Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 21:02:53 Player: APerTAS Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1277) 1277 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 6281 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 321 Met Imprinter 300 Was Imprinted 300 Friendly Fire -331 Cogmind --------- Core Integrity 0/1000 Matter 178/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Spectral Analyzer Experimental Signal Interpreter Improved Shock Absorption System Makeshift Hacking Suite > --- WEAPON ----------- Heavy Laser Advanced Plasma Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Makeshift Flight Unit Makeshift Salvage Targeting Computer Targeting Computer EM Disruption Field Improved Component Analysis Suite Phasing AFG Beam Rifle KE Penetrator Gauss Cannon Gauss Cannon Gauss Cannon Improved Datajack Makeshift Spear [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 2 | . . . . . . 2 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 2 2 Weapon 1 | . . . . . . 1 . Parts Attached 86 | 6 14 7 6 20 2 14 17 Power 13 | 1 1 1 1 2 1 4 2 Engine 9 | 1 1 1 1 . 1 2 2 Core 4 | . . . . 2 . 2 . Reactor . | . . . . . . . . Propulsion 27 | 2 4 4 . 8 1 5 3 Treads 23 | 2 4 4 . 5 1 5 2 Leg . | . . . . . . . . Wheel 2 | . . . . 2 . . . Hover 1 | . . . . . . . 1 Flight 1 | . . . . 1 . . . Utility 25 | 1 5 1 3 8 . 2 5 Device 7 | . 1 1 . 1 . . 4 Storage 4 | 1 2 . . 1 . . . Processor 7 | . . . 2 4 . . 1 Hackware 1 | . . . . . . 1 . Protection 6 | . 2 . 1 2 . 1 . Artifact . | . . . . . . . . Weapon 21 | 2 4 1 2 2 . 3 7 Energy Gun 10 | 2 2 1 1 1 . . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | . 1 . 1 . . . . Ballistic Cannon 3 | . . . . . . 2 1 Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . . . 5 . . . Parts Lost 32 | . 3 2 1 1 . . 25 Power 5 | . . 1 . . . . 4 Propulsion 6 | . . . . . . . 6 Utility 12 | . 1 1 . 1 . . 9 Weapon 9 | . 2 . 1 . . . 6 Highest Loss Streak 15 | . 2 2 1 1 . . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 97 89 100 88 91 98 68 Engine 7 | . 14 9 11 2 8 11 7 Core 4 | . . . . 8 2 7 3 Treads 22 | . 27 33 33 18 33 26 15 Wheel 2 | . . . . 5 . . . Flight 2 | . . . . 4 . . . Device 2 | . 7 2 . . . . 5 Storage 8 | . 14 11 11 6 11 6 3 Processor 12 | . . . 11 19 22 13 9 Protection 5 | . 4 11 11 7 . 6 1 Energy Gun 8 | . 17 21 11 6 11 3 2 Ballistic Gun 4 | . 7 . 11 5 . . . Ballistic Cannon 1 | . . . . . . 8 5 Impact Weapon 2 | . . . . 3 3 . . Naked Turns 7 | . . . . 2 . . 5 Heaviest Build 80 | 13 32 34 32 32 31 68 80 Greatest Support 104 | 40 40 60 60 60 60 104 104 Greatest Overweight (x) 6 | . . . . 1 . . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 12 | 7 14 15 15 10 15 15 12 Most Carried 15 | 5 15 15 14 15 13 14 15 Average Carried 9 | 3 8 14 13 9 13 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 13 13 13 14 1 Class Distribution -------------------- 82% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1239 | 147 432 30 106 85 156 8 275 Remotely . | . . . . . . . . Salvage Created 1606 | . 947 332 87 . . 47 193 Parts 95 | . 67 14 6 . . 2 6 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . 25 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 34 | . 18 6 4 . . 1 5 Guns 16 | . 8 3 4 . . . 1 Cannons 4 | . . . . . . . 4 AOE 14 | . 10 3 . . . 1 . Classes Destroyed 12 | . 8 2 1 . . 1 . Worker 6 | . 6 . . . . . . Builder 3 | . 3 . . . . . . Tunneler 1 | . . . 1 . . . . Hauler 1 | . 1 . . . . . . Recycler 4 | . 3 1 . . . . . Mechanic 1 | . 1 . . . . . . Watcher 3 | . 3 . . . . . . Swarmer 9 | . 5 . 4 . . . . Grunt 22 | . 13 4 . . . . 5 Brawler 1 | . . 1 . . . . . Sentry 1 | . . 1 . . . . . Programmer 1 | . . . . . . 1 . Thug 1 | . . . . . . 1 . Best Kill Streak 11 | . 11 3 5 . . 1 2 Combat Bots Only 4 | . 3 3 4 . . 1 2 Max Kills in Single Turn 3 | . 3 2 1 . . 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . 2 2 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 390 | . 100 36 47 . 13 . 194 Missed 125 | . 35 14 21 . 5 . 50 Damage Taken 4961 | . 780 347 193 . 115 66 3460 Core 1184 | . 75 40 41 . 8 . 1020 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 98 | . 98 . . . . . . Core Remaining (%) 86 | 100 70 . . . 77 100 . Volleys Fired 141 | . 60 15 24 1 1 1 39 Largest 3 | . 2 2 2 2 1 2 3 Hottest 170 | . 80 85 65 76 56 101 170 Shots Fired 244 | . 115 30 26 2 1 2 68 Gun 179 | . 98 30 26 2 1 . 22 Cannon 48 | . . . . . . 2 46 Launcher 17 | . 17 . . . . . . Special . | . . . . . . . . Kinetic 90 | . 24 . 24 1 . 2 39 Thermal 66 | . 35 . . 1 1 . 29 Explosive 17 | . 17 . . . . . . Electromagnetic 71 | . 39 30 2 . . . . Robot Hit Streak 12 | . 9 4 6 . 2 1 12 Robot Miss Streak 6 | . 5 3 3 . . 5 6 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 4 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 161 | . 66 23 17 . 1 1 53 Core Hits 103 | . 52 16 8 . . 4 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . . 3 Blast 3 | . . . . . . . 3 Melee Attacks 2 | . . . . 1 . . 1 Impact 1 | . . . . 1 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3925 | . 1761 469 111 . 18 310 1256 Guns 1391 | . 627 333 111 . 18 . 302 Cannons 967 | . . . . . . 31 936 Explosions 1540 | . 1134 127 . . . 279 . Melee . | . . . . . . . . Ramming 27 | . . 9 . . . . 18 Kinetic 908 | . 97 . 79 . . 31 701 Thermal 1010 | . 328 127 . . 18 . 537 Explosive 1315 | . 1036 . . . . 279 . Electromagnetic 665 | . 300 333 32 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 5 5 1 . 2 Average Corruption 2 | . . 4 5 5 1 . 1 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 15 | . . 4 7 1 2 . 1 Message Errors 5 | . . 2 2 . 1 . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . 1 1 . . 1 Parts Fused 2 | . . . 2 . . . . Data Loss (minor) 1 | . . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 40 | . 17 . . . . 23 . Projectiles . | . . . . . . . . Explosions 40 | . 17 . . . . 23 . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 1 6 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 1 6 Secondary . | . . . . . . . . Self-Inflicted Damage 257 | . 134 57 . . . 66 . Shots 10 | . 7 2 . . . 1 . Rammed 16 | . . 1 . . . . 15 Targets Rammed 16 | . . 1 . . . . 15 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 477 | . 360 223 24 30 214 66 477 Average Temperature 115 | . 82 113 10 17 93 35 174 Received Heat Transfer 1368 | . 261 108 . . 12 . 987 Effects 11 | . 2 1 . . . . 8 Shutdowns 4 | . . . . . . . 4 Energy Bleed 2 | . . 1 . . . . 1 Interference 4 | . 2 . . . . . 2 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1904 | . 625 300 . . 37 . 942 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 3 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 488 | . 488 282 194 . . 240 228 Initial 170 | . . 104 109 . . 170 117 Average 180 | . 245 232 184 . . 177 101 Maximum Alert Level 2 | . 2 1 . . . 1 1 Low Security (%) 54 | 100 17 28 100 . . 79 88 Level 1 43 | . 76 71 . . . 20 12 Level 2 2 | . 5 . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 . . . . 1 3 Investigation 4 | . 4 . . . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 2 | . . . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . 3 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 26 7 4 . 9 2 21 Peak Tracking Total 5 | . 5 5 4 . 4 1 5 Tactical Retreats 4 | . 1 1 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 9 | . 3 1 . . . 4 1 Max in Single Turn 4 | . 1 1 . . . 4 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 8 1 . . . . 1 Terminals 8 | . 6 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 22 6 . . . . 1 Successful 18 | . 12 5 . . . . 1 Failed 11 | . 10 1 . . . . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 1 . . 3 . 2 4 Terminals 26 | . 19 6 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 9 5 . . . . 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . 3 1 . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . Patrol Status 1 | . . 1 . . . . . Investigation Status 2 | . 2 . . . . . . Recall Investigation 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 7 1 . . . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . 6 . . . Largest Group 6 | . . . . 6 6 3 . Highest-Rated Group 346 | . . . . 346 346 228 . Highest-Rated Ally 96 | . . . . 96 96 96 . Total Orders . | . . . . . . . . Ally Attacks 48 | . . . . . 42 6 . Total Damage 1526 | . . . . . 1447 79 . Kills 12 | . . . . . 12 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 7002 | 205 1337 305 224 3182 546 378 825 Spaces Moved 5068 | 122 669 154 107 2872 339 217 588 Core 260 | 5 . . . 11 . . 244 Treads 2993 | 117 669 154 107 1106 339 217 284 Legs . | . . . . . . . . Wheels 831 | . . . . 831 . . . Hover 60 | . . . . . . . 60 Flight 924 | . . . . 924 . . . Fastest Speed 50 | 50 160 160 160 55 160 160 50 Average Speed 125 | 155 160 160 160 108 160 160 110 Slowest Speed 350 | 160 160 160 160 160 160 160 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 9 87 11 39 94 62 8 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 . 1 1 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 6 | . . . 1 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 128 | . 86 9 . . . 30 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 125 | . 86 9 . . . 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 5472 | 137 822 183 137 2933 341 243 676 Wait 60 | . 60 . . . . . . Move 5061 | 121 668 153 106 2871 338 216 588 Hop . | . . . . . . . . Pick Up 84 | 10 18 5 1 29 . 10 11 Fast Attach . | . . . . . . . . Attach 48 | 6 5 3 2 14 . 7 11 Detach 2 | . . . . 2 . . . Swap 39 | . 9 4 4 7 2 7 6 Drop 19 | . 2 2 . 8 . 2 5 Fire 141 | . 60 15 24 1 1 1 39 Melee 2 | . . . . 1 . . 1 Ram 8 | . . . . . . . 8 Kick . | . . . . . . . . Crush 8 | . . 1 . . . . 7 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 206 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 684 | -10/Materials | Discovered new exit (range 16) 917 | -10/Materials | Repaired Lgt. Treads 1087 | -10/Materials | Discovered new exit (range 8) 1401 | -10/Materials | Discovered new exit (range 16) 1543 | -10/Materials | Entered another Materials area 1543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1817 | -9/Materials | Discovered new exit (range 16) 1848 | -9/Materials | Entered Mines 1986 | -9/Mines | Learned location of Zion (-7) 1991 | -9/Mines | Found a hidden stash of uninstalled traps 2021 | -9/Mines | Discovered new exit (range 6) 2035 | -9/Mines | Identified exit to Materials 2061 | -9/Mines | Discovered exit to Materials (range 15) 2064 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2071 | -9/Mines | Identified exit to Zion 2072 | -9/Mines | Entered Zion 2122 | -7/Zion | System corruption cleaned by Quarantine Array 2188 | -7/Zion | Given the Hacking Drone Bay 2226 | -7/Zion | Build established: Scavenger-Mutant 2381 | -7/Zion | Found Prototype Processor 2382 | -7/Zion | Identified Exp. Core Analyzer 2463 | -7/Zion | Given A8's code to call for help 2557 | -7/Zion | Imprinted 2559 | -7/Zion | Declared Zion's savior 3102 | -7/Zion | Found Prototype Device 3103 | -7/Zion | Identified Phasing AFG 3220 | -7/Zion | Build established: Mutant 3581 | -7/Zion | Released all parts (9) 3629 | -7/Zion | Found Prototype Processor 3630 | -7/Zion | Identified Exp. Signal Interpreter 3635 | -7/Zion | Found Prototype Processor 3636 | -7/Zion | Identified Spectral Analyzer 3997 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3997 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4650 | -7/Zion | Discovered new exit (range 16) 4664 | -7/Zion | Identified exit to Proximity Caves 5254 | -7/Zion | Entered Proximity Caves 5254 | -6/Proximity Caves | Accompanied by 6 allies 5255 | -6/Proximity Caves | Identified exit to Factory 5428 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5428 | -6/Proximity Caves | Spotted B-75 Beast 5800 | -6/Proximity Caves | Entered Factory 5800 | -6/Factory | Accompanied by 3 allies 5800 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 5827 | -6/Factory | Lost 3 allies 6142 | -6/Factory | Discovered new exit (range 6) 6150 | -6/Factory | Identified exit to Factory 6178 | -6/Factory | Entered another Factory area 6178 | -5/Factory | Evolved 2 slots: Utility x2 6179 | -5/Factory | Identified exit to Upper Caves 6787 | -5/Factory | Core integrity fell below 50% 6807 | -5/Factory | Lost 15 parts (3p4n5u3w) 6842 | -5/Factory | Core integrity fell below 20% 7003 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- corruption (0%). Discarded Broken Exp. Signal Interpreter. Knocked back. H-71 Marshal calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. Gravmag Array destroyed. Gauss Cannon destroyed. Imp. System Restoration Module destroyed. Lgt. Ion Engine destroyed. Beam Rifle destroyed. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. Acquired 12 matter. Subcomponent Replicator disabled. Acquired 10 matter. Acquired 7 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????> """ """ T"#?#! | | ?????? ##+##### """ """ ""#?# | | ?????????########## # ## """ """ ""#?# | | ??????????????????# # """ ## ##### | | ??????????????????# # """ + + | | ?????????########## # """ ## ####### | | ?????????# # # ## #?????# | | ?????????# # ###############+####????# | | ?????????# # # #??#[ #????# ! | | ?????????# # # #??# """"#????#### | | ?????????# ] # # ] #??# """"#???????? | | ?????????# + + #??# """"#???????? | | ?????????# # # #??#] """"#???????? | | ?????????# # # #??# #???????? | | ?????????# # % # #??######?????????? | | ?????????########## # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# ##########?????????????????? | | ??????????????????# % # #?????????????????? | | ??????????????????# # """#?????????????????? | | ??????????????????# ; """#?????????????????? | | ??????????????????# #p """#?????????????????? | | ??????????????????# # ""#?????????????????? | | ??????????????????# # !% "#?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# #p @ #?????????????????? | | ??????????????????# %/H % #?????????????????? | | ??????????????????# ##########?????????????????? | | ??????????????????# ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ! ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 80 Energy Generation 44 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Evasion (%) 59 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed DiametricImprinterBank Manual? 0 Play Time 01:04:18 Cumulative 10.0 hours Start 2024.07.12 @ 19:58:17 End 2024.07.12 @ 21:02:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 47bc7f48-d122-4ec1-b9e3-e3b0e7349ed5