Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.23 @ 17:55:56

Player: Bon

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (110)     550
Value Destroyed (3264)     3264
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (303)                303
              TOTAL SCORE: 6197

 Bonus
-------
High Alert Combat Kills    103
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     58/300
Energy                     279/300
System Corruption          1%
Temperature                Warm (180)
Movement                   Rolling (170) Ox6
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
          Light Ion Engine
                Deuterium Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Terrain Scan Processor
>               --- WEAPON (2) -------
                Pulse Rifle
                Flak Cannon
>               --- INVENTORY (20) ---
          Heavy Ion Engine
                Wheel
                Visual Processing Unit
                Signal Interpreter
       Improved Signal Interpreter
                ECM Suite
                Hardlight Generator
                Pulse Rifle
                Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Flight Unit
       Improved Flight Unit
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Targeting Computer
                Utility Shielding
>               --- WEAPON -----------
                Minigun
                Flak Cannon
>               --- INVENTORY --------
                Wheel
                Wheel
                Surge Thruster
                Heat Sink
                Weight Redist. System
                Signal Interpreter
                ECM Suite
          Heavy Armor Plating
                Shield Generator
                Beam Rifle
                Spread Laser
                Assault Rifle
   High-powered Shotgun
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             112  | 6   11  26  29  13  27  
  Power                    32   | 1   1   7   11  7   5   
    Engine                 26   | 1   1   7   8   4   5   
    Core                   6    | .   .   .   3   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   4   7   10  3   2   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    12   | 2   2   3   3   2   .   
    Wheel                  10   | .   .   2   5   1   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   2   1   2   .   .   
  Utility                  15   | 1   2   6   4   1   1   
    Device                 8    | .   1   4   2   1   .   
    Storage                4    | 1   1   2   .   .   .   
    Processor              2    | .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   4   6   4   2   19  
    Energy Gun             15   | 1   2   5   .   .   7   
    Energy Cannon          2    | .   2   .   .   .   .   
    Ballistic Gun          9    | 1   .   1   3   1   3   
    Ballistic Cannon       4    | .   .   .   1   1   2   
    Launcher               7    | .   .   .   .   .   7   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 24   | .   .   2   5   13  4   
  Power                    8    | .   .   .   3   4   1   
  Propulsion               7    | .   .   1   1   4   1   
  Utility                  4    | .   .   1   .   1   2   
  Weapon                   5    | .   .   .   1   4   .   
  Highest Loss Streak      6    | .   .   1   2   6   2   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     95   | .   99  98  96  96  85  
  Engine                   17   | .   14  21  14  10  22  
  Core                     4    | .   .   .   10  15  3   
  Leg                      11   | .   25  14  2   9   .   
  Wheel                    6    | .   .   2   14  7   8   
  Flight                   1    | .   2   1   1   .   .   
  Device                   13   | .   13  21  10  8   7   
  Storage                  10   | .   14  11  9   9   9   
  Processor                5    | .   .   .   9   9   12  
  Protection               3    | .   .   .   7   9   5   
  Energy Gun               11   | .   17  21  2   .   10  
  Energy Cannon            1    | .   7   .   .   .   .   
  Ballistic Gun            5    | .   3   .   11  11  3   
  Ballistic Cannon         1    | .   .   .   3   6   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             68   | 8   50  59  65  68  64  
  Greatest Support         26   | 20  20  26  20  20  26  
  Greatest Overweight (x)  21   | .   2   14  6   15  21  
  Average Overweight (x)   2    | .   .   2   2   3   4   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  
  Average Capacity         18   | 5   13  19  20  20  20  
  Most Carried             20   | 3   9   13  19  20  17  
  Average Carried          10   | .   6   9   15  15  11  
  Final Capacity           20   | 5   20  20  20  20  20  
  Final Carried            19   | 2   8   10  19  14  12  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           2298 | 352 99  237 843 439 328 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            3333 | 71  236 989 945 575 517 
  Parts                    209  | 5   21  60  52  34  37  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  80   | 1   5   23  20  21  10  
  Guns                     58   | 1   2   22  15  15  3   
  Cannons                  13   | .   3   .   4   6   .   
  AOE                      7    | .   .   .   .   .   7   
Classes Destroyed          12   | 2   1   6   2   1   .   
  Worker                   9    | 1   .   .   3   .   5   
  Builder                  7    | .   .   3   1   .   3   
  Tunneler                 2    | .   .   1   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 3    | .   .   2   .   .   1   
  Watcher                  8    | .   2   1   3   .   2   
  Swarmer                  18   | .   .   7   4   7   .   
  Grunt                    37   | 1   5   8   9   8   6   
  Duelist                  2    | .   .   1   1   .   .   
  Sentry                   19   | .   .   7   4   4   4   
  Hunter                   3    | .   .   .   2   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           6    | 1   2   5   6   6   4   
  Combat Bots Only         6    | 1   2   5   4   6   3   
Max Kills in Single Turn   3    | 1   1   2   2   2   3   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        438  | 2    16   115  97   156  52   
  Missed                   123  | 1    6    41   26   31   18   
Damage Taken               3371 | 9    97   696  747  1421 401  
  Core                     665  | .    .    111  145  296  113  
  Absorbed by Shields      50   | .    .    6    44   .    .    
  Redirected to Shielding  46   | .    .    .    3    43   .    
  Ignored by Resistances   989  | 3    29   208  232  402  115  
  Regen/Repaired (Parts)   21   | .    21   .    .    .    .    
Core Remaining (%)         90   | 100  100  72   .    .    .    
Volleys Fired              225  | 5    16   60   62   47   35   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  126  | 60   120  126  121  72   126  
Shots Fired                422  | 10   32   114  120  82   64   
  Gun                      336  | 10   10   114  101  63   38   
  Cannon                   65   | .    22   .    19   19   5    
  Launcher                 21   | .    .    .    .    .    21   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  200  | 5    4    .    95   82   14   
  Thermal                  195  | 5    22   114  25   .    29   
  Explosive                21   | .    .    .    .    .    21   
  Electromagnetic          6    | .    6    .    .    .    .    
  Robot Hit Streak         32   | 9    10   21   30   32   22   
  Robot Miss Streak        5    | .    2    3    5    2    3    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        8    | .    .    3    4    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           330  | 9    19   83   104  64   51   
  Core Hits                242  | 3    10   45   87   53   44   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    
  Critical Strikes         12   | .    .    5    4    1    2    
    Burn                   9    | .    .    5    2    .    2    
    Destroy                3    | .    .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6718 | 104  351  1345 1956 1373 1589 
  Guns                     4514 | 104  88   1338 1582 888  514  
  Cannons                  1209 | .    259  .    374  485  91   
  Explosions               984  | .    .    .    .    .    984  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  11   | .    4    7    .    .    .    
  Kinetic                  3179 | 49   21   .    1544 1373 192  
  Thermal                  2477 | 55   259  1338 412  .    413  
  Explosive                984  | .    .    .    .    .    984  
  Electromagnetic          67   | .    67   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    4    11   
    Message Errors         3    | .    .    .    .    2    1    
    Matter Fused           6    | .    .    .    .    2    4    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    1    1    
  Projectiles              1    | .    .    .    .    1    .    
  Explosions               1    | .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 18   | .    .    .    6    11   1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    3    10   1    
  Secondary                4    | .    .    .    3    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   2    | .    1    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        442  | 6    263  429  442  80   310  
  Average Temperature      78   | 6    111  84   103  27   79   
  Received Heat Transfer   1692 | 6    75   255  429  702  225  
  Effects                  10   | .    .    5    5    .    .    
    Shutdowns              2    | .    .    2    .    .    .    
    Interference           6    | .    .    3    3    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    1    1    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    
  Parts Melted             10   | .    1    8    1    .    .    
  Heat Transferred         5862 | 125  555  3361 785  .    1036 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             533  | 25  146 265 321 533 313 
  Initial                  202  | .   13  .   32  113 202 
  Average                  154  | 3   41  66  162 418 200 
Maximum Alert Level        2    | .   .   1   1   2   1   
  Low Security (%)         67   | 100 100 95  69  16  28  
  Level 1                  21   | .   .   4   30  15  71  
  Level 2                  10   | .   .   .   .   68  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   2   .   2   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           7    | .   .   3   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              106  | 1   8   30  27  24  16  
  Peak Tracking Total      6    | .   2   4   6   5   4   
  Tactical Retreats        5    | .   .   4   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            9    | .   1   1   1   5   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          6    | .   1   .   .   .   5   
  Max in Single Turn       3    | .   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          19   | .   5   5   6   2   1   
  Terminals                11   | .   3   3   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          5    | .   1   2   1   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                42   | .   7   15  11  3   6   
  Successful               32   | .   5   14  7   .   6   
  Failed                   10   | .   2   1   4   3   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                22   | .   3   9   7   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          15   | .   2   6   1   .   6   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             14   | .   1   8   5   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Alert Level              3    | .   .   2   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             3    | .   1   1   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       14   | .   2   6   .   .   6   
  Recycle Component        8    | .   .   3   .   .   5   
  Report Inventory         2    | .   1   1   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
  Retrieve Components      3    | .   1   1   .   .   1   
Scanalyzer                 1    | .   .   .   1   .   .   
  Insert Component         1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   4   3   2   1   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     38   | .   38  .   .   .   .   
Parts Recycled             8    | .   .   3   .   .   5   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         128  | .   .   128 .   .   .   
  Retrieved Components     29   | .   9   10  .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               5826 | 113  1017 1757 987  873  1079 
Spaces Moved               2417 | 83   519  605  473  313  424  
  Core                     57   | 21   .    .    .    2    34   
  Treads                   29   | .    .    29   .    .    .    
  Legs                     1076 | 62   456  383  39   136  .    
  Wheels                   1163 | .    .    176  422  175  390  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   92   | .    63   17   12   .    .    
  Fastest Speed            50   | 50   117  110  110  110  120  
  Average Speed            199  | 102  177  247  149  221  215  
  Slowest Speed            1175 | 120  260  1175 540  800  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 7    64   59   34   56   36   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          176  | .    .    .    1    .    175  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      175  | .    .    .    .    .    175  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      3013 | 101 583 744 642 424 519 
  Wait                     83   | .   11  14  25  9   24  
  Move                     2413 | 82  518 604 473 312 424 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  101  | 8   17  24  35  8   9   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   40   | 6   5   4   12  7   6   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     72   | .   6   22  17  6   21  
  Drop                     47   | .   9   15  17  6   .   
  Fire                     225  | 5   16  60  62  47  35  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   1   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            29   | .   .   .   .   29  .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   94 | -11/Scrapyard | Discovered new exit (range 8)
  114 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Discovered new exit (range 15)
  163 | -10/Materials | Met 8R-AWN
  271 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 14)
  504 | -10/Materials | Repaired Imp. Heat Sink?
  638 | -10/Materials | Discovered new exit (range 15)
 1131 | -10/Materials | Entered another Materials area
 1131 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1795 | -9/Materials  | Identified exit to Mines
 2615 | -9/Materials  | Build established: Scavenger-Mutant
 2803 | -9/Materials  | Discovered new exit (range 8)
 2888 | -9/Materials  | Entered another Materials area
 2888 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3848 | -8/Materials  | Discovered new exit (range 16)
 3875 | -8/Materials  | Identified exit to Garrison
 3875 | -8/Materials  | Entered Garrison
 3939 | -8/Garrison   | Triggered checkpoint
 4077 | -8/Garrison   | Triggered checkpoint
 4133 | -8/Garrison   | Triggered checkpoint
 4133 | -8/Garrison   | Triggered checkpoint
 4152 | -8/Garrison   | Lost 3 parts (1n1u1w)
 4217 | -8/Garrison   | Triggered checkpoint
 4242 | -8/Garrison   | Core integrity fell below 50%
 4270 | -8/Garrison   | Lost 4 parts (2p1n1w)
 4339 | -8/Garrison   | Discovered new exit (range 9)
 4622 | -8/Garrison   | Discovered new exit (range 13)
 4709 | -8/Garrison   | Triggered checkpoint
 4732 | -8/Garrison   | Core integrity fell below 20%
 4748 | -8/Garrison   | Entered Materials
 4771 | -8/Materials  | Lost 6 parts (2p2n2w)
 5038 | -8/Materials  | Build established: Mutant
 5461 | -8/Materials  | Build established: Scavenger-Mutant
 5827 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
Acquired 20 matter.
U-05 Engineer lays Concrete. <x7>
Acquired 1 matter.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf cleans the Electrolysis Chamber.
Acquired 21 matter.
U-05 Engineer lays Concrete.
U-05 Engineer knocked back.
U-05 Engineer destroyed.
K-01 Serf collects debris.
Penetrated by Slug.
K-01 Serf cleans the Electrolysis Chamber. <x2>
[Achievement: 5k Club]
Important note for Steam players: Cogmind player
  global achievement rates displayed by Steam
  are all significantly underreported, in some
  cases by a huge margin, due to how they are
  calculated by Valve.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ??????????????????????????????                     |
| ?????#########????????#######?                     |
| ?#####"""#"""#??????###   # ##                     |
| ##"T"#"T"#"Y"########;;;;;;;;;                     |
|                       ;     =;                     |
|                     #;;      ;                     |
| [    """""  """     # ;      ;                     |
| [    """""  """     "        ;                     |
| %    """""  """       #      ;                     |
|                       +                            |
|                       #                            |
|                       #   *%                       |
|                                                    |
| #################  #     @!                        |
| ????????????????##    #      #                     |
| ?????????????????#        =                        |
| ?????????????????#  ;        #                     |
| ?????????????????###;    # ;;#                     |
| ?????????????????# =!   *  ###                     |
| ?????????????????# !h       #?                     |
| ?????????????????# !!=  =  ##?                     |
| ?????????????????#  k      #??                     |
| ?????????????#   + """ """ #??                     |
| ????????         # """ """ #??                     |
| ??????#          # """ """ #??                     |
| ??????#         ?#         #??                     |
| ???????   ####  ?###########??                     |
| ??????? ?????# ???????????????                     |
| ?????????????#????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          33
Energy Capacity            400
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       85
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Please Form A Line
Safety First
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              SmallFlakCoupler
  Manual?         0
Play Time         00:53:08
  Cumulative      1.6 hours
  Start           2024.05.23 @ 11:11:49
  End             2024.05.23 @ 17:55:56
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a523ce6f-95aa-4efa-98aa-ef0ac786368e