Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.25 @ 15:52:35 Player: Pakabot Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (501) 501 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2291 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 334/400 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Medium Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Faulty Experimental Sensor Array Improved Shield Generator Minigun Minigun Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Hardened Light Armor Plating > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Treads Light Treads Carbon-fiber Leg Experimental Sensor Array Improved Shield Generator Minigun Minigun Advanced Assault Cannon Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 17 | 4 2 7 1 1 2 Power 3 | 1 . 1 . 1 . Engine 2 | 1 . 1 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . . 2 Treads 4 | . . 2 . . 2 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 . 2 1 . . Device . | . . . . . . Storage 3 | 1 . 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 4 | . 2 2 . . . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . . . 8 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 85 80 100 100 83 Engine 18 | . 14 22 22 21 8 Core 2 | . . . . . 10 Treads 17 | . . 10 22 22 16 Leg 3 | . 28 11 . . . Storage 19 | . 14 11 22 22 22 Protection 8 | . . 3 11 11 8 Energy Gun 1 | . 14 3 . . . Ballistic Gun 19 | . 14 18 22 22 16 Naked Turns . | . . . . . . Heaviest Build 52 | 10 13 41 43 52 52 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 11 | . . 1 1 1 11 Average Overweight (x) . | . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 Most Carried 10 | 5 4 7 6 10 9 Average Carried 6 | 3 3 4 5 8 8 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 9 | 5 4 6 6 9 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 683 | 197 . 205 83 27 171 Remotely . | . . . . . . Salvage Created 610 | . . 378 83 . 149 Parts 44 | . . 28 8 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . . 8 4 . 4 Guns 16 | . . 8 4 . 4 Classes Destroyed 5 | . . 3 2 . . Worker 1 | . . . 1 . . Watcher 1 | . . 1 . . . Swarmer 7 | . . . 4 . 3 Grunt 7 | . . 7 . . . Sentry 2 | . . 1 . . 1 Best Kill Streak 5 | . . 3 5 . 3 Combat Bots Only 4 | . . 3 4 . 3 Max Kills in Single Turn 2 | . . 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1658 | . 28 306 87 . 1237 Core 402 | . . 57 9 . 336 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 42 | . . 18 10 . 14 Largest 2 | . . 2 2 . 2 Hottest 50 | . . 50 50 . 50 Shots Fired 84 | . . 36 20 . 28 Gun 84 | . . 36 20 . 28 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 84 | . . 36 20 . 28 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . . 7 5 . 6 Robot Miss Streak 5 | . . 2 5 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 53 | . . 27 8 . 18 Core Hits 28 | . . 13 6 . 9 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 969 | . 7 466 185 . 311 Guns 949 | . . 466 172 . 311 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 20 | . 7 . 13 . . Kinetic 949 | . . 466 172 . 311 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 2 . . Targets Rammed 4 | . 2 . 2 . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 175 | . . 129 175 . 172 Average Temperature 72 | . . 47 88 . 85 Received Heat Transfer 291 | . . 159 . . 132 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 207 | . . 207 105 . . Initial 10 | . . . 10 . . Average 25 | . . 67 8 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 96 100 . . Level 1 1 | . . 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 1 12 4 . 9 Peak Tracking Total 4 | . 1 4 4 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 2684 | 72 117 435 811 750 499 Spaces Moved 1149 | 61 89 196 325 311 167 Core 39 | 19 . . . . 20 Treads 867 | . . 84 325 311 147 Legs 243 | 42 89 112 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 240 240 160 Average Speed 219 | 98 120 188 240 240 277 Slowest Speed 600 | 120 120 240 240 240 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 20 17 55 31 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1246 | 73 99 236 338 316 184 Wait 6 | . 6 . . . . Move 1144 | 60 88 195 324 310 167 Hop . | . . . . . . Pick Up 25 | 9 1 10 1 4 . Fast Attach . | . . . . . . Attach 15 | 4 2 5 1 1 2 Detach . | . . . . . . Swap 2 | . . 2 . . . Drop 8 | . . 6 . 1 1 Fire 42 | . . 18 10 . 14 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 5) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 310 | -9/Materials | Build established: Mutant 555 | -9/Materials | Discovered new exit (range 9) 625 | -9/Materials | Entered Mines 653 | -9/Mines | Learned Materials trap positions 834 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1111 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1120 | -9/Mines | Found Prototype Device 1436 | -9/Mines | Entered Zion 1672 | -7/Zion | Learned location of 1 exit from Factory 2073 | -7/Zion | Discovered new exit (range 16) 2186 | -7/Zion | Entered Proximity Caves 2189 | -6/Proximity Caves | Spotter reported a threat 2258 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2481 | -6/Proximity Caves | Spotter reported a threat 2540 | -6/Proximity Caves | Spotted B-75 Beast 2617 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 2644 | -6/Proximity Caves | Core integrity fell below 50% 2649 | -6/Proximity Caves | Core integrity fell below 20% 2685 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Acquired 30 matter. Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. S-27 Virus suffers critical hit (Destroy). S-27 Virus destroyed. VTOL Module fries itself beyond repair. Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. Acquired 25 matter. Acquired 22 matter. Dropped Lgt. Treads. Minigun destroyed. Ion Engine destroyed. Hrd. Light Armor Plating destroyed. Lgt. Treads destroyed. Acquired 3 matter. Acquired 1 matter. Acquired 9 matter. Neutrino Core destroyed. Acquired 9 matter. 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