Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 00:53:17 Player: veb_robotron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (1246) 1246 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5851 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 797/850 Matter 256/550 Energy 310/310 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Matter Compressor Armor Integrity Analyzer Weapon Cycler Phase Shifter Improved Medium Armor Plating > --- WEAPON (3) ------- Coil Gun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY (15) --- Heavy Deuterium Engine Angular Momentum Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Compact Matter Pod (0) Armor Integrity Analyzer Matter Filter Kinecellerator Transmission Jammer Improved Reaction Control System Heavy Machine Gun Advanced Assault Cannon Gauss Cannon Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Matter Compressor Armor Integrity Analyzer Weapon Cycler Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Deuterium Engine Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Compact Matter Pod Armor Integrity Analyzer Matter Filter Kinecellerator Transmission Jammer Improved Reaction Control System Heavy Machine Gun Advanced Assault Cannon Gauss Cannon Deploy-a-Sentry [Rating: 70] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit VTOL Module Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . . . . 2 1 2 . Weapon 1 | . . . . . . . . 1 . . Parts Attached 71 | 7 4 9 7 . . . 17 13 14 . Power 6 | 1 . 2 1 . . . 2 . . . Engine 5 | 1 . 1 1 . . . 2 . . . Core 1 | . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 2 3 . . . 6 2 4 . Treads . | . . . . . . . . . . . Leg 13 | 2 . 2 . . . . 3 2 4 . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . Flight 4 | . . . 3 . . . 1 . . . Utility 28 | 2 1 2 2 . . . 8 8 5 . Device 17 | 1 . 1 2 . . . 5 6 2 . Storage 6 | 1 1 1 . . . . . 1 2 . Processor 3 | . . . . . . . 2 . 1 . Hackware 1 | . . . . . . . 1 . . . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 3 3 1 . . . 1 3 5 . Energy Gun 4 | 2 . 1 1 . . . . . . . Energy Cannon 3 | . 1 1 . . . . . 1 . . Ballistic Gun 7 | . 1 . . . . . 1 2 3 . Ballistic Cannon 3 | . . 1 . . . . . . 2 . Launcher 1 | . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . 1 . . . 1 1 . . Corrupted Parts 1 | 1 . . . . . . . . . . System Corruption 2 | 2 . . . . . . . . . . Parts Lost 7 | . . 3 . . . . 1 . 2 1 Power 2 | . . 2 . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 Utility 1 | . . . . . . . . . 1 . Weapon 2 | . . 1 . . . . . . 1 . Highest Loss Streak 3 | . . 3 . . . . 1 . 2 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 100 95 100 100 100 100 99 100 99 99 Engine 8 | . 14 9 11 11 11 11 9 7 6 6 Leg 22 | . 28 28 11 11 11 11 10 28 26 25 Hover 1 | . . . . . . . 5 1 . . Flight 7 | . . . 33 33 33 33 19 . . . Device 20 | . 14 14 21 22 22 22 20 25 20 20 Storage 6 | . 14 14 . . . . . 4 12 13 Processor 3 | . . . . . . . 12 . 6 6 Protection 2 | . . . . . . . . 5 6 6 Energy Gun 2 | . 17 . 11 11 11 11 4 . . . Energy Cannon 3 | . 2 . 11 11 11 11 9 3 . . Ballistic Gun 11 | . 6 13 . . . . 4 19 14 13 Ballistic Cannon 2 | . . 12 . . . . . . 4 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 12 20 19 12 12 12 12 22 57 65 65 Greatest Support 74 | 20 20 20 12 12 12 12 45 63 74 74 Greatest Overweight (x) 2 | . . . . . . . 2 . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 8 5 5 5 5 15 15 15 Average Capacity 9 | 6 9 8 5 5 5 5 5 11 15 15 Most Carried 15 | 5 10 10 7 5 5 5 5 15 15 15 Average Carried 9 | 2 8 8 4 5 4 4 4 10 14 15 Final Capacity 15 | 8 10 8 5 5 5 5 5 15 15 15 Final Carried 15 | 4 10 8 5 5 5 5 5 14 15 15 Class Distribution -------------------- 32% | Gunner 26% | Mutant 13% | Scavenger-Gunner 13% | Skirmisher 7% | Scavenger-Skirmisher 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Matter Collected 1862 | 270 61 419 101 . . . 181 506 324 . Remotely . | . . . . . . . . . . . Salvage Created 1681 | 30 72 446 97 . . . 241 474 321 . Parts 104 | 3 7 28 2 . . . 19 25 20 . Haulers Intercepted 3 | . . . 2 . . . 1 . . . Recyclers Shooed 4 | . 1 . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 32 | . 3 15 . . . . 3 6 5 . Guns 17 | . 2 3 . . . . 1 6 5 . Cannons 13 | . . 11 . . . . 2 . . . AOE 2 | . 1 1 . . . . . . . . Classes Destroyed 12 | 1 2 2 1 . . . 3 3 . . Worker 2 | . . . . . . . . 1 1 . Tunneler 1 | 1 . . . . . . . . . . Hauler 3 | . . . 2 . . . 1 . . . Recycler 3 | . 1 . . . . . . 2 . . Operator 1 | . . . . . . . 1 . . . Watcher 1 | . . . . . . . . 1 . . Swarmer 8 | . 3 2 . . . . . 3 . . Grunt 13 | . . 11 . . . . 1 . 1 . Sentry 4 | . . . . . . . 1 1 2 . Hunter 3 | . . . . . . . 1 . 2 . Programmer 2 | . . . . . . . . 2 . . Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 7 | 1 4 5 1 . . . 2 7 2 . Combat Bots Only 5 | . 3 5 . . . . 2 4 1 . Max Kills in Single Turn 2 | 1 2 1 1 . . . 1 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Damage Taken 1948 | . 113 517 . . . . 147 471 640 60 Core 210 | . 17 63 . . . . 53 24 53 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 . 68 . . . 100 90 96 . . Volleys Fired 110 | 2 4 39 6 . . . 10 21 25 3 Largest 3 | 2 2 2 2 . . . 2 3 3 3 Hottest 125 | 80 50 108 124 . . . 124 125 113 113 Shots Fired 258 | 4 5 70 12 . . . 20 63 75 9 Gun 180 | 4 2 31 6 . . . 10 59 62 6 Cannon 66 | . . 30 6 . . . 10 4 13 3 Launcher 12 | . 3 9 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 208 | . 2 59 . . . . 4 59 75 9 Thermal 32 | 2 . 2 12 . . . 16 . . . Explosive 12 | . 3 9 . . . . . . . . Electromagnetic 6 | 2 . . . . . . . 4 . . Robot Hit Streak 7 | 4 1 6 5 . . . 3 5 7 6 Robot Miss Streak 8 | . 1 8 1 . . . 1 4 2 2 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 2 | . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 143 | 4 1 35 9 . . . 11 32 44 7 Core Hits 72 | 1 4 23 3 . . . 8 15 16 2 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Critical Strikes 4 | . . 1 . . . . . 1 1 1 Destroy 3 | . . . . . . . . 1 1 1 Blast 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3432 | 46 207 640 163 . . . 216 1015 924 221 Guns 2307 | 46 27 199 40 . . . 92 965 804 134 Cannons 854 | . . 350 123 . . . 124 50 120 87 Explosions 271 | . 180 91 . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2714 | . 27 518 . . . . 59 965 924 221 Thermal 373 | 22 . 31 163 . . . 157 . . . Explosive 271 | . 180 91 . . . . . . . . Electromagnetic 74 | 24 . . . . . . . 50 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | 2 2 2 . . . . . 4 1 1 Average Corruption 1 | 2 2 2 . . . . . 3 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . 3 5 . . . . . 4 1 1 Message Errors 2 | . . 1 . . . . . . . 1 Matter Fused 3 | . . 2 . . . . . 1 . . Heat Flow Errors 2 | . 1 . . . . . . . 1 . Energy Discharges 2 | . . 2 . . . . . . . . Data Loss (minor) 3 | . 1 . . . . . . 2 . . Data Loss (major) 2 | . 1 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 38 | . 30 8 . . . . . . . . Projectiles 8 | . . 8 . . . . . . . . Explosions 30 | . 30 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . 4 . . . . . . 1 . Impact . | . . . . . . . . . . . Kinetic 5 | . . 4 . . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 181 | . 70 111 . . . . . . . . Shots 6 | . 2 4 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 306 | 36 206 48 27 . . . 306 32 132 2 Average Temperature 48 | 20 106 10 15 . . . 148 14 18 1 Received Heat Transfer 267 | . . 192 . . . . 9 . 66 . Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 717 | 50 . 62 309 . . . 296 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Peak Influence 285 | 5 151 285 134 52 . . 76 167 108 29 Initial 111 | . 3 58 111 52 . . . . 26 14 Average 54 | . 24 164 116 52 . . 22 35 45 20 Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 97 | 100 100 83 100 100 . 100 100 100 100 100 Level 1 2 | . . 16 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . . . . 1 2 1 . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . . 1 1 . Reinforcement 2 | . . . . . . . 1 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Distress Signals 2 | . . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 50 | . 4 18 1 2 . . 6 8 7 4 Peak Tracking Total 4 | . 3 3 1 3 . . 2 4 2 4 Tactical Retreats 2 | . . 2 . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Traps Triggered 5 | . . . . . . . . 2 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . Triggered 2 | . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Disabled 3 | . 1 1 . . . . . . 1 . Max in Single Turn 1 | . 1 1 . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Accessed 32 | . 1 . 3 . 4 . 8 8 8 . Terminals 16 | . 1 . 1 . . . 6 5 3 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . 1 . 1 . Scanalyzers 6 | . . . 2 . . . 1 2 1 . Garrison Access 2 | . . . . . . . . . 2 . Total Hacks 121 | . 2 . 8 . 49 . 27 17 18 . Successful 103 | . 1 . 7 . 49 . 21 12 13 . Failed 18 | . 1 . 1 . . . 6 5 5 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . 1 . 1 . 11 6 2 . Terminals 38 | . 2 . 3 . . . 17 9 7 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units 5 | . . . . . . . 1 . 4 . Scanalyzers 23 | . . . 5 . . . 9 6 3 . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks 63 | . 1 . 1 . 49 . 6 3 3 . Record 53 | . . . . . 49 . 2 1 1 . Prototype ID Bank 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 3 | . . . . . . . 1 1 1 . Locate Traps 5 | . 1 . . . . . 2 1 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . Process 1 | . . . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . . . 2 . Scanalyzer 23 | . . . 5 . . . 9 6 3 . Insert Component 11 | . . . 3 . . . 4 3 1 . Analyze 12 | . . . 2 . . . 5 3 2 . Garrison Access Hacks 2 | . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 11 | . . . 1 . . . 6 2 2 . Terminals 10 | . . . 1 . . . 5 2 2 . Track 5 | . . . 1 . . . 4 . . . Assimilate 2 | . . . . . . . . . 2 . Operators 3 | . . . . . . . 1 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Reject 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 1 . 3 . . . 5 8 5 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . 4 3 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . . . 4 3 1 . Part Schematics Acquired 10 | . . . 2 . . . 4 3 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 1 Highest-Rated Group 10 | . . . . . . . . . 10 10 Highest-Rated Ally 10 | . . . . . . . . . 10 10 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Turns Passed 4710 | 66 225 653 118 44 238 120 849 1232 1096 69 Spaces Moved 4261 | 40 161 407 198 112 598 267 718 920 790 50 Core 7 | 7 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 2689 | 33 161 407 . . . . 328 920 790 50 Wheels . | . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . Flight 1562 | . . . 198 112 598 267 387 . . . Fastest Speed 26 | 50 120 120 39 39 39 39 26 120 120 120 Average Speed 92 | 107 120 120 39 39 39 39 90 120 120 120 Slowest Speed 200 | 120 120 120 39 39 39 39 200 120 190 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 27 55 24 39 92 64 52 26 22 42 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Scrap Searched 5 | . . 2 . 1 . 2 . . . . Spaces Dug 3 | . 3 . . . . . . . . . Terrain Destroyed 53 | . 15 29 . . . . . 1 8 . Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . . . 1 8 . AOE 44 | . 15 29 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Total 4843 | 59 190 505 229 111 603 281 902 1014 896 53 Wait 188 | . . 22 . . . 13 112 16 25 . Move 4248 | 39 160 406 197 111 597 262 717 919 790 50 Hop 2 | . . . . . . 2 . . . . Pick Up 127 | 11 14 13 9 . 3 2 25 29 21 . Fast Attach . | . . . . . . . . . . . Attach 24 | 7 . 4 3 . . . 3 3 4 . Detach . | . . . . . . . . . . . Swap 47 | . 4 5 4 . . . 14 10 10 . Drop 88 | . 8 12 10 . 3 2 21 16 16 . Fire 110 | 2 4 39 6 . . . 10 21 25 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . Trap 4 | . . 4 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 6) 292 | -10/Materials | Entered Mines 308 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Excavation squad dispatched 316 | -10/Mines | A large section of the Mines collapsed 336 | -10/Mines | Build established: Mutant 377 | -10/Mines | Lost 3 parts (2p1w) 483 | -10/Mines | Learned Materials terminal intel 566 | -10/Mines | Excavation squad dispatched 717 | -10/Mines | Learned Materials stockpile data 722 | -10/Mines | Found a hidden stash of uninstalled traps 816 | -10/Mines | Excavation squad dispatched 942 | -10/Mines | Discovered new exit (range 4) 945 | -10/Mines | Entered Materials 945 | -9/Materials | Evolved 2 slots: Propulsion x2 947 | -9/Materials | Loaded intel: 12 terminal locations 1044 | -9/Materials | Discovered new exit (range 16) 1063 | -9/Materials | Entered Mines 1105 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1105 | -9/Mines | Discovered new exit (range 5) 1107 | -9/Mines | Entered Exiles 1116 | -9/Exiles | Discovered new exit (range 15) 1120 | -9/Exiles | Met 8R-AWN 1127 | -9/Exiles | Met EX-HEX 1152 | -9/Exiles | Met EX-DEC 1165 | -9/Exiles | Visited The Gauntlet 1228 | -9/Exiles | Discovered new exit (range 14) 1249 | -9/Exiles | Learned location of Zion (-6) 1256 | -9/Exiles | Met EX-BIN 1286 | -9/Exiles | Aligned with FarCom system 1286 | -9/Exiles | Given EX-Vault access code 1295 | -9/Exiles | Opened EX-Vault 1298 | -9/Exiles | Found Deploy-a-Sentry 1307 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1345 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1345 | -9/Exiles | Entered Mines 1464 | -8/Mines | Discovered new exit (range 3) 1465 | -8/Mines | Entered Materials 1465 | -8/Materials | Evolved 2 slots: Utility x2 1880 | -8/Materials | Build established: Skirmisher 2299 | -8/Materials | Discovered new exit (range 11) 2313 | -8/Materials | Identified exit to Factory 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2374 | -7/Factory | Build established: Scavenger-Skirmisher 2878 | -7/Factory | Build established: Gunner 3526 | -7/Factory | Discovered new exit (range 9) 3546 | -7/Factory | Entered another Factory area 3546 | -6/Factory | Evolved 2 slots: Utility x2 4112 | -6/Factory | Build established: Scavenger-Gunner 4125 | -6/Factory | Identified exit to Garrison 4642 | -6/Factory | Sucked down chute 4642 | -6/Factory | Entered Waste 4651 | -6/Waste | Spotted C-40 Crusher 4655 | -6/Waste | 1 allies followed down the chute 4678 | -6/Waste | Spotted C-40 Crusher 4689 | -6/Waste | Spotted C-40 Crusher 4690 | -6/Waste | Spotted C-40 Crusher 4708 | -6/Waste | Crushed by Compactor (1 part destroyed) 4711 | -6/Waste | Self-destructed Last Messages --------------- Triggered Chute Trap. A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... Prototype Device crushed. 2:DWMSMSID P1NCHC SA| Prototype Launcher crushed. C-40 Crusher sneak attacks. Technician 5b Hover Unit crushed. Technician 5b destroyed. Broken Hyb. Antimatter Reactor crushed. Prototype Device crushed. Slug penetrates C-40 Crusher. C-40 Crusher suffers critical hit (Destroy). Destroyed Compactor. Broken HERF Cannon crushed. 2 Matter crushed. Slug penetrates C-40 Crusher. Imp. Carbon-fiber Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# % #???????????????????? | | ??????????######????# @ #???????????????????? | | ??????????# #????### CC###???????????????????? | | ??????????# #??????#% CC#?????????????????????? | | ??????????# #??????# CC #???????????#?????????? | | ??????????# #??????# CC #????????? ??????????? | | ????????### #??????# ######## #?????????? | | ????????# #??????# CC #?????????? | | ????????# #??????# CC #?????????? | | ????????# #??????# #?????????? | | ????????# #??????# #?????????? | | ??????????# #??????# CC ######## #?????????? | | ########??# #??????# CC #????????? ???????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #### ######## #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ! #?????????????????????? | | = % #?????????????????????? | | #### ######## #?????????????????????? | | #??# #??????# #?????????????????????? | | !#??# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ?????????? #??????# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 410 Matter Capacity 700 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 64 Armor Integrity Analysis 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Hvy. Deuterium Engine | -7/Factory | Scanalyzed Hcp. Battery | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalPointySheargun Manual? 0 Play Time 01:44:41 Cumulative 23.4 hours Start 2022.04.29 @ 11:45:50 End 2022.04.30 @ 00:53:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c70eb451-265c-4173-8721-4390d1c24de2