Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.12 @ 17:51:47 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2449) 2449 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 6290 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 504 Friendly Fire -320 Cogmind --------- Core Integrity 347/700 Matter 300/300 Energy 290/290 System Corruption 16% Temperature Cool (0) Movement Treading (325) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (25) --- Cooled Deuterium Engine Armored Huge Wheel Improved Airjet Large Storage Unit High-capacity Matter Pod (200) Advanced Targeting Computer Improved Melee Analysis Suite Microactuators Force Booster Force Booster Transmission Jammer ECM Suite Improved Utility Shielding Hacking Suite Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Pulse Rifle Pulse Rifle Rocket Launcher Mini Grenade Launcher Welding Torch Great Maul Great Maul Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Deuterium Engine Compact Wheel Improved Airjet Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Microactuators Force Booster Force Booster ECM Suite Improved Utility Shielding Hacking Suite Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Pulse Rifle Pulse Rifle Grenade Launcher Mini Grenade Launcher Welding Torch Great Maul Great Maul [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Matter Pod Device Improved Heat Sink Storage High-capacity Matter Pod Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Makeshift Shrapnel Gun Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . 2 . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 84 | . 9 3 10 2 42 12 2 4 Power 8 | . 1 . 2 . 4 . . 1 Engine 8 | . 1 . 2 . 4 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | . 4 . 2 . 12 2 . . Treads 6 | . 2 . . . 2 2 . . Leg . | . . . . . . . . . Wheel 14 | . 2 . 2 . 10 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | . 2 1 4 2 11 8 2 1 Device 10 | . 1 . . . 4 4 . 1 Storage 5 | . . . 3 1 . . 1 . Processor 4 | . . . 1 . 1 2 . . Hackware . | . . . . . . . . . Protection 12 | . 1 1 . 1 6 2 1 . Artifact . | . . . . . . . . . Weapon 25 | . 2 2 2 . 15 2 . 2 Energy Gun 17 | . 2 1 2 . 10 1 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . 1 . . 3 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 2 | . . . 2 . . . . . Parts Lost 36 | . 4 1 3 . 15 4 2 7 Power 5 | . 1 . 2 . 1 . 1 . Propulsion 9 | . 1 . 1 . 5 1 . 1 Utility 15 | . . 1 . . 5 3 1 5 Weapon 7 | . 2 . . . 4 . . 1 Highest Loss Streak 5 | . 3 1 2 . 5 1 1 4 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 94 | . 94 100 96 100 93 93 93 87 Engine 8 | . 12 14 10 11 9 7 2 5 Treads 13 | . 10 28 18 . 3 21 23 23 Leg 2 | . 16 . . . . . . . Wheel 8 | . . . 3 22 23 1 . . Device 8 | . 6 . . . 5 16 10 12 Storage 17 | . 14 14 20 22 18 15 19 15 Processor 8 | . . . 10 11 5 6 15 10 Protection 7 | . 4 14 11 11 9 7 5 5 Energy Gun 18 | . 27 24 21 22 16 15 15 12 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 13 16 17 39 99 115 114 107 106 Greatest Support 76 | 20 40 40 40 20 36 76 76 76 Greatest Overweight (x) 9 | . . . 3 4 9 5 1 2 Average Overweight (x) 2 | . . . . 3 3 1 1 1 Largest Inventory Capacity 25 | . 8 8 15 25 25 25 25 25 Average Capacity 21 | . 8 8 8 24 25 25 25 25 Most Carried 25 | . 8 7 8 23 25 25 25 25 Average Carried 19 | . 6 6 7 16 24 24 22 25 Final Capacity 25 | 8 8 8 15 25 25 25 25 25 Final Carried 25 | 6 7 6 8 23 25 22 25 25 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Matter Collected 1737 | 200 97 42 109 250 792 144 36 67 Remotely 10 | . . . . . . 10 . . Salvage Created 3018 | . 515 59 266 222 1410 233 202 111 Parts 153 | . 19 6 21 16 72 6 5 8 Haulers Intercepted 9 | . 2 . 1 . 6 . . . Recyclers Shooed 4 | . . . 2 . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 4 6 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 57 | . 10 4 6 . 26 5 3 3 Guns 43 | . 9 1 6 . 18 5 3 1 AOE 13 | . . 3 . . 8 . . 2 Classes Destroyed 14 | . 3 1 1 4 1 2 1 1 Worker 3 | . . . . 1 2 . . . Builder 4 | . . . . 2 2 . . . Tunneler 1 | . . . . 1 . . . . Hauler 9 | . 2 . 1 . 6 . . . Recycler 4 | . . . . 2 2 . . . Minesweeper 1 | . . . . . . . 1 . Watcher 2 | . 1 . . . 1 . . . Swarmer 10 | . . 3 3 . 4 . . . Grunt 32 | . 10 1 . . 15 1 3 2 Brawler 1 | . . . . . . . . 1 Sentry 10 | . . . 3 . 6 1 . . Demolisher 1 | . . . . . . 1 . . Hunter 2 | . . . . . 2 . . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 7 | . 4 3 5 3 7 2 2 3 Combat Bots Only 5 | . 2 3 2 . 5 2 2 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . 2 . . 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Damage Taken 5205 | . 523 359 357 . 1735 1032 193 1006 Core 769 | . 179 17 36 . 184 10 15 328 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 109 | . . . . . . 109 . . Regen/Repaired (Parts) 4 | . 4 . . . . . . . Core Remaining (%) 69 | 100 . 21 . 91 66 . . . Volleys Fired 260 | . 61 12 25 5 89 32 16 20 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 126 | . 90 90 95 95 126 122 122 122 Shots Fired 482 | . 111 22 50 10 165 64 32 28 Gun 465 | . 111 20 50 10 153 63 32 26 Cannon . | . . . . . . . . . Launcher 17 | . . 2 . . 12 1 . 2 Special . | . . . . . . . . . Kinetic 13 | . . . . . 13 . . . Thermal 422 | . 111 20 39 5 126 63 32 26 Explosive 17 | . . 2 . . 12 1 . 2 Electromagnetic 30 | . . . 11 5 14 . . . Robot Hit Streak 19 | . 11 7 17 7 19 18 7 10 Robot Miss Streak 4 | . 3 1 3 . 4 4 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 330 | . 72 16 41 6 121 46 21 7 Core Hits 168 | . 28 6 13 6 81 16 9 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . 5 . 2 . 8 1 1 1 Burn 17 | . 5 . 2 . 7 1 1 1 Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7169 | . 887 337 514 104 3606 1010 420 291 Guns 5236 | . 887 182 514 104 2019 1010 420 100 Cannons . | . . . . . . . . . Explosions 1933 | . . 155 . . 1587 . . 191 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 254 | . . . . . 254 . . . Thermal 4870 | . 887 182 407 25 1839 1010 420 100 Explosive 1722 | . . 155 . . 1376 . . 191 Electromagnetic 323 | . . . 107 79 137 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . 2 2 2 2 . 4 4 16 Average Corruption 2 | . 2 2 2 2 . 1 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 68 | . 7 1 2 9 . 13 32 4 Message Errors 23 | . 1 1 2 2 . 4 11 2 Matter Fused 13 | . 2 . . 2 . 4 5 . Heat Flow Errors 7 | . 2 . . . . 2 3 . Energy Discharges 9 | . . . . 3 . 2 4 . Data Loss (minor) 12 | . 2 . . 1 . . 8 1 Data Loss (major) 2 | . . . . 1 . . 1 . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 125 | . . 16 . . 102 . . 7 Projectiles . | . . . . . . . . . Explosions 125 | . . 16 . . 102 . . 7 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 271 | . . 12 . . 232 . . 27 Shots 9 | . . 1 . . 7 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 508 | . 433 508 154 36 282 202 204 180 Average Temperature 90 | . 121 311 59 22 64 34 63 97 Received Heat Transfer 1650 | . 318 174 108 . 630 177 99 144 Effects 11 | . 5 4 . . . . 2 . Shutdowns 2 | . 1 1 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 2 | . . . . . . . 2 . Matter Decay 1 | . . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . . Damage (major) 3 | . 3 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 29 | . 7 . 4 . 5 11 2 . Heat Transferred 11789 | . 2687 472 1213 74 4420 1813 851 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Peak Influence 650 | . 184 143 240 37 650 365 . . Initial 270 | . . 11 55 27 9 270 . . Average 185 | . 78 121 87 26 379 148 . . Maximum Alert Level 2 | . . . 1 . 2 1 . . Low Security (%) 68 | . 100 100 87 100 25 73 . . Level 1 16 | . . . 12 . 26 26 . . Level 2 14 | . . . . . 47 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 1 . 8 4 . . Investigation 5 | . 1 . . . 3 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 6 | . 1 . 1 . 4 . . . Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Distress Signals 7 | . . . 1 . 5 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 16 5 10 . 45 17 3 3 Peak Tracking Total 8 | . 2 3 5 . 8 4 2 3 Tactical Retreats 6 | . . . 2 . 4 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Traps Triggered 10 | . 3 . . . 4 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Disabled 6 | . . . 1 . 5 . . . Max in Single Turn 2 | . . . 1 . 2 . . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Accessed 17 | . 6 . 2 . 3 6 . . Terminals 13 | . 5 . 2 . 2 4 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 35 | . 14 . 4 . 5 12 . . Successful 19 | . 9 . 3 . 3 4 . . Failed 16 | . 5 . 1 . 2 8 . . Catastrophic 2 | . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 8 | . 6 . 2 . . . . . Terminals 27 | . 12 . 4 . 3 8 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 4 | . . . . . . 4 . . Terminal Hacks 12 | . 7 . 1 . 1 3 . . Record 1 | . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 3 | . 2 . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 2 | . . . . . 1 1 . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 2 | . . . 2 . . . . . Terminals 2 | . . . 2 . . . . . Botnet 1 | . . . 1 . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 . 1 . 1 6 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 36 | . 36 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total Allies 9 | . . . . 6 . 3 . . Largest Group 6 | . . . . 6 5 3 . . Highest-Rated Group 120 | . . . . 120 89 93 . . Highest-Rated Ally 31 | . . . . 31 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 112 | . . . . . 78 34 . . Total Damage 1615 | . . . . . 1050 565 . . Kills 16 | . . . . . 11 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Turns Passed 6928 | . 886 74 460 739 1648 1526 1483 112 Spaces Moved 3372 | 1 472 17 238 524 927 612 558 23 Core . | . . . . . . . . . Treads 1458 | . 169 17 181 . . 510 558 23 Legs 304 | 1 303 . . . . . . . Wheels 1610 | . . . 57 524 927 102 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 120 160 95 95 116 155 243 243 Average Speed 171 | 120 134 160 146 135 135 228 243 246 Slowest Speed 325 | 120 160 160 160 140 215 243 243 325 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 40 | 2 76 7 25 95 75 17 61 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 7 | . . . . 1 . . 6 . Spaces Dug 8 | . . . . . . 5 . 3 Terrain Destroyed 161 | . . 10 . . 115 5 . 31 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . . 12 AOE 149 | . . 10 . . 115 5 . 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total 4044 | . 613 41 299 544 1161 683 656 47 Wait 229 | . 61 10 20 . 53 12 73 . Move 3363 | . 471 16 237 523 926 611 557 22 Hop . | . . . . . . . . . Pick Up 60 | . 8 . 3 13 23 9 4 . Fast Attach 21 | . 2 . 5 . 9 1 2 2 Attach 26 | . 3 1 1 . 14 7 . . Detach 5 | . . . . . 3 1 1 . Swap 38 | . 4 2 4 2 20 4 . 2 Drop 40 | . 3 . 4 . 24 6 3 . Fire 260 | . 61 12 25 5 89 32 16 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 7) 527 | -10/Materials | Lost 3 parts (1p1n1w) 745 | -10/Materials | Repaired Corrupted Grenade Launcher 776 | -10/Materials | Discovered new exit (range 6) 887 | -10/Materials | Entered Mines 904 | -10/Mines | Discovered new exit (range 8) 961 | -10/Mines | Entered Materials 961 | -9/Materials | Evolved 2 slots: Utility x2 1379 | -9/Materials | Discovered new exit (range 13) 1421 | -9/Materials | Entered Mines 1425 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1510 | -9/Mines | Discovered new exit (range 11) 1512 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1515 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1528 | -9/Mines | Received a Mining Laser from a helpful Derelict 1944 | -9/Mines | Discovered new exit (range 15) 2129 | -9/Mines | Learned location of 1 exit from Materials 2160 | -9/Mines | Entered Materials 2160 | -8/Materials | Accompanied by 5 allies 2160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2161 | -8/Materials | Identified exit to Factory 2165 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2464 | -8/Materials | Lost 3 parts (1u2w) 2700 | -8/Materials | Lost 5 parts (1n2u2w) 2831 | -8/Materials | Discovered exit to Factory (range 4) 3322 | -8/Materials | Lost 3 parts (2n1u) 3760 | -8/Materials | First assault squad dispatched 3808 | -8/Materials | Entered Factory 3808 | -7/Factory | Evolved 2 slots: Utility x2 5046 | -7/Factory | Allied Derelicts emerged from ambush trap array 5209 | -7/Factory | Garrison activated, responded to threat 5238 | -7/Factory | Discovered new exit (range 5) 5332 | -7/Factory | Identified exit to Lower Caves 5334 | -7/Factory | Entered Lower Caves 5458 | -7/Lower Caves | Learned location of Zion (-7) 6477 | -7/Lower Caves | Spotted B-75 Beast 6772 | -7/Lower Caves | Discovered new exit (range 7) 6784 | -7/Lower Caves | Identified exit to Lower Caves 6817 | -7/Lower Caves | Entered another Lower Caves area 6853 | -7/Lower Caves | Spotted B-75 Beast 6893 | -7/Lower Caves | Crushed by falling debris 6924 | -7/Lower Caves | Lost 4 parts (3u1w) 6925 | -7/Lower Caves | Crushed by falling debris 6925 | -7/Lower Caves | Core integrity fell below 50% 6925 | -7/Lower Caves | System corruption reached 10% 6929 | -7/Lower Caves | Self-destructed Last Messages --------------- 06855_ Acquired Imp. Heat Sink. 06857_ Acquired 10 matter. 06862_ The unstable cave ceiling collapses. 06893_ Crushed by falling debris. 06893_ Power Shielding destroyed. 06893_ System corrupted by crushing effect (+1). 06893_ Imp. Signal Interpreter destroyed. 06893_ System corrupted by crushing effect (+1). 06893_ Adv. Beam Rifle destroyed. 06893_ System corrupted by crushing effect (+2). 06893_ Adv. Visual Processing Unit destroyed. 06893_ System corrupted by crushing effect (+1). 06896_ PW7WVDCQ ZXRGFNTQ#GE0X3:OBOO3PB,0K0K 06914_ System corrupted: Component data lost. 06925_ The unstable cave ceiling collapses. 06925_ Crushed by falling debris. 06925_ Hcp. Matter Pod destroyed. 06925_ System corrupted by crushing effect (+3). 06925_ Med. Treads destroyed. 06925_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????? ###?????????????????? | | ??????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????????# ??????# ###########??????? | | ???????????????????## ##### # ## ##?????? | | ???????????????????# ##????? | | ??????????????? $ % #????? | | ??????????????? ##### ###????? | | ?????????????????????????????## % ##??????? | | ??????????????????????????????# ####???????? | | ?????????????????????????????## #??????????? | | ????????????????????????###### # ####??????????? | | ????????????????????????# ## ## ###????????????? | | ????????????????????????#@# ######??????????????? | | ????????????????????????## ###???????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 300 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationHeatFilter Manual? 0 Play Time 00:42:58 Cumulative 395.6 hours Start 2022.07.11 @ 21:49:46 End 2022.07.12 @ 17:51:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 458 Rogue 457 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0b27cb0-2b2b-4d1c-8cbf-d6c76cbd60ad