Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.11 @ 23:54:25 Player: Schmee Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3841) 3841 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1800) 1800 TOTAL SCORE: 11856 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 1140 Met Imprinter 300 Was Imprinted 300 Friendly Fire -154 Cogmind --------- Core Integrity 0/1300 Matter 283/300 Energy 73/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Recoil Nullifier Improved Core Shielding Improved Core Shielding Zionite Weapon Casing Makeshift Hacking Suite > --- WEAPON ----------- Zionite Laser-S Cooled Plasma Cannon KE Penetrator Linear Accelerator > --- INVENTORY -------- Light Angular Momentum Engine Advanced Treads Advanced Cryofiber Web Advanced Heat Sink Advanced Target Analyzer Improved Kinecellerator Weapon Cycler Advanced Shield Generator Hacking Drone Bay HERF Cannon Long-range Missile Launcher Molecular Scythe Molecular Scythe Molecular Scythe [Rating: 118] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Improved Core Shielding Weapon Cooled Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . Utility 9 | . . . 1 . . . 5 1 2 . Weapon 2 | . . . . . . . . 1 . 1 Parts Attached 139 | . 3 1 19 2 . 8 12 11 27 56 Power 15 | . 1 . 5 . . 1 . . 1 7 Engine 9 | . 1 . 5 . . 1 . . . 2 Core . | . . . . . . . . . . . Reactor 6 | . . . . . . . . . 1 5 Propulsion 33 | . . . 3 . . 3 3 2 9 13 Treads 20 | . . . 3 . . 3 3 2 7 2 Leg 6 | . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . Hover 5 | . . . . . . . . . . 5 Flight 2 | . . . . . . . . . 2 . Utility 47 | . 1 1 2 2 . 1 8 6 10 16 Device 23 | . . 1 . 1 . . 4 3 5 9 Storage 1 | . . . 1 . . . . . . . Processor 8 | . 1 . 1 . . 1 . . 2 3 Hackware 1 | . . . . . . . 1 . . . Protection 14 | . . . . 1 . . 3 3 3 4 Artifact . | . . . . . . . . . . . Weapon 44 | . 1 . 9 . . 3 1 3 7 20 Energy Gun 16 | . . . 4 . . 2 . . 1 9 Energy Cannon 8 | . . . 1 . . 1 1 2 2 1 Ballistic Gun 7 | . 1 . 4 . . . . . 1 1 Ballistic Cannon 3 | . . . . . . . . . 2 1 Launcher 3 | . . . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 7 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . 2 . 4 1 Corrupted Parts 2 | . . . . . . 2 . . . . System Corruption 12 | . . . . . . 12 . . . . Parts Lost 73 | . . 5 . . . . 1 9 . 58 Power 9 | . . 1 . . . . . . . 8 Propulsion 16 | . . 2 . . . . . 2 . 12 Utility 29 | . . . . . . . 1 6 . 22 Weapon 19 | . . 2 . . . . . 1 . 16 Highest Loss Streak 21 | . . 5 . . . . 1 7 . 21 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 97 100 100 100 91 93 89 82 Engine 7 | . 14 14 10 11 11 11 6 5 3 . Treads 24 | . . . 32 33 33 33 20 23 18 12 Leg 1 | . 28 28 . . . . . . . . Device 12 | . . 12 11 8 11 11 20 10 15 16 Storage 8 | . 14 14 11 11 11 11 6 5 5 3 Processor 8 | . 13 1 10 11 11 11 6 4 6 9 Hackware 1 | . . . . . . . . 5 5 4 Protection 6 | . . . . 2 . . 16 17 16 10 Energy Gun 2 | . . . 7 . . . 6 4 . 3 Energy Cannon 6 | . . . 1 11 11 11 5 11 7 2 Ballistic Gun 7 | . 28 28 12 11 11 11 . . 1 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 13 14 15 36 42 36 37 65 79 72 91 Greatest Support 106 | 20 20 20 60 60 60 64 92 95 92 106 Greatest Overweight (x) 21 | . . 1 1 . . . 1 . 3 21 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 11 15 15 15 15 15 15 13 Most Carried 15 | 6 7 8 12 12 15 15 15 15 15 15 Average Carried 12 | 6 6 7 9 12 13 14 14 14 11 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 7 8 12 12 15 15 14 11 15 . Class Distribution -------------------- 48% | Mutant 12% | Scavenger-Tank 8% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Derelict-Tank 6% | Scavenger-Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Matter Collected 2398 | 200 101 114 326 31 22 68 125 90 601 720 Remotely . | . . . . . . . . . . . Salvage Created 3996 | . 135 59 736 64 . 70 92 994 484 1362 Parts 222 | . 6 4 54 8 . 3 6 51 36 54 Haulers Intercepted 3 | . . . 3 . . . . . . . Recyclers Shooed 3 | . 1 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 9 9 . . . . Prevented 14 | . . . . . . 14 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 76 | . 5 3 14 4 . 1 2 19 9 19 Melee 9 | . . . . . . . . . . 9 Guns 26 | . 5 3 12 1 . . . 1 2 2 Cannons 26 | . . . 2 3 . 1 2 11 2 5 AOE 12 | . . . . . . . . 5 5 2 Classes Destroyed 14 | . 2 1 5 . . . 1 3 1 1 Worker 5 | . . . 1 . . . . 1 3 . Builder 9 | . . . 2 . . . . 3 4 . Tunneler 4 | . . 1 . . . . . . 2 1 Hauler 3 | . . . 3 . . . . . . . Recycler 1 | . . . . . . . . . . 1 Watcher 4 | . . . 1 . . . . 1 2 . Swarmer 29 | . 3 3 6 4 . . 1 7 5 . Grunt 18 | . 2 . 3 . . 1 . 3 3 6 Sentry 11 | . . . 5 . . . . 4 1 1 Specialist 1 | . . . . . . . . 1 . . Hunter 2 | . . . . . . . 1 1 . . Programmer 14 | . . . . . . . . 2 . 12 Behemoth 1 | . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . 1 . Best Kill Streak 9 | . 3 3 4 4 . 1 1 6 9 3 Combat Bots Only 5 | . 3 3 4 4 . 1 1 5 5 3 Max Kills in Single Turn 6 | . 1 1 2 1 . 1 1 6 4 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . . . . . 3 3 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Damage Taken 11047 | . 279 426 701 203 . 327 422 1825 590 6274 Core 1815 | . 47 146 61 35 . 38 10 89 54 1335 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 565 | . . . . . . . 3 34 20 508 Regen/Repaired (Parts) 22 | . . . . . . . 22 . . . Core Remaining (%) 78 | 100 . 22 . . . 66 98 91 95 . Volleys Fired 211 | . 22 14 48 8 3 6 14 33 27 36 Largest 4 | . 2 2 2 2 2 2 2 3 3 4 Hottest 294 | . 40 40 91 91 91 91 150 158 127 294 Shots Fired 504 | . 44 28 90 16 6 13 20 92 74 121 Gun 283 | . 44 28 86 8 3 7 7 25 18 57 Cannon 216 | . . . 4 8 3 6 13 66 53 63 Launcher 5 | . . . . . . . . 1 3 1 Special . | . . . . . . . . . . . Kinetic 255 | . 44 28 61 8 3 6 . . 41 64 Thermal 231 | . . . 29 8 3 7 20 89 30 45 Explosive 5 | . . . . . . . . 1 3 1 Electromagnetic 13 | . . . . . . . . 2 . 11 Robot Hit Streak 24 | . 5 3 24 5 5 2 5 7 12 11 Robot Miss Streak 6 | . 3 2 3 4 1 2 5 2 6 3 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 332 | . 26 13 62 8 4 6 8 50 45 110 Core Hits 156 | . 8 4 33 4 1 2 4 32 33 35 Critical Kills 4 | . . . 1 . . . . 2 . 1 Critical Parts Destroyed 5 | . 1 . . . . . . . 2 2 Critical Strikes 28 | . 1 . 5 . . . . 3 4 15 Burn 5 | . . . 4 . . . . 1 . . Meltdown 3 | . . . . . . . . 2 . 1 Destroy 6 | . 1 . 1 . . . . . 2 2 Blast 5 | . . . . . . . . . 2 3 Corrupt 1 | . . . . . . . . . . 1 Sever 8 | . . . . . . . . . . 8 Melee Attacks 52 | . . . . . . . . . . 52 Impact . | . . . . . . . . . . . Slashing 52 | . . . . . . . . . . 52 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 6 Damage Inflicted 11379 | . 356 174 799 165 55 106 251 2551 2082 4840 Guns 3079 | . 356 167 735 64 34 66 . 328 426 903 Cannons 4557 | . . . 61 101 21 40 251 1262 1128 1693 Explosions 1734 | . . . . . . . . 952 485 297 Melee 1939 | . . . . . . . . . . 1939 Ramming 70 | . . 7 3 . . . . 9 43 8 Kinetic 3421 | . 356 167 457 64 34 45 . . 842 1456 Thermal 4746 | . . . 339 101 21 61 251 2238 712 1023 Explosive 1004 | . . . . . . . . 222 485 297 Electromagnetic 199 | . . . . . . . . 82 . 117 Impact . | . . . . . . . . . . . Slashing 1939 | . . . . . . . . . . 1939 Piercing . | . . . . . . . . . . . Highest Corruption 32 | . . . . . . 12 . 3 . 32 Average Corruption 10 | . . . . . . 10 . 2 . 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 18 | . . . . . . . . 18 . . Effects 59 | . . . . . . . . 14 . 45 Message Errors 14 | . . . . . . . . 5 . 9 Matter Fused 11 | . . . . . . . . 4 . 7 Heat Flow Errors 6 | . . . . . . . . 1 . 5 Energy Discharges 8 | . . . . . . . . 3 . 5 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 4 Data Loss (major) 4 | . . . . . . . . 1 . 3 Misfires 2 | . . . . . . . . . . 2 Alerts 3 | . . . . . . . . . . 3 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 452 | . . . . . . . . 120 62 270 Projectiles 113 | . . . . . . . . 25 1 87 Explosions 156 | . . . . . . . . 95 61 . Melee 183 | . . . . . . . . . . 183 Knockbacks 15 | . . . . . . . . . 7 8 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . . . . 7 7 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 169 | . . . . . . . . 156 . 13 Shots 4 | . . . . . . . . 3 . 1 Rammed 8 | . . . 2 . . . . 3 2 1 Targets Rammed 11 | . . 2 2 . . . . 3 3 1 Kicked 2 | . . 2 . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 400 | . 5 . 188 89 45 63 72 240 279 400 Average Temperature 70 | . 5 . 40 46 22 22 29 74 95 111 Received Heat Transfer 1299 | . 78 . 216 . . 126 12 72 94 701 Effects 3 | . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . . . 2 . 1 Parts Melted 25 | . . . 6 2 . . . 10 . 7 Heat Transferred 7413 | . . . 1110 185 37 124 400 3100 1100 1357 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Peak Influence 771 | . 120 121 259 170 . . 342 401 771 630 Initial 404 | . . 46 27 80 . . 140 69 191 404 Average 242 | . 48 74 131 162 . . 250 109 422 397 Maximum Alert Level 3 | . . . 1 . . . 1 2 3 2 Low Security (%) 47 | 100 100 100 74 100 . . 29 91 . . Level 1 30 | . . . 25 . . . 70 6 56 36 Level 2 19 | . . . . . . . . 1 22 62 Level 3 2 | . . . . . . . . . 21 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 . 3 . . . 1 5 3 9 Investigation 2 | . . . 1 . . . 1 . . . Extermination 7 | . . . . . . . . 1 2 4 Reinforcement 9 | . 1 . 2 . . . . 1 1 4 Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Distress Signals 5 | . . 1 2 . . . . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . 11 4 18 3 1 9 6 26 23 37 Peak Tracking Total 8 | . 4 3 5 3 1 7 3 6 5 8 Tactical Retreats 8 | . . . 2 . . . . . 1 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 2 | . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 13 | . 1 . 1 . . . 1 5 5 . Max in Single Turn 4 | . 1 . 1 . . . 1 4 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 9 | . . . 3 . 1 1 2 1 . 1 Terminals 5 | . . . 3 . . 1 . . . 1 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . . . 6 . 6 1 6 2 . 2 Successful 14 | . . . 1 . 6 1 4 1 . 1 Failed 9 | . . . 5 . . . 2 1 . 1 Catastrophic 3 | . . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . . . 6 . 2 . 4 7 7 3 Terminals 9 | . . . 6 . . 1 . . . 2 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 6 | . . . . . . . 6 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . . 1 . 6 1 . . . 1 Record 1 | . . . . . . 1 . . . . Part Schematic 6 | . . . . . 6 . . . . . Open DSF 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . 4 . . . Scan Component 3 | . . . . . . . 3 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . . 3 . . 1 1 1 . 1 Full Trace Events 2 | . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . . . . . Parts Built 1 | . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . Total Part Build Rating 7 | . . . . . . . . 7 . . Parts Repaired 1 | . . . . . . . 1 . . . Time 35 | . . . . . . . 35 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Total Allies 13 | . . . . . 4 . . 3 3 3 Largest Group 4 | . . . . . 4 4 4 3 3 4 Highest-Rated Group 288 | . . . . . 155 155 152 153 288 213 Highest-Rated Ally 96 | . . . . . 40 40 40 51 96 96 Zionite Dispatches 3 | . . . . . . . . 1 1 1 Light 1 | . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . 1 Hacker 1 | . . . . . . . . 1 . . Total Orders 4 | . . . . . . . 2 2 . . EXPLORE 3 | . . . . . . . 1 2 . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 143 | . . . . . . 37 29 17 39 21 Total Damage 4293 | . . . . . . 1120 507 558 1666 442 Kills 33 | . . . . . . 8 7 . 14 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches 5 | . . . . . . . 3 2 . . Drone Recoveries 4 | . . . . . . . 3 1 . . Zionite Intel Received 3 | . . . . . . . 1 1 1 . Branch Access 1 | . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Turns Passed 7913 | 3 164 278 1099 145 1830 698 484 1073 765 1374 Spaces Moved 4109 | 3 67 193 535 65 1067 400 214 553 372 640 Core 24 | . . 5 5 . . . . . . 14 Treads 3673 | . . . 530 65 1067 400 214 553 370 474 Legs 274 | 3 67 188 . . . . . . . 16 Wheels . | . . . . . . . . . . . Hover 136 | . . . . . . . . . . 136 Flight 2 | . . . . . . . . . 2 . Fastest Speed 48 | 120 120 100 100 170 170 153 153 161 117 48 Average Speed 162 | 120 120 119 169 170 170 164 185 164 158 150 Slowest Speed 1100 | 120 120 190 170 170 170 170 237 170 280 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 29 | 1 21 47 45 19 89 58 6 15 9 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . . 4 . Known Exits Taken 3 | . 1 . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . . Scrap Searched 6 | . . 1 . . 2 3 . . . . Spaces Dug 36 | . . . . . . . 3 10 11 12 Terrain Destroyed 168 | . . . . . . . 3 81 48 36 Melee 7 | . . . . . . . . . . 7 Projectile 61 | . . . . . . . 3 22 17 19 AOE 100 | . . . . . . . . 59 31 10 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Total 4906 | 2 105 211 651 83 1079 432 282 652 500 909 Wait 261 | . 14 . 22 9 1 1 36 40 44 94 Move 4099 | 2 66 192 534 64 1066 399 213 552 371 640 Hop . | . . . . . . . . . . . Pick Up 57 | . . 1 10 . 6 9 4 6 6 15 Fast Attach 55 | . 1 1 9 . . . 3 3 13 25 Attach 45 | . . . 2 . . 1 8 5 7 22 Detach 17 | . . 1 1 . . . 2 1 10 2 Swap 39 | . 2 . 8 2 . 7 1 3 7 9 Drop 60 | . . . 15 . 3 9 1 6 11 15 Fire 211 | . 22 14 48 8 3 6 14 33 27 36 Melee 45 | . . . . . . . . . . 45 Ram . | . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . Crush 9 | . . . 2 . . . . 3 3 1 Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . . . . 1 5 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 13) 167 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 368 | -10/Mines | Discovered new exit (range 5) 424 | -10/Mines | Core integrity fell below 50% 446 | -10/Mines | Entered Materials 446 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 473 | -9/Materials | Lost 5 parts (1p2n2w) 907 | -9/Materials | Discovered new exit (range 15) 1282 | -9/Materials | Build established: Scavenger-Mutant 1545 | -9/Materials | Entered Mines 1676 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1690 | -9/Mines | Entered Zion 1706 | -7/Zion | Build established: Mutant 2274 | -7/Zion | Learned Factory emergency access door positions 2416 | -7/Zion | Found CR-A16's Pointy Stick 2571 | -7/Zion | Given the Hacking Drone Bay 2575 | -7/Zion | Found Prototype Device 2958 | -7/Zion | Imprinted 2960 | -7/Zion | Declared Zion's savior 3495 | -7/Zion | Discovered new exit (range 16) 3520 | -7/Zion | Entered Proximity Caves 3520 | -6/Proximity Caves | Accompanied by 4 allies 4076 | -6/Proximity Caves | Identified exit to Factory 4216 | -6/Proximity Caves | System corruption reached 10% 4218 | -6/Proximity Caves | Entered Factory 4218 | -6/Factory | Accompanied by 4 allies 4218 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4226 | -6/Factory | Identified Hacking Drone Bay 4347 | -6/Factory | Retrieved Zion intel report: Branch Access 4347 | -6/Factory | Identified exit to Lower Caves 4347 | -6/Factory | Identified exit to Extension 4616 | -6/Factory | Discovered new exit (range 5) 4677 | -6/Factory | Repaired Broken Adv. Sensor Array 4702 | -6/Factory | Entered another Factory area 4702 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4827 | -5/Factory | Zion Hacker squad teleported in 4882 | -5/Factory | Spotted B-75 Beast 4892 | -5/Factory | Destroyed B-75 Beast 4957 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5010 | -5/Factory | Build established: Derelict-Tank 5209 | -5/Factory | Fabricated HERF Cannon? 5282 | -5/Factory | Garrison activated, responded to threat 5598 | -5/Factory | Build established: Scavenger-Tank 5739 | -5/Factory | Discovered new exit (range 16) 5746 | -5/Factory | Lost 7 parts (1n5u1w) 5775 | -5/Factory | Entered another Factory area 5775 | -4/Factory | Evolved 2 slots: Utility x2 6223 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6224 | -4/Factory | Zion Light squad teleported in 6352 | -4/Factory | Build established: Scavenger-Skirmisher 6353 | -4/Factory | Found Prototype Protection 6353 | -4/Factory | Identified Zio. Weapon Casing 6394 | -4/Factory | Discovered new exit (range 16) 6410 | -4/Factory | Found Zio. Weapon Casing 6472 | -4/Factory | Identified exit to Research 6540 | -4/Factory | Entered Research 6540 | -3/Research | Accompanied by 1 ally 6540 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6567 | -3/Research | Identified exit to DSF 6654 | -3/Research | Build established: Scavenger-Tank 6669 | -3/Research | Found Prototype Slashing Weapon 6669 | -3/Research | Identified Molecular Scythe 6674 | -3/Research | Found Molecular Scythe 6677 | -3/Research | Found Molecular Scythe 6680 | -3/Research | Found Molecular Scythe 6808 | -3/Research | Zion Fire squad teleported in 6885 | -3/Research | P-80 Master assimilated allied 3X-JE0(i) 6887 | -3/Research | P-80 Master assimilated allied 7T-U7V(i) 7144 | -3/Research | Spotted B-86 Titan 7221 | -3/Research | System corruption reached 10% 7248 | -3/Research | Lost 5 parts (2n2u1w) 7290 | -3/Research | First assault squad dispatched 7625 | -3/Research | Lost 18 parts (4p4n4u6w) 7677 | -3/Research | Core integrity fell below 50% 7736 | -3/Research | Lost 11 parts (1p2n5u3w) 7816 | -3/Research | Terminal network hard line cut 7867 | -3/Research | System corruption reached 30% 7898 | -3/Research | Core integrity fell below 20% 7906 | -3/Research | Crushed by falling debris 7915 | -3/Research | Crushed by falling debris 7915 | -3/Research | Smashed by cave-in Last Messages --------------- 07902_ Penetrated by Slug. 07902_ Phase Gun destroyed. 07902_ Slug penetrates Wall. 07905_ Slug penetrates Earth. 07905_ Slug penetrates Wall. 07906_ The unstable cave ceiling collapses. 07906_ Crushed by falling debris. 07909_ Penetrated by Slug. 07914_ Slug penetrates Wall. 07914_ Penetrated by Slug. 07914_ Molecular Scythe destroyed. 07915_ The unstable cave ceiling collapses. 07915_ Y-72 Warden crushed by falling debris. 07915_ The unstable cave ceiling collapses. 07915_ Crushed by falling debris. 07915_ Adv. Target Analyzer destroyed. 07915_ System corrupted by crushing effect (+5). 07915_ Mak. Hacking Suite destroyed. 07915_ System corrupted by crushing effect (+2). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ####### # "####?##! [#= # | | ! # ###+########?## !#! # | | %+ % ##?## |%+ = / """ | | % # ##### !#% # """ | | # ##### #% # """ | | ! ## / # % # | | !% !## """ #### # # | | ###+#### """ ############## ######### | | %! # """ #### # ######### | | % # ##?# + | | % # ! ##?# "" # | | %# ##?# """ # | | #####+##== % ##?#!= R" # | | ## #%%% % ####!= """ # ###+##### | | ######## =%%% ### # # "??? | | # =######### #####+##### # # ?? ???? | | #! # # ## ##?########+## # ?? ???? | | # + # ## ########### ]# ??????? | | # # # ## # # # ??????? | | #! #= # ## # [ / # ??????? | | ### ### # ## # # !!! #???????? | | ### ########### ## # = # !!! #???????? | | ### ########### #" ########### ^ !! #???????? | | % ######## ##??# #???????? | | ##### ##### ##????### #??# #???????? | | ?##### #???# #?????# #@#?## !#???????? | | ?????# #???# #?????# #Y# !%* ! #???????? | | ?????# #???# #?????## h# # ########???????? | | ??####+##### #?????# ##h !%| #??????????? | | ??# # #?????#### % #??????????? | | ??# # #???????? #??????????? | | ??# # #????????# #??????????? | | ??# #% #????????# #??????????? | | ??# + #????????# #??????????? | | ??# # #????????# #??????????? | | ??# # #????????# #??????????? | | ??# # #????????# #??????????? | | ??# # #????????# ! #??????????? | | ??########## #????????# #??????????? | | ????# #????# #????????# #??????????? | | ????###????# #????????##############??????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????? +????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 675 Resistance: TH 30 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 12 Recoil Reduction 10 Kinecelleration 40 Offensive Hacking 11 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Force Booster | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ HERF Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Omniscient Cartographer Challenges ------------ None Game ------ Seed MachineDeepNullifier Manual? 0 Play Time 01:38:58 Cumulative 30.4 hours Start 2022.11.11 @ 21:59:16 End 2022.11.11 @ 23:54:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7804f78d-8460-49dd-b98b-ce216ab97103