Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.05 @ 03:18:50

Player: Leebears

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (502)     2510
Value Destroyed (21759)    21759
Prototype IDs (61)         1220
Alien Tech Used (3)        600
Bonus (12795)              12795
              TOTAL SCORE: 48784

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    6451
Follower Combat Kills      2483
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       460
Scanned by Researcher      500
Friendly Fire              -299

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (15) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Proton Cannon
  Enhanced Nova Cannon
           Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
   Experimental Myomer Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Optical Array
     Long-range Sensor Array
   Experimental Signal Interpreter
       Advanced Targeting Computer
   Experimental Targeting Computer
      Precision Energy Filter
       Advanced Particle Charger
                Quantum Capacitor
                Thermal Barrier
>               --- WEAPON -----------
                Proton Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
   Experimental Myomer Leg
       Improved Force Field
       Advanced Force Field
                Energy Mantle
                Energy Mantle
                Drone Bay
                Vortex Shotgun
                Vortex Shotgun
                Proton Cannon
                Proton Cannon
                HERF Cannon
       Advanced Plasma Cannon
       Advanced Plasma Cannon
          Heavy Neutron Cannon
                Nova Cannon
          Heavy Shock Bomb Launcher
                Tesla Bomb Launcher
          Heavy Proton Missile Launcher
                Micro-nuke Launcher
[Rating: 169]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
  Protection               Heavy Reactive Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Vortex Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  13   | .   .   1   2   .   1   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             571  | 7   7   40  34  22  19  4   8   1   21  30  4   7   2   16  1   21  14  9   56  6   12  5   7   23  40  99  56  
  Power                    56   | 1   2   5   5   1   2   1   .   .   2   5   .   3   .   1   .   2   1   .   .   .   .   .   .   .   5   15  5   
    Engine                 17   | 1   1   5   2   .   1   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
    Core                   14   | .   1   .   3   1   1   1   .   .   2   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   4   14  4   
  Propulsion               81   | 2   .   9   11  5   1   1   1   .   10  4   .   .   .   1   .   5   3   .   .   .   .   .   .   4   3   9   12  
    Treads                 26   | 2   .   8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
    Leg                    50   | .   .   .   3   5   1   1   1   .   10  4   .   .   .   1   .   5   3   .   .   .   .   .   .   4   3   9   .   
    Wheel                  5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  231  | 2   4   7   4   2   2   .   2   .   3   11  .   2   .   4   .   7   9   4   42  3   8   5   7   15  23  45  20  
    Device                 125  | .   .   .   .   .   1   .   1   .   1   1   .   1   .   3   .   2   3   2   28  1   5   4   3   8   13  41  7   
    Storage                24   | 2   4   4   1   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   7   
    Processor              13   | .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   5   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             68   | .   .   3   2   2   .   .   1   .   2   6   .   1   .   .   .   5   5   2   13  2   3   1   4   5   8   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   203  | 2   1   19  14  14  14  2   5   1   6   10  4   2   2   10  1   7   1   5   14  3   4   .   .   4   9   30  19  
    Energy Gun             10   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   3   1   
    Energy Cannon          109  | .   .   .   4   4   12  1   2   .   4   9   3   2   .   10  .   6   1   3   11  .   3   .   .   3   4   22  5   
    Ballistic Gun          34   | 2   1   15  5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Launcher               43   | .   .   4   4   4   2   1   3   1   2   1   1   .   2   .   1   1   .   .   2   2   .   .   .   1   5   5   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  45   | .   .   .   1   2   2   .   .   .   1   3   .   .   .   .   .   .   5   1   9   1   2   4   .   4   6   1   3   
Parts Lost                 103  | .   1   1   9   7   .   1   1   .   5   1   .   .   .   .   .   8   1   .   2   .   .   .   1   .   11  28  26  
  Power                    16   | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   3   4   
  Propulsion               17   | .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   8   
  Utility                  38   | .   .   .   1   2   .   .   1   .   1   .   .   .   .   .   .   3   .   .   1   .   .   .   1   .   6   13  9   
  Weapon                   32   | .   1   .   4   2   .   1   .   .   3   1   .   .   .   .   .   4   1   .   1   .   .   .   .   .   .   9   5   
  Highest Loss Streak      20   | .   1   1   2   3   .   1   1   .   2   1   .   .   .   .   .   3   1   .   1   .   .   .   1   .   4   17  20  
Average Slot Usage (%)     93   | .   100 99  99  99  100 100 100 100 97  98  93  93  93  94  94  96  92  94  89  89  88  88  89  90  90  90  67  
  Engine                   2    | .   6   10  4   .   1   7   7   7   2   6   6   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   7   .   4   9   13  7   7   7   12  5   6   9   13  11  11  6   2   .   .   .   .   .   .   .   .   .   2   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   4   5   11  6   
  Treads                   6    | .   28  32  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Leg                      14   | .   .   .   8   26  23  23  23  23  23  20  20  20  20  17  17  17  17  17  15  15  15  15  15  19  18  16  .   
  Device                   11   | .   .   .   .   .   7   7   7   7   7   8   13  11  13  17  17  11  11  16  23  25  25  25  25  22  20  23  12  
  Storage                  18   | .   28  31  27  27  23  23  23  23  23  15  13  13  13  17  17  17  17  17  15  15  15  15  11  13  10  11  13  
  Processor                10   | .   .   .   9   9   7   7   7   7   7   13  13  13  13  11  11  11  11  11  14  15  15  15  15  19  19  16  8   
  Protection               5    | .   .   1   8   9   7   7   7   7   7   13  6   7   6   5   5   13  11  11  3   .   .   .   3   1   4   .   3   
  Energy Cannon            7    | .   .   .   2   8   15  7   10  13  5   12  7   12  6   9   5   10  11  10  9   5   4   5   5   9   7   7   .   
  Ballistic Gun            4    | .   28  21  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Launcher                 1    | .   .   .   .   1   .   7   4   .   6   .   5   .   5   1   4   .   .   .   .   5   5   5   5   .   1   .   .   
Naked Turns                47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   39  
Heaviest Build             186  | 14  32  62  90  90  102 102 101 99  117 133 134 139 131 146 144 144 152 153 163 154 159 145 154 157 150 186 85  
  Greatest Support         173  | 40  40  69  66  54  53  58  58  48  58  60  52  52  52  52  52  56  80  80  80  80  80  80  80  104 104 118 173 
  Greatest Overweight (x)  3    | .   .   3   3   1   1   1   2   2   2   2   2   2   2   2   2   2   2   1   2   1   1   1   1   1   2   1   .   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   2   1   1   2   2   2   2   2   2   1   1   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 26   | 8   14  22  24  24  24  24  24  24  24  26  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  8   
  Average Capacity         19   | 6   10  20  22  24  24  24  24  24  24  21  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  5   
  Most Carried             24   | 4   14  22  24  24  24  24  24  24  24  24  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  8   
  Average Carried          19   | 2   8   20  21  22  23  23  23  24  22  20  20  20  19  19  20  17  18  19  19  19  20  19  19  19  18  18  4   
  Final Capacity           24   | 8   14  22  24  24  24  24  24  24  24  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  4   4   
  Final Carried            24   | 4   14  22  22  22  24  24  24  24  21  20  20  20  20  20  20  18  20  20  20  20  20  20  19  20  20  4   3   

 Class Distribution 
--------------------
 78% | Hauler-Mutant
 11% | Scavenger-Mutant
  5% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Zhirov
    Hauler-Mutant | -3/Proximity Caves
    Hauler-Mutant | -3/Research
    Hauler-Mutant | -3/Testing
 Generator-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           9490  | 282  257  1306 1009 491  190  80   232  .    335  295  40   80   79   140  60   215  135  90   464  185  173  80   77   267  536  1386 1006 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27443 | 72   524  2189 2294 1668 424  308  370  .    791  1421 .    .    248  929  100  1488 225  846  1983 83   982  130  629  1619 1806 5424 890  
  Parts                    1157  | 2    37   133  116  90   25   16   14   .    39   61   .    .    24   23   10   45   9    16   73   6    23   5    17   48   64   220  41   
Haulers Intercepted        27    | .    1    6    5    5    3    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    
Recyclers Shooed           14    | .    2    4    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      141   | .    .    .    .    .    .    3    6    .    3    .    1    .    27   .    .    14   76   .    .    5    6    .    .    .    .    .    .    
  Prevented                170   | .    .    .    .    .    .    10   7    .    31   .    .    .    7    .    10   32   9    16   .    7    19   5    17   .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  363  | .   9   36  37  28  4   5   9   .   13  14  .   .   9   9   1   22  3   10  15  1   13  .   8   12  25  69  11  
  Guns                     72   | .   9   32  19  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Cannons                  113  | .   .   .   8   11  4   1   3   .   .   9   .   .   .   5   .   13  2   4   8   1   3   .   4   3   4   19  11  
  AOE                      87   | .   .   4   10  9   .   3   4   .   9   .   .   .   8   .   .   4   .   .   .   .   3   .   .   4   13  16  .   
Classes Destroyed          23   | 1   5   3   3   .   1   .   1   .   .   .   .   .   .   1   .   .   1   1   1   .   1   .   .   .   2   1   1   
  Worker                   36   | .   1   3   3   2   1   .   .   .   .   1   .   .   .   2   .   .   .   .   5   .   .   .   .   2   6   7   3   
  Builder                  17   | .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   8   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   27   | .   1   6   5   5   3   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Recycler                 22   | 1   1   5   3   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   3   .   .   .   .   3   1   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Operator                 8    | .   .   1   2   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Watcher                  22   | .   3   5   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   2   3   .   
  Swarmer                  55   | .   3   10  3   7   .   .   4   .   3   4   .   .   8   .   .   2   .   .   .   .   1   .   .   4   .   5   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    159  | .   6   16  25  12  1   3   3   .   8   1   .   .   .   5   .   14  .   8   5   .   4   .   3   4   16  22  3   
  Brawler                  11   | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   2   3   .   
  Duelist                  24   | .   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   5   .   .   .   2   8   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Sentry                   48   | .   .   9   7   6   1   1   .   .   .   4   .   .   1   2   .   2   .   1   4   1   1   .   .   2   .   6   .   
  Hunter                   21   | .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   2   .   .   .   4   .   .   4   4   
  Programmer               35   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   4   .   1   .   .   2   3   18  2   
  Behemoth                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           28   | 1   3   5   6   10  2   4   4   .   4   6   .   .   5   5   1   7   2   6   9   1   12  .   4   7   13  28  5   
  Combat Bots Only         20   | .   3   4   5   8   1   4   4   .   4   5   .   .   5   4   1   7   2   5   4   1   12  .   4   5   11  20  5   
Max Kills in Single Turn   7    | 1   2   2   2   3   1   2   2   .   3   1   .   .   5   2   1   2   1   1   7   1   1   .   1   4   3   6   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 5    | .   .   2   2   3   .   2   2   .   3   .   .   .   5   .   .   2   .   .   .   .   1   .   .   3   3   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Acc   
Damage Taken               27864 | .     393   1470  2368  1351  146   325   759   .     1122  659   .     .     175   315   270   2095  297   308   676   .     110   .     241   274   2391  5897  6222  
  Core                     4407  | .     73    226   230   206   .     62    49    .     185   59    .     .     9     .     9     109   15    9     42    .     .     .     16    9     178   1309  1612  
  Absorbed by Shields      2875  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     115   96    115   .     .     271   .     115   .     220   285   135   1090  433   
  Reduced by Siege Mode    177   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     177   
Core Remaining (%)         64    | 100   70    43    .     20    .     .     .     .     57    .     .     .     92    .     .     .     .     85    .     .     .     .     94    .     76    9     .     
Volleys Fired              1234  | 3     48    150   128   95    13    10    20    .     33    42    4     .     7     25    6     55    17    21    84    9     29    5     28    59    77    202   64    
  Largest                  2     | 2     2     2     2     2     2     2     2     .     2     2     2     .     2     2     2     2     2     2     2     1     1     1     1     1     1     2     2     
  Hottest                  230   | 40    40    46    126   88    150   105   132   .     138   180   105   .     105   156   117   144   110   176   176   75    110   75    75    110   113   230   182   
Shots Fired                1913  | 6     96    292   248   156   26    14    29    .     48    81    8     .     9     50    12    96    34    42    96    9     29    5     28    58    78    256   107   
  Gun                      679   | 6     96    284   191   76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    9     
  Cannon                   1074  | .     .     .     45    70    26    6     12    .     22    81    6     .     2     50    6     93    34    42    93    9     20    5     27    56    60    211   98    
  Launcher                 160   | .     .     8     12    10    .     8     17    .     26    .     2     .     7     .     6     3     .     .     3     .     9     .     1     2     18    28    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  746   | 6     96    284   191   76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     93    
  Thermal                  261   | .     .     .     .     .     4     .     .     .     .     2     4     .     .     22    .     13    27    .     36    .     3     .     .     16    16    118   .     
  Explosive                52    | .     .     8     12    5     .     .     6     .     .     .     .     .     3     .     .     1     .     .     3     .     .     .     .     2     9     3     .     
  Electromagnetic          837   | .     .     .     45    75    22    14    23    .     48    79    4     .     6     28    12    82    7     42    57    9     26    5     28    40    53    118   14    
  Entropic                 17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     
  Robot Hit Streak         50    | 4     9     23    50    21    6     13    8     .     6     15    13    .     6     14    16    24    23    17    12    13    19    6     6     15    23    36    43    
  Robot Miss Streak        6     | 1     3     3     2     3     1     1     2     .     3     2     1     .     .     2     1     1     1     1     2     .     2     .     3     1     2     3     6     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        11    | .     .     6     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Max Gunslinging Chain  1     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Capacitor                323   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    9     20    5     27    56    52    85    .     
Shots Hit Robots           1416  | 4     64    212   195   122   18    13    16    .     31    65    5     .     5     42    11    78    31    32    59    9     19    5     20    50    54    184   72    
  Core Hits                819   | 2     32    79    104   62    10    12    15    .     28    27    1     .     12    13    2     46    9     13    33    5     18    1     11    28    64    146   46    
  Critical Hits            19    | .     1     2     1     2     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     1     .     6     4     
  Critical Kills           5     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Critical Parts Destroyed 12    | .     1     2     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     5     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           56516 | 52    653   3252  4625  3588  618   500   862   .     1463  1979  120   .     490   1852  226   2773  1007  1203  3256  245   1443  127   927   2840  6071  13355 2989  
  Guns                     7927  | 52    652   2803  2349  895   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     926   250   
  Cannons                  31147 | .     .     .     1071  1618  512   144   314   .     377   1931  84    .     49    1852  131   2240  1007  1163  2839  245   524   127   790   2477  1821  7141  2690  
  Explosions               17381 | .     .     449   1205  1071  106   356   548   .     1086  48    36    .     441   .     95    533   .     40    417   .     919   .     137   363   4250  5281  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  61    | .     1     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     49    
  Kinetic                  9435  | 52    652   2803  2349  895   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2684  
  Thermal                  11673 | .     .     .     320   86    199   77    .     .     64    85    84    .     153   886   .     568   837   40    1022  .     209   .     64    869   1056  5054  .     
  Explosive                7119  | .     .     449   885   670   .     .     340   .     .     .     .     .     201   .     .     100   .     .     .     .     .     .     .     363   2808  1303  .     
  Electromagnetic          27302 | .     .     .     1071  1933  419   423   522   .     1399  1894  36    .     136   966   226   2105  170   1163  2234  245   1234  127   863   1608  2207  6065  256   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 926   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     926   .     
Highest Corruption         28    | .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     1     1     1     .     2     2     2     2     2     4     13    28    3     
  Average Corruption       3     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     1     1     1     .     1     2     2     2     2     3     7     11    2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  194   | .     .     .     3     6     .     .     .     .     .     .     .     .     .     .     2     7     .     .     14    7     10    1     3     9     38    79    15    
    Message Errors         41    | .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     1     2     .     .     3     3     3     1     .     .     9     9     7     
    Matter Fused           20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     8     9     .     
    Heat Flow Errors       11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     1     2     3     2     
    Energy Discharges      21    | .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     6     .     2     .     2     .     2     4     1     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
    Data Loss (minor)      22    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     3     3     .     1     .     5     5     2     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     
    Targeting Errors       58    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     1     .     .     4     6     38    3     
    Weapon Failures        10    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     6     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2023  | .     .     48    59    82    61    14    .     .     21    79    .     .     .     129   .     45    9     70    203   .     30    .     1     320   343   473   36    
  Projectiles              1470  | .     .     .     42    59    17    14    .     .     .     79    .     .     .     129   .     12    9     59    193   .     .     .     1     320   143   357   36    
  Explosions               553   | .     .     48    17    23    44    .     .     .     21    .     .     .     .     .     .     33    .     11    10    .     30    .     .     .     200   116   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    
  Secondary                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Self-Inflicted Damage      1420  | .     .     14    97    51    .     31    78    .     83    .     .     .     .     .     .     92    .     12    168   .     43    .     .     .     534   204   13    
  Shots                    46    | .     .     1     3     2     .     2     6     .     5     .     .     .     .     .     .     3     .     1     4     .     1     .     .     .     11    7     .     
  Rammed                   18    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     16    
Targets Rammed             19    | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     16    
  Kicked                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        341   | .     26    16    281   341   144   111   135   .     318   197   138   .     153   196   193   199   197   195   193   177   170   140   190   198   174   298   130   
  Average Temperature      87    | .     5     4     76    90    51    56    42    .     100   102   58    .     54    101   95    109   83    108   82    83    94    70    83    78    55    101   90    
  Received Heat Transfer   5484  | .     171   465   1080  459   33    153   156   .     318   147   .     .     18    42    72    885   78    171   32    .     22    .     5     32    188   569   388   
  Effects                  5     | .     .     .     2     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    
  Longest Duration         31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    
Robots Corrupted           99    | .     .     .     .     2     .     1     2     .     4     7     .     .     1     4     1     5     1     6     8     .     7     1     4     8     8     29    .     
  Combat Hostiles          90    | .     .     .     .     1     .     1     2     .     4     5     .     .     1     3     1     5     1     6     7     .     7     1     4     5     8     28    .     
  Parts Fried              228   | .     .     .     4     11    3     3     4     .     4     18    .     .     1     6     2     17    .     16    24    .     18    1     5     21    15    55    .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Melted             30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     2     .     .     .     .     2     .     22    .     
  Heat Transferred         9179  | .     .     .     450   100   161   100   .     .     50    87    100   .     100   1000  .     551   1200  50    625   .     125   .     50    350   757   3323  .     
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      32    | .     .     .     5     2     2     1     .     .     5     1     .     .     2     .     .     1     .     1     1     .     1     .     1     .     3     6     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Peak Influence             2663 | 5    201  720  892  867  453  .    .    .    .    272  .    .    .    444  .    .    .    .    683  .    .    .    .    248  1333 2359 2663 
  Initial                  1367 | .    3    .    304  376  352  .    .    .    .    63   .    .    .    84   .    .    .    .    69   .    .    .    .    .    128  733  1367 
  Average                  530  | 2    83   287  501  645  243  .    .    .    .    118  .    .    .    154  .    .    .    .    406  .    .    .    .    121  661  1076 1651 
Maximum Alert Level        5    | .    1    3    3    3    2    .    .    .    .    1    .    .    .    2    .    .    .    .    2    .    .    .    .    1    4    5    5    
  Low Security (%)         35   | 100  95   45   .    .    47   .    .    .    .    91   .    .    .    66   .    .    .    .    29   .    .    .    .    75   29   .    .    
  Level 1                  14   | .    4    24   31   4    29   .    .    .    .    8    .    .    .    30   .    .    .    .    17   .    .    .    .    25   2    .    .    
  Level 2                  24   | .    .    27   60   63   22   .    .    .    .    .    .    .    .    2    .    .    .    .    53   .    .    .    .    .    32   .    .    
  Level 3                  11   | .    .    2    7    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   70   .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   11   60   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   16   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    23   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          80   | .    1    6    7    5    2    .    .    .    .    2    .    .    .    3    .    1    .    .    4    .    1    .    .    2    7    19   20   
  Investigation            8    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    1    
  Extermination            15   | .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    2    1    4    2    
  Reinforcement            23   | .    1    5    4    3    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    3    2    
  Assault                  27   | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    3    10   10   
  Garrison                 7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           19   | .   .   1   3   3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   .   .   .   .   .   1   1   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              639  | .   16  56  53  49  6   5   11  .   18  21  1   .   11  12  6   30  20  12  22  2   14  .   9   19  33  99  114 
  Peak Tracking Total      31   | .   3   5   5   6   1   4   4   .   4   5   1   .   5   3   5   7   9   4   4   1   10  .   4   5   9   19  31  
  Tactical Retreats        47   | .   .   2   4   11  .   .   2   .   4   1   .   .   2   1   .   3   .   2   .   .   1   .   1   1   3   .   9   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            16   | .   .   3   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   7   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          28   | .   .   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   9   5   1   
  Max in Single Turn       2    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   2   1   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          57   | .   4   11  2   7   8   .   .   4   1   4   .   .   .   1   .   .   1   .   5   .   2   4   .   .   1   .   2   
  Terminals                27   | .   3   7   1   6   6   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
Total Hacks                187  | .   19  43  5   21  25  .   .   27  1   8   .   .   .   2   .   .   1   .   10  .   2   17  .   .   2   .   4   
  Successful               121  | .   10  27  3   10  11  .   .   27  1   5   .   .   .   1   .   .   1   .   4   .   2   17  .   .   2   .   .   
  Failed                   66   | .   9   16  2   11  14  .   .   .   .   3   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   4   
    Catastrophic           9    | .   1   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   100  | .   13  8   2   11  12  .   .   .   .   3   .   .   .   8   .   .   1   .   14  .   .   .   .   5   9   3   11  
  Terminals                82   | .   13  20  2   20  20  .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   2   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   6   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   2   
Terminal Hacks             75   | .   4   5   1   6   9   .   .   27  1   2   .   .   .   .   .   .   1   .   .   .   2   17  .   .   .   .   .   
  Record                   18   | .   .   .   .   .   .   .   .   11  1   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   
  Part Schematic           10   | .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   1   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   1   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   5   4   .   3   2   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                10   | .   3   2   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   3   10  2   6   8   .   .   .   .   4   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   .   2   
  Full Trace Events        3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   1   7   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Matter                 420  | .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   
    Time                   107  | .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         28   | .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total Allies               34    | .    .    .    .    .    .    .    .    .    1    1    .    4    .    3    .    2    .    .    6    .    2    .    .    2    .    6    7    
  Largest Group            6     | .    .    .    .    .    .    .    .    .    1    1    .    4    4    4    .    2    2    .    3    2    2    2    2    2    .    6    5    
  Highest-Rated Group      539   | .    .    .    .    .    .    .    .    .    94   29   .    151  151  248  .    55   55   .    288  192  96   77   77   54   .    255  539  
  Highest-Rated Ally       268   | .    .    .    .    .    .    .    .    .    94   29   .    39   39   70   .    30   30   .    96   96   96   47   47   31   .    46   268  
Zionite Dispatches         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    2    .    1    4    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    .    .    .    .    4    2    2    8    
  STAY                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    1    
  EXPLORE                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    1    7    
  RETURN                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    1    .    
Ally Attacks               249   | .    .    .    .    .    .    .    .    .    10   5    .    .    18   16   .    8    3    .    28   5    12   .    4    .    .    37   103  
  Total Damage             12752 | .    .    .    .    .    .    .    .    .    284  93   .    .    926  385  .    153  93   .    1526 158  372  .    87   .    .    756  7919 
  Kills                    61    | .    .    .    .    .    .    .    .    .    2    .    .    .    10   3    .    1    .    .    8    1    .    .    .    .    .    5    31   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       6    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   5   7   
  Drone Recoveries         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   4   5   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               25760 | 92   889  2587 1574 969  770  520  847  148  822  1307 126  2040 954  821  952  1085 770  630  1628 449  705  207  402  548  968  1622 1328 
Spaces Moved               13488 | 46   434  1245 638  401  448  319  464  81   430  618  60   1116 499  388  519  476  396  400  1028 327  473  137  271  302  517  740  715  
  Core                     90    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   71   
  Treads                   2741  | 43   434  1212 408  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    644  
  Legs                     10624 | .    .    .    230  401  448  319  464  81   430  618  60   1116 499  388  519  476  396  400  1028 327  473  137  271  302  517  724  .    
  Wheels                   33    | .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  110  150  150  153  153  156  183  150  150  180  180  180  180  180  180  129  129  129  129  129  129  129  129  130  50   50   
  Average Speed            155   | 152  160  159  169  155  153  153  166  183  162  167  180  180  180  180  180  180  173  129  129  129  129  129  129  138  138  140  136  
  Slowest Speed            210   | 160  160  180  210  156  153  156  183  183  183  180  180  180  180  180  180  180  180  129  165  129  129  129  129  142  170  147  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       52    | 5    84   97   67   78   13   58   56   70   65   16   12   90   66   10   76   68   95   60   27   53   61   60   46   11   64   28   30   
  Regions Visited          27
    Branch Regions         17
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    1    .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    1    1    1    1    .    1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             22    | .    .    .    .    .    .    3    1    .    3    .    .    3    3    .    2    .    .    3    .    2    1    .    1    .    .    .    .    
Spaces Dug                 98    | .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    1    2    24   1    
Terrain Destroyed          753   | .    .    49   91   61   13   3    49   .    23   2    2    .    35   2    .    24   .    .    43   .    6    .    6    24   177  127  16   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               88    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    .    1    .    .    16   .    1    .    .    2    4    43   16   
  AOE                      665   | .    .    49   91   61   13   3    49   .    23   1    .    .    35   .    .    23   .    .    27   .    5    .    6    22   173  84   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      16623 | 59   544  1585 887  598  505  335  503  81   504  819  69   1146 547  460  525  605  448  487  1297 354  552  167  320  426  739  1121 940  
  Wait                     723   | .    34   84   45   56   8    .    9    .    1    69   .    19   35   21   .    15   .    36   73   7    16   13   13   22   73   37   37   
  Move                     13461 | 45   433  1244 637  400  447  318  463  80   429  617  59   1115 498  387  518  475  395  399  1027 326  472  136  270  301  516  739  715  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  203   | 4    13   27   21   13   7    1    1    .    4    19   1    2    2    4    .    5    8    8    22   2    .    1    .    7    13   9    9    
  Fast Attach              205   | 7    2    9    8    5    6    2    1    .    8    14   .    1    .    3    .    4    7    1    13   2    4    6    1    7    15   38   41   
  Attach                   107   | .    1    4    12   9    2    1    1    .    5    5    .    .    .    3    .    10   5    3    6    .    .    .    1    2    11   20   6    
  Detach                   33    | .    .    1    1    1    2    .    .    .    2    3    .    .    .    2    .    3    2    .    1    .    .    .    1    1    2    6    5    
  Swap                     262   | .    4    27   14   8    11   1    6    1    8    11   4    6    2    10   1    7    2    5    37   4    9    .    5    14   15   41   9    
  Drop                     302   | .    8    39   21   10   9    2    2    .    14   34   1    3    2    5    .    6    12   9    34   4    3    6    1    13   17   28   19   
  Fire                     1234  | 3    48   150  128  95   13   10   20   .    33   42   4    .    7    25   6    55   17   21   84   9    29   5    28   59   77   202  64   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Rewire                   49    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    25   .    .    .    .    19   .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    33 | -11/Scrapyard      | Discovered new exit (range 15)
    93 | -11/Scrapyard      | Entered Materials
   139 | -10/Materials      | Identified exit to Mines
   323 | -10/Materials      | Build established: Mutant
   529 | -10/Materials      | Discovered new exit (range 5)
   982 | -10/Materials      | Entered another Materials area
   982 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1523 | -9/Materials       | Build established: Scavenger-Mutant
  1698 | -9/Materials       | Discovered new exit (range 7)
  1867 | -9/Materials       | Build established: Hauler-Mutant
  2019 | -9/Materials       | Discovered new exit (range 15)
  2354 | -9/Materials       | Discovered new exit (range 8)
  2468 | -9/Materials       | Discovered new exit (range 10)
  2926 | -9/Materials       | Core integrity fell below 50%
  3382 | -9/Materials       | First assault squad dispatched
  3569 | -9/Materials       | Entered another Materials area
  3569 | -8/Materials       | Evolved 2 slots: Utility x2
  3909 | -8/Materials       | Discovered new exit (range 16)
  4409 | -8/Materials       | Discovered new exit (range 16)
  5053 | -8/Materials       | Discovered new exit (range 9)
  5100 | -8/Materials       | Garrison activated, responded to threat
  5143 | -8/Materials       | Entered Storage
  5174 | -8/Storage         | Core integrity fell below 50%
  5272 | -8/Storage         | Destroyed 8 combat bots
  5910 | -8/Storage         | Discovered new exit (range 19)
  5943 | -8/Storage         | First assault squad dispatched
  6016 | -8/Storage         | Lost 3 parts (1p1u1w)
  6095 | -8/Storage         | Discovered new exit (range 9)
  6112 | -8/Storage         | Entered Factory
  6112 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  6264 | -7/Factory         | Found Prototype Launcher
  6264 | -7/Factory         | Identified Rocket Array
  6514 | -7/Factory         | Identified exit to Lower Caves
  6882 | -7/Factory         | Entered Lower Caves
  7178 | -7/Lower Caves     | Learned Factory stockpile data
  7302 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7385 | -7/Lower Caves     | Discovered new exit (range 7)
  7402 | -7/Lower Caves     | Entered another Lower Caves area
  7560 | -7/Lower Caves     | Spotted B-75 Beast
  7575 | -7/Lower Caves     | Destroyed B-75 Beast
  8223 | -7/Lower Caves     | Discovered new exit (range 15)
  8249 | -7/Lower Caves     | Entered Data Miner
  8249 | -7/Data Miner      | Discovered new exit (range 6)
  8284 | -7/Data Miner      | Met Data Miner
  8323 | -7/Data Miner      | Learned location of Section 7 (-2)
  8323 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8354 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8397 | -7/Data Miner      | Entered Proximity Caves
  8457 | -6/Proximity Caves | Learned Factory emergency access door positions
  8598 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8827 | -6/Proximity Caves | Spotted B-75 Beast
  8867 | -6/Proximity Caves | Destroyed B-75 Beast
  8965 | -6/Proximity Caves | Build established: Scavenger-Mutant
  9207 | -6/Proximity Caves | Discovered new exit (range 9)
  9219 | -6/Proximity Caves | Entered Factory
  9219 | -6/Factory         | Evolved 2 slots: Utility x2
  9220 | -6/Factory         | Identified exit to Lower Caves
  9585 | -6/Factory         | Build established: Hauler-Mutant
  9765 | -6/Factory         | Fabricated Hcp. Storage Unit (x1)
  9966 | -6/Factory         | Found Prototype Processor
  9966 | -6/Factory         | Identified Exp. Targeting Computer
 10098 | -6/Factory         | Discovered exit to Lower Caves (range 4)
 10347 | -6/Factory         | Found Hvy. Reactive Plating
 10526 | -6/Factory         | Entered Lower Caves
 10527 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10626 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 10652 | -6/Lower Caves     | Entered Zion
 10744 | -6/Zion            | Visited the Megawrench Repair Shop
 10749 | -6/Zion            | Megawrench repaired 11 parts
 10972 | -6/Zion            | Discovered new exit (range 15)
 10977 | -6/Zion            | Learned 8 Factory zone layouts
 11207 | -6/Zion            | Received a visual enhancement algorithm
 12339 | -6/Zion            | Imprinted
 12342 | -6/Zion            | Declared Zion's savior
 12692 | -6/Zion            | Entered Proximity Caves
 12692 | -5/Proximity Caves | Accompanied by 4 allies
 13065 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13612 | -5/Proximity Caves | Discovered new exit (range 14)
 13646 | -5/Proximity Caves | Entered Factory
 13646 | -5/Factory         | Accompanied by 1 ally
 13646 | -5/Factory         | Evolved 2 slots: Utility x2
 13647 | -5/Factory         | Identified exit to Factory
 13778 | -5/Factory         | Retrieved Zion intel report: Branch Access
 13778 | -5/Factory         | Identified exit to Upper Caves
 13779 | -5/Factory         | Zion Light squad teleported in
 13992 | -5/Factory         | Discovered exit to Factory (range 15)
 14212 | -5/Factory         | Incoming investigation squad redirected
 14467 | -5/Factory         | Entered Upper Caves
 14633 | -5/Upper Caves     | Spotted B-75 Beast
 14651 | -5/Upper Caves     | Destroyed B-75 Beast
 14996 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14996 | -5/Upper Caves     | Learned Factory interactive machine intel
 15052 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 15392 | -5/Upper Caves     | Discovered new exit (range 15)
 15413 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15419 | -5/Upper Caves     | Entered another Upper Caves area
 15460 | -5/Upper Caves     | Lost 3 parts (1u2w)
 15511 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15632 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 16086 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 16149 | -5/Upper Caves     | Destroyed 7 combat bots
 16222 | -5/Upper Caves     | Identified exit to Warlord
 16351 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16504 | -5/Upper Caves     | Entered Warlord
 16504 | -5/Warlord         | Accompanied by 2 allies
 16525 | -5/Warlord         | Build established: Scavenger-Mutant
 16596 | -5/Warlord         | System corruption cleaned by Quarantine Array
 16610 | -5/Warlord         | Discovered new exit (range 33)
 16761 | -5/Warlord         | Visited the Vortex Lab
 16772 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16778 | -5/Warlord         | Found Prototype Energy Gun
 16781 | -5/Warlord         | Found Prototype Energy Gun
 16904 | -5/Warlord         | Rebuked by Warlord
 16920 | -5/Warlord         | Opened Warlord's prototype stash
 16933 | -5/Warlord         | Found Prototype Reactor
 16933 | -5/Warlord         | Identified Vortex Chain Reactor
 16942 | -5/Warlord         | Found Prototype Device
 16942 | -5/Warlord         | Identified Thermal Barrier
 16950 | -5/Warlord         | Found Prototype Hackware
 16950 | -5/Warlord         | Identified System Mapper
 17122 | -5/Warlord         | Warlord forces counterattacked
 17145 | -5/Warlord         | Spotted Executioner
 17148 | -5/Warlord         | Destroyed Executioner
 17157 | -5/Warlord         | Spotted B-86 Titan
 17157 | -5/Warlord         | Spotted B-75 Beast
 17181 | -5/Warlord         | Spotted Striker
 17200 | -5/Warlord         | Spotted Executioner
 17228 | -5/Warlord         | Found Prototype Device
 17273 | -5/Warlord         | Build established: Hauler-Mutant
 17274 | -5/Warlord         | Entered Proximity Caves
 17697 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17904 | -4/Proximity Caves | Entered Factory
 17904 | -4/Factory         | Evolved 2 slots: Utility x2
 17905 | -4/Factory         | Loaded intel: 46 interactive machine locations
 18054 | -4/Factory         | Zion Infowar Resupply teleported in
 18096 | -4/Factory         | Identified Adv. Kinecellerator
 18166 | -4/Factory         | Found Quantum Capacitor
 18224 | -4/Factory         | Zion Defense Resupply teleported in
 18412 | -4/Factory         | Zion Demo squad teleported in
 18709 | -4/Factory         | Found Imp. Powered Armor
 18731 | -4/Factory         | Discovered new exit (range 8)
 18765 | -4/Factory         | Identified exit to Research
 19028 | -4/Factory         | Identified Vortex Shotgun (x2)
 19029 | -4/Factory         | Zion Light squad teleported in
 19210 | -4/Factory         | Terminal network hard line cut
 19334 | -4/Factory         | Discovered exit to Research (range 15)
 19428 | -4/Factory         | Found Prototype Protection
 19428 | -4/Factory         | Identified Zio. Weapon Casing
 19500 | -4/Factory         | Discovered new exit (range 15)
 19518 | -4/Factory         | Identified exit to Upper Caves
 19532 | -4/Factory         | Entered Upper Caves
 19532 | -4/Upper Caves     | Accompanied by 2 allies
 19540 | -4/Upper Caves     | Learned 12 Research zone layouts
 19659 | -4/Upper Caves     | Spotted B-86 Titan
 19668 | -4/Upper Caves     | Allies destroyed B-86 Titan
 19859 | -4/Upper Caves     | Identified exit to Upper Caves
 19959 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19981 | -4/Upper Caves     | Entered another Upper Caves area
 19981 | -4/Upper Caves     | Accompanied by 1 ally
 19984 | -4/Upper Caves     | Discovered exit to Research (range 10)
 20038 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 20106 | -4/Upper Caves     | Destroyed 12 combat bots
 20349 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20469 | -4/Upper Caves     | Discovered new exit (range 6)
 20590 | -4/Upper Caves     | Found Alien Artifact
 20590 | -4/Upper Caves     | Identified Dimensional Node Initializer
 20590 | -4/Upper Caves     | Initialized slip node
 20674 | -4/Upper Caves     | Identified exit to Zhirov
 20686 | -4/Upper Caves     | Entered Zhirov
 20686 | -4/Zhirov          | Accompanied by 2 allies
 20686 | -4/Zhirov          | Discovered new exit (range 3)
 20710 | -4/Zhirov          | Met Zhirov
 20738 | -4/Zhirov          | Learned location of Quarantine (-2)
 20738 | -4/Zhirov          | Learned location of Testing (-3)
 20738 | -4/Zhirov          | Learned location of Command (-1)
 20746 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 20766 | -4/Zhirov          | Found Alien Artifact
 20766 | -4/Zhirov          | Identified Integrated Dissipator
 20766 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20830 | -4/Zhirov          | Found Alien Artifact
 20876 | -4/Zhirov          | Identified exit to Proximity Caves
 20893 | -4/Zhirov          | Entered Proximity Caves
 20893 | -3/Proximity Caves | Accompanied by 2 allies
 21282 | -3/Proximity Caves | Discovered exit to Research (range 9)
 21295 | -3/Proximity Caves | Entered Research
 21295 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 21380 | -3/Research        | Zion Zionite Resupply teleported in
 21399 | -3/Research        | Found Zio. Weapon Casing
 21557 | -3/Research        | Zion Thermal Resupply teleported in
 21734 | -3/Research        | Discovered new exit (range 22)
 21796 | -3/Research        | Identified exit to Testing
 21843 | -3/Research        | Entered Testing
 21955 | -3/Testing         | Found Prototype Processor
 21955 | -3/Testing         | Identified Exp. Signal Interpreter
 21991 | -3/Testing         | Found Prototype Launcher
 21991 | -3/Testing         | Identified Tesla Bomb Launcher
 22090 | -3/Testing         | Fabricated Exp. Optical Array (x1)
 22144 | -3/Testing         | Local fabrication network quarantined
 22156 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 22343 | -3/Testing         | First assault squad dispatched
 22344 | -3/Testing         | Spotted Striker
 22372 | -3/Testing         | Spotted Striker
 22374 | -3/Testing         | Spotted Alpha 7
 22379 | -3/Testing         | Destroyed Striker
 22380 | -3/Testing         | Destroyed Striker
 22424 | -3/Testing         | Identified Transdimensional Reconstructor
 22424 | -3/Testing         | Warped through subspace
 22461 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 22490 | -3/Testing         | System corruption reached 10%
 22490 | -3/Testing         | Garrison activated, responded to threat
 22533 | -3/Testing         | Destroyed 11 combat bots
 22536 | -3/Testing         | Lost 4 parts (1p1n2u)
 22776 | -3/Testing         | Lost 3 parts (2p1u)
 22780 | -3/Testing         | Discovered new exit (range 13)
 22810 | -3/Testing         | Identified exit to Research
 22811 | -3/Testing         | Entered Research
 22811 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 22963 | -2/Research        | Allied Derelicts emerged from ambush trap array
 23046 | -2/Research        | Zion Fire squad teleported in
 23338 | -2/Research        | First assault squad dispatched
 23445 | -2/Research        | Spotted B-90 Cyclops
 23731 | -2/Research        | Build established: Generator-Mutant
 23838 | -2/Research        | System corruption reached 10%
 23854 | -2/Research        | Incoming assault squad redirected
 23874 | -2/Research        | Lost 3 parts (2u1w)
 23986 | -2/Research        | Incoming investigation squad redirected
 24074 | -2/Research        | Destroyed 8 combat bots
 24205 | -2/Research        | Lost 5 parts (4u1w)
 24221 | -2/Research        | Destroyed 20 combat bots
 24243 | -2/Research        | Spotted B-90 Cyclops
 24329 | -2/Research        | High security lockdown imminent
 24340 | -2/Research        | Discovered new exit (range 18)
 24375 | -2/Research        | Terminal network hard line cut
 24406 | -2/Research        | Destroyed 10 combat bots
 24409 | -2/Research        | High security lockdown engaged
 24425 | -2/Research        | Released all parts (7)
 24427 | -2/Research        | Core integrity fell below 50%
 24432 | -2/Research        | Core integrity fell below 20%
 24433 | -2/Research        | Entered Access
 24433 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 24456 | -1/Access          | Lost 17 parts (3p3n5u6w)
 24698 | -1/Access          | Spotted B-99 Colossus
 24927 | -1/Access          | Zion Experimental squad teleported in
 24928 | -1/Access          | Build established: Scavenger-Mutant
 24974 | -1/Access          | Zion Recon squad teleported in
 25010 | -1/Access          | Zion Kinetic Resupply teleported in
 25105 | -1/Access          | Incoming investigation squad redirected
 25228 | -1/Access          | Zion Heavy squad teleported in
 25228 | -1/Access          | Garrison activated, responded to threat
 25386 | -1/Access          | Allied Derelicts emerged from ambush trap array
 25433 | -1/Access          | First assault squad dispatched
 25455 | -1/Access          | High security lockdown imminent
 25535 | -1/Access          | High security lockdown engaged
 25659 | -1/Access          | Garrison activated, responded to threat
 25660 | -1/Access          | Spotted Investigator
 25691 | -1/Access          | Scanned by Researcher
 25697 | -1/Access          | Destroyed Investigator
 25724 | -1/Access          | Found Prototype Launcher
 25724 | -1/Access          | Identified Containment Facilitator
 25731 | -1/Access          | Released all parts (6)
 25735 | -1/Access          | Energy Cycler disabled
 25736 | -1/Access          | Core integrity fell below 50%
 25748 | -1/Access          | Core integrity fell below 20%
 25760 | -1/Access          | Lost 20 parts (3p7n7u3w)
 25761 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
25735_ Triggered Gamma Bomb Trap.
25735_ A bubble of electromagnetic force engulfs the area.
25735_ Door malfunctions.
25735_ ALERT: Power surge detected, dispatching additional patrols.
25735_ Energy Cycler explodes.
25735_ Penetrated by Slug.
25735_ Slug penetrates S-43 Plague.
25736_ C-30 ARC bursts open, deploying its payload.
25736_ G-73 Enforcer unfolds itself.
25736_ L-61 Swordsman unfolds itself.
25736_ G-73 Enforcer unfolds itself.
25736_ L-61 Swordsman unfolds itself.
25738_ Penetrated by Slug.
25739_ K-01 Serf collects debris. <x2>
25741_ E-15 Imp destroyed.
25741_ Penetrated by Slug.
25741_ Slug penetrates Wall.
25742_ K-01 Serf collects debris.
25742_ K-01 Serf destroyed.
25743_ Slammed into G-73 Enforcer. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????  ""    ????????????????? |
| ???????###+##############  """    ???????????????? |
| ???????                 +  """    ???????????????? |
| ??????     ^            #           ?????????????? |
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| ??????# ??????     #  #  @         #?????????????? |
| ??????#  ?????"  ! #  #     *      #?????????????? |
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| ??????#  """"""    #  #   """ """  #?????????????? |
| ??????#  """"""    #  #s  """S"""  #?????????????? |
| ??????#  """"""    #  #s           #?????????????? |
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| ????????# #        /[                              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           129
Coolant Potential          100
Energy Generation          65
Energy Capacity            1700
Matter Stores              450
Matter Capacity            450
Sight Range                23
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             825
Resistance: KI             40
Resistance: TH             50
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         24
Target Analysis            8
Recoil Reduction           5
Matter Filtering           50
Energy Filtering           50
Particle Charging          30

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
             EM Pulse Cannon | -9/Materials  | Scanalyzed
     Imp. Signal Interpreter | -9/Materials  | Scanalyzed
   Hrd. Medium Armor Plating | -9/Materials  | Scanalyzed
             Rocket Launcher | -9/Materials  | Scanalyzed
     Adv. Targeting Computer | -9/Materials  | Scanalyzed
            Reactive Plating | -9/Materials  | Scanalyzed
                 Imp. Treads | -9/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
  Hcp. Storage Unit | x1 | -6/Factory 
 Exp. Optical Array | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              DecoderLightningMediator
  Manual?         0
Play Time         05:33:22
  Cumulative      679.5 hours
  Start           2021.09.04 @ 14:56:19
  End             2021.09.05 @ 03:18:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          250
  Rogue           250
  Adventurer      0
  Explorer        0
Win Type          -
  Total           24
  Types           18/0/3/3/0/0/0/0/0
Lore%             69
Gallery%          82
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f77f449c-fd4e-40de-9026-0bd1d72441ab