Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 18:20:56 Player: ExAliquo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2671) 2671 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2465) 2465 TOTAL SCORE: 7856 Bonus ------- High Alert Combat Kills 460 Follower Combat Kills 105 Entered Garrisons 400 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/550 Matter 93/300 Energy 290/290 System Corruption 5% Temperature Warning (307) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Visual Processing Unit Layered Light Armor Plating > --- WEAPON (4) ------- Improved Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Compact Wheel Compact Wheel Compact Wheel Compact Matter Pod (88) Structural Scanner Layered Light Armor Plating System Restoration Module Heavy Assault Cannon Improved Grenade Launcher Remote Datajack Plasma Cutter Great Axe Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Force Booster > --- WEAPON ----------- Bore Cannon Great Axe Great Axe Great Axe > --- INVENTORY -------- Improved Deuterium Engine Light Treads Compact Matter Pod Structural Scanner Force Booster ECM Suite System Restoration Module Gauss Rifle Gauss Rifle Gauss Rifle Heavy Assault Cannon Improved Grenade Launcher Plasma Cutter [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Slots Evolved 4 | . . . 4 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 2 . . . Parts Attached 71 | . 16 5 13 31 3 3 Power 6 | . 1 . 2 2 1 . Engine 6 | . 1 . 2 2 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | . 5 1 4 7 2 2 Treads 10 | . 3 . 3 2 . 2 Leg 5 | . . . . 5 . . Wheel 6 | . 2 1 1 . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 4 2 2 6 . . Device 7 | . 2 2 . 3 . . Storage 2 | . 2 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . . 1 3 . . Artifact . | . . . . . . . Weapon 30 | . 6 2 5 16 . 1 Energy Gun 9 | . 5 1 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . . 1 1 5 . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 6 | . 1 . . 5 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 4 | . . . . 4 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . 1 2 7 9 . 1 Power 2 | . . 1 1 . . . Propulsion 8 | . 1 . 1 6 . . Utility 4 | . . . 1 3 . . Weapon 6 | . . 1 4 . . 1 Highest Loss Streak 5 | . 1 2 5 2 . 1 To Critical Strikes . | . . . . . . . Average Backups 13 | 7 12 13 13 13 14 14 Power 1 | 1 1 1 . 1 . . Propulsion 2 | 5 4 4 3 1 1 3 Utility 4 | . 4 5 4 4 4 4 Weapon 4 | 1 3 3 3 4 5 5 Tool/Special . | . . . . . . . Unused Backups 36 | 6 10 . 1 9 3 7 Power 5 | 1 1 . . 3 . . Propulsion 6 | 2 2 . . 1 . 1 Utility 12 | 1 4 . 1 2 1 3 Weapon 11 | 2 3 . . 3 2 1 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 96 | . 98 95 93 96 100 100 Engine 9 | . 14 9 6 9 9 9 Treads 9 | . 9 24 16 5 9 25 Leg 12 | . 8 . . 20 4 . Wheel 4 | . 9 3 10 . 13 1 Device 6 | . 13 14 10 2 7 . Storage 10 | . 14 14 9 9 9 9 Processor 6 | . . . 4 9 9 9 Protection 3 | . . . 2 4 1 8 Energy Gun 10 | . 27 24 16 2 . . Ballistic Gun 8 | . . 3 7 9 32 29 Ballistic Cannon 1 | . . . . 2 . . Impact Weapon 7 | . . . 7 11 . . Slashing Weapon 4 | . . . . 8 3 6 Peak Build Rating 36 | 6 10 10 22 36 36 35 Average Rating 22 | 6 8 8 18 29 32 34 On Entrance 17 | 6 6 9 9 22 36 32 Avg Prop Armor Cover (%) 12 | . 12 15 14 10 8 . Naked Turns . | . . . . . . . Heaviest Build 56 | 13 31 30 46 56 50 50 Greatest Support 60 | 20 40 40 60 60 32 60 Greatest Overweight (x) 4 | . 3 1 2 4 2 1 Average Overweight (x) 1 | . 1 . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 Most Carried 15 | 8 15 14 15 15 15 15 Average Carried 13 | 7 12 13 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 14 14 15 15 15 14 Class Distribution -------------------- 32% | Mutant 31% | Scavenger-Mutant 18% | Tank 11% | Skirmisher 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Skirmisher | -8/Materials Tank | -8/Garrison Resources | -11 -10 -10 -8 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Matter Collected 2228 | 200 265 86 398 1060 47 172 Remotely . | . . . . . . . Salvage Created 2812 | 104 590 60 616 1071 104 267 Parts 156 | 10 39 6 21 54 6 20 Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Combat Hostiles Destroyed 73 | . 15 2 18 31 1 6 Melee 11 | . . . 5 6 . . Guns 27 | . 8 2 7 3 1 6 Cannons 3 | . . . . 3 . . AOE 22 | . 7 . . 15 . . Classes Destroyed 16 | 1 6 1 5 3 . . Worker 1 | . . . 1 . . . Builder 2 | . 2 . . . . . Tunneler 5 | 5 . . . . . . Hauler 3 | . 2 . . . 1 . Recycler 2 | . . . 2 . . . Mechanic 1 | . . . . 1 . . Operator 2 | . 1 . 1 . . . Watcher 3 | . 2 . . 1 . . Swarmer 24 | . 6 . 11 7 . . Grunt 25 | . 9 . 2 11 . 3 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 1 . . Sentry 13 | . . . 3 8 1 1 Programmer 5 | . . . . 3 . 2 Subdweller 2 | . . 2 . . . . Guerrilla 1 | . . . . 1 . . Best Kill Streak 7 | 4 4 2 7 5 1 3 Combat Bots Only 6 | . 4 2 6 5 1 3 Max Kills in Single Turn 3 | 1 3 1 2 2 1 2 Gunslinging 1 | . . . 1 1 . 1 Exploded 3 | . 3 . . 2 . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Hostile Shots Fired 392 | . 70 9 147 117 8 41 Missed 88 | . 15 3 31 26 3 10 Hits 304 | . 55 6 116 91 5 31 Melee 11 | . . . 11 . . . Projectile 293 | . 55 6 105 91 5 31 AOE 6 | . . 6 . . . . Critical Strikes 11 | . . 1 2 7 . 1 Damage Taken 4310 | . 590 316 1350 1513 79 462 Core 803 | . 139 105 244 238 18 59 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 60 | . 60 . . . . . Core Remaining (%) 51 | 100 . 2 . . . . Volleys Fired 148 | 12 65 8 12 32 8 11 Largest 4 | 2 2 2 4 4 3 4 Hottest 183 | 90 100 100 183 144 84 112 Shots Fired 308 | 24 118 15 37 55 20 39 Gun 270 | 24 111 15 37 24 20 39 Cannon 10 | . . . . 10 . . Launcher 28 | . 7 . . 21 . . Special . | . . . . . . . Kinetic 100 | . . . 11 30 20 39 Thermal 166 | 24 104 15 19 4 . . Explosive 28 | . 7 . . 21 . . Electromagnetic 14 | . 7 . 7 . . . Robot Hit Streak 13 | 4 9 12 11 5 5 13 Robot Miss Streak 5 | 2 3 1 3 4 5 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 11 | . 3 1 3 2 . 2 Max Gunslinging Chain 2 | . 1 1 1 1 . 2 Shots Hit Robots 256 | 14 72 12 60 58 13 27 Core Hits 110 | 5 32 5 14 43 2 9 Critical Kills 6 | . . . 2 4 . . Critical Parts Destroyed 13 | . . . 6 7 . . Critical Strikes 30 | . 5 1 13 11 . . Burn 11 | . 5 1 5 . . . Destroy 6 | . . . 1 5 . . Smash 13 | . . . 7 6 . . Melee Attacks 167 | . . . 46 115 3 3 Impact 132 | . . . 46 86 . . Slashing 35 | . . . . 29 3 3 Piercing . | . . . . . . . Sneak Attacks 8 | . . . 4 2 2 . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks 6 | . . . . 6 . . Damage Inflicted 7239 | 164 1164 152 1894 2884 377 604 Guns 2813 | 164 850 152 431 388 224 604 Cannons 145 | . . . . 145 . . Explosions 1571 | . 314 . . 1257 . . Melee 2709 | . . . 1462 1094 153 . Ramming 1 | . . . 1 . . . Kinetic 1467 | . . . 152 487 224 604 Thermal 1386 | 164 799 152 225 46 . . Explosive 1571 | . 314 . . 1257 . . Electromagnetic 105 | . 51 . 54 . . . Impact 2526 | . . . 1462 1064 . . Slashing 183 | . . . . 30 153 . Piercing . | . . . . . . . Highest Corruption 5 | . . . 3 4 4 5 Average Corruption 3 | . . . 2 3 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 70 | . . . 2 63 3 2 Message Errors 18 | . . . . 17 1 . Matter Fused 17 | . . . 2 14 1 . Heat Flow Errors 8 | . . . . 7 . 1 Energy Discharges 9 | . . . . 8 1 . Parts Fused 2 | . . . . 2 . . Data Loss (minor) 8 | . . . . 8 . . Data Loss (major) 3 | . . . . 2 . 1 Misfires 5 | . . . . 5 . . Overload Shots . | . . . . . . . Overflow Damage 843 | . . . 469 325 49 . Projectiles . | . . . . . . . Explosions 21 | . . . . 21 . . Melee 822 | . . . 469 304 49 . Knockbacks 3 | . . . 2 1 . . Impact 3 | . . . 2 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 176 | . 11 . . 165 . . Shots 7 | . 2 . . 5 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 307 | 240 196 . 165 266 66 307 Average Temperature 84 | 90 89 . 70 79 37 112 Received Heat Transfer 924 | . 231 . 162 486 18 27 Effects 3 | . . . . 2 . 1 Interference 2 | . . . . 2 . . Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 11 | . . . 7 4 . . Combat Hostiles 10 | . . . 6 4 . . Parts Fried 11 | . . . 8 3 . . Impact Corruptions 31 | . . . 18 13 . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | 1 8 1 4 . . . Heat Transferred 4587 | 422 2585 518 962 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Maximum Alert Level 5 | . . . . 5 3 2 Low Security (%) 43 | 100 100 . 100 11 . . Level 1 4 | . . . . 8 . 10 Level 2 14 | . . . . 15 65 89 Level 3 18 | . . . . 30 34 . Level 4 9 | . . . . 17 . . Level 5 9 | . . . . 16 . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 2002 | 15 187 . 152 2002 975 473 Initial 975 | . . . . 87 975 386 Average 581 | 3 60 . 61 916 732 431 Influence Increases 3291 | 25 534 . 511 2025 39 157 Destroy 0b10 Robot/C 1480 | . 300 . 360 680 20 120 Destroy 0b10 Robot/NC 95 | 25 35 . 20 10 5 . Destroy Leader 190 | . 68 . 80 20 12 10 Allied During Kill 17 | . . . . 7 . 10 Successful Hack 47 | . 18 . 20 7 2 . Disable Machine 15 | . 15 . . . . . Anti-Garrison Action 1100 | . . . . 1100 . . Destroy Structure 212 | . 53 . 1 141 . 17 Lose Combat Pursuer 135 | . 45 . 30 60 . . Influence Decreases 2818 | 25 382 152 376 158 1447 278 Entered New Map 1357 | . . 74 . 48 1027 208 Time Decay 789 | 25 260 78 306 . 120 . Lost Part 180 | . 10 . 70 90 . 10 Lost Ally 80 | . . . . 20 . 60 Purge Threat 412 | . 112 . . . 300 . Squads Dispatched 7 | . 3 . 2 . 2 . Investigation 3 | . 1 . . . 2 . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Distress Signals 5 | . 1 . 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 20 2 25 33 2 7 Peak Tracking Total 8 | . 7 2 8 5 2 3 Tactical Retreats 6 | . 2 . 1 3 . . Traps | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Traps Triggered 7 | . 1 . . 6 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Machines Disabled 3 | . 1 . . 2 . . Max in Single Turn 1 | . 1 . . 1 . . Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Machines Accessed 17 | . 6 . 4 3 4 . Terminals 12 | . 5 . 2 3 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 47 | . 19 . 9 5 14 . Successful 24 | . 10 . 5 1 8 . Failed 22 | . 9 . 4 4 5 . Catastrophic 6 | . 1 . 1 2 2 . Database Lockouts 1 | . . . . . 1 . Manual 13 | . 5 . 4 . 4 . Terminals 32 | . 16 . 5 5 6 . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 6 | . . . . . 6 . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 11 | . 7 . 1 1 2 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Unreport Threat 3 | . 1 . . . 2 . Locate Traps 3 | . 2 . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Retrieve Study 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 4 | . 1 . 2 . 1 . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Reprogram 1 | . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 16 | . 6 . 3 3 4 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Used RIF Installer 3 | . . . . 2 . 1 Program Shield 1 | . . . . 1 . . Autooverride 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Machine Destruction 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Total Allies 4 | . . . . 1 3 . Largest Group 3 | . . . . 1 3 3 Highest-Rated Group 48 | . . . . 20 48 48 Highest-Rated Ally 20 | . . . . 20 16 16 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . 5 . 13 Total Damage 332 | . . . . 217 . 115 Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Active Infowar (turns) 4819 | . . 204 804 3381 246 184 Optics 4228 | . . . 417 3381 246 184 Structural 1046 | . . 149 662 5 227 3 Seismic 316 | . . 55 261 . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Turns Passed 6296 | 116 1266 282 804 3398 246 184 Spaces Moved 2992 | 29 872 154 271 1472 130 64 Core . | . . . . . . . Treads 392 | . 8 106 46 171 . 61 Legs 1418 | 29 252 . . 1117 20 . Wheels 1182 | . 612 48 225 184 110 3 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 120 110 120 95 95 115 115 Average Speed 153 | 120 113 147 123 186 137 157 Slowest Speed 260 | 120 160 160 160 260 260 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 98 9 28 85 10 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 51 | . . . . 49 . 2 Terrain Destroyed 285 | . 65 . 1 216 1 2 Melee 51 | . . . . 49 . 2 Projectile 4 | . . . 1 2 1 . AOE 230 | . 65 . . 165 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Total 4131 | 86 1031 190 631 1899 179 115 Wait 515 | 44 36 17 262 108 16 32 Move 2987 | 28 871 153 271 1471 129 64 Hop . | . . . . . . . Pick Up 66 | 2 18 . 11 27 8 . Fast Attach 29 | . 3 2 6 16 2 . Attach 27 | . 4 1 9 11 1 1 Detach 4 | . . 1 1 2 . . Swap 66 | . 16 7 7 30 2 4 Drop 71 | . 18 1 6 36 10 . Fire 148 | 12 65 8 12 32 8 11 Melee 158 | . . . 45 107 3 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 26 | . . . . 26 . . Rewire 33 | . . . . 33 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 117 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 14) 635 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Discovered new exit (range 5) 1078 | -10/Materials | Repaired Med. Laser 1141 | -10/Materials | Core integrity fell below 50% 1373 | -10/Materials | Discovered new exit (range 6) 1383 | -10/Materials | Entered Subcaves 1430 | -10/Subcaves | Learned 2 Materials zone layouts 1570 | -10/Subcaves | Core integrity fell below 20% 1576 | -10/Subcaves | Ambushed by Subdweller buried in earth 1651 | -10/Subcaves | Discovered new exit (range 14) 1665 | -10/Subcaves | Entered Materials 1665 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2273 | -8/Materials | Garrison activated, responded to threat 2357 | -8/Materials | Lost 5 parts (1p1n3w) 2469 | -8/Materials | Identified exit to Garrison 2469 | -8/Materials | Entered Garrison 2655 | -8/Garrison | Triggered checkpoint 2749 | -8/Garrison | Build established: Scavenger-Mutant 2904 | -8/Garrison | Core integrity fell below 50% 3328 | -8/Garrison | Discovered new exit (range 11) 3515 | -8/Garrison | Triggered checkpoint 4121 | -8/Garrison | Triggered checkpoint 4249 | -8/Garrison | Triggered checkpoint 4480 | -8/Garrison | Discovered new exit (range 19) 4845 | -8/Garrison | Triggered checkpoint 4945 | -8/Garrison | Discovered new exit (range 13) 5273 | -8/Garrison | Build established: Tank 5616 | -8/Garrison | Garrison Relay disabled 5621 | -8/Garrison | Core integrity fell below 20% 5676 | -8/Garrison | Installed Relay Interface Framework 5720 | -8/Garrison | Expanded RIF knowledge: Program Shield 5867 | -8/Garrison | Entered Materials 5965 | -8/Materials | Identified exit to Garrison 5972 | -8/Materials | Central database locked down 6113 | -8/Materials | Entered Garrison 6113 | -8/Garrison | Accompanied by 3 allies 6118 | -8/Garrison | Triggered checkpoint 6178 | -8/Garrison | Expanded RIF knowledge: Autooverride 6235 | -8/Garrison | Triggered checkpoint 6235 | -8/Garrison | Triggered checkpoint 6297 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06262_ Slug penetrates Reinforced Barrier. 06262_ Slug penetrates Wall. 06276_ Slug penetrates P-60 Hacker. 06276_ Slug penetrates Wall. 06276_ Slug penetrates P-60 Hacker. 06276_ P-60 Hacker destroyed. 06280_ Slug penetrates P-60 Hacker. 06283_ Destroyed Gravmag System. 06283_ Slug penetrates P-60 Hacker. 06289_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06290_ Slug penetrates Wall. 06290_ Destroyed Gravmag System. 06290_ Slug penetrates P-60 Hacker. 06290_ Destroyed Shock Rifle. 06290_ Destroyed Remote Datajack. 06292_ Gauss Rifle destroyed. 06293_ Overheating: Matter decay (-37). 06295_ Destroyed Shock Rifle. 06295_ Slug penetrates P-60 Hacker. 06295_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#####?????? | | ?????????????????????????????????????? ??????? | | ????????????????????????????????????? ???????? | | ???????????????????????????????????? ????????? | | ??????????????????????????????????? #??? #????? | | ?????????????????????????????????## ## ??????? | | ????????????????????????????????? ???????? | | ???????????????????????????????? !%= ????????? | | ??????????????????????????????? !! ??????????? | | ?????????????????????????????? ! ?????????????? | | ???????????????????????????###%! #???????????????? | | ????????????????????########;;=% ##!! ##????????? | | ????????????######??# Y [%! ????? | | ?????????????// !#??# @ p |*= ????? | | ??????????????/ !???# ####### % #????? | | ?#######??????# #???# #?????????????? ##????????? | | ?#"""" ######## ##### #?????????????????????????? | | ?#" #?????????????????????????? | | ?#""""^#### ######### #?????????????????????????? | | ?#######??# #???????# #?????????????????????????? | | ?????????##"##??????# #?????????????????????????? | | ?????????# #??????# #?????????????????????????? | | ########## ##############??????????????????????? | | = ! = ??????????????????? | | =[=== ??????????????????? | | * [ ??????????????????? | | #################### ######????????????????????? | | #?????????????????????#?????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Force Boost 20 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 14% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed ExpertMyomerBuckler Manual? 0 Play Time 00:58:38 Cumulative 54.9 hours Start 2026.07.13 @ 17:22:23 End 2026.07.13 @ 18:20:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79f5ca64-e1b7-44d6-b39b-b7e0a461f4f5