Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.11 @ 18:49:29 Player: f3-rnm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (2180) 2180 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 4540 Bonus ------- High Alert Combat Kills 240 Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 25/100 System Corruption 0% Temperature Cool (13) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Core Shielding Light Armor Plating System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Sensor Array System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Flight Unit Improved Flight Unit Small Storage Unit Sensor Array Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield System Shield Enhanced Autogun Grenade Launcher Mace [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 61 | 6 11 30 14 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 1 12 4 Treads 14 | 2 . 11 1 Leg 1 | . . . 1 Wheel 1 | . 1 . . Hover . | . . . . Flight 3 | . . 1 2 Utility 18 | 1 3 7 7 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware 2 | . . . 2 Protection 12 | . 2 5 5 Artifact . | . . . . Weapon 20 | 2 6 9 3 Energy Gun . | . . . . Energy Cannon 7 | . 2 4 1 Ballistic Gun 8 | 2 2 3 1 Ballistic Cannon 3 | . 1 2 . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 5 . Parts Lost 23 | . 6 4 13 Power 2 | . 1 . 1 Propulsion 7 | . 2 . 5 Utility 7 | . 1 3 3 Weapon 7 | . 2 1 4 Highest Loss Streak 10 | . 3 1 10 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 88 | . 84 96 72 Engine 11 | . 14 10 6 Treads 22 | . 14 30 18 Wheel 2 | . 4 . . Device 2 | . . 4 6 Storage 11 | . 14 11 7 Processor 2 | . . 5 . Protection 10 | . 8 10 12 Energy Cannon 8 | . 5 10 14 Ballistic Gun 8 | . 20 . . Ballistic Cannon 5 | . 1 11 . Naked Turns . | . . . . Heaviest Build 46 | 13 34 43 46 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 8 | 1 2 2 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 13 15 13 Most Carried 15 | 3 15 15 15 Average Carried 12 | 1 9 14 13 Final Capacity 15 | 8 15 15 5 Final Carried 15 | 2 14 15 3 Class Distribution -------------------- 62% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1921 | 149 493 1101 178 Remotely . | . . . . Salvage Created 2699 | . 969 1283 447 Parts 177 | . 71 85 21 Haulers Intercepted 7 | . 1 6 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 56 | . 20 26 10 Guns 17 | . 16 . 1 Cannons 34 | . 3 25 6 AOE 4 | . 1 . 3 Classes Destroyed 12 | . 8 4 . Worker 3 | . 1 1 1 Builder 4 | . 1 2 1 Tunneler 1 | . . 1 . Hauler 7 | . 1 6 . Recycler 4 | . 2 2 . Operator 3 | . 2 1 . Watcher 6 | . 3 3 . Swarmer 12 | . 6 5 1 Grunt 29 | . 14 10 5 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 13 | . . 9 4 Best Kill Streak 7 | . 4 4 7 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging 1 | . 1 . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 4264 | . 870 1300 2094 Core 824 | . 150 115 559 Absorbed by Shields . | . . . . Redirected to Shielding 4 | . . . 4 Regen/Repaired (Parts) 67 | . . 67 . Core Remaining (%) 70 | 100 40 71 . Volleys Fired 213 | . 84 93 36 Largest 2 | . 2 2 2 Hottest 136 | . 120 136 136 Shots Fired 411 | . 165 192 54 Gun 146 | . 137 . 9 Cannon 258 | . 24 192 42 Launcher 7 | . 4 . 3 Special . | . . . . Kinetic 296 | . 139 148 9 Thermal 108 | . 22 44 42 Explosive 7 | . 4 . 3 Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 9 8 Robot Miss Streak 5 | . 3 5 4 Penetration Max . | . . . . Secondary Targets 7 | . 7 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 238 | . 102 105 31 Core Hits 117 | . 50 42 25 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 1 4 . Meltdown 1 | . . 1 . Blast 4 | . 1 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4974 | . 1386 2610 978 Guns 984 | . 915 . 69 Cannons 3393 | . 266 2610 517 Explosions 597 | . 205 . 392 Melee . | . . . . Ramming . | . . . . Kinetic 3116 | . 933 2114 69 Thermal 1261 | . 248 496 517 Explosive 597 | . 205 . 392 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 37 | . . 37 . Message Errors 8 | . . 8 . Matter Fused 7 | . . 7 . Heat Flow Errors 5 | . . 5 . Energy Discharges 1 | . . 1 . Data Loss (minor) 5 | . . 5 . Data Loss (major) 2 | . . 2 . Misfires 7 | . . 7 . Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 71 | . 11 50 10 Projectiles 60 | . . 50 10 Explosions 11 | . 11 . . Melee . | . . . . Knockbacks 20 | . . 20 . Impact . | . . . . Kinetic 17 | . . 17 . Secondary 3 | . . 3 . Self-Inflicted Damage 48 | . . . 48 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 499 | . 268 499 360 Average Temperature 89 | . 44 96 138 Received Heat Transfer 1689 | . 309 471 909 Effects 5 | . 1 3 1 Shutdowns 1 | . . 1 . Energy Bleed 1 | . 1 . . Matter Decay 1 | . . 1 . Damage (minor) 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 1 | . . 1 . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 5 | . . 5 . Heat Transferred 2331 | . 518 888 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 729 | . 423 729 601 Initial 180 | . . 148 180 Average 345 | . 220 472 315 Maximum Alert Level 3 | . 2 3 2 Low Security (%) 25 | 100 33 15 24 Level 1 38 | . 62 14 59 Level 2 33 | . 4 63 16 Level 3 3 | . . 6 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 7 1 5 Investigation 6 | . 4 1 1 Extermination . | . . . . Reinforcement 6 | . 3 . 3 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 10 | . 3 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 117 | . 33 47 37 Peak Tracking Total 16 | . 4 5 16 Tactical Retreats 19 | . 2 10 7 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 10 | . 4 3 3 Max in Single Turn 3 | . 3 1 2 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 13 | . 5 7 1 Terminals 10 | . 5 5 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 42 | . 15 24 3 Successful 21 | . 4 15 2 Failed 21 | . 11 9 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 23 | . 12 11 . Terminals 30 | . 15 15 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 8 | . . 5 3 Garrison Access . | . . . . Terminal Hacks 11 | . 4 7 . Robot Analysis 2 | . 2 . . Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 4 | . 1 3 . Unreport Threat 2 | . . 2 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 4 2 Insert Component 3 | . . 2 1 Analyze 3 | . . 2 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Operators 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 5 1 Full Trace Events 6 | . 4 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 4369 | 80 1766 2062 461 Spaces Moved 2322 | 50 933 1040 299 Core 19 | 17 . . 2 Treads 1639 | 33 503 930 173 Legs 2 | . . . 2 Wheels 540 | . 430 110 . Hover . | . . . . Flight 122 | . . . 122 Fastest Speed 37 | 50 115 115 37 Average Speed 151 | 133 157 156 117 Slowest Speed 450 | 160 240 240 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 9 | . . . 9 Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 4 96 76 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 12 | . 11 1 . Terrain Destroyed 82 | . 45 30 7 Melee . | . . . . Projectile 30 | . . 30 . AOE 52 | . 45 . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2790 | 63 1080 1297 350 Wait 98 | . 26 71 1 Move 2303 | 49 932 1039 283 Hop 7 | . . . 7 Pick Up 63 | 8 22 28 5 Fast Attach 13 | . 1 10 2 Attach 32 | 6 8 8 10 Detach . | . . . . Swap 17 | . 2 13 2 Drop 44 | . 5 35 4 Fire 213 | . 84 93 36 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 15) 425 | -10/Materials | Discovered new exit (range 13) 751 | -10/Materials | Discovered new exit (range 13) 1091 | -10/Materials | Core integrity fell below 50% 1126 | -10/Materials | Lost 3 parts (1u2w) 1847 | -10/Materials | Entered another Materials area 1847 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2605 | -9/Materials | Discovered new exit (range 5) 3104 | -9/Materials | Build established: Scavenger-Mutant 3182 | -9/Materials | Discovered new exit (range 7) 3278 | -9/Materials | Repaired Imp. Ion Engine 3607 | -9/Materials | Discovered new exit (range 10) 3888 | -9/Materials | Identified exit to Mines 3909 | -9/Materials | Entered another Materials area 3909 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4271 | -8/Materials | Core integrity fell below 50% 4309 | -8/Materials | First assault squad dispatched 4310 | -8/Materials | Lost 10 parts (1p3n3u3w) 4322 | -8/Materials | Core integrity fell below 20% 4370 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04319_ R-06 Scavenger collects Particle Gun. 04320_ Acquired System Shield. 04321_ Acquired 23 matter. 04321_ Penetrated by Slug. 04322_ R-06 Scavenger collects Hacking Suite. 04323_ U-05 Engineer lays Concrete. 04324_ U-05 Engineer builds a Door. 04328_ U-05 Engineer lays Concrete. 04330_ Penetrated by Slug. 04330_ Acquired 9 matter. 04336_ Acquired 20 matter. 04338_ Slug penetrates R-06 Scavenger. 04338_ R-06 Scavenger destroyed. 04338_ G-47 Trooper destroyed. 04338_ K-01 Serf collects debris. 04340_ Acquired Lgt. Armor Plating. 04341_ Slug penetrates Wall. 04344_ K-01 Serf collects debris. 04362_ Dropped Lgt. Armor Plating. 04362_ Acquired Core Shielding. 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Nuclear Core | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakGravityMaul Manual? 0 Play Time 00:26:59 Cumulative 71.8 hours Start 2023.09.11 @ 18:24:02 End 2023.09.11 @ 18:49:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 30 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 45 Gallery% 66 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db2ff6a7-c767-4900-a57d-c9394812f00e