Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.27 @ 17:56:15 Player: HeartGrenade Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (449) 2245 Value Destroyed (23935) 23935 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (10413) 10413 TOTAL SCORE: 47893 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7076 Follower Combat Kills 204 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -467 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 431/1100 System Corruption 39% Temperature Cool (3) Movement Treading (225) Ox1 Location -1/Command Parts ------- > --- POWER (3) -------- Assembled Flux Generator > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (13) ----- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Advanced Targeting Computer Hacking Suite Hacking Suite Advanced System Shield GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Quantum Reactor Centrium Leg Centrium Leg Armored Wheel Advanced Energy Well (151) Zionite Biocell (600) Zionite Biocell (600) Layered Medium Armor Plating GOLEM Unit Variable Charge Gun Compact HERF Cannon Micro-nuke Launcher Micro-nuke Launcher Nanosword Peak State ------------ > --- POWER ------------ Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Advanced Signal Interpreter Assembled Combat Suite Advanced Targeting Computer Assembled Alloy Armor Advanced System Shield GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Compact Particle Reactor Light Quantum Reactor Armored Wheel Advanced Energy Well Zionite Biocell Zionite Biocell Advanced Sensor Array Layered Medium Armor Plating Improved Powered Armor Improved Powered Armor GOLEM Unit GOLEM Unit Transdimensional Reconstructor Variable Charge Gun Variable Charge Gun Compact HERF Cannon RU-N14's Throwing Claymores Nanosword [Rating: 214] Favorites ----------- Power Assembled Flux Generator Engine Light Ion Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Improved Treads Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility Advanced Targeting Computer Device Assembled Nanovents Storage Assembled Biocell Array Processor Advanced Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Advanced Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Nanosword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . 2 2 . . . . 2 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Utility 11 | . . . 1 . . . 1 . 2 . . . . . 1 2 . . . . 2 1 . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 390 | 5 9 . 10 9 . 2 12 19 19 5 14 4 38 5 29 15 2 10 9 7 20 22 7 25 11 52 30 Power 43 | 1 1 . . 2 . 1 2 1 1 . 1 . 1 1 3 2 . . . . . 4 1 2 2 7 10 Engine 11 | 1 1 . . 2 . . 2 1 1 . . . . . 1 2 . . . . . . . . . . . Core 4 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 Reactor 28 | . . . . . . . . . . . . . . 1 2 . . . . . . 4 1 2 2 7 9 Propulsion 86 | 2 2 . 4 1 . 1 3 7 6 . 1 . 6 1 5 2 2 . 2 2 7 5 . 8 3 7 9 Treads 40 | 2 2 . 4 1 . 1 3 6 6 . 1 . 2 1 1 1 1 . . 2 1 . . 3 . 1 1 Leg 36 | . . . . . . . . . . . . . . . 2 1 . . 1 . 6 5 . 4 3 6 8 Wheel 9 | . . . . . . . . 1 . . . . 3 . 2 . 1 . 1 . . . . 1 . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 187 | 1 3 . 5 3 . . 4 4 8 2 7 3 20 1 17 9 . 10 6 4 12 8 6 12 4 27 11 Device 85 | . . . . 1 . . 1 3 1 1 5 1 4 1 11 5 . 9 3 3 5 3 5 7 2 11 3 Storage 10 | 1 1 . . . . . 1 . . . . . 1 . . . . . 2 . . . . . . 3 1 Processor 12 | . 1 . 3 . . . 1 . . 1 . 1 . . 1 1 . . . . 1 . . . . 1 1 Hackware 9 | . . . . . . . . . 2 . . . . . . 1 . . . . 2 1 . . . 1 2 Protection 70 | . 1 . 2 2 . . 1 1 5 . 2 1 15 . 5 2 . 1 1 1 4 4 . 5 2 11 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 74 | 1 3 . 1 3 . . 3 7 4 3 5 1 11 2 4 2 . . 1 1 1 5 . 3 2 11 . Energy Gun 16 | . . . . . . . 1 . . . . . 2 2 3 . . . . . . 3 . 1 1 3 . Energy Cannon 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Ballistic Gun 20 | 1 3 . 1 2 . . 1 4 3 . 3 . 2 . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . Launcher 8 | . . . . 1 . . 1 . 1 1 . . . . . . . . . . . . . . . 4 . Special Weapon 11 | . . . . . . . . . . . . . 2 . . 1 . . 1 1 1 2 . 2 . 1 . Impact Weapon 10 | . . . . . . . . 3 . 2 1 1 1 . 1 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . 1 . . . . . . 2 . . . . 9 1 . . . . 2 . . . 1 2 1 2 1 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 171 | . 2 . 2 5 . 2 1 4 3 . 3 . 19 2 6 4 . 5 14 1 10 12 . 20 1 28 27 Power 28 | . . . . 1 . 1 1 1 . . . . 1 1 . 3 . . 1 . 1 3 . 4 . 4 6 Propulsion 33 | . . . . 1 . 1 . 2 1 . 1 . 7 . 1 . . . 4 . 1 1 . 3 . 4 6 Utility 73 | . 1 . 1 1 . . . . 1 . 1 . 9 . 3 1 . 4 7 1 8 5 . 8 1 12 9 Weapon 37 | . 1 . 1 2 . . . 1 1 . 1 . 2 1 2 . . 1 2 . . 3 . 5 . 8 6 Highest Loss Streak 15 | . 1 . 1 2 . 2 1 3 2 . 2 . 6 2 2 3 . 3 14 1 4 5 . 9 1 11 15 To Critical Strikes 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 98 100 99 98 100 99 98 98 99 100 97 99 84 92 96 90 88 88 61 87 88 86 85 85 88 86 90 Engine 3 | . 14 14 11 10 11 . 8 9 7 7 2 . . . 5 2 . . . . . . . . . . . Core 1 | . . . . . . 9 . . . . 4 7 7 5 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 6 5 5 5 3 5 5 7 9 7 8 7 10 Treads 15 | . 28 28 33 31 33 33 35 33 29 30 27 30 14 6 2 5 5 5 . 4 2 . . 2 . 2 . Leg 9 | . . . . . . . . . . . . . 2 15 13 16 17 17 13 17 17 18 19 16 20 18 21 Device 10 | . . . . . . . . 3 2 7 7 7 2 15 14 12 11 21 14 18 23 16 14 15 19 22 16 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 13 11 11 11 7 11 10 9 9 8 8 8 8 Processor 10 | . 3 . 12 11 11 11 16 18 15 15 15 15 15 15 13 11 11 5 5 5 5 9 9 8 8 8 4 Hackware 3 | . . . . . . . . . 5 7 7 7 3 . . 3 5 1 . . 4 8 4 4 4 2 10 Protection 7 | . 8 14 9 11 11 11 9 5 13 7 6 6 11 . 2 4 5 5 8 9 7 5 4 5 4 6 7 Energy Cannon 4 | . . . . . . . . . . . . . 4 2 4 7 11 11 2 10 9 6 8 11 10 10 11 Ballistic Gun 7 | . 28 28 21 21 22 22 11 9 14 12 11 8 2 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 3 . 1 2 5 2 7 5 2 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 193 | 9 31 31 32 34 29 31 93 103 115 105 106 102 113 107 133 160 160 167 152 138 135 132 167 193 162 173 163 Greatest Support 198 | 40 46 46 69 69 69 69 89 86 98 98 98 93 93 60 60 76 76 76 90 90 130 118 110 120 150 198 193 Greatest Overweight (x) 9 | . . . . . . . 1 7 1 1 1 1 9 1 5 4 3 2 7 1 1 1 1 2 1 2 2 Average Overweight (x) 1 | . . . . . . . . 2 1 1 1 1 5 1 2 1 2 2 4 1 . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 Average Capacity 21 | 7 8 15 15 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 22 20 20 20 20 20 20 20 20 Most Carried 25 | 2 8 10 15 15 15 15 24 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 Average Carried 20 | 1 4 8 13 14 15 14 18 24 24 23 24 24 23 23 24 24 24 24 20 19 19 18 19 19 18 19 19 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 Final Carried 25 | 2 8 10 15 15 15 15 24 25 25 23 24 25 25 22 25 24 25 25 19 20 19 20 20 18 20 20 15 Class Distribution -------------------- 26% | Mutant 25% | Scavenger-Mutant 22% | Golem 16% | Generator-Golem 4% | Hacker-Golem 3% | Derelict-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Mutant | -6/Factory Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Derelict-Golem | -4/Factory Generator-Golem | -3/Research Generator-Golem | -3/Quarantine Generator-Golem | -2/Research Generator-Golem | -2/Testing Generator-Golem | -1/Access Hacker-Golem | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Matter Collected 7528 | 209 533 3 485 294 . 78 445 528 631 169 447 59 702 88 303 130 30 108 40 208 204 220 89 229 220 616 460 Remotely 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . Salvage Created 23423 | . 472 . 649 362 . 102 306 497 597 67 237 . 691 65 758 774 115 317 . 1036 4197 1155 591 2987 1391 2397 3660 Parts 1143 | . 29 . 65 22 . 5 32 29 41 6 6 . 28 1 30 45 7 6 . 30 199 51 32 124 48 127 180 Haulers Intercepted 9 | . . . 2 . . . 1 . . . . . . . . 1 . . . . . . . 2 1 2 . Recyclers Shooed 8 | . . . . . . . 4 . 1 . . . . . . 2 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . 6 6 . . . . . 13 6 . 28 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Combat Hostiles Destroyed 422 | . 10 . 17 11 . 2 9 9 15 4 4 . 51 . 15 15 2 5 . 17 69 22 7 38 12 39 49 Melee 4 | . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Guns 84 | . 10 . 17 8 . 2 6 9 14 1 4 . 3 . 2 . . . . . . 5 . 2 . 1 . Cannons 243 | . . . . . . . . . . . . . 13 . 10 10 2 5 . 12 61 9 7 28 12 25 49 AOE 87 | . . . . 3 . . 3 . 1 3 . . 34 . . 5 . . . 4 7 7 . 7 . 13 . Classes Destroyed 28 | . 5 . 3 2 . 1 1 . 1 . 1 . 3 . . . . 1 . 2 1 1 1 1 1 . 3 Worker 9 | . 1 . . 1 . . . . . . . . . . 1 1 . . . . 1 . . 1 1 1 1 Builder 14 | . . . . . . . 1 . . . . . . . . 4 . . . . 2 . . 4 . 3 . Tunneler 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hauler 9 | . . . 2 . . . 1 . . . . . . . . 1 . . . . . . . 2 1 2 . Recycler 6 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 1 1 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 19 | . 1 . 3 . . . 2 . . . . . . . 1 2 . . . . 4 1 2 1 1 . 1 Swarmer 84 | . . . 9 9 . . 6 . 6 4 . . . . 3 5 . . . 1 17 4 . . 1 12 7 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Grunt 118 | . 10 . 5 . . 1 1 2 3 . 3 . . . 7 8 . 2 . 8 20 9 2 12 4 10 11 Brawler 9 | . . . . . . . . . . . . . . . . . . 1 . 2 2 2 . 1 . . 1 Duelist 14 | . . . . . . . . . . . . . . . . . . . . 1 6 2 . 5 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Sentry 24 | . . . 3 . . . 2 5 3 . . . . . 1 . . . . 2 5 . . 1 . 1 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 30 | . . . . . . 1 . 2 . . . . . . . . . 2 . 2 4 2 . 4 3 5 5 Programmer 64 | . . . . . . . . . 3 . . . . . 4 2 2 . . . 14 3 5 13 2 8 8 Q-Series 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 43 | . . . . 2 . . . . . . . . 41 . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Guerrilla 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Best Kill Streak 40 | . 5 . 4 6 . 1 4 3 3 4 3 . 40 . 4 12 2 3 . 7 10 8 3 10 3 13 8 Combat Bots Only 38 | . 3 . 4 5 . 1 3 3 3 4 3 . 38 . 4 8 2 3 . 7 8 7 3 9 2 12 8 Max Kills in Single Turn 18 | . 1 . 2 3 . 1 3 1 1 3 1 . 18 . 1 7 1 1 . 2 5 2 1 4 2 3 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 18 | . . . . 2 . . 2 . 1 3 . . 18 . . 4 . . . 2 4 2 . 3 . 2 . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Damage Taken 49055 | . 648 . 822 522 . 247 553 973 1379 44 781 . 3348 451 1583 1354 101 950 2698 1108 4179 2741 1640 6052 1875 7486 7520 Core 5783 | . 93 . 125 43 . 42 101 31 135 . 84 . 329 83 129 95 . 55 612 102 384 222 532 803 257 705 821 Absorbed by Shields 2826 | . . . . . . . . . . . 140 . 24 . 372 68 . 192 . 468 1002 . . . . 560 . Reduced by Siege Mode 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . 156 . Redirected to Core 859 | . . . . . . . . . . . . . . . . . . . . . . . 479 380 . . . Redirected to Shielding 825 | . . . . . . . . . . . . . 401 . 195 . . . . . . 31 . 70 . 6 122 Regen/Repaired (Parts) 454 | . . . 11 . . . . . . . . . . . 74 . . . . . . . . . 201 . 168 Core Remaining (%) 52 | 100 . 62 . . . 47 . 76 . . . . . 9 84 . . . . 13 66 . 42 . 26 . . Volleys Fired 1354 | . 41 . 65 27 . 11 44 46 49 3 34 . 66 12 63 46 10 23 17 45 184 73 37 121 64 142 131 Largest 3 | . 2 . 2 2 . 2 2 2 2 2 2 . 2 1 2 2 2 2 2 2 2 2 2 3 3 3 3 Hottest 450 | . 43 . 46 46 . 40 81 89 50 55 73 . 138 60 85 50 50 50 25 50 50 450 50 100 225 225 75 Shots Fired 2327 | . 82 1 130 46 . 22 74 89 96 6 67 1 97 12 65 56 14 41 22 74 321 109 60 230 128 231 253 Gun 725 | . 82 1 130 44 . 22 70 89 93 5 63 1 28 10 14 . . . . . . 47 . 5 5 16 . Cannon 1542 | . . . . . . . . . . . 4 . 58 2 51 54 14 41 17 68 319 56 60 220 123 202 253 Launcher 22 | . . . . 2 . . 4 . 3 1 . . . . . . . . . . . . . . . 12 . Special 38 | . . . . . . . . . . . . . 11 . . 2 . . 5 6 2 6 . 5 . 1 . Kinetic 637 | . 82 1 130 44 . 22 59 60 93 5 67 1 73 . . . . . . . . . . . . . . Thermal 1597 | . . . . . . . 11 29 . . . . . 2 55 54 14 41 17 68 319 103 60 225 128 218 253 Explosive 58 | . . . . . . . 4 . 3 1 . . 11 . . 2 . . 5 6 2 6 . 5 . 13 . Electromagnetic 23 | . . . . 2 . . . . . . . . 13 . 8 . . . . . . . . . . . . Phasic 12 | . . . . . . . . . . . . . . 10 2 . . . . . . . . . . . . Robot Hit Streak 37 | . 12 9 35 8 . 4 7 15 11 1 21 . 27 29 30 13 13 22 7 12 23 33 16 34 23 37 29 Robot Miss Streak 4 | . 2 . 4 1 . 1 3 2 4 1 2 . 4 . 3 1 . 1 2 2 4 3 1 3 2 3 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 6 | . . . 2 . . . 1 2 . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 1683 | . 58 1 99 34 . 14 44 71 66 2 56 . 64 2 62 34 6 36 16 59 230 78 39 169 96 156 191 Core Hits 801 | . 23 . 36 17 . 8 25 17 34 5 14 . 69 . 19 27 2 8 2 29 114 45 14 84 31 87 91 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Critical Strikes 17 | . . . 2 . . . . 3 . . 1 . 2 . 2 . . . 1 1 . 4 . 1 . . . Burn 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . 1 1 . 4 . 1 . . . Melee Attacks 98 | . . . . . . . . 16 . 5 3 17 11 11 23 2 . . . . . . . . . 10 . Impact 88 | . . . . . . . . 16 . 5 3 17 11 11 23 2 . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 78209 | . 842 16 1485 694 . 117 763 1443 1324 176 1006 . 5915 117 2705 2760 342 1648 768 3401 12431 5059 1930 10841 4106 9255 9065 Guns 8752 | . 842 16 1485 501 . 117 520 1216 1188 19 928 . 267 . 220 . . . . . . 982 . 60 . 391 . Cannons 50894 | . . . . . . . . . . . 78 . 1247 117 2046 1514 342 1648 567 2276 10949 1789 1930 7748 4106 5472 9065 Explosions 16563 | . . . . 193 . . 243 . 136 157 . . 3828 . . 1162 . . 115 986 1415 2110 . 2856 . 3362 . Melee 731 | . . . . . . . . 227 . . . . 65 . 439 . . . . . . . . . . . . Ramming 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . Kinetic 7433 | . 842 16 1485 501 . 117 318 694 1188 19 1006 . 1247 . . . . . . . . . . . . . . Thermal 52725 | . . . . . . . 202 522 . . . . . 117 2104 1697 342 1648 567 2276 11707 2771 1930 7808 4106 5863 9065 Explosive 15429 | . . . . . . . 243 . 136 157 . . 3828 . . 979 . . 115 986 657 2110 . 2856 . 3362 . Electromagnetic 556 | . . . . 193 . . . . . . . . 267 . 96 . . . . . . . . . . . . Impact 731 | . . . . . . . . 227 . . . . 65 . 439 . . . . . . . . . . . . Slashing 1255 | . . . . . . . . . . . . . 508 . . 84 . . 86 139 67 178 . 163 . 30 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 66 | . . . . . . . . . . . . . . . 66 . . . . . . . . . . . . Highest Corruption 39 | . 1 1 . 5 5 5 . . 3 3 3 3 . 5 1 1 1 9 19 19 4 5 10 12 14 9 39 Average Corruption 5 | . 1 1 . 5 5 5 . . 2 3 3 3 . 4 1 1 1 8 17 19 1 3 3 8 12 5 11 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 415 | . 3 7 . 23 8 2 . . 16 21 14 1 . 4 10 2 3 31 27 32 17 11 13 31 49 30 60 Message Errors 112 | . 1 3 . 6 2 . . . 5 7 4 . . 2 2 . . 15 6 10 9 2 . 8 12 5 13 Matter Fused 109 | . 2 1 . 11 3 1 . . 2 7 3 . . 1 1 1 . 4 6 10 1 2 2 6 18 12 15 Heat Flow Errors 34 | . . . . 1 . 1 . . 2 1 2 . . . 1 . . 3 4 2 1 1 1 1 6 4 3 Energy Discharges 57 | . . 1 . 3 . . . . 2 3 1 . . 1 . . 2 4 6 6 1 2 4 5 2 4 10 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Data Loss (minor) 40 | . . . . 2 3 . . . 4 1 1 . . . 4 1 1 1 . 1 1 3 2 3 2 3 7 Data Loss (major) 20 | . . 1 . . . . . . . . 2 . . . 1 . . 2 2 2 . . 3 1 1 1 4 Misfires 15 | . . 1 . . . . . . 1 2 . 1 . . . . . . 1 . 3 . 1 1 2 . 2 Alerts 6 | . . . . . . . . . . . . . . . 1 . . 1 1 . . . . 1 . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Weapon Failures 16 | . . . . . . . . . . . 1 . . . . . . 1 1 1 1 1 . 2 5 1 2 Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 5 3 . Overflow Damage 3782 | . . . . . . . 25 45 . . . . 263 94 458 114 36 168 8 85 684 151 186 761 162 267 275 Projectiles 2866 | . . . . . . . . . . . . . 124 94 366 45 36 168 8 60 472 101 186 650 162 119 275 Explosions 779 | . . . . . . . 25 . . . . . 139 . . 69 . . . 25 212 50 . 111 . 148 . Melee 137 | . . . . . . . . 45 . . . . . . 92 . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 461 | . . . . 8 . . 5 . 71 . . . . . . 91 . . . . . . 17 236 . 7 26 Shots 12 | . . . . 1 . . 1 . 2 . . . . . . 1 . . . . . . 1 3 . 2 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 492 | . 39 . 18 92 . 165 74 264 271 279 276 3 299 60 301 103 2 170 116 118 263 492 150 131 300 339 264 Average Temperature 85 | . 13 . 5 54 . 40 26 79 34 104 53 3 119 30 88 46 2 78 59 59 161 214 62 38 110 147 116 Received Heat Transfer 6543 | . 387 . 198 . . 72 108 270 216 . 130 . 801 . 432 232 . 168 99 173 840 562 69 864 63 233 626 Effects 10 | . . . . . . . . . . 1 . . . . 1 . . . . . . 6 . . . 1 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 6 | . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . 1 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . 54 . Longest Duration 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . 54 . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Parts Melted 43 | . . . . . . . . 3 . . . . . . 3 2 . 1 . . 9 6 2 6 1 2 8 Heat Transferred 31525 | . . . . . . . 370 1147 . . . . . 50 1186 1000 150 900 255 1325 6325 2395 975 4236 2450 3894 4867 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Peak Influence 1771 | . 217 13 350 272 . 50 151 276 177 . . . . . 212 499 . . . . 1771 1244 672 1512 774 1027 1448 Initial 1100 | . . 13 . 67 . . 19 16 51 . . . . . . 25 . . . . . 1100 501 309 747 179 644 Average 376 | . 63 7 129 115 . 30 58 114 78 . . . . . 69 210 . . . . 856 885 552 803 358 426 1018 Maximum Alert Level 5 | . 1 . 1 1 . . . 1 . . . . . . 1 2 . . . . 5 4 2 4 3 3 4 Low Security (%) 53 | 100 99 100 69 82 . 100 100 84 100 . . . . . 96 52 . . . . 10 . . . 31 41 . Level 1 12 | . . . 30 17 . . . 15 . . . . . . 3 14 . . . . 26 . . 17 40 13 . Level 2 11 | . . . . . . . . . . . . . . . . 32 . . . . 7 37 100 13 4 6 21 Level 3 12 | . . . . . . . . . . . . . . . . . . . . . 17 22 . 45 23 39 26 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . 26 39 . 23 . . 51 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 1 . 3 . . . 1 2 10 . . . . . 3 4 . . . 1 12 4 4 7 3 6 7 Investigation 3 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . Extermination 27 | . . . . . . . . . 3 . . . . . 2 1 . . . . 6 1 2 2 2 5 3 Reinforcement 16 | . 1 . 2 . . . 1 2 1 . . . . . . . . . . . . 1 2 . 1 1 4 Assault 13 | . . . . . . . . . . . . . . . . . . . . 1 5 2 . 5 . . . Garrison 9 | . . . . . . . . . 6 . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Distress Signals 21 | . 2 . 2 . . . . 3 . . . . . . 1 3 . . . . 3 1 1 . 1 . 4 Communications Jammed 293 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 203 23 64 . Distress Signals 291 | . . . . . . . . . . . . . . . . 2 . . . . . . . 203 22 64 . Times Spotted 635 | . 18 . 39 18 . 4 16 18 21 4 4 . 57 . 25 29 2 5 3 18 99 28 16 65 20 55 71 Peak Tracking Total 37 | . 4 . 5 5 . 3 5 4 4 1 3 . 37 . 6 8 2 3 3 5 7 8 4 10 5 6 7 Tactical Retreats 28 | . 2 . 1 1 . . . . 2 . . . 1 . 2 2 . . . . 5 3 . 1 . 2 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Traps Triggered 12 | . . . . . . . 1 2 1 . . . . . . 2 . . . . . 1 1 . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . 3 3 3 3 3 3 3 3 3 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Machines Disabled 41 | . . . . . . . 1 3 . . . . 1 . . 2 . . 2 2 13 . 3 6 1 3 4 Max in Single Turn 8 | . . . . . . . 1 1 . . . . 1 . . 2 . . 1 1 8 . 1 1 1 1 2 Garrison Access 7 | . . . . . . . 1 1 . . . . . . . 1 . . . . 2 . . 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Machines Accessed 97 | . 7 . 12 1 1 . 7 7 6 . 1 . . . 8 4 . 1 4 . 9 4 5 2 8 4 6 Terminals 59 | . 7 . 7 . . . 4 5 3 . . . . . 6 3 . 1 . . 4 3 4 1 4 3 4 Fabricators 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . Repair Stations 8 | . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 1 . . 1 . 2 Recycling Units 5 | . . . 2 . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . Scanalyzers 6 | . . . 2 . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 . . Garrison Access 8 | . . . . . . . 1 1 1 . . . . . . 1 . . . . 2 . . 1 1 . . Total Hacks 249 | . 22 . 40 1 1 . 16 18 16 . 1 . . . 16 12 . 1 17 . 15 18 12 4 20 8 11 Successful 129 | . 16 . 25 1 1 . 11 8 6 . 1 . . . 4 6 . 1 17 . 5 7 5 . 9 1 5 Failed 119 | . 6 . 14 . . . 5 10 10 . . . . . 12 6 . . . . 10 11 7 4 11 7 6 Catastrophic 24 | . 1 . 2 . . . . 1 2 . . . . . 3 . . . . . 3 . 2 . 5 3 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 14 . 23 . . . 10 4 10 . . . . . 6 6 . . . . 6 4 1 . 3 4 3 Terminals 162 | . 22 . 23 . . . 10 14 12 . . . . . 12 10 . 1 . . 6 17 11 2 9 7 6 Fabricators 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . Repair Stations 20 | . . . 2 . . . . 2 . . . . . . 2 . . . . . 1 1 . . 7 . 5 Recycling Units 13 | . . . 6 . . . 3 . . . . . . . 2 . . . . . 2 . . . . . . Scanalyzers 15 | . . . 9 . . . 2 . . . . . . . . . . . . . 2 . 1 . 1 . . Garrison Access 15 | . . . . . . . 1 2 2 . . . . . . 2 . . . . 4 . . 2 2 . . Terminal Hacks 78 | . 13 . 8 1 1 . 4 6 3 . 1 . . . 1 4 . 1 17 . . 6 4 . 5 . 3 Record 9 | . . . . . 1 . . . . . . . . . . . . 1 5 . . . 2 . . . . Part Schematic 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 8 | . 2 . 1 . . . . 1 . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 2 . 1 . . . 1 1 . . . . . . . . . . 4 . . . . . . . . Open Door 5 | . . . . 1 . . . 3 . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unreport Threat 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . Locate Traps 11 | . 3 . 1 . . . . 1 1 . . . . . . 2 . . . . . 1 1 . . . 1 Security Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Status 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . 2 . 2 . . . 1 . 1 . . . . . . 1 . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 2 . . . . 1 . . . . . . 2 . . . . . . . . . 2 . 2 Scan Component 5 | . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 Repair 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 8 . . . 1 . . . . . . . . . . . . . 2 . . . . . . Insert Component 6 | . . . 4 . . . 1 . . . . . . . . . . . . . 1 . . . . . . Analyze 5 | . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 1 . . . . . . . 1 . . . . 2 . . . 1 . . Seal Access 6 | . . . . . . . 1 1 . . . . . . . 1 . . . . 2 . . . 1 . . Unauthorized Hacks 24 | . 3 . 7 . . . 5 . 2 . . . . . 1 1 . . . . 1 1 1 . 1 1 . Terminals 19 | . 3 . 5 . . . 4 . 2 . . . . . 1 1 . . . . . 1 . . 1 1 . Track 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Botnet 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Operators 7 | . 1 . 1 . . . 2 . 1 . . . . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . . . . Mask 4 | . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 7 . 10 . . . 4 4 6 . . . . . 7 4 . 1 . . 7 4 4 2 8 4 5 Full Trace Events 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 4 . . . . . . . . . . 1 . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 2 . 3 . . . . . . . . 13 . . . . . . 4 . 1 . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Time 212 | . . . 136 . . . . . . . . . . . 32 . . . . . . . . . 28 . 16 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Total Allies 15 | . . 3 . 2 . . 1 . . . . 5 . . . . . . . 2 . . . . 1 1 . Largest Group 5 | . . 3 3 2 2 . 1 . . . . 5 5 . . . . . . 2 . . . . 1 1 . Highest-Rated Group 121 | . . 40 40 43 43 . 10 . . . . 121 121 . . . . . . 94 . . . . 10 45 . Highest-Rated Ally 47 | . . 16 16 31 31 . 10 . . . . 31 31 . . . . . . 47 . . . . 10 45 . Total Orders 19 | . . . . . . . . 1 2 . . . . . 1 . . 4 . 1 3 . . 4 2 1 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . EXPLORE 8 | . . . . . . . . 1 2 . . . . . 1 . . 1 . 1 . . . 2 . . . RETURN 6 | . . . . . . . . . . . . . . . . . . 3 . . 1 . . 2 . . . Ally Attacks 65 | . . . 42 2 . . . . . . . . 16 . . . . . . 5 . . . . . . . Total Damage 755 | . . . 365 42 . . . . . . . . 191 . . . . . . 157 . . . . . . . Kills 13 | . . . 10 2 . . . . . . . . 1 . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Robot Analysis Total 8 | . 2 . 1 . . . . 1 . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . . 1 2 1 . 2 . . . 3 . 1 . . . . . . . Drone Launches 29 | . . . . . . . . 14 1 . . . . . 2 . . 3 . 2 3 . . 4 . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Turns Passed 34189 | 57 1090 718 2202 1132 420 171 1297 1057 1765 1137 1160 2150 2325 731 1706 1170 865 865 703 874 2648 947 912 1254 1218 2187 1428 Spaces Moved 14509 | 31 560 447 1125 633 263 84 579 320 653 463 437 885 927 363 701 466 350 326 125 375 1085 404 413 440 482 923 649 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6676 | 27 560 447 1125 633 263 84 579 264 653 463 437 885 235 . . 1 . . . . . . . . . 7 13 Legs 6932 | . . . . . . . . . . . . . 191 363 429 465 350 326 57 375 1085 404 413 440 482 916 636 Wheels 897 | . . . . . . . . 56 . . . . 501 . 272 . . . 68 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 195 236 236 235 236 180 180 150 183 226 226 183 183 135 123 185 120 126 122 124 Average Speed 188 | 145 160 160 160 160 160 160 196 232 238 236 235 236 218 180 177 199 232 226 190 183 179 169 185 182 164 159 144 Slowest Speed 490 | 160 160 160 160 160 160 160 240 240 240 236 236 236 320 180 210 490 285 226 285 183 185 186 186 235 188 235 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 3 94 78 78 86 60 30 45 90 20 57 70 84 71 57 18 17 58 69 83 79 33 15 43 14 43 23 29 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 9 | . . . . . 1 . . . . . . 2 . 1 . . . 2 3 . . . . . . . . Known Exits Taken 15 | . . . . . . . . . 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . . . . . . . . . 1 1 1 . . . . . . . Scrap Searched 26 | . . 3 . 1 . 1 . . . 3 5 2 . 2 . . . 5 . 4 . . . . . . . Spaces Dug 169 | . . . . . . . . 6 . 5 2 5 1 21 12 16 6 . . . 12 11 8 7 12 37 8 Terrain Destroyed 1084 | . . . . . . . 16 6 12 14 3 5 14 21 20 62 8 5 52 79 185 75 33 146 26 205 97 Melee 51 | . . . . . . . . 6 . 5 2 5 1 11 12 2 . . . . . . . . . 7 . Projectile 333 | . . . . . . . . . . . 1 . 13 10 8 18 8 5 2 15 70 18 16 38 26 48 37 AOE 700 | . . . . . . . 16 . 12 9 . . . . . 42 . . 50 64 115 57 17 108 . 150 60 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Total 18973 | 40 673 450 1402 707 262 100 674 533 806 495 515 915 1120 406 1051 646 387 411 570 492 1479 554 505 674 793 1409 904 Wait 2059 | 3 51 . 177 31 . 3 15 92 59 16 19 . 19 15 201 103 24 44 411 21 136 33 32 63 217 226 48 Move 14481 | 30 559 446 1124 632 262 83 578 319 652 462 436 884 926 361 700 465 349 325 124 374 1084 403 412 439 481 922 649 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 225 | 2 9 3 16 5 . 1 14 8 11 1 6 4 23 . 14 5 1 5 2 9 21 10 6 8 9 18 14 Fast Attach 118 | 5 1 . 2 2 . 1 6 9 4 . 1 2 11 1 6 4 . . 2 1 9 6 3 8 2 15 17 Attach 117 | . 3 . 4 5 . 1 1 4 4 2 3 1 23 2 10 1 . . 6 1 2 7 . 9 5 17 6 Detach 112 | . . . 1 1 . . . 3 . 2 . 1 13 . 9 4 1 . 4 3 11 7 4 9 5 21 13 Swap 156 | . 5 . 4 2 . . 5 6 11 3 10 1 4 2 13 10 2 10 1 5 9 9 4 8 4 21 7 Drop 206 | . 4 1 9 2 . . 11 15 16 1 3 5 21 1 11 6 . 4 3 9 22 6 7 7 6 17 19 Fire 1354 | . 41 . 65 27 . 11 44 46 49 3 34 . 66 12 63 46 10 23 17 45 184 73 37 121 64 142 131 Melee 98 | . . . . . . . . 16 . 5 3 17 11 11 23 2 . . . . . . . . . 10 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 8 . . . . . 1 . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . Trap 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . 7 . . . . . . 1 . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 7) 585 | -10/Materials | Discovered new exit (range 3) 765 | -10/Materials | Discovered new exit (range 10) 904 | -10/Materials | Discovered new exit (range 12) 1004 | -10/Materials | Discovered new exit (range 16) 1148 | -10/Materials | Entered Mines 1208 | -10/Mines | Learned Materials trap positions 1268 | -10/Mines | Discovered new exit (range 10) 1292 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1414 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1417 | -10/Mines | Found Prototype Device 1866 | -10/Mines | Entered Materials 1866 | -9/Materials | Accompanied by 3 allies 1866 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -9/Materials | Loaded intel: 11 trap records 2152 | -9/Materials | Discovered new exit (range 15) 2274 | -9/Materials | Central database locked down 3040 | -9/Materials | Discovered new exit (range 15) 3230 | -9/Materials | Discovered new exit (range 7) 3246 | -9/Materials | Identified Exp. Sensor Array 3552 | -9/Materials | Repaired Broken Exp. Sensor Array 3783 | -9/Materials | Discovered new exit (range 9) 4068 | -9/Materials | Entered Mines 4161 | -9/Mines | Assembled infested the area 4284 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4396 | -9/Mines | Found a hidden stash of uninstalled traps 4652 | -9/Mines | Learned Materials terminal intel 4991 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5193 | -9/Mines | Discovered new exit (range 5) 5200 | -9/Mines | Entered Exiles 5200 | -9/Exiles | Accompanied by 2 allies 5230 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5239 | -9/Exiles | Met 8R-AWN 5266 | -9/Exiles | Met EX-HEX 5328 | -9/Exiles | Met EX-DEC 5338 | -9/Exiles | Learned location of Zion (-7) 5400 | -9/Exiles | Discovered new exit (range 10) 5504 | -9/Exiles | Visited The Gauntlet 5620 | -9/Exiles | Entered Mines 5762 | -8/Mines | Core integrity fell below 50% 5779 | -8/Mines | Discovered new exit (range 8) 5791 | -8/Mines | Entered Materials 5791 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5792 | -8/Materials | Loaded intel: 12 terminal locations 5835 | -8/Materials | Discovered new exit (range 7) 6190 | -8/Materials | Build established: Scavenger-Mutant 7088 | -8/Materials | Entered Storage 7174 | -8/Storage | Lost 3 parts (2n1w) 7908 | -8/Storage | Discovered new exit (range 17) 8145 | -8/Storage | Entered Factory 8145 | -7/Factory | Accompanied by 4 allies 8145 | -7/Factory | Evolved 2 slots: Utility x2 8223 | -7/Factory | Garrison activated, responded to threat 8664 | -7/Factory | Garrison activated, responded to threat 9558 | -7/Factory | Identified exit to Lower Caves 9910 | -7/Factory | Entered Lower Caves 10865 | -7/Lower Caves | Learned Factory security intel 11004 | -7/Lower Caves | Discovered new exit (range 7) 11016 | -7/Lower Caves | Identified exit to Lower Caves 11047 | -7/Lower Caves | Entered another Lower Caves area 11686 | -7/Lower Caves | Build established: Mutant 11742 | -7/Lower Caves | Encountered a Warlord checkpoint 11761 | -7/Lower Caves | Spotted B-75 Beast 11834 | -7/Lower Caves | Destroyed B-75 Beast 11902 | -7/Lower Caves | Learned Factory trap positions 11907 | -7/Lower Caves | Learned 8 Factory zone layouts 12075 | -7/Lower Caves | Discovered new exit (range 4) 12079 | -7/Lower Caves | Identified exit to Zion 12130 | -7/Lower Caves | Build established: Scavenger-Mutant 12207 | -7/Lower Caves | Entered Zion 12440 | -7/Zion | System corruption cleaned by Quarantine Array 12487 | -7/Zion | Discovered new exit (range 15) 12600 | -7/Zion | Found Prototype Special Weapon 12604 | -7/Zion | Found Prototype Special Weapon 12608 | -7/Zion | Found Prototype Special Weapon 12611 | -7/Zion | Found Prototype Special Weapon 12841 | -7/Zion | Learned location of Extension (-4) 12915 | -7/Zion | Received a hallucinogenic algorithm 13894 | -7/Zion | Discovered new exit (range 3) 14135 | -7/Zion | Gained Derelict followers 14355 | -7/Zion | Identified exit to Deep Caves 14357 | -7/Zion | Entered Deep Caves 14357 | -7/Deep Caves | Accompanied by 5 allies 14580 | -7/Deep Caves | Attacked by Z-Imprinter 14600 | -7/Deep Caves | Destroyed Z-Imprinter 14676 | -7/Deep Caves | Found Prototype Protection 14676 | -7/Deep Caves | Identified Zio. Weapon Casing 14862 | -7/Deep Caves | Z-Facility disabled 14945 | -7/Deep Caves | Lost 4 parts (1n2u1w) 14992 | -7/Deep Caves | Found Zio. Weapon Casing 15057 | -7/Deep Caves | Found Prototype Protection 15057 | -7/Deep Caves | Identified Zio. Heavy Carapace 15070 | -7/Deep Caves | Lost 4 parts (1p1n1u1w) 15075 | -7/Deep Caves | Found Zio. Weapon Casing 15227 | -7/Deep Caves | Discovered new exit (range 6) 15321 | -7/Deep Caves | Build established: Mutant 15731 | -7/Deep Caves | Found Zio. Weapon Casing 15941 | -7/Deep Caves | Spotted as-52864 15949 | -7/Deep Caves | Core integrity fell below 50% 15982 | -7/Deep Caves | Destroyed as-52864 16008 | -7/Deep Caves | Identified RU-N14's Throwing Claymores (x4) 16009 | -7/Deep Caves | Lost 3 parts (1n2u) 16081 | -7/Deep Caves | Triggered Deep Caves wall 16081 | -7/Deep Caves | Spotted AS-23012 16081 | -7/Deep Caves | Spotted AS-27908 16100 | -7/Deep Caves | Destroyed AS-27908 16122 | -7/Deep Caves | Destroyed AS-23012 16136 | -7/Deep Caves | Destroyed 38 combat bots 16137 | -7/Deep Caves | Lost 6 parts (2n4u) 16147 | -7/Deep Caves | Exposed GOLEM chamber 16166 | -7/Deep Caves | Found GOLEM Unit 16172 | -7/Deep Caves | Found GOLEM Unit 16184 | -7/Deep Caves | Found GOLEM Unit 16195 | -7/Deep Caves | Found GOLEM Unit 16203 | -7/Deep Caves | Found GOLEM Unit 16210 | -7/Deep Caves | Found GOLEM Unit 16461 | -7/Deep Caves | Build established: Golem 16636 | -7/Deep Caves | Spotted as-75129 16637 | -7/Deep Caves | Spotted as-41700 16680 | -7/Deep Caves | Identified exit to Proximity Caves 16682 | -7/Deep Caves | Entered Proximity Caves 17080 | -6/Proximity Caves | Learned Factory emergency access door positions 17148 | -6/Proximity Caves | Spotted B-75 Beast 17213 | -6/Proximity Caves | Crushed by falling debris 17213 | -6/Proximity Caves | Core integrity fell below 20% 17243 | -6/Proximity Caves | Crushed by falling debris 17345 | -6/Proximity Caves | Discovered new exit (range 15) 17366 | -6/Proximity Caves | Identified exit to Factory 17413 | -6/Proximity Caves | Entered Factory 17413 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 17414 | -6/Factory | Identified exit to Factory 17415 | -6/Factory | Loaded intel: 122 trap records 17932 | -6/Factory | Build established: Mutant 18772 | -6/Factory | Repaired Arm. Wheel 19119 | -6/Factory | Entered another Factory area 19119 | -5/Factory | Evolved 2 slots: Utility x2 19142 | -5/Factory | Build established: Golem 19373 | -5/Factory | Identified exit to Upper Caves 19573 | -5/Factory | Spotted B-75 Beast 19715 | -5/Factory | Garrison activated, responded to threat 19756 | -5/Factory | Destroyed 8 combat bots 19778 | -5/Factory | Lost 3 parts (2p1u) 20289 | -5/Factory | Entered Upper Caves 20618 | -5/Upper Caves | Spotted B-75 Beast 20809 | -5/Upper Caves | Encountered a Warlord checkpoint 20831 | -5/Upper Caves | Discovered new exit (range 8) 21151 | -5/Upper Caves | Identified exit to Upper Caves 21154 | -5/Upper Caves | Entered another Upper Caves area 21289 | -5/Upper Caves | Learned location of Armory (-4) 21394 | -5/Upper Caves | Lost 3 parts (2u1w) 21759 | -5/Upper Caves | Discovered new exit (range 53) 22019 | -5/Upper Caves | Entered Zhirov 22020 | -5/Zhirov | Discovered new exit (range 3) 22053 | -5/Zhirov | Met Zhirov 22088 | -5/Zhirov | Learned location of Quarantine (-3) 22088 | -5/Zhirov | Learned location of Testing (-2) 22088 | -5/Zhirov | Learned location of Command (-1) 22105 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22109 | -5/Zhirov | Attacked by Zhirov 22111 | -5/Zhirov | System corruption reached 10% 22134 | -5/Zhirov | Cloak Generator disabled 22157 | -5/Zhirov | Zhirov detonated his lab 22158 | -5/Zhirov | Core integrity fell below 50% 22188 | -5/Zhirov | Lost 14 parts (1p4n7u2w) 22722 | -5/Zhirov | Entered Proximity Caves 22724 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 22783 | -4/Proximity Caves | Core integrity fell below 20% 22818 | -4/Proximity Caves | Destroyed 7 combat bots 22980 | -4/Proximity Caves | Learned 4 Research zone layouts 23340 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23572 | -4/Proximity Caves | Discovered new exit (range 14) 23596 | -4/Proximity Caves | Entered Factory 23596 | -4/Factory | Evolved 2 slots: Utility x2 23897 | -4/Factory | Destroyed 8 combat bots 24003 | -4/Factory | Destroyed 8 combat bots 24129 | -4/Factory | Build established: Derelict-Golem 25247 | -4/Factory | Build established: Golem 25346 | -4/Factory | First assault squad dispatched 25549 | -4/Factory | Destroyed 8 combat bots 26026 | -4/Factory | Discovered new exit (range 5) 26035 | -4/Factory | Identified exit to Research 26043 | -4/Factory | Lost 4 parts (1p1n2u) 26216 | -4/Factory | High security lockdown imminent 26244 | -4/Factory | Entered Research 26244 | -3/Research | Evolved 2 slots: Power x1, Utility x1 26460 | -3/Research | Lost 4 parts (2u2w) 26529 | -3/Research | Build established: Generator-Golem 26563 | -3/Research | Lost 5 parts (2p1n2u) 26636 | -3/Research | Identified exit to Quarantine 26778 | -3/Research | First assault squad dispatched 26831 | -3/Research | Build established: Hacker-Golem 27036 | -3/Research | Destroyed 7 combat bots 27191 | -3/Research | Entered Quarantine 27220 | -3/Quarantine | Build established: Generator-Golem 27235 | -3/Quarantine | Found Alien Artifact 27239 | -3/Quarantine | Scanned by Researcher 27315 | -3/Quarantine | Found Alien Artifact 27315 | -3/Quarantine | Identified Phase Armor 27344 | -3/Quarantine | Found Imp. Powered Armor 27349 | -3/Quarantine | Found Imp. Powered Armor 27352 | -3/Quarantine | Found Imp. Powered Armor 27479 | -3/Quarantine | Cryocooling Duct disabled 27494 | -3/Quarantine | Ambient heat levels rising (+20) 27494 | -3/Quarantine | Non-combat units ordered to evacuate 27919 | -3/Quarantine | Discovered new exit (range 12) 27975 | -3/Quarantine | Identified exit to Research 27994 | -3/Quarantine | Core integrity fell below 50% 27994 | -3/Quarantine | System corruption reached 10% 28103 | -3/Quarantine | Entered Research 28103 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 28728 | -2/Research | Lost 4 parts (4u) 28902 | -2/Research | First assault squad dispatched 28937 | -2/Research | System corruption reached 10% 29101 | -2/Research | Destroyed 9 combat bots 29304 | -2/Research | Lost 3 parts (1p1u1w) 29333 | -2/Research | Discovered new exit (range 15) 29337 | -2/Research | Core integrity fell below 50% 29355 | -2/Research | Identified exit to Testing 29357 | -2/Research | Entered Testing 29387 | -2/Testing | Lost 9 parts (3p2n2u2w) 29570 | -2/Testing | Found Prototype Slashing Weapon 29570 | -2/Testing | Identified Nanosword 29573 | -2/Testing | Found Nanosword 29796 | -2/Testing | Repaired Imp. Powered Armor? 30549 | -2/Testing | Discovered new exit (range 4) 30552 | -2/Testing | Identified exit to Access 30575 | -2/Testing | Entered Access 30575 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 31326 | -1/Access | Identified Transdimensional Reconstructor 31326 | -1/Access | Warped through subspace 31357 | -1/Access | Lost 11 parts (2p2n3u4w) 31478 | -1/Access | Spotted B-99 Colossus 31478 | -1/Access | Spotted B-99 Colossus 31810 | -1/Access | Destroyed 12 combat bots 32400 | -1/Access | Lost 7 parts (6u1w) 32501 | -1/Access | Core integrity fell below 50% 32746 | -1/Access | Spotted B-99 Colossus 32748 | -1/Access | Spotted B-99 Colossus 32757 | -1/Access | Discovered new exit (range 4) 32760 | -1/Access | Identified exit to Command 32762 | -1/Access | Build established: Scavenger-Golem 32762 | -1/Access | Entered Command 33297 | -1/Command | Repaired Lyr. Medium Armor Plating 33433 | -1/Command | Phase Generator disabled 33483 | -1/Command | Build established: Hacker-Golem 33661 | -1/Command | Disengaged cave seal 33661 | -1/Command | Wild derelicts emerged from the dark tunnel 33706 | -1/Command | Destroyed 7 combat bots 33789 | -1/Command | System corruption reached 10% 33998 | -1/Command | Lost 4 parts (2p2u) 34087 | -1/Command | Destroyed 8 combat bots 34093 | -1/Command | Spotted M Guard 34093 | -1/Command | Spotted M Guard 34093 | -1/Command | Spotted Combat Programmer 34097 | -1/Command | Spotted Combat Programmer 34155 | -1/Command | System corruption reached 30% 34163 | -1/Command | Spotted B-99 Colossus 34166 | -1/Command | Core integrity fell below 20% 34190 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 34174_ Combat Programmer resets B-99 Colossus, system corruption cleaned. 34175_ System corrupted: Energy discharge (-119). 34176_ Penetrated by EMDS Slug. 34176_ Penetrated by Slug. 34176_ Slug penetrates Wall. 34178_ Penetrated by EMDS Slug. 34180_ Penetrated by Slug. 34181_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 34183_ Penetrated by EMDS Slug. 34184_ EMDS Slug penetrates Wall. 34184_ Penetrated by Slug. 34184_ Slug penetrates Wall. 34185_ B-99 Colossus activates siege mode. 34187_ Penetrated by EMDS Slug. 34188_ Penetrated by Slug. 34188_ Slug penetrates Wall. 34189_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C013. 34189_ Penetrated by EMDS Slug. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ### # ### ########!#/## =[# #** | | = !%%%=! !%![= #*** | | [ ==!=! =/%#/= # | | % =*!%[% %[*=%! ]%[# | | !%#% !!%=# | | % %[ =[! =![ !|!%""##+ | | "" # # # ==! # [=%* % % | | ## # *[% """ # !%|*=#"""+ | | ??### # ## %!*"""" # *!***##=% | | ????## #### ## # * %[ " # !*=! ## | | ?????#########??###?#####=%[ " %%== ## | | ???????????????????????## [%* *= #""####### | | ??????????????????????## ]=|%= !%"#????#### | | ?????????????????????## =%!!! % #????????? | | ?????????????????????# * T " #????????? | | ?????????????????###### """ " =%* ?????????? | | ????????????????## ]= ####+#+###?????????? | | ????????????????# ]= # ????????? | | ????????????????## % ???????? | | ?????????????????# # "Y"" ????????? | | ?????????????????###/#### #% * """"??????????? | | ???????????????????# ####%=;* % % ???????????? | | ???????????????????# # #**%%% % ??????????? | | ???????????????????# ##=%%%###;;##;#####?????????? | | ?????????????????### BB%=!! ; %%????????? | | ?????????????????#%% Y BB@=! ; %]= ????????? | | ?????????????????#%%%Y p! # ? ???????????? | | ?????????????????### p%% %% # ????????????? | | ???????????????????# % #? ????????????? | | ???????????????????# ^ %= ; ????????????? | | ???????????????????# = % # ??????????? | | ???????????????????# #??###??????????? | | ???????????????????; ??????????????? | | ??????????????????## ????????????? | | ???????????????????; = ###+????????????? | | ??????????????????##=%;###########???????????????? | | ???????????????????# *# ?????????????????????????? | | ???????????????????# # ?????????????????????????? | | ???????????????????# # ?????????????????????????? | | ???????????????????# # ????????????????????????? | | ???????????????????# ?? ????????????????????????? | | ???????????????????? ?? ????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 65 Energy Capacity 1850 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 20 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Adv. EMP Blaster | -9/Materials | Scanalyzed Mak. Terrain Scan Processor | -7/Zion | Archive Force Field | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Antigrav System | -4/Factory | Scanalyzed Cld. Field Propulsion Drive | -3/Quarantine | Archive Lgt. Antimatter Cannon | -3/Quarantine | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive W-44 Eye | -3/Quarantine | Archive A-15 Conveyor | -2/Testing | Archive G-73 Enforcer | -2/Testing | Archive A-27 Freighter | -2/Testing | Archive K-01 Serf | -2/Testing | Archive X-87 Electro | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Transdimensional Reconstructor Achievements -------------- Exposed Torch Challenges ------------ None Game ------ Seed MasterRiotRifle Manual? 0 Play Time 06:34:14 Cumulative 127.5 hours Start 2022.07.26 @ 14:37:29 End 2022.07.27 @ 17:56:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 63 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e62537de-8fb8-4940-891d-457eded37275