Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.16 @ 02:12:47 Player: Flamebroken Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2702) 2702 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-188) -188 TOTAL SCORE: 6084 Bonus ------- High Alert Combat Kills 72 Friendly Fire -260 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 34/100 System Corruption 9% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Chainsword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Thermal Converter Improved Heat Sink Advanced Visual Processing Unit Microactuators Improved Component Analysis Suite > --- WEAPON ----------- Chainsword Chainsword Power Sword > --- INVENTORY -------- Improved Light Armor Plating Phase Gun EM Pulse Cannon Hypervelocity Coil Gun [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Visual Processing Unit Device Cooling System Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . 1 . 2 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 80 | 5 3 9 4 23 15 7 7 7 Power 7 | 1 . 1 . 1 2 1 . 1 Engine 3 | 1 . 1 . . . . . 1 Core 3 | . . . . 1 2 . . . Reactor 1 | . . . . . . 1 . . Propulsion 20 | 2 . 3 . 5 7 . 2 1 Treads 8 | 2 . 3 . 3 . . . . Leg 7 | . . . . . 5 . 1 1 Wheel 5 | . . . . 2 2 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | . 3 2 . 4 1 2 3 2 Device 12 | . 3 1 . 2 1 2 3 . Storage . | . . . . . . . . . Processor 3 | . . . . 2 . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . . . 1 Artifact . | . . . . . . . . . Weapon 36 | 2 . 3 4 13 5 4 2 3 Energy Gun 19 | 2 . 2 2 7 3 2 . 1 Energy Cannon 3 | . . . . 2 . . . 1 Ballistic Gun 4 | . . 1 . 2 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . 2 2 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . Slashing Weapon 3 | . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 46 | . . 3 3 10 14 . 2 14 Power 4 | . . . . . 2 . . 2 Propulsion 11 | . . . . 2 5 . 1 3 Utility 11 | . . 1 1 3 1 . . 5 Weapon 20 | . . 2 2 5 6 . 1 4 Highest Loss Streak 8 | . . 2 2 4 5 . 2 8 Average Slot Usage (%) 81 | . 96 93 94 70 77 74 88 62 Engine 4 | . 14 11 11 2 . . . 1 Core 2 | . . . . 6 5 4 . . Reactor 1 | . . . . . . 2 7 2 Treads 11 | . 28 22 22 13 . . . . Leg 5 | . . . . . 10 15 19 4 Wheel 2 | . . . . 3 13 . . 4 Device 19 | . 24 22 22 5 13 23 29 24 Processor 6 | . . . . 13 12 7 7 7 Protection 1 | . . 5 7 . . . . . Energy Gun 13 | . 28 31 17 17 4 9 2 . Energy Cannon 1 | . . . . 2 6 . . . Ballistic Gun 2 | . . . 11 3 4 . . . Launcher 1 | . . . 4 1 2 . . . Slashing Weapon 4 | . . . . . . 2 17 14 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 9 12 21 24 24 23 31 31 27 Greatest Support 48 | 40 40 46 46 46 48 25 45 28 Greatest Overweight (x) 6 | . . 6 . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 3 4 3 4 4 4 Average Carried 3 | 2 3 3 2 2 1 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 3 2 4 1 3 4 . Class Distribution -------------------- 47% | Mutant 24% | Skirmisher 13% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Matter Collected 1267 | 214 66 70 61 380 268 78 98 32 Remotely 66 | . 66 . . . . . . . Salvage Created 2995 | . 146 356 299 1033 619 . 183 359 Parts 164 | . 11 35 4 54 30 . 11 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 63 | . 5 8 9 17 15 . 3 6 Melee 10 | . . . . . 1 . 3 6 Guns 34 | . 5 7 5 11 6 . . . Cannons 3 | . . . . . 3 . . . AOE 15 | . . . 4 6 5 . . . Classes Destroyed 15 | . 3 2 3 6 1 . . . Worker 7 | . . 1 . 2 4 . . . Builder 3 | . . . . 1 2 . . . Recycler 2 | . . . 1 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 9 | . 1 4 . 4 . . . . Swarmer 12 | . 3 3 . 2 4 . . . Grunt 26 | . 2 3 3 8 7 . 2 1 Brawler 3 | . . . . 1 2 . . . Duelist 2 | . . . . 1 1 . . . Sentry 11 | . . 2 . 4 . . 1 4 Demolisher 1 | . . . 1 . . . . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . 1 . . 1 Assembled 5 | . . . 5 . . . . . Best Kill Streak 12 | . 4 3 4 7 12 . 2 2 Combat Bots Only 7 | . 3 3 3 3 7 . 2 2 Max Kills in Single Turn 4 | . 2 2 2 2 4 . 1 1 Gunslinging 1 | . 1 1 1 1 . . . . Exploded 2 | . . . 2 2 2 . . . Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Damage Taken 4699 | . 145 263 373 1218 1356 . 141 1203 Core 1005 | . 18 28 78 172 265 . 14 430 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 92 . 73 68 . . . . Volleys Fired 148 | . 14 26 16 44 46 . . 2 Largest 3 | . 2 3 3 3 3 . . 1 Hottest 156 | . 100 156 133 151 155 . . 88 Shots Fired 306 | . 28 73 40 87 76 . . 2 Gun 272 | . 28 73 35 76 58 . . 2 Cannon 12 | . . . . 4 8 . . . Launcher 22 | . . . 5 7 10 . . . Special . | . . . . . . . . . Kinetic 62 | . . . 16 18 28 . . . Thermal 121 | . 28 73 4 . 14 . . 2 Explosive 22 | . . . 5 7 10 . . . Electromagnetic 101 | . . . 15 62 24 . . . Robot Hit Streak 28 | . 10 11 19 21 28 . . 6 Robot Miss Streak 3 | . 2 3 1 3 1 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 3 2 1 . . . . Max Gunslinging Chain 2 | . 1 2 1 1 . . . . Shots Hit Robots 275 | . 22 52 33 64 63 . 6 35 Core Hits 161 | . 9 18 19 53 44 . 4 14 Critical Hits 1 | . . . . . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 41 | . . . . . . . 6 35 Impact . | . . . . . . . . . Slashing 41 | . . . . . . . 6 35 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 8 Damage Inflicted 8553 | . 252 597 911 2664 2556 . 318 1255 Guns 3183 | . 252 597 455 1095 759 . . 25 Cannons 258 | . . . . 75 183 . . . Explosions 3527 | . . . 442 1480 1605 . . . Melee 1533 | . . . . . . . 318 1215 Ramming 52 | . . . 14 14 9 . . 15 Kinetic 820 | . . . 247 186 387 . . . Thermal 3054 | . 252 597 53 981 1146 . . 25 Explosive 1592 | . . . 442 499 651 . . . Electromagnetic 1502 | . . . 155 984 363 . . . Impact . | . . . . . . . . . Slashing 1533 | . . . . . . . 318 1215 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 6 6 6 9 Average Corruption 5 | . . . . . 3 6 6 6 Corruption Purged . | . . . . . . . . . Effects 38 | . . . . . 5 6 13 14 Message Errors 6 | . . . . . 1 . 4 1 Matter Fused 8 | . . . . . . 1 3 4 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 9 | . . . . . 1 3 2 3 Data Loss (minor) 7 | . . . . . 1 2 3 1 Targeting Errors 6 | . . . . . 2 . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 836 | . . . 48 345 362 . . 81 Projectiles . | . . . . . . . . . Explosions 755 | . . . 48 345 362 . . . Melee 81 | . . . . . . . . 81 Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 483 | . . . 38 237 202 . . 6 Shots 12 | . . . 2 6 4 . . . Rammed 17 | . . . 3 3 3 . . 8 Targets Rammed 19 | . . . 3 3 5 . . 8 Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 371 | . 6 326 27 138 371 . 128 161 Average Temperature 105 | . 6 120 13 51 229 . 82 54 Received Heat Transfer 1755 | . 57 171 90 432 324 . 72 609 Effects 3 | . . . . . 3 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 14 | . . . . 13 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 8 | . 2 3 . 1 2 . . . Heat Transferred 4684 | . 740 1665 148 800 1294 . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . 5 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Peak Influence 506 | . 142 262 136 382 506 139 130 166 Average Influence 148 | . 76 139 88 243 326 139 73 104 Maximum Alert Level 2 | . . 1 . 1 2 . . . Low Security (%) 72 | 100 100 63 100 19 28 100 100 100 Level 1 24 | . . 36 . 80 31 . . . Level 2 3 | . . . . . 40 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 . 4 . 1 3 Investigation 2 | . . . 1 . . . . 1 Extermination 1 | . . . . . 1 . . . Reinforcement 5 | . . . . . 2 . 1 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Distress Signals 13 | . 1 1 1 4 2 . 3 1 Communications Jammed 10 | . . . . . 10 . . . Distress Signals 10 | . . . . . 10 . . . Times Spotted 117 | . 6 13 26 29 21 . 8 14 Peak Tracking Total 21 | . 4 4 21 5 6 . 4 4 Tactical Retreats 7 | . . . 2 . 3 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 3 | . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 13 | . . . 1 7 5 . . . Max in Single Turn 5 | . . . 1 3 5 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 3 | . . . 1 . . . 1 1 Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . . 1 . . . 1 3 Successful 3 | . . . 1 . . . 1 1 Failed 2 | . . . . . . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Turns Passed 3123 | 68 185 468 440 630 275 202 490 365 Spaces Moved 1770 | 37 85 230 238 332 125 146 335 242 Core 71 | 1 . 1 . . . . . 69 Treads 817 | 36 85 229 238 229 . . . . Legs 474 | . . . . . 37 146 291 . Wheels 408 | . . . . 103 88 . 44 173 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 90 90 120 100 50 Average Speed 136 | 157 160 160 160 138 99 128 130 108 Slowest Speed 350 | 160 160 350 160 160 150 150 150 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 25 23 49 38 6 67 10 36 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 152 | . . . 33 76 42 . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 151 | . . . 33 76 42 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total 2168 | 45 106 270 264 421 210 159 381 312 Wait 72 | . . . . 3 16 . 26 27 Move 1763 | 36 84 229 237 331 125 145 334 242 Hop . | . . . . . . . . . Pick Up 17 | 4 2 2 1 4 . 3 1 . Fast Attach 61 | 5 3 6 2 19 11 5 7 3 Attach 18 | . . 3 2 3 4 2 . 4 Detach 7 | . . . 1 2 1 2 1 . Swap 1 | . . . . 1 . . . . Drop 30 | . 3 4 2 11 2 2 6 . Fire 148 | . 14 26 16 44 46 . . 2 Melee 32 | . . . . . . . 6 26 Ram 9 | . . . . 1 . . . 8 Kick 5 | . . . . . 5 . . . Crush 5 | . . . 3 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 644 | -9/Materials | Discovered new exit (range 16) 722 | -9/Materials | Entered Mines 722 | -9/Mines | Discovered new exit (range 8) 749 | -9/Mines | Met a Derelict shopkeep closing up shop 968 | -9/Mines | Assembled infested the area 1015 | -9/Mines | Identified exit to Materials 1162 | -9/Mines | Entered Materials 1162 | -8/Materials | Evolved 2 slots: Utility x2 1255 | -8/Materials | Lost 3 parts (2u1w) 1515 | -8/Materials | Build established: Skirmisher 1626 | -8/Materials | Lost 4 parts (1n1u2w) 1788 | -8/Materials | Discovered new exit (range 4) 1791 | -8/Materials | Identified exit to Factory 1792 | -8/Materials | Entered Factory 1792 | -7/Factory | Evolved 2 slots: Propulsion x2 1936 | -7/Factory | Lost 4 parts (1p2n1w) 1939 | -7/Factory | Destroyed 7 combat bots 1985 | -7/Factory | Lost 3 parts (1p2w) 1993 | -7/Factory | Garrison activated, responded to threat 2067 | -7/Factory | Sucked down chute 2067 | -7/Factory | Entered Waste 2067 | -7/Waste | The area was eerily silent 2072 | -7/Waste | Lost 5 parts (2n3w) 2201 | -7/Waste | Discovered new exit (range 16) 2269 | -7/Waste | Entered Factory 2487 | -7/Factory | Build established: Mutant 2715 | -7/Factory | Discovered new exit (range 14) 2759 | -7/Factory | Entered Storage 2932 | -7/Storage | Core integrity fell below 50% 3028 | -7/Storage | Lost 4 parts (1p2n1u) 3061 | -7/Storage | Found Prototype Processor 3061 | -7/Storage | Identified Exp. Targeting Computer 3090 | -7/Storage | Core integrity fell below 20% 3124 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03089_ Slammed into G-47 Trooper. 03089_ Adv. Visual Processing Unit destroyed. 03090_ Slammed into G-47 Trooper. 03090_ Imp. Component Analysis Suite destroyed. 03090_ System corrupted by crushing effect (+1). 03090_ Destabilizing: System corrupted (+1). 03092_ Slammed into G-47 Trooper. 03092_ U-05 Engineer builds a Wall. 03093_ Slammed into G-47 Trooper. 03093_ Destabilizing: System interference. 03093_ Exp. Targeting Computer temporarily disabled. 03094_ Slammed into G-47 Trooper. 03101_ Slammed into U-05 Engineer. 03101_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03111_ System corrupted: Matter fused (-10). 03114_ Hyp. Coil Gun destroyed. 03115_ System corrupted: Phase Gun targeting data glitched. 03118_ Phase Gun destroyed. 03122_ EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ???????????????????????#??? | | ??????????????????????? ""? | | ??????????????????????? ""? | | ??????????????????????? ""? | | ??????????????????????? ""? | | ??????????????????????? ? | | ?????????????###??????? ? | | ????????###### ###????##/## | | ?????#### #????# # | | ?????# "" #????# # | | ?????#""" #????+ # | | ?#####"T """"! #????# # | | ?#@ #""" """"% #????# # | | ?# # "" """"[ #????# # | | ?# #### """" #????# = # | | ?# #??# #????#!% # | | ?# #??# % #????# # | | ?# #??######+######## # | | ?# g#??????# | | ?#;#g######## % | | ?### % % * | | ???# ####+############ | | ???# %#% % #??????? | | ???# *+%% ###????? | | ???# # ## """" ""#????? | | ???# # # """" ""#????? | | ???# # """" T"#????? | | ???# ! # """" ""#????? | | ???## # # ""#????? | | ???# ## [= ###????? | | ???##?#####!%[ #??????? | | ??????????#!#" ""###??????? | | ??????????###"R""#????????? | | ????????????#""""#????????? | | ????????????######????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 30 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted No Signal Total Silence Challenges ------------ None Game ------ Seed SalvageBombardmentGun Manual? 0 Play Time 00:37:50 Cumulative 84.3 hours Start 2019.11.16 @ 01:35:05 End 2019.11.16 @ 02:12:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 90 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72da968f-b5a8-4f09-bbe7-2bfd4e45ffbf