Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.11 @ 07:13:34

Player: Saya

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (173)     865
Value Destroyed (4434)     4434
Prototype IDs (33)         660
Alien Tech Used (2)        400
Bonus (16527)              16527
              TOTAL SCORE: 31786

 Bonus
-------
High Alert Combat Kills    219
Follower Combat Kills      148
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     571/600
Energy                     120/350
System Corruption          2%
Temperature                Cool (179)
Movement                   Flying (17)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (3) --------
         Light Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (7) ---
      Improved Flight Unit
               Xenon Bombardment Thruster
               Electron Diverter
               Electron Diverter
      Improved Q-thruster
      Improved Q-thruster
      Improved Q-thruster
>              --- UTILITY (13) -----
      Advanced Heat Sink
        Medium Storage Unit
      Improved Matter Compressor
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
  Experimental Cloaking Device
      Improved Propulsion Shielding
               Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Improved System Shield
>              --- WEAPON (2) -------
               Sigix Broadsword
>              --- INVENTORY (8) ----
               Q-thruster
      Advanced Weight Redist. System
      Advanced Reaction Control System
      Advanced Phase Shifter
               Rocket Launcher
      Improved Remote Datajack
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Flight Unit
               Xenon Bombardment Thruster
               Electron Diverter
               Electron Diverter
      Improved Q-thruster
      Improved Q-thruster
      Improved Q-thruster
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
      Improved Matter Compressor
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Phase Shifter
  Experimental Cloaking Device
      Improved Propulsion Shielding
               Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
               Q-thruster
      Advanced Weight Redist. System
      Advanced Transmission Jammer
      Advanced Reaction Control System
               Rocket Launcher
      Improved Remote Datajack
               Sigix Containment Pod
[Rating: 175]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Spear
  Energy Gun               Small Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   2   2   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   .   1   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             223  | 1   26  14  33  32  15  .   10  3   2   .   .   .   9   4   2   11  5   3   4   34  5   10  
  Power                    34   | .   5   3   5   2   2   .   1   1   .   .   .   .   2   .   .   2   .   .   .   6   .   5   
    Engine                 19   | .   5   3   5   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   5   
  Propulsion               54   | .   3   4   16  10  5   .   3   .   .   .   .   .   3   .   .   2   1   2   .   4   .   1   
    Treads                 22   | .   3   2   11  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   2   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   1   .   5   .   3   .   .   .   .   .   3   .   .   2   1   2   .   4   .   1   
  Utility                  79   | 1   4   .   5   9   5   .   4   2   2   .   .   .   4   2   .   7   2   1   4   20  3   4   
    Device                 32   | .   .   .   .   1   1   .   2   .   1   .   .   .   1   1   .   4   2   1   3   12  .   3   
    Storage                12   | 1   4   .   1   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
    Processor              9    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   1   .   .   .   2   1   1   
    Hackware               7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   4   .   .   
    Protection             19   | .   .   .   4   8   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | .   14  7   7   11  3   .   2   .   .   .   .   .   .   2   2   .   2   .   .   4   2   .   
    Energy Gun             22   | .   9   4   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          7    | .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   2   3   1   2   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        10   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   1   .   1   .   .   4   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   2   4   1   .   
Parts Lost                 39   | .   4   8   4   7   .   .   1   .   .   .   .   .   5   .   .   .   .   7   .   3   .   .   
  Power                    7    | .   1   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Propulsion               10   | .   .   3   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   
  Utility                  10   | .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   1   .   .   
  Weapon                   12   | .   3   3   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   3   8   1   2   .   .   1   .   .   .   .   .   4   .   .   .   .   7   .   2   .   .   
Average Slot Usage (%)     95   | .   99  85  98  94  92  100 97  97  100 100 100 100 98  94  100 95  88  68  57  86  98  94  
  Engine                   7    | .   13  7   11  8   13  15  9   6   6   6   6   6   4   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   4   6   6   6   6   6   5   11  11  7   .   .   .   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   4   4   8   11  
  Treads                   12   | .   24  17  28  23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   4   3   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   .   .   .   35  38  36  33  33  33  33  33  34  35  35  34  35  29  28  26  26  27  
  Device                   5    | .   .   .   .   .   6   7   10  13  12  13  13  13  9   5   5   7   11  8   7   13  17  16  
  Storage                  16   | .   28  28  23  27  15  15  10  6   6   6   6   6   5   5   5   5   5   5   9   8   8   8   
  Processor                4    | .   .   .   .   .   6   7   7   13  13  13  13  13  11  11  11  8   5   5   1   4   8   8   
  Hackware                 4    | .   .   .   .   .   .   .   .   4   6   6   6   6   10  11  11  13  17  8   .   15  17  16  
  Protection               3    | .   .   .   8   8   .   .   .   .   .   .   .   .   1   .   5   2   .   .   .   3   4   4   
  Energy Gun               6    | .   16  23  4   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   9   .   17  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          4    | .   .   .   .   .   2   15  15  13  13  13  13  13  11  10  10  9   5   5   4   6   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 13  58  55  80  90  87  30  31  30  30  30  30  30  30  27  27  48  50  50  53  62  66  72  
  Greatest Support         87   | 20  40  40  60  80  30  30  30  30  30  30  30  30  38  30  30  47  52  53  53  80  80  87  
  Greatest Overweight (x)  7    | .   1   5   5   7   3   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 8   18  18  24  24  24  8   10  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         13   | 7   15  18  18  24  9   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             24   | 6   18  18  23  24  24  8   8   8   8   8   8   8   8   7   8   8   8   8   8   8   8   8   
  Average Carried          13   | 5   13  13  17  23  9   8   7   7   8   8   8   8   7   6   7   7   7   7   7   7   7   8   
  Final Capacity           24   | 8   18  18  24  24  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            24   | 5   18  14  23  24  8   8   8   8   8   8   8   8   7   7   8   8   8   7   8   8   8   8   

 Class Distribution 
--------------------
 19% | Hacker-Sprinter
 19% | Mutant
 18% | Sprinter
 17% | Scavenger-Mutant
 15% | Hauler-Mutant
  4% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Waste
         Sprinter | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
         Sprinter | -6/Data Miner
         Sprinter | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Warlord
  Hacker-Sprinter | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
         Sprinter | -3/Research
     Hacker-Scout | -2/Research
  Scavenger-Ninja | -2/Quarantine
     Hacker-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Matter Collected           3854 | 212  374  148  943  602  85   .    206  30   20   .    .    .    70   21   138  38   56   115  .    625  74   97   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6271 | 96   613  70   1507 1450 56   .    408  13   64   85   .    28   402  40   259  .    14   209  .    401  173  383  
  Parts                    347  | 3    32   3    98   83   .    .    24   2    .    .    .    .    21   3    6    .    .    11   .    24   14   23   
Haulers Intercepted        12   | .    2    .    3    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    4    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Combat Hostiles Destroyed  97   | .   11  5   33  23  .   .   4   .   .   .   .   .   2   4   4   .   .   4   .   1   .   6   
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   1   .   6   
  Guns                     52   | .   6   3   28  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   5   2   5   6   .   .   4   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   
Classes Destroyed          19   | 1   7   2   3   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
  Worker                   26   | .   1   3   4   5   3   .   6   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Builder                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   12   | .   2   .   3   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycler                 9    | 1   1   .   2   2   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   1   .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   
  Watcher                  16   | .   2   .   3   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   3   2   
  Swarmer                  34   | .   3   .   7   3   .   .   4   .   .   .   .   .   .   4   4   .   .   4   .   .   .   5   
  Grunt                    36   | .   8   .   16  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   9   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   3   3   8   9   1   .   6   1   .   .   .   1   3   4   4   .   1   5   .   2   2   5   
  Combat Bots Only         7    | .   3   2   7   4   .   .   4   .   .   .   .   .   2   4   4   .   .   4   .   1   .   5   
Max Kills in Single Turn   4    | 1   2   2   3   2   1   .   4   1   .   1   .   1   1   2   3   .   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   2   2   .   .   4   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Damage Taken               7434  | .    922  672  1194 1425 285  .    192  55   132  .    .    .    730  150  .    .    116  675  78   464  .    344  
  Core                     1173  | .    147  98   93   121  113  .    45   20   18   .    .    .    173  13   .    .    60   180  26   66   .    .    
  Absorbed by Shields      31    | .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  .    2    76   78   .    .    77   .    .    .    .    95   .    .    .    .    75   84   98   .    95   100  
Volleys Fired              327   | 2    79   19   116  97   .    .    1    .    .    .    .    .    .    7    2    .    1    .    .    .    3    .    
  Largest                  2     | 2    2    2    2    2    .    .    1    .    .    .    .    .    .    1    1    .    1    .    .    .    1    .    
  Hottest                  120   | 60   90   90   80   108  .    .    33   .    .    .    .    .    .    33   33   .    40   .    .    .    120  .    
Shots Fired                575   | 4    130  28   220  179  .    .    1    .    .    .    .    .    .    7    2    .    1    .    .    .    3    .    
  Gun                      517   | 4    119  25   211  158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   15    | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Launcher                 42    | .    11   3    9    9    .    .    1    .    .    .    .    .    .    7    2    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  234   | 2    34   .    178  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  189   | 2    64   25   33   62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Explosive                42    | .    11   3    9    9    .    .    1    .    .    .    .    .    .    7    2    .    .    .    .    .    .    .    
  Electromagnetic          109   | .    21   .    .    88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | 2    10   3    16   16   .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    
  Robot Miss Streak        6     | 1    3    5    6    5    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           477   | 3    85   12   157  111  3    .    20   2    1    4    .    2    24   2    3    .    4    8    .    14   6    16   
  Core Hits                279   | 2    35   13   87   70   1    .    14   1    1    2    .    .    10   7    7    .    2    5    .    9    5    8    
  Critical Hits            8     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    4    
  Critical Kills           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Melee Attacks              237   | .    4    .    .    .    8    .    31   10   3    6    .    2    60   .    7    1    7    16   4    26   18   34   
  Impact                   5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 41    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    34   
  Piercing                 191   | .    .    .    .    .    3    .    31   10   3    6    .    2    60   .    7    1    7    16   4    26   15   .    
  Sneak Attacks            39    | .    .    .    .    .    3    .    9    2    .    2    .    2    6    .    3    .    .    1    .    6    2    3    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    3    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15772 | 30   1406 388  2690 2639 374  .    1350 165  98   244  .    220  1219 320  516  .    125  311  .    1198 558  1921 
  Guns                     4595  | 30   800  127  2202 1436 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  169   | .    .    .    .    169  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3191  | .    606  245  484  1034 111  .    195  .    .    .    .    .    .    320  196  .    .    .    .    .    .    .    
  Melee                    7797  | .    .    .    .    .    263  .    1155 165  98   244  .    220  1219 .    320  .    125  311  .    1198 558  1921 
  Ramming                  20    | .    .    16   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2315  | 20   122  .    1919 254  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1779  | 10   600  127  283  759  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2851  | .    438  245  484  862  111  .    195  .    .    .    .    .    .    320  196  .    .    .    .    .    .    .    
  Electromagnetic          1010  | .    246  .    .    764  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   263   | .    .    .    .    .    263  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1921  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1921 
  Piercing                 5613  | .    .    .    .    .    .    .    1155 165  98   244  .    220  1219 .    320  .    125  311  .    1198 558  .    
Highest Corruption         9     | .    1    4    2    .    1    1    1    1    1    1    1    1    5    5    5    5    .    9    .    .    .    2    
  Average Corruption       2     | .    1    3    1    .    1    1    1    1    1    1    1    1    3    5    5    5    .    9    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    5    9    2    .    .    2    5    .    .    .    .    1    5    8    7    .    .    6    .    .    .    1    
    Message Errors         16    | .    3    2    1    .    .    1    2    .    .    .    .    .    2    2    2    .    .    .    .    .    .    1    
    Matter Fused           7     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    1    .    .    .    .    
    Heat Flow Errors       3     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    .    1    .    .    .    1    1    .    .    .    .    1    1    .    1    .    .    1    .    .    .    .    
    Data Loss (minor)      7     | .    1    2    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Targeting Errors       8     | .    1    1    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1673  | .    2    17   32   53   143  .    237  42   .    129  .    158  206  .    .    .    21   .    .    83   .    550  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               104   | .    2    17   32   53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1569  | .    .    .    .    .    143  .    237  42   .    129  .    158  206  .    .    .    21   .    .    83   .    550  
Knockbacks                 3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      297   | .    29   .    36   31   201  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    1    .    2    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        456   | 20   296  222  63   456  96   93   190  .    60   .    .    .    303  252  30   102  120  64   45   320  10   137  
  Average Temperature      62    | 15   72   54   17   116  31   33   63   .    42   .    .    .    194  27   12   42   44   25   19   65   7    42   
  Received Heat Transfer   1514  | .    405  20   396  522  .    .    .    18   45   .    .    .    18   .    .    .    9    33   21   18   .    9    
  Effects                  6     | .    1    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    
    Shutdowns              2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    3    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3801  | 25   1259 311  650  1556 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Peak Influence             677  | 5   225 45  677 603 389 151 303 180 .   .   .   .   214 .   .   .   .   125 121 564 455 516 
  Initial                  273  | .   3   18  3   250 273 136 105 119 .   .   .   .   15  .   .   .   .   4   65  67  240 272 
  Average                  237  | 4   66  24  223 431 313 150 183 133 .   .   .   .   83  .   .   .   .   24  87  383 398 420 
Maximum Alert Level        2    | .   1   .   2   2   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   2   2   
  Low Security (%)         51   | 100 95  100 57  .   .   100 64  100 .   .   .   .   99  .   .   .   .   100 100 18  .   .   
  Level 1                  19   | .   4   .   22  28  100 .   35  .   .   .   .   .   .   .   .   .   .   .   .   18  37  28  
  Level 2                  28   | .   .   .   19  71  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   63  62  71  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   4   2   .   .   1   2   .   .   .   .   3   .   .   .   .   1   1   2   1   1   
  Investigation            5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   3   .   3   2   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Distress Signals           14   | .   1   .   4   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              265  | .   28  19  51  39  1   6   9   3   6   .   .   .   17  6   1   2   7   9   2   40  4   15  
  Peak Tracking Total      19   | .   4   10  8   7   1   6   4   3   3   .   .   .   6   6   1   2   7   4   4   19  2   6   
  Tactical Retreats        32   | .   1   2   2   6   .   .   1   .   3   .   .   .   2   2   .   .   .   .   .   11  .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Traps Triggered            17   | .   4   .   4   3   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Machines Disabled          20   | .   5   .   2   4   2   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       2    | .   2   .   1   2   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Garrison Access          6    | .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Machines Accessed          75   | .   7   .   7   11  3   .   9   5   .   .   4   .   8   .   .   3   .   2   1   2   7   6   
  Terminals                52   | .   6   .   6   7   2   .   6   4   .   .   .   .   5   .   .   .   .   2   1   2   7   4   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
Total Hacks                243  | .   16  .   37  45  6   .   27  14  .   .   26  .   20  .   .   9   .   6   2   4   17  14  
  Successful               143  | .   7   .   23  27  2   .   11  7   .   .   26  .   8   .   .   9   .   2   1   1   13  6   
  Failed                   100  | .   9   .   14  18  4   .   16  7   .   .   .   .   12  .   .   .   .   4   1   3   4   8   
    Catastrophic           19   | .   1   .   2   5   2   .   4   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   8   .   11  18  1   .   12  7   .   .   .   .   8   .   .   1   .   2   .   1   8   6   
  Terminals                145  | .   14  .   20  25  5   .   15  12  .   .   .   .   13  .   .   .   .   6   2   4   17  12  
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   2   .   .   2   .   .   9   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              35   | .   .   .   17  17  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
Terminal Hacks             73   | .   4   .   5   6   1   .   .   4   .   .   26  .   3   .   .   9   .   1   1   1   10  2   
  Record                   21   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   8   .   .   .   .   2   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        5    | .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Level Access Points      5    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Branch Access Points     4    | .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             6    | .   2   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              10   | .   1   .   4   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   1   .   .   1   .   .   7   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scan Component           8    | .   1   .   .   1   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 34   | .   .   .   16  17  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         17   | .   .   .   7   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  17   | .   .   .   9   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Seal Access              6    | .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         16   | .   2   .   2   2   .   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   3   2   
  Terminals                16   | .   2   .   2   2   .   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   3   2   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 14   | .   2   .   2   2   .   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   7   .   7   9   3   .   7   4   .   .   .   .   8   .   .   .   .   2   1   2   5   4   
  Full Trace Events        5    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   7   7   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 186  | .   .   .   .   .   .   .   186 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   .   99  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     159  | .   .   .   .   .   .   .   134 .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           14   | .   .   .   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 14   | .   .   .   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Highest-Rated Group      115  | .   .   .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   115 .   .   .   26  .   
  Highest-Rated Ally       115  | .   .   .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   115 .   .   .   26  .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   8   .   .   .   .   .   
  Total Damage             1071 | .   .   .   .   .   .   .   .   .   .   .   .   464 .   .   .   .   607 .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Turns Passed               12011 | 32   1759 473  1670 2156 226  109  705  149  253  132  38   561  790  415  313  220  359  172  65   652  230  532  
Spaces Moved               14200 | 20   884  188  746  1146 491  213  1070 310  448  272  86   484  1512 537  419  667  788  209  200  1776 770  964  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1862  | .    745  84   548  485  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     159   | 20   139  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   975   | .    .    104  198  661  12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11204 | .    .    .    .    .    479  213  1070 310  448  272  86   484  1512 537  419  667  788  209  200  1776 770  964  
  Fastest Speed            17    | 120  120  130  100  120  23   23   23   23   23   23   23   23   20   23   23   20   20   20   20   20   20   17   
  Average Speed            49    | 120  166  156  159  147  25   23   23   23   23   23   23   23   21   23   23   22   20   20   20   20   20   17   
  Slowest Speed            250   | 120  180  200  200  250  120  23   93   23   23   23   23   23   23   23   23   89   20   91   20   89   20   20   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42    | .    .    .    .    .    4    .    1    1    .    .    .    .    12   .    .    .    6    3    1    11   .    3    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       46    | 4    96   25   60   77   16   77   34   13   59   44   70   61   37   61   44   86   80   5    8    47   55   18   
  Regions Visited          22
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    1    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    2    .    4    .    .    .    .    .    
Spaces Dug                 78    | .    2    .    .    .    3    .    2    8    1    .    .    .    19   6    2    1    3    2    4    5    7    13   
Terrain Destroyed          303   | .    56   23   41   26   34   .    6    8    1    .    .    .    19   43   10   1    3    2    4    5    8    13   
  Melee                    71    | .    2    .    .    .    3    .    2    8    1    .    .    .    19   .    2    1    3    2    4    5    6    13   
  Projectile               5     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  AOE                      227   | .    54   23   41   23   31   .    4    .    .    .    .    .    .    43   8    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Total                      18171 | 25   1032 333  1015 1436 585  272  1487 371  592  334  103  931  1884 819  624  740  973  310  216  2014 816  1259 
  Wait                     3021  | .    22   111  64   129  44   60   365  47   141  59   18   447  323  271  194  42   171  85   6    166  11   245  
  Move                     14102 | 19   883  187  745  1145 483  212  1067 307  447  271  85   483  1489 536  418  666  777  203  197  1756 769  957  
  Hop                      34    | .    .    .    .    .    4    .    1    1    .    .    .    .    10   .    .    .    4    2    1    8    .    3    
  Pick Up                  81    | 1    10   .    23   14   7    .    4    2    .    .    .    .    2    1    2    4    2    1    1    6    1    .    
  Fast Attach              83    | 1    5    2    9    12   4    .    3    .    .    .    .    .    4    .    .    9    2    1    4    21   4    2    
  Attach                   47    | .    6    6    4    6    8    .    2    2    .    .    .    .    3    1    .    2    1    2    .    4    .    .    
  Detach                   6     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    
  Swap                     94    | .    15   6    20   14   3    .    5    1    2    .    .    .    2    3    2    .    2    .    .    9    2    8    
  Drop                     146   | 2    6    .    33   19   25   .    4    1    .    .    .    .    .    .    1    15   5    .    3    19   7    6    
  Fire                     327   | 2    79   19   116  97   .    .    1    .    .    .    .    .    .    7    2    .    1    .    .    .    3    .    
  Melee                    211   | .    4    .    .    .    7    .    23   10   2    4    .    1    51   .    5    1    7    16   4    25   17   34   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 3)
    33 | -11/Scrapyard      | Entered Materials
   101 | -10/Materials      | Discovered new exit (range 8)
   270 | -10/Materials      | Discovered new exit (range 7)
   309 | -10/Materials      | Build established: Mutant
   585 | -10/Materials      | Discovered new exit (range 6)
   703 | -10/Materials      | Identified exit to Materials
  1272 | -10/Materials      | Lost 3 parts (3w)
  1312 | -10/Materials      | Core integrity fell below 50%
  1682 | -10/Materials      | Discovered new exit (range 14)
  1792 | -10/Materials      | Entered Mines
  1814 | -10/Mines          | Learned 2 Materials zone layouts
  1818 | -10/Mines          | Met a Derelict bent on vengeance
  1840 | -10/Mines          | Assembled infested the area
  1894 | -10/Mines          | Core integrity fell below 20%
  1943 | -10/Mines          | Lost 8 parts (2p3n3w)
  2241 | -10/Mines          | Discovered exit to Materials (range 11)
  2265 | -10/Mines          | Entered Materials
  2265 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2385 | -9/Materials       | Discovered new exit (range 5)
  2594 | -9/Materials       | Build established: Scavenger-Mutant
  3009 | -9/Materials       | Identified exit to Mines
  3009 | -9/Materials       | Identified exit to Storage
  3671 | -9/Materials       | Destroyed 7 combat bots
  3877 | -9/Materials       | Discovered new exit (range 15)
  3935 | -9/Materials       | Entered another Materials area
  3935 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4742 | -8/Materials       | Build established: Hauler-Mutant
  5340 | -8/Materials       | Discovered new exit (range 9)
  5709 | -8/Materials       | Identified exit to Factory
  6091 | -8/Materials       | Entered Factory
  6091 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6273 | -7/Factory         | Discovered new exit (range 15)
  6285 | -7/Factory         | Identified exit to Factory
  6317 | -7/Factory         | Sucked down chute
  6317 | -7/Factory         | Entered Waste
  6320 | -7/Waste           | Spotted C-40 Crusher
  6327 | -7/Waste           | Spotted C-40 Crusher
  6333 | -7/Waste           | Spotted C-40 Crusher
  6347 | -7/Waste           | Spotted C-40 Crusher
  6379 | -7/Waste           | Spotted C-40 Crusher
  6380 | -7/Waste           | Spotted C-40 Crusher
  6408 | -7/Waste           | Discovered new exit (range 11)
  6410 | -7/Waste           | Identified exit to Factory
  6412 | -7/Waste           | Build established: Sprinter
  6426 | -7/Waste           | Entered Factory
  6692 | -7/Factory         | Discovered exit to Factory (range 8)
  6758 | -7/Factory         | Discovered exit to Factory (range 8)
  6811 | -7/Factory         | Repaired Imp. Flight Unit
  6884 | -7/Factory         | Repaired Imp. Flight Unit
  6917 | -7/Factory         | Repaired Rocket Launcher
  7117 | -7/Factory         | Discovered new exit (range 9)
  7117 | -7/Factory         | Discovered exit to Factory (range 14)
  7120 | -7/Factory         | Identified exit to Lower Caves
  7131 | -7/Factory         | Entered another Factory area
  7131 | -6/Factory         | Evolved 2 slots: Utility x2
  7263 | -6/Factory         | Identified exit to Lower Caves
  7280 | -6/Factory         | Entered Lower Caves
  7287 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7440 | -6/Lower Caves     | Learned location of Extension (-5)
  7445 | -6/Lower Caves     | Learned Factory terminal intel
  7531 | -6/Lower Caves     | Discovered new exit (range 9)
  7532 | -6/Lower Caves     | Identified exit to Lower Caves
  7533 | -6/Lower Caves     | Entered another Lower Caves area
  7563 | -6/Lower Caves     | Discovered new exit (range 14)
  7593 | -6/Lower Caves     | Learned Factory security intel
  7660 | -6/Lower Caves     | Discovered new exit (range 15)
  7665 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7665 | -6/Lower Caves     | Identified exit to Data Miner
  7665 | -6/Lower Caves     | Entered Data Miner
  7665 | -6/Data Miner      | Discovered new exit (range 6)
  7670 | -6/Data Miner      | Met Data Miner
  7677 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7677 | -6/Data Miner      | Learned location of Section 7 (-2)
  7679 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7685 | -6/Data Miner      | Identified exit to Proximity Caves
  7703 | -6/Data Miner      | Entered Proximity Caves
  7705 | -5/Proximity Caves | Identified exit to Factory
  7830 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7922 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8264 | -5/Proximity Caves | Entered Factory
  8264 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8266 | -5/Factory         | Loaded intel: 22 terminal locations
  8540 | -5/Factory         | Discovered new exit (range 16)
  8618 | -5/Factory         | Build established: Hacker-Sprinter
  8628 | -5/Factory         | Repaired Imp. Flight Unit
  8811 | -5/Factory         | Identified exit to Upper Caves
  8811 | -5/Factory         | Identified exit to Extension
  8948 | -5/Factory         | Lost 4 parts (2p1n1u)
  9054 | -5/Factory         | Entered Upper Caves
  9055 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9460 | -5/Upper Caves     | Discovered new exit (range 12)
  9462 | -5/Upper Caves     | Identified exit to Upper Caves
  9469 | -5/Upper Caves     | Entered another Upper Caves area
  9677 | -5/Upper Caves     | Discovered new exit (range 14)
  9771 | -5/Upper Caves     | Identified exit to Warlord
  9782 | -5/Upper Caves     | Entered Warlord
  9791 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9798 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  9898 | -5/Warlord         | Met Warlord
  9901 | -5/Warlord         | Opened Warlord's prototype stash
  9902 | -5/Warlord         | Found Prototype Device
  9902 | -5/Warlord         | Identified System Purifier
  9907 | -5/Warlord         | Found Prototype Processor
  9907 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
  9910 | -5/Warlord         | Found Prototype Hackware
  9910 | -5/Warlord         | Identified Ghost Barrier
  9912 | -5/Warlord         | Found Prototype Device
  9912 | -5/Warlord         | Identified Exp. Cloaking Device
  9923 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9930 | -5/Warlord         | Found Prototype Reactor
  9930 | -5/Warlord         | Identified Vortex Chain Reactor
  9989 | -5/Warlord         | Opened side exit
 10001 | -5/Warlord         | Discovered new exit (range 11)
 10002 | -5/Warlord         | Identified exit to Proximity Caves
 10002 | -5/Warlord         | Entered Proximity Caves
 10012 | -4/Proximity Caves | Spotted B-86 Titan
 10146 | -4/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack
 10301 | -4/Proximity Caves | Learned Research garrison access intel
 10360 | -4/Proximity Caves | Discovered new exit (range 7)
 10361 | -4/Proximity Caves | Identified exit to Factory
 10361 | -4/Proximity Caves | Entered Factory
 10361 | -4/Factory         | Evolved 2 slots: Utility x2
 10466 | -4/Factory         | Crushed by falling debris
 10502 | -4/Factory         | Discovered new exit (range 9)
 10517 | -4/Factory         | Lost 7 parts (2n5u)
 10533 | -4/Factory         | Identified exit to Research
 10533 | -4/Factory         | Entered Research
 10533 | -3/Research        | Evolved 2 slots: Utility x2
 10534 | -3/Research        | Loaded intel: 3 garrison access locations
 10543 | -3/Research        | Identified exit to Research
 10550 | -3/Research        | Found Prototype Device
 10550 | -3/Research        | Identified Exp. Shield Generator
 10560 | -3/Research        | Incoming investigation squad redirected
 10598 | -3/Research        | Entered another Research area
 10598 | -2/Research        | Warlord forces began assault on 0b10
 10598 | -2/Research        | Evolved 2 slots: Utility x2
 10666 | -2/Research        | Spotted B-90 Cyclops
 10679 | -2/Research        | Identified exit to Access
 10696 | -2/Research        | Spotted B-90 Cyclops
 10708 | -2/Research        | Research machine network offline
 10923 | -2/Research        | Spotted Striker
 10925 | -2/Research        | Destroyed Striker
 11076 | -2/Research        | Borebot progress halted
 11152 | -2/Research        | Met up with Warlord
 11172 | -2/Research        | Discovered new exit (range 19)
 11181 | -2/Research        | Identified exit to Quarantine
 11250 | -2/Research        | Entered Quarantine
 11395 | -2/Quarantine      | Found Alien Artifact
 11395 | -2/Quarantine      | Identified Core Reset Matrix
 11395 | -2/Quarantine      | Used Core Reset Matrix
 11398 | -2/Quarantine      | Discovered exit to Access (range 14)
 11399 | -2/Quarantine      | Detected hypermatrix surge
 11399 | -2/Quarantine      | Sensed 6 artifacts in vicinity
 11436 | -2/Quarantine      | Found Sigix Broadsword
 11449 | -2/Quarantine      | Met incapacitated Sigix Warrior
 11449 | -2/Quarantine      | Lockdown squad dispatched
 11453 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 11454 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 11480 | -2/Quarantine      | Entered Access
 11480 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 11669 | -1/Access          | Spotted B-99 Colossus
 11953 | -1/Access          | Build established: Hacker-Ninja
 12012 | -1/Access          | Discovered new exit (range 5)
 12012 | -1/Access          | Identified exit to Surface
 12012 | ***                | Destroyed 0B10!

 Last Messages 
---------------
11959_ Stasis field depleted.
11964_ W-44 Eye distress signal jammed.
12007_ =IXY<EM3SEFZXHDDV<SBRVHN6P7SDH
12008_ Connecting with Terminal...
>>Index(Terminals)
Found 22 terminals.
  Downloaded coordinate data.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
12011_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
12011_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
12012_ The Access Shell folds into the floor.
12012_ EXIT=FOUND
12012_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????   ????????? |
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| ??????????????????????????#         ######         |
| ??????????????????????????#         #????#         |
| ??????????????????????????#         #????#   ##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          61
Energy Capacity            700
Matter Stores              600
Matter Capacity            600
Sight Range                20
Robot Scan Range           22
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             4
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             225
Power Shielding            33
Propulsion Shielding       66
Phase Shifting             15
Evasion (%)                81
Recoil Reduction           4
Stasis Canceling           1
Offensive Hacking          34
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Sigix Broadsword

 Achievements 
--------------
Woof!

 Challenges 
------------
None

 Game 
------
Seed              ThrusterBottomlessTorch
  Manual?         0
Play Time         02:10:24
  Cumulative      181.3 hours
  Start           2021.11.11 @ 05:04:06
  End             2021.11.11 @ 07:13:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          236
  Rogue           155
  Adventurer      0
  Explorer        81
Win Type          3
  Total           39
  Types           26/2/4/4/2/0/0/1/0
Lore%             90
Gallery%          86
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 161556d3-c70e-4ef9-934b-f8700fccc870