Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 11:43:22 Player: Olmer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (2901) 2901 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1003) 1003 TOTAL SCORE: 6554 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 145 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -39 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 197/240 System Corruption 8% Temperature Cool (54) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Light Assault Rifle Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Trap Scanner Improved Terrain Scanner Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Powered Hammer > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Nuclear Core Light Angular Momentum Engine Armored Treads Armored Treads Particle Gun Ion Cannon Autogun Mini Grenade Launcher Improved Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 88 | 6 13 24 15 4 26 Power 12 | 1 2 3 4 . 2 Engine 11 | 1 2 3 4 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 2 3 4 1 2 Treads 14 | 2 2 3 4 1 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 3 10 3 1 4 Device 8 | . . 4 1 1 2 Storage 3 | 1 1 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 10 | . 2 5 2 . 1 Artifact . | . . . . . . Weapon 40 | 2 6 8 4 2 18 Energy Gun 12 | 1 1 3 2 1 4 Energy Cannon 4 | . 1 . . . 3 Ballistic Gun 15 | 1 2 3 2 1 6 Ballistic Cannon . | . . . . . . Launcher 7 | . 2 2 . . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 38 | . . 6 6 1 25 Power 4 | . . 1 1 . 2 Propulsion 6 | . . . 1 . 5 Utility 12 | . . 2 2 . 8 Weapon 16 | . . 3 2 1 10 Highest Loss Streak 11 | . . 2 4 1 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 96 97 94 86 Engine 10 | . 13 10 10 9 8 Treads 23 | . 28 21 21 25 24 Device 7 | . . 4 10 14 15 Storage 18 | . 14 21 22 18 13 Protection 12 | . 13 16 10 9 5 Energy Gun 8 | . 9 8 11 15 4 Energy Cannon 1 | . 4 . . . 2 Ballistic Gun 10 | . 8 12 9 2 8 Launcher 1 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 50 | 11 36 50 43 41 44 Greatest Support 66 | 40 40 46 46 66 66 Greatest Overweight (x) 9 | 1 . 2 1 . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 6 11 15 15 15 15 Average Carried 11 | 3 8 13 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 4 11 14 13 13 10 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Matter Collected 1916 | 260 255 665 413 43 280 Remotely . | . . . . . . Salvage Created 3287 | . 726 1003 991 49 518 Parts 227 | . 44 92 61 1 29 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Combat Hostiles Destroyed 94 | . 19 29 27 1 18 Guns 76 | . 14 24 27 1 10 Cannons 6 | . 3 . . . 3 AOE 11 | . 2 5 . . 4 Classes Destroyed 14 | . 5 6 2 . 1 Worker 1 | . . 1 . . . Builder 2 | . 1 1 . . . Tunneler 1 | . . 1 . . . Hauler 3 | . . 3 . . . Recycler 1 | . 1 . . . . Operator 2 | . . 1 1 . . Watcher 6 | . 1 4 1 . . Swarmer 32 | . 5 14 4 . 9 Grunt 42 | . 14 10 11 . 7 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . 1 . . Protector 1 | . . . 1 . . Sentry 15 | . . 4 10 1 . Hunter 1 | . . . . . 1 Best Kill Streak 8 | . 3 8 4 1 5 Combat Bots Only 5 | . 3 5 4 1 5 Max Kills in Single Turn 3 | . 2 3 1 1 3 Gunslinging 1 | . 1 1 . . . Exploded 3 | . 1 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Hostile Shots Fired 671 | . 68 142 116 12 333 Missed 159 | . 9 39 27 1 83 Damage Taken 6562 | . 686 1233 1185 159 3299 Core 973 | . 76 133 204 . 560 Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . . 4 . . . Regen/Repaired (Parts) 411 | . 10 272 129 . . Core Remaining (%) 61 | 100 69 . 15 . . Volleys Fired 282 | . 58 62 76 5 81 Largest 2 | . 2 2 2 2 2 Hottest 125 | . 90 90 121 115 125 Shots Fired 507 | . 99 120 147 10 131 Gun 438 | . 70 116 147 10 95 Cannon 51 | . 20 . . . 31 Launcher 18 | . 9 4 . . 5 Special . | . . . . . . Kinetic 253 | . 35 72 69 2 75 Thermal 220 | . 55 31 78 5 51 Explosive 18 | . 9 4 . . 5 Electromagnetic 16 | . . 13 . 3 . Robot Hit Streak 26 | . 9 26 18 6 13 Robot Miss Streak 7 | . 3 7 4 5 4 Penetration Max . | . . . . . . Secondary Targets 14 | . 3 7 3 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 344 | . 60 86 113 9 76 Core Hits 229 | . 30 70 90 5 34 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 4 1 5 . 1 Burn 10 | . 4 1 5 . . Meltdown 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6125 | . 1091 1782 1764 119 1369 Guns 4596 | . 727 1252 1764 119 734 Cannons 424 | . 122 . . . 302 Explosions 1073 | . 242 530 . . 301 Melee 32 | . . . . . 32 Ramming . | . . . . . . Kinetic 2487 | . 377 753 785 28 544 Thermal 2430 | . 472 441 979 46 492 Explosive 986 | . 242 443 . . 301 Electromagnetic 190 | . . 145 . 45 . Impact 32 | . . . . . 32 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 . . . 8 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 14 . . . 7 Message Errors 5 | . 3 . . . 2 Matter Fused 4 | . 1 . . . 3 Heat Flow Errors 3 | . 2 . . . 1 Energy Discharges 3 | . 2 . . . 1 Parts Rejected 1 | . 1 . . . . Parts Fused 1 | . 1 . . . . Data Loss (minor) 3 | . 3 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles 6 | . . . . . 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 171 | . 63 60 . . 48 Shots 8 | . 4 3 . . 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 492 | . 321 242 492 179 407 Average Temperature 91 | . 83 63 94 98 128 Received Heat Transfer 2271 | . 231 372 471 45 1152 Effects 8 | . . . 6 . 2 Shutdowns 2 | . . . 1 . 1 Energy Bleed 1 | . . . . . 1 Damage (minor) 1 | . . . 1 . . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . 3 . 5 . 2 Heat Transferred 5300 | . 1554 709 2115 55 867 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Peak Influence 643 | . 225 524 643 276 443 Initial 241 | . . 86 181 241 179 Average 295 | . 121 370 389 251 282 Maximum Alert Level 2 | . 1 2 2 1 2 Low Security (%) 31 | 100 84 10 3 . 39 Level 1 39 | . 15 46 41 100 44 Level 2 29 | . . 43 54 . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 5 7 6 . . Investigation 9 | . 4 3 2 . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 1 . . Assault 4 | . . 2 2 . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Distress Signals 8 | . . 6 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 150 | . 27 55 41 2 25 Peak Tracking Total 12 | . 3 12 5 2 8 Tactical Retreats 6 | . . 1 1 . 4 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Traps Triggered 9 | . 4 1 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Machines Disabled 3 | . 1 1 1 . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Machines Accessed 29 | . 8 13 5 1 2 Terminals 20 | . 5 9 4 . 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 2 1 . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 71 | . 19 37 10 2 3 Successful 45 | . 10 25 8 2 . Failed 26 | . 9 12 2 . 3 Catastrophic 4 | . 1 1 . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 41 | . 11 20 7 . 3 Fabricators . | . . . . . . Repair Stations 14 | . 5 6 3 . . Recycling Units 11 | . 3 8 . . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 21 | . 5 11 5 . . Record 3 | . . 3 . . . Prototype ID Bank 2 | . . . 2 . . Terminal Index 2 | . 1 1 . . . Scanalyzer Index 1 | . . . 1 . . Alert Level 5 | . 1 4 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Hauler Manifests 3 | . 2 . 1 . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 3 5 3 . . Scan Component 7 | . 2 3 2 . . Repair 4 | . 1 2 1 . . Recycling Unit Hacks 8 | . 2 6 . . . Recycle Component 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 2 | . . 2 . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 5 10 3 1 2 Full Trace Events 4 | . 1 2 1 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 2 1 . . Time 120 | . 36 58 26 . . Parts Recycled 3 | . . 3 . . . Recycled Matter 221 | . . 221 . . . Retrieved Matter 221 | . . 221 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 62 | . . . 62 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 29 | . . . 29 . . Total Damage 416 | . . . 416 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Turns Passed 6079 | 70 1335 2091 1287 174 1122 Spaces Moved 2537 | 41 683 887 434 89 403 Core 16 | 15 . . . . 1 Treads 2521 | 26 683 887 434 89 402 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 165 166 Average Speed 173 | 133 160 192 162 165 169 Slowest Speed 500 | 160 160 320 250 166 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 5 92 75 56 11 64 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . 42 27 . . 16 Melee . | . . . . . . Projectile . | . . . . . . AOE 85 | . 42 27 . . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Total 3764 | 57 836 1166 881 107 717 Wait 747 | 1 56 161 341 1 187 Move 2532 | 40 682 886 433 88 403 Hop . | . . . . . . Pick Up 74 | 10 16 19 9 6 14 Fast Attach 8 | . 2 4 2 . . Attach 50 | 6 4 9 8 4 19 Detach 10 | . . 6 2 . 2 Swap 30 | . 7 11 5 . 7 Drop 27 | . 11 8 5 3 . Fire 282 | . 58 62 76 5 81 Melee 3 | . . . . . 3 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2) -9/Storage -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Repaired Broken Ion Engine 642 | -10/Materials | Discovered new exit (range 15) 986 | -10/Materials | Discovered new exit (range 15) 1296 | -10/Materials | Discovered new exit (range 15) 1406 | -10/Materials | Entered another Materials area 1406 | -9/Materials | Evolved 2 slots: Utility x2 1586 | -9/Materials | Discovered new exit (range 18) 2164 | -9/Materials | Discovered new exit (range 6) 2329 | -9/Materials | Discovered new exit (range 16) 2530 | -9/Materials | Discovered new exit (range 12) 2599 | -9/Materials | Repaired Hrd. Light Armor Plating 2663 | -9/Materials | Repaired Lgt. Treads 2996 | -9/Materials | Discovered new exit (range 7) 3004 | -9/Materials | Discovered new exit (range 10) 3406 | -9/Materials | First assault squad dispatched 3497 | -9/Materials | Entered Storage 4088 | -9/Storage | Core integrity fell below 50% 4137 | -9/Storage | Lost 4 parts (1p1n1u1w) 4241 | -9/Storage | Repaired Lgt. Treads 4335 | -9/Storage | Discovered new exit (range 15) 4488 | -9/Storage | Met a pair of Derelict thieves 4537 | -9/Storage | Build established: Scavenger-Mutant 4666 | -9/Storage | Garrison activated, responded to threat 4688 | -9/Storage | Core integrity fell below 20% 4784 | -9/Storage | Entered Materials 4784 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4948 | -8/Materials | Identified exit to Garrison 4958 | -8/Materials | Entered Garrison 4977 | -8/Garrison | Installed Relay Interface Framework 5020 | -8/Garrison | Triggered checkpoint 5368 | -8/Garrison | Triggered checkpoint 5443 | -8/Garrison | Lost 5 parts (1n2u2w) 5566 | -8/Garrison | Discovered new exit (range 12) 5678 | -8/Garrison | Triggered checkpoint 5682 | -8/Garrison | Build established: Mutant 5902 | -8/Garrison | Triggered checkpoint 6020 | -8/Garrison | Triggered checkpoint 6057 | -8/Garrison | Core integrity fell below 50% 6069 | -8/Garrison | Core integrity fell below 20% 6080 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06058_ Lgt. Assault Rifle destroyed. 06059_ Ion Cannon destroyed. 06059_ Slammed into G-47 Trooper. 06060_ Imp. Heat Sink destroyed. 06060_ System corrupted by crushing effect (+2). 06063_ Critical hit (Burn: +37). 06064_ Acquired 4 matter. 06065_ Targeting Computer destroyed. 06066_ System corrupted: Matter fused (-5). 06066_ G-47 Trooper destroyed. 06066_ Critical hit (Burn: +37). 06068_ Assault Rifle destroyed. 06068_ System corrupted by crushing effect (+2). 06069_ Critical hit (Burn: +37). 06070_ Particle Gun destroyed. [Achievement: Let's See Who's Tougher] 06073_ G-47 Trooper destroyed. 06073_ B-36 Bruiser destroyed. 06076_ Acquired 41 matter. 06076_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????/##????????????????????????????? | | ????????????????? 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