Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.20 @ 23:31:02

Player: EveningMars

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (1)       5
Value Destroyed (5)        5
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 2140

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             0/550
Matter                     297/300
Energy                     2/100
System Corruption          2%
Temperature                Cool (14)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Weight Redist. System
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Seismic Detector
           Targeting Computer
>          --- WEAPON -----------
  Improved EM Shotgun
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             18   | 6   1   3   8   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  2    | 2   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   1   2   
    Device                 3    | .   .   1   2   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   1   3   
    Energy Gun             4    | .   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   
Parts Lost                 17   | .   .   8   9   
  Power                    2    | .   .   2   .   
  Propulsion               5    | .   .   2   3   
  Utility                  4    | .   .   1   3   
  Weapon                   6    | .   .   3   3   
  Highest Loss Streak      9    | .   .   7   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   99  89  24  
  Engine                   8    | .   14  9   .   
  Wheel                    18   | .   28  20  .   
  Device                   4    | .   .   8   2   
  Storage                  11   | .   14  11  8   
  Processor                10   | .   13  11  6   
  Energy Gun               4    | .   .   8   3   
  Ballistic Gun            18   | .   28  20  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 12  12  16  11  
  Greatest Support         34   | 26  26  26  34  
  Greatest Overweight (x)  3    | .   .   3   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   7   
  Most Carried             1    | .   .   1   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           228  | 228 .   .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            13   | .   .   .   13  
  Parts                    4    | .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   
Classes Destroyed          1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
Best Kill Streak           1    | .   .   .   1   
  Combat Bots Only         .    | .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               1791 | .    .    541  1250 
  Core                     640  | .    .    87   553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  100  78   .    
Volleys Fired              3    | .    .    .    3    
  Largest                  2    | .    .    .    2    
  Hottest                  90   | .    .    .    90   
Shots Fired                5    | .    .    .    5    
  Gun                      5    | .    .    .    5    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          5    | .    .    .    5    
  Robot Hit Streak         6    | .    .    .    6    
  Robot Miss Streak        1    | .    .    .    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           5    | .    .    .    5    
  Core Hits                7    | .    .    1    6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           223  | .    .    5    218  
  Guns                     85   | .    .    .    85   
  Cannons                  .    | .    .    .    .    
  Explosions               53   | .    .    .    53   
  Melee                    .    | .    .    .    .    
  Ramming                  85   | .    .    5    80   
  Kinetic                  .    | .    .    .    .    
  Thermal                  53   | .    .    .    53   
  Explosive                .    | .    .    .    .    
  Electromagnetic          85   | .    .    .    85   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    1    2    
  Average Corruption       1    | .    .    1    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    1    .    
    Heat Flow Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      66   | .    .    2    64   
  Shots                    1    | .    .    .    1    
  Rammed                   19   | .    .    2    17   
Targets Rammed             23   | .    .    2    21   
  Kicked                   4    | .    .    .    4    
  Crushed                  .    | .    .    .    .    
Highest Temperature        135  | .    .    135  15   
  Average Temperature      43   | .    .    77   9    
  Received Heat Transfer   1062 | .    .    261  801  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         100  | .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             50   | .   .   50  30  
  Initial                  .    | .   .   .   .   
  Average                  8    | .   .   14  10  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   1   9   13  
  Peak Tracking Total      12   | .   1   6   12  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   2   1   1   
  Successful               3    | .   2   1   .   
  Failed                   1    | .   .   .   1   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               551  | 35  173 229 114 
Spaces Moved               453  | 31  143 221 58  
  Core                     71   | 2   .   18  51  
  Treads                   .    | .   .   .   .   
  Legs                     5    | .   .   .   5   
  Wheels                   375  | 29  143 203 .   
  Hover                    2    | .   .   .   2   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  50  
  Average Speed            94   | 85  90  93  112 
  Slowest Speed            200  | 90  90  200 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 3   23  34  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      561  | 36  186 243 96  
  Wait                     65   | .   43  16  6   
  Move                     450  | 30  142 220 58  
  Hop                      .    | .   .   .   .   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              18   | 6   1   3   8   
  Attach                   1    | .   .   1   .   
  Detach                   1    | .   .   1   .   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
  Ram                      19   | .   .   2   17  
  Kick                     4    | .   .   .   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 16)
   36 | -11/Junkyard  | Entered Materials
  195 | -10/Materials | Discovered new exit (range 16)
  209 | -10/Materials | Entered another Materials area
  209 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  436 | -9/Materials  | Discovered new exit (range 3)
  438 | -9/Materials  | Entered another Materials area
  438 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  457 | -8/Materials  | Lost 7 parts (1p2n1u3w)
  528 | -8/Materials  | Core integrity fell below 50%
  544 | -8/Materials  | Core integrity fell below 20%
  552 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00525_ Destabilizing: Core damaged (-16).
00526_ Slammed into Y-45 Defender. <x4>
00529_ G-47 Trooper destroyed.
00531_ Acquired Aluminum Leg.
00532_ Aerolev Unit destroyed.
00532_ Critical hit (Burn: +37).
00534_ Acquired Imp. Heat Sink.
00536_ Acquired Adv. Weight Redist. System.
00536_ Critical hit (Burn: +37).
00539_ Acquired Carbon-fiber Leg.
00542_ G-47 Trooper suffers critical hit (Burn).
00543_ Kicked G-47 Trooper. <x2>
00545_ Aluminum Leg destroyed.
00545_ Kicked G-47 Trooper.
00545_ G-47 Trooper suffers critical hit (Burn).
00547_ Kicked G-47 Trooper.
00547_ Imp. Heat Sink destroyed.
00548_ G-47 Trooper heat short circuits Aluminum Leg.
00549_ Sml. Storage Unit destroyed.
00551_ Carbon-fiber Leg destroyed.

 Map 
-----
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| ???????????????????#        #????????????????????? |
| ???????????????????#### #####????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            125
Matter Stores              295
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                45
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorFocalWeb
  Manual?         0
Play Time         00:29:44
  Cumulative      15.8 hours
  Start           2023.10.20 @ 22:56:53
  End             2023.10.20 @ 23:31:02
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          48
  Rogue           32
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          30
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99e4514c-bf5b-4c08-a711-099cfa2f0af5