Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 23:10:27 Player: Olafz Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (59) 295 Value Destroyed (1947) 1947 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (590) 590 TOTAL SCORE: 9052 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 327 Met Zhirov 300 Friendly Fire -108 Cogmind --------- Core Integrity 0/1000 Matter 239/300 Energy 6/100 System Corruption 0% Temperature Cool (1) Movement Flying (40) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Array > --- UTILITY (9) ------ Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Improved Reaction Control System Cloaking Device Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Angular Momentum Engine Large Storage Unit Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Core Analyzer Makeshift ECM Suite Hacking Suite Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Hover Unit Makeshift Hover Unit Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Experimental Utility Shielding Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Angular Momentum Engine Antigrav System Field Propulsion Drive Nuclear Pulse Array Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Core Analyzer Makeshift ECM Suite Improved Reaction Control System Cloaking Device Hacking Suite Transdimensional Reconstructor [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Improved Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 2 . . 1 . . . . . . . . . Utility 7 | . . . 2 . . 2 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 103 | . . 1 11 5 9 17 12 . 1 2 14 16 . 1 5 9 Power 15 | . . . 2 1 1 3 2 . . . 3 1 . . 1 1 Engine 9 | . . . 2 . 1 3 2 . . . . . . . . 1 Core 5 | . . . . 1 . . . . . . 3 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 32 | . . 1 2 2 2 5 7 . . . 6 3 . 1 . 3 Treads 2 | . . . . . . . 2 . . . . . . . . . Leg 7 | . . 1 2 2 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . 5 . . . 6 3 . 1 . 1 Flight 7 | . . . . . . 5 . . . . . . . . . 2 Utility 42 | . . . 4 2 3 7 3 . 1 1 2 11 . . 4 4 Device 15 | . . . 2 . 2 2 . . . . 1 5 . . 1 2 Storage 6 | . . . 1 . . 1 . . . . . 1 . . 1 2 Processor 5 | . . . . 1 . . 1 . . . . 3 . . . . Hackware 7 | . . . . . . 3 . . 1 . . 2 . . 1 . Protection 9 | . . . 1 1 1 1 2 . . 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 14 | . . . 3 . 3 2 . . . 1 3 1 . . . 1 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . . . 3 . 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 2 . . . 1 3 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 1 . . . . . 1 . . 5 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . . . . Parts Lost 42 | . . 1 1 . . 8 2 . . . 15 . 1 . . 14 Power 4 | . . . . . . 1 . . . . 2 . . . . 1 Propulsion 20 | . . 1 1 . . 3 1 . . . 7 . . . . 7 Utility 12 | . . . . . . 3 1 . . . 4 . 1 . . 3 Weapon 6 | . . . . . . 1 . . . . 2 . . . . 3 Highest Loss Streak 9 | . . 1 1 . . 4 2 . . . 8 . 1 . . 9 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 84 89 83 93 79 69 86 93 96 67 99 96 94 97 67 Engine 4 | . 14 14 10 6 2 6 6 6 6 6 . . . . . . Core 2 | . . . . 3 6 . . . . . 4 5 5 5 1 . Leg 8 | . 28 27 21 26 33 1 . . . . . . . . . . Hover 13 | . . . . . . . 4 33 33 33 21 28 29 29 29 7 Flight 3 | . . . . . . 27 5 . . . . . . . . . Device 7 | . . . 19 10 11 13 . . . . 1 8 5 5 5 4 Storage 7 | . 14 14 11 9 9 7 6 6 6 6 6 5 5 5 5 5 Processor 6 | . . . . 1 4 . 2 6 6 6 6 19 23 23 23 23 Hackware 10 | . . . . . . 5 20 20 26 26 12 17 13 11 11 10 Protection 4 | . . . 4 9 9 4 4 6 6 6 2 . . . 3 3 Energy Gun 1 | . 14 14 3 . . . . . . . . . . . . . Ballistic Gun 5 | . 14 14 17 18 16 2 . . . . . . . . . . Slashing Weapon 5 | . . . . . . 8 6 6 6 9 8 11 11 11 11 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 47 | 14 14 14 27 27 27 28 30 30 30 30 31 47 39 39 40 38 Greatest Support 54 | 20 20 20 20 45 54 54 40 30 30 30 44 53 48 49 49 38 Greatest Overweight (x) 11 | . . 1 1 1 . 8 4 . . . 3 2 . . . 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | . 8 8 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Capacity 10 | . 8 8 8 10 10 10 10 10 10 10 10 14 15 15 15 14 Most Carried 15 | . 6 6 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Carried 10 | . 6 6 7 9 9 9 9 10 10 9 8 12 15 15 14 13 Final Capacity 15 | 8 8 8 10 10 10 10 10 10 10 10 10 15 15 15 15 10 Final Carried 15 | 6 6 6 10 10 10 10 10 10 10 10 9 15 15 15 15 9 Class Distribution -------------------- 24% | Hacker-Gladiator 21% | Hacker-Mutant 20% | Mutant 18% | Scavenger-Mutant 10% | Sprinter 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Gladiator | -6/Zion Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 1755 | 193 . 46 211 203 237 355 45 . 35 51 140 110 44 11 60 14 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2688 | . . 121 502 294 345 479 70 . . . 364 16 125 . 323 49 Parts 163 | . . 7 41 19 20 28 4 . . . 23 4 9 . 3 5 Haulers Intercepted 4 | . . . 1 1 2 . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . 17 . 9 . 1 5 Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 46 | . . 5 9 4 5 7 1 . . . 9 . 4 . . 2 Melee 23 | . . . . . . 7 1 . . . 9 . 4 . . 2 Guns 23 | . . 5 9 4 5 . . . . . . . . . . . Classes Destroyed 10 | . . 2 5 1 . 2 . . . . . . . . . . Worker 2 | . . . . 2 . . . . . . . . . . . . Builder 2 | . . . 1 . . 1 . . . . . . . . . . Hauler 4 | . . . 1 1 2 . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . 1 . . . . Watcher 3 | . . . 3 . . . . . . . . . . . . . Swarmer 15 | . . 3 . . 1 . . . . . 5 . 4 . . 2 Grunt 15 | . . 2 7 2 2 2 . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Sentry 10 | . . . 1 2 2 4 1 . . . . . . . . . Programmer 5 | . . . . . . 1 . . . . 4 . . . . . Best Kill Streak 5 | . . 2 4 4 2 3 1 . . . 5 1 4 . . 2 Combat Bots Only 5 | . . 2 3 4 2 2 1 . . . 5 . 4 . . 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 . . . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 773 | . . 55 43 31 36 253 51 9 10 . 128 4 22 1 . 130 Missed 276 | . . 16 13 12 7 104 27 6 4 . 45 2 6 1 . 33 Damage Taken 7001 | . . 398 338 278 522 1250 194 58 185 . 1548 31 229 . . 1970 Core 2302 | . . 64 101 . 94 502 80 . 60 . 392 13 40 . . 956 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 477 | . . . 32 53 129 101 . . . . . . . . . 162 Regen/Repaired (Parts) 44 | . . . 44 . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 74 74 . 82 28 . . . . 37 . . . . . Volleys Fired 127 | . . 18 46 17 42 1 . . . . . . . . . 3 Largest 2 | . . 2 2 2 2 1 . . . . . . . . . 1 Hottest 70 | . . 70 70 46 50 25 . . . . . . . . . 63 Shots Fired 233 | . . 36 92 34 67 1 . . . . . . . . . 3 Gun 233 | . . 36 92 34 67 1 . . . . . . . . . 3 Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 200 | . . 18 80 34 67 1 . . . . . . . . . . Thermal 33 | . . 18 12 . . . . . . . . . . . . 3 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . . 7 6 6 8 . . . . . . . . . . 3 Robot Miss Streak 4 | . . 4 4 2 4 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . Shots Hit Robots 221 | . . 22 52 21 37 37 5 . . . 19 1 9 . 7 11 Core Hits 97 | . . 8 24 11 16 12 2 . . . 13 1 5 . 3 2 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . 1 3 . . 5 3 . . . 3 . 1 . . 3 Burn 3 | . . 1 2 . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . Sever 15 | . . . . . . 5 3 . . . 3 . 1 . . 3 Melee Attacks 123 | . . . . . . 48 6 . . 1 31 4 15 . 7 11 Impact . | . . . . . . . . . . . . . . . . . Slashing 123 | . . . . . . 48 6 . . 1 31 4 15 . 7 11 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 2 . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . 1 Follow-up Attacks 7 | . . . . . . 1 . . . . 5 . 1 . . . Damage Inflicted 5610 | . . 276 809 320 675 1463 155 . . . 644 82 390 . 456 340 Guns 2107 | . . 276 794 314 673 . . . . . . . . . . 50 Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 3479 | . . . . . . 1462 155 . . . 644 82 390 . 456 290 Ramming 24 | . . . 15 6 2 1 . . . . . . . . . . Kinetic 1859 | . . 177 695 314 673 . . . . . . . . . . . Thermal 248 | . . 99 99 . . . . . . . . . . . . 50 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 3479 | . . . . . . 1462 155 . . . 644 82 390 . 456 290 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 4 . 3 . 1 1 1 1 6 . . . . . Average Corruption 2 | . . . 4 . 3 . 1 1 1 1 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 20 | . . . 8 . 4 . . . 2 . 6 . . . . . Message Errors 2 | . . . . . 1 . . . . . 1 . . . . . Matter Fused 6 | . . . 3 . . . . . 1 . 2 . . . . . Heat Flow Errors 3 | . . . 1 . 1 . . . . . 1 . . . . . Energy Discharges 3 | . . . 2 . . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 2 | . . . 1 . 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . Alerts 2 | . . . 1 . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 226 | . . . . . . 80 . . . . 19 . 68 . 52 7 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 226 | . . . . . . 80 . . . . 19 . 68 . 52 7 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . 2 . . . . . . . . . 2 Targets Rammed 8 | . . . 2 1 1 2 . . . . . . . . . 2 Kicked 4 | . . . 2 1 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 306 | . . 189 244 17 306 10 . . . . 265 26 4 4 1 25 Average Temperature 51 | . . 76 76 12 85 4 . . . . 207 6 4 1 1 13 Received Heat Transfer 1679 | . . 120 174 108 231 360 60 27 48 . 36 . . . . 515 Effects 1 | . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . Heat Transferred 925 | . . 370 444 . . . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 710 | . 15 160 216 203 710 425 194 . . . . 46 . . . . Initial 240 | . . 5 62 70 85 240 151 . . . . . . . . . Average 192 | . 4 91 137 128 379 297 175 . . . . 33 . . . . Maximum Alert Level 3 | . . . 1 1 3 2 . . . . . . . . . . Low Security (%) 63 | . 100 100 79 86 34 . 100 . . . . 100 . . . . Level 1 24 | . . . 20 13 5 89 . . . . . . . . . . Level 2 11 | . . . . . 58 10 . . . . . . . . . . Level 3 . | . . . . . 1 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 2 . 3 4 3 . . . . 1 . . . . Investigation 4 | . . . . . . 1 2 . . . . 1 . . . . Extermination 2 | . . . . . . 1 1 . . . . . . . . . Reinforcement 6 | . . . 2 . 2 2 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 2 | . . . 2 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 112 | . 1 7 17 5 25 17 1 3 1 . 13 5 7 3 . 7 Peak Tracking Total 6 | . 3 5 3 5 6 5 1 3 1 . 5 5 5 4 . 6 Tactical Retreats 13 | . . 2 . . 4 1 . 1 . . 3 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 1 | . . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 1 . . 3 . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 3 | . . . . . 3 . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 21 | . . . 2 . 4 1 3 . . . . 5 1 . 5 . Terminals 10 | . . . 1 . 3 . 2 . . . . 3 1 . . . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . Total Hacks 61 | . . . 4 . 9 1 11 . . . . 11 2 . 23 . Successful 44 | . . . 3 . 4 1 2 . . . . 9 2 . 23 . Failed 17 | . . . 1 . 5 . 9 . . . . 2 . . . . Catastrophic 3 | . . . . . 1 . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . 1 . . . . 3 . . . . Terminals 26 | . . . 2 . 6 . 8 . . . . 8 2 . . . Fabricators 3 | . . . . . . 1 . . . . . 2 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . . 1 . . . . Terminal Hacks 35 | . . . 1 . 3 . 2 . . . . 4 2 . 23 . Record 14 | . . . . . . . . . . . . 1 2 . 11 . Part Schematic 5 | . . . . . . . . . . . . 1 . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . Open Door 3 | . . . . . 3 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . 2 . . . . Terminals 2 | . . . . . . . . . . . . 2 . . . . Botnet 2 | . . . . . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . 1 . . . . Hacking Detections 9 | . . . 1 . 1 . 3 . . . . 3 1 . . . Full Trace Events 3 | . . . . . . . 2 . . . . 1 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . 13 . 1 . . 4 . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . 2 . . . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . . . Highest-Rated Group 111 | . . . . . 111 . . . . . . . . . . . Highest-Rated Ally 100 | . . . . . 100 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . 31 . . . . . . . . . . . Total Damage 1567 | . . . . . 1567 . . . . . . . . . . . Kills 15 | . . . . . 15 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 6 | . . . . . . . . 1 1 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . 39 . . . . Traps 5 | . . . . . . . . . . . . 5 . . . . Emergency Access 2 | . . . . . . . . . . . . 2 . . . . Items 32 | . . . . . . . . . . . . 32 . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 4495 | . 45 171 572 206 454 562 345 98 172 460 407 424 294 77 106 102 Spaces Moved 5144 | 1 38 96 290 109 277 922 257 188 327 871 587 402 389 176 181 33 Core 16 | . . . . . . 9 . . . . 4 . . . . 3 Treads 147 | . . . . . . . 147 . . . . . . . . . Legs 833 | 1 38 96 290 109 277 22 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 3206 | . . . . . . . 63 188 327 871 583 402 389 176 181 26 Flight 942 | . . . . . . 891 47 . . . . . . . . 4 Fastest Speed 31 | 120 120 120 120 120 120 31 37 52 52 52 48 40 40 40 42 40 Average Speed 62 | 120 120 121 126 127 120 36 114 52 52 52 53 45 40 41 42 142 Slowest Speed 600 | 120 120 190 190 190 120 450 320 52 52 52 200 180 40 42 42 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . 5 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 16 35 34 11 54 19 8 42 59 80 79 10 49 31 62 8 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . . . . 2 . . . . 3 . Known Exits Taken 6 | . . . . . . . 1 1 . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . . . . . Scrap Searched 11 | . . . . . . . . . 2 3 3 . 1 2 . . Spaces Dug 9 | . . . . . . . . . . . 5 3 1 . . . Terrain Destroyed 9 | . . . . . . . . . . . 5 3 1 . . . Melee 9 | . . . . . . . . . . . 5 3 1 . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 6040 | . 37 114 402 150 363 1070 295 187 327 876 638 635 506 179 198 63 Wait 450 | . . . 42 . 19 66 13 . . . 6 196 105 . . 3 Move 5119 | . 37 95 289 108 276 912 256 187 326 870 586 401 388 175 180 33 Hop 4 | . . . . . . 4 . . . . . . . . . . Pick Up 50 | . . . 5 9 5 11 2 . . 2 1 13 . 1 1 . Fast Attach 48 | . . 1 6 1 7 4 10 . 1 . 8 3 . 1 5 1 Attach 38 | . . . . 3 1 11 1 . . 2 6 7 . . . 7 Detach 10 | . . . . 1 1 2 . . . . 4 . . . . 2 Swap 18 | . . . 5 1 1 2 1 . . . . 6 . . 1 1 Drop 55 | . . . 7 9 10 10 6 . . 1 1 5 . 2 4 . Fire 127 | . . 18 46 17 42 1 . . . . . . . . . 3 Melee 113 | . . . . . . 45 6 . . 1 26 4 13 . 7 11 Ram 4 | . . . . . . 2 . . . . . . . . . 2 Kick 4 | . . . 2 1 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 11) 46 | -10/Materials | Entered Mines 79 | -10/Mines | Met a Derelict bent on vengeance 82 | -10/Mines | Assembled infested the area 204 | -10/Mines | Discovered new exit (range 12) 217 | -10/Mines | Entered Materials 217 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 598 | -9/Materials | Repaired Ion Engine 723 | -9/Materials | Discovered new exit (range 3) 789 | -9/Materials | Entered another Materials area 789 | -8/Materials | Evolved 2 slots: Propulsion x2 871 | -8/Materials | Discovered new exit (range 16) 995 | -8/Materials | Entered Storage 1018 | -8/Storage | Build established: Scavenger-Mutant 1078 | -8/Storage | Met 01-MTF 1310 | -8/Storage | Garrison activated, responded to threat 1427 | -8/Storage | Discovered new exit (range 12) 1449 | -8/Storage | Entered Factory 1449 | -7/Factory | Evolved 2 slots: Utility x2 1574 | -7/Factory | Discovered new exit (range 5) 1766 | -7/Factory | Core integrity fell below 50% 2011 | -7/Factory | Entered another Factory area 2011 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2025 | -6/Factory | Discovered new exit (range 6) 2036 | -6/Factory | Lost 4 parts (3n1u) 2271 | -6/Factory | Build established: Hacker-Mutant 2325 | -6/Factory | Identified exit to Lower Caves 2356 | -6/Factory | Entered Lower Caves 2362 | -6/Lower Caves | Identified exit to Lower Caves 2454 | -6/Lower Caves | Entered another Lower Caves area 2455 | -6/Lower Caves | Encountered a Warlord checkpoint 2478 | -6/Lower Caves | Discovered new exit (range 3) 2543 | -6/Lower Caves | Learned Factory security intel 2606 | -6/Lower Caves | Spotted B-75 Beast 2623 | -6/Lower Caves | Discovered new exit (range 4) 2626 | -6/Lower Caves | Entered Zion 2647 | -6/Zion | System corruption cleaned by Quarantine Array 2666 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2674 | -6/Zion | Learned location of Armory (-4) 2748 | -6/Zion | Given A8's code to call for help 2979 | -6/Zion | Received a hallucinogenic algorithm 2996 | -6/Zion | Given the Hacking Drone Bay 3043 | -6/Zion | Discovered new exit (range 12) 3086 | -6/Zion | Entered Proximity Caves 3140 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 3148 | -5/Proximity Caves | Learned location of 1 exit from Factory 3160 | -5/Proximity Caves | Build established: Hacker-Gladiator 3161 | -5/Proximity Caves | Learned Factory machine intel 3245 | -5/Proximity Caves | Spotted B-75 Beast 3302 | -5/Proximity Caves | Lost 8 parts (1p4n3u) 3320 | -5/Proximity Caves | Core integrity fell below 50% 3489 | -5/Proximity Caves | Discovered new exit (range 6) 3493 | -5/Proximity Caves | Entered Factory 3493 | -5/Factory | Evolved 2 slots: Utility x2 3494 | -5/Factory | Identified exit to Extension 3495 | -5/Factory | Identified exit to Factory 3497 | -5/Factory | Loaded intel: 320 machine locations 3516 | -5/Factory | Identified exit to Upper Caves 3767 | -5/Factory | Fabricated Adv. Signal Interpreter (x2) 3917 | -5/Factory | Entered Upper Caves 4080 | -5/Upper Caves | Encountered a Warlord checkpoint 4195 | -5/Upper Caves | Identified exit to Upper Caves 4211 | -5/Upper Caves | Entered another Upper Caves area 4249 | -5/Upper Caves | Spotted B-75 Beast 4285 | -5/Upper Caves | Discovered new exit (range 7) 4287 | -5/Upper Caves | Identified exit to Zhirov 4288 | -5/Upper Caves | Entered Zhirov 4288 | -5/Zhirov | Discovered new exit (range 3) 4296 | -5/Zhirov | Met Zhirov 4306 | -5/Zhirov | Found Alien Artifact 4306 | -5/Zhirov | Identified Integrated Dissipator 4306 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4364 | -5/Zhirov | Found Alien Artifact 4380 | -5/Zhirov | Learned location of Quarantine (-3) 4380 | -5/Zhirov | Learned location of Testing (-2) 4380 | -5/Zhirov | Learned location of Command (-1) 4382 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4393 | -5/Zhirov | Identified exit to Proximity Caves 4394 | -5/Zhirov | Entered Proximity Caves 4440 | -4/Proximity Caves | Lost 5 parts (4n1w) 4476 | -4/Proximity Caves | Core integrity fell below 50% 4483 | -4/Proximity Caves | Core integrity fell below 20% 4496 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Critical hit (Burn: +37). Acquired Field Laser. Exp. Utility Shielding destroyed. Adv. Sensor Array destroyed. Field Laser destroyed. Slammed into G-67 Veteran. Critical hit (Burn: +50). Hacking Suite destroyed. Slammed into G-67 Veteran. Destabilizing: Core damaged (-40). Critical hit (Burn: +50). Acquired 4 matter. G-67 Veteran heat spikes uncontrollably. G-67 Veteran overheating. G-67 Veteran heat damages Field Laser, Adv. Heat Sink, Plasma Rifle. G-67 Veteran overheating. Critical hit (Burn: +50). Field Propulsion Drive destroyed. Critical hit (Burn: +50). G-67 Veteran overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????? ##??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????# ##?###?????????????????? | | ??????????????????????# ## ##????????????????? | | ??????????????####????? ###??????????????? | | ?????????????## ###### ##### ????????? | | ????????????## [ [ ## ????????? | | ????????????# % ?????????? | | ???????????## % #????????????? | | ??????????## #???????????????? | | ??????????# ## #???????????????? | | ?????????# ##???????????????????? | | ????????# #????????????????????? | | ???????# ## @ ##????????????????????? | | ???????## #?## ###?????????????????????? | | ????????# ???# g #???????????????????????? | | ???????# ???## g #####???????????????????? | | ??????? ????##g #???????????????????? | | ??????? #?????## ##??????????????????? | | ???????? ###???????# #??????????????????? | | ???????? ??????????# #??????????????????? | | ?????????? ???????????# ##??????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????### ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 31 Defensive Hacking 10 Item Schematics ----------------- Mak. Transmission Jammer | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Myomer Leg | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Adv. Signal Interpreter | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaAssaultSpecial Manual? 0 Play Time 01:05:55 Cumulative 147.8 hours Start 2024.05.15 @ 21:53:17 End 2024.05.15 @ 23:10:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 240 Adventurer 2 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b840e5fc-0b1c-4bde-8355-1c60f22d97e5