Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 20:18:23 Player: CRS Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (511) 511 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2291 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 16/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (3) ------- Datajack Heavy Mace > --- INVENTORY (5) ---- Aluminum Leg Cesium-ion Thruster Small Storage Unit Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Cesium-ion Thruster Small Storage Unit Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Datajack [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 32 | 6 2 14 10 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 6 2 Treads 5 | 2 . 3 . Leg 4 | . . 2 2 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 . 1 Device . | . . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 1 6 6 Energy Gun 5 | 2 1 1 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | . . 3 . Ballistic Cannon 1 | . . 1 . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 1 1 Parts Lost 16 | . . 4 12 Power 4 | . . 1 3 Propulsion 4 | . . 1 3 Utility 2 | . . . 2 Weapon 6 | . . 2 4 Highest Loss Streak 12 | . . 4 12 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 98 91 85 Engine 14 | . 14 14 15 Treads 15 | . 28 16 3 Leg 13 | . . 15 18 Storage 11 | . 14 11 8 Processor 10 | . 12 11 9 Protection 1 | . . . 6 Energy Gun 9 | . 28 5 7 Energy Cannon 4 | . . 6 3 Ballistic Gun 7 | . . 9 10 Peak Build Rating 25 | 6 8 15 25 Average Rating 12 | 4 7 12 19 On Entrance 7 | . 6 8 15 Naked Turns . | . . . . Heaviest Build 34 | 13 13 27 34 Greatest Support 60 | 40 40 60 40 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 7 Most Carried 8 | 5 8 8 8 Average Carried 7 | 2 7 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 4 8 8 4 Class Distribution -------------------- 57% | Mutant 26% | Scavenger-Mutant 8% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 461 | 234 53 174 . Remotely . | . . . . Salvage Created 608 | . 93 290 225 Parts 42 | . 4 16 22 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 2 8 5 Guns 10 | . 2 5 3 Cannons 5 | . . 3 2 Classes Destroyed 6 | . 1 3 2 Worker 1 | . . . 1 Builder 2 | . . . 2 Watcher 2 | . . 1 1 Swarmer 5 | . . 2 3 Grunt 7 | . 2 5 . Sentry 3 | . . 1 2 Best Kill Streak 8 | . 2 4 8 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 177 | . 9 88 80 Missed 38 | . 1 21 16 Damage Taken 2042 | . 97 779 1166 Core 708 | . 11 134 563 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 95 66 . Volleys Fired 73 | . 9 35 29 Largest 3 | . 2 2 3 Hottest 159 | . 80 113 159 Shots Fired 160 | . 17 65 78 Gun 115 | . 17 42 56 Cannon 41 | . . 23 18 Launcher 4 | . . . 4 Special . | . . . . Kinetic 46 | . . 19 27 Thermal 88 | . 7 34 47 Explosive 4 | . . . 4 Electromagnetic 22 | . 10 12 . Robot Hit Streak 8 | . 6 6 8 Robot Miss Streak 5 | . 2 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 81 | . 10 36 35 Core Hits 32 | . 5 15 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . . . 1 Corrupt 1 | . 1 . . Melee Attacks 7 | . . . 7 Impact 5 | . . . 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1513 | . 122 551 840 Guns 844 | . 122 265 457 Cannons 461 | . . 286 175 Explosions 93 | . . . 93 Melee 115 | . . . 115 Ramming . | . . . . Kinetic 392 | . . 175 217 Thermal 785 | . 54 316 415 Explosive 93 | . . . 93 Electromagnetic 128 | . 68 60 . Impact 115 | . . . 115 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Message Errors 1 | . 1 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Misfires 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 13 | . . . 13 Projectiles 3 | . . . 3 Explosions 10 | . . . 10 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 43 | . . . 43 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 1533 | . 141 390 1533 Average Temperature 426 | . 69 137 782 Received Heat Transfer 783 | . 54 405 324 Effects 67 | . . 1 66 Shutdowns 7 | . . . 7 Energy Bleed 8 | . . . 8 Interference 3 | . . . 3 Matter Decay 7 | . . . 7 Short Circuit 6 | . . 1 5 Damage (minor) 9 | . . . 9 Damage (major) 25 | . . . 25 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1535 | . 125 633 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 202 | . 70 135 202 Initial 39 | . . 29 39 Average 67 | . 25 70 117 Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 99 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 4 13 10 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 4 1 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 2 14 3 Successful 13 | . 2 9 2 Failed 6 | . . 5 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 2 9 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 8 | . 2 4 2 Record 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Surveillance Status 1 | . . . 1 Recall Investigation 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Insert Component 2 | . . 2 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 4 1 Full Trace Events 4 | . . 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 2 | . . . 2 parse_system 2 | . . . 2 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1404 | 99 234 776 295 Spaces Moved 693 | 57 124 409 103 Core 17 | 6 . . 11 Treads 261 | 51 124 86 . Legs 415 | . . 323 92 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 158 | 148 160 157 164 Slowest Speed 250 | 160 160 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 28 38 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 39 | . . . 39 Melee . | . . . . Projectile 10 | . . . 10 AOE 29 | . . . 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 852 | 72 143 478 159 Wait . | . . . . Move 690 | 56 123 408 103 Hop . | . . . . Pick Up 33 | 10 7 10 6 Fast Attach 6 | . . 6 . Attach 20 | 6 1 4 9 Detach 1 | . . 1 . Swap 6 | . 1 4 1 Drop 16 | . 2 10 4 Fire 73 | . 9 35 29 Melee 7 | . . . 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Identified exit to Materials 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 552 | -9/Materials | Lost 4 parts (1p1n2w) 813 | -9/Materials | Discovered new exit (range 16) 1058 | -9/Materials | Build established: Scavenger-Mutant 1108 | -9/Materials | Identified exit to Materials 1110 | -9/Materials | Entered another Materials area 1110 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1361 | -8/Materials | Core integrity fell below 50% 1391 | -8/Materials | Core integrity fell below 20% 1405 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Adv. Beam Rifle broken. Overheating: Short circuit. Overheating: Broken Carbon-fiber Leg damaged (-7). Mni. Grenade Launcher destroyed. Broken Ion Engine destroyed. Overheating: Broken Adv. Beam Rifle damaged (-5). Overheating: Sml. Storage Unit damaged (-31). Overheating: Energy bleed (-17). Broken Adv. Beam Rifle destroyed. Broken Carbon-fiber Leg destroyed. Overheating: Hvy. Mace damaged (-70). Sml. Storage Unit destroyed. Jacked Y-45 Defender... >>parse_system Reading system data... Jacked Y-45 Defender... >>parse_system Reading system data... 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[= #???????? | | ???????????? #???"" = ????????? | | ???????????? #????? ????????? | | ???????????? #??????? ?????????? | | ?????????????#??????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightLightpackShielding Manual? 0 Play Time 00:21:12 Cumulative 4.8 hours Start 2025.04.22 @ 19:58:32 End 2025.04.22 @ 20:18:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6db793a-a270-43b3-9f00-71443221244e