Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.07 @ 06:36:18 Player: T-100 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1677) 1677 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 5265 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Flexi-carbon Leg High-capacity Storage Unit Improved Sensor Array Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Light Fission Core Light Treads Improved Aluminum Leg Gravmag Array Compact Matter Pod Improved Sensor Array Improved ECM Suite Gatling Laser Plasma Rifle Heavy Ion Cannon Gauss Rifle Katana [Rating: 54] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 6 | . . . . 2 2 2 Weapon . | . . . . . . . Parts Attached 75 | 7 1 5 22 10 4 26 Power 9 | 1 . 1 3 . 2 2 Engine 5 | 1 . . 3 . 1 . Core 4 | . . 1 . . 1 2 Reactor . | . . . . . . . Propulsion 20 | 3 . 1 6 3 . 7 Treads 10 | 1 . . 5 3 . 1 Leg 9 | 2 . 1 1 . . 5 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 23 | 1 1 1 6 3 2 9 Device 6 | . . . . 1 1 4 Storage 5 | 1 . 1 1 1 . 1 Processor 2 | . . . . . 1 1 Hackware 1 | . . . 1 . . . Protection 9 | . 1 . 4 1 . 3 Artifact . | . . . . . . . Weapon 23 | 2 . 2 7 4 . 8 Energy Gun 10 | 1 . 1 4 2 . 2 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 7 | 1 . . 1 2 . 3 Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 29 | . . . 3 . . 26 Power 2 | . . . . . . 2 Propulsion 10 | . . . 1 . . 9 Utility 7 | . . . . . . 7 Weapon 10 | . . . 2 . . 8 Highest Loss Streak 12 | . . . 3 . . 12 Average Slot Usage (%) 95 | . 92 100 97 96 99 91 Engine 3 | . 14 . 7 9 3 . Core 4 | . . 13 2 . 3 5 Treads 24 | . . . 40 36 30 20 Leg 6 | . 28 28 3 . . 1 Device 6 | . . . . 4 14 12 Storage 13 | . 14 14 11 18 15 12 Processor 3 | . . . . . 7 7 Hackware 4 | . . . 2 9 7 5 Protection 8 | . 6 14 8 4 . 9 Energy Gun 8 | . 14 14 11 4 7 4 Energy Cannon 1 | . . . . 5 . . Ballistic Gun 4 | . 14 . 2 4 7 5 Ballistic Cannon 3 | . . 13 6 . . . Naked Turns . | . . . . . . . Heaviest Build 79 | 11 14 22 31 50 49 79 Greatest Support 83 | 20 20 27 80 83 82 82 Greatest Overweight (x) 18 | . . . 1 . . 18 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 6 6 8 10 16 16 18 Average Capacity 12 | 5 6 6 8 15 16 17 Most Carried 18 | 4 6 8 10 16 16 18 Average Carried 11 | 1 2 6 7 11 14 16 Final Capacity 16 | 6 6 8 10 16 16 4 Final Carried 16 | 1 6 8 9 16 16 4 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1361 | 217 67 151 470 102 52 302 Remotely . | . . . . . . . Salvage Created 1879 | . 67 160 551 389 53 659 Parts 138 | . 2 16 52 20 5 43 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 48 | . 2 8 21 6 . 11 Melee 1 | . . . . . . 1 Guns 29 | . 2 4 12 1 . 10 Cannons 16 | . . 4 8 4 . . AOE 1 | . . . 1 . . . Classes Destroyed 11 | . 1 2 4 1 . 3 Worker 1 | . . . . . . 1 Tunneler 1 | . . 1 . . . . Hauler 3 | . . . 2 . 1 . Operator 1 | . . . 1 . . . Watcher 4 | . . . 2 1 . 1 Swarmer 21 | . . 6 14 . . 1 Grunt 13 | . 2 2 5 2 . 2 Duelist 1 | . . . . 1 . . Sentry 7 | . . . 2 3 . 2 Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . . 4 Best Kill Streak 6 | . 2 3 6 5 1 4 Combat Bots Only 5 | . 2 3 5 5 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 6191 | . 151 133 1483 171 . 4253 Core 1077 | . 44 32 151 . . 850 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 69 62 100 100 . Volleys Fired 175 | . 10 17 68 23 1 56 Largest 2 | . 2 2 2 2 2 2 Hottest 112 | . 60 84 112 112 78 108 Shots Fired 304 | . 20 34 112 29 2 107 Gun 213 | . 20 17 66 10 2 98 Cannon 91 | . . 17 46 19 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 160 | . 10 17 59 5 1 68 Thermal 88 | . 10 17 42 2 . 17 Explosive . | . . . . . . . Electromagnetic 56 | . . . 11 22 1 22 Robot Hit Streak 16 | . 9 5 12 9 2 16 Robot Miss Streak 4 | . 3 2 4 2 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 215 | . 15 21 66 21 1 91 Core Hits 88 | . 5 10 29 9 1 34 Critical Hits 3 | . . . . . . 3 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 17 | . . . . . . 17 Impact . | . . . . . . . Slashing 17 | . . . . . . 17 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4207 | . 119 454 1243 430 18 1943 Guns 2271 | . 119 111 553 82 18 1388 Cannons 1428 | . . 343 602 348 . 135 Explosions 84 | . . . 84 . . . Melee 420 | . . . . . . 420 Ramming 4 | . . . 4 . . . Kinetic 2225 | . 59 343 629 20 . 1174 Thermal 913 | . 60 111 502 30 . 210 Explosive . | . . . . . . . Electromagnetic 645 | . . . 108 380 18 139 Impact . | . . . . . . . Slashing 420 | . . . . . . 420 Piercing . | . . . . . . . Highest Corruption 7 | . . . 3 . . 7 Average Corruption 3 | . . . 3 . . 3 Corruption Purged . | . . . . . . . Effects 40 | . . . 16 . . 24 Message Errors 8 | . . . 2 . . 6 Matter Fused 8 | . . . 4 . . 4 Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 7 | . . . 1 . . 6 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 11 | . . . 7 . . 4 Overload Shots . | . . . . . . . Overflow Damage 11 | . . 6 5 . . . Projectiles 11 | . . 6 5 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 11 | . . 5 6 . . . Impact . | . . . . . . . Kinetic 11 | . . 5 6 . . . Secondary . | . . . . . . . Self-Inflicted Damage 32 | . . . 32 . . . Shots 1 | . . . 1 . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 336 | . 190 195 336 277 . 75 Average Temperature 88 | . 82 62 100 117 . 29 Received Heat Transfer 636 | . 84 24 294 72 . 162 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 4 | . . . . 4 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1896 | . 150 250 1062 74 . 360 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 489 | . 65 175 489 390 137 90 Initial 165 | . . 25 68 165 130 . Average 109 | . 19 92 205 254 73 22 Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 80 | 100 100 100 51 35 100 100 Level 1 17 | . . . 39 64 . . Level 2 2 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 1 3 1 . 8 Investigation 3 | . 1 1 . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 5 | . . . 3 1 . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 2 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 3 11 32 13 . 34 Peak Tracking Total 8 | . 2 3 7 7 . 8 Tactical Retreats 11 | . . 3 3 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . . 2 2 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 10 | . 1 1 3 2 2 1 Terminals 6 | . 1 . 2 2 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 20 | . 2 1 7 5 2 3 Successful 11 | . 1 1 4 3 . 2 Failed 9 | . 1 . 3 2 2 1 Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual 9 | . 1 . 4 3 1 . Terminals 12 | . 2 . 4 5 1 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 3 . . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 1 1 2 3 . . Robot Analysis 2 | . . . . 2 . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 Scan Component 2 | . . . 1 . . 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 2 2 2 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . . 1 Time 45 | . . . 26 . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 5554 | 45 186 760 1249 718 714 1882 Spaces Moved 2385 | 35 91 518 557 273 274 637 Core 144 | 14 . . . . . 130 Treads 1508 | . . . 483 273 274 478 Legs 720 | 21 91 518 74 . . 16 Wheels . | . . . . . . . Hover 13 | . . . . . . 13 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 123 163 163 50 Average Speed 149 | 92 120 124 164 167 163 149 Slowest Speed 950 | 120 120 125 190 170 163 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 12 91 46 24 5 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . 1 24 . . . Melee . | . . . . . . . Projectile 13 | . . 1 12 . . . AOE 12 | . . . 12 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 4072 | 46 149 605 787 509 540 1436 Wait 1290 | . 43 37 102 175 257 676 Move 2379 | 34 90 517 556 272 273 637 Hop . | . . . . . . . Pick Up 70 | 4 5 13 16 16 4 12 Fast Attach 24 | 4 1 2 8 5 . 4 Attach 31 | 3 . . 5 3 3 17 Detach 7 | . . 1 1 2 . 3 Swap 20 | . . 3 9 2 1 5 Drop 58 | 1 . 15 21 11 1 9 Fire 175 | . 10 17 68 23 1 56 Melee 17 | . . . . . . 17 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 16) 232 | -10/Materials | Entered Mines 238 | -10/Mines | Met a Derelict shopkeep closing up shop 309 | -10/Mines | Build established: Mutant 548 | -10/Mines | Discovered new exit (range 12) 555 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 792 | -10/Mines | Learned location of Storage (-9) 976 | -10/Mines | Found a hidden stash of uninstalled traps 976 | -10/Mines | Discovered new exit (range 9) 992 | -10/Mines | Entered Materials 992 | -9/Materials | Evolved 2 slots: Propulsion x2 1054 | -9/Materials | Repaired Lgt. Armor Plating 1166 | -9/Materials | Discovered new exit (range 11) 1647 | -9/Materials | Discovered new exit (range 7) 1965 | -9/Materials | Discovered new exit (range 14) 2006 | -9/Materials | Identified exit to Materials 2241 | -9/Materials | Entered another Materials area 2241 | -8/Materials | Evolved 2 slots: Utility x2 2265 | -8/Materials | Lost 3 parts (1n2w) 2899 | -8/Materials | Discovered new exit (range 16) 2959 | -8/Materials | Entered Factory 2959 | -7/Factory | Evolved 2 slots: Utility x2 3662 | -7/Factory | Discovered new exit (range 7) 3672 | -7/Factory | Identified exit to Factory 3673 | -7/Factory | Entered another Factory area 3673 | -6/Factory | Evolved 2 slots: Utility x2 4997 | -6/Factory | Lost 3 parts (1n1u1w) 5233 | -6/Factory | Garrison activated, responded to threat 5234 | -6/Factory | Repaired Arm. Treads 5357 | -6/Factory | Lost 12 parts (1p5n3u3w) 5387 | -6/Factory | Core integrity fell below 50% 5449 | -6/Factory | Lost 9 parts (1p3n2u3w) 5498 | -6/Factory | Core integrity fell below 20% 5555 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. System corrupted: Katana targeting data glitched. Slug penetrates Wall. Penetrated by Slug. System corrupted: Component data lost. H-66 Slayer destroyed. U-05 Engineer builds a Door. Acquired Lgt. Fission Core. E0LO7O>FTG%VL62W UQFH6%PGTPRLUNGN R-10 Processor collects Lgt. Nuclear Core. Acquired Flexi-carbon Leg. Acquired 58 matter. Katana destroyed. System corrupted: Component data lost. Dropped Lrg. Storage Unit. Chain reaction triggered in Imp. Ion Engine. R-10 Processor destroyed. Acquired 67 matter. Pressure Siphon disabled. System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????+##################+########+############### | | ???? g A | | ???? g | | ???? l ^@ | | ???? g | | ???? | | ????? | | ????? k u | | ??????#########+##################+############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????] | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Please Form A Line Shopping List Challenges ------------ None Game ------ Seed LauncherResetRipper Manual? 0 Play Time 01:23:48 Cumulative 28.1 hours Start 2021.01.07 @ 05:08:58 End 2021.01.07 @ 06:36:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Dina Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 65296901-db59-41fc-a800-76c5280a7c50