Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.17 @ 11:30:07 Player: Three_crows Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1961) 1961 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 4922 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 283/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer ECM Suite > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (15) --- Aluminum Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Medium Matter Pod (100) Advanced Weight Redist. System Advanced Signal Interpreter Jamming Amplifier Hardened Light Armor Plating Relay Coupler [Specialist] (24) Improved Assault Rifle Faulty Improved Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Minigun > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Medium Matter Pod Advanced Weight Redist. System Advanced Signal Interpreter Jamming Amplifier ECM Suite Hardened Light Armor Plating Relay Coupler [Specialist] Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Grenade Launcher Mining Laser [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Matter Pod Device Improved Heat Sink Storage Medium Matter Pod Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 45 | 6 . 12 . 14 13 Power 9 | 1 . 3 . 3 2 Engine 6 | 1 . 3 . 1 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 13 | 2 . 2 . 4 5 Treads 2 | . . 2 . . . Leg 11 | 2 . . . 4 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 . 5 . 4 4 Device 5 | . . 2 . 1 2 Storage 4 | 1 . 3 . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 9 | 2 . 2 . 3 2 Energy Gun . | . . . . . . Energy Cannon 2 | . . . . 2 . Ballistic Gun 7 | 2 . 2 . 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 2 . 10 4 Power 7 | . . 1 . 3 3 Propulsion 2 | . . . . 2 . Utility 3 | . . 1 . 2 . Weapon 4 | . . . . 3 1 Highest Loss Streak 6 | . . 1 . 6 2 To Critical Strikes 1 | . . . . . 1 Average Backups 10 | 1 2 6 11 13 14 Power 1 | . 1 1 2 2 . Propulsion . | . . . . . . Utility 5 | . . . 3 6 8 Weapon 3 | . 1 4 6 3 4 Tool/Special . | . . . . . . Unused Backups 8 | . . . . . 8 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 85 96 81 93 97 Engine 9 | . 14 21 18 3 4 Core 8 | . . . . 11 11 Treads 2 | . . . 18 3 . Leg 22 | . 28 21 . 21 27 Device 7 | . . 9 9 5 9 Storage 17 | . 14 20 18 18 12 Processor 6 | . . . . 7 14 Protection 1 | . . . . 3 . Energy Cannon 8 | . . . . 12 13 Ballistic Gun 10 | . 28 22 18 5 3 Peak Build Rating 34 | 6 6 18 18 29 34 Average Rating 21 | 4 6 12 18 25 30 On Entrance 12 | . 6 6 18 18 27 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 54 | 12 12 43 43 54 43 Greatest Support 44 | 20 20 44 44 44 40 Greatest Overweight (x) 3 | . . 2 . 3 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 Most Carried 15 | 5 2 11 11 15 15 Average Carried 11 | 1 2 6 11 13 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 14 | 2 2 11 11 14 14 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1197 | 196 . 210 . 613 178 Remotely . | . . . . . . Salvage Created 2122 | 24 . 421 . 1060 617 Parts 115 | 4 . 27 . 54 30 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 45 | . . 10 . 22 13 Guns 23 | . . 10 . 10 3 Cannons 21 | . . . . 12 9 AOE 1 | . . . . . 1 Classes Destroyed 10 | 1 . 4 . 2 3 Tunneler 1 | 1 . . . . . Operator 1 | . . . . . 1 Watcher 3 | . . 2 . 1 . Swarmer 11 | . . 4 . 4 3 Grunt 16 | . . 2 . 10 4 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 14 | . . 4 . 6 4 Specialist 1 | . . . . 1 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | 1 . 4 . 5 4 Combat Bots Only 5 | . . 4 . 5 4 Max Kills in Single Turn 2 | 1 . 1 . 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 383 | . . 88 . 213 82 Missed 85 | . . 19 . 52 14 Hits 298 | . . 69 . 161 68 Melee 3 | . . . . . 3 Projectile 295 | . . 69 . 161 65 Critical Strikes 7 | . . 1 . 2 4 Damage Taken 3184 | . . 596 . 1752 836 Core 682 | . . 132 . 334 216 Absorbed by Shields 64 | . . 64 . . . Ignored by Resistances 915 | . . 195 . 481 239 Core Remaining (%) 89 | 100 100 67 . . . Volleys Fired 152 | 1 . 41 . 73 37 Largest 2 | 2 . 2 . 2 2 Hottest 131 | 40 . 46 . 131 131 Shots Fired 283 | 2 . 82 . 131 68 Gun 167 | 2 . 82 . 64 19 Cannon 116 | . . . . 67 49 Launcher . | . . . . . . Special . | . . . . . . Kinetic 167 | 2 . 82 . 64 19 Thermal 83 | . . . . 53 30 Explosive . | . . . . . . Electromagnetic 33 | . . . . 14 19 Robot Hit Streak 30 | 1 . 21 . 30 25 Robot Miss Streak 3 | . . 3 . 3 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 198 | 1 . 63 . 79 55 Core Hits 81 | 1 . 18 . 39 23 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 3 | . . . . 2 1 Destroy 3 | . . . . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3745 | 14 . 925 . 1551 1255 Guns 1871 | 14 . 925 . 650 282 Cannons 1824 | . . . . 901 923 Explosions 50 | . . . . . 50 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1871 | 14 . 925 . 650 282 Thermal 1368 | . . . . 725 643 Explosive 7 | . . . . . 7 Electromagnetic 499 | . . . . 176 323 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . . . . 42 Projectiles 15 | . . . . . 15 Explosions 27 | . . . . . 27 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 107 | . . . . . 107 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 548 | . . 41 . 548 383 Average Temperature 122 | . . 13 . 145 125 Received Heat Transfer 1291 | . . 202 . 810 279 Effects 6 | . . . . 6 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1931 | . . . . 993 938 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 45 | 100 100 100 100 29 . Level 1 35 | . . . . 32 100 Level 2 19 | . . . . 38 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 619 | 5 . 95 . 619 392 Initial 259 | . . . . . 259 Average 233 | . . 30 . 320 331 Influence Increases 1408 | 5 . 298 . 719 386 Destroy 0b10 Robot/C 900 | . . 200 . 440 260 Destroy 0b10 Robot/NC 25 | 5 . 10 . 5 5 Destroy Leader 144 | . . 64 . 10 70 Successful Hack 27 | . . . . 24 3 Disable Machine 18 | . . 9 . . 9 Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 99 | . . . . 75 24 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 30 | . . 15 . 15 . Influence Decreases 1063 | 5 . 298 . 100 660 Entered New Map 360 | . . . . . 360 Time Decay 543 | 5 . 278 . . 260 Lost Part 160 | . . 20 . 100 40 Squads Dispatched 3 | . . 1 . . 2 Investigation 3 | . . 1 . . 2 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 5 | . . 1 . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . . 16 . 24 18 Peak Tracking Total 6 | . . 5 . 6 4 Tactical Retreats 3 | . . 1 . 1 1 ECM-based Alert Blocks 1 | . . . . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 3 | . . 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . . 4 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 3 | . . 1 . 1 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Access 1 | . . . . . 1 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 8 | . 2 1 1 2 2 Terminals 5 | . 1 1 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 13 | . 2 2 1 4 4 Successful 10 | . 2 2 1 2 3 Failed 3 | . . . . 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 1 2 . 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 7 | . 1 2 . 2 2 Record 3 | . 1 2 . . . Emergency Access Points 1 | . . . . 1 . Locate Traps 1 | . . . . . 1 Disarm Traps 1 | . . . . . 1 Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 3 | . . . . 2 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 435 | . . . . . 435 Sensors 341 | . . . . . 341 ECM 94 | . . . . . 94 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2852 | 63 102 684 11 1457 535 Spaces Moved 1304 | 50 86 267 8 675 218 Core 18 | 18 . . . . . Treads 151 | . . 10 8 133 . Legs 1135 | 32 86 257 . 542 218 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 110 110 Average Speed 173 | 94 120 201 145 178 162 Slowest Speed 360 | 120 120 260 145 360 186 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 18 33 2 70 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . . . 29 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 25 | . . . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1615 | 63 85 328 7 796 336 Wait 74 | . . . . 23 51 Move 1294 | 49 85 266 7 669 218 Hop . | . . . . . . Pick Up 28 | 7 . 6 . 9 6 Fast Attach 15 | 1 . 6 . 6 2 Attach 18 | 5 . 1 . 8 4 Detach 2 | . . . . 1 1 Swap 14 | . . 5 . 1 8 Drop 13 | . . 3 . 1 9 Fire 152 | 1 . 41 . 73 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 15) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 316 | -9/Materials | Build established: Mutant 786 | -9/Materials | Discovered new exit (range 10) 850 | -9/Materials | Entered another Materials area 850 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 856 | -8/Materials | Identified exit to Garrison 861 | -8/Materials | Entered Garrison 913 | -8/Garrison | Triggered checkpoint 963 | -8/Garrison | Triggered checkpoint 1042 | -8/Garrison | Discovered new exit (range 16) 1073 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1139 | -8/Garrison | Lost 6 parts (2p1n1u2w) 1440 | -8/Garrison | Build established: Scavenger-Mutant 1449 | -8/Garrison | Triggered checkpoint 1521 | -8/Garrison | Installed Relay Interface Framework 1578 | -8/Garrison | Core integrity fell below 50% 1713 | -8/Garrison | Triggered checkpoint 1762 | -8/Garrison | Garrison Relay disabled 2016 | -8/Garrison | Discovered new exit (range 59) 2016 | -8/Garrison | Discovered new exit (range 69) 2016 | -8/Garrison | Discovered new exit (range 47) 2267 | -8/Garrison | Triggered checkpoint 2318 | -8/Garrison | Entered Materials 2719 | -8/Materials | Core integrity fell below 20% 2853 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- R-06 Scavenger collects Assault Rifle. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. R-06 Scavenger collects Corrupted Lgt. Nuclear Core. Hvy. Particle Cannon destroyed. Critical hit (Burn: +37). Slug penetrates Wall. Critical hit (Destroy). Lgt. Ion Engine destroyed. Y-45 Defender destroyed. Slug penetrates Wall. Acquired 51 matter. Acquired Hvy. Assault Rifle. Slug penetrates Door. Slug penetrates Wall. Slug penetrates Electrolysis Chamber. Electrolysis Chamber disabled. Slug penetrates Electrolysis Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#############?????????? | | ???????????????????????????# """ ##????????? | | ???????????????????????????# / !]""""" / ????????? | | ???????????????????????????# ! """"" ##????????? | | ???????????????????????????# """"" #????????? | | ???????????????????????????# """ #?????????? | | ???????????????????????????# ! #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????######/#########??????? | | ???????????????????????????????# ] ######## | | ???????????????????????????????# !# ! # | | ??????????????????????????????## =%# # | | ??????????????????????????????#T + == / # | | ??????????????????????????????## """ #%[* # | | ???????????????????????????????# """ %#![! ! # | | ???????????????????????????????# """ # [! # | | ????????????????????????######## ######## | | ????????????????????????# !# #??????? | | ????????????????????????# h [#! """ #??????? | | ????????????????????????#@ %+= """ #??????? | | ????????????????????????# """ #* """ #??????? | | ????????????????????????# "" # ####???? | | ????????????????????????# # "" #???? | | ????????????????????????######## """ G"#???? | | ???????????????????????????????# """ "" #???? | | ???????????????????????????????# """ ####???? | | ?????????????????????????####??# ######## | | ????????????????????????? ?# # | | ??????????????????????????""" ?# """ # !! | | ??????????????????????????""" # """ # = !! | | ??????????????????????# """ # """ [ # | | ???????????????????????? / + = | | ???????????????????????????"" # ! # = | | ???????????????????????????????# """ # | | ???????????????????????????????# """ | | ???????????????????????????????# """ [ | | ???????????????????????????????# # | | ???????????????????????????????# ^ T # | | ???????????????????????????????# """ ! # # | | ??????????????????????# ??????# """ ######## | | ??????????????????????# ????# """ #??????? | | ??????????????????????#! ""??# ##?????? | | ??????????????????????# # T#?????? | | ??????????????????????? """ + """ ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Ghost 'Em Join The Dark Side Organ Harvest There's More Where That Came From Throw Away The Key Well Done Challenges ------------ None Game ------ Seed AblativeLaserDiverter Manual? 0 Play Time 00:24:31 Cumulative 14.1 hours Start 2025.12.17 @ 11:05:22 End 2025.12.17 @ 11:30:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 753acd64-4eab-42f5-a85b-28cbf81ba624