Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.20 @ 20:30:00 // Winter2019/RPGLIKE Player: viper Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (479) 2395 Value Destroyed (22553) 22553 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (9026) 9026 TOTAL SCORE: 42074 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6952 Follower Combat Kills 4477 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3503 Cogmind --------- Core Integrity 0/1800 Matter 734/1250 Energy 1907/2100 System Corruption 8% Temperature Cool (0) Movement Walking (112) Location -1/Access Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (10) ----- Zionite Biocell Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Experimental Weapon Cycler Experimental Transmission Jammer Centrium Heavy Armor Plating Energy Mantle > --- WEAPON (7) ------- Advanced Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Zionite Biocell Spectral Analyzer Advanced Signal Interpreter Advanced Target Analyzer Precision Energy Filter Improved Weapon Cycler Experimental Weapon Cycler Centrium Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Zionite Phaser-H Enhanced Nova Cannon Hypervelocity Railgun Advanced Assault Cannon Hardcell Cannon Hardcell Cannon Compact Linear Accelerator > --- INVENTORY -------- Zionite Biocell Experimental Transmission Jammer Energy Mantle Advanced Assault Cannon Heavy Gauss Cannon [Rating: 214] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Medium Reactive Plating Device System Backup Module Storage Zionite Biocell Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Medium Reactive Plating Weapon Advanced Assault Cannon Energy Gun Zionite Laser-S Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Tesla Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 22 | 5 . 3 2 1 . . 1 4 . 1 2 1 . 2 Power 3 | 1 . . . . . . . . . . 1 1 . . Propulsion 4 | 1 . . . . . . . 2 . . 1 . . . Utility 9 | 1 . 2 1 1 . . 1 2 . 1 . . . . Weapon 6 | 2 . 1 1 . . . . . . . . . . 2 Parts Attached 221 | 9 2 5 26 12 1 . 1 4 9 38 10 44 2 58 Power 26 | 2 1 2 1 . . . . . 2 1 1 5 . 11 Engine 7 | 2 1 2 1 . . . . . 1 . . . . . Core 2 | . . . . . . . . . 1 . 1 . . . Reactor 17 | . . . . . . . . . . 1 . 5 . 11 Propulsion 56 | 2 . . 8 2 . . . . 4 8 1 12 2 17 Treads . | . . . . . . . . . . . . . . . Leg 56 | 2 . . 8 2 . . . . 4 8 1 12 2 17 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 82 | 2 . 2 8 4 1 . 1 4 2 24 3 12 . 19 Device 42 | . . 1 1 3 1 . 1 4 . 10 . 7 . 14 Storage 7 | . . . . . . . . . . 6 . . . 1 Processor 13 | . . 1 2 . . . . . . 3 1 3 . 3 Hackware 1 | . . . . . . . . . . . 1 . . . Protection 19 | 2 . . 5 1 . . . . 2 5 1 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 57 | 3 1 1 9 6 . . . . 1 5 5 15 . 11 Energy Gun 4 | . . . . . . . . . . 2 . . . 2 Energy Cannon 2 | . . . . . . . . . . 1 . . . 1 Ballistic Gun 17 | 3 1 1 8 . . . . . . 1 . . . 3 Ballistic Cannon 33 | . . . 1 6 . . . . 1 1 5 14 . 5 Launcher 1 | . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 1 . . 2 . 12 . 7 . 14 Parts Lost 12 | . . . . 1 . . . . . 1 1 1 . 8 Power 2 | . . . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . . . Utility 4 | . . . . 1 . . . . . 1 1 . . 1 Weapon 6 | . . . . . . . . . . . . 1 . 5 Highest Loss Streak 4 | . . . . 1 . . . . . 1 1 1 . 4 Average Slot Usage (%) 93 | . 100 100 98 99 87 86 86 87 87 93 95 94 95 94 Engine 7 | . 22 16 14 13 13 13 12 12 5 4 4 . . . Reactor 4 | . . . . . . . . . . 3 4 12 16 14 Leg 16 | . 22 16 14 13 13 13 12 12 19 18 19 20 20 18 Device 12 | . . 8 6 12 13 13 15 18 15 10 9 11 16 13 Storage 1 | . . . . . . . . . . 3 4 4 4 3 Processor 7 | . . 8 6 6 6 6 6 6 5 9 13 8 8 10 Protection 11 | . 22 16 21 15 6 6 6 6 12 16 11 12 8 5 Energy Gun 1 | . . . . . . . . . . 6 6 . . 2 Ballistic Gun 8 | . 33 33 25 25 6 6 6 6 5 2 . . . 2 Ballistic Cannon 17 | . . . 5 9 26 26 25 25 20 12 11 20 20 18 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 202 | 15 18 25 52 71 72 72 76 76 108 108 100 148 139 202 Greatest Support 191 | 20 20 20 34 40 40 40 40 40 75 117 133 163 168 191 Greatest Overweight (x) 5 | 4 . 1 5 3 1 1 1 1 1 1 . 1 . 1 Average Overweight (x) . | 1 . . 2 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 5 | 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Average Capacity 4 | 1 4 4 4 4 4 4 4 4 4 4 5 5 5 5 Most Carried 5 | 2 4 4 4 4 4 4 4 4 4 5 4 5 5 5 Average Carried 3 | . 3 2 3 3 3 4 3 1 3 3 3 3 4 4 Final Capacity 5 | 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Final Carried 5 | 2 4 4 4 4 4 4 3 2 4 4 4 3 5 . Class Distribution -------------------- 37% | Messiah-Gunner 24% | Hacker-Gunner 12% | Messiah-Executioner 8% | Messiah-Tank 7% | Hacker-Tank 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Messiah-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 21407 | 264 266 183 1839 905 1131 71 57 1661 1681 2371 604 3970 662 5742 Remotely . | . . . . . . . . . . . . . . . Salvage Created 19005 | . 479 201 1651 1094 149 . . 556 996 1573 801 3460 312 7733 Parts 904 | . 36 28 88 60 10 . . 27 61 117 43 196 16 222 Haulers Intercepted 16 | . 2 . 3 1 . . . . 1 4 . 3 . 2 Recyclers Shooed 8 | . . . 2 . . . . . 4 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 357 | . 12 7 28 20 6 . . 21 28 39 15 71 10 100 Melee 2 | . . . . . . . . . . . . 1 . 1 Guns 103 | . 12 7 22 13 4 . . 3 7 6 3 . . 26 Cannons 251 | . . . 6 7 2 . . 17 21 33 12 70 10 73 Classes Destroyed 24 | . 5 2 4 2 . . . 2 3 . . 1 . 5 Worker 20 | . 1 . . . . . . . 1 3 1 9 . 5 Builder 23 | . . . 1 1 . . . . 5 5 1 8 . 2 Tunneler 5 | . . . . . . . . . 1 . . 3 1 . Hauler 16 | . 2 . 3 1 . . . . 1 4 . 3 . 2 Recycler 20 | . . . 4 3 . . . . 1 . 1 5 . 6 Mechanic 2 | . . . . 1 . . . . . . . . . 1 Operator 7 | . . . 2 2 . . . . . . . . 1 2 Drone 6 | . . . . . . . . . 2 . . 2 . 2 Watcher 16 | . 2 2 1 . . . . . 1 3 1 3 . 3 Swarmer 58 | . 4 3 2 . 5 . . 4 10 4 4 16 . 6 Saboteur 2 | . . . . . . . . . . . . . . 2 Grunt 134 | . 8 1 16 11 . . . 11 5 10 2 19 5 46 Brawler 17 | . . 1 . 1 . . . . . 1 1 . . 13 Duelist 12 | . . . . . . . . 1 2 1 . 2 . 6 Protector 6 | . . . . . . . . . . . . . . 6 Sentry 43 | . . 2 8 1 . . . 1 4 5 3 10 3 6 Hunter 32 | . . . 2 1 . . . 2 5 10 . 9 . 3 Programmer 47 | . . . . 6 1 . . 1 2 8 5 14 1 9 Behemoth 3 | . . . . . . . . 1 . . . 1 1 . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . Investigator 1 | . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . 1 . . . . . Fireman 3 | . . . . . . . . . . . . 3 . . Best Kill Streak 15 | . 6 3 11 5 2 . . 7 10 6 6 14 5 15 Combat Bots Only 15 | . 3 3 9 4 2 . . 7 6 3 4 13 3 15 Max Kills in Single Turn 5 | . 2 2 2 1 1 . . 1 5 2 2 2 1 2 Gunslinging 1 | . 1 1 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 18218 | . 132 222 1820 606 158 . . 869 1076 1071 492 4168 499 7105 Core 14590 | . 87 155 1592 426 103 . . 670 805 682 410 3351 387 5922 Absorbed by Shields 3127 | . . . . . . . . . . . . . . 3127 Redirected to Core 9520 | . 82 139 510 384 81 . . 593 799 623 135 2530 338 3306 Core Remaining (%) 86 | 100 96 100 47 . . . . 100 50 98 92 86 98 . Volleys Fired 772 | . 30 17 71 49 12 . . 43 64 80 25 141 21 219 Largest 7 | . 3 4 5 5 5 . . 5 5 5 5 5 5 7 Hottest 488 | . 60 80 128 155 204 . . 204 204 307 325 325 287 488 Shots Fired 3687 | . 90 68 287 245 60 . . 215 320 392 117 619 105 1169 Gun 1209 | . 90 68 246 193 12 . . 43 64 167 29 . . 297 Cannon 2478 | . . . 41 52 48 . . 172 256 225 88 619 105 872 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 3321 | . 90 68 287 245 60 . . 215 320 267 74 619 105 971 Thermal 180 | . . . . . . . . . . 85 28 . . 67 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . 3 Phasic 183 | . . . . . . . . . . 40 15 . . 128 Robot Hit Streak 50 | . 28 15 50 28 5 . . 17 20 25 13 29 15 27 Robot Miss Streak 9 | . 3 2 3 2 3 . . 5 7 9 3 7 3 8 Penetration Max 3 | . . . . . . . . . . . . . . 3 Secondary Targets 10 | . 4 3 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 2378 | . 64 52 208 170 30 . . 146 216 278 70 387 61 696 Core Hits 1185 | . 27 14 75 58 13 . . 69 124 200 47 189 24 345 Critical Hits 154 | . 3 . 1 4 2 . . 2 . 2 2 37 12 89 Critical Kills 58 | . 1 . 1 3 1 . . 1 . . 2 14 3 32 Critical Parts Destroyed 72 | . 2 . . 1 1 . . 1 . 2 . 19 3 43 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 62233 | . 692 502 2966 2497 546 . . 2591 4785 6012 2400 15072 2040 22130 Guns 16800 | . 692 502 2568 1860 132 . . 437 632 3022 718 . . 6237 Cannons 43126 | . . . 398 637 410 . . 2154 3260 2901 1463 14243 2040 15620 Explosions 1478 | . . . . . . . . . 795 . 196 308 . 179 Melee . | . . . . . . . . . . . . . . . Ramming 829 | . . . . . 4 . . . 98 89 23 521 . 94 Kinetic 49393 | . 692 502 2966 2497 542 . . 2591 3892 3131 1224 14243 2040 15073 Thermal 5191 | . . . . . . . . . 499 1901 627 . . 2164 Explosive 683 | . . . . . . . . . . . 196 308 . 179 Electromagnetic 384 | . . . . . . . . . 296 . . . . 88 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Phasic 5753 | . . . . . . . . . . 891 330 . . 4532 Highest Corruption 8 | . . . . 6 . . . . 2 6 . 5 . 8 Average Corruption 2 | . . . . 2 . . . . 1 3 . 2 . 2 Corruption Purged 14 | . . . . 6 . . . . 3 5 . . . . Effects 203 | . . . . 17 . . . . 10 72 . 51 . 53 Message Errors 39 | . . . . 4 . . . . 2 12 . 15 . 6 Matter Fused 22 | . . . . 3 . . . . . 11 . 3 . 5 Heat Flow Errors 14 | . . . . 1 . . . . . 5 . 7 . 1 Energy Discharges 18 | . . . . 2 . . . . 2 6 . 4 . 4 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 25 | . . . . 4 . . . . 1 8 . 8 . 4 Data Loss (major) 2 | . . . . 1 . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . 2 . . . . Targeting Errors 68 | . . . . 2 . . . . 5 24 . 13 . 24 Weapon Failures 12 | . . . . . . . . . . 4 . . . 8 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1193 | . . . 15 6 18 . . 17 128 44 121 452 108 284 Projectiles 997 | . . . 15 6 18 . . 17 50 44 62 393 108 284 Explosions 145 | . . . . . . . . . 72 . 59 14 . . Melee 51 | . . . . . . . . . 6 . . 45 . . Knockbacks 299 | . . . 5 2 5 . . 21 37 26 8 73 13 109 Impact 4 | . . . . . . . . . . . . 4 . . Kinetic 272 | . . . 4 2 5 . . 20 33 26 7 66 13 96 Secondary 23 | . . . 1 . . . . 1 4 . 1 3 . 13 Self-Inflicted Damage 135 | . . . . . 2 . . . 94 16 . 23 . . Shots 3 | . . . . . . . . . 2 . . 1 . . Rammed 4 | . . . . . 1 . . . 1 2 . . . . Targets Rammed 56 | . . . . . 1 . . . 9 7 3 29 . 7 Kicked 52 | . . . . . . . . . 8 5 3 29 . 7 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1196 | . 92 112 721 444 . . . 17 48 592 822 890 153 1196 Average Temperature 197 | . 35 40 232 199 . . . 5 16 134 288 188 57 290 Received Heat Transfer 3087 | . 90 75 549 216 . . . 399 207 207 24 546 108 666 Effects 409 | . . . 101 3 . . . . . 21 24 45 . 215 Shutdowns 157 | . . . 36 2 . . . . . 4 6 19 . 90 Energy Bleed 35 | . . . 12 . . . . . . 1 . 3 . 19 Interference 48 | . . . 12 1 . . . . . 3 4 11 . 17 Matter Decay 36 | . . . 10 . . . . . . 3 5 2 . 16 Short Circuit 19 | . . . 7 . . . . . . 1 2 1 . 8 Damage (minor) 31 | . . . 10 . . . . . . 2 . 2 . 17 Damage (major) 63 | . . . 8 . . . . . . 7 6 4 . 38 Damage (core) 20 | . . . 6 . . . . . . . 1 3 . 10 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . Impact Corruptions 5 | . . . . . . . . . 1 . . 4 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . Heat Transferred 4990 | . . . . . . . . . 400 2243 631 . . 1716 Parts Sabotaged 9 | . . . . . . . . . . . . 4 . 5 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 2592 | . 286 299 288 556 . . . . 488 365 551 805 672 2592 Average Influence 413 | . 131 159 109 135 . . . . 234 135 280 445 429 1246 Maximum Alert Level 5 | . 1 1 1 2 . . . . 2 1 2 3 2 5 Low Security (%) 44 | 100 64 51 78 78 . . . . 41 83 15 14 . . Level 1 22 | . 35 48 21 11 . . . . 44 16 56 24 44 9 Level 2 15 | . . . . 10 . . . . 14 . 27 47 55 9 Level 3 6 | . . . . . . . . . . . . 12 . 20 Level 4 5 | . . . . . . . . . . . . . . 27 Level 5 3 | . . . . . . . . . . . . . . 20 High Security 2 | . . . . . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 107 | . 5 . 6 10 . . . . 14 15 3 10 4 40 Investigation 18 | . 5 . 2 2 . . . . 1 4 . 2 . 2 Extermination 27 | . . . . 5 . . . . 2 5 2 5 1 7 Reinforcement 21 | . . . 3 3 . . . . 8 3 1 2 . 1 Assault 28 | . . . . . . . . . . . . 1 . 27 Garrison 13 | . . . 1 . . . . . 3 3 . . 3 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 2 2 . 1 . 1 Haulers Reinforced 6 | . . . . 1 . . . . 3 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 14 | . 2 . 3 . . . . . 6 1 1 1 . . Communications Jammed 158 | . . . . . . . . . . . . 136 . 22 Distress Signals 157 | . . . . . . . . . . . . 136 . 21 Times Spotted 559 | . 17 12 33 23 6 . . 29 53 57 25 84 13 207 Peak Tracking Total 18 | . 3 4 6 3 3 . . 9 5 5 6 5 2 18 Tactical Retreats 15 | . . 1 . . . . . 1 5 1 . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 15 | . . . . 6 . . . . 2 5 . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 32 | . . . 1 1 . . . 4 4 3 4 7 1 7 Max in Single Turn 2 | . . . 1 1 . . . 2 2 1 2 2 . 2 Garrison Access 3 | . . . 1 . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 28 | . 6 2 4 3 3 . 1 . . 4 . 3 . 2 Terminals 11 | . 6 2 2 1 . . . . . . . . . . Fabricators 4 | . . . . 2 . . . . . 2 . . . . Repair Stations 5 | . . . 1 . . . . . . 1 . 2 . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . 1 . 1 . 1 Total Hacks 98 | . 25 9 17 10 6 . 6 . . 10 . 10 . 5 Successful 71 | . 18 6 15 6 6 . 6 . . 7 . 6 . 1 Failed 27 | . 7 3 2 4 . . . . . 3 . 4 . 4 Catastrophic 2 | . . . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 76 | . . . . . . . . . 7 14 2 25 2 26 Terminals 49 | . 25 9 10 5 . . . . . . . . . . Fabricators 8 | . . . . 5 . . . . . 3 . . . . Repair Stations 22 | . . . 6 . . . . . . 5 . 8 . 3 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . . . . . 2 . 2 . 2 Terminal Hacks 45 | . 18 6 8 1 6 . 6 . . . . . . . Record 10 | . 3 3 . . 4 . . . . . . . . . Part Schematic 7 | . . . . 1 . . 6 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . Locate Traps 4 | . 3 . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 3 | . 1 . 2 . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . 5 . . . . . 2 . . . . Load Schematic 3 | . . . . 2 . . . . . 1 . . . . Build 4 | . . . . 3 . . . . . 1 . . . . Repair Station Hacks 16 | . . . 6 . . . . . . 5 . 5 . . Scan Component 9 | . . . 3 . . . . . . 3 . 3 . . Repair 7 | . . . 3 . . . . . . 2 . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . 1 . 1 Seal Access 3 | . . . 1 . . . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 6 1 3 2 . . . . . 4 . 3 . 2 Full Trace Events 17 | . 6 1 3 2 . . . . . 2 . 2 . 1 Feedback Events 3 | . . . . 1 . . . . . . . 2 . . Corruption 3 | . . . . 1 . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . 1 . . 6 . . . . . . 16 Parts Built 1 | . . . . . . . . . . 1 . . . . Matter 314 | . . . . 168 . . . . . 146 . . . . Time 157 | . . . . 84 . . . . . 73 . . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . . Parts Repaired 7 | . . . 3 . . . . . . 2 . 2 . . Time 216 | . . . 96 . . . . . . 70 . 50 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . Programmers 2 | . . . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 38 | . . . . . . . 4 . 5 8 2 8 1 10 Largest Group 7 | . . . . . . . 4 4 3 3 3 4 4 7 Highest-Rated Group 565 | . . . . . . . 146 146 210 210 194 233 259 565 Highest-Rated Ally 268 | . . . . . . . 38 38 70 99 94 103 103 268 Zionite Dispatches 21 | . . . . . . . . . 3 2 1 6 1 8 Heavy 3 | . . . . . . . . . . 1 . 1 . 1 Light 2 | . . . . . . . . . 1 1 . . . . Recon 4 | . . . . . . . . . 1 . . 2 . 1 Fire 1 | . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . 1 . . . . 1 Demo 1 | . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . 1 Explosive Resupply 3 | . . . . . . . . . . . . 1 . 2 Melee Resupply 1 | . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . 1 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 411 | . . . . . . . . 34 68 64 44 24 17 160 Total Damage 22175 | . . . . . . . . 1326 1312 1912 1602 936 1184 13903 Kills 115 | . . . . . . . . 8 11 16 10 5 3 62 Allies Corrupted 3 | . . . . . . . . . . 1 . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . 1 . 2 . 2 Branch Access 1 | . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 24361 | 94 645 403 1581 2705 2724 442 1348 1921 1475 3267 838 3182 447 3289 Spaces Moved 13159 | 59 423 204 543 1378 1586 277 823 1054 754 1652 586 1858 234 1728 Core 35 | 35 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 13124 | 24 423 204 543 1378 1586 277 823 1054 754 1652 586 1858 234 1728 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 160 160 160 160 160 152 120 120 117 117 110 Average Speed 143 | 133 120 149 183 160 160 160 160 160 153 140 120 120 117 118 Slowest Speed 270 | 250 120 150 270 220 160 160 160 160 160 165 125 155 118 166 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 Exploration Rate (%) 47 | 6 82 23 41 32 98 46 89 95 25 46 24 64 8 31 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . 1 1 2 1 . . . . . . Spaces Dug 9 | . . . . . . . . . . . . . . 9 Terrain Destroyed 654 | . . . 2 6 11 . . 69 103 41 46 167 24 185 Melee . | . . . . . . . . . . . . . . . Projectile 568 | . . . 2 6 11 . . 56 66 41 26 162 24 174 AOE 86 | . . . . . . . . 13 37 . 20 5 . 11 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 16983 | 69 498 259 947 1743 1739 276 856 1172 890 2404 664 2525 363 2578 Wait 1942 | . 37 18 242 241 131 . 28 33 25 522 20 264 61 320 Move 13143 | 58 422 203 542 1377 1583 276 822 1053 753 1651 585 1857 233 1728 Hop 1 | . . . . . 1 . . . . . . . . . Pick Up 50 | 2 2 3 5 2 1 . 2 1 2 8 1 10 2 9 Fast Attach 107 | 9 2 1 10 4 1 . . 1 5 17 9 19 . 29 Attach 40 | . . 3 2 2 . . 1 3 . 8 1 13 . 7 Detach 11 | . . . . . . . . 2 . 4 . 5 . . Swap 76 | . . 1 14 6 . . . . 4 13 . 14 2 22 Drop 139 | . 2 2 15 8 4 . 3 2 5 21 7 27 2 41 Fire 772 | . 30 17 71 49 12 . . 43 64 80 25 141 21 219 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 56 | . . . . . 1 . . . 9 7 3 29 . 7 Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . Trap 1 | . . . . . . . . . 1 . . . . . Miscellaneous 634 | . 3 11 46 44 5 . . 34 21 73 13 146 42 196 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 5 | -11/Scrapyard | Upgraded with Power slot (x1) 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 63 | -11/Scrapyard | Upgraded with Weapon slot (x1) 95 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Mines 139 | -10/Materials | Discovered exit to Mines (range 14) 139 | -10/Materials | Identified exit to Materials 139 | -10/Materials | Discovered exit to Materials (range 18) 308 | -10/Materials | Discovered exit to Materials (range 14) 315 | -10/Materials | Build established: Hacker-Gunner 646 | -10/Materials | Discovered exit to Materials (range 3) 661 | -10/Materials | Reached level 2 700 | -10/Materials | Discovered exit to Mines (range 12) 740 | -10/Materials | Entered another Materials area 742 | -9/Materials | Reached level 3 743 | -9/Materials | Upgraded with Utility slot (x2) 743 | -9/Materials | Upgraded with Weapon slot (x1) 941 | -9/Materials | Reached level 4 957 | -9/Materials | Identified exit to Materials 957 | -9/Materials | Discovered exit to Materials (range 15) 1143 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Reached level 5 1145 | -8/Materials | Reached level 6 1146 | -8/Materials | Upgraded with Utility slot (x1) 1319 | -8/Materials | Reached level 7 1358 | -8/Materials | Core integrity fell below 50% 1376 | -8/Materials | Core integrity fell below 20% 1387 | -8/Materials | Destroyed 9 combat bots 1604 | -8/Materials | Repaired Med. Reactive Plating 1631 | -8/Materials | Repaired Power Shielding 1659 | -8/Materials | Repaired Aluminum Leg 1886 | -8/Materials | Reached level 8 1927 | -8/Materials | Build established: Scavenger-Tank 2112 | -8/Materials | Garrison activated, responded to threat 2300 | -8/Materials | Upgraded with Weapon slot (x1) 2522 | -8/Materials | Reached level 9 2607 | -8/Materials | Identified exit to Factory 2607 | -8/Materials | Discovered exit to Factory (range 5) 2724 | -8/Materials | Entered Factory 2725 | -7/Factory | Core integrity fell below 50% 2726 | -7/Factory | Reached level 10 2732 | -7/Factory | Build established: Hacker-Tank 3564 | -7/Factory | Reached level 11 3736 | -7/Factory | Build established: Hacker-Skirmisher 4342 | -7/Factory | Build established: Hacker-Tank 4797 | -7/Factory | Reached level 12 4846 | -7/Factory | Local fabrication network quarantined 4918 | -7/Factory | Upgraded with Utility slot (x1) 5203 | -7/Factory | Build established: Hacker-Gunner 5363 | -7/Factory | Identified exit to Lower Caves 5363 | -7/Factory | Discovered exit to Lower Caves (range 15) 5429 | -7/Factory | Entered Lower Caves 5669 | -7/Lower Caves | Found Prototype Device 5669 | -7/Lower Caves | Identified Heart of Steel 5996 | -7/Lower Caves | Encountered a Warlord checkpoint 6167 | -7/Lower Caves | Identified exit to Lower Caves 6235 | -7/Lower Caves | Reached level 13 7353 | -7/Lower Caves | Learned Extension trap positions 7353 | -7/Lower Caves | Learned Research terminal intel 8153 | -7/Lower Caves | Entered another Lower Caves area 8536 | -7/Lower Caves | Identified exit to Zion 8536 | -7/Lower Caves | Discovered exit to Zion (range 15) 8595 | -7/Lower Caves | Entered Zion 8791 | -7/Zion | Identified exit to Proximity Caves 8791 | -7/Zion | Discovered exit to Proximity Caves (range 8) 8939 | -7/Zion | Learned location of 1 exit from Factory 8972 | -7/Zion | Found Prototype Device 9120 | -7/Zion | Found Prototype Device 9156 | -7/Zion | Upgraded with Utility slot (x1) 9296 | -7/Zion | Learned location of Warlord (-4) 9443 | -7/Zion | Reached level 14 9443 | -7/Zion | Imprinted 9445 | -7/Zion | Declared Zion's savior 9613 | -7/Zion | Given A8's code to call for help 9747 | -7/Zion | Build established: Messiah-Gunner 9943 | -7/Zion | Entered Proximity Caves 9943 | -6/Proximity Caves | Accompanied by 4 allies 9944 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 10044 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10283 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10286 | -6/Proximity Caves | Reached level 15 10330 | -6/Proximity Caves | Learned Factory stockpile data 10588 | -6/Proximity Caves | Reached level 16 10706 | -6/Proximity Caves | Identified Bomb Factory No. 2 11493 | -6/Proximity Caves | Spotted B-75 Beast 11503 | -6/Proximity Caves | Destroyed B-75 Beast 11575 | -6/Proximity Caves | Reached level 17 11596 | -6/Proximity Caves | Destroyed 7 combat bots 11703 | -6/Proximity Caves | Identified exit to Factory 11703 | -6/Proximity Caves | Discovered exit to Factory (range 10) 11864 | -6/Proximity Caves | Upgraded with Propulsion slot (x2) 11864 | -6/Proximity Caves | Upgraded with Utility slot (x2) 11864 | -6/Proximity Caves | Entered Factory 11865 | -6/Factory | Identified exit to Factory 12185 | -6/Factory | Reached level 18 12359 | -6/Factory | Garrison activated, responded to threat 12577 | -6/Factory | Build established: Messiah-Tank 12631 | -6/Factory | Zion Hacker squad teleported in 12893 | -6/Factory | Reached level 19 13005 | -6/Factory | Zion Light squad teleported in 13043 | -6/Factory | Zion Recon squad teleported in 13290 | -6/Factory | Discovered exit to Factory (range 8) 13339 | -6/Factory | Entered another Factory area 13339 | -5/Factory | Accompanied by 2 allies 13341 | -5/Factory | Reached level 20 13347 | -5/Factory | Upgraded with Utility slot (x1) 13505 | -5/Factory | Fabricated Enh. Flamer (x1) 13629 | -5/Factory | Repaired Assault Rifle 13650 | -5/Factory | Build established: Messiah-Gunner 13675 | -5/Factory | Repaired Med. Reactive Plating 13704 | -5/Factory | Garrison activated, responded to threat 13837 | -5/Factory | Found Prototype Protection 13837 | -5/Factory | Identified Zio. Weapon Casing 14086 | -5/Factory | Build established: Messiah-Tank 14149 | -5/Factory | Reached level 21 14437 | -5/Factory | Zion Heavy squad teleported in 14745 | -5/Factory | Heart of Steel transformed into Warbot 14762 | -5/Factory | Found Prototype Protection 14762 | -5/Factory | Identified Zio. Heavy Carapace 15032 | -5/Factory | Build established: Messiah-Gunner 15259 | -5/Factory | Zion Light squad teleported in 15355 | -5/Factory | Reached level 22 15863 | -5/Factory | Retrieved Zion intel report: Branch Access 15863 | -5/Factory | Identified exit to Upper Caves 15863 | -5/Factory | Identified exit to Extension 15870 | -5/Factory | Enhanced Grunt warped into view, answering call for help 15873 | -5/Factory | Enhanced Grunt warped into view, answering call for help 16078 | -5/Factory | Found Prototype Device 16078 | -5/Factory | Identified Exp. Thermal Shield 16272 | -5/Factory | Identified exit to Factory 16272 | -5/Factory | Discovered exit to Factory (range 19) 16606 | -5/Factory | Entered another Factory area 16606 | -4/Factory | Accompanied by 1 ally 16608 | -4/Factory | Reached level 23 16610 | -4/Factory | Upgraded with Power slot (x1) 16743 | -4/Factory | Reached level 24 16768 | -4/Factory | Zion Demo squad teleported in 17123 | -4/Factory | Upgraded with Propulsion slot (x1) 17333 | -4/Factory | Identified exit to Research 17333 | -4/Factory | Discovered exit to Research (range 21) 17444 | -4/Factory | Entered Research 17445 | -3/Research | Loaded intel: 20 terminal locations 17446 | -3/Research | Reached level 25 17457 | -3/Research | Reached level 26 17479 | -3/Research | Repaired Kinecellerator 17509 | -3/Research | Repaired Imp. Weapon Cycler 17587 | -3/Research | Zion Recon squad teleported in 17740 | -3/Research | Found Prototype Protection 17740 | -3/Research | Identified Centrium Heavy Armor Plating 17775 | -3/Research | Identified exit to Research 17775 | -3/Research | Discovered exit to Research (range 8) 17931 | -3/Research | Core integrity fell below 50% 18172 | -3/Research | Reached level 27 18428 | -3/Research | Core integrity fell below 20% 18459 | -3/Research | Destroyed 13 combat bots 18479 | -3/Research | Zion Explosive Resupply teleported in 18695 | -3/Research | Build established: Messiah-Mutant 18805 | -3/Research | Found Prototype Device 18805 | -3/Research | Identified Exp. Transmission Jammer 18867 | -3/Research | Reached level 28 18944 | -3/Research | Zion Fire squad teleported in 18944 | -3/Research | First assault squad dispatched 18961 | -3/Research | Retrieved Zion intel report: Emergency Access 19072 | -3/Research | Build established: Messiah-Gunner 19673 | -3/Research | Zion Recon squad teleported in 19714 | -3/Research | Retrieved Zion intel report: Guard Positions 19714 | -3/Research | Upgraded with Power slot (x1) 19873 | -3/Research | Found Prototype Processor 19873 | -3/Research | Identified Exp. Melee Analysis Suite 20169 | -3/Research | Destroyed 7 combat bots 20281 | -3/Research | Zion Heavy squad teleported in 20332 | -3/Research | Found Prototype Launcher 20333 | -3/Research | Identified Tesla Bomb Launcher 20359 | -3/Research | Spotted B-86 Titan 20367 | -3/Research | Destroyed B-86 Titan 20440 | -3/Research | Zion Melee Resupply teleported in 20477 | -3/Research | Reached level 29 20559 | -3/Research | Discovered exit to Research (range 13) 20626 | -3/Research | Entered another Research area 20626 | -2/Research | Accompanied by 3 allies 20743 | -2/Research | Zion Infowar Resupply teleported in 20777 | -2/Research | Reached level 30 20833 | -2/Research | Spotted B-90 Cyclops 20841 | -2/Research | Destroyed B-90 Cyclops 20902 | -2/Research | Identified exit to Access 20902 | -2/Research | Discovered exit to Access (range 14) 21073 | -2/Research | Entered Access 21073 | -1/Access | Accompanied by 2 allies 21073 | -1/Access | Upgraded with Weapon slot (x1) 21075 | -1/Access | Reached level 31 21090 | -1/Access | Zion Hacker squad teleported in 21134 | -1/Access | Reached level 32 21277 | -1/Access | Zion Heavy squad teleported in 21374 | -1/Access | Build established: Messiah-Executioner 21438 | -1/Access | Zion Recon squad teleported in 21481 | -1/Access | Upgraded with Weapon slot (x1) 21532 | -1/Access | Reached level 33 21558 | -1/Access | Crushed by falling debris 21581 | -1/Access | Destroyed 7 combat bots 21687 | -1/Access | Retrieved Zion intel report: Trap Installations 21688 | -1/Access | Zion Infowar Resupply teleported in 21763 | -1/Access | Found Prototype Processor 21764 | -1/Access | Identified Spectral Analyzer 21767 | -1/Access | Found Prototype Device 21768 | -1/Access | Identified Exp. Terrain Scanner 21850 | -1/Access | First assault squad dispatched 21869 | -1/Access | Zion Experimental squad teleported in 21992 | -1/Access | Spotted B-99 Colossus 22001 | -1/Access | Reached level 34 22001 | -1/Access | Allies destroyed B-99 Colossus 22094 | -1/Access | Garrison activated, responded to threat 22237 | -1/Access | Zion Offense Resupply teleported in 22254 | -1/Access | Identified exit to Command 22254 | -1/Access | Discovered exit to Command (range 26) 22518 | -1/Access | Found Prototype Reactor 22518 | -1/Access | Identified Zero-point Reactor 22695 | -1/Access | Reached level 35 22726 | -1/Access | Zion Explosive Resupply teleported in 22790 | -1/Access | Zion Explosive Resupply teleported in 23019 | -1/Access | Retrieved Zion intel report: Component Schematics 23031 | -1/Access | Spotted B-99 Colossus 23043 | -1/Access | Allies destroyed B-99 Colossus 23140 | -1/Access | Core integrity fell below 50% 23526 | -1/Access | Found Prototype Device 23526 | -1/Access | Identified Exp. Weapon Cycler 23931 | -1/Access | Reached level 36 23931 | -1/Access | High security lockdown imminent 24000 | -1/Access | Destroyed 12 combat bots 24011 | -1/Access | High security lockdown engaged 24158 | -1/Access | Spotted Striker 24158 | -1/Access | Spotted Striker 24165 | -1/Access | Destroyed Striker 24202 | -1/Access | Destroyed Striker 24236 | -1/Access | Destroyed 15 combat bots 24247 | -1/Access | Crushed by falling debris 24271 | -1/Access | Spotted Investigator 24272 | -1/Access | Destroyed Investigator 24273 | -1/Access | Spotted Executioner 24291 | -1/Access | Core integrity fell below 20% 24292 | -1/Access | Destroyed Executioner 24326 | -1/Access | Destroyed 13 combat bots 24357 | -1/Access | Lost 4 parts (1p3w) 24362 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 24326_ Hyp. Railgun destroyed. 24326_ System corrupted by crushing effect (+1). 24326_ Knocked back. 24329_ C-30 ARC bursts open, deploying its payload. 24329_ G-73 Enforcer unfolds itself. 24331_ Acquired 119 matter. 24332_ I-47 Archangel distress signal jammed. 24335_ System corrupted: Substantial component data lost. 24335_ Acquired Myomer Leg. 24336_ L-61 Swordsman destroyed. 24338_ G-73 Enforcer knocked back. 24341_ G-73 Enforcer suffers critical hit. 24341_ G-73 Enforcer destroyed. 24342_ G-73 Enforcer knocked back. 24343_ Protomatter-11 decays. 24343_ G-73 Enforcer knocked back. 24347_ Protomatter-89 decays. 24348_ G-73 Enforcer knocked back. 24358_ I-47 Archangel knocked back. 24362_ Knocked back. 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"#??# | | # ###########|!=!%%[%!%%%#####+############??# | | # #????????# =*!/%!%!![#* #???????# " | | # #????????+ %%!%=!%#* #???????# " | | + #????????# [%*=*]## #???????# | | # #????????# |!]## " #???????# | | # #????????# ### """" #???????# | | #????????# #?# """"" #???????##### | | #????????# #?# """"" #???????????? | | ########## #?# """" #???????????? | | #?# " | #???????????? | | #+###########"# #?# #???????????? | | # + #?# #???????????? | | |# ######""#?# #???????????? | | [|# # ??## #?##############???????????? | | ########?#????# ???????????????????????????? | | #######?????????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Energy Generation 93 Energy Capacity 2100 Matter Stores 1250 Matter Capacity 1250 Sight Range 28 Robot Scan Range 22 Terrain Scan Range 30 Terrain Scan Density 510 Jamming Range 22 Armor Coverage 1650 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Factory | Hacked Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Centrium Wheel | -1/Access | Z-intel Imp. Heavy Siege Treads | -1/Access | Z-intel Biometal Medium Treads | -1/Access | Z-intel System Shield | -1/Access | Z-intel Adv. Hardlight Generator | -1/Access | Z-intel Adv. Weight Redist. System | -1/Access | Z-intel Stasis Projector | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Hvy. Gauss Cannon | -1/Access | Z-intel Antigrav System | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Drone Bay | -1/Access | Z-intel Adv. Component Analysis Suite | -1/Access | Z-intel Imp. Remote Shield | -1/Access | Z-intel Biometal Heavy Treads | -1/Access | Z-intel Smartbomb Launcher | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Enh. Flamer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Levels Raised 35 | . 1 2 5 3 1 . 1 3 2 3 2 5 1 6 XP Earned 59451 | 6000 1710 3586 7144 4562 1250 500 800 4497 3452 4884 3103 6552 2346 9065 XP Spent 56960 | 6000 . 3000 8825 3350 . . 2000 6800 . 7500 3010 7185 . 9290 Upgrades 119 | 19 . 3 18 12 . . 1 4 . 19 9 17 . 17 Power Slot 3 | 1 . . . . . . . . . . 1 1 . . Propulsion Slot 4 | 1 . . . . . . . 2 . . 1 . . . Utility Slot 9 | 1 . 2 1 1 . . 1 2 . 1 . . . . Weapon Slot 6 | 2 . 1 1 . . . . . . . . . . 2 Core Integrity 24 | 10 . . . . . . . . . 10 . . . 4 Heat Dissipation 20 | . . . . 11 . . . . . . . 5 . 4 Matter Storage 19 | . . . 15 . . . . . . . . 2 . 2 Mass Support 8 | . . . . . . . . . . 5 . 2 . 1 Inventory Capacity 5 | 4 . . . . . . . . . 1 . . . . Sight Range 4 | . . . . . . . . . . 1 1 2 . . Sensor Range 11 | . . . . . . . . . . . 4 4 . 3 Terrain Scan Density 5 | . . . . . . . . . . 1 2 1 . 1 Ranged Accuracy 1 | . . . 1 . . . . . . . . . . . Protomatter Created 6645 | . 109 133 474 419 34 . . 316 392 1028 220 1299 327 1894 Integrity Restored 13892 | . 44 198 1017 993 81 . . 716 400 1578 304 3264 962 4335 Core 12784 | . 44 198 1017 993 81 . . 700 265 1202 304 3264 575 4141 Parts 1108 | . . . . . . . . 16 135 376 . . 387 194 Protomatter Decayed 4342 | . 93 . 135 88 7 . . 162 405 951 145 352 54 1950 Game ------ Seed DroneHypervelocityBarrier Manual? 0 Play Time 03:42:34 Cumulative 681.0 hours Start 2019.12.19 @ 17:49:37 End 2019.12.20 @ 20:30:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 555 Rogue 62 Adventurer 0 Explorer 493 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 72 Gallery% 79 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 241b6696-0e93-4755-9358-0f377ff5ff58