Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.08 @ 22:50:02 Player: Vogel Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2022) 2022 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5228 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (53) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Engine Medium Laser Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Salvage Targeting Computer Salvage Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Treads Improved Heat Sink Improved Power Shielding Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Improved Shield Generator Improved EM Shotgun Medium Laser Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . 2 2 1 . Weapon . | . . . . . . Parts Attached 72 | 5 8 25 28 6 . Power 9 | 1 . 4 2 2 . Engine 9 | 1 . 4 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 2 6 9 1 . Treads 3 | . . . 2 1 . Leg 15 | 2 2 6 5 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 21 | 1 4 7 7 2 . Device 3 | . . . 3 . . Storage 7 | 1 4 2 . . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 8 | . . 5 2 1 . Artifact . | . . . . . . Weapon 22 | 1 2 8 10 1 . Energy Gun 9 | 1 1 4 3 . . Energy Cannon 4 | . . 1 2 1 . Ballistic Gun 4 | . 1 1 2 . . Ballistic Cannon 1 | . . 1 . . . Launcher 4 | . . 1 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 17 | . . 4 8 . 5 Power 2 | . . 1 . . 1 Propulsion 4 | . . . 3 . 1 Utility 7 | . . 1 3 . 3 Weapon 4 | . . 2 2 . . Highest Loss Streak 5 | . . 2 5 . 5 Average Slot Usage (%) 98 | . 99 99 96 100 77 Engine 10 | . 14 10 9 7 5 Treads 2 | . . . 1 23 17 Leg 20 | . 28 22 14 . . Device 2 | . . . 10 7 5 Storage 21 | . 27 22 18 15 12 Processor 4 | . . . 10 23 18 Protection 13 | . . 21 13 6 4 Energy Gun 5 | . 14 4 1 . . Energy Cannon 4 | . . 6 6 7 4 Ballistic Gun 7 | . 14 3 8 7 5 Ballistic Cannon 3 | . . 7 . . . Naked Turns 15 | . . . . . 15 Heaviest Build 90 | 11 41 86 90 89 89 Greatest Support 69 | 20 20 26 46 69 69 Greatest Overweight (x) 28 | 2 2 4 28 1 1 Average Overweight (x) 1 | . . 2 3 1 1 Largest Inventory Capacity 20 | 6 16 20 20 20 20 Average Capacity 16 | 5 10 18 20 20 17 Most Carried 20 | 5 15 20 20 20 19 Average Carried 14 | 4 8 15 15 19 16 Final Capacity 20 | 6 16 20 20 20 4 Final Carried 20 | 5 15 20 20 19 4 Class Distribution -------------------- 55% | Hauler-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1733 | 250 345 520 555 63 . Remotely . | . . . . . . Salvage Created 2898 | 28 492 1446 892 40 . Parts 184 | 7 42 81 51 3 . Haulers Intercepted 9 | . 2 4 3 . . Recyclers Shooed 2 | 1 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 50 | . 8 25 17 . . Guns 25 | . 6 7 12 . . Cannons 21 | . . 17 4 . . AOE 4 | . 2 1 1 . . Classes Destroyed 12 | 1 8 3 . . . Worker 2 | . 1 . 1 . . Builder 2 | . 1 . 1 . . Tunneler 2 | 2 . . . . . Hauler 9 | . 2 4 3 . . Recycler 3 | . 1 2 . . . Operator 2 | . 1 . 1 . . Watcher 9 | . 3 3 2 1 . Swarmer 13 | . 6 4 3 . . Grunt 23 | . 2 11 10 . . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 12 | . . 8 4 . . Best Kill Streak 8 | 1 4 4 8 1 . Combat Bots Only 7 | . 3 4 7 . . Max Kills in Single Turn 2 | 1 2 2 2 1 . Gunslinging . | . . . . . . Exploded 2 | . 2 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3582 | . 230 1456 1115 . 781 Core 1146 | . 74 131 205 . 736 Absorbed by Shields 270 | . . . 270 . . Core Remaining (%) 74 | 100 70 67 62 . . Volleys Fired 240 | 16 57 94 72 1 . Largest 2 | 1 2 2 2 2 . Hottest 103 | 40 60 103 91 83 . Shots Fired 399 | 16 82 171 128 2 . Gun 276 | 16 82 86 91 1 . Cannon 115 | . . 82 32 1 . Launcher 8 | . . 3 5 . . Special . | . . . . . . Kinetic 171 | . 25 75 70 1 . Thermal 104 | . . 50 53 1 . Explosive 8 | . . 3 5 . . Electromagnetic 116 | 16 57 43 . . . Robot Hit Streak 19 | 3 5 13 19 . . Robot Miss Streak 6 | 3 5 6 5 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 222 | 9 42 97 74 . . Core Hits 120 | 3 23 49 43 1 1 Critical Hits 8 | . . 2 6 . . Critical Kills 4 | . . 1 3 . . Critical Parts Destroyed 4 | . . 1 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4562 | 129 721 1874 1785 24 29 Guns 2310 | 129 588 780 813 . . Cannons 1422 | . . 929 469 24 . Explosions 786 | . 133 165 488 . . Melee . | . . . . . . Ramming 44 | . . . 15 . 29 Kinetic 1289 | . 81 583 625 . . Thermal 1522 | . 133 708 657 24 . Explosive 653 | . . 165 488 . . Electromagnetic 1054 | 129 507 418 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . 3 3 Average Corruption 4 | . . 5 . 2 3 Corruption Purged . | . . . . . . Effects 22 | . . 19 . 1 2 Message Errors 4 | . . 4 . . . Matter Fused 6 | . . 4 . 1 1 Heat Flow Errors 3 | . . 2 . . 1 Energy Discharges 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 2 | . . 2 . . . Misfires 1 | . . 1 . . . Targeting Errors 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . . 4 . . Projectiles 3 | . . . 3 . . Explosions 1 | . . . 1 . . Melee . | . . . . . . Knockbacks 3 | . . 2 1 . . Impact 1 | . . . 1 . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 99 | . 11 60 15 . 13 Shots 4 | . 1 2 1 . . Rammed 10 | . . . 1 . 9 Targets Rammed 10 | . . . 1 . 9 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 384 | 20 54 384 380 . 257 Average Temperature 81 | 14 23 74 112 . 155 Received Heat Transfer 1020 | . 63 522 435 . . Effects 7 | . . 5 2 . . Shutdowns 2 | . . 1 1 . . Interference 4 | . . 4 . . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 10 | . 5 5 . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 3 . . Heat Transferred 2838 | . 100 1369 1332 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 462 | 10 208 372 462 111 38 Initial 147 | . 6 1 147 60 38 Average 138 | 4 53 150 236 80 20 Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 72 | 100 99 70 35 100 100 Level 1 24 | . . 29 51 . . Level 2 2 | . . . 13 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 2 4 1 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 6 | . 1 2 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 19 41 38 1 2 Peak Tracking Total 9 | . 4 5 9 . 2 Tactical Retreats 6 | . 1 3 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 5 | . 1 4 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 17 | . 5 8 2 2 . Terminals 14 | . 3 7 2 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 9 20 5 5 . Successful 32 | . 8 17 3 4 . Failed 7 | . 1 3 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 5 17 5 5 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 5 14 3 4 . Record 8 | . 1 6 . 1 . Prototype ID Bank 7 | . 3 1 1 2 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . 1 1 . 1 . Disarm Traps 1 | . . 1 . . . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 2 2 . Full Trace Events 2 | . . 1 . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 105 | . . . . . 105 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 6360 | 111 1489 2855 1420 384 101 Spaces Moved 2893 | 54 884 1232 474 204 45 Core 12 | 10 . . 2 . . Treads 319 | . . . 70 204 45 Legs 2558 | 44 884 1232 398 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 4 | . . . 4 . . Fastest Speed 50 | 50 120 180 180 180 180 Average Speed 183 | 121 142 198 230 180 180 Slowest Speed 1450 | 150 180 240 1450 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 6 95 92 32 6 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . 5 10 24 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 39 | . 5 10 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 3537 | 82 1035 1477 669 220 54 Wait 187 | . 56 71 60 . . Move 2889 | 53 883 1231 473 204 45 Hop . | . . . . . . Pick Up 89 | 8 21 32 23 5 . Fast Attach 5 | 2 . 1 2 . . Attach 27 | 3 2 6 14 2 . Detach . | . . . . . . Swap 40 | . 6 18 12 4 . Drop 50 | . 10 24 12 4 . Fire 240 | 16 57 94 72 1 . Melee . | . . . . . . Ram 9 | . . . . . 9 Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 787 | -10/Materials | Discovered new exit (range 10) 1136 | -10/Materials | Discovered new exit (range 11) 1360 | -10/Materials | Discovered new exit (range 7) 1601 | -10/Materials | Entered another Materials area 1601 | -9/Materials | Evolved 2 slots: Utility x2 1756 | -9/Materials | Discovered new exit (range 15) 1883 | -9/Materials | Repaired EM Pulse Gun 2246 | -9/Materials | Discovered new exit (range 12) 3085 | -9/Materials | Build established: Hauler-Mutant 3318 | -9/Materials | Discovered new exit (range 12) 3501 | -9/Materials | Discovered new exit (range 15) 4340 | -9/Materials | Discovered new exit (range 15) 4456 | -9/Materials | Entered another Materials area 4456 | -8/Materials | Evolved 2 slots: Utility x2 4643 | -8/Materials | Discovered new exit (range 7) 4941 | -8/Materials | Lost 5 parts (2n2u1w) 5088 | -8/Materials | Destroyed 7 combat bots 5395 | -8/Materials | Discovered new exit (range 10) 5876 | -8/Materials | Entered Factory 5876 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6260 | -7/Factory | Sucked down chute 6260 | -7/Factory | Entered Waste 6261 | -7/Waste | Met a frightened Derelict 6277 | -7/Waste | Spotted C-40 Crusher 6284 | -7/Waste | Spotted C-40 Crusher 6309 | -7/Waste | Spotted C-40 Crusher 6331 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6338 | -7/Waste | Spotted C-40 Crusher 6340 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6343 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6345 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6346 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6353 | -7/Waste | Core integrity fell below 50% 6359 | -7/Waste | Core integrity fell below 20% 6361 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Imp. Assault Rifle crushed. Imp. Power Shielding crushed. Hcp. Storage Unit crushed. Salvage Targeting Computer crushed. Imp. EM Shotgun crushed. Hardlight Generator crushed. Adv. Beam Cannon crushed. Imp. Treads crushed. System corrupted: Heat flow error (+291). Slammed into C-40 Crusher. Destabilizing: Core damaged (-35). Slammed into C-40 Crusher. 4 Matter crushed. Slammed into C-40 Crusher. 4 Matter crushed. Slammed into C-40 Crusher. Destabilizing: Core damaged (-35). Slammed into C-40 Crusher. 4 Matter crushed. 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ! #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ?????????######????# #????????????????????? | | ?????????# #????### ###????????????????????? | | ?????????# #??????# !#??????????????????????? | | ?????????# #??????# !!#??????????????????????? | | ?????????# #??????# CC!#??????????????????????? | | ???????### ######## CC@#??????????????????????? | | ???????# !CC#??????????????????????? | | ???????# ]CC#??????????????????????? | | ???????# [#??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | ! #### ######## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ! #??????????????????????? | | ####[*! ######## #??????????????????????? | | #??# % #??????? #??????????????????????? | | #??# #???????? ?????????????????????????? | | #######??# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ???????? #??????????????????????????????????? | | ???????? #??????????????????????????????????? | | ????????## #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed OmegaSniperRifle Manual? 0 Play Time 01:00:49 Cumulative 21.0 hours Start 2021.02.08 @ 20:34:12 End 2021.02.08 @ 22:50:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 16 Adventurer 3 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7303238-022f-49f0-bf59-70a6475adf88