Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 12:27:17 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (1028) 1028 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4893 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 622/850 Matter 215/300 Energy 12/100 System Corruption 23% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Phase Shifter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Titanium Leg VSS Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Particle Charger Hardened Medium Armor Plating Thermal Shield > --- WEAPON ----------- Thermic Laser Ion Cannon Gauss Rifle Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Titanium Leg Titanium Leg VSS Leg Improved Titanium Leg Ion Cannon Autogun [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Thermic Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 Utility 2 | . . . . 1 . 1 Weapon 2 | . . 1 1 . . . Parts Attached 62 | 6 3 9 12 2 16 14 Power 10 | 1 . 1 3 1 1 3 Engine 5 | 1 . 1 2 1 . . Core 5 | . . . 1 . 1 3 Reactor . | . . . . . . . Propulsion 20 | 2 2 1 4 . 8 3 Treads . | . . . . . . . Leg 20 | 2 2 1 4 . 8 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 . 2 1 1 1 3 Device 7 | . . 2 1 1 . 3 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 23 | 2 1 5 4 . 6 5 Energy Gun 2 | . . . . . . 2 Energy Cannon 5 | . . 2 . . 2 1 Ballistic Gun 13 | 2 1 2 3 . 3 2 Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . 1 2 . 10 18 Power 7 | . . 1 1 . 2 3 Propulsion 7 | . . . 1 . 2 4 Utility 6 | . . . . . 2 4 Weapon 11 | . . . . . 4 7 Highest Loss Streak 18 | . . 1 2 . 5 18 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 87 | . 85 94 98 100 83 77 Engine 5 | . 14 10 7 7 3 . Core 4 | . . . . 7 3 9 Leg 30 | . 28 33 35 30 27 28 Device 6 | . . 6 9 15 9 5 Storage 8 | . 14 11 9 7 7 5 Protection 1 | . . . . . . 5 Energy Gun 1 | . . . . . . 4 Energy Cannon 6 | . . 7 9 7 10 5 Ballistic Gun 18 | . 28 23 21 23 18 10 Launcher 1 | . . . 5 . . . Peak Build Rating 57 | 6 6 13 22 24 36 57 Average Rating 23 | 4 6 10 16 23 25 43 On Entrance 15 | . 6 6 12 22 24 36 Naked Turns 6 | . . . . . . 6 Heaviest Build 47 | 10 10 19 25 28 37 47 Greatest Support 94 | 20 20 30 45 45 77 94 Greatest Overweight (x) 1 | 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 2 5 8 8 7 8 8 Average Carried 5 | 1 3 5 7 6 4 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 5 8 8 6 8 2 Class Distribution -------------------- 30% | Scavenger-Gunner 22% | Mutant 20% | Tank 19% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 962 | 206 106 93 182 . 232 143 Remotely . | . . . . . . . Salvage Created 1129 | . 120 93 237 . 585 94 Parts 39 | . 4 9 9 . 15 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 25 | . 3 4 7 . 9 2 Guns 10 | . 3 1 2 . 3 1 Cannons 12 | . . 3 3 . 5 1 AOE 3 | . . . 2 . 1 . Classes Destroyed 6 | . 1 1 2 . 1 1 Swarmer 7 | . . 3 . . 4 . Grunt 12 | . 3 1 5 . 2 1 Brawler 1 | . . . 1 . . . Specialist 3 | . . . . . 3 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 2 4 6 . 4 1 Combat Bots Only 6 | . 2 4 6 . 4 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 282 | . 20 18 38 . 120 86 Missed 80 | . 6 2 14 . 45 13 Damage Taken 3874 | . 150 140 396 . 1172 2016 Core 437 | . 10 30 45 . 124 228 Absorbed by Shields . | . . . . . . . Ignored by Resistances 48 | . . . . . . 48 Core Remaining (%) 92 | 100 96 92 91 . 82 . Volleys Fired 82 | . 15 13 14 . 19 21 Largest 4 | . 2 3 4 . 4 4 Hottest 203 | . 40 100 130 . 168 203 Shots Fired 221 | . 30 39 40 . 69 43 Gun 148 | . 30 26 24 . 44 24 Cannon 67 | . . 13 12 . 23 19 Launcher 6 | . . . 4 . 2 . Special . | . . . . . . . Kinetic 141 | . 30 26 24 . 44 17 Thermal 74 | . . 13 12 . 23 26 Explosive 6 | . . . 4 . 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 10 5 9 . 5 6 Robot Miss Streak 6 | . 2 6 2 . 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 122 | . 24 14 23 . 39 22 Core Hits 59 | . 6 7 21 . 17 8 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 . . 1 Burn 1 | . . . . . . 1 Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2425 | 3 188 200 772 . 721 541 Guns 856 | . 184 62 91 . 305 214 Cannons 975 | . . 137 209 . 302 327 Explosions 586 | . . . 472 . 114 . Melee . | . . . . . . . Ramming 8 | 3 4 1 . . . . Kinetic 783 | . 184 62 91 . 305 141 Thermal 1048 | . . 137 209 . 302 400 Explosive 586 | . . . 472 . 114 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . . . . 23 Average Corruption 11 | . . . . . . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Matter Fused 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 3 | 1 1 1 . . . . Kicked 3 | 1 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 722 | . 12 197 94 . 63 722 Average Temperature 206 | . 6 99 41 . 32 344 Received Heat Transfer 459 | . 84 12 120 . 117 126 Effects 30 | . . . . . . 30 Shutdowns 8 | . . . . . . 8 Energy Bleed 2 | . . . . . . 2 Interference 4 | . . . . . . 4 Matter Decay 2 | . . . . . . 2 Short Circuit 4 | . . . . . . 4 Damage (minor) 1 | . . . . . . 1 Damage (major) 9 | . . . . . . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . . 2 Heat Transferred 1767 | . . 222 333 . 481 731 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 266 | . 115 175 259 117 266 263 Initial 139 | . . 48 73 117 85 139 Average 126 | . 52 75 210 117 176 125 Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 77 | 100 100 100 22 100 51 97 Level 1 22 | . . . 77 . 48 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 8 | . 2 . 2 . 2 2 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 2 . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 6 7 9 . 11 5 Peak Tracking Total 6 | . 4 5 6 . 5 4 Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 5 | . . 1 . . 1 3 Max in Single Turn 2 | . . 1 . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 5 | . 1 . 1 1 . 2 Terminals 5 | . 1 . 1 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 1 . 3 3 . 6 Successful 10 | . 1 . 3 1 . 5 Failed 3 | . . . . 2 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 1 . 3 3 . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 . 3 1 . 5 Record 4 | . . . 1 . . 3 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Alert Level 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 1 . 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 1545 | 59 191 258 313 49 175 500 Spaces Moved 919 | 36 122 166 186 40 60 309 Core 43 | 4 . . . . . 39 Treads . | . . . . . . . Legs 876 | 32 122 166 186 40 60 270 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 121 | 116 120 120 120 120 125 122 Slowest Speed 190 | 120 120 120 120 120 190 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 16 | 4 28 13 16 2 46 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 52 | . . 2 23 . 15 12 Melee . | . . . . . . . Projectile 8 | . . 2 . . 3 3 AOE 44 | . . . 23 . 12 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1192 | 50 141 198 253 41 116 393 Wait 90 | 6 . 1 31 . 10 42 Move 913 | 35 121 165 185 39 59 309 Hop . | . . . . . . . Pick Up 20 | 2 1 7 3 . 4 3 Fast Attach 18 | 6 . 1 2 . 4 5 Attach 18 | . . 3 3 2 4 6 Detach 1 | . . . 1 . . . Swap 26 | . 3 5 7 . 8 3 Drop 19 | . . 2 7 . 6 4 Fire 82 | . 15 13 14 . 19 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | 1 1 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 19) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 482 | -9/Materials | Discovered new exit (range 10) 509 | -9/Materials | Entered another Materials area 509 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 777 | -8/Materials | Build established: Scavenger-Gunner 809 | -8/Materials | Discovered new exit (range 12) 822 | -8/Materials | Entered Factory 822 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 871 | -7/Factory | Identified exit to DSF 871 | -7/Factory | Entered DSF 894 | -7/DSF | Discovered new exit (range 16) 905 | -7/DSF | Additional patrols routed to DSF 949 | -7/DSF | Lost 5 parts (1p2n2w) 1015 | -7/DSF | Lost 5 parts (1p2u2w) 1030 | -7/DSF | Sterilization system engaged 1046 | -7/DSF | Entered Factory 1046 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1466 | -6/Factory | Crushed by falling debris 1466 | -6/Factory | System corruption reached 10% 1483 | -6/Factory | Crushed by falling debris 1540 | -6/Factory | Lost 18 parts (3p4n4u7w) 1546 | -6/Factory | Self-destructed Last Messages --------------- 01484_ The unstable cave ceiling collapses. 01486_ Penetrated by Slug. 01489_ The unstable cave ceiling collapses. 01489_ Acquired 28 matter. 01492_ Acquired Hvy. Laser. 01493_ System corrupted: Hvy. Laser failed to cycle. 01496_ System corrupted: Component data lost. 01498_ Hvy. Laser destroyed. 01501_ The unstable cave ceiling collapses. 01504_ Slug penetrates Wall. 01504_ Penetrated by Slug. 01509_ Slug penetrates Earth. 01509_ Slug penetrates Wall. 01509_ Lgt. Nuclear Core destroyed. 01510_ The unstable cave ceiling collapses. 01511_ System corrupted: Matter fused (-6). 01515_ Acquired Phase Shifter. 01533_ System corrupted: Component data lost. 01545_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ???????????????????### ###???????????????????????? | | ???????????????????#! #???????????????????????? | | ???????????????????# ##??????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? #???????????????????????? | | ?????????????????????? ????????????????????????? | | ???????????????######## ######???????????????????? | | ???????????????# # # #???????????????????? | | ???????????????# + h #???????????????????? | | ???????????????# ### #???????????????????? | | ???????????????# #?# ^ #??????#########????? | | ???????????????# !! #?#@ =#??????# #????? | | ???????????????# #?######??????# """"" #????? | | ???????????????##+################### """"" #????? | | ????????????????# #??### # """ #????? | | ????????????????# #??# # # #????? | | ????????????????# #??## ! # """ #????? | | ????????????????# #?? # # """ ! #????? | | ????????????????# #### """ #????? | | ????????????????# #????? | | ????????????????###### # " """ #????? | | ???????????????????# # " """ #####? | | ???????????????????## # + #? | | ????????????????????# # ### #? | | ????????????????????## #?# #? | | ????????????????????### #?# #? | | ????????????????????# # #?# #? | | ????????????????????# # # # ### ## | | ????????????????????# # ## | | ??????????????????# ### # ^ "" | | ??????????????????# ##??#### ^ T | | ??????????????????#????????# ^ ^^ | | ???????????????????????????# ##"####### | | ???????????????????????????# # #?## # | | ???????????????????????????## ## """ #??# # | | ????????????????????????????# ## """" #??# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Phase Shifting 5 Evasion (%) 55 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberSalvagingScythe Manual? 0 Play Time 00:30:30 Cumulative 20.0 hours Start 2025.01.24 @ 11:59:21 End 2025.01.24 @ 12:27:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 145ca402-6ca0-493d-8182-a47f3c9fdb10