Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 21:45:01 Player: UberDoot Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (194) 970 Value Destroyed (5773) 5773 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1719) 1719 TOTAL SCORE: 12942 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 380 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Hot (202) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (5) ---- Large Storage Unit Improved Sensor Array Hacking Suite A0-MCA's Component Scanner Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Cryofiber Web Heat Sink Cooling System Large Storage Unit Energy Well Structural Scanner Improved Sensor Array Hacking Suite A0-MCA's Component Scanner Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Plasma Rifle Precision Rocket Launcher Plasma Cutter [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 2 . . . 4 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 1 . . . 1 Utility 3 | . . . . . . . 1 . . . 2 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 121 | 7 5 4 12 2 1 12 38 15 5 4 16 Power 11 | 1 . . 3 . 1 . 3 1 . . 2 Engine 9 | 1 . . 3 . 1 . 1 1 . . 2 Core 2 | . . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 1 2 3 1 . 5 15 4 4 . 3 Treads . | . . . . . . . . . . . . Leg 40 | 2 1 2 3 1 . 5 15 4 4 . 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 2 3 . . 1 . 2 8 1 1 4 6 Device 15 | 1 2 . . . . 1 5 1 . 2 3 Storage 6 | 1 1 . . . . 1 . . . 2 1 Processor 3 | . . . . . . . 1 . . . 2 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . 1 . . 2 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 42 | 2 1 2 6 . . 5 12 9 . . 5 Energy Gun 31 | . . 1 4 . . 4 10 7 . . 5 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | 2 1 . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . 1 . . . 1 2 1 . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . 4 3 . . . Corrupted Parts 4 | . . . . . . 4 . . . . . System Corruption 22 | . . . . . . 22 . . . . . Parts Lost 41 | . . . . . . 4 13 2 . . 22 Power 3 | . . . . . . . . . . . 3 Propulsion 16 | . . . . . . 1 6 2 . . 7 Utility 7 | . . . . . . . 3 . . . 4 Weapon 15 | . . . . . . 3 4 . . . 8 Highest Loss Streak 16 | . . . . . . 2 7 2 . . 16 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 4 8 10 9 10 10 14 13 14 15 15 15 Power . | . 1 1 1 1 . . 1 1 1 1 . Propulsion 2 | 2 2 2 1 1 1 3 2 3 3 3 1 Utility 4 | . 2 3 4 4 4 6 5 5 5 5 7 Weapon 3 | . 3 4 2 3 3 2 3 4 5 5 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 41 | 2 5 . 6 . . 5 11 6 . 2 4 Power 2 | . . . 1 . . . 1 . . . . Propulsion 12 | 2 3 . . . . 3 1 2 . 1 . Utility 14 | . 2 . 2 . . 2 3 . . 1 4 Weapon 13 | . . . 3 . . . 6 4 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 99 98 99 100 100 95 Engine 10 | . 14 14 11 11 11 11 7 5 9 9 11 Leg 33 | . 28 28 33 33 33 32 35 35 36 36 30 Device 10 | . 14 14 11 2 . 6 12 10 9 9 11 Storage 10 | . 14 14 11 11 11 11 9 9 9 9 6 Protection 4 | . . . . 8 11 4 5 7 9 9 1 Energy Gun 23 | . . 13 30 33 33 32 26 26 27 27 19 Ballistic Gun 4 | . 27 14 2 . . . . . . . . Peak Build Rating 51 | 8 10 11 21 23 23 26 33 37 35 37 51 Average Rating 25 | 5 9 10 18 22 22 23 28 32 32 36 45 On Entrance 21 | . 8 10 11 21 23 23 25 33 29 35 37 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 15 20 21 28 30 30 40 41 43 38 39 65 Greatest Support 75 | 20 20 20 30 35 35 41 53 48 58 58 75 Greatest Overweight (x) 1 | . . 1 . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 15 15 15 15 15 20 Average Capacity 12 | 7 9 10 10 10 10 14 15 15 15 15 18 Most Carried 19 | 7 10 10 10 10 10 15 15 15 15 15 19 Average Carried 12 | 4 8 10 9 9 9 14 13 14 14 14 15 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 5 Final Carried 15 | 7 10 10 10 10 10 15 15 15 15 15 5 Class Distribution -------------------- 33% | Tank 24% | Scavenger-Gunner 12% | Scavenger-Tank 11% | Scavenger-Mutant 10% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -8/Recycling Tank | -8/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 2384 | 324 208 136 224 31 . 163 651 278 64 65 240 Remotely . | . . . . . . . . . . . . Salvage Created 7748 | 115 319 41 1392 384 . 518 2483 1359 158 . 979 Parts 400 | 16 21 2 88 29 . 36 100 58 4 . 46 Haulers Intercepted 16 | . 2 . 5 . . . 4 4 . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 130 | . 5 1 21 2 . 14 44 21 1 . 21 Guns 99 | . 5 1 17 2 . 6 37 19 1 . 11 AOE 23 | . . . 3 . . 6 7 . . . 7 Classes Destroyed 17 | 2 2 . 6 . . 1 . 1 . . 5 Worker 8 | . . . 1 2 . 1 1 1 . . 2 Builder 15 | . . . 3 3 . 3 1 1 1 . 3 Tunneler 6 | 3 . . 1 2 . . . . . . . Hauler 16 | . 2 . 5 . . . 4 4 . . 1 Recycler 9 | 1 . . 1 1 . . 4 1 1 . . Mechanic 2 | . . . . . . . . . . . 2 Operator 3 | . . . 2 . . . . 1 . . . Watcher 5 | . . . 3 . . . . 1 . . 1 Swarmer 31 | . . . 8 . . 8 5 4 . . 6 Grunt 63 | . 5 1 7 . . 5 29 12 . . 4 Brawler 1 | . . . . . . . . 1 . . . Duelist 5 | . . . . . . 1 2 1 . . 1 Protector 2 | . . . . . . . . . . . 2 Sentry 20 | . . . 6 2 . . 8 3 1 . . Specialist 4 | . . . . . . . . . . . 4 Hunter 3 | . . . . . . . . . . . 3 Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 17 | 4 2 1 5 3 . 4 10 10 2 . 17 Combat Bots Only 10 | . 2 1 4 2 . 4 10 8 1 . 9 Max Kills in Single Turn 4 | 1 1 1 3 1 . 3 2 1 2 . 4 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 3 | . . . 1 . . 3 2 . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 649 | . 27 2 63 4 . 42 208 53 6 . 244 Missed 174 | . 5 1 19 1 . 12 55 10 2 . 69 Hits 475 | . 22 1 44 3 . 30 153 43 4 . 175 Melee 10 | . . . . . . . 6 2 . . 2 Projectile 465 | . 22 1 44 3 . 30 147 41 4 . 173 AOE 2 | . . . . . . . . . . . 2 Critical Strikes 22 | . 1 . 2 1 . 2 7 3 . . 6 Damage Taken 7979 | . 239 59 602 46 . 417 2507 742 63 . 3304 Core 1453 | . 57 39 112 . . 42 274 64 . . 865 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 376 | . 43 . 26 . . . 51 . . 256 . Core Remaining (%) 65 | 100 . 61 . . . 61 . . . 38 . Volleys Fired 360 | 9 31 7 52 13 . 24 124 55 6 . 39 Largest 3 | 2 2 2 3 3 . 3 3 3 3 . 3 Hottest 197 | 40 40 85 135 135 . 155 189 183 183 . 197 Shots Fired 985 | 18 62 11 155 38 . 65 351 162 21 . 102 Gun 971 | 18 62 8 155 38 . 64 345 162 21 . 98 Cannon . | . . . . . . . . . . . . Launcher 14 | . . 3 . . . 1 6 . . . 4 Special . | . . . . . . . . . . . . Kinetic 114 | 18 62 6 28 . . . . . . . . Thermal 553 | . . 2 13 . . 2 301 116 21 . 98 Explosive 14 | . . 3 . . . 1 6 . . . 4 Electromagnetic 304 | . . . 114 38 . 62 44 46 . . . Robot Hit Streak 20 | 4 9 7 10 6 . 9 20 18 13 . 14 Robot Miss Streak 9 | 2 8 9 5 2 . 4 5 6 1 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 24 | . . . 5 . . 2 7 4 . . 6 Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . . 1 Shots Hit Robots 651 | 10 34 7 102 25 . 42 228 108 17 . 78 Core Hits 358 | 5 15 3 60 17 . 30 116 47 4 . 61 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 38 | . 1 . 1 . . . 15 9 2 . 10 Burn 37 | . . . 1 . . . 15 9 2 . 10 Destroy 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14500 | 156 472 84 1952 431 . 1067 4859 2169 317 . 2993 Guns 10932 | 156 472 84 1624 391 . 637 3748 2127 317 . 1376 Cannons . | . . . . . . . . . . . . Explosions 3552 | . . . 328 38 . 430 1111 28 . . 1617 Melee . | . . . . . . . . . . . . Ramming 16 | . . . . 2 . . . 14 . . . Kinetic 918 | 156 472 55 235 . . . . . . . . Thermal 7402 | . . 29 427 38 . 283 3446 1486 317 . 1376 Explosive 2546 | . . . . . . 147 782 . . . 1617 Electromagnetic 3618 | . . . 1290 391 . 637 631 669 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . 2 2 2 24 3 8 8 . . Average Corruption 3 | . . . 1 2 2 3 2 4 8 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 85 | . . . 1 7 2 18 19 22 16 . . Message Errors 20 | . . . . 3 . 3 4 6 4 . . Matter Fused 20 | . . . . 2 1 3 6 5 3 . . Heat Flow Errors 6 | . . . 1 . . 2 1 1 1 . . Energy Discharges 10 | . . . . . 1 6 1 2 . . . Parts Rejected 2 | . . . . . . 1 1 . . . . Parts Fused 2 | . . . . . . . . 1 1 . . Data Loss (minor) 11 | . . . . 1 . 2 2 4 2 . . Data Loss (major) 3 | . . . . . . . 1 . 2 . . Misfires 5 | . . . . . . . 1 1 3 . . Alerts 3 | . . . . . . 1 1 1 . . . Weapon Failures 3 | . . . . 1 . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 62 | . . . 10 . . . 16 . . . 36 Projectiles . | . . . . . . . . . . . . Explosions 62 | . . . 10 . . . 16 . . . 36 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 291 | . . 1 67 . . 35 149 39 . . . Shots 11 | . . 1 4 . . 1 4 1 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . 1 . . . 2 . . . Kicked 3 | . . . . 1 . . . 2 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 342 | . 10 . 136 185 . 257 342 275 334 . 275 Average Temperature 91 | . 10 . 32 67 . 101 97 95 142 . 120 Received Heat Transfer 2382 | . 153 6 246 36 . 189 1125 351 18 . 258 Effects 4 | . . . . . . . 4 . . . . Interference 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Robots Corrupted 6 | . . . 3 . . 2 . 1 . . . Combat Hostiles 4 | . . . 1 . . 2 . 1 . . . Parts Fried 25 | . . . 7 3 . 6 1 8 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 1 . . 3 Combat Hostiles 4 | . . . . . . . . 1 . . 3 Parts Melted 46 | . . . 1 1 . 1 24 5 6 . 8 Heat Transferred 17717 | . . 74 796 50 . 300 8527 3565 814 . 3591 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 19 | . . . 7 2 . 4 5 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Maximum Alert Level 3 | . . . . . . . 3 3 1 . 1 Low Security (%) 76 | 100 100 100 100 100 . 100 31 . 73 . 95 Level 1 6 | . . . . . . . 12 30 26 . 4 Level 2 13 | . . . . . . . 44 57 . . . Level 3 3 | . . . . . . . 10 11 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 814 | 15 40 20 188 30 . 185 775 814 288 . 313 Initial 325 | . . . . 7 . . . 325 258 . . Average 138 | 1 3 . 65 2 . 57 368 494 107 . 43 Influence Increases 4946 | 20 124 41 749 88 . 456 1411 1257 132 . 668 Destroy 0b10 Robot/C 2840 | . 100 20 420 40 . 340 880 640 20 . 380 Destroy 0b10 Robot/NC 335 | 20 10 . 80 40 . 20 50 50 10 . 55 Destroy Leader 572 | . 14 . 116 . . 50 188 150 . . 54 Allied During Kill 153 | . . . . 1 . 14 . 138 . . . Successful Hack 84 | . . 7 37 . . . 12 16 12 . . Select Force Hacks 90 | . . . . . . . . . 90 . . Disable Machine 285 | . . . 15 . . . 90 60 . . 120 Anti-Garrison Action 150 | . . . . . . . . 150 . . . Destroy Structure 197 | . . 14 21 7 . 32 56 8 . . 59 Partial Spotted 15 | . . . . . . . . 15 . . . Lose Combat Pursuer 225 | . . . 60 . . . 135 30 . . . Influence Decreases 4654 | 20 124 41 730 107 . 456 639 1365 796 . 376 Entered New Map 865 | . . . . 12 . . . 447 406 . . Time Decay 2369 | 20 124 41 430 95 . 356 509 398 240 . 156 Lost Part 410 | . . . . . . 40 130 20 . . 220 Lost Ally 260 | . . . . . . 60 . 200 . . . Purge Threat 750 | . . . 300 . . . . 300 150 . . Squads Dispatched 20 | . . . 2 . . . 8 7 . . 3 Investigation 6 | . . . 1 . . . 3 1 . . 1 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 7 | . . . 1 . . . 4 1 . . 1 Assault 3 | . . . . . . . 1 2 . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 14 | . 1 . 4 . . . 5 3 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 215 | . 14 3 37 2 . 16 76 36 1 . 30 Peak Tracking Total 14 | . 2 2 4 2 . 4 14 8 1 . 13 Tactical Retreats 8 | . . . 1 . . . 6 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 8 | . . . 3 . . . 3 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 21 | . . . 1 1 . . 6 5 . . 8 Max in Single Turn 4 | . . . 1 1 . . 1 1 . . 4 Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 53 | . 7 2 12 . 1 . 7 13 6 2 3 Terminals 36 | . 5 1 10 . . . 5 11 3 . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 5 | . 1 . 1 . . . 2 1 . . . Recycling Units 6 | . 1 . 1 . . . . . 3 . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 143 | . 20 5 36 . 1 . 22 30 16 5 8 Successful 65 | . 12 2 17 . 1 . 4 9 9 5 6 Failed 78 | . 8 3 19 . . . 18 21 7 . 2 Catastrophic 18 | . 2 . 3 . . . 5 5 3 . . Database Lockouts . | . . . . . . . . . . . . Manual 84 | . 14 4 26 . . . 8 20 9 . 3 Terminals 106 | . 16 4 32 . . . 15 26 11 . 2 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations 12 | . 2 . 2 . . . 7 1 . . . Recycling Units 12 | . 2 . 2 . . . . . 5 . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . Terminal Hacks 28 | . 2 2 7 . 1 . 1 7 3 5 . Record 6 | . . . . . 1 . . . . 5 . Part Schematic 2 | . 1 . . . . . . . 1 . . Robot Schematic 1 | . . 1 . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . Open Door 4 | . . 1 . . . . . 3 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . . 1 1 . . Unreport Threat 5 | . . . 2 . . . . 2 1 . . Locate Traps 1 | . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 7 | . 2 . 2 . . . 3 . . . . Scan Component 4 | . 1 . 1 . . . 2 . . . . Repair 3 | . 1 . 1 . . . 1 . . . . Recycling Unit Hacks 4 | . . . 1 . . . . . 1 . 2 Report Inventory 1 | . . . . . . . . . . . 1 Retrieve Components 3 | . . . 1 . . . . . 1 . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 24 | . 8 . 7 . . . . 2 5 . 2 Terminals 20 | . 8 . 7 . . . . 2 2 . 1 Botnet 9 | . 2 . 2 . . . . 2 2 . 1 Operators 1 | . 1 . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . . . 3 . . Tunnel 3 | . . . . . . . . . 3 . . Fedlink 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 42 | . 7 1 11 . . . 7 10 5 . 1 Full Trace Events 3 | . . . . . . . 1 2 . . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . 1 . . . . Time 128 | . 26 . 51 . . . 51 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 14 | . . . . 4 . . . 10 . . . Largest Group 10 | . . . . 4 3 3 . 10 . . . Highest-Rated Group 173 | . . . . 71 40 40 . 173 . . . Highest-Rated Ally 31 | . . . . 31 16 16 . 29 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 103 | . . . . . . 10 . 93 . . . Total Damage 1205 | . . . . . . 61 . 1144 . . . Kills 15 | . . . . . . 3 . 12 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Active Infowar (turns) 604 | 38 140 . . . . . . . . . 426 Sensors 426 | . . . . . . . . . . . 426 Seismic 178 | 38 140 . . . . . . . . . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 12254 | 134 1112 1349 1562 951 185 986 1844 946 547 1988 650 Spaces Moved 7695 | 75 507 697 1028 738 150 547 1044 548 429 1645 287 Core 7 | 6 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 7688 | 69 507 697 1028 738 150 547 1044 548 429 1645 286 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 112 120 120 120 100 Average Speed 127 | 114 120 189 120 120 120 156 113 120 120 120 120 Slowest Speed 190 | 120 120 190 120 120 120 190 190 120 120 120 122 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 69 | 4 77 97 85 100 49 92 75 88 67 92 8 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 14 | . 3 2 4 . 1 . . 1 3 . . Known Exits Taken 6 | . 1 1 1 . . 1 1 1 . . . Unknown Exits Taken 5 | 1 . . . 1 1 . . . 1 1 . Scrap Searched 8 | . . 2 . 1 . 1 . . . 4 . Spaces Dug 15 | . . 7 . . . . 8 . . . . Terrain Destroyed 191 | . . 22 21 7 . 32 49 4 . . 56 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 190 | . . 22 21 7 . 32 49 4 . . 55 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Total 9355 | 102 953 712 1246 777 155 630 1448 713 450 1659 510 Wait 915 | 1 393 1 125 19 3 21 157 41 2 1 151 Move 7684 | 74 506 696 1027 737 149 546 1043 547 428 1644 287 Hop . | . . . . . . . . . . . . Pick Up 91 | 9 8 . 9 2 1 14 23 15 2 3 5 Fast Attach 48 | 7 1 1 8 . . 3 15 10 1 1 1 Attach 42 | . . . 2 . 1 3 17 3 1 . 15 Detach 9 | . . . 1 . . . 6 1 . . 1 Swap 77 | . 5 4 4 2 . 10 27 8 3 5 9 Drop 119 | 2 9 3 18 3 1 9 36 25 6 5 2 Fire 360 | 9 31 7 52 13 . 24 124 55 6 . 39 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . 1 . . . 2 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . 2 1 . . Trap . | . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . 4 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 357 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 13) 713 | -10/Materials | Repaired Assault Rifle 789 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Discovered new exit (range 6) 909 | -10/Materials | Learned location of 1 exit from Storage 965 | -10/Materials | Learned 2 Storage zone layouts 1012 | -10/Materials | Learned location of Mines (-10) 1051 | -10/Materials | Learned Storage emergency access door positions 1081 | -10/Materials | Learned location of Recycling (-8) 1101 | -10/Materials | Identified exit to Materials 1101 | -10/Materials | Identified exit to Mines 1132 | -10/Materials | Learned 4 Materials zone layouts 1171 | -10/Materials | Loaded intel: 1 repair station location 1218 | -10/Materials | Learned location of Mines (-8) 1247 | -10/Materials | Entered Mines 1248 | -10/Mines | Assembled infested the area 1253 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1381 | -10/Mines | Discovered exit to Materials (range 9) 1428 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1555 | -10/Mines | Build established: Scavenger-Mutant 1736 | -10/Mines | Discovered new exit (range 6) 1752 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1930 | -10/Mines | Learned Materials garrison access intel 1938 | -10/Mines | Learned location of Storage (-8) 2457 | -10/Mines | Discovered exit to Materials (range 7) 2596 | -10/Mines | Entered Materials 2596 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2597 | -9/Materials | Identified exit to Materials 2906 | -9/Materials | Build established: Scavenger-Gunner 2963 | -9/Materials | Discovered exit to Materials (range 10) 3361 | -9/Materials | Repaired Imp. EM Shotgun 3711 | -9/Materials | Discovered exit to Materials (range 16) 4029 | -9/Materials | Loaded intel: 2 recycling unit locations 4135 | -9/Materials | Learned Storage stockpile data 4136 | -9/Materials | Identified exit to Mines 4158 | -9/Materials | Entered Mines 4161 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4270 | -9/Mines | Discovered exit to Materials (range 15) 4284 | -9/Mines | Learned Materials garrison access intel 4300 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4589 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4625 | -9/Mines | Discovered exit to Materials (range 7) 4631 | -9/Mines | Build established: Tank 4637 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4666 | -9/Mines | Received a Mining Laser from a helpful Derelict 4753 | -9/Mines | Found a hidden stash of uninstalled traps 5091 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5093 | -9/Mines | Discovered new exit (range 5) 5109 | -9/Mines | Entered Exiles 5109 | -9/Exiles | Accompanied by 3 allies 5125 | -9/Exiles | Discovered new exit (range 15) 5139 | -9/Exiles | Met 8R-AWN 5159 | -9/Exiles | Met EX-HEX 5205 | -9/Exiles | Met EX-DEC 5214 | -9/Exiles | Learned location of Zion (-7) 5279 | -9/Exiles | Discovered new exit (range 11) 5294 | -9/Exiles | Entered Mines 5294 | -8/Mines | Accompanied by 3 allies 5370 | -8/Mines | Lost 3 allies 5751 | -8/Mines | Discovered exit to Materials (range 11) 5949 | -8/Mines | Build established: Scavenger-Gunner 6046 | -8/Mines | Discovered exit to Materials (range 10) 6275 | -8/Mines | System corruption reached 10% 6280 | -8/Mines | Entered Materials 6280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6281 | -8/Materials | Identified exit to Storage 6282 | -8/Materials | Loaded intel: 1 garrison access location 6572 | -8/Materials | Build established: Scavenger-Tank 6731 | -8/Materials | Repaired Imp. EM Shotgun 6903 | -8/Materials | Destroyed 10 combat bots 6911 | -8/Materials | Lost 3 parts (1u2w) 7214 | -8/Materials | Discovered new exit (range 13) 7299 | -8/Materials | Identified exit to Factory 7362 | -8/Materials | Build established: Scavenger-Gunner 7480 | -8/Materials | First assault squad dispatched 7537 | -8/Materials | Discovered exit to Factory (range 4) 7752 | -8/Materials | Destroyed 8 combat bots 7810 | -8/Materials | Discovered exit to Factory (range 3) 7930 | -8/Materials | Lost 7 parts (4n1u2w) 8124 | -8/Materials | Entered Storage 8125 | -8/Storage | Identified exit to Recycling 8296 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8351 | -8/Storage | Garrison activated, responded to threat 8427 | -8/Storage | Lost 7 allies 8504 | -8/Storage | Lost 3 allies 8601 | -8/Storage | Discovered exit to Factory (range 8) 8721 | -8/Storage | Learned location of Armory (-4) 8744 | -8/Storage | Core integrity fell below 50% 8811 | -8/Storage | Build established: Tank 8894 | -8/Storage | Destroyed 8 combat bots 9065 | -8/Storage | Used back door to open Recycling access 9070 | -8/Storage | Entered Recycling 9071 | -8/Recycling | Met a Zionite searching for Scraptown 9218 | -8/Recycling | Build established: Scavenger-Tank 9465 | -8/Recycling | Scanned before Scraplab entrance 9510 | -8/Recycling | Discovered new exit (range 16) 9605 | -8/Recycling | Entered Scraplab 9615 | -8/Recycling | Discovered new exit (range 2) 9617 | -8/Recycling | Entered Scraptown 9617 | -8/Scraptown | System corruption cleaned by C-Scrubber 9621 | -8/Scraptown | Build established: Tank 9695 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9745 | -8/Scraptown | Visited Spacefarers 9763 | -8/Scraptown | Visited CR-KLE's Repair Center 9785 | -8/Scraptown | Visited Awakened 9843 | -8/Scraptown | Discovered new exit (range 11) 10108 | -8/Scraptown | Visited Junk Repository 10163 | -8/Scraptown | Visited SPCMW 10180 | -8/Scraptown | Visited Shadow of the Wyrm 10219 | -8/Scraptown | Visited TADAMA 10255 | -8/Scraptown | Visited UFD Registry 10255 | -8/Scraptown | Registered with UFD as "Technosourcer" 10287 | -8/Scraptown | Visited Junk Repository 10320 | -8/Scraptown | Visited Chapter 10 10342 | -8/Scraptown | Visited Abandonware Association 10359 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 10519 | -8/Scraptown | Visited Supply Room 10550 | -8/Scraptown | Visited Scrap Suit Storage 10577 | -8/Scraptown | Visited Research Penetration Think Tank 10599 | -8/Scraptown | Visited Derelict Rescue Squad 10654 | -8/Scraptown | Discovered new exit (range 3) 10748 | -8/Scraptown | Visited Scrapoid Research Area 10774 | -8/Scraptown | Visited A0-MCA Data Center 10781 | -8/Scraptown | Given a B+ rating by A0-MCA 10785 | -8/Scraptown | Found A0-MCA's Component Scanner 10815 | -8/Scraptown | Visited Modified Component R&D 10954 | -8/Scraptown | CR-KLE repaired 6 parts 11531 | -8/Scraptown | Met Optimus 11531 | -8/Scraptown | Accepted into 0bPrime 11605 | -8/Scraptown | Entered Factory 11605 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 11755 | -6/Factory | Loaded intel: 8 recycling unit locations 12212 | -6/Factory | Destroyed 8 combat bots 12214 | -6/Factory | Lost 6 parts (2p2n1u1w) 12221 | -6/Factory | Cargo convoy interrupted 12235 | -6/Factory | Core integrity fell below 50% 12245 | -6/Factory | Core integrity fell below 20% 12255 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 12249_ K-01 Serf collects debris. 12249_ U-05 Engineer lays Concrete. 12250_ Extracted 30 energy. 12250_ U-05 Engineer builds a Wall. 12250_ U-05 Engineer builds a Door. 12251_ The unstable cave ceiling collapses. 12251_ Targeting Computer crushed. 12251_ The unstable cave ceiling collapses. 12252_ Penetrated by Slug. 12252_ Prc. Beam Rifle destroyed. 12252_ Penetrated by Slug. 12252_ K-01 Serf collects debris. 12253_ Extracted 15 energy. 12253_ The unstable cave ceiling collapses. 12254_ Penetrated by Slug. 12254_ Dropped Hcp. Storage Unit. 12254_ U-05 Engineer lays Concrete. 12255_ Extracted 5 energy. 12255_ Acquired 55 matter. 12255_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# /# | | ??????????????????????????????????????????# """ # | | ??????????????????????????????????????????# """ # | | ??????????????????????????????????????????# """ # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# """ !# | | ??????????????????????????????????????????# """ # | | ????????????????????????????????########### """ # | | ????????????????????????????????? # !# | | ????????????????????????????????? #[ % # | | ?????????????????????? ????"" """ ###+#### | | ???????????????????? #?""" 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""?????????????? | | ??????????????# !! ??????????# ??????????????? | | ??????????????? ! ???????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -8/Recycling | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Mines | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 57% | -10/Materials Imp. EM Shotgun | 62% | -9/Materials Imp. EM Shotgun | 27% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunSniperFlightbrick Manual? 0 Play Time 01:17:09 Cumulative 217.8 hours Start 2025.05.06 @ 15:17:50 End 2025.05.06 @ 21:45:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 186ef217-c1e9-45e3-93e6-050f17f76158