Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:10:38

Player: CrimsonOccultist

Result: Destroyed by DC-4W8(B) with Slug Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (63)      315
Value Destroyed (1402)     1402
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-155)               -155
              TOTAL SCORE: 3142

 Bonus
-------
Follower Combat Kills      79
Friendly Fire              -234

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Terrain Scanner
           Terrain Scan Processor
           Seismic Detector
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Propulsion Shielding
    Medium Armor Plating
           Shield Generator
           Autogun
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Seismic Detector
           Targeting Computer
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
           Targeting Computer
  Improved Propulsion Shielding
           Autogun
           Autogun
  Improved Light Cannon
           Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             40   | 6   9   7   11  7   .   
  Power                    6    | 1   1   2   1   1   .   
    Engine                 6    | 1   1   2   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   1   1   3   1   .   
    Treads                 8    | 2   1   1   3   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   4   .   6   2   .   
    Device                 2    | .   .   .   2   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              5    | .   2   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   4   1   3   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   3   1   .   1   .   
    Ballistic Cannon       5    | .   .   2   1   2   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   .   1   2   .   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   1   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  92  100 89  
  Engine                   12   | .   14  14  11  11  10  
  Treads                   25   | .   27  27  22  22  17  
  Device                   1    | .   .   .   5   .   .   
  Storage                  12   | .   13  14  11  11  11  
  Processor                16   | .   13  14  16  22  22  
  Protection               3    | .   .   .   3   11  10  
  Ballistic Gun            9    | .   28  6   .   6   9   
  Ballistic Cannon         15   | .   .   20  21  15  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 14  19  25  32  32  26  
  Greatest Support         46   | 40  40  40  46  46  43  
  Greatest Overweight (x)  7    | 3   .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  
  Most Carried             10   | 3   10  10  10  10  10  
  Average Carried          8    | 1   7   9   9   8   10  
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 1   10  10  10  10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio 
Matter Collected           1909 | 55  555 240 654 404 1   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1643 | .   640 174 639 190 .   
  Parts                    116  | .   46  18  42  10  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Combat Hostiles Destroyed  51   | .   18  3   17  13  .   
  Guns                     21   | .   18  3   .   .   .   
  Cannons                  30   | .   .   .   17  13  .   
Classes Destroyed          11   | .   4   2   3   2   .   
  Worker                   7    | .   1   5   1   .   .   
  Builder                  6    | .   .   3   2   1   .   
  Tunneler                 3    | .   .   3   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  9    | .   6   2   1   .   .   
  Grunt                    27   | .   12  2   13  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   3    | .   .   .   2   1   .   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                10   | .   .   .   .   10  .   
Best Kill Streak           6    | .   4   6   4   2   .   
  Combat Bots Only         3    | .   3   2   3   2   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  
Hostile Shots Fired        262  | .    106  11   47   23   75   
  Missed                   79   | .    35   1    12   3    28   
Damage Taken               2889 | .    754  85   476  656  918  
  Core                     507  | .    89   6    70   12   330  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   151  | .    90   .    61   .    .    
Core Remaining (%)         81   | 100  .    62   .    .    .    
Volleys Fired              165  | .    70   28   39   28   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  88   | .    40   88   88   83   .    
Shots Fired                341  | .    140  57   84   59   1    
  Gun                      163  | .    140  14   .    8    1    
  Cannon                   176  | .    .    41   84   51   .    
  Launcher                 2    | .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  339  | .    140  55   84   59   1    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2    | .    .    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    8    6    8    13   .    
  Robot Miss Streak        7    | .    3    2    7    6    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           194  | .    85   35   40   34   .    
  Core Hits                98   | .    38   20   22   18   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    
  Critical Strikes         7    | .    2    .    3    2    .    
    Destroy                2    | .    2    .    .    .    .    
    Blast                  5    | .    .    .    3    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3526 | .    864  827  1106 729  .    
  Guns                     985  | .    844  65   .    76   .    
  Cannons                  2374 | .    .    639  1082 653  .    
  Explosions               104  | .    .    104  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  63   | .    20   19   24   .    .    
  Kinetic                  3359 | .    844  704  1082 729  .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                104  | .    .    104  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    1    5    5    5    
  Average Corruption       2    | .    1    1    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  94   | .    4    12   41   33   4    
    Message Errors         20   | .    2    1    9    8    .    
    Matter Fused           24   | .    .    4    9    9    2    
    Heat Flow Errors       14   | .    2    1    6    5    .    
    Energy Discharges      9    | .    .    1    4    4    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Data Loss (minor)      10   | .    .    3    4    2    1    
    Data Loss (major)      3    | .    .    .    2    1    .    
    Misfires               11   | .    .    1    6    3    1    
    Alerts                 2    | .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    30   18   .    .    
  Projectiles              48   | .    .    30   18   .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 17   | .    .    7    5    5    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  17   | .    .    7    5    5    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   20   | .    4    6    10   .    .    
Targets Rammed             20   | .    4    6    10   .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        321  | .    241  300  207  321  11   
  Average Temperature      77   | .    44   90   59   107  6    
  Received Heat Transfer   698  | .    336  12   150  56   144  
  Effects                  3    | .    .    .    .    3    .    
    Interference           3    | .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Peak Influence             270  | .   242 121 270 156 .   
  Initial                  100  | .   .   46  22  100 .   
  Average                  63   | .   88  27  111 42  .   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         94   | 100 94  100 83  100 .   
  Level 1                  5    | .   5   .   16  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   6   1   8   .   .   
  Investigation            10   | .   3   1   6   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Distress Signals           5    | .   2   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              93   | .   27  8   36  18  4   
  Peak Tracking Total      6    | .   5   3   6   2   4   
  Tactical Retreats        4    | .   2   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Machines Accessed          19   | .   7   1   11  .   .   
  Terminals                12   | .   4   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                61   | .   23  1   37  .   .   
  Successful               22   | .   10  1   11  .   .   
  Failed                   39   | .   13  .   26  .   .   
    Catastrophic           6    | .   2   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                46   | .   15  .   31  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   4   .   5   .   .   
  Recycling Units          5    | .   4   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   6   1   8   .   .   
  Record                   5    | .   1   .   4   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   
  Scan Component           2    | .   1   .   1   .   .   
  Repair                   2    | .   1   .   1   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   
  Retrieve Components      3    | .   2   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   6   .   9   .   .   
  Full Trace Events        8    | .   3   .   5   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     64   | .   26  .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     30   | .   20  .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio 
Total Allies               6    | .   .   4   .   2   .   
  Largest Group            3    | .   .   3   .   2   1   
  Highest-Rated Group      47   | .   .   47  .   41  28  
  Highest-Rated Ally       31   | .   .   31  .   31  28  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               54   | .   .   20  .   34  .   
  Total Damage             514  | .   .   192 .   322 .   
  Kills                    13   | .   .   4   .   9   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  
Turns Passed               7520 | 79   1517 2568 1855 1390 111  
Spaces Moved               3503 | 48   714  924  1003 752  62   
  Core                     29   | 24   .    .    .    .    5    
  Treads                   3474 | 24   714  924  1003 752  57   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            159  | 139  160  160  160  160  174  
  Slowest Speed            400  | 200  160  160  160  160  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       62   | 4    98   102  62   99   11   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          49   | .    .    22   18   9    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               35   | .    .    8    18   9    .    
  AOE                      14   | .    .    14   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  
Total                      5096 | 58   962  1956 1171 885  64   
  Wait                     1299 | 2    144  987  85   79   2    
  Move                     3498 | 47   713  923  1002 751  62   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  36   | 3    13   1    12   7    .    
  Fast Attach              16   | 4    5    2    3    2    .    
  Attach                   6    | 2    .    1    2    1    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     18   | .    4    4    6    4    .    
  Drop                     33   | .    9    4    12   8    .    
  Fire                     165  | .    70   28   39   28   .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    20   | .    4    6    10   .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    5    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-7/Zion

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 12)
  675 | -10/Materials | Repaired Lgt. Treads
  850 | -10/Materials | Discovered new exit (range 12)
 1278 | -10/Materials | Discovered new exit (range 13)
 1297 | -10/Materials | Identified exit to Materials
 1592 | -10/Materials | Identified exit to Mines
 1597 | -10/Materials | Entered Mines
 1685 | -10/Mines     | Discovered exit to Materials (range 15)
 1730 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1998 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2213 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2376 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 4165 | -10/Mines     | Entered Materials
 4165 | -9/Materials  | Evolved 2 slots: Utility x2
 4546 | -9/Materials  | Identified exit to Mines
 4820 | -9/Materials  | Discovered new exit (range 7)
 5616 | -9/Materials  | Repaired Assault Cannon
 5669 | -9/Materials  | Discovered new exit (range 16)
 5804 | -9/Materials  | Identified exit to Materials
 6020 | -9/Materials  | Entered Mines
 6158 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 6160 | -9/Mines      | Identified exit to Zion
 6205 | -9/Mines      | Discovered exit to Materials (range 9)
 6236 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 6259 | -9/Mines      | Assembled infested the area
 6264 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 6542 | -9/Mines      | Discovered exit to Materials (range 16)
 6962 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6962 | -9/Mines      | Discovered new exit (range 5)
 6967 | -9/Mines      | Identified exit to Exiles
 7164 | -9/Mines      | Learned Materials trap positions
 7410 | -9/Mines      | Entered Zion
 7410 | -7/Zion       | Accompanied by 1 ally
 7460 | -7/Zion       | Led the pair of lost Derelicts to a safe place
 7476 | -7/Zion       | Attacked by Zionites
 7483 | -7/Zion       | Spotted VS-AA0(B)
 7483 | -7/Zion       | Spotted DC-4W8(B)
 7512 | -7/Zion       | Core integrity fell below 50%
 7519 | -7/Zion       | Core integrity fell below 20%
 7521 | -7/Zion       | Destroyed by DC-4W8(B) with Slug Cannon

 Last Messages 
---------------
07492_ Critical hit (Burn: +37).
07493_ 0V-UYE(z) pulls a Mak. Laser out of the
  Twisted Machinery.
07494_ System corrupted: Matter fused (-7).
07494_ Acquired 1 matter.
07497_ Imp. Treads destroyed.
07497_ TL-396(z) pulls a Mak. Hammer out of the
  Twisted Machinery.
07499_ Slug penetrates System Quarantine Field
  Array.
07503_ Autogun destroyed.
07505_ Lgt. Treads destroyed.
07511_ Hrd. Light Armor Plating destroyed.
07511_ Assault Cannon destroyed.
07511_ Lgt. Ion Engine destroyed.
07511_ Penetrated by Slug.
07513_ Critical hit (Burn: +37). <x2>
07517_ TL-396(z) suffers critical hit (Destroy).
07517_ TL-396(z) destroyed.
07521_ 0V-UYE(z) destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????#  "############???###     ##                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveSupersonicOptics
  Manual?         0
Play Time         00:52:43
  Cumulative      5.0 hours
  Start           2024.03.31 @ 19:18:08
  End             2024.03.31 @ 20:10:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ec35180-df68-4c1a-a39d-d2ad929deef5