Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.02 @ 19:41:58 // AFD2020/Player2 Player: aoemica Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (236) 1180 Value Destroyed (9046) 9046 Prototype IDs (83) 1660 Alien Tech Used (1) 200 Bonus (6467) 6467 TOTAL SCORE: 25953 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1892 Follower Combat Kills 5375 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -2500 Cogmind --------- Core Integrity 0/1150 Matter 129/300 Energy 150/150 System Corruption 21% Temperature Cool (9) Movement Treading (317) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (6) --- Armored Medium Treads Advanced Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY (25) --- Medium Treads Improved Cooling System Advanced Energy Well (500) Matter Compressor (0) Machine Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Alert Chip Improved Hacking Suite Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Heavy Assault Cannon Heavy Missile Launcher Heavy Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Medium Treads Improved Cooling System Advanced Energy Well Matter Compressor Machine Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Alert Chip Improved Medium Armor Plating Improved Hacking Suite Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Heavy Assault Cannon Heavy Missile Launcher Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 97] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Transmission Jammer Storage Huge Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 Utility 6 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Parts Attached 249 | . 12 4 14 4 8 8 20 18 3 4 . 37 . 1 . 10 32 . 3 7 10 54 Power 17 | . . . 2 . 1 . 3 2 . . . 1 . 1 . 1 . . 3 . . 3 Engine 10 | . . . 2 . 1 . 3 2 . . . 1 . 1 . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . 1 . . 3 . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 51 | . 4 3 3 . . 1 6 5 . . . 8 . . . 1 8 . . . . 12 Treads 47 | . . 3 3 . . 1 6 5 . . . 8 . . . 1 8 . . . . 12 Leg 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 74 | . 4 . 2 . 2 2 5 5 3 4 . 10 . . . 6 12 . . 3 4 12 Device 28 | . 2 . 1 . 1 1 2 3 1 1 . 4 . . . 4 5 . . . 2 1 Storage 12 | . 2 . 1 . 1 . . 1 . 1 . 2 . . . 1 1 . . 1 . 1 Processor 10 | . . . . . . . 1 1 1 . . 1 . . . . 2 . . . . 4 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Protection 23 | . . . . . . 1 2 . 1 2 . 3 . . . 1 4 . . 2 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 107 | . 4 1 7 4 5 5 6 6 . . . 18 . . . 2 12 . . 4 6 27 Energy Gun 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . 2 2 2 2 . . . . . . . . . . . . . . . . Ballistic Gun 69 | . 3 . 2 . 2 1 5 4 . . . 12 . . . 2 9 . . 2 3 24 Ballistic Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Launcher 18 | . . . 1 2 . 2 1 1 . . . 6 . . . . 2 . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . 2 Special Melee Weapon 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 10 | . . . 2 . . . 1 1 . 1 . . . . . 2 1 . . 2 . . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . 4 System Corruption 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Parts Lost 37 | . . 1 . . . . . 1 . . . 2 . . . 3 5 . . . . 25 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 12 | . . . . . . . . . . . . . . . . 1 1 . . . . 10 Utility 10 | . . . . . . . . 1 . . . . . . . . 3 . . . . 6 Weapon 14 | . . 1 . . . . . . . . . 2 . . . 2 1 . . . . 8 Highest Loss Streak 12 | . . 1 . . . . . 1 . . . 1 . . . 2 2 . . . . 12 Average Slot Usage (%) 99 | . 97 100 99 100 89 100 100 99 100 100 100 98 100 100 100 100 99 100 100 100 100 95 Engine 6 | . 14 14 11 11 8 11 9 6 7 7 7 6 6 6 6 1 . . . . . . Core 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 1 Treads 27 | . . 23 33 33 33 33 27 30 30 30 30 26 26 26 26 26 28 29 29 29 29 29 Leg 1 | . 28 4 . . . . . . . . . . . . . . . . . . . . Device 12 | . 11 14 11 11 11 9 11 6 15 15 15 9 20 20 20 20 15 11 11 11 10 5 Storage 9 | . 14 14 11 11 9 11 9 7 7 7 7 11 6 6 6 6 7 11 11 11 11 8 Processor 5 | . . . . . . . 6 7 . . . 5 6 6 6 6 10 11 11 11 11 13 Protection 5 | . . . . . . 1 9 7 7 6 7 9 6 6 6 6 4 5 5 5 5 8 Energy Cannon 1 | . . . 9 9 5 10 1 . . . . . . . . . . . . . . . Ballistic Gun 24 | . 27 19 19 22 17 22 25 29 30 30 30 25 26 26 26 26 22 23 23 22 22 20 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 13 30 30 62 61 61 64 67 68 68 111 111 117 113 113 113 118 122 120 120 120 121 129 Greatest Support 162 | 20 20 40 60 60 60 60 60 82 82 82 82 90 80 80 80 80 119 119 119 119 119 162 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . 1 1 . . . 1 1 1 1 1 1 . 1 1 . 1 . Largest Inventory Capacity 25 | . 15 15 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | . 10 15 19 20 17 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 11 15 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | . 8 13 19 20 16 19 19 19 19 22 25 24 24 24 25 24 24 25 25 24 25 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 15 20 20 18 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 17 Class Distribution -------------------- 28% | Scavenger-Gunner 18% | Scavenger-Tank 14% | Scavenger-Skirmisher 14% | Tank 10% | Skirmisher 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 8507 | 200 383 80 298 26 132 168 598 589 124 93 137 1293 218 235 . 267 1078 144 142 90 320 1892 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12087 | . 745 105 485 43 . 168 999 584 74 . 64 1981 215 503 . 371 1116 219 392 119 389 3515 Parts 639 | . 37 8 25 11 . 11 57 19 6 . 2 112 7 26 . 21 63 10 20 1 23 180 Haulers Intercepted 10 | . 2 . 3 . . . 3 . . . . . . . . . . . . . . 2 Recyclers Shooed 8 | . 1 . 1 . . . . . . . . 3 . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 141 | . . . . . . . . . 14 1 3 . 12 27 . 18 . 27 14 1 24 . Prevented 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 165 | . 8 4 8 8 . 6 11 8 3 . 1 25 3 7 . 5 17 3 4 . 12 32 Guns 125 | . 8 4 6 1 . 1 9 7 3 . 1 17 3 7 . 5 10 3 4 . 4 32 Cannons 2 | . . . 2 . . . . . . . . . . . . . . . . . . . AOE 37 | . . . . 7 . 5 2 1 . . . 8 . . . . 6 . . . 8 . Classes Destroyed 22 | . 8 1 . . . . 1 1 . . . 6 . 1 . . . . 1 . . 3 Worker 17 | . 1 . . . . . 1 2 . . . 2 . . . . 2 . . . . 9 Builder 7 | . 1 . . . . 1 . . . . . . . . . . 1 . . . . 4 Tunneler 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Hauler 10 | . 2 . 3 . . . 3 . . . . . . . . . . . . . . 2 Recycler 14 | . 2 . 1 . . 1 2 3 . . . 3 . . . . 1 . . . . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . . . . 1 . . . . 2 . . . . . . . . . . Watcher 13 | . 1 . 1 . . . 4 . . . . 2 . . . . 1 . . . . 4 Swarmer 31 | . . 2 3 8 . 5 . . 3 . . . . . . 2 . . . . 8 . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Grunt 85 | . 8 2 5 . . 1 8 6 . . 1 13 2 6 . 2 6 3 4 . 3 15 Brawler 4 | . . . . . . . . . . . . 2 1 . . . . . . . . 1 Duelist 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 2 Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 6 | . . . . . . . 3 1 . . . . . . . 1 1 . . . . . Specialist 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 Hunter 14 | . . . . . . . . . . . . 4 . . . . 4 . . . . 6 Programmer 10 | . . . . . . . . 1 . . . 2 . . . . 6 . . . . 1 Heavy 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 11 | . 3 2 2 5 . 3 3 3 2 . 1 8 3 3 . 2 11 3 4 . 6 11 Combat Bots Only 8 | . 2 2 2 5 . 3 3 2 2 . 1 7 3 3 . 2 8 3 4 . 6 8 Max Kills in Single Turn 5 | . 2 1 1 5 . 2 2 1 1 . 1 3 2 2 . 2 4 2 2 . 3 3 Gunslinging 1 | . . . . . . . . . . . . 1 1 1 . 1 . 1 1 . . . Exploded 5 | . . . . 5 . 2 2 1 . . . 3 . . . . 2 . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Damage Taken 11000 | . 316 90 234 64 . 205 437 236 148 . 37 1415 189 396 . 289 1015 173 99 . 422 5235 Core 860 | . 39 11 60 . . 31 65 23 5 . . 44 19 . . . 20 . . . 49 494 Absorbed by Shields 43 | . . . . . . . . . . . . . . . . . 43 . . . . . Core Remaining (%) 69 | 100 . 23 . . . 61 72 . . . 91 . . . . 61 . . . . 81 . Volleys Fired 497 | . 49 9 31 4 . 11 48 30 6 . 3 61 22 15 . 23 48 9 7 . 13 108 Largest 4 | . 2 2 3 3 . 3 3 4 4 . 4 4 4 4 . 4 4 4 4 . 4 4 Hottest 176 | . 40 70 176 106 . 106 106 96 96 . 96 101 101 101 . 101 114 114 114 . 114 123 Shots Fired 1614 | . 98 18 93 7 . 23 139 111 24 . 12 228 52 60 . 50 183 36 28 . 40 412 Gun 1530 | . 98 18 67 4 . 12 120 108 24 . 12 220 52 60 . 50 176 36 28 . 34 411 Cannon 52 | . . . 26 1 . 6 17 1 . . . . . . . . . . . . . 1 Launcher 32 | . . . . 2 . 5 2 2 . . . 8 . . . . 7 . . . 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1516 | . 98 15 54 4 . 12 120 109 24 . 12 220 52 60 . 50 176 36 28 . 34 412 Thermal 66 | . . 3 39 1 . 6 17 . . . . . . . . . . . . . . . Explosive 32 | . . . . 2 . 5 2 2 . . . 8 . . . . 7 . . . 6 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 5 13 9 1 . 3 24 31 9 . 7 15 15 16 . 7 18 6 8 . 21 28 Robot Miss Streak 6 | . 3 1 3 3 . 4 4 3 1 . 1 4 4 2 . 2 4 2 1 . 2 6 Penetration Max 2 | . . . . . . . . . . . . 1 1 1 . . 1 1 1 . 1 2 Secondary Targets 30 | . . . . . . . . 1 2 . . 3 2 3 . 1 2 1 1 . . 14 Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . 1 1 1 . 1 1 1 1 . . 1 Shots Hit Robots 1076 | . 57 14 54 1 4 12 94 75 18 . 9 149 37 45 . 34 118 25 22 7 26 275 Core Hits 543 | . 30 7 20 8 . 13 45 29 5 . 6 85 10 21 . 16 73 11 14 1 22 127 Critical Kills 24 | . 1 . 1 . . . 1 . . . . 3 . 1 . . . 1 . . . 16 Critical Parts Destroyed 29 | . . . 2 . . . . . . . . 1 . . . 1 1 2 1 . 2 19 Critical Strikes 56 | . 1 . 5 . . . 1 . . . . 4 . 1 . 1 2 3 1 . 2 35 Burn 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Destroy 54 | . 1 . 3 . . . 1 . . . . 4 . 1 . 1 2 3 1 . 2 35 Melee Attacks 18 | . 1 . . . 4 . . . . . . . . . . . 3 . . 7 . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . . . . . . 3 . . 4 . 3 Sneak Attacks 8 | . 1 . . . 4 . . . . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28031 | . 870 187 1036 456 . 696 1911 1797 305 . 158 4537 527 849 . 631 3486 574 521 393 1414 7683 Guns 20899 | . 785 183 660 12 . 134 1315 1308 305 . 158 2573 527 849 . 631 2147 574 521 . 569 7648 Cannons 705 | . . . 337 . . 66 302 . . . . . . . . . . . . . . . Explosions 5781 | . . . . 444 . 483 281 480 . . . 1947 . . . . 1301 . . . 845 . Melee 393 | . . . . . . . . . . . . . . . . . . . . 393 . . Ramming 253 | . 85 4 39 . . 13 13 9 . . . 17 . . . . 38 . . . . 35 Kinetic 20726 | . 785 158 512 12 . 134 1315 1308 305 . 158 2573 527 849 . 631 2147 574 521 . 569 7648 Thermal 1314 | . . 25 485 . . 66 302 92 . . . 344 . . . . . . . . . . Explosive 4952 | . . . . 444 . 483 281 388 . . . 1603 . . . . 908 . . . 845 . Electromagnetic 393 | . . . . . . . . . . . . . . . . . 393 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 393 | . . . . . . . . . . . . . . . . . . . . 393 . . Highest Corruption 21 | . . . . . . . 4 1 1 1 . . . . . . . . . . . 21 Average Corruption 1 | . . . . . . . 2 1 1 1 . . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . 8 1 . . . . . . . . . . . . . 3 Message Errors 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 Matter Fused 5 | . . . . . . . 4 . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 318 | . . . . 68 . 14 13 . . . . 72 . . . . 8 . . 47 96 . Projectiles 13 | . . . . . . . 13 . . . . . . . . . . . . . . . Explosions 252 | . . . . 68 . 8 . . . . . 72 . . . . 8 . . . 96 . Melee 53 | . . . . . . 6 . . . . . . . . . . . . . 47 . . Knockbacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Impact 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . . 10 . 76 . . . . . 59 . . . . . . . . . . Shots 6 | . . . . 1 . 3 . . . . . 2 . . . . . . . . . . Rammed 22 | . . 1 7 2 . 1 3 1 . . . 2 . . . . 2 . . . . 3 Targets Rammed 52 | . 25 1 8 2 . 2 4 1 . . . 2 . . . . 3 . . . . 4 Kicked 25 | . 25 . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 1 . . 1 1 . . . . . . . . . 1 . . . . 1 Highest Temperature 240 | . 10 . 39 . . 172 240 63 32 . 31 190 22 29 . 13 16 1 . . 14 36 Average Temperature 26 | . 10 . 15 . . 70 44 21 15 . 21 40 8 8 . 3 3 1 . . 5 9 Received Heat Transfer 1950 | . 198 42 84 . . 27 162 117 . . 18 72 81 207 . 81 78 75 36 . 88 584 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 10 | . . . . . . 1 . . . . . . . . . . 6 . . . . 3 Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . . . . . . . . 2 . . . . . . 1 . . 1 Heat Transferred 1983 | . . 74 1045 . . 111 453 100 . . . 200 . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1763 | . 287 206 473 311 . 248 613 480 . . . 826 . . . . 703 . . . . 1763 Initial 156 | . . 46 44 25 . . . 116 . . . . . . . . 128 . . . . 156 Average 341 | . 129 44 269 159 . 105 277 157 . . . 465 . . . . 458 . . . . 976 Maximum Alert Level 5 | . 1 1 2 1 . 1 2 2 . . . 3 . . . . 3 . . . . 5 Low Security (%) 43 | . 79 97 28 69 . 78 31 73 . . . 26 . . . . 31 . . . . 7 Level 1 26 | . 20 2 64 30 . 21 44 20 . . . 15 . . . . 4 . . . . 8 Level 2 15 | . . . 6 . . . 23 6 . . . 19 . . . . 56 . . . . 3 Level 3 10 | . . . . . . . . . . . . 38 . . . . 7 . . . . 38 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . 35 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . 4 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 5 1 5 . . . 7 9 . . . 12 . . . . 9 . . . . 15 Investigation 10 | . 2 1 2 . . . 1 3 . . . . . . . . . . . . . 1 Extermination 10 | . . . . . . . . 3 . . . 2 . . . . 3 . . . . 2 Reinforcement 28 | . 3 . 3 . . . 2 3 . . . 9 . . . . 3 . . . . 5 Assault 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . 3 Garrison 10 | . . . . . . . 3 . . . . . . . . . 3 . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . . . 2 . . . . 1 . . . . 1 Haulers Reinforced 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 14 | . 3 . 1 . . . 3 1 . . . 1 . . . . . . . . . 5 Communications Jammed 7 | . . . . . . . . . . . . . . . . . 5 . . . . 2 Distress Signals 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 Times Spotted 348 | . 21 7 30 10 . 11 33 19 8 . 2 34 7 10 . 14 30 8 5 . 13 86 Peak Tracking Total 10 | . 4 3 4 6 . 4 5 4 4 . 2 9 3 4 . 5 5 4 5 . 4 10 Tactical Retreats 6 | . . . 1 . . . 1 . . . . . 1 . . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 13 | . 3 . 2 . . . 3 3 . . . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 37 | . 1 . 3 . . 1 1 2 . . . 5 . . . . 5 . . . . 19 Max in Single Turn 4 | . 1 . 1 . . 1 . 2 . . . 1 . . . . 4 . . . . 2 Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 52 | . 6 3 7 . 2 . 6 6 1 . . 3 . . 3 . 4 . 1 4 1 5 Terminals 24 | . 4 1 7 . . . 4 2 . . . 2 . . . . 1 . . . 1 2 Fabricators 4 | . . . . . . . . 2 . . . . . . . . . . . . . 2 Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 2 . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Total Hacks 144 | . 16 6 21 . 2 . 13 13 1 . . 5 . . 24 . 8 . 1 17 2 15 Successful 93 | . 7 2 13 . 2 . 6 6 1 . . 1 . . 24 . 5 . 1 17 2 6 Failed 50 | . 9 4 7 . . . 7 7 . . . 4 . . . . 3 . . . . 9 Catastrophic 7 | . . 1 . . . . 3 1 . . . . . . . . 1 . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Manual 59 | . 11 4 10 . 1 . 8 12 . . . . . . . . 2 . . . . 11 Terminals 72 | . 13 4 21 . . . 11 6 . . . 4 . . . . 3 . . . 2 8 Fabricators 9 | . . . . . . . . 3 . . . . . . . . . . . . . 6 Repair Stations 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . 1 4 . . . . . . . . 2 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Terminal Hacks 72 | . 2 2 10 . 2 . 3 3 1 . . . . . 24 . 1 . 1 17 2 4 Record 14 | . . . . . 1 . . . . . . . . . 6 . . . . 5 2 . Part Schematic 16 | . . . 2 . . . . . . . . . . . 10 . . . . 4 . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 9 | . 1 . 2 . . . . 2 . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . . . 2 . . . . . . . . . . . 3 . . . . 4 . . Open Door 4 | . . 2 . . . . . . 1 . . . . . . . . . 1 . . . Branch Access Points 4 | . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 . . . 2 . . . . . . . . . . . . . . 1 Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Seal Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 15 | . 4 . 3 . . . 2 3 . . . . . . . . 2 . . . . 1 Terminals 7 | . 3 . 3 . . . 1 . . . . . . . . . . . . . . . Botnet 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Fabnet 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . 1 2 . . . . . . . . 2 . . . . . Reject 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Mask 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Tunnel 4 | . 1 . . . . . 1 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 1 7 . . . 4 4 . . . 2 . . . . 3 . . . 1 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . . . . . . . . . . . 10 . 1 . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . 4 . . . . . . 1 . . . . . . . 3 . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Combat 5 | . . . . . 1 . . . . . . 1 . . . . . . . 3 . . Robot Hacks Applied 7 | . . . . . 4 . . . . . . . . . . . . . . 3 . . parse_system 7 | . . . . . 4 . . . . . . . . . . . . . . 3 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . Autooverrided 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 6 | . 1 3 . . . . . . . . . 1 . . . 1 . . . . . . Largest Group 4 | . 1 4 4 1 1 1 1 1 1 1 1 2 1 1 1 2 1 1 1 1 1 1 Highest-Rated Group 211 | . 60 103 108 72 72 73 79 87 87 86 86 131 113 115 115 211 146 142 142 142 143 166 Highest-Rated Ally 166 | . 60 63 72 72 72 73 79 87 87 86 86 115 113 115 115 126 146 142 142 142 143 166 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 545 | . 44 27 47 4 . 8 43 29 6 . 2 53 12 12 . 18 59 16 4 . 17 144 Total Damage 22738 | . 566 406 1645 103 . 209 1855 1249 199 . 114 2777 475 535 . 1125 2590 515 305 . 969 7101 Kills 184 | . 9 4 24 2 . 4 25 12 5 . . 10 4 3 . 9 15 6 1 . 4 47 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 9 | . 1 . 2 . . . . 2 . . . . . . . . . . . 4 . . Derelict Logs Recovered 12 | . . 1 . . . . . . 2 2 2 . 1 1 . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 25584 | . 1231 982 2422 190 788 1052 2222 1391 756 1920 497 1979 1209 1479 197 719 1796 1212 928 406 702 1506 Spaces Moved 10904 | 1 723 552 1036 71 489 416 783 770 457 897 207 705 461 575 78 260 592 487 371 159 263 551 Core 180 | . . . . . 180 . . . . . . . . . . . . . . . . . Treads 9914 | . . 466 1036 71 309 416 783 770 457 897 207 705 461 575 78 260 592 487 371 159 263 551 Legs 810 | 1 723 86 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 240 50 240 243 156 156 156 236 236 250 250 250 250 163 243 243 163 243 157 Average Speed 207 | 120 125 164 208 240 145 241 243 160 156 209 236 241 250 250 250 250 243 243 243 236 243 161 Slowest Speed 260 | 120 260 240 240 240 240 243 243 162 156 236 236 250 250 250 250 250 245 243 243 243 243 244 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 93 98 82 19 66 95 61 26 69 84 39 16 68 67 68 55 12 64 54 60 52 18 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 14 | . 1 1 . . 1 . 1 2 1 2 . . . . 1 . . . . 3 1 . Known Exits Taken 6 | . . . 1 . 1 . . 1 . . 1 1 . . . . 1 . . . . . Unknown Exits Taken 16 | 1 1 1 . 1 . 1 1 . 1 1 . . 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Spaces Dug 78 | . . . . 28 . 18 . 8 . . . . . . . . 3 . . . 18 3 Terrain Destroyed 341 | . . . 3 29 . 32 21 56 . . . 78 . 1 . . 48 2 1 . 59 11 Melee 6 | . . . . . . . . . . . . . . . . . 3 . . . . 3 Projectile 18 | . . . 3 1 . 1 1 1 . . . 2 . 1 . . . 2 1 . . 5 AOE 314 | . . . . 28 . 31 20 55 . . . 76 . . . . 45 . . . 59 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 12827 | . 942 608 1231 80 564 439 1004 870 492 938 211 869 496 594 81 304 854 496 383 178 294 899 Wait 839 | . 116 28 104 . 40 1 116 28 20 27 2 38 8 1 4 7 148 1 . . 9 141 Move 10882 | . 722 551 1035 70 488 415 782 769 456 896 206 704 460 574 77 259 591 486 370 158 262 551 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 121 | . 8 8 18 . 16 1 10 10 2 8 . 9 3 1 . 1 9 . . 1 . 16 Fast Attach 68 | . 5 2 7 . 5 . 9 2 2 . . 5 . . . 4 7 . 1 4 . 15 Attach 52 | . 1 1 1 . 1 1 3 4 . 1 . 8 . . . 3 6 . . . . 22 Detach 14 | . 1 2 . . . 1 1 . 1 . . 1 . . . 1 2 . . . . 4 Swap 131 | . 6 1 6 4 2 7 8 12 1 3 . 24 . 1 . 3 20 . 2 4 10 17 Drop 153 | . 8 5 21 . 8 . 23 14 4 3 . 17 3 2 . 3 17 . 3 4 . 18 Fire 497 | . 49 9 31 4 . 11 48 30 6 . 3 61 22 15 . 23 48 9 7 . 13 108 Melee 18 | . 1 . . . 4 . . . . . . . . . . . 3 . . 7 . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 25 | . 25 . . . . . . . . . . . . . . . . . . . . . Crush 27 | . . 1 8 2 . 2 4 1 . . . 2 . . . . 3 . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Discovered new exit (range 6) 604 | -10/Materials | Discovered new exit (range 15) 727 | -10/Materials | Core integrity fell below 50% 1232 | -10/Materials | Entered Mines 1232 | -10/Mines | Accompanied by 1 ally 1242 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1313 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1340 | -10/Mines | Learned location of Storage (-7) 1493 | -10/Mines | Discovered new exit (range 9) 1511 | -10/Mines | Met a Derelict shopkeep closing up shop 1754 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1838 | -10/Mines | Discovered new exit (range 8) 2214 | -10/Mines | Entered Materials 2214 | -9/Materials | Accompanied by 4 allies 2214 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2215 | -9/Materials | Identified exit to Mines 2504 | -9/Materials | Build established: Gunner 2591 | -9/Materials | Discovered new exit (range 14) 2871 | -9/Materials | Build established: Scavenger-Gunner 3167 | -9/Materials | Discovered new exit (range 9) 3850 | -9/Materials | Central database locked down 4442 | -9/Materials | Discovered new exit (range 4) 4636 | -9/Materials | Entered Mines 4636 | -9/Mines | Accompanied by 1 ally 4814 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4816 | -9/Mines | Discovered new exit (range 5) 4826 | -9/Mines | Entered Exiles 4826 | -9/Exiles | Accompanied by 1 ally 4827 | -9/Exiles | Identified exit to Mines 4891 | -9/Exiles | Met 8R-AWN 4917 | -9/Exiles | Met EX-HEX 4974 | -9/Exiles | Met EX-BIN 5024 | -9/Exiles | Met EX-DEC 5067 | -9/Exiles | Learned location of Zion (-7) 5124 | -9/Exiles | Aligned with FarCom system 5126 | -9/Exiles | Given EX-Vault access code 5391 | -9/Exiles | Opened EX-Vault 5395 | -9/Exiles | Found 0b10 Alert Chip 5406 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5584 | -9/Exiles | Discovered exit to Mines (range 14) 5614 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 5614 | -9/Exiles | Entered Mines 5614 | -8/Mines | Accompanied by 1 ally 5903 | -8/Mines | Build established: Scavenger-Skirmisher 6116 | -8/Mines | Discovered new exit (range 11) 6666 | -8/Mines | Entered Materials 6666 | -8/Materials | Accompanied by 1 ally 6666 | -8/Materials | Evolved 2 slots: Utility x2 7343 | -8/Materials | Garrison activated, responded to threat 7866 | -8/Materials | First assault squad dispatched 7868 | -8/Materials | Discovered new exit (range 11) 8178 | -8/Materials | Build established: Skirmisher 8888 | -8/Materials | Entered Factory 8888 | -7/Factory | Accompanied by 1 ally 8888 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9188 | -7/Factory | Discovered new exit (range 16) 9213 | -7/Factory | Identified exit to Storage 9358 | -7/Factory | Identified exit to Lower Caves 10279 | -7/Factory | Entered Lower Caves 10279 | -7/Lower Caves | Accompanied by 1 ally 10487 | -7/Lower Caves | Identified exit to Lower Caves 10571 | -7/Lower Caves | Build established: Tank 11014 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11035 | -7/Lower Caves | Entered Zion 11035 | -7/Zion | Accompanied by 1 ally 11101 | -7/Zion | Received a hallucinogenic algorithm 11134 | -7/Zion | Discovered new exit (range 11) 11302 | -7/Zion | System corruption cleaned by Quarantine Array 11528 | -7/Zion | Found Prototype Device 11529 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12155 | -7/Zion | Rebuked by Imprinter 12262 | -7/Zion | Given A8's code to call for help 12789 | -7/Zion | Found CR-A16's Pointy Stick 12955 | -7/Zion | Entered Proximity Caves 12955 | -6/Proximity Caves | Accompanied by 1 ally 13045 | -6/Proximity Caves | Identified exit to Factory 13298 | -6/Proximity Caves | Learned location of 1 exit from Factory 13452 | -6/Proximity Caves | Entered Factory 13452 | -6/Factory | Accompanied by 1 ally 13452 | -6/Factory | Evolved 2 slots: Utility x2 13453 | -6/Factory | Identified exit to Lower Caves 13845 | -6/Factory | Discovered new exit (range 6) 14018 | -6/Factory | Destroyed 7 combat bots 14415 | -6/Factory | Cargo convoy interrupted 14502 | -6/Factory | First assault squad dispatched 14593 | -6/Factory | Build established: Scavenger-Tank 15061 | -6/Factory | Build established: Scavenger-Skirmisher 15431 | -6/Factory | Entered Lower Caves 15431 | -6/Lower Caves | Accompanied by 1 ally 15724 | -6/Lower Caves | Build established: Scavenger-Tank 15816 | -6/Lower Caves | Encountered a Warlord checkpoint 16336 | -6/Lower Caves | Discovered new exit (range 15) 16640 | -6/Lower Caves | Entered another Lower Caves area 16640 | -6/Lower Caves | Accompanied by 1 ally 16684 | -6/Lower Caves | Encountered a Warlord checkpoint 16690 | -6/Lower Caves | Discovered new exit (range 4) 17967 | -6/Lower Caves | Discovered new exit (range 13) 18119 | -6/Lower Caves | Entered Data Miner 18119 | -6/Data Miner | Accompanied by 1 ally 18119 | -6/Data Miner | Discovered new exit (range 6) 18167 | -6/Data Miner | Met Data Miner 18214 | -6/Data Miner | Learned location of Section 7 (-3) 18214 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18249 | -6/Data Miner | Received God Mode back door access code from Data Miner 18316 | -6/Data Miner | Entered Proximity Caves 18316 | -5/Proximity Caves | Accompanied by 1 ally 18373 | -5/Proximity Caves | Escorted by Enhanced Grunt 18829 | -5/Proximity Caves | Discovered new exit (range 16) 18848 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19022 | -5/Proximity Caves | Found Prototype Device 19022 | -5/Proximity Caves | Identified Exp. Thermal Shield 19035 | -5/Proximity Caves | Entered Factory 19035 | -5/Factory | Accompanied by 1 ally 19035 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19607 | -5/Factory | Build established: Scavenger-Gunner 19712 | -5/Factory | Destroyed 8 combat bots 19884 | -5/Factory | Identified exit to Upper Caves 19945 | -5/Factory | Discovered new exit (range 11) 20462 | -5/Factory | Build established: Scavenger-Skirmisher 20831 | -5/Factory | Entered Upper Caves 20831 | -5/Upper Caves | Accompanied by 1 ally 21131 | -5/Upper Caves | Build established: Scavenger-Gunner 21804 | -5/Upper Caves | Discovered new exit (range 9) 22043 | -5/Upper Caves | Entered another Upper Caves area 22043 | -5/Upper Caves | Accompanied by 1 ally 22765 | -5/Upper Caves | Discovered new exit (range 10) 22971 | -5/Upper Caves | Entered Zhirov 22971 | -5/Zhirov | Accompanied by 1 ally 22971 | -5/Zhirov | Discovered new exit (range 3) 23015 | -5/Zhirov | Met Zhirov 23094 | -5/Zhirov | Learned location of Quarantine (-3) 23094 | -5/Zhirov | Learned location of Testing (-2) 23094 | -5/Zhirov | Learned location of Command (-1) 23116 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23153 | -5/Zhirov | Found Alien Artifact 23153 | -5/Zhirov | Identified Integrated Reactor 23153 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23185 | -5/Zhirov | Found Alien Artifact 23377 | -5/Zhirov | Entered Proximity Caves 23377 | -4/Proximity Caves | Accompanied by 1 ally 24040 | -4/Proximity Caves | Discovered new exit (range 7) 24079 | -4/Proximity Caves | Entered Factory 24079 | -4/Factory | Accompanied by 1 ally 24079 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24080 | -4/Factory | Identified exit to Upper Caves 24080 | -4/Factory | Identified exit to Extension 24298 | -4/Factory | Garrison activated, responded to threat 24378 | -4/Factory | First assault squad dispatched 24402 | -4/Factory | Incoming assault squad redirected 24446 | -4/Factory | Destroyed 8 combat bots 24785 | -4/Factory | Build established: Scavenger-Tank 24975 | -4/Factory | Core integrity fell below 50% 25012 | -4/Factory | Lost 3 parts (1n1u1w) 25141 | -4/Factory | Build established: Scavenger-Gunner 25452 | -4/Factory | Garrison activated, responded to threat 25514 | -4/Factory | Spotted Executioner 25514 | -4/Factory | High security lockdown imminent 25514 | -4/Factory | Spotted Executioner 25515 | -4/Factory | Cargo convoy interrupted 25531 | -4/Factory | Destroyed Executioner 25541 | -4/Factory | Core integrity fell below 20% 25562 | -4/Factory | Destroyed Executioner 25570 | -4/Factory | System corruption reached 10% 25585 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 25571_ Slug penetrates Player 2. 25571_ Slug penetrates Wall. 25571_ Penetrated by Slug. 25572_ P-70 Sage heat damages Mic. Fission Core. 25574_ Destroyed Antigrav System. 25574_ Slug penetrates H-77 Assassin. 25574_ Slug penetrates Wall. 25575_ P-70 Sage heat short circuits Mic. Fission Core. 25575_ Penetrated by Slug. 25575_ Imp. Medium Treads destroyed. 25577_ P-70 Sage heat spikes uncontrollably. 25577_ Penetrated by Slug. 25577_ Slug penetrates Construction Platform. 25579_ ALERT: Performing unscheduled system reset. 25579_ Penetrated by Slug. 25580_ Slug penetrates H-77 Assassin. 25581_ Player 2 attaches Myomer Leg. 25584_ P-70 Sage heat damages Broken Antigrav System. 25584_ Slug penetrates H-77 Assassin. 25584_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????? ??? ?????????????????????? | | ?????????????????? ?? ?????????????????????? | | ????????????????? ?? ?????????????????????? | | ?????????????????? ?? ?????????????????????? | | ??????????????????? ?? ?????????????????????? | | ????????????????+##+;;;;##;##?#??????????????????? | | ????????????? ?#? # #??????????????????? | | ????????????? # ? # #??????????????????? | | ?????????????? + " # #??????????????????? | | ???????????????# "" !! ##?????????????????? | | ???????????????# " = #?????????????????? | | ????????????????#A% #??????????????????? | | ????????????????#^=%[!% ##########p#???????? | | ????????????????#=!!=!= = !==!YR[ ??????? | | ????????????????# A =*%!%=Y=% ??????? | | ????????????????# = @ *!==]%!|%[ ??????? | | ????????????????# @ =![%!=![[ ??????? | | ????????????????# !/ !!= =!*!%==%[% ??????? | | ????????????????# !/ ph%[! !%[#####+????????? | | ????????????????# ! [%![*! %=#?????????????? | | ????????????????# %!=!*!= =#?????????????? | | ??????????????" + [!%=/==] #?????????????? | | ????????????????# #########[%=*| #?????????????? | | ????????????????# ????????#[[=!%! #?????????????? | | ????????????????#?????????#%=[!%! #?????????????? | | ??????????????????????????#*[%!! u#?????????????? | | ??????????????????????????#[[%[!= #?????????????? | | ????????????????#+#########+##%! #?????????????? | | ????????????????# #[[ #?????????????? | | ????????????????# """" """ # #?????????????? | | ????????????????# """" """" # #?????????????? | | ????????????????# """ """" # #?????????????? | | ????????????????# "" " """" # #?????????????? | | ????????????????# " "" """" # #?????????????? | | ????????????????# """ """" # #?????????????? | | ?????????????#### + #?????????????? | | ???????????### ## "" # #?????????????? | | ??????###### #### "F"" # #?????????????? | | ??????# ## """" #? #?????????????? | | ??????# """ ## #?? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Neutron Cannon | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. Heavy Machine Gun | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 . Power 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Utility 6 | . . 1 . . . . 1 . . . 1 . . . . 1 . . . . 2 . Weapon 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . Parts Attached 232 | . 36 9 17 . . 1 12 13 1 . . 34 . 2 . 10 29 2 1 . 3 62 Parts Lost 67 | . 3 . . . . . 1 1 1 . . 8 . . . 4 12 . . . . 37 Damage Taken 11636 | . 467 91 164 75 . 32 622 321 57 . . 1495 139 111 . 637 1863 184 91 . 313 4974 Core 1366 | . 129 13 53 10 . . 85 30 . . . 208 31 23 . . 62 21 20 . 18 663 Player 2/Cogmind (%) 61 | . 76 54 46 100 . . 56 56 . . . 82 62 100 . . 75 100 100 . 26 57 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22002 | . 566 284 1374 103 . 209 1855 1249 199 . 114 2758 475 535 . 801 2590 515 305 . 969 7101 Player 2/Cogmind (%) 43 | . 39 60 57 18 . 23 49 41 39 . 41 37 47 38 . 55 42 47 36 . 40 48 Combat Hostiles Destroyed 139 | . 6 2 12 2 . 4 17 11 5 . . 8 4 3 . 7 11 6 1 . 4 36 Player 2/Cogmind (%) 45 | . 42 33 60 20 . 40 60 57 62 . . 24 57 30 . 58 39 66 20 . 25 52 Game ------ Seed PrecisionMobileDisintegrator Manual? 0 Play Time 02:10:30 Cumulative 596.9 hours Start 2022.01.02 @ 17:03:05 End 2022.01.02 @ 19:41:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 272 Rogue 271 Adventurer 1 Explorer 0 Win Type - Total 60 Types 20/7/9/3/1/0/19/1/0 Lore% 96 Gallery% 100 Achievement% 87 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f761a1d7-f341-4e1c-b31d-0a5b265916f4