Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.09 @ 00:55:08 Player: Robotson Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3524) 3524 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 8233 Bonus ------- High Alert Combat Kills 224 Cogmind --------- Core Integrity 0/1000 Matter 281/450 Energy 98/100 System Corruption 4% Temperature Warning (322) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Compact Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Reaction Control System Improved Component Analysis Suite Recalibrator Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Thunder Leg Enhanced Flexi-carbon Leg Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Target Analyzer Improved Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Improved Component Analysis Suite Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Large Storage Unit Medium Matter Pod Compact Matter Pod Improved Sensor Array Target Analyzer Improved Weapon Cycler Layered Medium Armor Plating Improved Component Analysis Suite High-powered Tractor Beam Recalibrator [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Target Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Improved Concussive RPG Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 7 | . . . 1 1 2 2 1 Weapon 1 | . . . . 1 . . . Parts Attached 80 | 6 2 . 7 22 9 8 26 Power 8 | 1 . . . 3 1 1 2 Engine 2 | 1 . . . 1 . . . Core 6 | . . . . 2 1 1 2 Reactor . | . . . . . . . . Propulsion 16 | 2 . . 1 7 . 3 3 Treads 3 | . . . . 3 . . . Leg 9 | 2 . . 1 4 . . 2 Wheel 3 | . . . . . . 3 . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 35 | 1 2 . 3 7 4 3 15 Device 12 | . . . 1 1 2 . 8 Storage 4 | 1 . . 1 1 . . 1 Processor 5 | . . . . 3 . . 2 Hackware . | . . . . . . . . Protection 14 | . 2 . 1 2 2 3 4 Artifact . | . . . . . . . . Weapon 21 | 2 . . 3 5 4 1 6 Energy Gun 4 | . . . . . 2 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 . . 3 2 2 1 2 Ballistic Cannon 4 | . . . . 3 . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 36 | . . . . 1 2 1 32 Power 3 | . . . . . . . 3 Propulsion 8 | . . . . . 1 1 6 Utility 15 | . . . . 1 . . 14 Weapon 10 | . . . . . 1 . 9 Highest Loss Streak 17 | . . . . 1 1 1 17 To Critical Strikes 1 | . . . . . . . 1 Average Backups 11 | 1 6 8 8 9 14 13 10 Power 1 | . 1 1 1 1 1 2 . Propulsion . | . . 1 . . . . 1 Utility 8 | . 3 4 6 7 12 9 8 Weapon . | . 1 2 . 1 . 1 . Tool/Special . | . . . . . . . . Unused Backups 31 | . . . 4 10 5 . 12 Power 3 | . . . 1 2 . . . Propulsion 3 | . . . . . . . 3 Utility 18 | . . . 1 5 4 . 8 Weapon 7 | . . . 2 3 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 94 100 99 99 91 82 80 Engine 2 | . 12 14 11 1 . . . Core 5 | . . . . 7 7 6 7 Treads 9 | . . . . 18 15 2 . Leg 8 | . 28 28 33 8 . . 2 Wheel 1 | . . . . . . 4 8 Device 8 | . . . 7 3 11 13 15 Storage 8 | . 14 14 11 9 7 6 5 Processor 11 | . . . . 14 15 13 12 Protection 11 | . 10 14 14 8 10 19 10 Energy Gun 1 | . . . . . 3 . 1 Ballistic Gun 11 | . 28 28 22 13 3 9 7 Ballistic Cannon 8 | . . . . 12 13 6 3 Peak Build Rating 74 | 6 9 9 15 37 45 45 74 Average Rating 34 | 4 8 9 12 29 39 41 54 On Entrance 19 | . 6 9 9 15 37 34 44 Avg Prop Armor Cover (%) 2 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 78 | 13 20 20 28 49 58 65 78 Greatest Support 72 | 20 20 20 36 72 66 30 51 Greatest Overweight (x) 21 | 2 . . . 1 2 21 4 Average Overweight (x) . | . . . . . . 3 1 Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 15 Average Capacity 12 | 6 8 8 9 10 15 15 11 Most Carried 15 | 2 8 8 10 11 15 15 15 Average Carried 11 | 1 6 8 8 9 14 13 10 Final Capacity 15 | 8 8 8 10 15 15 15 5 Final Carried 15 | 2 8 8 10 11 15 15 4 Class Distribution -------------------- 36% | Gunner 34% | Mutant 15% | Tank 8% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3147 | 149 74 . 138 1768 574 212 232 Remotely . | . . . . . . . . Salvage Created 3566 | . 74 . 118 1823 470 519 562 Parts 207 | . 6 . 2 107 34 25 33 Haulers Intercepted 3 | . . . . 3 . . . Recyclers Shooed 7 | . . . . 2 . 4 1 Parts Field Recycled 53 | . . . . . 33 4 16 Retrieved Matter 459 | . . . . . 209 14 236 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 2 . 2 38 14 5 13 Guns 28 | . 2 . 2 14 . . 10 Cannons 45 | . . . . 24 14 4 3 AOE 1 | . . . . . . 1 . Classes Destroyed 12 | . 1 . 1 8 1 1 . Worker 8 | . . . . 6 2 . . Builder 10 | . . . . 7 1 2 . Hauler 3 | . . . . 3 . . . Recycler 4 | . . . 1 1 . 2 . Watcher 2 | . . . . 2 . . . Swarmer 14 | . . . . 4 4 . 6 Grunt 40 | . 2 . 2 25 6 3 2 Brawler 3 | . . . . 2 . . 1 Duelist 1 | . . . . 1 . . . Sentry 8 | . . . . 6 1 . 1 Hunter 2 | . . . . . . 1 1 Programmer 6 | . . . . . 3 1 2 Best Kill Streak 12 | . 2 . 2 12 4 4 4 Combat Bots Only 9 | . 2 . 2 9 4 3 4 Max Kills in Single Turn 2 | . 1 . 1 2 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 617 | . 16 . 14 130 71 11 375 Missed 154 | . 3 . 1 29 20 5 96 Hits 463 | . 13 . 13 101 51 6 279 Melee 4 | . . . . 3 . . 1 Projectile 459 | . 13 . 13 98 51 6 278 Critical Strikes 16 | . . . . 3 2 . 11 Damage Taken 7067 | . 158 . 140 1456 754 268 4291 Core 1298 | . 18 . . 140 101 15 1024 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 194 | . . . . . 93 12 89 Core Remaining (%) 91 | 100 . 92 100 74 85 98 . Volleys Fired 242 | . 10 . 18 103 33 19 59 Largest 3 | . 2 . 2 3 3 3 3 Hottest 159 | . 40 . 40 120 159 96 125 Shots Fired 597 | . 20 . 36 289 80 51 121 Gun 336 | . 20 . 36 138 18 32 92 Cannon 260 | . . . . 151 62 19 28 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 570 | . 20 . 36 289 71 51 103 Thermal 17 | . . . . . 4 . 13 Explosive 1 | . . . . . . . 1 Electromagnetic 9 | . . . . . 5 . 4 Robot Hit Streak 13 | . 3 . 13 10 6 7 7 Robot Miss Streak 10 | . 5 . 8 10 4 5 4 Penetration Max 1 | . . . . 1 1 . 1 Secondary Targets 4 | . 1 . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 309 | . 8 . 21 152 38 34 56 Core Hits 173 | . 5 . 7 96 22 15 28 Critical Kills 8 | . . . . 4 1 . 3 Critical Parts Destroyed 6 | . . . . 3 1 1 1 Critical Strikes 47 | . . . . 26 11 4 6 Burn 1 | . . . . . . . 1 Destroy 15 | . . . . 8 2 1 4 Blast 31 | . . . . 18 9 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7188 | . 99 . 220 3498 1059 907 1405 Guns 3244 | . 99 . 220 1370 139 375 1041 Cannons 3693 | . . . . 2111 920 362 300 Explosions 206 | . . . . . . 170 36 Melee . | . . . . . . . . Ramming 45 | . . . . 17 . . 28 Kinetic 6729 | . 99 . 220 3481 984 737 1208 Thermal 339 | . . . . . 55 170 114 Explosive 36 | . . . . . . . 36 Electromagnetic 25 | . . . . . 20 . 5 Impact 14 | . . . . . . . 14 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 3 3 . . 1 . 4 Average Corruption 1 | . 2 3 . . 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . 1 1 . . 2 . 4 Message Errors 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . 1 . . . . . Parts Rejected 2 | . 1 . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 98 | . . . . 30 11 57 . Projectiles 77 | . . . . 30 11 36 . Explosions 21 | . . . . . . 21 . Melee . | . . . . . . . . Knockbacks 29 | . . . . 18 5 5 1 Impact . | . . . . . . . . Kinetic 24 | . . . . 13 5 5 1 Secondary 5 | . . . . 5 . . . Self-Inflicted Damage 159 | . . . . . . 156 3 Shots 2 | . . . . . . 2 . Rammed 2 | . . . . 1 . . 1 Targets Rammed 9 | . . . . 1 . . 8 Kicked 7 | . . . . . . . 7 Crushed . | . . . . . . . . Highest Temperature 414 | . 17 . 46 414 348 12 411 Average Temperature 111 | . 7 . 20 118 80 4 137 Received Heat Transfer 1717 | . 84 . 78 684 252 18 601 Effects 8 | . . . . 6 . . 2 Shutdowns 2 | . . . . 1 . . 1 Energy Bleed 5 | . . . . 4 . . 1 Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 507 | . . . . . 111 100 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . . . 3 2 1 1 Low Security (%) 47 | 100 100 100 100 36 . 35 99 Level 1 41 | . . . . 31 93 64 . Level 2 7 | . . . . 21 6 . . Level 3 2 | . . . . 10 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 828 | . 40 11 30 828 424 337 204 Initial 371 | . . 11 . . 371 165 149 Average 231 | . 11 1 4 315 353 249 126 Influence Increases 2694 | . 50 . 61 1243 462 331 547 Destroy 0b10 Robot/C 1480 | . 40 . 40 760 280 100 260 Destroy 0b10 Robot/NC 135 | . . . 5 95 15 20 . Destroy Leader 330 | . 10 . . 170 70 30 50 Successful Hack 90 | . . . 1 11 52 12 14 Disable Machine 195 | . . . 15 15 30 120 15 Destroy Structure 209 | . . . . 87 15 49 58 Lose Combat Pursuer 255 | . . . . 105 . . 150 Influence Decreases 2620 | . 20 30 61 427 939 364 779 Entered New Map 795 | . . 19 . . 445 174 157 Time Decay 1465 | . 20 11 61 417 474 180 302 Lost Part 360 | . . . . 10 20 10 320 Squads Dispatched 15 | . . . . 7 3 2 3 Investigation 3 | . . . . 1 1 1 . Extermination 3 | . . . . . 2 . 1 Reinforcement 9 | . . . . 6 . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 6 | . . . . 4 . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 5 | . 1 . . 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 5 . 6 48 12 6 31 Peak Tracking Total 9 | . 3 . 3 8 3 3 9 Tactical Retreats 7 | . . . . 3 . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . 2 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 13 | . . . 1 1 2 8 1 Max in Single Turn 4 | . . . 1 1 1 4 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 17 | . . . 3 4 5 2 3 Terminals 6 | . . . 1 2 3 . . Fabricators 3 | . . . . . 1 . 2 Repair Stations 3 | . . . . . 1 2 . Recycling Units 4 | . . . 2 1 . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . . . 12 12 17 5 5 Successful 25 | . . . 8 6 8 2 1 Failed 25 | . . . 4 5 9 3 4 Catastrophic 4 | . . . 1 1 1 1 . Database Lockouts 1 | . . . . 1 . . . Manual . | . . . . . . . . Terminals 23 | . . . 4 7 12 . . Fabricators 4 | . . . . . 1 . 3 Repair Stations 9 | . . . . . 4 5 . Recycling Units 13 | . . . 8 3 . . 2 Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 2 3 6 . . Record 1 | . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . Alert Level 2 | . . . 1 . 1 . . Locate Traps 2 | . . . 1 1 . . . Dispatch Records 1 | . . . . . 1 . . Patrol Status 1 | . . . . . 1 . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks 2 | . . . . . 1 . 1 Network Status 1 | . . . . . 1 . . Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . . 1 2 . Scan Component 3 | . . . . . 1 2 . Recycling Unit Hacks 8 | . . . 6 2 . . . Recycle Component 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Report Inventory 3 | . . . 2 1 . . . Retrieve Matter 2 | . . . 2 . . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . . . 3 3 4 2 2 Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 53 | . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . 12 Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 186 | . . . 186 . . . . Retrieved Matter 186 | . . . 186 . . . . Retrieved Components 1 | . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 2983 | . . . . 731 1215 368 669 Optics 2983 | . . . . 731 1215 368 669 Sensors 11 | . . . . . . . 11 Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 4105 | 57 134 183 394 1085 1215 368 669 Spaces Moved 2255 | 42 79 147 265 497 610 114 501 Core 121 | 11 . . . . . 11 99 Treads 1019 | . . . . 356 610 53 . Legs 695 | 31 79 147 265 141 . . 32 Wheels 285 | . . . . . . 50 235 Hover 135 | . . . . . . . 135 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 145 110 50 Average Speed 139 | 112 120 120 120 138 176 258 90 Slowest Speed 1100 | 150 120 120 120 225 225 1100 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 19 25 23 45 16 5 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 222 | . . . . 97 20 77 28 Melee . | . . . . . . . . Projectile 139 | . . . . 97 20 6 16 AOE 83 | . . . . . . 71 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 2766 | 49 99 153 311 691 688 144 631 Wait 37 | . . 7 . 19 7 . 4 Move 2248 | 41 78 146 264 496 609 113 501 Hop . | . . . . . . . . Pick Up 65 | 2 7 . 10 17 13 3 13 Fast Attach 36 | 6 2 . 1 5 5 4 13 Attach 32 | . 1 . 3 8 4 2 14 Detach 9 | . . . 1 5 1 . 2 Swap 20 | . . . 4 10 3 2 1 Drop 68 | . 1 . 10 27 13 1 16 Fire 242 | . 10 . 18 103 33 19 59 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 7 | . . . . . . . 7 Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 11) 192 | -10/Materials | Entered Mines 194 | -10/Mines | Discovered new exit (range 6) 277 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 375 | -10/Mines | Entered Materials 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 632 | -9/Materials | Discovered new exit (range 16) 769 | -9/Materials | Entered another Materials area 769 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1324 | -8/Materials | Central database locked down 1392 | -8/Materials | Build established: Gunner 1562 | -8/Materials | Destroyed 9 combat bots 1838 | -8/Materials | Discovered new exit (range 8) 1854 | -8/Materials | Entered Factory 1854 | -7/Factory | Evolved 2 slots: Utility x2 2163 | -7/Factory | Build established: Tank 2555 | -7/Factory | Discovered new exit (range 17) 2855 | -7/Factory | Build established: Gunner 3069 | -7/Factory | Entered another Factory area 3069 | -6/Factory | Evolved 2 slots: Utility x2 3073 | -6/Factory | Discovered new exit (range 13) 3437 | -6/Factory | Entered another Factory area 3437 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3537 | -5/Factory | Fabricated Imp. Component Analysis Suite? 3661 | -5/Factory | Build established: Scavenger-Tank 3890 | -5/Factory | Core integrity fell below 50% 3927 | -5/Factory | Lost 17 parts (2p3n8u4w) 3941 | -5/Factory | Spotted B-75 Beast 4049 | -5/Factory | Core integrity fell below 20% 4106 | -5/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04092_ Imp. Weapon Cycler destroyed. 04092_ Mic. Fission Core destroyed. 04092_ K-01 Serf collects debris. 04093_ System corrupted: Adv. Assault Cannon jammed. 04093_ Imp. Concussive RPG expended. 04094_ K-01 Serf collects debris. 04096_ Acquired Hvy. Machine Gun. 04097_ Adv. Assault Cannon destroyed. 04097_ K-01 Serf collects debris. 04097_ Penetrated by Slug. 04100_ Knocked back. 04100_ K-01 Serf collects debris. 04103_ Penetrated by Slug. 04103_ Hvy. Machine Gun destroyed. 04104_ U-05 Engineer builds a Wall. 04104_ K-01 Serf collects debris. 04106_ Critical hit (Meltdown: +310). 04106_ Enh. Optical Array destroyed. 04106_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | + + """"#????????????????????? | | # # """"#????????????????????? | | #########+## # """"#????????????????????? | | ????????# + """"#????????????????????? | | ????????# #### #????????????????????? | | ????????# #??# #????????????????????? | | ????????# #??##########????????????????????? | | ????????# ##### #????????????????????????????????? | | ????????# #???# #????????????????????????????????? | | ????????# #???# #????????????????????????????????? | | ????????# #???# #????????????????????????????????? | | ###?????# #???# #??#???##????????????????????????? | | #?????# #???# #?? ??? ??????#?????????????????? | | #?????# #???# #?# ??"" "???? #?????????????????? | | #######+##??# #?# "?"" 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"""?????????? | | """" #???????????????????????## #?? ?????????? | | """" #?????????????????????????####???##?????????? | | """" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 24 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Target Analysis 7 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Component Analysis Suite | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Challenges ------------ None Game ------ Seed SeismicKineticTube Manual? 0 Play Time 01:39:44 Cumulative 40.7 hours Start 2026.04.07 @ 18:53:57 End 2026.04.09 @ 00:55:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5e85e9c-36cc-47ff-80d0-d8835d12b608