Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 17:16:08

Player: L1l7

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (503)      503
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1623

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     215/300
Energy                     277/280
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (90)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
   Cooled Ion Engine
>         --- PROPULSION (3) ---
  Armored Wheel
  Armored Wheel
  Armored Wheel
>         --- UTILITY (3) ------
    Small Storage Unit
          Signal Interpreter
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (8) ----
          Aluminum Leg
  Armored Wheel
          Flight Unit
          Visual Processing Unit
          Signal Interpreter
          Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Autogun
  Advanced EMP Blaster
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Flight Unit
           Visual Processing Unit
           Signal Interpreter
           Signal Interpreter
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   .   17  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   .   8   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   .   5   
    Wheel                  3    | .   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   .   3   
    Device                 2    | 1   .   1   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      9    | .   .   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   100 87  
  Engine                   10   | .   14  10  
  Leg                      25   | .   28  25  
  Wheel                    2    | .   .   3   
  Device                   10   | .   14  9   
  Storage                  11   | .   14  11  
  Processor                3    | .   .   4   
  Protection               4    | .   .   5   
  Ballistic Gun            19   | .   28  17  
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 12  12  20  
  Greatest Support         36   | 20  20  36  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 3   3   8   
  Average Carried          4    | 1   2   5   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 2   3   6   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           574  | 101 .   473 
  Remotely                 .    | .   .   .   
Salvage Created            664  | 23  .   641 
  Parts                    56   | 3   .   53  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   .   12  
  Guns                     8    | .   .   8   
  AOE                      4    | .   .   4   
Classes Destroyed          8    | 1   .   7   
  Worker                   2    | .   .   2   
  Builder                  2    | .   .   2   
  Tunneler                 2    | 1   .   1   
  Operator                 1    | .   .   1   
  Watcher                  5    | .   .   5   
  Swarmer                  3    | .   .   3   
  Grunt                    7    | .   .   7   
  Sentry                   2    | .   .   2   
Best Kill Streak           8    | 1   .   8   
  Combat Bots Only         5    | .   .   5   
Max Kills in Single Turn   4    | 1   .   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1746 | .    .    1746 
  Core                     407  | .    .    407  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              59   | 3    .    56   
  Largest                  2    | 2    .    2    
  Hottest                  59   | 40   .    59   
Shots Fired                110  | 6    .    104  
  Gun                      106  | 6    .    100  
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  106  | 6    .    100  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          4    | .    .    4    
  Robot Hit Streak         13   | 2    .    13   
  Robot Miss Streak        3    | 1    .    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           75   | 3    .    72   
  Core Hits                38   | 2    .    36   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1307 | 28   .    1279 
  Guns                     856  | 28   .    828  
  Cannons                  .    | .    .    .    
  Explosions               451  | .    .    451  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  856  | 28   .    828  
  Thermal                  106  | .    .    106  
  Explosive                .    | .    .    .    
  Electromagnetic          345  | .    .    345  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            49   | .    .    49   
  Projectiles              .    | .    .    .    
  Explosions               49   | .    .    49   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      63   | .    .    63   
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        33   | .    .    33   
  Average Temperature      9    | .    .    9    
  Received Heat Transfer   639  | .    .    639  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         200  | .    .    200  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | .    .    4    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             287  | 5   33  287 
  Initial                  13   | .   3   13  
  Average                  73   | .   14  98  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         85   | 100 100 80  
  Level 1                  14   | .   .   19  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   .   31  
  Peak Tracking Total      9    | .   .   9   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   4   2   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   10  5   
  Successful               9    | .   8   1   
  Failed                   6    | .   2   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                15   | .   10  5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   8   1   
  Prototype ID Bank        2    | .   2   .   
  Emergency Access Points  2    | .   2   .   
  Alert Level              1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   1   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1065 | 84  210 771 
Spaces Moved               719  | 56  175 488 
  Core                     10   | 10  .   .   
  Treads                   .    | .   .   .   
  Legs                     613  | 46  175 392 
  Wheels                   96   | .   .   96  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 90  
  Average Speed            115  | 107 120 114 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 4   43  44  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          10   | .   .   10  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      10   | .   .   10  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      864  | 74  175 615 
  Wait                     19   | .   .   19  
  Move                     717  | 55  174 488 
  Hop                      .    | .   .   .   
  Pick Up                  33   | 9   1   23  
  Fast Attach              .    | .   .   .   
  Attach                   24   | 7   .   17  
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     12   | .   .   12  
  Fire                     59   | 3   .   56  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 15)
  292 | -10/Materials | Discovered new exit (range 4)
  295 | -10/Materials | Entered another Materials area
  295 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -9/Materials  | Build established: Mutant
  884 | -9/Materials  | Discovered new exit (range 8)
  942 | -9/Materials  | Core integrity fell below 50%
  955 | -9/Materials  | Identified exit to Mines
  990 | -9/Materials  | Lost 9 parts (2p4n1u2w)
  991 | -9/Materials  | Discovered exit to Mines (range 15)
 1020 | -9/Materials  | Core integrity fell below 20%
 1066 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
U-05 Engineer destroyed.
Acquired 39 matter.
R-06 Scavenger collects Corrupted Lgt. Assault Rifle.
Acquired Corrupted Aluminum Leg.
Adv. EMP Blaster destroyed.
Acquired 27 matter.
EXIT=IDENTIFIED: MINES
Ion Engine destroyed.
U-05 Engineer lays Concrete.
G-34 Mercenary misfires.
Aluminum Leg destroyed.
U-05 Engineer lays Concrete. <x4>
Acquired Arm. Wheel. <x2>
Dropped Aluminum Leg.
Acquired Arm. Wheel. <x2>
EXIT=FOUND: MINES
Acquired Prototype Engine.
K-01 Serf collects debris.
Identified Cld. Ion Engine.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              255
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialTiamatInsulator
  Manual?         0
Play Time         00:11:04
  Cumulative      48.0 hours
  Start           2022.12.17 @ 17:00:55
  End             2022.12.17 @ 17:16:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: baceecfb-0744-4f30-8aab-799a248b6a9d