Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 21:39:30 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (5257) 5257 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5118) 5118 TOTAL SCORE: 18260 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1912 Follower Combat Kills 5802 Aligned with FarCom 300 Friendly Fire -3396 Cogmind --------- Core Integrity 19/1450 Matter 190/300 Energy 29/150 System Corruption 4% Temperature Cool (0) Movement Core (900) Ox17 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer Improved Hacking Suite > --- WEAPON (5) ------- Power Sword > --- INVENTORY (20) --- Enhanced Nuclear Core Armored Huge Wheel High-capacity Storage Unit Improved Terrain Scanner Advanced Recalibrator Power Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Propulsion Shielding Improved Hacking Suite System Restoration Module Advanced Recalibrator > --- WEAPON ----------- Nova Cannon Hypervelocity Coil Gun Hypervelocity Railgun Smartbomb Launcher > --- INVENTORY -------- Cooled Ion Engine Enhanced Nuclear Core Micro Antimatter Reactor Advanced Medium Treads Wheel Advanced Cooling System High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Advanced Transmission Jammer Improved Hacking Suite Dynamic Insulation System Long-range Tractor Beam Guided Plasma Cannon Heavy Machine Gun Hypervelocity Railgun Linear Accelerator Power Sword Power Sword [Rating: 125] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Smartbomb Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . 1 . . 1 . 1 . Utility 9 | . . . . . . . 1 2 2 1 1 . 2 Weapon 3 | . . . 2 . . . . . . . . 1 . Parts Attached 107 | 6 7 1 15 . 1 1 10 16 14 14 3 8 11 Power 12 | 1 . . 4 . . . 1 2 . 1 1 1 1 Engine 9 | 1 . . 4 . . . 1 2 . . 1 . . Core 1 | . . . . . . . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 29 | 2 1 1 3 . . . 5 8 2 4 1 1 1 Treads 4 | . . . . . . . 1 . . 1 1 . 1 Leg 19 | 2 1 1 3 . . . 4 8 . . . . . Wheel 6 | . . . . . . . . . 2 3 . 1 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | 1 4 . 1 . 1 1 1 4 5 4 1 3 6 Device 12 | . 3 . . . . . . 2 1 1 . 2 3 Storage 5 | 1 . . 1 . 1 . . 1 . 1 . . . Processor 10 | . 1 . . . . 1 1 1 2 1 1 1 1 Hackware 3 | . . . . . . . . . 1 1 . . 1 Protection 2 | . . . . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 34 | 2 2 . 7 . . . 3 2 7 5 . 3 3 Energy Gun 4 | . . . 2 . . . 1 . 1 . . . . Energy Cannon 9 | . 1 . 2 . . . 1 . 3 1 . . 1 Ballistic Gun 12 | 2 . . 3 . . . 1 . 1 2 . 3 . Ballistic Cannon 2 | . . . . . . . . . 1 . . . 1 Launcher 5 | . 1 . . . . . . 2 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 6 | . . . . . . . . . . 6 . . . Parts Lost 45 | . . . 1 . . . 2 10 5 2 1 . 24 Power 4 | . . . . . . . . 1 . . . . 3 Propulsion 10 | . . . 1 . . . 2 2 . 1 . . 4 Utility 9 | . . . . . . . . . . . . . 9 Weapon 22 | . . . . . . . . 7 5 1 1 . 8 Highest Loss Streak 23 | . . . 1 . . . 1 4 4 2 1 . 23 To Critical Strikes 3 | . . . 1 . . . 1 . . . . . 1 Average Backups 15 | 2 4 8 9 10 12 12 17 18 17 18 16 18 18 Power 2 | . . . . 1 1 1 3 4 3 2 2 2 2 Propulsion 2 | 1 2 2 1 1 1 1 1 3 4 1 1 2 2 Utility 6 | . . 1 2 3 4 4 6 7 8 11 10 10 8 Weapon 3 | . 1 4 4 5 5 6 6 2 1 3 2 2 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 20 | . 2 . 5 . 2 . . 2 1 3 . 2 3 Power 3 | . . . . . . . . . 1 . . . 2 Propulsion 4 | . 1 . 2 . . . . 1 . . . . . Utility 11 | . . . 3 . 2 . . 1 . 3 . 1 1 Weapon 2 | . 1 . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 96 100 100 100 95 98 90 90 92 88 84 Engine 6 | . 14 14 11 11 11 11 9 6 6 1 5 . . Core 1 | . . . . . . . . . . 3 4 4 3 Treads 1 | . . . . . . . 4 . . 5 5 4 3 Leg 14 | . 28 28 19 22 22 22 18 22 11 . . . . Wheel 3 | . . . . . . . . . 4 10 10 8 7 Device 7 | . 11 . 10 11 11 11 8 7 10 5 4 4 6 Storage 9 | . 14 14 11 11 11 11 9 7 6 10 10 9 8 Processor 15 | . 2 14 . . . . 9 21 25 19 25 23 21 Hackware 1 | . . . . . . . . . 2 5 5 4 3 Energy Gun 8 | . . . 20 22 22 22 11 9 4 . . . . Energy Cannon 6 | . 1 14 6 . . . 2 10 7 7 3 4 1 Ballistic Gun 11 | . 26 12 14 22 22 22 21 6 1 3 8 11 6 Launcher 1 | . . 1 2 . . . . 2 5 2 1 . 2 Slashing Weapon 1 | . . . . . . . . . . 4 5 3 4 Peak Build Rating 125 | 6 9 9 18 17 20 19 31 38 60 78 90 117 125 Average Rating 45 | 4 7 8 16 17 18 18 26 33 44 71 87 110 115 On Entrance 34 | . 6 9 9 17 17 18 19 25 33 59 77 88 111 Avg Prop Armor Cover (%) 6 | . . . . . . . 7 8 7 6 7 5 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 112 | 14 15 16 31 30 60 60 67 76 86 93 85 102 112 Greatest Support 56 | 20 20 20 20 20 20 20 30 30 38 38 38 56 56 Greatest Overweight (x) 5 | 1 . . 2 1 2 2 5 3 3 2 2 1 1 Average Overweight (x) 1 | . . . 1 1 1 2 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 9 10 17 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 10 10 14 13 20 20 20 20 20 20 20 Average Carried 16 | 2 4 7 9 10 12 12 17 19 18 19 18 18 18 Final Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 8 10 10 12 13 20 19 20 20 18 20 7 Class Distribution -------------------- 43% | Scavenger-Gunner 21% | Assassin 16% | Scavenger-Skirmisher 6% | Gunner 5% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Assassin | -3/Research Assassin | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Matter Collected 4629 | 201 307 125 375 6 . 52 282 1217 323 702 56 582 401 Remotely 662 | . . . . . . . . . . . . 398 264 Salvage Created 5574 | . 209 146 575 . . 116 499 2368 360 462 28 384 427 Parts 270 | . 11 8 32 . . 6 34 104 12 26 . 16 21 Haulers Intercepted 4 | . . . 2 . . . . 1 1 . . . . Recyclers Shooed 13 | . . 1 . 1 . . 3 5 . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored 2 | . . . . . . . . . . 1 . . 1 Broken 2 | . . . . . . . . . . 1 . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 93 | . 4 2 6 . . 2 11 44 3 5 2 5 9 Guns 28 | . 3 . 4 . . 2 3 8 1 2 . 3 2 Cannons 18 | . . . 2 . . . 2 9 2 1 . . 2 AOE 44 | . 1 2 . . . . 6 25 . 2 2 1 5 Classes Destroyed 19 | . 2 3 4 . . 2 1 5 1 . . 1 . Worker 7 | . . . 4 . . . . 1 . 2 . . . Builder 6 | . . . . . . . 1 2 . 1 . . 2 Tunneler 1 | . . 1 . . . . . . . . . . . Hauler 4 | . . . 2 . . . . 1 1 . . . . Recycler 14 | . . 1 1 . . . 3 6 1 1 . 1 . Mechanic 4 | . . . . . . . . 4 . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 6 | . 1 . 1 . . . . 2 1 1 . . . Swarmer 9 | . . 2 . . . . 6 . . . 1 . . Grunt 41 | . 4 . 3 . . . 5 24 . . . 2 3 Brawler 5 | . . . . . . 1 . 4 . . . . . Duelist 5 | . . . . . . . . 3 . . . . 2 Protector 2 | . . . . . . . . 2 . . . . . Sentry 8 | . . . 3 . . . . 4 . 1 . . . Specialist 1 | . . . . . . . . . . . . 1 . Hunter 3 | . . . . . . 1 . . . . . 1 1 Programmer 11 | . . . . . . . . 2 . 4 1 1 3 Behemoth 1 | . . . . . . . . . 1 . . . . Assembled 7 | . . . . . . . . 5 2 . . . . Best Kill Streak 8 | . 2 2 5 . . 1 7 8 2 4 1 2 5 Combat Bots Only 5 | . 2 2 1 . . 1 5 5 2 2 1 1 3 Max Kills in Single Turn 4 | . 1 1 1 . . 1 2 4 1 4 1 1 2 Gunslinging 2 | . . . . . . . . 2 . . . . . Exploded 3 | . 1 1 . . . . 2 3 . 2 1 1 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 636 | . 33 12 37 . . 19 44 157 33 44 11 22 224 Missed 205 | . 9 5 6 . . 9 12 59 11 13 3 8 70 Hits 431 | . 24 7 31 . . 10 32 98 22 31 8 14 154 Melee 6 | . . . . . . . . 2 4 . . . . Projectile 425 | . 24 7 31 . . 10 32 96 18 31 8 14 154 AOE 12 | . . . . . . . . 5 7 . . . . Critical Strikes 19 | . 3 . 2 . . 1 2 2 2 1 . . 6 Part Disruptions 1 | . . . . . . . . . . . . . 1 Actively Blocked 1 | . . . . . . . . . . . . . 1 Damage Taken 8615 | . 366 77 488 . . 136 465 1404 778 659 137 329 3776 Core 1669 | . 107 6 75 . . 21 54 244 151 75 17 19 900 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 216 | . . . . . . . . . . 59 21 . 136 Regen/Repaired (Parts) 607 | . . . 59 . . . . . . 270 213 65 . Core Remaining (%) 59 | 100 . 49 . . . 14 84 7 13 79 98 93 . Volleys Fired 347 | . 29 10 30 1 . 7 24 117 27 29 4 39 30 Largest 4 | . 2 2 4 4 . 4 4 4 4 4 2 4 4 Hottest 266 | . 80 80 196 155 . 155 120 192 237 266 63 161 242 Shots Fired 698 | . 57 16 100 4 . 28 63 205 38 53 6 64 64 Gun 406 | . 55 6 77 4 . 28 52 91 8 18 4 31 32 Cannon 215 | . 1 6 18 . . . 5 77 27 29 . 29 23 Launcher 77 | . 1 4 5 . . . 6 37 3 6 2 4 9 Special . | . . . . . . . . . . . . . . Kinetic 294 | . 55 6 35 2 . 14 39 38 3 18 4 31 49 Thermal 299 | . 1 6 60 2 . 14 18 130 10 23 . 29 6 Explosive 77 | . 1 4 5 . . . 6 37 3 6 2 4 9 Electromagnetic 28 | . . . . . . . . . 22 6 . . . Robot Hit Streak 25 | . 8 7 6 1 . 8 7 22 18 10 5 10 25 Robot Miss Streak 7 | . 6 2 4 1 . 2 7 3 1 3 1 3 4 Penetration Max 2 | . . . . . . . . . . 1 . . 2 Secondary Targets 6 | . . . 1 . . . 2 2 . . . 1 . Max Gunslinging Chain 2 | . . . 1 . . . 1 2 . . . 1 . Shots Hit Robots 422 | . 40 10 43 2 . 19 34 121 31 33 6 32 51 Core Hits 300 | . 9 7 24 . . 4 28 139 10 25 4 14 36 Critical Kills 3 | . . . . . . . . . . . . 2 1 Critical Parts Destroyed 7 | . 1 . . . . . . . . . . 1 5 Critical Strikes 26 | . 1 . 4 . . 1 2 6 . . . 4 8 Burn 13 | . . . 4 . . 1 2 6 . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 10 | . 1 . . . . . . . . . . 3 6 Blast 2 | . . . . . . . . . . . . . 2 Melee Attacks 53 | . . . . . . . . . . 26 7 15 5 Impact . | . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . 26 7 15 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 3 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18356 | . 554 318 723 25 . 299 1316 7074 930 1657 365 1763 3332 Guns 4108 | . 466 23 517 25 . 299 532 936 124 376 65 348 397 Cannons 4904 | . 17 88 156 . . . 172 1637 593 519 . 941 781 Explosions 8931 | . 71 207 50 . . . 612 4501 213 470 254 399 2154 Melee 413 | . . . . . . . . . . 292 46 75 . Ramming . | . . . . . . . . . . . . . . Kinetic 3312 | . 466 23 187 11 . 155 386 339 46 376 65 348 910 Thermal 5098 | . 17 88 486 14 . 144 318 2234 161 427 . 941 268 Explosive 8860 | . 71 207 50 . . . 612 4430 213 470 254 399 2154 Electromagnetic 673 | . . . . . . . . 71 510 92 . . . Impact . | . . . . . . . . . . . . . . Slashing 413 | . . . . . . . . . . 292 46 75 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 2 . 11 . . 4 Average Corruption 3 | . . . . . . . . 2 . 9 . . 1 Corruption Purged 2 | . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . Effects 48 | . . . . . . . . 25 . 22 . . 1 Message Errors 12 | . . . . . . . . 5 . 6 . . 1 Matter Fused 14 | . . . . . . . . 6 . 8 . . . Heat Flow Errors 6 | . . . . . . . . 4 . 2 . . . Energy Discharges 6 | . . . . . . . . 5 . 1 . . . Data Loss (minor) 7 | . . . . . . . . 3 . 4 . . . Misfires 2 | . . . . . . . . 1 . 1 . . . Alerts 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 299 | . . 30 . . . . 5 97 32 103 4 2 26 Projectiles 75 | . . . . . . . 1 34 11 14 . . 15 Explosions 165 | . . 30 . . . . 4 63 21 30 4 2 11 Melee 59 | . . . . . . . . . . 59 . . . Knockbacks 7 | . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . 89 . . . 31 68 57 . . . . Shots 10 | . . . 4 . . . 1 3 2 . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 315 | . 18 36 291 36 . 90 128 303 315 238 . 219 154 Average Temperature 60 | . 11 15 89 24 . 41 56 48 85 55 . 83 61 Received Heat Transfer 1568 | . 261 27 123 . . 45 216 364 370 18 . . 144 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 . . . 1 . Combat Hostiles 3 | . . . . . . . . 2 . . . 1 . Parts Melted 17 | . . . 6 . . . 2 8 . . . 1 . Heat Transferred 11639 | . 37 185 1452 37 . 416 918 5397 376 612 . 1960 249 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Maximum Alert Level 5 | . . . 2 1 . . 2 5 4 3 2 5 3 Low Security (%) 24 | 100 100 100 20 . . 100 85 24 . . . . . Level 1 15 | . . . 32 100 . . 7 3 . . 46 36 . Level 2 17 | . . . 46 . . . 7 9 . 16 53 21 14 Level 3 20 | . . . . . . . . 17 16 83 . 25 85 Level 4 17 | . . . . . . . . 31 83 . . 9 . Level 5 3 | . . . . . . . . 9 . . . 6 . High Security 1 | . . . . . . . . 5 . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 2400 | . 70 144 655 333 . 156 468 2400 1221 1044 592 1655 1051 Initial 1176 | . . 14 46 248 . . 44 207 1176 555 490 294 926 Average 651 | . 29 104 378 266 . 101 103 935 1138 832 422 719 853 Influence Increases 10785 | . 222 186 1229 95 . 236 803 3203 641 1010 392 1873 895 Destroy 0b10 Robot/C 5000 | . 120 100 700 60 . 160 440 1640 260 420 100 680 320 Destroy 0b10 Robot/NC 465 | . 5 15 90 . . . 45 130 30 70 10 40 30 Destroy Leader 1106 | . 32 20 186 10 . 30 98 308 76 124 20 152 50 Allied During Kill 1478 | . 37 32 182 17 . 46 137 495 85 112 31 208 96 Successful Hack 178 | . 21 . 22 . . . . 17 29 44 43 2 . Disable Machine 705 | . . . 15 . . . 30 285 45 30 105 105 90 Anti-Garrison Action 150 | . . . . . . . . 150 . . . . . Destroy Structure 1553 | . 7 19 34 8 . . 38 163 71 210 68 656 279 Lose Combat Pursuer 150 | . . . . . . . 15 15 45 . 15 30 30 Influence Decreases 9924 | . 184 104 712 529 203 120 463 1259 1908 1142 831 788 1681 Entered New Map 4313 | . . 24 74 389 203 . 72 249 1224 578 511 268 721 Time Decay 4201 | . 184 80 598 140 . 120 361 710 464 474 310 490 270 Lost Part 1260 | . . . 40 . . . 30 300 220 90 10 30 540 Purge Threat 150 | . . . . . . . . . . . . . 150 Squads Dispatched 60 | . . . 3 . . . 4 25 2 8 2 11 5 Investigation 3 | . . . . . . . . 1 1 . . 1 . Extermination 13 | . . . . . . . . 5 1 2 1 3 1 Reinforcement 19 | . . . 1 . . . 4 3 . 3 1 5 2 Assault 18 | . . . 2 . . . . 12 . . . 2 2 Garrison 7 | . . . . . . . . 4 . 3 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 2 2 . 2 . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Distress Signals 16 | . . 1 2 . . . 4 1 2 4 . 2 . Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 271 | . 13 5 26 2 . 9 24 104 16 13 8 25 26 Peak Tracking Total 9 | . 4 3 6 1 . 4 8 6 5 5 5 4 9 Tactical Retreats 9 | . . . . . . . 1 1 2 . 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Traps Triggered 10 | . 1 . . . . . . . 2 6 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Disabled 48 | . . . 1 . . . 2 20 3 2 7 7 6 Max in Single Turn 4 | . . . . . . . 1 4 2 . . 1 . Garrison Access 4 | . . . . . . . . 1 . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Accessed 60 | . 5 . 11 . 2 . 1 9 6 9 5 8 4 Terminals 29 | . 4 . 6 . . . . 4 3 5 2 2 3 Fabricators 2 | . . . . . . . . 1 . . . 1 . Repair Stations 6 | . . . 2 . . . . 1 . 1 1 1 . Recycling Units 12 | . 1 . 2 . . . 1 1 1 1 1 3 1 Scanalyzers 5 | . . . 1 . . . . 1 2 1 . . . Garrison Access 4 | . . . . . . . . 1 . 1 1 1 . Total Hacks 131 | . 11 . 22 . 2 . 1 20 13 21 15 17 9 Successful 81 | . 6 . 16 . 2 . 1 9 5 13 11 14 4 Failed 50 | . 5 . 6 . . . . 11 8 8 4 3 5 Catastrophic 13 | . 2 . 1 . . . . 4 1 3 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 2 . 4 . 1 . . 4 3 2 3 4 2 Terminals 67 | . 10 . 12 . . . . 8 7 9 9 6 6 Fabricators 5 | . . . . . . . . 3 . . . 2 . Repair Stations 17 | . . . 4 . . . . 2 . 5 4 2 . Recycling Units 22 | . 1 . 2 . . . 1 2 2 4 1 6 3 Scanalyzers 14 | . . . 4 . . . . 4 4 2 . . . Garrison Access 4 | . . . . . . . . 1 . 1 1 1 . Terminal Hacks 27 | . 6 . 6 . 2 . . . 2 2 5 2 2 Record 2 | . . . . . 1 . . . . . . 1 . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . 1 . . . . . . . 1 . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 Locate Traps 7 | . . . 1 . . . . . 1 1 2 1 1 Hauler Manifests 4 | . 1 . 1 . . . . . 1 . 1 . . Registered Components 1 | . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . 2 . Network Status 2 | . . . . . . . . 1 . . . 1 . Load Schematic 2 | . . . . . . . . 1 . . . 1 . Repair Station Hacks 14 | . . . 3 . . . . 1 . 4 4 2 . Scan Component 8 | . . . 2 . . . . 1 . 2 2 1 . Repair 6 | . . . 1 . . . . . . 2 2 1 . Recycling Unit Hacks 14 | . . . 2 . . . 1 1 1 3 . 5 1 Process 5 | . . . . . . . . 1 . 1 . 2 1 Report Inventory 3 | . . . . . . . . . 1 1 . 1 . Retrieve Matter 3 | . . . . . . . . . . 1 . 2 . Retrieve Components 3 | . . . 2 . . . 1 . . . . . . Scanalyzer 11 | . . . 4 . . . . 4 1 2 . . . Insert Component 6 | . . . 2 . . . . 2 1 1 . . . Analyze 5 | . . . 2 . . . . 2 . 1 . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 1 1 . Seal Access 3 | . . . . . . . . . . 1 1 1 . Unauthorized Hacks 8 | . . . 1 . . . . 1 1 1 1 2 1 Terminals 8 | . . . 1 . . . . 1 1 1 1 2 1 Botnet 8 | . . . 1 . . . . 1 1 1 1 2 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 46 | . 5 . 7 . . . . 8 6 7 3 6 4 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . 2 . 1 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . . . . . . 2 2 1 . Time 296 | . . . 26 . . . . . . 100 114 56 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 103 | . . . . . . . . . . 1 . 63 39 Retrieved Matter 64 | . . . . . . . . . . 1 . 63 . Retrieved Components 4 | . . . 3 . . . 1 . . . . . . Parts Scanalyzed 5 | . . . 2 . . . . 2 . 1 . . . Part Schematics Acquired 5 | . . . 2 . . . . 2 . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total Allies 1 | . 1 . . . . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 192 | . 59 59 69 72 72 73 85 95 118 131 155 183 192 Highest-Rated Ally 192 | . 59 59 69 72 72 73 85 95 118 131 155 183 192 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 476 | . 18 8 71 4 . 12 46 128 74 44 9 44 18 Total Damage 23522 | . 236 169 2323 206 . 323 1158 6442 1872 2593 736 5378 2086 Kills 217 | . 2 3 38 3 . 6 16 54 18 25 5 36 11 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Active Infowar (turns) 5168 | . 80 163 143 . . . . 347 855 1010 697 1285 588 Optics 2955 | . 80 163 143 . . . . . . . 696 1285 588 Terrain 4034 | . . . . . . . . 347 855 1010 638 804 380 Jamming 9 | . . . . . . . . . . . . . 9 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Turns Passed 13293 | 60 556 163 1913 288 719 246 1014 3368 1178 1218 697 1285 588 Spaces Moved 6248 | 37 329 107 835 147 282 85 275 1171 590 788 397 842 363 Core 4 | 4 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 3492 | 33 329 107 835 147 282 85 275 1171 228 . . . . Wheels 2752 | . . . . . . . . . 362 788 397 842 363 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 260 190 190 105 105 105 115 115 Average Speed 174 | 114 120 120 199 190 241 260 284 252 170 113 119 115 115 Slowest Speed 470 | 190 120 120 260 190 260 260 470 330 260 130 120 115 115 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 55 42 66 35 65 24 27 29 19 21 14 26 14 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 93 | . . . 19 . . . . 21 . 28 6 14 5 Terrain Destroyed 549 | . 5 23 34 . . . 47 170 71 112 16 31 40 Melee 47 | . . . . . . . . . . 22 6 14 5 Projectile 31 | . . . . . . . . 15 . 9 . 2 5 AOE 471 | . 5 23 34 . . . 47 155 71 81 10 15 30 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total 7952 | 51 432 123 1019 154 324 93 456 1407 721 1031 599 1075 467 Wait 875 | 5 55 . 107 7 35 . 132 32 53 127 176 123 23 Move 6235 | 36 328 106 834 146 281 84 274 1170 589 787 396 841 363 Hop . | . . . . . . . . . . . . . . Pick Up 74 | 4 4 1 9 . 4 1 6 9 11 10 2 9 4 Fast Attach 47 | 6 4 . 5 . . . 4 3 11 8 1 4 1 Attach 55 | . . . 2 . . . 1 13 4 7 4 5 19 Detach 29 | . 2 . 3 . . . 1 4 3 7 2 5 2 Swap 164 | . 5 5 15 . 1 1 13 47 11 17 6 26 17 Drop 73 | . 5 1 14 . 3 . 1 12 12 13 1 8 3 Fire 347 | . 29 10 30 1 . 7 24 117 27 29 4 39 30 Melee 53 | . . . . . . . . . . 26 7 15 5 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [Upp]) -4/Factory (discovered 6 exits: *Res x2 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res / [*Arm] / *Tes) -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 11) 617 | -10/Materials | Entered Mines 621 | -10/Mines | Core integrity fell below 50% 641 | -10/Mines | Learned location of Zion (-7) 693 | -10/Mines | Discovered new exit (range 7) 768 | -10/Mines | Discovered new exit (range 6) 780 | -10/Mines | Entered Materials 780 | -9/Materials | Evolved 2 slots: Weapon x2 1136 | -9/Materials | Discovered new exit (range 16) 1203 | -9/Materials | Build established: Scavenger-Gunner 1339 | -9/Materials | Identified exit to Mines 1339 | -9/Materials | Identified exit to Storage 1691 | -9/Materials | Repaired Grenade Launcher 1775 | -9/Materials | Discovered new exit (range 15) 1980 | -9/Materials | First assault squad dispatched 2066 | -9/Materials | Core integrity fell below 50% 2693 | -9/Materials | Entered Mines 2694 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2748 | -9/Mines | Learned 2 Materials zone layouts 2789 | -9/Mines | Assembled infested the area 2818 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2943 | -9/Mines | Discovered new exit (range 8) 2974 | -9/Mines | Discovered new exit (range 5) 2981 | -9/Mines | Entered Exiles 3029 | -9/Exiles | Met 8R-AWN 3056 | -9/Exiles | Met EX-HEX 3219 | -9/Exiles | Met EX-BIN 3251 | -9/Exiles | Aligned with FarCom system 3253 | -9/Exiles | Given EX-Vault access code 3316 | -9/Exiles | Opened EX-Vault 3323 | -9/Exiles | Found Prototype Storage 3327 | -9/Exiles | Found Prototype Energy Cannon 3336 | -9/Exiles | Found Prototype Processor 3347 | -9/Exiles | Identified Superbattery 3347 | -9/Exiles | Identified 0b10 Alert Chip 3347 | -9/Exiles | Identified Gui. Plasma Cannon 3402 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3477 | -9/Exiles | Met EX-DEC 3584 | -9/Exiles | Discovered new exit (range 14) 3700 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 3700 | -9/Exiles | Entered Mines 3702 | -8/Mines | Core integrity fell below 20% 3937 | -8/Mines | Discovered new exit (range 5) 3945 | -8/Mines | Identified exit to Materials 3946 | -8/Mines | Entered Materials 3946 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4006 | -8/Materials | Build established: Scavenger-Skirmisher 4563 | -8/Materials | Discovered new exit (range 3) 4571 | -8/Materials | Identified exit to Factory 4960 | -8/Materials | Entered Factory 4960 | -7/Factory | Evolved 2 slots: Utility x2 5124 | -7/Factory | Garrison activated, responded to threat 5318 | -7/Factory | Garrison activated, responded to threat 5698 | -7/Factory | Build established: Scavenger-Gunner 5876 | -7/Factory | Lost 4 parts (1n3w) 6160 | -7/Factory | First assault squad dispatched 6162 | -7/Factory | Discovered new exit (range 8) 6745 | -7/Factory | Discovered new exit (range 10) 6765 | -7/Factory | Identified exit to Factory 7640 | -7/Factory | Core integrity fell below 50% 7777 | -7/Factory | Discovered exit to Factory (range 8) 8130 | -7/Factory | Garrison activated, responded to threat 8141 | -7/Factory | High security lockdown imminent 8221 | -7/Factory | High security lockdown engaged 8268 | -7/Factory | Core integrity fell below 20% 8328 | -7/Factory | Entered another Factory area 8328 | -6/Factory | Evolved 2 slots: Utility x2 8350 | -6/Factory | Gui. Plasma Cannon suddenly broke down 8620 | -6/Factory | Build established: Scavenger-Skirmisher 8712 | -6/Factory | Assembled infested ambush trap array 8761 | -6/Factory | Lost 4 parts (4w) 9143 | -6/Factory | Core integrity fell below 50% 9167 | -6/Factory | Spotted B-75 Beast 9198 | -6/Factory | Destroyed B-75 Beast 9315 | -6/Factory | Core integrity fell below 20% 9399 | -6/Factory | Discovered new exit (range 15) 9429 | -6/Factory | Identified exit to Factory 9506 | -6/Factory | Entered another Factory area 9506 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10067 | -5/Factory | Build established: Assassin 10088 | -5/Factory | System corruption reached 10% 10101 | -5/Factory | Discovered new exit (range 11) 10128 | -5/Factory | Identified exit to Factory 10288 | -5/Factory | Discovered new exit (range 14) 10509 | -5/Factory | Repaired Arm. Huge Wheel 10566 | -5/Factory | Repaired Smartbomb Launcher 10650 | -5/Factory | Discovered exit to Factory (range 16) 10724 | -5/Factory | Entered another Factory area 10724 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10865 | -4/Factory | Discovered new exit (range 13) 10882 | -4/Factory | Identified exit to Research 11025 | -4/Factory | Repaired Enh. Nuclear Core 11071 | -4/Factory | Repaired Arm. Huge Wheel 11119 | -4/Factory | Identified exit to Upper Caves 11119 | -4/Factory | Identified exit to Extension 11302 | -4/Factory | Discovered exit to Research (range 21) 11421 | -4/Factory | Entered Research 11421 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11635 | -3/Research | Found Fusion Bomb Launcher 11742 | -3/Research | Discovered new exit (range 14) 11771 | -3/Research | Identified exit to Testing 12078 | -3/Research | Repaired Smartbomb Launcher 12562 | -3/Research | Discovered new exit (range 18) 12581 | -3/Research | Identified exit to Research 12633 | -3/Research | Discovered new exit (range 11) 12671 | -3/Research | First assault squad dispatched 12706 | -3/Research | Entered another Research area 12706 | -2/Research | Evolved 2 slots: Utility x2 12956 | -2/Research | First assault squad dispatched 13136 | -2/Research | Gui. Plasma Cannon suddenly broke down 13255 | -2/Research | Core integrity fell below 50% 13283 | -2/Research | Core integrity fell below 20% 13294 | -2/Research | Self-destructed Last Messages --------------- 13289_ Penetrated by Slug. 13290_ U-05 Engineer lays Concrete. 13290_ Gui. Plasma Cannon destroyed. 13290_ Slug penetrates Wall. 13290_ Matter Compressor destroyed. 13290_ Slug penetrates Wall. 13290_ Nova Cannon destroyed. 13291_ Wall collapses. 13291_ U-05 Engineer lays Concrete. 13291_ Adv. Cooling System destroyed. 13292_ U-05 Engineer lays Concrete. 13292_ Adv. Targeting Computer destroyed. 13292_ U-05 Engineer builds a Wall. 13292_ Penetrated by Slug. 13293_ K-01 Serf collects debris. 13293_ Wheel destroyed. 13293_ U-05 Engineer lays Concrete. 13293_ Slug penetrates Wall. 13294_ P-80 Master heat spikes uncontrollably. 13294_ I-47 Archangel distress signal jammed. Map ----- +----------------------------------------------------+ | ???????????????# """ / ###?####+##### | | ???????????????# """ ## ###### # | | ???????????????#[ """ "" ?# ### + # | | ???????????????# """ ""? ## ### # # | | ???????????????#? """ T" ## ### # # | | ?????????????? ? """ ## # [[ # | | ?????? ?? ?? ?? "" ## k + [[ # | | ??????? ??#?? # ## ##+### # | | ?????? ????? # ?# # ## # | | ??????????# ## g # ;###### # ## # | | ???????"??# hA k kt # ## # | | ??"???????# % # ## # | | ??????#?#?# # ########## | | ??##????### k # ########?? | | ???####??######### % g%# ###?###??# | | ??#?##?#??##### # * p gg ########?####? | | ????####?#?### [% i #######?####?? | | ?##?#??##### # = g #####??#?# | | #??###?# ; #u h ! #???##???# | | ???###### # hh u ####??###? | | ?#### @ ! = ! / ##?#?##### | | ??### | # !!= #####?###?# | | #####== k #?#?####### | | ?### == = = ## # | | ??### = #k [ * # # | | ?## # ; @ # # | | #?## #A = # ] # | | ?## # * = + # | | #?# # ######;##; # # | | ??## # # # # # | | #?## # # # #? # | | #?## # # # # # | | ##?### # # # # # #?######## | | ?##?############## + # ##?#?#???? | | ?#### # # # ###??????? | | ##### # # # #####????? | | ##### !=# # # #??#?????? | | ?#?## !=[#| # # #????????? | | #?### !! #!* ###############?#??#???? | | ##### =[=!+! ##########??##?????????? | | ##### | #| ########?#?????#???#???? | | #?### = # ####?#?##?###?#????????? | | ?#### =# #########?#?###???????????? | | #?### # #####?#########???????????? | | ?#### # ###########?###???????????? | | ##### " ##########????????????????? | | ###?############## ##?######??#?#????????????? | | #?###?############ ###?#?###???#?????????????? | | ??############?### ##?###?#?#?###????????????? | | ??####?#?######### ####?##?##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 35 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 EM Shielding 2 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Cld. Ion Engine | -7/Factory | Scanalyzed Arm. Huge Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 1% | -9/Materials Arm. Huge Wheel | 17% | -5/Factory Smartbomb Launcher | 36% | -5/Factory Enh. Nuclear Core | 67% | -4/Factory Arm. Huge Wheel | 30% | -4/Factory Smartbomb Launcher | 35% | -3/Research Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Construction Begets Destruction Fancy Inventory Hydra Overwhelming Thread The Needle Around The Corner Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 2 2 2 2 2 2 2 . Power 2 | . . . . . . 1 . . 1 . . . . Propulsion 3 | . . . . . . 1 . 1 1 . . . . Utility 8 | . . . . . . . 2 1 . 2 1 2 . Weapon 3 | . . 2 . . . . . . . . 1 . . Parts Attached 255 | . 8 . 35 2 . 1 9 65 40 28 13 20 34 Parts Lost 81 | . . . 3 . . . 1 20 17 7 . 3 30 Damage Taken 16042 | . 82 30 1372 58 . 39 523 4003 2170 1833 271 2086 3575 Core 2003 | . 13 . 241 . . 6 34 401 585 126 . 66 531 Player 2/Cogmind (%) 54 | . 10 . 76 . . 22 38 62 79 62 . 77 37 Absorbed by Shields 788 | . . . . . . . . . . . . 709 79 Damage Inflicted 23522 | . 236 169 2323 206 . 323 1158 6442 1872 2593 736 5378 2086 Player 2/Cogmind (%) 56 | . 29 34 76 89 . 51 46 47 66 61 66 75 38 Combat Hostiles Destroyed 172 | . 2 3 30 3 . 6 11 47 15 16 3 29 7 Player 2/Cogmind (%) 64 | . 33 60 83 100 . 75 50 51 83 76 60 85 43 Game ------ Seed ChromaticStormRipper Manual? 0 Play Time 03:23:37 Cumulative 1086.9 hours Start 2025.11.21 @ 11:45:12 End 2025.12.23 @ 21:39:30 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 305 Rogue 269 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 03d6d734-0992-4ad7-ac76-d537c6e3a8ff