Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.11 @ 07:13:34 Player: Saya Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (173) 865 Value Destroyed (4434) 4434 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (16527) 16527 TOTAL SCORE: 31786 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 148 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -140 Cogmind --------- Core Integrity 1600/1600 Matter 571/600 Energy 120/350 System Corruption 2% Temperature Cool (179) Movement Flying (17) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Improved Flight Unit Xenon Bombardment Thruster Electron Diverter Electron Diverter Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (13) ----- Advanced Heat Sink Medium Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Experimental Cloaking Device Improved Propulsion Shielding Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (8) ---- Q-thruster Advanced Weight Redist. System Advanced Reaction Control System Advanced Phase Shifter Rocket Launcher Improved Remote Datajack Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Electron Diverter Electron Diverter Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Phase Shifter Experimental Cloaking Device Improved Propulsion Shielding Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Q-thruster Advanced Weight Redist. System Advanced Transmission Jammer Advanced Reaction Control System Rocket Launcher Improved Remote Datajack Sigix Containment Pod [Rating: 175] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Spear Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . 2 . . . . 2 . . . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 1 1 . . . . . . . 1 . . . . . . . . 1 Utility 11 | . . . 1 1 . . . 2 . . . . 1 . . . . 2 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 223 | 1 26 14 33 32 15 . 10 3 2 . . . 9 4 2 11 5 3 4 34 5 10 Power 34 | . 5 3 5 2 2 . 1 1 . . . . 2 . . 2 . . . 6 . 5 Engine 19 | . 5 3 5 2 2 . . . . . . . . . . 1 . . . 1 . . Core 5 | . . . . . . . 1 1 . . . . 2 . . . . . . 1 . . Reactor 10 | . . . . . . . . . . . . . . . . 1 . . . 4 . 5 Propulsion 54 | . 3 4 16 10 5 . 3 . . . . . 3 . . 2 1 2 . 4 . 1 Treads 22 | . 3 2 11 6 . . . . . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Wheel 8 | . . 2 2 4 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . 1 . 5 . 3 . . . . . 3 . . 2 1 2 . 4 . 1 Utility 79 | 1 4 . 5 9 5 . 4 2 2 . . . 4 2 . 7 2 1 4 20 3 4 Device 32 | . . . . 1 1 . 2 . 1 . . . 1 1 . 4 2 1 3 12 . 3 Storage 12 | 1 4 . 1 . 2 . 1 . . . . . . . . 1 . . 1 . 1 . Processor 9 | . . . . . 2 . . 1 . . . . 1 . . 1 . . . 2 1 1 Hackware 7 | . . . . . . . . 1 . . . . 1 . . 1 . . . 4 . . Protection 19 | . . . 4 8 . . 1 . 1 . . . 1 1 . . . . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | . 14 7 7 11 3 . 2 . . . . . . 2 2 . 2 . . 4 2 . Energy Gun 22 | . 9 4 1 8 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 11 | . 2 3 1 2 . . 1 . . . . . . 1 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 10 | . . . . . 2 . 1 . . . . . . 1 1 . 1 . . 4 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . . . . . . . . . . 7 . . 2 4 1 . Parts Lost 39 | . 4 8 4 7 . . 1 . . . . . 5 . . . . 7 . 3 . . Power 7 | . 1 2 . . . . 1 . . . . . 2 . . . . . . 1 . . Propulsion 10 | . . 3 1 2 . . . . . . . . 1 . . . . 2 . 1 . . Utility 10 | . . . 1 1 . . . . . . . . 2 . . . . 5 . 1 . . Weapon 12 | . 3 3 2 4 . . . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . 3 8 1 2 . . 1 . . . . . 4 . . . . 7 . 2 . . Average Slot Usage (%) 95 | . 99 85 98 94 92 100 97 97 100 100 100 100 98 94 100 95 88 68 57 86 98 94 Engine 7 | . 13 7 11 8 13 15 9 6 6 6 6 6 4 . . . . . . . . . Core 2 | . . . . . . . 4 6 6 6 6 6 5 11 11 7 . . . 2 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 5 4 4 8 11 Treads 12 | . 24 17 28 23 . . . . . . . . . . . . . . . . . . Wheel 2 | . . 4 3 8 . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 35 38 36 33 33 33 33 33 34 35 35 34 35 29 28 26 26 27 Device 5 | . . . . . 6 7 10 13 12 13 13 13 9 5 5 7 11 8 7 13 17 16 Storage 16 | . 28 28 23 27 15 15 10 6 6 6 6 6 5 5 5 5 5 5 9 8 8 8 Processor 4 | . . . . . 6 7 7 13 13 13 13 13 11 11 11 8 5 5 1 4 8 8 Hackware 4 | . . . . . . . . 4 6 6 6 6 10 11 11 13 17 8 . 15 17 16 Protection 3 | . . . 8 8 . . . . . . . . 1 . 5 2 . . . 3 4 4 Energy Gun 6 | . 16 23 4 13 . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 9 . 17 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . 2 15 15 13 13 13 13 13 11 10 10 9 5 5 4 6 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 13 58 55 80 90 87 30 31 30 30 30 30 30 30 27 27 48 50 50 53 62 66 72 Greatest Support 87 | 20 40 40 60 80 30 30 30 30 30 30 30 30 38 30 30 47 52 53 53 80 80 87 Greatest Overweight (x) 7 | . 1 5 5 7 3 . 1 . . . . . . . . 1 . 1 . 1 . . Average Overweight (x) . | . . 3 1 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 18 18 24 24 24 8 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 13 | 7 15 18 18 24 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 24 | 6 18 18 23 24 24 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 Average Carried 13 | 5 13 13 17 23 9 8 7 7 8 8 8 8 7 6 7 7 7 7 7 7 7 8 Final Capacity 24 | 8 18 18 24 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 24 | 5 18 14 23 24 8 8 8 8 8 8 8 8 7 7 8 8 8 7 8 8 8 8 Class Distribution -------------------- 19% | Hacker-Sprinter 19% | Mutant 18% | Sprinter 17% | Scavenger-Mutant 15% | Hauler-Mutant 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Sprinter | -3/Research Hacker-Scout | -2/Research Scavenger-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Matter Collected 3854 | 212 374 148 943 602 85 . 206 30 20 . . . 70 21 138 38 56 115 . 625 74 97 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6271 | 96 613 70 1507 1450 56 . 408 13 64 85 . 28 402 40 259 . 14 209 . 401 173 383 Parts 347 | 3 32 3 98 83 . . 24 2 . . . . 21 3 6 . . 11 . 24 14 23 Haulers Intercepted 12 | . 2 . 3 4 . . 1 . . . . . . . . . . . . 2 . . Recyclers Shooed 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . 12 . . 4 . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 97 | . 11 5 33 23 . . 4 . . . . . 2 4 4 . . 4 . 1 . 6 Melee 13 | . . . . . . . . . . . . . 2 . . . . 4 . 1 . 6 Guns 52 | . 6 3 28 15 . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . 2 . . . . . . . . . . . . . . . . . . AOE 30 | . 5 2 5 6 . . 4 . . . . . . 4 4 . . . . . . . Classes Destroyed 19 | 1 7 2 3 2 . . . . . . . 1 1 . . . . . . 2 . . Worker 26 | . 1 3 4 5 3 . 6 1 . . . . 1 . . . . . . 1 1 . Builder 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . Tunneler 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 Hauler 12 | . 2 . 3 4 . . 1 . . . . . . . . . . . . 2 . . Recycler 9 | 1 1 . 2 2 . . 1 . . . . . 1 . . . . 1 . . . . Minesweeper 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operator 8 | . 1 . . 1 . . 2 . . . . . 2 . . . . . . 1 1 . Watcher 16 | . 2 . 3 2 . . . . . . . . 3 . . . . . . 1 3 2 Swarmer 34 | . 3 . 7 3 . . 4 . . . . . . 4 4 . . 4 . . . 5 Grunt 36 | . 8 . 16 11 . . . . . . . . . . . . . . . . . 1 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 17 | . . . 9 8 . . . . . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Packrat 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 3 3 8 9 1 . 6 1 . . . 1 3 4 4 . 1 5 . 2 2 5 Combat Bots Only 7 | . 3 2 7 4 . . 4 . . . . . 2 4 4 . . 4 . 1 . 5 Max Kills in Single Turn 4 | 1 2 2 3 2 1 . 4 1 . 1 . 1 1 2 3 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 2 2 . . 4 . . . . . . 2 3 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Damage Taken 7434 | . 922 672 1194 1425 285 . 192 55 132 . . . 730 150 . . 116 675 78 464 . 344 Core 1173 | . 147 98 93 121 113 . 45 20 18 . . . 173 13 . . 60 180 26 66 . . Absorbed by Shields 31 | . . . . . . . 31 . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 2 76 78 . . 77 . . . . 95 . . . . 75 84 98 . 95 100 Volleys Fired 327 | 2 79 19 116 97 . . 1 . . . . . . 7 2 . 1 . . . 3 . Largest 2 | 2 2 2 2 2 . . 1 . . . . . . 1 1 . 1 . . . 1 . Hottest 120 | 60 90 90 80 108 . . 33 . . . . . . 33 33 . 40 . . . 120 . Shots Fired 575 | 4 130 28 220 179 . . 1 . . . . . . 7 2 . 1 . . . 3 . Gun 517 | 4 119 25 211 158 . . . . . . . . . . . . . . . . . . Cannon 15 | . . . . 12 . . . . . . . . . . . . . . . . 3 . Launcher 42 | . 11 3 9 9 . . 1 . . . . . . 7 2 . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 234 | 2 34 . 178 20 . . . . . . . . . . . . . . . . . . Thermal 189 | 2 64 25 33 62 . . . . . . . . . . . . . . . . 3 . Explosive 42 | . 11 3 9 9 . . 1 . . . . . . 7 2 . . . . . . . Electromagnetic 109 | . 21 . . 88 . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 2 10 3 16 16 . . . . . . . . . 1 . . 2 . . . . . Robot Miss Streak 6 | 1 3 5 6 5 . . 1 . . . . . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 3 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 477 | 3 85 12 157 111 3 . 20 2 1 4 . 2 24 2 3 . 4 8 . 14 6 16 Core Hits 279 | 2 35 13 87 70 1 . 14 1 1 2 . . 10 7 7 . 2 5 . 9 5 8 Critical Hits 8 | . . . . 1 . . 1 . . . . . . . 1 . . . . . 1 4 Critical Kills 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 5 | . . . . 1 . . . . . . . . . . . . . . . . 1 3 Melee Attacks 237 | . 4 . . . 8 . 31 10 3 6 . 2 60 . 7 1 7 16 4 26 18 34 Impact 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Slashing 41 | . 4 . . . . . . . . . . . . . . . . . . . 3 34 Piercing 191 | . . . . . 3 . 31 10 3 6 . 2 60 . 7 1 7 16 4 26 15 . Sneak Attacks 39 | . . . . . 3 . 9 2 . 2 . 2 6 . 3 . . 1 . 6 2 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 8 | . . . . . . . 3 . . . . 1 4 . . . . . . . . . Damage Inflicted 15772 | 30 1406 388 2690 2639 374 . 1350 165 98 244 . 220 1219 320 516 . 125 311 . 1198 558 1921 Guns 4595 | 30 800 127 2202 1436 . . . . . . . . . . . . . . . . . . Cannons 169 | . . . . 169 . . . . . . . . . . . . . . . . . . Explosions 3191 | . 606 245 484 1034 111 . 195 . . . . . . 320 196 . . . . . . . Melee 7797 | . . . . . 263 . 1155 165 98 244 . 220 1219 . 320 . 125 311 . 1198 558 1921 Ramming 20 | . . 16 4 . . . . . . . . . . . . . . . . . . . Kinetic 2315 | 20 122 . 1919 254 . . . . . . . . . . . . . . . . . . Thermal 1779 | 10 600 127 283 759 . . . . . . . . . . . . . . . . . . Explosive 2851 | . 438 245 484 862 111 . 195 . . . . . . 320 196 . . . . . . . Electromagnetic 1010 | . 246 . . 764 . . . . . . . . . . . . . . . . . . Impact 263 | . . . . . 263 . . . . . . . . . . . . . . . . . Slashing 1921 | . . . . . . . . . . . . . . . . . . . . . . 1921 Piercing 5613 | . . . . . . . 1155 165 98 244 . 220 1219 . 320 . 125 311 . 1198 558 . Highest Corruption 9 | . 1 4 2 . 1 1 1 1 1 1 1 1 5 5 5 5 . 9 . . . 2 Average Corruption 2 | . 1 3 1 . 1 1 1 1 1 1 1 1 3 5 5 5 . 9 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 51 | . 5 9 2 . . 2 5 . . . . 1 5 8 7 . . 6 . . . 1 Message Errors 16 | . 3 2 1 . . 1 2 . . . . . 2 2 2 . . . . . . 1 Matter Fused 7 | . . 2 . . . . . . . . . . . 2 2 . . 1 . . . . Heat Flow Errors 3 | . . 1 . . . . . . . . . . 1 1 . . . . . . . . Energy Discharges 7 | . . 1 . . . 1 1 . . . . 1 1 . 1 . . 1 . . . . Data Loss (minor) 7 | . 1 2 . . . . 1 . . . . . . 1 1 . . 1 . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . Targeting Errors 8 | . 1 1 1 . . . 1 . . . . . 1 . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1673 | . 2 17 32 53 143 . 237 42 . 129 . 158 206 . . . 21 . . 83 . 550 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 104 | . 2 17 32 53 . . . . . . . . . . . . . . . . . . Melee 1569 | . . . . . 143 . 237 42 . 129 . 158 206 . . . 21 . . 83 . 550 Knockbacks 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 297 | . 29 . 36 31 201 . . . . . . . . . . . . . . . . . Shots 6 | . 1 . 2 1 2 . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 456 | 20 296 222 63 456 96 93 190 . 60 . . . 303 252 30 102 120 64 45 320 10 137 Average Temperature 62 | 15 72 54 17 116 31 33 63 . 42 . . . 194 27 12 42 44 25 19 65 7 42 Received Heat Transfer 1514 | . 405 20 396 522 . . . 18 45 . . . 18 . . . 9 33 21 18 . 9 Effects 6 | . 1 . . 2 . . . . . . . . 2 . . . . . . 1 . . Shutdowns 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . 4 3 . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . 1 . . 5 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 3 . 3 1 . . . . . . . . . . . . . . . . . . Heat Transferred 3801 | 25 1259 311 650 1556 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . 4 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Peak Influence 677 | 5 225 45 677 603 389 151 303 180 . . . . 214 . . . . 125 121 564 455 516 Initial 273 | . 3 18 3 250 273 136 105 119 . . . . 15 . . . . 4 65 67 240 272 Average 237 | 4 66 24 223 431 313 150 183 133 . . . . 83 . . . . 24 87 383 398 420 Maximum Alert Level 2 | . 1 . 2 2 1 . 1 . . . . . 1 . . . . . . 2 2 2 Low Security (%) 51 | 100 95 100 57 . . 100 64 100 . . . . 99 . . . . 100 100 18 . . Level 1 19 | . 4 . 22 28 100 . 35 . . . . . . . . . . . . 18 37 28 Level 2 28 | . . . 19 71 . . . . . . . . . . . . . . . 63 62 71 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 4 2 . . 1 2 . . . . 3 . . . . 1 1 2 1 1 Investigation 5 | . . . 1 . . . . 1 . . . . . . . . . . 1 1 . 1 Extermination 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . Reinforcement 13 | . 3 . 3 2 . . . 1 . . . . 1 . . . . 1 . 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Distress Signals 14 | . 1 . 4 5 . . . 1 . . . . . . . . . . . 2 . 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Times Spotted 265 | . 28 19 51 39 1 6 9 3 6 . . . 17 6 1 2 7 9 2 40 4 15 Peak Tracking Total 19 | . 4 10 8 7 1 6 4 3 3 . . . 6 6 1 2 7 4 4 19 2 6 Tactical Retreats 32 | . 1 2 2 6 . . 1 . 3 . . . 2 2 . . . . . 11 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Traps Triggered 17 | . 4 . 4 3 2 . 2 . . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Machines Disabled 20 | . 5 . 2 4 2 . 4 . . . . . 2 . . . . . . . 1 . Max in Single Turn 2 | . 2 . 1 2 2 . 1 . . . . . 1 . . . . . . . 1 . Garrison Access 6 | . . . . 1 . . 1 1 . . . . 1 . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Machines Accessed 75 | . 7 . 7 11 3 . 9 5 . . 4 . 8 . . 3 . 2 1 2 7 6 Terminals 52 | . 6 . 6 7 2 . 6 4 . . . . 5 . . . . 2 1 2 7 4 Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Repair Stations 4 | . 1 . . 1 . . 1 . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . 1 1 . . . . 1 . . . . . . . . 2 Total Hacks 243 | . 16 . 37 45 6 . 27 14 . . 26 . 20 . . 9 . 6 2 4 17 14 Successful 143 | . 7 . 23 27 2 . 11 7 . . 26 . 8 . . 9 . 2 1 1 13 6 Failed 100 | . 9 . 14 18 4 . 16 7 . . . . 12 . . . . 4 1 3 4 8 Catastrophic 19 | . 1 . 2 5 2 . 4 2 . . . . 1 . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 8 . 11 18 1 . 12 7 . . . . 8 . . 1 . 2 . 1 8 6 Terminals 145 | . 14 . 20 25 5 . 15 12 . . . . 13 . . . . 6 2 4 17 12 Fabricators 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . Repair Stations 17 | . 2 . . 2 . . 9 . . . . . 4 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 35 | . . . 17 17 1 . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . 1 2 . . . . 2 . . . . . . . . 2 Terminal Hacks 73 | . 4 . 5 6 1 . . 4 . . 26 . 3 . . 9 . 1 1 1 10 2 Record 21 | . . . . . . . . . . . 11 . . . . 8 . . . . 2 . Part Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Prototype ID Bank 5 | . . . . 1 . . . . . . 3 . . . . . . . . . 1 . Open Door 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 Level Access Points 5 | . 1 . . 1 . . . . . . . . . . . . . . 1 1 1 . Branch Access Points 4 | . . . 1 1 . . . 1 . . . . 1 . . . . . . . . . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 6 | . 2 . . . 1 . . 2 . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 1 . 4 2 . . . . . . . . 1 . . . . 1 . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 12 | . 1 . . 1 . . 7 . . . . . 3 . . . . . . . . . Scan Component 8 | . 1 . . 1 . . 4 . . . . . 2 . . . . . . . . . Repair 4 | . . . . . . . 3 . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 34 | . . . 16 17 1 . . . . . . . . . . . . . . . . . Insert Component 17 | . . . 7 9 1 . . . . . . . . . . . . . . . . . Analyze 17 | . . . 9 8 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . 1 1 . . . . 1 . . . . . . . . 2 Seal Access 6 | . . . . 1 . . 1 1 . . . . 1 . . . . . . . . 2 Unauthorized Hacks 16 | . 2 . 2 2 . . 1 2 . . . . 1 . . . . 1 . . 3 2 Terminals 16 | . 2 . 2 2 . . 1 2 . . . . 1 . . . . 1 . . 3 2 Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Botnet 14 | . 2 . 2 2 . . 1 2 . . . . 1 . . . . 1 . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 7 . 7 9 3 . 7 4 . . . . 8 . . . . 2 1 2 5 4 Full Trace Events 5 | . . . . 1 . . . 1 . . . . . . . . . . 1 1 . 1 Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 7 7 . . . . . . 7 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter 186 | . . . . . . . 186 . . . . . . . . . . . . . . . Time 99 | . . . . . . . 99 . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 3 . . . . . 1 . . . . . . . . . Time 159 | . . . . . . . 134 . . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . 7 7 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 7 7 . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Total Allies 3 | . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Largest Group 1 | . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Highest-Rated Group 115 | . . . . . . . . . . . . 94 . . . . 115 . . . 26 . Highest-Rated Ally 115 | . . . . . . . . . . . . 94 . . . . 115 . . . 26 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 23 | . . . . . . . . . . . . 15 . . . . 8 . . . . . Total Damage 1071 | . . . . . . . . . . . . 464 . . . . 607 . . . . . Kills 5 | . . . . . . . . . . . . 4 . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 7 | . . 1 . . . . . . 2 2 . 1 . . . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Turns Passed 12011 | 32 1759 473 1670 2156 226 109 705 149 253 132 38 561 790 415 313 220 359 172 65 652 230 532 Spaces Moved 14200 | 20 884 188 746 1146 491 213 1070 310 448 272 86 484 1512 537 419 667 788 209 200 1776 770 964 Core . | . . . . . . . . . . . . . . . . . . . . . . . Treads 1862 | . 745 84 548 485 . . . . . . . . . . . . . . . . . . Legs 159 | 20 139 . . . . . . . . . . . . . . . . . . . . . Wheels 975 | . . 104 198 661 12 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 11204 | . . . . . 479 213 1070 310 448 272 86 484 1512 537 419 667 788 209 200 1776 770 964 Fastest Speed 17 | 120 120 130 100 120 23 23 23 23 23 23 23 23 20 23 23 20 20 20 20 20 20 17 Average Speed 49 | 120 166 156 159 147 25 23 23 23 23 23 23 23 21 23 23 22 20 20 20 20 20 17 Slowest Speed 250 | 120 180 200 200 250 120 23 93 23 23 23 23 23 23 23 23 89 20 91 20 89 20 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . 4 . 1 1 . . . . 12 . . . 6 3 1 11 . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 46 | 4 96 25 60 77 16 77 34 13 59 44 70 61 37 61 44 86 80 5 8 47 55 18 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . 1 1 1 . . . . . . . . . . . Known Exits Taken 17 | . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . . . . . 3 . 1 2 . 4 . . . . . Spaces Dug 78 | . 2 . . . 3 . 2 8 1 . . . 19 6 2 1 3 2 4 5 7 13 Terrain Destroyed 303 | . 56 23 41 26 34 . 6 8 1 . . . 19 43 10 1 3 2 4 5 8 13 Melee 71 | . 2 . . . 3 . 2 8 1 . . . 19 . 2 1 3 2 4 5 6 13 Projectile 5 | . . . . 3 . . . . . . . . . . . . . . . . 2 . AOE 227 | . 54 23 41 23 31 . 4 . . . . . . 43 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Total 18171 | 25 1032 333 1015 1436 585 272 1487 371 592 334 103 931 1884 819 624 740 973 310 216 2014 816 1259 Wait 3021 | . 22 111 64 129 44 60 365 47 141 59 18 447 323 271 194 42 171 85 6 166 11 245 Move 14102 | 19 883 187 745 1145 483 212 1067 307 447 271 85 483 1489 536 418 666 777 203 197 1756 769 957 Hop 34 | . . . . . 4 . 1 1 . . . . 10 . . . 4 2 1 8 . 3 Pick Up 81 | 1 10 . 23 14 7 . 4 2 . . . . 2 1 2 4 2 1 1 6 1 . Fast Attach 83 | 1 5 2 9 12 4 . 3 . . . . . 4 . . 9 2 1 4 21 4 2 Attach 47 | . 6 6 4 6 8 . 2 2 . . . . 3 1 . 2 1 2 . 4 . . Detach 6 | . 2 . . . . . . . . . . . . . . 1 1 . . . 2 . Swap 94 | . 15 6 20 14 3 . 5 1 2 . . . 2 3 2 . 2 . . 9 2 8 Drop 146 | 2 6 . 33 19 25 . 4 1 . . . . . . 1 15 5 . 3 19 7 6 Fire 327 | 2 79 19 116 97 . . 1 . . . . . . 7 2 . 1 . . . 3 . Melee 211 | . 4 . . . 7 . 23 10 2 4 . 1 51 . 5 1 7 16 4 25 17 34 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 12 . . . . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 8) 270 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 6) 703 | -10/Materials | Identified exit to Materials 1272 | -10/Materials | Lost 3 parts (3w) 1312 | -10/Materials | Core integrity fell below 50% 1682 | -10/Materials | Discovered new exit (range 14) 1792 | -10/Materials | Entered Mines 1814 | -10/Mines | Learned 2 Materials zone layouts 1818 | -10/Mines | Met a Derelict bent on vengeance 1840 | -10/Mines | Assembled infested the area 1894 | -10/Mines | Core integrity fell below 20% 1943 | -10/Mines | Lost 8 parts (2p3n3w) 2241 | -10/Mines | Discovered exit to Materials (range 11) 2265 | -10/Mines | Entered Materials 2265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2385 | -9/Materials | Discovered new exit (range 5) 2594 | -9/Materials | Build established: Scavenger-Mutant 3009 | -9/Materials | Identified exit to Mines 3009 | -9/Materials | Identified exit to Storage 3671 | -9/Materials | Destroyed 7 combat bots 3877 | -9/Materials | Discovered new exit (range 15) 3935 | -9/Materials | Entered another Materials area 3935 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4742 | -8/Materials | Build established: Hauler-Mutant 5340 | -8/Materials | Discovered new exit (range 9) 5709 | -8/Materials | Identified exit to Factory 6091 | -8/Materials | Entered Factory 6091 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6273 | -7/Factory | Discovered new exit (range 15) 6285 | -7/Factory | Identified exit to Factory 6317 | -7/Factory | Sucked down chute 6317 | -7/Factory | Entered Waste 6320 | -7/Waste | Spotted C-40 Crusher 6327 | -7/Waste | Spotted C-40 Crusher 6333 | -7/Waste | Spotted C-40 Crusher 6347 | -7/Waste | Spotted C-40 Crusher 6379 | -7/Waste | Spotted C-40 Crusher 6380 | -7/Waste | Spotted C-40 Crusher 6408 | -7/Waste | Discovered new exit (range 11) 6410 | -7/Waste | Identified exit to Factory 6412 | -7/Waste | Build established: Sprinter 6426 | -7/Waste | Entered Factory 6692 | -7/Factory | Discovered exit to Factory (range 8) 6758 | -7/Factory | Discovered exit to Factory (range 8) 6811 | -7/Factory | Repaired Imp. Flight Unit 6884 | -7/Factory | Repaired Imp. Flight Unit 6917 | -7/Factory | Repaired Rocket Launcher 7117 | -7/Factory | Discovered new exit (range 9) 7117 | -7/Factory | Discovered exit to Factory (range 14) 7120 | -7/Factory | Identified exit to Lower Caves 7131 | -7/Factory | Entered another Factory area 7131 | -6/Factory | Evolved 2 slots: Utility x2 7263 | -6/Factory | Identified exit to Lower Caves 7280 | -6/Factory | Entered Lower Caves 7287 | -6/Lower Caves | Encountered a Warlord checkpoint 7440 | -6/Lower Caves | Learned location of Extension (-5) 7445 | -6/Lower Caves | Learned Factory terminal intel 7531 | -6/Lower Caves | Discovered new exit (range 9) 7532 | -6/Lower Caves | Identified exit to Lower Caves 7533 | -6/Lower Caves | Entered another Lower Caves area 7563 | -6/Lower Caves | Discovered new exit (range 14) 7593 | -6/Lower Caves | Learned Factory security intel 7660 | -6/Lower Caves | Discovered new exit (range 15) 7665 | -6/Lower Caves | Encountered a Warlord checkpoint 7665 | -6/Lower Caves | Identified exit to Data Miner 7665 | -6/Lower Caves | Entered Data Miner 7665 | -6/Data Miner | Discovered new exit (range 6) 7670 | -6/Data Miner | Met Data Miner 7677 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7677 | -6/Data Miner | Learned location of Section 7 (-2) 7679 | -6/Data Miner | Received God Mode back door access code from Data Miner 7685 | -6/Data Miner | Identified exit to Proximity Caves 7703 | -6/Data Miner | Entered Proximity Caves 7705 | -5/Proximity Caves | Identified exit to Factory 7830 | -5/Proximity Caves | Escorted by Enhanced Grunt 7922 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8264 | -5/Proximity Caves | Entered Factory 8264 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8266 | -5/Factory | Loaded intel: 22 terminal locations 8540 | -5/Factory | Discovered new exit (range 16) 8618 | -5/Factory | Build established: Hacker-Sprinter 8628 | -5/Factory | Repaired Imp. Flight Unit 8811 | -5/Factory | Identified exit to Upper Caves 8811 | -5/Factory | Identified exit to Extension 8948 | -5/Factory | Lost 4 parts (2p1n1u) 9054 | -5/Factory | Entered Upper Caves 9055 | -5/Upper Caves | Encountered a Warlord checkpoint 9460 | -5/Upper Caves | Discovered new exit (range 12) 9462 | -5/Upper Caves | Identified exit to Upper Caves 9469 | -5/Upper Caves | Entered another Upper Caves area 9677 | -5/Upper Caves | Discovered new exit (range 14) 9771 | -5/Upper Caves | Identified exit to Warlord 9782 | -5/Upper Caves | Entered Warlord 9791 | -5/Warlord | System corruption cleaned by Quarantine Array 9798 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9898 | -5/Warlord | Met Warlord 9901 | -5/Warlord | Opened Warlord's prototype stash 9902 | -5/Warlord | Found Prototype Device 9902 | -5/Warlord | Identified System Purifier 9907 | -5/Warlord | Found Prototype Processor 9907 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 9910 | -5/Warlord | Found Prototype Hackware 9910 | -5/Warlord | Identified Ghost Barrier 9912 | -5/Warlord | Found Prototype Device 9912 | -5/Warlord | Identified Exp. Cloaking Device 9923 | -5/Warlord | Warlord's base attacked by MAIN.C 9930 | -5/Warlord | Found Prototype Reactor 9930 | -5/Warlord | Identified Vortex Chain Reactor 9989 | -5/Warlord | Opened side exit 10001 | -5/Warlord | Discovered new exit (range 11) 10002 | -5/Warlord | Identified exit to Proximity Caves 10002 | -5/Warlord | Entered Proximity Caves 10012 | -4/Proximity Caves | Spotted B-86 Titan 10146 | -4/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 10301 | -4/Proximity Caves | Learned Research garrison access intel 10360 | -4/Proximity Caves | Discovered new exit (range 7) 10361 | -4/Proximity Caves | Identified exit to Factory 10361 | -4/Proximity Caves | Entered Factory 10361 | -4/Factory | Evolved 2 slots: Utility x2 10466 | -4/Factory | Crushed by falling debris 10502 | -4/Factory | Discovered new exit (range 9) 10517 | -4/Factory | Lost 7 parts (2n5u) 10533 | -4/Factory | Identified exit to Research 10533 | -4/Factory | Entered Research 10533 | -3/Research | Evolved 2 slots: Utility x2 10534 | -3/Research | Loaded intel: 3 garrison access locations 10543 | -3/Research | Identified exit to Research 10550 | -3/Research | Found Prototype Device 10550 | -3/Research | Identified Exp. Shield Generator 10560 | -3/Research | Incoming investigation squad redirected 10598 | -3/Research | Entered another Research area 10598 | -2/Research | Warlord forces began assault on 0b10 10598 | -2/Research | Evolved 2 slots: Utility x2 10666 | -2/Research | Spotted B-90 Cyclops 10679 | -2/Research | Identified exit to Access 10696 | -2/Research | Spotted B-90 Cyclops 10708 | -2/Research | Research machine network offline 10923 | -2/Research | Spotted Striker 10925 | -2/Research | Destroyed Striker 11076 | -2/Research | Borebot progress halted 11152 | -2/Research | Met up with Warlord 11172 | -2/Research | Discovered new exit (range 19) 11181 | -2/Research | Identified exit to Quarantine 11250 | -2/Research | Entered Quarantine 11395 | -2/Quarantine | Found Alien Artifact 11395 | -2/Quarantine | Identified Core Reset Matrix 11395 | -2/Quarantine | Used Core Reset Matrix 11398 | -2/Quarantine | Discovered exit to Access (range 14) 11399 | -2/Quarantine | Detected hypermatrix surge 11399 | -2/Quarantine | Sensed 6 artifacts in vicinity 11436 | -2/Quarantine | Found Sigix Broadsword 11449 | -2/Quarantine | Met incapacitated Sigix Warrior 11449 | -2/Quarantine | Lockdown squad dispatched 11453 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11454 | -2/Quarantine | Unlocked Sigix quarantine chamber 11480 | -2/Quarantine | Entered Access 11480 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 11669 | -1/Access | Spotted B-99 Colossus 11953 | -1/Access | Build established: Hacker-Ninja 12012 | -1/Access | Discovered new exit (range 5) 12012 | -1/Access | Identified exit to Surface 12012 | *** | Destroyed 0B10! Last Messages --------------- 11959_ Stasis field depleted. 11964_ W-44 Eye distress signal jammed. 12007_ =IXY>Index(Terminals) Found 22 terminals. Downloaded coordinate data. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 12011_ Connecting with Terminal... >>Open Sealed Barrier opened. 12011_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12012_ The Access Shell folds into the floor. 12012_ EXIT=FOUND 12012_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????????############## #????k???? | | ????????????????????????# ## #????????? | | ????????????????????????# ## #????????? | | ????????????????????????? ## #????????? | | ??????????????????????????? ## #????????? | | ????????????????????????????? ## #????????? | | ??????????????????????????????? ## ##???????? | | ??????????????????# ##########+### #???????? | | ??????????????????+ T" #?????#?? | | ??????????????????# = "" #?????# # | | ??????????????????#! ##########+### #?????# # | | ??????????????????????????# ############ | | ??????????????????????????# ###### | | ??????????????????????????# = + | | ??????????????????????????# ###### | | ??????????????????????????# #????# | | ??????????????????????????# #????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 61 Energy Capacity 700 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 22 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 81 Recoil Reduction 4 Stasis Canceling 1 Offensive Hacking 34 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Achievements -------------- Woof! Challenges ------------ None Game ------ Seed ThrusterBottomlessTorch Manual? 0 Play Time 02:10:24 Cumulative 181.3 hours Start 2021.11.11 @ 05:04:06 End 2021.11.11 @ 07:13:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 155 Adventurer 0 Explorer 81 Win Type 3 Total 39 Types 26/2/4/4/2/0/0/1/0 Lore% 90 Gallery% 86 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 161556d3-c70e-4ef9-934b-f8700fccc870