materials | Build established: Scavenger-Gunner 2808 | -8/Materials | Lost 3 parts (1p1u1w) 3092 | -8/Materials | Build established: Scavenger-Tank 3485 | -8/Materials | Build established: Tank 3780 | -8/Materials | Discovered new exit (range 5) 3926 | -8/Materials | Entered Factory 3926 | -7/Factory | Evolved 2 slots: Utility x2 5779 | -7/Factory | Build established: Mutant 6976 | -7/Factory | Build established: Tank 7472 | -7/Factory | Discovered new exit (range 12) 7526 | -7/Factory | First assault squad dispatched 7526 | -7/Factory | Entered Lower Caves 7548 | -7/Lower Caves | Encountered a Warlord checkpoint 7618 | -7/Lower Caves | Learned Factory security intel 7958 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8013 | -7/Lower Caves | Learned Factory non-interactive machine intel 8453 | -7/Lower Caves | Discovered new exit (range 9) 8470 | -7/Lower Caves | Entered another Lower Caves area 8470 | -7/Lower Caves | Discovered new exit (range 12) 8601 | -7/Lower Caves | Entered Factory 8601 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8603 | -6/Factory | Loaded intel: 230 non-interactive machine locations 8611 | -6/Factory | Identified exit to DSF 8613 | -6/Factory | Entered DSF 8660 | -6/DSF | Additional patrols routed to DSF 8725 | -6/DSF | Discovered new exit (range 12) 8801 | -6/DSF | Crushed by falling debris 8801 | -6/DSF | System corruption reached 10% 8837 | -6/DSF | Lost 10 parts (1p1n6u2w) 8871 | -6/DSF | Sterilization system engaged 8886 | -6/DSF | Lost 3 parts (1p1n1w) 8891 | -6/DSF | Ambient heat levels rising (+10) 8906 | -6/DSF | Ambient heat levels rising (+10) 8921 | -6/DSF | Ambient heat levels rising (+10) 8936 | -6/DSF | Ambient heat levels rising (+10) 8937 | -6/DSF | Entered Factory 8937 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9159 | -5/Factory | Spotted B-75 Beast 9851 | -5/Factory | Build established: Scavenger-Tank 10041 | -5/Factory | Discovered new exit (range 3) 10101 | -5/Factory | Entered another Factory area 10101 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10223 | -4/Factory | Found Prototype Device 10224 | -4/Factory | Identified Adv. EM Shield 10850 | -4/Factory | Lost 4 parts (1n2u1w) 11258 | -4/Factory | Cargo convoy interrupted 11278 | -4/Factory | Core integrity fell below 50% 11292 | -4/Factory | Core integrity fell below 20% 11299 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Slug penetrates Wall. Slug penetrates R-10 Processor. Med. Storage Unit destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slug penetrates Wall. Slug penetrates R-10 Processor. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Antimatter Reactor. System corrupted: Heat flow error (+294). Hvy. Wave Gun destroyed. K-01 Serf collects debris. R-10 Processor collects Myomer Leg. M-13 Machinist repairs H-77 Assassin. Acquired Imp. Ion Engine. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??# # + + % # #?????????????? | | ??# ############# # #?????????????? | | ??# #???????????# # #?????????????? | | ??# #???????????############## #?????????????? | | ??# #????????????????????????? #?????????????? | | ### ######???????????????????? #?????????????? | | #???????????????????? #?????????????? | | #???????????????????? #?????????????? | | #???????????????????? #?????????????? | | #???????????????????? ??????????????? | | ####???????????????????? ????????????????? | | ### ###??????????????????????????????????????????? | | ??# #????????? ""?????????????? ????????????????? | | ??# #?????????? ?????????????? ??????????????? | | ??# #???????#??? ???????????? ??????????????? | | ??# #?????### ################ "?????????????? | | ###+####### # # ??????????????? | | """ # ??????????????? | | Y"" # ???????????????? | | * # h ?????????????????? | | = # = ???????????????????? | | [[ + % h#????????????????????? | | # #????????????????????? | | # * =kR#????????????????????? | | """"" # %[ !% #????????????????????? | | """"" # ! @=!#????????????????????? | | """" " # [%! #????????????????????? | | """ "" # i ; [* #????????????????????? | | # h p # #????????????????????? | | #####+#########] #; ;!???????????????????? | | *u=hh x ; "?????????????????? | | =m h + ???????????????? | | R # ?????????????? | | % u #? !* ????????????? | | #? ** #???????????? | | "" """"""" %###############??* #???????????? | | "" """"""" # ?????????????#######???????????? | | "" """"""" # ????????????????????????????????? | | "" """"""? +??????????????????????????????????? | | ????? #??????????????????????????????????? | | ???????? #??????????????????????????????????? | | ?????????#??????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 33 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 EM Shielding 2 Armor Coverage 1200 Resistance: EM 50 Weapon Shielding 66 Evasion (%) 55 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key Oh No You Don't! Total Silence Challenges ------------ None Game ------ Seed AssembledGatlingBeamcaster Manual? 0 Play Time 02:12:56 Cumulative 16.8 hours Start 2025.10.12 @ 02:29:35 End 2025.10.12 @ 04:55:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0351d9ac-80d1-44dc-80df-a9cd0816c4b2