Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.10 @ 22:12:54 Player: Ender Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (141) 705 Value Destroyed (6327) 6327 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (6752) 6752 TOTAL SCORE: 23644 Bonus ------- High Alert Combat Kills 1133 Follower Combat Kills 329 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -10 Cogmind --------- Core Integrity 0/1600 Matter 250/300 Energy 99/100 System Corruption 32% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Focal Shield Advanced Force Field Improved Hacking Suite Improved System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator Helical Railgun Phasing Sabre > --- INVENTORY -------- Enhanced Fission Core Micro Fission Core Antigrav System Advanced Force Field Energy Mantle Point Defense Array System Backup Module Advanced Recalibrator Heavy Machine Gun Heavy Machine Gun Advanced Datajack Phasing Sabre [Rating: 189] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device System Backup Module Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Flak Gun Energy Gun Lightning Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 . . . 2 . . 2 2 2 Power 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . 1 . . . . . Utility 9 | . . . 1 . . . . 2 . . 2 1 . . . . . . 1 1 1 Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Parts Attached 382 | 7 3 1 14 . 1 . 18 31 . 18 51 2 5 4 3 61 2 1 23 50 87 Power 61 | 1 . 1 2 . . . 3 9 . . 4 . . . 1 7 . . 2 14 17 Engine 14 | 1 . 1 2 . . . 2 5 . . 3 . . . . . . . . . . Core 23 | . . . . . . . 1 4 . . 1 . . . 1 3 . . 1 2 10 Reactor 24 | . . . . . . . . . . . . . . . . 4 . . 1 12 7 Propulsion 77 | 2 . . 9 . . . 7 6 . 2 9 . 1 . . 16 . . 6 8 11 Treads 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 Leg 8 | . . . 4 . . . 2 . . . . . . . . 1 . . . . 1 Wheel 4 | 2 . . . . . . . . . . . . . . . 2 . . . . . Hover 56 | . . . . . . . 2 6 . 2 9 . 1 . . 13 . . 6 8 9 Flight 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . Utility 98 | 2 . . 3 . 1 . 5 3 . 5 10 2 . . 1 14 1 1 5 20 25 Device 61 | 1 . . . . . . 1 1 . 3 8 2 . . 1 9 1 1 2 13 18 Storage 6 | 1 . . . . . . 1 . . 2 . . . . . . . . . 1 1 Processor 18 | . . . 1 . 1 . . 2 . . . . . . . 3 . . 2 4 5 Hackware 4 | . . . . . . . 1 . . . . . . . . 1 . . 1 1 . Protection 9 | . . . 2 . . . 2 . . . 2 . . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 146 | 2 3 . . . . . 3 13 . 11 28 . 4 4 1 24 1 . 10 8 34 Energy Gun 24 | 1 . . . . . . 2 2 . 4 4 . . . 1 4 . . 6 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 70 | 1 1 . . . . . . 8 . 6 14 . 2 2 . 7 . . 2 5 22 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . 3 . . . 1 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . Slashing Weapon 22 | . 2 . . . . . 1 . . . 1 . . . . 6 . . 2 2 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 21 | . . . . . . . . . . 1 9 . 2 2 . 4 1 . . . 2 Unidentified Prototypes 17 | . . . . . . . . 1 . . 1 . . . . 1 . . 3 10 1 Parts Lost 81 | . . . 1 . . 1 13 4 . . 5 . . . . 8 3 . 1 . 45 Power 18 | . . . . . . . 3 2 . . 1 . . . . . . . . . 12 Propulsion 22 | . . . . . . 1 6 1 . . 1 . . . . 3 1 . . . 9 Utility 25 | . . . 1 . . . 1 1 . . 3 . . . . 2 2 . . . 15 Weapon 16 | . . . . . . . 3 . . . . . . . . 3 . . 1 . 9 Highest Loss Streak 27 | . . . 1 . . 1 12 2 . . 3 . . . . 2 2 . 1 . 27 Average Slot Usage (%) 96 | . 100 100 92 100 100 95 77 92 100 100 99 83 99 100 100 95 96 91 98 99 93 Engine 4 | . 14 14 11 11 11 11 9 4 7 7 10 11 11 11 7 . . . . . . Core 4 | . . . . . . . 1 6 7 7 1 . . . 2 6 5 5 8 3 5 Reactor 3 | . . . . . . . . . . . . . . . . 3 5 5 4 13 9 Wheel 1 | . 28 28 12 . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . . . 11 26 30 30 26 23 28 29 29 27 30 26 27 25 21 Flight 1 | . . . 5 33 33 29 14 1 . . . . . . . . . . . . . Device 12 | . 14 14 2 . . . 3 6 7 . 17 12 23 23 23 13 12 12 14 15 14 Storage 5 | . 14 14 11 11 11 11 8 4 . 6 6 5 5 5 5 5 5 5 4 4 3 Processor 14 | . . . 3 11 11 11 9 17 23 21 13 11 11 11 11 14 15 15 14 14 15 Hackware 6 | . . . . . . . 3 7 7 7 6 5 5 5 5 5 5 5 8 8 7 Protection 1 | . . . 12 11 11 11 1 . . . 1 . . . . 1 . . . . . Energy Gun 2 | . 12 . . . . . . 1 . 2 3 . . . . 2 . . 4 3 . Ballistic Gun 6 | . 12 . . . . . . 10 15 11 7 5 9 6 4 5 1 . 1 4 10 Slashing Weapon 4 | . 3 28 22 22 22 22 12 . . . . 5 . . . 3 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 11 12 12 15 12 12 12 15 26 25 34 45 44 46 46 54 71 58 55 80 115 136 Greatest Support 192 | 26 26 26 26 15 15 15 20 82 82 76 76 52 68 68 92 95 101 79 99 192 192 Greatest Overweight (x) 5 | . . . 1 . . 1 3 . . . 1 . . . . 5 . . 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 6 6 4 8 8 8 8 8 8 8 8 8 8 10 12 Average Capacity 8 | 5 6 6 6 6 6 6 5 5 4 7 8 8 8 8 8 8 8 8 8 8 11 Most Carried 12 | 6 6 6 6 6 6 6 6 6 4 8 8 6 8 8 8 8 8 8 8 10 12 Average Carried 7 | 3 5 6 5 6 6 5 3 4 4 7 7 6 7 8 7 7 8 7 7 8 10 Final Capacity 10 | 6 6 6 6 6 6 6 6 4 4 8 8 8 8 8 8 8 8 8 8 10 4 Final Carried 10 | 6 6 6 6 6 6 6 1 4 4 8 6 6 8 8 8 8 8 8 8 10 . Class Distribution -------------------- 49% | Hacker-Mutant 25% | Scavenger-Mutant 11% | Mutant 8% | Scavenger-Gunner 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Generator-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Matter Collected 6413 | 130 181 10 90 22 . . 151 537 . 290 612 . 21 193 30 769 63 13 497 661 2143 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6523 | 20 246 71 277 . . . 208 611 . 331 643 . . . . 794 . . 508 105 2709 Parts 417 | 2 13 9 24 . . . 16 35 . 37 40 . . . . 43 . . 18 8 172 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 6 | . . . . . . . . . . . 1 . . . . 2 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . . . . . 33 2 . 7 . . . . Prevented 11 | . . . . . . . . . . . . . . 7 3 . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 101 | . 5 5 8 . . . 4 6 . 4 7 . . . . 14 . . 3 . 45 Melee 29 | . . 5 8 . . . 1 . . . . . . . . 6 . . 3 . 6 Guns 60 | . 5 . . . . . 3 5 . 4 7 . . . . 3 . . . . 33 Cannons 4 | . . . . . . . . . . . . . . . . . . . . . 4 AOE 7 | . . . . . . . . . . . . . . . . 5 . . . . 2 Classes Destroyed 15 | 1 2 1 1 . . . 2 2 . 1 1 . . . . 2 . . . . 2 Worker 5 | . . . . . . . . 3 . . . . . . . 1 . . . . 1 Builder 5 | . . . . . . . . . . . . . . . . 3 . . . . 2 Tunneler 2 | 1 . . . . . . . . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recycler 6 | . . . . . . . 1 1 . . 1 . . . . . . . 2 . 1 Operator 5 | . . . . . . . 1 1 . . 1 . . . . 1 . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . 2 Watcher 18 | . 1 . 1 . . . . 2 . 4 2 . . . . 1 . . . 3 4 Swarmer 34 | . . 5 4 . . . 3 . . . . . . . . 5 . . . . 17 Grunt 15 | . 5 . 3 . . . 1 3 . . 1 . . . . . . . . . 2 Brawler 1 | . . . . . . . . . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . Sentry 4 | . . . 1 . . . . 2 . . . . . . . . . . . . 1 Hunter 12 | . . . . . . . . . . . 2 . . . . 4 . . . . 6 Programmer 32 | . . . . . . . . 1 . 3 4 . . . . 4 . . 3 . 17 Best Kill Streak 7 | 1 3 3 6 . . . 3 4 . 3 3 . . . . 5 . . 4 1 7 Combat Bots Only 6 | . 3 3 6 . . . 3 2 . 1 1 . . . . 4 . . 2 . 6 Max Kills in Single Turn 3 | 1 1 1 1 . . . 1 1 . 1 2 . . . . 3 . . 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . . . . . . . . . . . 3 . . . . 2 Melee 1 | . . 1 1 . . . 1 . . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Damage Taken 14263 | . 106 80 234 . . 146 1224 579 . 134 991 . . 8 229 1261 328 . 407 . 8536 Core 2751 | . 16 13 56 . . 55 509 69 . 12 106 . . . 21 173 80 . 37 . 1604 Absorbed by Shields 3282 | . . . . . . . . . . . 70 . . . . . . . 374 . 2838 Reduced by Siege Mode 158 | . . . . . . . . . . . . . . . . . . . . . 158 Core Remaining (%) 81 | 100 . 88 . . . 72 7 . . 88 87 . . . 97 . . 78 97 100 . Volleys Fired 290 | 1 10 . . . . . 3 22 . 14 38 . . 2 . 33 . . 18 10 139 Largest 4 | 2 2 . . . . . 1 2 . 2 2 . . 1 . 3 . . 2 2 4 Hottest 153 | 60 60 . . . . . 40 56 . 83 85 . . 33 . 153 . . 140 95 134 Shots Fired 586 | 2 20 . . . . . 3 44 . 27 72 . . 2 . 68 . . 21 20 307 Gun 552 | 2 20 . . . . . 3 44 . 27 72 . . 2 . 56 . . 17 20 289 Cannon 34 | . . . . . . . . . . . . . . . . 12 . . 4 . 18 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 513 | 1 10 . . . . . . 44 . 24 49 . . 2 . 50 . . 16 10 307 Thermal 3 | . . . . . . . 3 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 70 | 1 10 . . . . . . . . 3 23 . . . . 18 . . 5 10 . Robot Hit Streak 37 | 1 11 . . . . . 14 37 . 21 23 . . . . 9 . . 13 19 29 Robot Miss Streak 5 | . 1 . . . . . . 5 . 3 3 . . 2 . 3 . . 1 1 5 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . . . . 1 Secondary Targets 11 | . . . . . . . . . . . . . . . . 1 . . . . 10 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 Shots Hit Robots 620 | 1 21 8 22 . . . 10 53 . 29 62 . 3 5 1 76 2 . 48 15 264 Core Hits 303 | 1 11 5 10 . . . 7 46 . 27 40 . . . . 26 . . 10 6 114 Critical Hits 59 | . . . . . . . . . . . . . . 1 . 16 . . 4 1 37 Critical Kills 18 | . . . . . . . . . . . . . . . . 7 . . 1 . 10 Critical Parts Destroyed 38 | . . . . . . . . . . . . . . . . 9 . . 3 1 25 Melee Attacks 320 | . 3 9 30 . . . 23 16 . 5 13 2 3 5 1 38 2 . 64 14 92 Impact 16 | . . . . . . . . 16 . . . . . . . . . . . . . Slashing 278 | . 3 9 30 . . . 23 . . . 4 2 . . . 37 . . 64 14 92 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . . . . 2 1 . 5 7 . 3 5 . 2 2 . 2 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 16 | . 1 2 5 . . . . 3 . . . . . . . . . . . . 5 Damage Inflicted 17778 | 13 227 163 494 . . . 317 1263 . 541 1236 . . 6 . 2945 . . 1596 545 8432 Guns 9032 | 13 179 . . . . . 32 844 . 541 1170 . . 6 . 798 . . 90 343 5016 Cannons 1011 | . . . . . . . . . . . . . . . . 287 . . . . 724 Explosions 1349 | . . . . . . . . . . . 66 . . . . 562 . . . 159 562 Melee 6295 | . 48 163 494 . . . 285 419 . . . . . . . 1298 . . 1506 43 2039 Ramming 91 | . . . . . . . . . . . . . . . . . . . . . 91 Kinetic 8970 | . 63 . . . . . . 844 . 443 774 . . 6 . 893 . . 71 136 5740 Thermal 819 | . . . . . . . 32 . . . 66 . . . . 562 . . . 159 . Explosive 562 | . . . . . . . . . . . . . . . . . . . . . 562 Electromagnetic 1041 | 13 116 . . . . . . . . 98 396 . . . . 192 . . 19 207 . Impact 419 | . . . . . . . . 419 . . . . . . . . . . . . . Slashing 5876 | . 48 163 494 . . . 285 . . . . . . . . 1298 . . 1506 43 2039 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . . . . . 2 5 . . . . 4 3 3 10 5 32 Average Corruption 5 | . . . . . . . . . . 1 1 . . . . 3 3 3 6 3 11 Corruption Purged 18 | . . . . . . . . . . 1 . . . . . 4 . . 6 3 4 Effects 268 | . . . . . . . . . . 6 10 . . . . 15 2 . 29 32 174 Message Errors 66 | . . . . . . . . . . 4 8 . . . . 5 . . 13 6 30 Matter Fused 50 | . . . . . . . . . . . . . . . . 6 2 . 8 6 28 Heat Flow Errors 19 | . . . . . . . . . . . . . . . . 1 . . 1 4 13 Energy Discharges 21 | . . . . . . . . . . 1 1 . . . . 1 . . 2 7 9 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 11 | . . . . . . . . . . . 1 . . . . . . . . 3 7 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . 1 . 5 Misfires 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . 3 Misdirections 38 | . . . . . . . . . . . . . . . . . . . 1 . 37 Targeting Errors 46 | . . . . . . . . . . 1 . . . . . 2 . . 1 5 37 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 809 | . . 8 . . . . 35 71 . . . . . . . 321 . . 160 12 202 Projectiles 82 | . . . . . . . . . . . . . . . . 33 . . . . 49 Explosions 226 | . . . . . . . . . . . . . . . . 140 . . . 12 74 Melee 501 | . . 8 . . . . 35 71 . . . . . . . 148 . . 160 . 79 Knockbacks 11 | . . . . . . . . 1 . . . . . . . 3 . . . . 7 Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . 3 . . . . 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 275 | . . . . . . . . . . . 31 . . . . 43 . . . . 201 Shots 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | 20 46 . . . . 6 16 46 . 21 36 . . . 5 262 51 . 304 355 374 Average Temperature 68 | 15 24 . . . . 4 7 16 . 10 11 . . . 4 76 9 . 64 80 106 Received Heat Transfer 2071 | . 78 . 105 . . 99 648 243 . 36 132 . . . 69 9 60 . 4 . 588 Effects 9 | . . . . . . . . . . . . . . . . . . . . 9 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 . Interference 5 | . . . . . . . . . . . . . . . . . . . . 5 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 73 | . . . . . . . . . . . . . . . . . . . . . 73 Longest Duration 73 | . . . . . . . . . . . . . . . . . . . . . 73 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . 5 . . 4 . . . . . . . . 1 . Impact Corruptions 5 | . . . . . . . . 4 . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . . . . . . . 5 . 1 Heat Transferred 675 | . . . . . . . 75 . . . 100 . . . . 400 . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 1 . . . . 1 . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Peak Influence 1391 | 5 155 209 337 229 . 45 173 197 50 172 449 104 . . . 374 . . 624 204 1391 Initial 151 | . 2 51 68 111 . . 11 66 20 30 . 100 . . . 66 . . 151 85 9 Average 242 | 1 62 104 222 139 . 25 57 72 30 57 94 102 . . . 129 . . 381 26 727 Maximum Alert Level 4 | . . 1 1 1 . . . . . . 2 . . . . 1 . . 2 1 4 Low Security (%) 66 | 100 100 99 38 98 . 100 100 100 100 100 83 100 . . . 72 . . 24 95 7 Level 1 10 | . . . 61 1 . . . . . . 5 . . . . 27 . . 27 4 12 Level 2 13 | . . . . . . . . . . . 10 . . . . . . . 48 . 32 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . 31 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 1 . . . . . 7 5 . 7 5 . . . . 4 . . 4 1 28 Investigation 17 | . 1 . . . . . 1 2 . 2 . . . . . . . . 2 . 9 Extermination 23 | . . . . . . . . 2 . 5 4 . . . . 3 . . 2 . 7 Reinforcement 10 | . . . . . . . 3 . . . 1 . . . . 1 . . . 1 4 Assault 4 | . . . . . . . . . . . . . . . . . . . . . 4 Garrison 8 | . . . . . . . 3 1 . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Distress Signals 21 | . 1 . . . . . 2 1 . . 2 . . . 1 4 . . . 3 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 391 | . 7 10 14 1 . 6 35 11 2 19 27 . . 13 19 21 22 . 7 9 168 Peak Tracking Total 20 | . 3 4 5 4 . 3 20 2 2 5 5 . . 12 12 8 14 . 3 3 13 Tactical Retreats 69 | . . 1 3 . . 2 4 . . 4 7 . . . 5 2 5 . 1 1 34 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Traps Triggered 16 | . 1 . . . . . . 1 . 5 1 . . . . 2 . . . . 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 117 | . . . . . . . . . . . 68 . . . . 30 . . . . 19 Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 18 | . . . . . . . . . . . 11 . . . . 5 . . . . 2 Reused 8 | . . . . . . . . . . . 5 . . . 2 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . 2 . . . . . . Triggered 18 | . . . . . . . . . . . 5 . . 7 4 1 . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Machines Disabled 20 | . . . . . . . . 1 . . 2 . . . . 9 . . 1 3 4 Max in Single Turn 4 | . . . . . . . . 1 . . 1 . . . . 4 . . 1 1 1 Garrison Access 6 | . . . . . . . . . . . 2 . . . . . . . 1 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Machines Accessed 88 | . 2 . 2 1 5 . 5 6 . 11 9 1 . 11 1 5 . . 8 4 17 Terminals 40 | . 2 . 1 1 . . 4 3 . 6 3 1 . . 1 2 . . 3 1 12 Fabricators 7 | . . . . . . . . 1 . 2 1 . . . . 2 . . 1 . . Repair Stations 4 | . . . . . . . . 1 . 2 . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Scanalyzers 8 | . . . 1 . . . 1 1 . 1 2 . . . . . . . 1 . 1 Garrison Access 11 | . . . . . . . . . . . 3 . . . . 1 . . 1 3 3 Total Hacks 284 | . 7 . 6 5 50 . 23 11 . 40 28 3 . 24 1 15 . . 22 9 40 Successful 159 | . 2 . 4 3 50 . 13 3 . 17 12 . . 24 1 5 . . 11 4 10 Failed 125 | . 5 . 2 2 . . 10 8 . 23 16 3 . . . 10 . . 11 5 30 Catastrophic 26 | . 1 . 1 . . . 2 . . 5 4 . . . . 3 . . 2 . 8 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 8 . 1 2 1 . 11 4 . 11 7 1 . . . 9 . . 6 . 21 Terminals 112 | . 7 . 1 5 . . 15 7 . 21 8 3 . . 1 7 . . 8 2 27 Fabricators 29 | . . . . . . . . 1 . 9 7 . . . . 6 . . 6 . . Repair Stations 10 | . . . . . . . . 2 . 5 . . . . . . . . 3 . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Scanalyzers 33 | . . . 5 . . . 8 1 . 5 10 . . . . . . . 2 . 2 Garrison Access 22 | . . . . . . . . . . . 3 . . . . 2 . . 1 7 9 Terminal Hacks 106 | . 2 . . 3 50 . 5 1 . 6 3 . . 24 1 2 . . 1 1 7 Record 74 | . . . . . 49 . . 1 . . . . . 19 . . . . 1 . 4 Part Schematic 4 | . 2 . . 1 . . . . . 1 . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . 1 . . . 5 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 3 | . . . . . . . 1 . . . 1 . . . . . . . . . 1 Branch Access Points 3 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . 1 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . . . 1 . 7 4 . . . . 2 . . 5 . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 8 | . . . . . . . . . . 3 1 . . . . 1 . . 3 . . Build 10 | . . . . . . . . . . 4 3 . . . . 1 . . 2 . . Repair Station Hacks 5 | . . . . . . . . 1 . 2 . . . . . . . . 2 . . Scan Component 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Repair 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 18 | . . . 4 . . . 8 . . 2 3 . . . . . . . . . 1 Insert Component 10 | . . . 2 . . . 4 . . 1 2 . . . . . . . . . 1 Analyze 8 | . . . 2 . . . 4 . . 1 1 . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . 2 . . . . . . . 1 3 . Seal Access 6 | . . . . . . . . . . . 2 . . . . . . . 1 3 . Unauthorized Hacks 3 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 Track 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . Extract 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Used 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Hacking Detections 62 | . 2 . 2 1 . . 5 4 . 9 7 1 . . . 5 . . 7 2 17 Full Trace Events 14 | . . . . . . . 3 2 . 1 . . . . . . . . 1 . 7 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . . . . Matter 238 | . . . . . . . . . . . . . . . . 238 . . . . . Time 84 | . . . . . . . . . . . . . . . . 84 . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . Part Schematics Acquired 18 | . 2 . 2 1 . . 3 . . 2 1 . . . . . . . 7 . . Parts Built 8 | . . . . . . . . . . 3 3 . . . . . . . 2 . . Matter 1574 | . . . . . . . . . . 606 756 . . . . . . . 212 . . Time 774 | . . . . . . . . . . 319 402 . . . . . . . 53 . . Total Part Build Rating 33 | . . . . . . . . . . 9 12 . . . . . . . 12 . . Parts Repaired 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Time 105 | . . . . . . . . . . 35 . . . . . . . . 70 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . 10 Parts Scanalyzed 10 | . . . 2 . . . 4 . . 1 2 . . . . . . . . . 1 Part Schematics Acquired 7 | . . . 2 . . . 3 . . 1 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . . . . . . 3 5 . 2 4 1 . . . . . . Non-combat 10 | . . . . . . . . . . 2 4 . 2 1 1 . . . . . . Combat 5 | . . . . . . . . . . 1 1 . . 3 . . . . . . . Robot Hacks Applied 21 | . . . . . . . . . . 4 9 . 3 4 1 . . . . . . parse_system 12 | . . . . . . . . . . 2 3 . 2 4 1 . . . . . . no_distress 6 | . . . . . . . . . . 2 3 . 1 . . . . . . . . find_chute 2 | . . . . . . . . . . . 2 . . . . . . . . . . check_alert 1 | . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Total Allies 13 | . . 2 . 3 . . . . . 3 . . . . . 4 1 . . . . Largest Group 3 | . . 2 1 3 . . . . . 3 . . . . . 3 3 . . . . Highest-Rated Group 93 | . . 39 31 40 . . . . . 93 . . . . . 90 90 . . . . Highest-Rated Ally 47 | . . 31 31 16 . . . . . 31 . . . . . 47 47 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 77 | . . 8 4 15 . . . . . 27 . . . . . 4 19 . . . . Total Damage 1444 | . . 62 20 156 . . . . . 553 . . . . . 135 518 . . . . Kills 16 | . . 1 . 4 . . . . . 7 . . . . . 1 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 96 | . . . . . . . . . . . . . . . . 22 . . 22 12 40 Garrisons 7 | . . . . . . . . . . . . . . . . . . . 1 4 2 Patrols 46 | . . . . . . . . . . . . . . . . 16 . . 5 2 23 Investigations 5 | . . . . . . . . . . . . . . . . . . . 3 . 2 Reinforcements 3 | . . . . . . . . . . . . . . . . . . . . . 3 Guards 35 | . . . . . . . . . . . . . . . . 6 . . 13 6 10 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Turns Passed 16654 | 73 305 314 332 156 211 112 535 923 35 2008 2949 61 170 529 163 1441 139 14 1453 1565 3166 Spaces Moved 18318 | 61 188 212 256 239 478 171 441 940 95 1973 2050 126 332 1355 396 1370 303 24 1086 2182 4040 Core 74 | 2 . . . . . . 3 . . . . . . . . . . . . . 69 Treads 4 | . . . . . . . . . . . . . . . . . . . . . 4 Legs 120 | . . . 59 . . . 25 . . . . . . . . . . . . . 36 Wheels 553 | 59 188 212 92 . . . . . . . . . . . . 2 . . . . . Hover 16281 | . . . . . . . 246 814 95 1973 2050 126 332 1355 396 1368 303 24 1086 2182 3931 Flight 1286 | . . . 105 239 478 171 167 126 . . . . . . . . . . . . . Fastest Speed 16 | 50 90 90 34 34 34 34 37 22 22 22 22 38 36 36 16 35 36 46 31 38 40 Average Speed 45 | 88 90 90 74 34 34 49 67 37 36 37 37 38 36 36 35 42 41 46 67 55 43 Slowest Speed 245 | 90 90 90 150 34 34 117 200 50 38 38 102 38 38 36 36 245 48 46 102 206 200 Overloaded Moves 103 | . . . . . . . . 22 6 20 15 . . . 12 . 25 . 3 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . 2 2 . . 6 . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 40 | 5 32 58 28 44 91 52 47 17 69 33 24 3 39 90 50 19 55 7 18 47 57 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . 1 . . . . 1 . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . . 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 . 1 . . . . . . 1 . 1 . 1 1 . . . Spaces Dug 89 | . . . . . . . 3 . . . 4 2 . . . 7 . . 35 9 29 Terrain Destroyed 263 | . . . . . . . 3 4 . . 12 2 . . . 83 . . 35 39 85 Melee 80 | . . . . . . . 3 . . . 4 2 . . . 5 . . 28 9 29 Projectile 38 | . . . . . . . . . . . 2 . . . . 4 . . 7 . 25 AOE 145 | . . . . . . . . 4 . . 6 . . . . 74 . . . 30 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp War Pro Fac Upp Upp Res Res Acc Total 25569 | 75 304 320 346 311 525 199 626 1448 94 3203 4138 134 378 1390 417 2099 313 26 1686 2489 5048 Wait 5887 | . 90 100 39 75 46 27 142 413 . 1165 1876 5 36 23 10 534 7 1 479 186 633 Move 18279 | 60 187 211 251 234 477 170 429 940 94 1972 2049 125 331 1354 395 1369 302 23 1085 2181 4040 Hop 9 | . . . 2 2 . . 5 . . . . . . . . . . . . . . Pick Up 97 | 7 5 . 5 . . 1 5 8 . 10 15 . 3 1 3 10 . 1 4 6 13 Fast Attach 125 | 6 2 . 7 . 1 . 1 15 . 1 5 2 . . . 18 1 . 12 25 29 Attach 56 | 1 1 . 1 . . . 12 4 . 1 7 . 1 . . 4 . 1 1 2 20 Detach 15 | . . . 1 . . . 3 6 . . 3 . . . . . . . . . 2 Swap 202 | . . 1 6 . . . 5 13 . 16 39 . 4 4 3 39 1 . 10 23 38 Drop 184 | . 7 1 11 . 1 1 1 14 . 11 24 . . 1 3 24 . . 13 42 30 Fire 290 | 1 10 . . . . . 3 22 . 14 38 . . 2 . 33 . . 18 10 139 Melee 295 | . 2 7 23 . . . 20 13 . 5 13 2 3 5 1 38 2 . 64 14 83 Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . . . . . . Trap 119 | . . . . . . . . . . . 68 . . . 2 30 . . . . 19 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 8) 379 | -10/Materials | Entered Mines 647 | -10/Mines | Discovered new exit (range 11) 693 | -10/Mines | Entered Materials 693 | -9/Materials | Accompanied by 1 ally 693 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1023 | -9/Materials | Discovered new exit (range 7) 1025 | -9/Materials | Entered Mines 1073 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1088 | -9/Mines | Learned Materials terminal intel 1110 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1180 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1180 | -9/Mines | Discovered new exit (range 5) 1181 | -9/Mines | Entered Exiles 1206 | -9/Exiles | Met 8R-AWN 1212 | -9/Exiles | Met EX-HEX 1225 | -9/Exiles | Met EX-DEC 1232 | -9/Exiles | Learned location of Zion (-7) 1240 | -9/Exiles | Met EX-BIN 1244 | -9/Exiles | Aligned with FarCom system 1245 | -9/Exiles | Given EX-Vault access code 1268 | -9/Exiles | Opened EX-Vault 1276 | -9/Exiles | Found 0b10 Alert Chip 1284 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1334 | -9/Exiles | Visited The Gauntlet 1387 | -9/Exiles | Discovered new exit (range 14) 1392 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1392 | -9/Exiles | Entered Mines 1498 | -8/Mines | Discovered new exit (range 6) 1504 | -8/Mines | Entered Materials 1504 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1505 | -8/Materials | Loaded intel: 12 terminal locations 1682 | -8/Materials | Garrison activated, responded to threat 1929 | -8/Materials | Core integrity fell below 50% 1943 | -8/Materials | Core integrity fell below 20% 1956 | -8/Materials | Identified exit to Factory 1961 | -8/Materials | Lost 12 parts (2p6n1u3w) 2039 | -8/Materials | Entered Factory 2039 | -7/Factory | Evolved 2 slots: Utility x2 2123 | -7/Factory | Build established: Hacker-Mutant 2923 | -7/Factory | Garrison activated, responded to threat 2962 | -7/Factory | Sucked down chute 2962 | -7/Factory | Entered Waste 2966 | -7/Waste | Spotted C-40 Crusher 2966 | -7/Waste | Spotted C-40 Crusher 2967 | -7/Waste | Spotted C-40 Crusher 2981 | -7/Waste | Spotted C-40 Crusher 2984 | -7/Waste | Spotted C-40 Crusher 2993 | -7/Waste | Discovered new exit (range 11) 2997 | -7/Waste | Entered Factory 3137 | -7/Factory | Identified exit to Lower Caves 3221 | -7/Factory | Allied Derelicts emerged from ambush trap array 3475 | -7/Factory | Fabricated Cld. Airjet? 4735 | -7/Factory | Fabricated ECM Suite (x1) 4882 | -7/Factory | Fabricated Cld. Airjet (x1) 4923 | -7/Factory | Discovered new exit (range 14) 4989 | -7/Factory | Repaired Cld. Airjet 5005 | -7/Factory | Entered another Factory area 5005 | -6/Factory | Evolved 2 slots: Utility x2 5027 | -6/Factory | Identified exit to Factory 7192 | -6/Factory | Fabricated Cld. Airjet (x1) 7327 | -6/Factory | Fabricated Cld. Airjet? 7465 | -6/Factory | Fabricated Cld. Airjet? 7482 | -6/Factory | Local fabrication network quarantined 7917 | -6/Factory | Crushed by falling debris 7948 | -6/Factory | Lost 3 parts (1n2u) 7954 | -6/Factory | Entered another Factory area 7954 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7994 | -5/Factory | Discovered new exit (range 14) 8015 | -5/Factory | Entered Upper Caves 8095 | -5/Upper Caves | Learned Factory stockpile data 8185 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8185 | -5/Upper Caves | Entered Warlord 8211 | -5/Warlord | Discovered new exit (range 15) 8269 | -5/Warlord | Learned Research trap positions 8269 | -5/Warlord | Learned Testing trap positions 8269 | -5/Warlord | Learned Testing emergency access door positions 8270 | -5/Warlord | Learned 4 Armory zone layouts 8270 | -5/Warlord | Learned 4 Quarantine zone layouts 8270 | -5/Warlord | Learned 4 Command zone layouts 8270 | -5/Warlord | Learned Armory security intel 8270 | -5/Warlord | Learned Factory terminal intel 8270 | -5/Warlord | Learned Armory garrison access intel 8304 | -5/Warlord | Build established: Scavenger-Mutant 8453 | -5/Warlord | Warlord's base attacked by MAIN.C 8524 | -5/Warlord | Met Warlord 8689 | -5/Warlord | Warlord forces counterattacked 8714 | -5/Warlord | Entered Proximity Caves 8748 | -4/Proximity Caves | Spotted B-86 Titan 8768 | -4/Proximity Caves | Spotted B-86 Titan 8836 | -4/Proximity Caves | Learned location of 1 exit from Research 8864 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8875 | -4/Proximity Caves | Discovered new exit (range 8) 8877 | -4/Proximity Caves | Entered Factory 8877 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8879 | -4/Factory | Loaded intel: 20 terminal locations 10174 | -4/Factory | Identified exit to Upper Caves 10289 | -4/Factory | Fabricated B-60 Warrior? 10318 | -4/Factory | Entered Upper Caves 10318 | -4/Upper Caves | Accompanied by 3 allies 10327 | -4/Upper Caves | Spotted B-86 Titan 10353 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10428 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10453 | -4/Upper Caves | Discovered new exit (range 7) 10457 | -4/Upper Caves | Entered another Upper Caves area 10458 | -4/Upper Caves | Encountered a Warlord checkpoint 10467 | -4/Upper Caves | Discovered new exit (range 7) 10471 | -4/Upper Caves | Entered Research 10471 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10472 | -3/Research | Identified exit to Armory 10473 | -3/Research | Loaded intel: 59 trap records 10560 | -3/Research | Fabricated Mic. Fission Core (x2) 10568 | -3/Research | Local fabrication network quarantined 10654 | -3/Research | Found Prototype Slashing Weapon 10654 | -3/Research | Identified Nanosword 10668 | -3/Research | Discovered new exit (range 15) 10816 | -3/Research | Build established: Hacker-Mutant 10945 | -3/Research | Repaired Cld. Airjet 11529 | -3/Research | System corruption reached 10% 11924 | -3/Research | Entered another Research area 11924 | -2/Research | Warlord forces began assault on 0b10 11924 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12034 | -2/Research | Research machine network offline 12136 | -2/Research | Spotted B-90 Cyclops 12227 | -2/Research | Build established: Generator-Mutant 12397 | -2/Research | Borebot progress halted 12541 | -2/Research | Borebot progress halted 12635 | -2/Research | Borebot progress halted 12686 | -2/Research | Spotted Striker 12858 | -2/Research | Found Prototype Processor 12858 | -2/Research | Identified Spectral Analyzer 12912 | -2/Research | Found Prototype Device 12912 | -2/Research | Identified Adv. Kinecellerator 12932 | -2/Research | Found Prototype Processor 12932 | -2/Research | Identified Exp. Core Analyzer 13008 | -2/Research | Build established: Scavenger-Mutant 13261 | -2/Research | Met up with Warlord 13262 | -2/Research | Warlord invited to help at Command 13478 | -2/Research | Discovered new exit (range 6) 13489 | -2/Research | Entered Access 13489 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13776 | -1/Access | Build established: Scavenger-Gunner 13784 | -1/Access | Spotted B-99 Colossus 13905 | -1/Access | Garrison activated, responded to threat 14652 | -1/Access | Lost 4 parts (2p1u1w) 14754 | -1/Access | Identified exit to Surface 14864 | -1/Access | Build established: Scavenger-Mutant 14874 | -1/Access | Lost 4 parts (2p1u1w) 15116 | -1/Access | System corruption reached 10% 15739 | -1/Access | First assault squad dispatched 16370 | -1/Access | Spotted B-99 Colossus 16371 | -1/Access | Spotted B-99 Colossus 16466 | -1/Access | System corruption reached 30% 16477 | -1/Access | Core integrity fell below 50% 16619 | -1/Access | Core integrity fell below 20% 16649 | -1/Access | Lost 27 parts (5p7n9u6w) 16655 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 16601_ Slug penetrates Wall. 16601_ Critical hit. 16601_ Mic. Fission Core destroyed. 16606_ Biometal Leg destroyed. 16607_ K 2: DB1 GZAI4SOMXJJ>G: 16614_ Connecting with Terminal... >>Query(LRC-V3) A failed [Leopard] controller device prototype that was moved to storage for later recycling but disappeared shortly after. The disappearance may be related to the recent increase in [Derelict] activity. 16614_ ALERT: Suspicious activity at Terminal A009. Dispatching Investigation squad. 16618_ Imp. Gyrokinetic Inverter destroyed. 16618_ P-80 Master resets S-43 Plague, system corruption cleaned. 16624_ System corrupted: Matter fused (-5). 16625_ Penetrated by Slug. 16625_ Slug penetrates Wall. 16628_ Connecting with Recycling Unit... 16641_ U-05 Engineer lays Concrete. 16644_ S-43 Plague overheating. Map ----- +----------------------------------------------------+ | ####### ## # "??????????????# !! | | " ## # ????????????????# | | # ## #?????????????????????# | | ""# ## #?????????????????????# | | ""# ##+#######?????????????????????# | | T"# [#???????????????????????????########### | | ""# !%#?????????????????????????????????????? | | ""# =!#?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #????##############???????????????????? | | + ==#????# #???????????????????? | | # #????# #??###????????####### | | ##"####+## ###### #??# ????? # | | % # != / #??# ??" # | | #[###### #??# """""" # | | # #????# #??# """""" # | | + #????# #??# "" # | | %! #!# #?# #??# "" # | | # ### ## "= #??# = # | | # #????# "%" #??# # | | ] # #????# " #??# # | | #######+## #????# " #??# # | | ###### ####?#######+######??# = # | | # ######### % #?????# # | | # g ###############+######## | | " # % tg @ s | | " # g k | | " # ml #################+### # | | " # ############ #??????????????" # # | | " / # #####+#####Y??????????"" # # | | # + ## #????????? = # # | | # # "# #???????? # # | | # w+ ## #???????!! # # | | ###### # ## " ! #???????!! # # | | # # ] ##""" #?????? # # | | # # ## """ #????? ! # # | | !!! # # ## " #????############### # | | !! # # ## ##???????? # # | | !! # ########### ##???????? # # | | # #?????????###########????????? " # # | | ? ?# #??????????##########??????????"""" # # | | ? ?# k#???######? #??????????""""" # # | | ##+### ##### ## #?????????? """"" + + | | u #? #?????????? """" # # | | Y #? #???????" " # # | | ############# #? #??????"" # # | | ############## ###" #?????# [ # # | | """""""""""#?# #?#"" #?????# # # | | """"T"""" ### #?#"" #?????# # # | | =] k/ #?#"" #?????############## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 93 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 160 Reclamation Efficiency 20 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Core Analysis 15 Recoil Reduction 2 Overload Amplification 50 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Hover Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed VTOL Module | -9/Mines | Hacked Maneuvering Thrusters | -8/Materials | Scanalyzed Sml. Laser | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Airjet | -7/Factory | Hacked Cld. Airjet | -7/Factory | Scanalyzed Mic. Fission Core | -6/Factory | Scanalyzed Com. Wheel | -3/Research | Extracted Focal Shield | -3/Research | Extracted Matter Compressor | -3/Research | Extracted Imp. Component Analysis Suite | -3/Research | Extracted Kinecellerator | -3/Research | Extracted Hcp. Storage Unit | -3/Research | Extracted Imp. Linear Gravjet | -3/Research | Extracted Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -7/Factory ECM Suite | x1 | -7/Factory Cld. Airjet | x1 | -7/Factory Cld. Airjet | x1 | -6/Factory Cld. Airjet | x1 | -6/Factory Cld. Airjet | x1 | -6/Factory B-60 Warrior | x3 | -4/Factory | Preloaded Mic. Fission Core | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? All-out Warlord Brute Force Can't Catch Me Can't Touch This Charge!!! Close Call Denied? More Power To You Origins Rockin' Loadout True Hacker Whoosh! Challenges ------------ None Game ------ Seed AlloyTransportGuard Manual? 0 Play Time 08:31:58 Cumulative 60.5 hours Start 2021.08.09 @ 17:46:11 End 2021.08.10 @ 22:12:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 1 Adventurer 12 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fa16f8f-063a-4ee6-84b5-2682e84ca1cc