Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 20:53:30

Player: mandos

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (546)      546
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1791

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             171/400
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
         Ion Engine
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
         Transport Network Coupler
         ECM Suite
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (10) ---
   Light Ion Engine
   Light Ion Engine
   Light Ion Engine
   Small Storage Unit
         Power Shielding

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
         Transport Network Coupler
         Power Shielding
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
   Small Storage Unit
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Transport Network Coupler
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 4   5   7   5   
  Power                    7    | .   1   3   3   
    Engine                 7    | .   1   3   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   1   1   .   
    Treads                 4    | 2   1   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 1   1   3   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   3   4   
  Power                    3    | .   .   2   1   
  Propulsion               3    | .   .   1   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   70  98  91  
  Engine                   12   | .   2   13  20  
  Treads                   24   | .   28  27  16  
  Device                   2    | .   .   .   9   
  Storage                  13   | .   14  14  11  
  Processor                11   | .   5   14  11  
  Energy Gun               5    | .   5   9   .   
  Ballistic Gun            17   | .   14  18  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 7   17  17  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   8   10  10  
  Most Carried             5    | .   3   5   5   
  Average Carried          2    | .   1   3   3   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            5    | .   3   4   5   

 Class Distribution 
--------------------
 74% | Scavenger-Mutant
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           625  | 138 124 174 189 
  Remotely                 .    | .   .   .   .   
Salvage Created            795  | .   124 436 235 
  Parts                    67   | .   13  35  19  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  23   | .   3   14  6   
  Guns                     23   | .   3   14  6   
Classes Destroyed          7    | .   3   3   1   
  Builder                  2    | .   .   2   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  14   | .   3   9   2   
  Grunt                    8    | .   .   5   3   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   3   4   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        170  | .   14  79  77  
  Missed                   42   | .   1   19  22  
Damage Taken               1304 | .   114 554 636 
  Core                     319  | .   29  61  229 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         82   | 100 .   64  .   
Volleys Fired              108  | 1   19  37  51  
  Largest                  2    | 1   2   2   2   
  Hottest                  70   | 20  70  70  40  
Shots Fired                174  | 1   21  74  78  
  Gun                      174  | 1   21  74  78  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  144  | 1   19  46  78  
  Thermal                  30   | .   2   28  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         15   | 1   6   7   15  
  Robot Miss Streak        6    | .   3   6   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   .   3   1   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           111  | 1   12  40  58  
  Core Hits                49   | .   6   24  19  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   
  Critical Strikes         3    | .   .   2   1   
    Burn                   2    | .   .   2   .   
    Destroy                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1143 | 10  147 505 481 
  Guns                     1143 | 10  147 505 481 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  958  | 10  147 320 481 
  Thermal                  185  | .   .   185 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        123  | .   .   123 38  
  Average Temperature      22   | .   .   30  9   
  Received Heat Transfer   420  | .   18  138 264 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   .   3   .   
  Heat Transferred         703  | .   .   703 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             327  | .   109 327 209 
  Initial                  72   | .   .   42  72  
  Average                  120  | .   59  169 114 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         89   | 100 100 81  91  
  Level 1                  10   | .   .   18  8   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   7   16  22  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        6    | .   .   1   5   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               4    | .   4   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Locate Traps             1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1275 | 56  297 553 369 
Spaces Moved               583  | 33  154 271 125 
  Core                     5    | 3   .   .   2   
  Treads                   578  | 30  154 271 123 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            163  | 150 160 160 176 
  Slowest Speed            300  | 160 160 160 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 4   33  61  17  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      746  | 37  181 319 209 
  Wait                     30   | .   3   .   27  
  Move                     580  | 32  153 270 125 
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | .   1   3   .   
  Fast Attach              9    | 4   3   1   1   
  Attach                   5    | .   .   3   2   
  Detach                   1    | .   .   .   1   
  Swap                     7    | .   2   3   2   
  Drop                     2    | .   .   2   .   
  Fire                     108  | 1   19  37  51  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Discovered new exit (range 15)
  354 | -10/Materials | Entered Mines
  831 | -10/Mines     | Discovered new exit (range 6)
  885 | -10/Mines     | Build established: Scavenger-Mutant
  907 | -10/Mines     | Entered Materials
  907 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1249 | -9/Materials  | Core integrity fell below 50%
 1267 | -9/Materials  | Lost 3 parts (1p1n1w)
 1276 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01240_ Acquired 1 matter. <x2>
01242_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
01243_ Recycling unit begins recycling process.
01243_ K-01 Serf collects debris.
01243_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit.
01244_ Acquired 1 matter. <x2>
01246_ R-06 Scavenger inserts Flight Unit into recycling unit.
01247_ Recycling unit begins recycling process.
01248_ Acquired 1 matter.
01248_ G-34 Mercenary destroyed.
01248_ R-06 Scavenger collects Heat Sink.
01249_ Acquired 1 matter.
01249_ K-01 Serf collects debris.
01249_ R-06 Scavenger inserts Particle Gun into recycling unit.
01252_ R-06 Scavenger inserts Heat Sink into recycling unit.
01253_ Recycling unit begins recycling process.
01253_ K-01 Serf collects debris.
01253_ R-06 Scavenger collects Aluminum Leg.
01259_ Acquired 3 matter.
01263_ Acquired 1 matter. <x8>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Power Shielding            33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonProcessingCloak
  Manual?         0
Play Time         00:12:40
  Cumulative      5.0 hours
  Start           2024.07.02 @ 20:41:11
  End             2024.07.02 @ 20:53:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb296fa5-f2cb-4171-838e-cefc2ddf82b8