Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 23:09:33 Player: TheSkyeDoctor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (9) 45 Value Destroyed (71) 71 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4776 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 15/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Matter Compressor (0) Improved Terrain Scanner Advanced Targeting Computer Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Cooling System Small Storage Unit Transmission Jammer Hardlight Generator Improved Shield Generator Corruption Screen > --- WEAPON ----------- Remote Datajack > --- INVENTORY -------- Huge Storage Unit Improved Terrain Scanner Advanced Targeting Computer Assault Rifle Light Assault Rifle Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved VTOL Module Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Corruption Screen Protection Medium Reactive Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . 1 . . . . Utility 5 | . . . . 1 2 1 . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 35 | 9 3 1 3 . 10 7 1 1 Power 5 | 1 . . . . 1 2 1 . Engine 3 | 1 . . . . 1 1 . . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 14 | 4 3 1 . . 5 1 . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 6 | 4 1 . . . . 1 . . Hover . | . . . . . . . . . Flight 8 | . 2 1 . . 5 . . . Utility 11 | 2 . . 3 . 3 2 . 1 Device 7 | 1 . . 2 . 2 1 . 1 Storage 2 | 1 . . . . . 1 . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 5 | 2 . . . . 1 2 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . Parts Lost 19 | . 1 . . . 3 . 12 3 Power 4 | . . . . . 1 . 3 . Propulsion 6 | . 1 . . . 1 . 2 2 Utility 7 | . . . . . 1 . 5 1 Weapon 2 | . . . . . . . 2 . Highest Loss Streak 7 | . 1 . . . 3 . 7 3 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 5 7 7 5 6 8 10 4 Power . | . 1 1 1 1 . . 1 . Propulsion 1 | 1 3 4 3 . . 1 2 . Utility 2 | . 1 1 1 3 3 3 3 4 Weapon 1 | . . 1 1 1 1 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 10 | 1 . . 2 . 1 . 1 5 Power . | . . . . . . . . . Propulsion 3 | 1 . . 2 . . . . . Utility 6 | . . . . . 1 . . 5 Weapon 1 | . . . . . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 61 | . 90 66 67 54 76 72 59 8 Engine 7 | . 14 11 11 9 7 8 5 . Core 1 | . . . . . . 1 5 . Wheel 3 | . 18 . . . . 3 5 . Flight 17 | . 8 33 33 27 32 11 . 8 Device 12 | . 10 . . . 17 24 19 . Storage 6 | . 14 11 11 9 7 6 5 . Processor 1 | . . . . . . 6 5 . Ballistic Gun 6 | . 23 11 11 9 6 . . . Special Weapon 1 | . . . . . 2 6 3 . Peak Build Rating 51 | 7 7 6 11 8 45 51 49 9 Average Rating 21 | 5 6 6 6 7 28 43 40 7 On Entrance 13 | . 7 6 6 7 8 36 48 5 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 43 | . . . . . . . . 43 Heaviest Build 122 | 14 14 11 31 11 27 122 122 1 Greatest Support 32 | 32 20 12 12 12 27 28 28 10 Greatest Overweight (x) 16 | . 1 . 2 . 1 4 16 . Average Overweight (x) . | . . . . . . 1 3 . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 25 5 Average Capacity 11 | 7 8 8 8 8 8 18 24 5 Most Carried 11 | 7 8 7 8 8 8 11 11 5 Average Carried 6 | 3 5 7 6 6 6 8 10 4 Final Capacity 25 | 8 8 8 8 8 8 25 5 5 Final Carried 9 | 4 8 7 5 8 8 9 5 5 Class Distribution -------------------- 68% | Mutant 31% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 501 | 279 31 . . . 175 . 16 . Remotely . | . . . . . . . . . Salvage Created 184 | 137 47 . . . . . . . Parts 22 | 16 6 . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 3 | . 3 . . . . . . . Guns 3 | . 3 . . . . . . . Classes Destroyed 3 | 2 1 . . . . . . . Tunneler 5 | 5 . . . . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 3 | . 3 . . . . . . . Best Kill Streak 5 | 5 3 . . . . . . . Combat Bots Only 3 | . 3 . . . . . . . Max Kills in Single Turn 1 | 1 1 . . . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 311 | . 14 13 4 4 29 . 130 117 Missed 120 | . 2 8 3 3 15 . 41 48 Hits 191 | . 12 5 1 1 14 . 89 69 Projectile 191 | . 12 5 1 1 14 . 89 69 Critical Strikes 2 | . . . . . 1 . . 1 Damage Taken 3198 | . 101 65 10 15 341 . 1543 1123 Core 1679 | . 19 26 . . 94 . 529 1011 Absorbed by Shields 294 | . . . . . . . 294 . Core Remaining (%) 84 | 100 92 . 93 100 86 . 37 . Volleys Fired 39 | 14 9 2 . 3 8 . 3 . Largest 2 | 2 2 1 . 1 1 . 1 . Hottest 40 | 40 40 20 . 20 5 . 39 . Shots Fired 62 | 28 18 2 . 3 8 . 3 . Gun 51 | 28 18 2 . 3 . . . . Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . 3 . Special 8 | . . . . . 8 . . . Kinetic 51 | 28 18 2 . 3 . . . . Thermal . | . . . . . . . . . Explosive 3 | . . . . . . . 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | 7 4 . . 2 4 . 4 . Robot Miss Streak 5 | 1 5 4 . . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 32 | 15 7 . . 2 6 . 2 . Core Hits 20 | 8 5 . . 1 . . 6 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 626 | 157 66 . . 9 . . 380 14 Guns 232 | 157 66 . . 9 . . . . Cannons . | . . . . . . . . . Explosions 380 | . . . . . . . 380 . Melee . | . . . . . . . . . Ramming 14 | . . . . . . . . 14 Kinetic 232 | 157 66 . . 9 . . . . Thermal . | . . . . . . . . . Explosive 380 | . . . . . . . 380 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 2 . 2 . . . Average Corruption 1 | . . 1 2 . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . 1 . . . . . Message Errors 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 12 | . . . . . . . 12 . Projectiles . | . . . . . . . . . Explosions 12 | . . . . . . . 12 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . 19 6 Shots 1 | . . . . . . . 1 . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 19 | . . 6 . 3 19 . . . Average Temperature 6 | . . 6 . 3 7 . . . Received Heat Transfer 108 | . . 30 6 . 45 . . 27 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 185 | 10 60 37 24 15 85 41 30 185 Initial 41 | . . 12 14 9 6 41 3 . Average 12 | 2 19 18 15 3 4 16 6 34 Influence Increases 673 | 30 77 45 30 22 120 5 59 285 Destroy 0b10 Robot/C 60 | . 60 . . . . . . . Destroy 0b10 Robot/NC 30 | 30 . . . . . . . . Destroy Leader 10 | . 10 . . . . . . . Successful Hack 19 | . 7 . . 7 . 5 . . Destroy Structure 29 | . . . . . . . 29 . Partial Spotted 105 | . . 45 . . 15 . . 45 Lose Combat Pursuer 420 | . . . 30 15 105 . 30 240 Influence Decreases 498 | 30 47 38 43 31 50 85 64 110 Entered New Map 111 | . . 18 23 15 9 44 2 . Time Decay 276 | 30 37 20 20 7 41 41 . 80 Lost Part 102 | . 10 . . . . . 62 30 Purge Threat 9 | . . . . 9 . . . . Squads Dispatched 11 | . 1 3 1 2 2 . 1 1 Investigation 4 | . . 2 1 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 6 | . 1 1 . 1 1 . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 3 | . . 1 . 1 . . . 1 Communications Jammed 3 | . . . . . . . 3 . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 6 8 5 7 12 . 13 26 Peak Tracking Total 11 | . 6 8 4 8 8 . 8 11 Tactical Retreats 10 | . . . 2 1 2 . 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 5 | . . . . . 2 . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 16 | . 1 2 1 5 5 1 . 1 Terminals 13 | . 1 2 . 5 3 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Total Hacks 30 | . 2 6 1 10 9 1 . 1 Successful 7 | . 1 . 1 2 1 1 . 1 Failed 23 | . 1 6 . 8 8 . . . Catastrophic 9 | . 1 3 . 3 2 . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 1 3 . 7 2 . . . Terminals 25 | . 2 6 . 10 5 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . Terminal Hacks 6 | . 1 . 1 2 . 1 . 1 Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . . 1 Unreport Threat 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 2 . 5 4 . . . Full Trace Events 3 | . . 2 . 1 . . . . Feedback Events 2 | . . 2 . . . . . . Corruption 2 | . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . check_alert 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 603 | 15 117 . . . 225 72 165 9 Seismic 132 | 15 117 . . . . . . . Cloaking 9 | . . . . . . . . 9 Jamming 462 | . . . . . 225 72 165 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 1441 | 142 157 54 57 72 385 122 251 201 Spaces Moved 2059 | 88 136 143 126 190 635 87 152 502 Core 100 | 5 . . . . . . . 95 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 358 | 83 101 . . . . 32 142 . Hover . | . . . . . . . . . Flight 1601 | . 35 143 126 190 635 55 10 407 Fastest Speed 24 | 50 80 34 34 34 24 26 35 32 Average Speed 50 | 87 90 34 35 34 28 105 153 35 Slowest Speed 1155 | 100 117 34 194 34 94 160 1155 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . . 2 . . 4 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 35 22 39 23 23 2 89 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 30 | . . . . . . . 30 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 30 | . . . . . . . 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 2404 | 127 155 146 141 194 835 119 166 521 Wait 197 | . 1 1 2 . 162 16 . 15 Move 2039 | 87 135 142 125 189 630 86 151 494 Hop 6 | . . . . . 2 . . 4 Pick Up 41 | 14 4 . 3 2 9 4 3 2 Fast Attach 5 | . . . 1 . 3 . . 1 Attach 31 | 7 2 1 2 . 9 6 3 1 Detach 12 | . 2 . 2 . 5 3 . . Swap 8 | 2 1 . . . 3 2 . . Drop 18 | 3 1 . 6 . 4 2 1 1 Fire 39 | 14 9 2 . 3 8 . 3 . Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x2 347 | -9/Materials | Discovered new exit (range 10) 354 | -9/Materials | Entered Mines 389 | -9/Mines | Discovered new exit (range 9) 392 | -9/Mines | Met a Derelict shopkeep closing up shop 411 | -9/Mines | Entered Materials 411 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 480 | -8/Materials | Discovered new exit (range 8) 483 | -8/Materials | Entered Factory 483 | -7/Factory | Evolved 2 slots: Utility x2 857 | -7/Factory | Discovered new exit (range 7) 866 | -7/Factory | Lost 3 parts (1p1n1u) 868 | -7/Factory | Entered another Factory area 868 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 990 | -6/Factory | Identified exit to DSF 990 | -6/Factory | Entered DSF 1074 | -6/DSF | Additional patrols routed to DSF 1186 | -6/DSF | Lost 5 parts (1p2u2w) 1211 | -6/DSF | Discovered new exit (range 15) 1237 | -6/DSF | Core integrity fell below 50% 1241 | -6/DSF | Entered Factory 1241 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1269 | -5/Factory | Lost 7 parts (2p2n3u) 1411 | -5/Factory | Core integrity fell below 50% 1424 | -5/Factory | Core integrity fell below 20% 1440 | -5/Factory | Lost 3 parts (2n1u) 1442 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. W-25 Informer sends out distress signal. Slug penetrates Wall. Penetrated by Slug. Pressure Siphon disabled. Penetrated by Slug. Dropped Lgt. Assault Rifle. Acquired Imp. Field Recycling Unit. K-01 Serf cleans the Recycling Unit. Imp. VTOL Module destroyed. Acquired Cloaking Device. Penetrated by Slug. Cloaking Device destroyed. Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. S-27 Virus destroyed. K-01 Serf cleans the Matter Pump. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????# """ """ """ """ #?# | | ?????# ######## ""F"" #?# """"" | | ######+#####??# "" "" """ """ ### """"" | | #??# """ """ #?""""" | | """" """" #??# """ """ #?""""" | | """" """" #??# "" "" +?? | | """" """" #??# ""F"" #? | | """" """" #??? ?"""" ! """ # | | #??? """" ########## ## ! | | +###########??# """" #? ?# #? | | ###########! #? 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""" # #??????? | | / # #????????# #? # #??????? | | # # #????????# ss u#??####### #????### | | ## ## =#????????# #????????#=%=#?#### # | | ## ####+######????????# o#????????#=[%#?# | | ### #????????????# #????????# =*#?# """ | | #????????????# #??????### ### """ | | #????????????# #??????# # """ | | %""" #????????????# #??????# *# | | """" #????????????# @ #??????# T # | | """" #????????????# #??????# "" / | | #????????????+ #??????# # | | #????????????# #??????# # = | | ####### #????????????# #??????# # "" = | | ??????#####??????#?????# #??????######### "Y = | | ???????????????? #????? ??????????????# "" | | ################ ###### #?????????????# | | T" #?????????????###### | | " #??????????????????? | | #??????????????????? | | +########## ### T###### #??????????????????? | | #??# #????#????# ? #??????????????????? | | #??# #?????????####?####??????????????????? | | """""" ####+#########????????????????????????????? | | """""" # #????????????????????????????? | | """""" # #????????????????????????????? | | """""" # #????????????????????????????? | | ???# ####?????????????????????????? | | ###????# + #?????????????????????????? | | ???????# ## #?????????????????????????? | | ???????# #??#?????????????????????????? | | ???????# #????????????????????????????? | | ???????# #? ??????????????????????????? | | ???????# #? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 38 Energy Capacity 450 Matter Stores 244 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 225 Resistance: KI 30 Evasion (%) 65 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me No Signal Window Shopping Challenges ------------ None Game ------ Seed CouplerBombCorpse Manual? 0 Play Time 00:33:28 Cumulative 16.0 hours Start 2026.02.10 @ 22:34:59 End 2026.02.10 @ 23:09:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 736cb1ec-6e28-43e1-88dd-57c60700c4b5