Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.05 @ 03:18:50 Player: Leebears Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (502) 2510 Value Destroyed (21759) 21759 Prototype IDs (61) 1220 Alien Tech Used (3) 600 Bonus (12795) 12795 TOTAL SCORE: 48784 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6451 Follower Combat Kills 2483 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 460 Scanned by Researcher 500 Friendly Fire -299 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Proton Cannon Enhanced Nova Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Experimental Myomer Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Precision Energy Filter Advanced Particle Charger Quantum Capacitor Thermal Barrier > --- WEAPON ----------- Proton Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Experimental Myomer Leg Improved Force Field Advanced Force Field Energy Mantle Energy Mantle Drone Bay Vortex Shotgun Vortex Shotgun Proton Cannon Proton Cannon HERF Cannon Advanced Plasma Cannon Advanced Plasma Cannon Heavy Neutron Cannon Nova Cannon Heavy Shock Bomb Launcher Tesla Bomb Launcher Heavy Proton Missile Launcher Micro-nuke Launcher [Rating: 169] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Heavy Reactive Plating Weapon Improved EM Pulse Cannon Energy Gun Vortex Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Utility 13 | . . 1 2 . 1 . . . . 2 . . . 2 . . . . 2 . . . . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 571 | 7 7 40 34 22 19 4 8 1 21 30 4 7 2 16 1 21 14 9 56 6 12 5 7 23 40 99 56 Power 56 | 1 2 5 5 1 2 1 . . 2 5 . 3 . 1 . 2 1 . . . . . . . 5 15 5 Engine 17 | 1 1 5 2 . 1 . . . . 3 . 1 . . . 1 . . . . . . . . 1 1 . Core 14 | . 1 . 3 1 1 1 . . 2 2 . 1 . 1 . . . . . . . . . . . . 1 Reactor 25 | . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 4 14 4 Propulsion 81 | 2 . 9 11 5 1 1 1 . 10 4 . . . 1 . 5 3 . . . . . . 4 3 9 12 Treads 26 | 2 . 8 8 . . . . . . . . . . . . . . . . . . . . . . . 8 Leg 50 | . . . 3 5 1 1 1 . 10 4 . . . 1 . 5 3 . . . . . . 4 3 9 . Wheel 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 231 | 2 4 7 4 2 2 . 2 . 3 11 . 2 . 4 . 7 9 4 42 3 8 5 7 15 23 45 20 Device 125 | . . . . . 1 . 1 . 1 1 . 1 . 3 . 2 3 2 28 1 5 4 3 8 13 41 7 Storage 24 | 2 4 4 1 . . . . . . 2 . . . 1 . . . . . . . . . 1 . 2 7 Processor 13 | . . . 1 . 1 . . . . 2 . . . . . . . . 1 . . . . 1 2 . 5 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 68 | . . 3 2 2 . . 1 . 2 6 . 1 . . . 5 5 2 13 2 3 1 4 5 8 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 203 | 2 1 19 14 14 14 2 5 1 6 10 4 2 2 10 1 7 1 5 14 3 4 . . 4 9 30 19 Energy Gun 10 | . . . 1 1 . . . . . . . . . . . . . 1 1 1 1 . . . . 3 1 Energy Cannon 109 | . . . 4 4 12 1 2 . 4 9 3 2 . 10 . 6 1 3 11 . 3 . . 3 4 22 5 Ballistic Gun 34 | 2 1 15 5 5 . . . . . . . . . . . . . 1 . . . . . . . . 5 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Launcher 43 | . . 4 4 4 2 1 3 1 2 1 1 . 2 . 1 1 . . 2 2 . . . 1 5 5 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 1 2 2 . . . 1 3 . . . . . . 5 1 9 1 2 4 . 4 6 1 3 Parts Lost 103 | . 1 1 9 7 . 1 1 . 5 1 . . . . . 8 1 . 2 . . . 1 . 11 28 26 Power 16 | . . 1 2 1 . . . . . . . . . . . 1 . . . . . . . . 4 3 4 Propulsion 17 | . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . 1 3 8 Utility 38 | . . . 1 2 . . 1 . 1 . . . . . . 3 . . 1 . . . 1 . 6 13 9 Weapon 32 | . 1 . 4 2 . 1 . . 3 1 . . . . . 4 1 . 1 . . . . . . 9 5 Highest Loss Streak 20 | . 1 1 2 3 . 1 1 . 2 1 . . . . . 3 1 . 1 . . . 1 . 4 17 20 Average Slot Usage (%) 93 | . 100 99 99 99 100 100 100 100 97 98 93 93 93 94 94 96 92 94 89 89 88 88 89 90 90 90 67 Engine 2 | . 6 10 4 . 1 7 7 7 2 6 6 2 . . . 2 . . . . . . . . . . . Core 4 | . 7 . 4 9 13 7 7 7 12 5 6 9 13 11 11 6 2 . . . . . . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 5 4 5 11 6 Treads 6 | . 28 32 17 . . . . . . . . . . . . . . . . . . . . . . . 13 Leg 14 | . . . 8 26 23 23 23 23 23 20 20 20 20 17 17 17 17 17 15 15 15 15 15 19 18 16 . Device 11 | . . . . . 7 7 7 7 7 8 13 11 13 17 17 11 11 16 23 25 25 25 25 22 20 23 12 Storage 18 | . 28 31 27 27 23 23 23 23 23 15 13 13 13 17 17 17 17 17 15 15 15 15 11 13 10 11 13 Processor 10 | . . . 9 9 7 7 7 7 7 13 13 13 13 11 11 11 11 11 14 15 15 15 15 19 19 16 8 Protection 5 | . . 1 8 9 7 7 7 7 7 13 6 7 6 5 5 13 11 11 3 . . . 3 1 4 . 3 Energy Cannon 7 | . . . 2 8 15 7 10 13 5 12 7 12 6 9 5 10 11 10 9 5 4 5 5 9 7 7 . Ballistic Gun 4 | . 28 21 14 8 . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 1 | . . . . 1 . 7 4 . 6 . 5 . 5 1 4 . . . . 5 5 5 5 . 1 . . Naked Turns 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 39 Heaviest Build 186 | 14 32 62 90 90 102 102 101 99 117 133 134 139 131 146 144 144 152 153 163 154 159 145 154 157 150 186 85 Greatest Support 173 | 40 40 69 66 54 53 58 58 48 58 60 52 52 52 52 52 56 80 80 80 80 80 80 80 104 104 118 173 Greatest Overweight (x) 3 | . . 3 3 1 1 1 2 2 2 2 2 2 2 2 2 2 2 1 2 1 1 1 1 1 2 1 . Average Overweight (x) 1 | . . . . 1 1 1 1 2 1 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 26 | 8 14 22 24 24 24 24 24 24 24 26 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 8 Average Capacity 19 | 6 10 20 22 24 24 24 24 24 24 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 24 | 4 14 22 24 24 24 24 24 24 24 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 8 Average Carried 19 | 2 8 20 21 22 23 23 23 24 22 20 20 20 19 19 20 17 18 19 19 19 20 19 19 19 18 18 4 Final Capacity 24 | 8 14 22 24 24 24 24 24 24 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 4 Final Carried 24 | 4 14 22 22 22 24 24 24 24 21 20 20 20 20 20 20 18 20 20 20 20 20 20 19 20 20 4 3 Class Distribution -------------------- 78% | Hauler-Mutant 11% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -3/Testing Generator-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 9490 | 282 257 1306 1009 491 190 80 232 . 335 295 40 80 79 140 60 215 135 90 464 185 173 80 77 267 536 1386 1006 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27443 | 72 524 2189 2294 1668 424 308 370 . 791 1421 . . 248 929 100 1488 225 846 1983 83 982 130 629 1619 1806 5424 890 Parts 1157 | 2 37 133 116 90 25 16 14 . 39 61 . . 24 23 10 45 9 16 73 6 23 5 17 48 64 220 41 Haulers Intercepted 27 | . 1 6 5 5 3 . . . . 1 . . . 1 . . . . 2 . . . . 3 . . . Recyclers Shooed 14 | . 2 4 1 . . . . . . 3 . . . . . . . . . . . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 141 | . . . . . . 3 6 . 3 . 1 . 27 . . 14 76 . . 5 6 . . . . . . Prevented 170 | . . . . . . 10 7 . 31 . . . 7 . 10 32 9 16 . 7 19 5 17 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 363 | . 9 36 37 28 4 5 9 . 13 14 . . 9 9 1 22 3 10 15 1 13 . 8 12 25 69 11 Guns 72 | . 9 32 19 7 . . . . . . . . . . . . . . . . . . . . . 5 . Cannons 113 | . . . 8 11 4 1 3 . . 9 . . . 5 . 13 2 4 8 1 3 . 4 3 4 19 11 AOE 87 | . . 4 10 9 . 3 4 . 9 . . . 8 . . 4 . . . . 3 . . 4 13 16 . Classes Destroyed 23 | 1 5 3 3 . 1 . 1 . . . . . . 1 . . 1 1 1 . 1 . . . 2 1 1 Worker 36 | . 1 3 3 2 1 . . . . 1 . . . 2 . . . . 5 . . . . 2 6 7 3 Builder 17 | . . . 1 5 . . . . . . . . . . . . . . 1 . . . . 1 1 8 . Tunneler 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Hauler 27 | . 1 6 5 5 3 . . . . 1 . . . 1 . . . . 2 . . . . 3 . . . Recycler 22 | 1 1 5 3 . . . . . . 3 . . . 1 . . . . 3 . . . . 3 1 . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Operator 8 | . . 1 2 1 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . Watcher 22 | . 3 5 3 2 . . . . . . . . . . . . . . 3 . . . . 1 2 3 . Swarmer 55 | . 3 10 3 7 . . 4 . 3 4 . . 8 . . 2 . . . . 1 . . 4 . 5 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 159 | . 6 16 25 12 1 3 3 . 8 1 . . . 5 . 14 . 8 5 . 4 . 3 4 16 22 3 Brawler 11 | . . . 1 . . . 1 . 1 . . . . . . 1 1 . . . . . 1 . 2 3 . Duelist 24 | . . 1 . 3 . 1 . . . . . . . . . 1 1 1 . . 5 . . . 2 8 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Sentry 48 | . . 9 7 6 1 1 . . . 4 . . 1 2 . 2 . 1 4 1 1 . . 2 . 6 . Hunter 21 | . . . 1 . . . . . . 4 . . . . . 2 . . 2 . . . 4 . . 4 4 Programmer 35 | . . . . . 2 . . . . 1 . . . 2 . . . . 4 . 1 . . 2 3 18 2 Behemoth 3 | . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 28 | 1 3 5 6 10 2 4 4 . 4 6 . . 5 5 1 7 2 6 9 1 12 . 4 7 13 28 5 Combat Bots Only 20 | . 3 4 5 8 1 4 4 . 4 5 . . 5 4 1 7 2 5 4 1 12 . 4 5 11 20 5 Max Kills in Single Turn 7 | 1 2 2 2 3 1 2 2 . 3 1 . . 5 2 1 2 1 1 7 1 1 . 1 4 3 6 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 5 | . . 2 2 3 . 2 2 . 3 . . . 5 . . 2 . . . . 1 . . 3 3 4 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 27864 | . 393 1470 2368 1351 146 325 759 . 1122 659 . . 175 315 270 2095 297 308 676 . 110 . 241 274 2391 5897 6222 Core 4407 | . 73 226 230 206 . 62 49 . 185 59 . . 9 . 9 109 15 9 42 . . . 16 9 178 1309 1612 Absorbed by Shields 2875 | . . . . . . . . . . . . . . 115 96 115 . . 271 . 115 . 220 285 135 1090 433 Reduced by Siege Mode 177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Core Remaining (%) 64 | 100 70 43 . 20 . . . . 57 . . . 92 . . . . 85 . . . . 94 . 76 9 . Volleys Fired 1234 | 3 48 150 128 95 13 10 20 . 33 42 4 . 7 25 6 55 17 21 84 9 29 5 28 59 77 202 64 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 . 2 2 2 2 2 2 2 1 1 1 1 1 1 2 2 Hottest 230 | 40 40 46 126 88 150 105 132 . 138 180 105 . 105 156 117 144 110 176 176 75 110 75 75 110 113 230 182 Shots Fired 1913 | 6 96 292 248 156 26 14 29 . 48 81 8 . 9 50 12 96 34 42 96 9 29 5 28 58 78 256 107 Gun 679 | 6 96 284 191 76 . . . . . . . . . . . . . . . . . . . . . 17 9 Cannon 1074 | . . . 45 70 26 6 12 . 22 81 6 . 2 50 6 93 34 42 93 9 20 5 27 56 60 211 98 Launcher 160 | . . 8 12 10 . 8 17 . 26 . 2 . 7 . 6 3 . . 3 . 9 . 1 2 18 28 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 746 | 6 96 284 191 76 . . . . . . . . . . . . . . . . . . . . . . 93 Thermal 261 | . . . . . 4 . . . . 2 4 . . 22 . 13 27 . 36 . 3 . . 16 16 118 . Explosive 52 | . . 8 12 5 . . 6 . . . . . 3 . . 1 . . 3 . . . . 2 9 3 . Electromagnetic 837 | . . . 45 75 22 14 23 . 48 79 4 . 6 28 12 82 7 42 57 9 26 5 28 40 53 118 14 Entropic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Robot Hit Streak 50 | 4 9 23 50 21 6 13 8 . 6 15 13 . 6 14 16 24 23 17 12 13 19 6 6 15 23 36 43 Robot Miss Streak 6 | 1 3 3 2 3 1 1 2 . 3 2 1 . . 2 1 1 1 1 2 . 2 . 3 1 2 3 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 11 | . . 6 3 . . . . . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Capacitor 323 | . . . . . . . . . . . . . . . . . . . 69 9 20 5 27 56 52 85 . Shots Hit Robots 1416 | 4 64 212 195 122 18 13 16 . 31 65 5 . 5 42 11 78 31 32 59 9 19 5 20 50 54 184 72 Core Hits 819 | 2 32 79 104 62 10 12 15 . 28 27 1 . 12 13 2 46 9 13 33 5 18 1 11 28 64 146 46 Critical Hits 19 | . 1 2 1 2 . . . . . . . . . 1 . . 1 . . . . . . 1 . 6 4 Critical Kills 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 Critical Parts Destroyed 12 | . 1 2 . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 5 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56516 | 52 653 3252 4625 3588 618 500 862 . 1463 1979 120 . 490 1852 226 2773 1007 1203 3256 245 1443 127 927 2840 6071 13355 2989 Guns 7927 | 52 652 2803 2349 895 . . . . . . . . . . . . . . . . . . . . . 926 250 Cannons 31147 | . . . 1071 1618 512 144 314 . 377 1931 84 . 49 1852 131 2240 1007 1163 2839 245 524 127 790 2477 1821 7141 2690 Explosions 17381 | . . 449 1205 1071 106 356 548 . 1086 48 36 . 441 . 95 533 . 40 417 . 919 . 137 363 4250 5281 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 61 | . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . 7 49 Kinetic 9435 | 52 652 2803 2349 895 . . . . . . . . . . . . . . . . . . . . . . 2684 Thermal 11673 | . . . 320 86 199 77 . . 64 85 84 . 153 886 . 568 837 40 1022 . 209 . 64 869 1056 5054 . Explosive 7119 | . . 449 885 670 . . 340 . . . . . 201 . . 100 . . . . . . . 363 2808 1303 . Electromagnetic 27302 | . . . 1071 1933 419 423 522 . 1399 1894 36 . 136 966 226 2105 170 1163 2234 245 1234 127 863 1608 2207 6065 256 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 926 | . . . . . . . . . . . . . . . . . . . . . . . . . . 926 . Highest Corruption 28 | . . . 1 1 . . . . . . . . . 1 1 1 1 . 2 2 2 2 2 4 13 28 3 Average Corruption 3 | . . . 1 1 . . . . . . . . . 1 1 1 1 . 1 2 2 2 2 3 7 11 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 194 | . . . 3 6 . . . . . . . . . . 2 7 . . 14 7 10 1 3 9 38 79 15 Message Errors 41 | . . . 2 1 . . . . . . . . . . 1 2 . . 3 3 3 1 . . 9 9 7 Matter Fused 20 | . . . . . . . . . . . . . . . . . . . . . . . . 3 8 9 . Heat Flow Errors 11 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 2 3 2 Energy Discharges 21 | . . . 1 2 . . . . . . . . . . . 1 . . 6 . 2 . 2 . 2 4 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 22 | . . . . 1 . . . . . . . . . . 1 1 . . . 3 3 . 1 . 5 5 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Targeting Errors 58 | . . . . 1 . . . . . . . . . . . 1 . . 4 . 1 . . 4 6 38 3 Weapon Failures 10 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . 1 . 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2023 | . . 48 59 82 61 14 . . 21 79 . . . 129 . 45 9 70 203 . 30 . 1 320 343 473 36 Projectiles 1470 | . . . 42 59 17 14 . . . 79 . . . 129 . 12 9 59 193 . . . 1 320 143 357 36 Explosions 553 | . . 48 17 23 44 . . . 21 . . . . . . 33 . 11 10 . 30 . . . 200 116 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 1420 | . . 14 97 51 . 31 78 . 83 . . . . . . 92 . 12 168 . 43 . . . 534 204 13 Shots 46 | . . 1 3 2 . 2 6 . 5 . . . . . . 3 . 1 4 . 1 . . . 11 7 . Rammed 18 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 16 Targets Rammed 19 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 16 Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 341 | . 26 16 281 341 144 111 135 . 318 197 138 . 153 196 193 199 197 195 193 177 170 140 190 198 174 298 130 Average Temperature 87 | . 5 4 76 90 51 56 42 . 100 102 58 . 54 101 95 109 83 108 82 83 94 70 83 78 55 101 90 Received Heat Transfer 5484 | . 171 465 1080 459 33 153 156 . 318 147 . . 18 42 72 885 78 171 32 . 22 . 5 32 188 569 388 Effects 5 | . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Longest Duration 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Robots Corrupted 99 | . . . . 2 . 1 2 . 4 7 . . 1 4 1 5 1 6 8 . 7 1 4 8 8 29 . Combat Hostiles 90 | . . . . 1 . 1 2 . 4 5 . . 1 3 1 5 1 6 7 . 7 1 4 5 8 28 . Parts Fried 228 | . . . 4 11 3 3 4 . 4 18 . . 1 6 2 17 . 16 24 . 18 1 5 21 15 55 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Parts Melted 30 | . . . . . . . . . . . . . . 3 . . 1 . 2 . . . . 2 . 22 . Heat Transferred 9179 | . . . 450 100 161 100 . . 50 87 100 . 100 1000 . 551 1200 50 625 . 125 . 50 350 757 3323 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 32 | . . . 5 2 2 1 . . 5 1 . . 2 . . 1 . 1 1 . 1 . 1 . 3 6 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 2663 | 5 201 720 892 867 453 . . . . 272 . . . 444 . . . . 683 . . . . 248 1333 2359 2663 Initial 1367 | . 3 . 304 376 352 . . . . 63 . . . 84 . . . . 69 . . . . . 128 733 1367 Average 530 | 2 83 287 501 645 243 . . . . 118 . . . 154 . . . . 406 . . . . 121 661 1076 1651 Maximum Alert Level 5 | . 1 3 3 3 2 . . . . 1 . . . 2 . . . . 2 . . . . 1 4 5 5 Low Security (%) 35 | 100 95 45 . . 47 . . . . 91 . . . 66 . . . . 29 . . . . 75 29 . . Level 1 14 | . 4 24 31 4 29 . . . . 8 . . . 30 . . . . 17 . . . . 25 2 . . Level 2 24 | . . 27 60 63 22 . . . . . . . . 2 . . . . 53 . . . . . 32 . . Level 3 11 | . . 2 7 31 . . . . . . . . . . . . . . . . . . . . 11 70 . Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 11 60 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 16 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . 1 6 7 5 2 . . . . 2 . . . 3 . 1 . . 4 . 1 . . 2 7 19 20 Investigation 8 | . . . 2 1 . . . . . . . . . 1 . . . . 1 . . . . . . 2 1 Extermination 15 | . . . . . 2 . . . . 1 . . . 1 . . . . 2 . . . . 2 1 4 2 Reinforcement 23 | . 1 5 4 3 . . . . . 1 . . . 1 . . . . 1 . . . . . 2 3 2 Assault 27 | . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . 3 10 10 Garrison 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 5 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 3 1 Haulers Reinforced 3 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 19 | . . 1 3 3 . . . . . 1 . . . . . . 1 . 3 . . . . . 1 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 639 | . 16 56 53 49 6 5 11 . 18 21 1 . 11 12 6 30 20 12 22 2 14 . 9 19 33 99 114 Peak Tracking Total 31 | . 3 5 5 6 1 4 4 . 4 5 1 . 5 3 5 7 9 4 4 1 10 . 4 5 9 19 31 Tactical Retreats 47 | . . 2 4 11 . . 2 . 4 1 . . 2 1 . 3 . 2 . . 1 . 1 1 3 . 9 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 16 | . . 3 1 1 . . . . . . . . . 1 . . . . . . . . . . . 7 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . 1 . . . . 5 . . . . . . . . . Triggered 12 | . . . 1 . . . 1 . . 1 . . . . . . 8 1 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 28 | . . 5 3 1 . . . . . . . . . . . . . . 3 . 1 . . . 9 5 1 Max in Single Turn 2 | . . 1 1 1 . . . . . . . . . . . . . . 2 . 1 . . . 2 2 1 Garrison Access 5 | . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 57 | . 4 11 2 7 8 . . 4 1 4 . . . 1 . . 1 . 5 . 2 4 . . 1 . 2 Terminals 27 | . 3 7 1 6 6 . . . 1 3 . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . 1 . . . . 1 . . . . . . . . 2 . . . . . 1 . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . 1 Total Hacks 187 | . 19 43 5 21 25 . . 27 1 8 . . . 2 . . 1 . 10 . 2 17 . . 2 . 4 Successful 121 | . 10 27 3 10 11 . . 27 1 5 . . . 1 . . 1 . 4 . 2 17 . . 2 . . Failed 66 | . 9 16 2 11 14 . . . . 3 . . . 1 . . . . 6 . . . . . . . 4 Catastrophic 9 | . 1 . 1 2 3 . . . . . . . . . . . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 13 8 2 11 12 . . . . 3 . . . 8 . . 1 . 14 . . . . 5 9 3 11 Terminals 82 | . 13 20 2 20 20 . . . 1 6 . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . 2 . . . . 2 . . . . . . . . 4 . . . . . 2 . 2 Repair Stations 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 6 7 3 . . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 . . . . . . . . . 2 . . . . 4 . . . . . . . 2 Terminal Hacks 75 | . 4 5 1 6 9 . . 27 1 2 . . . . . . 1 . . . 2 17 . . . . . Record 18 | . . . . . . . . 11 1 . . . . . . . . . . . 1 5 . . . . . Part Schematic 10 | . 1 . . . . . . 5 . . . . . . . . . . . . . 4 . . . . . Robot Schematic 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 1 . . 1 . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . . 1 . . 2 . . 3 . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 1 2 2 . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 2 . . . . . . . . 2 . . . . . 2 . . Load Schematic 4 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 . . Build 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 17 | . 5 4 . 3 2 . . . . 1 . . . 1 . . . . 1 . . . . . . . . Terminals 10 | . 3 2 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . Track 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Jam 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 10 2 6 8 . . . . 4 . . . 1 . . . . 4 . . . . . 1 . 2 Full Trace Events 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 7 . . . . . 5 . . . . . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Matter 420 | . . . . . . . . . . 102 . . . . . . . . . . . . . . 318 . . Time 107 | . . . . . . . . . . 51 . . . . . . . . . . . . . . 56 . . Total Part Build Rating 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 6 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 28 | . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired 5 | . . . . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 34 | . . . . . . . . . 1 1 . 4 . 3 . 2 . . 6 . 2 . . 2 . 6 7 Largest Group 6 | . . . . . . . . . 1 1 . 4 4 4 . 2 2 . 3 2 2 2 2 2 . 6 5 Highest-Rated Group 539 | . . . . . . . . . 94 29 . 151 151 248 . 55 55 . 288 192 96 77 77 54 . 255 539 Highest-Rated Ally 268 | . . . . . . . . . 94 29 . 39 39 70 . 30 30 . 96 96 96 47 47 31 . 46 268 Zionite Dispatches 12 | . . . . . . . . . . . . . . 1 . . . . 4 . . . . 2 . 1 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 24 | . . . . . . . . . . . . . . . . . 4 . 4 . . . . 4 2 2 8 STAY 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . DROP 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 EXPLORE 11 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 7 RETURN 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . Ally Attacks 249 | . . . . . . . . . 10 5 . . 18 16 . 8 3 . 28 5 12 . 4 . . 37 103 Total Damage 12752 | . . . . . . . . . 284 93 . . 926 385 . 153 93 . 1526 158 372 . 87 . . 756 7919 Kills 61 | . . . . . . . . . 2 . . . 10 3 . 1 . . 8 1 . . . . . 5 31 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 6 | . . 1 . . 1 . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 9 | . . . . . . 1 . . 2 . . 1 . . 2 1 . . . 2 . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 5 7 Drone Recoveries 13 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 4 5 Zionite Intel Received 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 25760 | 92 889 2587 1574 969 770 520 847 148 822 1307 126 2040 954 821 952 1085 770 630 1628 449 705 207 402 548 968 1622 1328 Spaces Moved 13488 | 46 434 1245 638 401 448 319 464 81 430 618 60 1116 499 388 519 476 396 400 1028 327 473 137 271 302 517 740 715 Core 90 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . 16 71 Treads 2741 | 43 434 1212 408 . . . . . . . . . . . . . . . . . . . . . . . 644 Legs 10624 | . . . 230 401 448 319 464 81 430 618 60 1116 499 388 519 476 396 400 1028 327 473 137 271 302 517 724 . Wheels 33 | . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 150 150 153 153 156 183 150 150 180 180 180 180 180 180 129 129 129 129 129 129 129 129 130 50 50 Average Speed 155 | 152 160 159 169 155 153 153 166 183 162 167 180 180 180 180 180 180 173 129 129 129 129 129 129 138 138 140 136 Slowest Speed 210 | 160 160 180 210 156 153 156 183 183 183 180 180 180 180 180 180 180 180 129 165 129 129 129 129 142 170 147 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 52 | 5 84 97 67 78 13 58 56 70 65 16 12 90 66 10 76 68 95 60 27 53 61 60 46 11 64 28 30 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 4 | . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 12 | . . . . . 1 . . . . 1 . . . 1 . 1 . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 . 1 . . . . . . . . 1 . Scrap Searched 22 | . . . . . . 3 1 . 3 . . 3 3 . 2 . . 3 . 2 1 . 1 . . . . Spaces Dug 98 | . . 37 . . . . . . . . . . . . . . . . 33 . . . . 1 2 24 1 Terrain Destroyed 753 | . . 49 91 61 13 3 49 . 23 2 2 . 35 2 . 24 . . 43 . 6 . 6 24 177 127 16 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 88 | . . . . . . . . . . 1 2 . . 2 . 1 . . 16 . 1 . . 2 4 43 16 AOE 665 | . . 49 91 61 13 3 49 . 23 1 . . 35 . . 23 . . 27 . 5 . 6 22 173 84 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 16623 | 59 544 1585 887 598 505 335 503 81 504 819 69 1146 547 460 525 605 448 487 1297 354 552 167 320 426 739 1121 940 Wait 723 | . 34 84 45 56 8 . 9 . 1 69 . 19 35 21 . 15 . 36 73 7 16 13 13 22 73 37 37 Move 13461 | 45 433 1244 637 400 447 318 463 80 429 617 59 1115 498 387 518 475 395 399 1027 326 472 136 270 301 516 739 715 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 203 | 4 13 27 21 13 7 1 1 . 4 19 1 2 2 4 . 5 8 8 22 2 . 1 . 7 13 9 9 Fast Attach 205 | 7 2 9 8 5 6 2 1 . 8 14 . 1 . 3 . 4 7 1 13 2 4 6 1 7 15 38 41 Attach 107 | . 1 4 12 9 2 1 1 . 5 5 . . . 3 . 10 5 3 6 . . . 1 2 11 20 6 Detach 33 | . . 1 1 1 2 . . . 2 3 . . . 2 . 3 2 . 1 . . . 1 1 2 6 5 Swap 262 | . 4 27 14 8 11 1 6 1 8 11 4 6 2 10 1 7 2 5 37 4 9 . 5 14 15 41 9 Drop 302 | . 8 39 21 10 9 2 2 . 14 34 1 3 2 5 . 6 12 9 34 4 3 6 1 13 17 28 19 Fire 1234 | 3 48 150 128 95 13 10 20 . 33 42 4 . 7 25 6 55 17 21 84 9 29 5 28 59 77 202 64 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 8 Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Rewire 49 | . . . . . . . . . . 5 . . . . . 25 . . . . 19 . . . . . . Trap 6 | . . . . . . . . . . . . . 1 . . . . 5 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 5) 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -9/Materials | Build established: Scavenger-Mutant 1698 | -9/Materials | Discovered new exit (range 7) 1867 | -9/Materials | Build established: Hauler-Mutant 2019 | -9/Materials | Discovered new exit (range 15) 2354 | -9/Materials | Discovered new exit (range 8) 2468 | -9/Materials | Discovered new exit (range 10) 2926 | -9/Materials | Core integrity fell below 50% 3382 | -9/Materials | First assault squad dispatched 3569 | -9/Materials | Entered another Materials area 3569 | -8/Materials | Evolved 2 slots: Utility x2 3909 | -8/Materials | Discovered new exit (range 16) 4409 | -8/Materials | Discovered new exit (range 16) 5053 | -8/Materials | Discovered new exit (range 9) 5100 | -8/Materials | Garrison activated, responded to threat 5143 | -8/Materials | Entered Storage 5174 | -8/Storage | Core integrity fell below 50% 5272 | -8/Storage | Destroyed 8 combat bots 5910 | -8/Storage | Discovered new exit (range 19) 5943 | -8/Storage | First assault squad dispatched 6016 | -8/Storage | Lost 3 parts (1p1u1w) 6095 | -8/Storage | Discovered new exit (range 9) 6112 | -8/Storage | Entered Factory 6112 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6264 | -7/Factory | Found Prototype Launcher 6264 | -7/Factory | Identified Rocket Array 6514 | -7/Factory | Identified exit to Lower Caves 6882 | -7/Factory | Entered Lower Caves 7178 | -7/Lower Caves | Learned Factory stockpile data 7302 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7385 | -7/Lower Caves | Discovered new exit (range 7) 7402 | -7/Lower Caves | Entered another Lower Caves area 7560 | -7/Lower Caves | Spotted B-75 Beast 7575 | -7/Lower Caves | Destroyed B-75 Beast 8223 | -7/Lower Caves | Discovered new exit (range 15) 8249 | -7/Lower Caves | Entered Data Miner 8249 | -7/Data Miner | Discovered new exit (range 6) 8284 | -7/Data Miner | Met Data Miner 8323 | -7/Data Miner | Learned location of Section 7 (-2) 8323 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8354 | -7/Data Miner | Received God Mode back door access code from Data Miner 8397 | -7/Data Miner | Entered Proximity Caves 8457 | -6/Proximity Caves | Learned Factory emergency access door positions 8598 | -6/Proximity Caves | Escorted by Enhanced Grunt 8827 | -6/Proximity Caves | Spotted B-75 Beast 8867 | -6/Proximity Caves | Destroyed B-75 Beast 8965 | -6/Proximity Caves | Build established: Scavenger-Mutant 9207 | -6/Proximity Caves | Discovered new exit (range 9) 9219 | -6/Proximity Caves | Entered Factory 9219 | -6/Factory | Evolved 2 slots: Utility x2 9220 | -6/Factory | Identified exit to Lower Caves 9585 | -6/Factory | Build established: Hauler-Mutant 9765 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 9966 | -6/Factory | Found Prototype Processor 9966 | -6/Factory | Identified Exp. Targeting Computer 10098 | -6/Factory | Discovered exit to Lower Caves (range 4) 10347 | -6/Factory | Found Hvy. Reactive Plating 10526 | -6/Factory | Entered Lower Caves 10527 | -6/Lower Caves | Encountered a Warlord checkpoint 10626 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10652 | -6/Lower Caves | Entered Zion 10744 | -6/Zion | Visited the Megawrench Repair Shop 10749 | -6/Zion | Megawrench repaired 11 parts 10972 | -6/Zion | Discovered new exit (range 15) 10977 | -6/Zion | Learned 8 Factory zone layouts 11207 | -6/Zion | Received a visual enhancement algorithm 12339 | -6/Zion | Imprinted 12342 | -6/Zion | Declared Zion's savior 12692 | -6/Zion | Entered Proximity Caves 12692 | -5/Proximity Caves | Accompanied by 4 allies 13065 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13612 | -5/Proximity Caves | Discovered new exit (range 14) 13646 | -5/Proximity Caves | Entered Factory 13646 | -5/Factory | Accompanied by 1 ally 13646 | -5/Factory | Evolved 2 slots: Utility x2 13647 | -5/Factory | Identified exit to Factory 13778 | -5/Factory | Retrieved Zion intel report: Branch Access 13778 | -5/Factory | Identified exit to Upper Caves 13779 | -5/Factory | Zion Light squad teleported in 13992 | -5/Factory | Discovered exit to Factory (range 15) 14212 | -5/Factory | Incoming investigation squad redirected 14467 | -5/Factory | Entered Upper Caves 14633 | -5/Upper Caves | Spotted B-75 Beast 14651 | -5/Upper Caves | Destroyed B-75 Beast 14996 | -5/Upper Caves | Encountered a Warlord checkpoint 14996 | -5/Upper Caves | Learned Factory interactive machine intel 15052 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 15392 | -5/Upper Caves | Discovered new exit (range 15) 15413 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15419 | -5/Upper Caves | Entered another Upper Caves area 15460 | -5/Upper Caves | Lost 3 parts (1u2w) 15511 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15632 | -5/Upper Caves | Discovered exit to Factory (range 6) 16086 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16149 | -5/Upper Caves | Destroyed 7 combat bots 16222 | -5/Upper Caves | Identified exit to Warlord 16351 | -5/Upper Caves | Encountered a Warlord checkpoint 16504 | -5/Upper Caves | Entered Warlord 16504 | -5/Warlord | Accompanied by 2 allies 16525 | -5/Warlord | Build established: Scavenger-Mutant 16596 | -5/Warlord | System corruption cleaned by Quarantine Array 16610 | -5/Warlord | Discovered new exit (range 33) 16761 | -5/Warlord | Visited the Vortex Lab 16772 | -5/Warlord | Warlord's base attacked by MAIN.C 16778 | -5/Warlord | Found Prototype Energy Gun 16781 | -5/Warlord | Found Prototype Energy Gun 16904 | -5/Warlord | Rebuked by Warlord 16920 | -5/Warlord | Opened Warlord's prototype stash 16933 | -5/Warlord | Found Prototype Reactor 16933 | -5/Warlord | Identified Vortex Chain Reactor 16942 | -5/Warlord | Found Prototype Device 16942 | -5/Warlord | Identified Thermal Barrier 16950 | -5/Warlord | Found Prototype Hackware 16950 | -5/Warlord | Identified System Mapper 17122 | -5/Warlord | Warlord forces counterattacked 17145 | -5/Warlord | Spotted Executioner 17148 | -5/Warlord | Destroyed Executioner 17157 | -5/Warlord | Spotted B-86 Titan 17157 | -5/Warlord | Spotted B-75 Beast 17181 | -5/Warlord | Spotted Striker 17200 | -5/Warlord | Spotted Executioner 17228 | -5/Warlord | Found Prototype Device 17273 | -5/Warlord | Build established: Hauler-Mutant 17274 | -5/Warlord | Entered Proximity Caves 17697 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17904 | -4/Proximity Caves | Entered Factory 17904 | -4/Factory | Evolved 2 slots: Utility x2 17905 | -4/Factory | Loaded intel: 46 interactive machine locations 18054 | -4/Factory | Zion Infowar Resupply teleported in 18096 | -4/Factory | Identified Adv. Kinecellerator 18166 | -4/Factory | Found Quantum Capacitor 18224 | -4/Factory | Zion Defense Resupply teleported in 18412 | -4/Factory | Zion Demo squad teleported in 18709 | -4/Factory | Found Imp. Powered Armor 18731 | -4/Factory | Discovered new exit (range 8) 18765 | -4/Factory | Identified exit to Research 19028 | -4/Factory | Identified Vortex Shotgun (x2) 19029 | -4/Factory | Zion Light squad teleported in 19210 | -4/Factory | Terminal network hard line cut 19334 | -4/Factory | Discovered exit to Research (range 15) 19428 | -4/Factory | Found Prototype Protection 19428 | -4/Factory | Identified Zio. Weapon Casing 19500 | -4/Factory | Discovered new exit (range 15) 19518 | -4/Factory | Identified exit to Upper Caves 19532 | -4/Factory | Entered Upper Caves 19532 | -4/Upper Caves | Accompanied by 2 allies 19540 | -4/Upper Caves | Learned 12 Research zone layouts 19659 | -4/Upper Caves | Spotted B-86 Titan 19668 | -4/Upper Caves | Allies destroyed B-86 Titan 19859 | -4/Upper Caves | Identified exit to Upper Caves 19959 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19981 | -4/Upper Caves | Entered another Upper Caves area 19981 | -4/Upper Caves | Accompanied by 1 ally 19984 | -4/Upper Caves | Discovered exit to Research (range 10) 20038 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20106 | -4/Upper Caves | Destroyed 12 combat bots 20349 | -4/Upper Caves | Encountered a Warlord checkpoint 20469 | -4/Upper Caves | Discovered new exit (range 6) 20590 | -4/Upper Caves | Found Alien Artifact 20590 | -4/Upper Caves | Identified Dimensional Node Initializer 20590 | -4/Upper Caves | Initialized slip node 20674 | -4/Upper Caves | Identified exit to Zhirov 20686 | -4/Upper Caves | Entered Zhirov 20686 | -4/Zhirov | Accompanied by 2 allies 20686 | -4/Zhirov | Discovered new exit (range 3) 20710 | -4/Zhirov | Met Zhirov 20738 | -4/Zhirov | Learned location of Quarantine (-2) 20738 | -4/Zhirov | Learned location of Testing (-3) 20738 | -4/Zhirov | Learned location of Command (-1) 20746 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20766 | -4/Zhirov | Found Alien Artifact 20766 | -4/Zhirov | Identified Integrated Dissipator 20766 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20830 | -4/Zhirov | Found Alien Artifact 20876 | -4/Zhirov | Identified exit to Proximity Caves 20893 | -4/Zhirov | Entered Proximity Caves 20893 | -3/Proximity Caves | Accompanied by 2 allies 21282 | -3/Proximity Caves | Discovered exit to Research (range 9) 21295 | -3/Proximity Caves | Entered Research 21295 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21380 | -3/Research | Zion Zionite Resupply teleported in 21399 | -3/Research | Found Zio. Weapon Casing 21557 | -3/Research | Zion Thermal Resupply teleported in 21734 | -3/Research | Discovered new exit (range 22) 21796 | -3/Research | Identified exit to Testing 21843 | -3/Research | Entered Testing 21955 | -3/Testing | Found Prototype Processor 21955 | -3/Testing | Identified Exp. Signal Interpreter 21991 | -3/Testing | Found Prototype Launcher 21991 | -3/Testing | Identified Tesla Bomb Launcher 22090 | -3/Testing | Fabricated Exp. Optical Array (x1) 22144 | -3/Testing | Local fabrication network quarantined 22156 | -3/Testing | Retrieved Zion intel report: Active Garrisons 22343 | -3/Testing | First assault squad dispatched 22344 | -3/Testing | Spotted Striker 22372 | -3/Testing | Spotted Striker 22374 | -3/Testing | Spotted Alpha 7 22379 | -3/Testing | Destroyed Striker 22380 | -3/Testing | Destroyed Striker 22424 | -3/Testing | Identified Transdimensional Reconstructor 22424 | -3/Testing | Warped through subspace 22461 | -3/Testing | Retrieved Zion intel report: Active Terminals 22490 | -3/Testing | System corruption reached 10% 22490 | -3/Testing | Garrison activated, responded to threat 22533 | -3/Testing | Destroyed 11 combat bots 22536 | -3/Testing | Lost 4 parts (1p1n2u) 22776 | -3/Testing | Lost 3 parts (2p1u) 22780 | -3/Testing | Discovered new exit (range 13) 22810 | -3/Testing | Identified exit to Research 22811 | -3/Testing | Entered Research 22811 | -2/Research | Evolved 2 slots: Power x1, Utility x1 22963 | -2/Research | Allied Derelicts emerged from ambush trap array 23046 | -2/Research | Zion Fire squad teleported in 23338 | -2/Research | First assault squad dispatched 23445 | -2/Research | Spotted B-90 Cyclops 23731 | -2/Research | Build established: Generator-Mutant 23838 | -2/Research | System corruption reached 10% 23854 | -2/Research | Incoming assault squad redirected 23874 | -2/Research | Lost 3 parts (2u1w) 23986 | -2/Research | Incoming investigation squad redirected 24074 | -2/Research | Destroyed 8 combat bots 24205 | -2/Research | Lost 5 parts (4u1w) 24221 | -2/Research | Destroyed 20 combat bots 24243 | -2/Research | Spotted B-90 Cyclops 24329 | -2/Research | High security lockdown imminent 24340 | -2/Research | Discovered new exit (range 18) 24375 | -2/Research | Terminal network hard line cut 24406 | -2/Research | Destroyed 10 combat bots 24409 | -2/Research | High security lockdown engaged 24425 | -2/Research | Released all parts (7) 24427 | -2/Research | Core integrity fell below 50% 24432 | -2/Research | Core integrity fell below 20% 24433 | -2/Research | Entered Access 24433 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24456 | -1/Access | Lost 17 parts (3p3n5u6w) 24698 | -1/Access | Spotted B-99 Colossus 24927 | -1/Access | Zion Experimental squad teleported in 24928 | -1/Access | Build established: Scavenger-Mutant 24974 | -1/Access | Zion Recon squad teleported in 25010 | -1/Access | Zion Kinetic Resupply teleported in 25105 | -1/Access | Incoming investigation squad redirected 25228 | -1/Access | Zion Heavy squad teleported in 25228 | -1/Access | Garrison activated, responded to threat 25386 | -1/Access | Allied Derelicts emerged from ambush trap array 25433 | -1/Access | First assault squad dispatched 25455 | -1/Access | High security lockdown imminent 25535 | -1/Access | High security lockdown engaged 25659 | -1/Access | Garrison activated, responded to threat 25660 | -1/Access | Spotted Investigator 25691 | -1/Access | Scanned by Researcher 25697 | -1/Access | Destroyed Investigator 25724 | -1/Access | Found Prototype Launcher 25724 | -1/Access | Identified Containment Facilitator 25731 | -1/Access | Released all parts (6) 25735 | -1/Access | Energy Cycler disabled 25736 | -1/Access | Core integrity fell below 50% 25748 | -1/Access | Core integrity fell below 20% 25760 | -1/Access | Lost 20 parts (3p7n7u3w) 25761 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 25735_ Triggered Gamma Bomb Trap. 25735_ A bubble of electromagnetic force engulfs the area. 25735_ Door malfunctions. 25735_ ALERT: Power surge detected, dispatching additional patrols. 25735_ Energy Cycler explodes. 25735_ Penetrated by Slug. 25735_ Slug penetrates S-43 Plague. 25736_ C-30 ARC bursts open, deploying its payload. 25736_ G-73 Enforcer unfolds itself. 25736_ L-61 Swordsman unfolds itself. 25736_ G-73 Enforcer unfolds itself. 25736_ L-61 Swordsman unfolds itself. 25738_ Penetrated by Slug. 25739_ K-01 Serf collects debris. 25741_ E-15 Imp destroyed. 25741_ Penetrated by Slug. 25741_ Slug penetrates Wall. 25742_ K-01 Serf collects debris. 25742_ K-01 Serf destroyed. 25743_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????+###?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????? """ ???????????????? | | ?????????????????????????? ""F "??????????????? | | ????????????????????????? "" ????????????????? | | ???????###+############## """ ???????????????? | | ??????? + """ ???????????????? | | ?????? ^ # ?????????????? | | ?????? [ + ???????????? | | ?????????# #################??????????? | | ?????????# # ! #?????????????? | | ?????????# # #?????????????? | | ?????????# ss #?????????????? | | ?????????#+##+###### # #?????????????? | | ??????? ?????? # # #?????????????? | | ??????# ?????? # # @ #?????????????? | | ??????# ?????" ! # # * #?????????????? | | ??????# ?""""" # # #?????????????? | | ??????# """""" # # """ """ #?????????????? | | ??????# """""" # #s """S""" #?????????????? | | ??????# """""" # #s #?????????????? | | ??????# # + #?????????????? | | ??????# # #############??????????????? | | ??????# # #??????????????????????????? | | ??????# # #??????????????????????????? | | ??????# # #??????????????????######### | | ????###""""""""=#+## #??????????????????# | | ????# =% # #??????????????????# | | ????# %/% #??????????????????# | | ????# =%#% #??????????????????# | | ????# =# #??????????????????# """ | | ????# # #??????????????????# """ | | ????# #% #??????????????????# """ | | ????###"""""""""#### %#??????????????????# """ | | ??????# " """"""#### !#??????????????????# """ | | ??????### # #!%#??????????????????# | | ######### # # #??????????????????# | | # = # #??????????????????# | | ######### # # %############################ | | ????????# # /[ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 100 Energy Generation 65 Energy Capacity 1700 Matter Stores 450 Matter Capacity 450 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 825 Resistance: KI 40 Resistance: TH 50 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked EM Pulse Cannon | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Reactive Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Exp. Optical Array | x1 | -3/Testing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed DecoderLightningMediator Manual? 0 Play Time 05:33:22 Cumulative 679.5 hours Start 2021.09.04 @ 14:56:19 End 2021.09.05 @ 03:18:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 24 Types 18/0/3/3/0/0/0/0/0 Lore% 69 Gallery% 82 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f77f449c-fd4e-40de-9026-0bd1d72441ab