Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.29 @ 15:42:40 Player: kaj Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2969) 2969 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 6365 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 7/100 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Active Sensor Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Kinecellerator > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core High-capacity Storage Unit Large Matter Pod Large Matter Pod Advanced Visual Processing Unit Improved Sensor Array Active Sensor Suite Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Flak Gun Mini Assault Cannon Missile Launcher Missile Launcher Katana Katana [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 4 | . . . 2 2 . . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 105 | . 7 2 19 20 38 3 16 Power 9 | . . 1 2 2 3 . 1 Engine 8 | . . 1 2 1 3 . 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 36 | . 2 1 11 9 13 . . Treads 16 | . . . 7 7 2 . . Leg 6 | . . 1 2 2 1 . . Wheel 14 | . 2 . 2 . 10 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 3 . 3 3 8 2 4 Device 11 | . 1 . 1 . 4 2 3 Storage 5 | . 2 . . 1 1 . 1 Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 5 | . . . 1 2 2 . . Artifact . | . . . . . . . . Weapon 37 | . 2 . 3 6 14 1 11 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 22 | . 2 . 3 4 9 1 3 Ballistic Cannon 2 | . . . . . . . 2 Launcher 11 | . . . . 2 5 . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 60 | . 3 2 7 12 19 . 17 Power 5 | . . 1 . 1 1 . 2 Propulsion 28 | . 2 1 2 8 11 . 4 Utility 9 | . . . 2 2 1 . 4 Weapon 18 | . 1 . 3 1 6 . 7 Highest Loss Streak 16 | . 2 2 3 6 5 . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 94 99 95 94 86 84 72 Engine 9 | . 14 13 11 8 6 7 6 Treads 15 | . . . 30 45 13 7 5 Leg 5 | . 14 3 2 3 2 7 5 Wheel 12 | . 12 24 7 . 17 15 10 Device 7 | . 5 14 3 . 8 15 13 Storage 10 | . 21 14 11 9 7 7 7 Processor 3 | . . . 4 . 6 7 6 Protection 2 | . . . 1 8 4 . . Ballistic Gun 18 | . 25 28 21 17 14 15 6 Naked Turns . | . . . . . . . . Heaviest Build 65 | 11 48 50 53 54 63 61 65 Greatest Support 126 | 20 26 26 86 126 80 56 56 Greatest Overweight (x) 3 | . 2 3 3 . 2 1 2 Average Overweight (x) . | . . 1 . . 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 18 | . 13 20 20 20 20 20 18 Most Carried 20 | . 18 19 20 20 20 20 20 Average Carried 17 | . 10 17 19 18 19 20 16 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 6 18 19 20 19 20 20 2 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Matter Collected 2806 | 200 271 81 648 496 905 105 100 Remotely . | . . . . . . . . Salvage Created 2746 | . 381 81 780 504 774 47 179 Parts 158 | . 19 3 56 28 43 1 8 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . 1 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 68 | . 9 2 17 12 19 1 8 Guns 57 | . 9 2 17 10 17 1 1 Cannons 1 | . . . . . . . 1 AOE 10 | . . . . 2 2 . 6 Classes Destroyed 15 | . 3 . 4 4 2 1 1 Worker 5 | . . . 1 1 3 . . Builder 3 | . . . . 1 2 . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . . . 2 . . Mechanic 1 | . . . . 1 . . . Watcher 2 | . 1 . 1 . . . . Swarmer 10 | . 2 . 3 2 . . 3 Grunt 37 | . 7 2 9 6 11 . 2 Brawler 2 | . . . 1 . 1 . . Duelist 2 | . . . . . . . 2 Sentry 8 | . . . 4 1 3 . . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . 4 . . Heavy 1 | . . . . 1 . . . Butcher 1 | . . . . . . 1 . Best Kill Streak 8 | . 2 2 6 8 6 1 4 Combat Bots Only 6 | . 2 2 6 5 4 1 4 Max Kills in Single Turn 3 | . 1 1 2 3 2 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . 1 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Damage Taken 7720 | . 589 135 948 1731 2339 62 1916 Core 982 | . 106 17 59 96 248 . 456 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 . 50 85 82 . . . Volleys Fired 232 | . 41 6 47 49 69 3 17 Largest 2 | . 2 2 2 2 2 2 2 Hottest 76 | . 40 40 40 63 63 56 76 Shots Fired 445 | . 77 12 93 97 136 6 24 Gun 411 | . 77 12 93 93 125 6 5 Cannon 9 | . . . . . . . 9 Launcher 25 | . . . . 4 11 . 10 Special . | . . . . . . . . Kinetic 420 | . 77 12 93 93 125 6 14 Thermal . | . . . . . . . . Explosive 25 | . . . . 4 11 . 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 31 | . 7 8 18 31 16 6 5 Robot Miss Streak 9 | . 5 1 3 3 9 7 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 6 | . . . 4 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 338 | . 47 10 73 75 110 5 18 Core Hits 239 | . 18 4 35 44 114 7 17 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 4 | . . . 2 1 . . 1 Destroy 3 | . . . 2 1 . . . Sever 1 | . . . . . . . 1 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7285 | . 542 126 937 1425 2973 80 1202 Guns 4712 | . 542 126 937 886 2051 80 90 Cannons 110 | . . . . . . . 110 Explosions 2352 | . . . . 539 909 . 904 Melee 98 | . . . . . . . 98 Ramming 13 | . . . . . 13 . . Kinetic 4822 | . 542 126 937 886 2051 80 200 Thermal 16 | . . . . . 16 . . Explosive 2240 | . . . . 539 797 . 904 Electromagnetic 96 | . . . . . 96 . . Impact . | . . . . . . . . Slashing 98 | . . . . . . . 98 Piercing . | . . . . . . . . Highest Corruption 12 | . . . 4 . 8 8 12 Average Corruption 6 | . . . 4 . 6 8 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . . 2 . 21 16 9 Message Errors 10 | . . . 1 . 4 2 3 Matter Fused 8 | . . . . . 3 3 2 Heat Flow Errors 8 | . . . . . 5 2 1 Energy Discharges 8 | . . . . . 4 2 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . 3 4 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . 1 . . . . Alerts 3 | . . . . . 2 1 . Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 19 | . . . . 7 7 . 5 Projectiles . | . . . . . . . . Explosions 19 | . . . . 7 7 . 5 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 383 | . . . . 102 188 . 93 Shots 13 | . . . . 4 6 . 3 Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 320 | . 18 2 43 30 263 221 320 Average Temperature 69 | . 9 2 13 11 84 91 220 Received Heat Transfer 2598 | . 297 75 432 540 693 . 561 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . 50 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Peak Influence 434 | . 185 51 385 419 434 . . Initial 143 | . . 21 19 143 103 . . Average 178 | . 59 25 197 280 221 . . Maximum Alert Level 2 | . . . 1 2 2 . . Low Security (%) 53 | . 100 100 38 14 42 . . Level 1 38 | . . . 61 73 42 . . Level 2 7 | . . . . 11 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . 2 4 7 . . Investigation 2 | . . . . 1 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 8 | . 1 . 2 3 2 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Distress Signals 2 | . . . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 13 2 25 19 30 1 11 Peak Tracking Total 6 | . 4 2 6 6 4 3 4 Tactical Retreats 8 | . 1 . 1 2 3 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Machines Disabled 5 | . . . 1 1 3 . . Max in Single Turn 3 | . . . 1 1 3 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Machines Accessed 12 | . 5 . 1 2 4 . . Terminals 12 | . 5 . 1 2 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 15 . 2 3 6 . . Successful 14 | . 10 . 1 1 2 . . Failed 12 | . 5 . 1 2 4 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 24 | . 12 . 3 5 4 . . Terminals 26 | . 15 . 2 3 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 6 . 1 . 1 . . Robot Analysis 3 | . 2 . 1 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 4 . . 1 1 . . Terminals 6 | . 4 . . 1 1 . . Track 1 | . 1 . . . . . . Botnet 5 | . 3 . . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 5 . 1 2 4 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Turns Passed 3667 | . 640 233 528 487 1189 409 181 Spaces Moved 2037 | 1 386 121 221 182 701 337 88 Core 7 | . . . . . . . 7 Treads 337 | . . . 134 182 21 . . Legs 141 | 1 140 . . . . . . Wheels 1552 | . 246 121 87 . 680 337 81 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 90 105 105 160 92 115 100 Average Speed 122 | 120 123 112 142 160 112 115 120 Slowest Speed 260 | 120 260 145 160 163 163 115 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 2 77 35 24 20 20 48 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 161 | . . . . 10 78 . 73 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 158 | . . . . 10 78 . 70 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Total 2766 | . 478 206 348 286 962 352 134 Wait 295 | . 27 75 29 24 126 9 5 Move 2030 | . 385 120 220 181 700 336 88 Hop . | . . . . . . . . Pick Up 60 | . 14 3 19 8 16 . . Fast Attach 26 | . 5 . 4 5 11 1 . Attach 50 | . 1 2 13 10 13 . 11 Detach 1 | . . . . . . . 1 Swap 29 | . 1 . 2 5 14 2 5 Drop 39 | . 4 . 14 4 12 1 4 Fire 232 | . 41 6 47 49 69 3 17 Melee 3 | . . . . . . . 3 Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 33 | -10/Materials | Identified exit to Mines 334 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 641 | -10/Materials | Entered Mines 677 | -10/Mines | Discovered new exit (range 15) 859 | -10/Mines | Discovered new exit (range 10) 874 | -10/Mines | Entered Materials 874 | -9/Materials | Evolved 2 slots: Propulsion x2 875 | -9/Materials | Identified exit to Storage 1247 | -9/Materials | Discovered new exit (range 16) 1339 | -9/Materials | Lost 3 parts (1u2w) 1402 | -9/Materials | Entered another Materials area 1402 | -8/Materials | Evolved 2 slots: Propulsion x2 1654 | -8/Materials | Lost 5 parts (3n1u1w) 1697 | -8/Materials | Build established: Scavenger-Mutant 1733 | -8/Materials | Found Prototype Device 1794 | -8/Materials | Lost 6 parts (1p4n1u) 1843 | -8/Materials | Discovered new exit (range 3) 1889 | -8/Materials | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Utility x2 2170 | -7/Factory | Garrison activated, responded to threat 2449 | -7/Factory | Lost 3 parts (2n1w) 2875 | -7/Factory | Lost 4 parts (1n3w) 2954 | -7/Factory | Lost 5 parts (1p3n1w) 3048 | -7/Factory | Discovered new exit (range 16) 3069 | -7/Factory | Identified exit to Lower Caves 3078 | -7/Factory | Entered Lower Caves 3229 | -7/Lower Caves | Build established: Mutant 3462 | -7/Lower Caves | Learned location of 1 exit from Factory 3472 | -7/Lower Caves | Discovered new exit (range 14) 3486 | -7/Lower Caves | Identified exit to Lower Caves 3487 | -7/Lower Caves | Entered another Lower Caves area 3567 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3633 | -7/Lower Caves | Core integrity fell below 50% 3647 | -7/Lower Caves | System corruption reached 10% 3652 | -7/Lower Caves | Identified Active Sensor Suite 3657 | -7/Lower Caves | Core integrity fell below 20% 3668 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03640_ Arm. Huge Wheel destroyed. 03642_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03642_ G-50 Soldier destroyed. 03644_ Dropped Lrg. Matter Pod. 03648_ Lgt. Deuterium Engine destroyed. 03648_ Dropped Hcp. Storage Unit. 03651_ Kinecellerator destroyed. 03652_ Discarded Imp. Signal Interpreter. 03652_ Identified Active Sensor Suite. 03653_ System corrupted: Energy discharge (-16). 03653_ Adv. Heat Sink fries itself beyond repair. 03654_ Hvy. Laser fries itself beyond repair. 03654_ G-47 Trooper misfires. 03656_ Y-54 Guardian Imp. Light Armor Plating severed. 03660_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03662_ Katana destroyed. 03665_ Acquired 37 matter. 03666_ Katana destroyed. 03668_ RTREDM>V/T,W|UFYWIRGC>DPV1<7NXQUNW,TJAW3 03668_ Weapon Cycler destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ?????????????? ##?????#????????????X?????????????? | | ?????????????? ####?# ??????????? ???????????##? | | ????????????? #;## ??????????? #######???# #? | | ????????????? ??????????# # ##?# #? | | ?????????????# ?????????? ## ## ## | | ?????????????? ?####??### ## | | ???????????????# ## ;#### # # | | ????????????????# ## # | | ???????????????## # | | ???????????##### g % | | ?????????? Y | | ?????????? p @ ## # | | ?????????? % ##### | | ?????????? ! ## ##???# ## | | ??????????? ## !!## ## ##??#### ## | | ??????????????# !!!## ### #??## # $## | | ??????????????# ##*!### ##?###??# ## #? | | ??????????????## #?# ??####??????## ## ## | | ???????????????# #??# ???????????## | | ???????????????# #???# ???????????# | | ???????????????# ????# ???????????# """ | | ??????????????# ?????###??????????## """""" | | ?????????????? ??????????????????## """ "" | | ??????????????????????????????????# | | ??????????????????????????????????# """ | | ??????????????????????????????????###### | | ?????????????????????????????????????### | | ?????????????????????????????????????# | | ?????????????????????????????????????## | | ??????????????????????????????????????## | | ???????????????????????????????????????# | | ???????????????????????????????????????## # | | ????????????????????????????????????????# # | | ???????????????????????????????????????? ## # # | | ??????????????????????????????????????? ?#### "% | | ?????????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderReinforcedNullifier Manual? 0 Play Time 00:39:07 Cumulative 152.8 hours Start 2023.11.29 @ 15:04:03 End 2023.11.29 @ 15:42:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 90c2e9e3-80f6-40c1-b5a3-2b1ad423008f