Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 23:02:14

Player: graour

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (122)     610
Value Destroyed (3653)     3653
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (611)                611
              TOTAL SCORE: 8774

 Bonus
-------
High Alert Combat Kills    11
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     115/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
            Coolant Injector
            Transmission Jammer
>           --- WEAPON (3) -------
      Heavy Mace
>           --- INVENTORY (5) ----
  Makeshift Cloaking Device
            Storm Laser

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
                Bomb Factory No. 2
>               --- WEAPON -----------
          Heavy Ion Cannon
                Gauss Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Fission Core
        Armored Huge Wheel
       Advanced Heat Sink
                Coolant Injector
  High-capacity Battery
                Matter Compressor
                Transmission Jammer
      Makeshift Cloaking Device
                Gatling Laser
                Storm Laser
                Plasma Cannon
                Plasma Cannon
          Heavy Machine Gun
       Advanced Assault Cannon
          Heavy Mace
[Rating: 73]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Makeshift Hover Unit
  Flight Unit              Makeshift Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 EMP Blaster
  Special Weapon           Enhanced Flamer
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             153  | 6   18  22  20  25  10  17  4   15  16  
  Power                    26   | 1   3   6   1   3   3   5   1   .   3   
    Engine                 14   | 1   2   5   1   .   2   2   .   .   1   
    Core                   9    | .   1   1   .   3   1   1   1   .   1   
    Reactor                3    | .   .   .   .   .   .   2   .   .   1   
  Propulsion               33   | 2   5   5   12  2   1   1   1   3   1   
    Treads                 8    | .   5   3   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 2   .   2   9   2   1   1   1   1   1   
    Hover                  4    | .   .   .   3   .   .   .   .   1   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   
  Utility                  45   | 1   5   5   3   12  2   7   .   7   3   
    Device                 28   | .   .   3   .   11  .   6   .   6   2   
    Storage                4    | 1   2   .   .   .   .   .   .   .   1   
    Processor              7    | .   3   1   2   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             5    | .   .   1   1   1   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   5   6   4   8   4   4   2   5   9   
    Energy Gun             11   | 2   3   .   .   2   .   .   .   1   3   
    Energy Cannon          5    | .   .   .   .   1   1   1   .   .   2   
    Ballistic Gun          14   | .   1   4   4   4   .   .   .   .   1   
    Ballistic Cannon       10   | .   1   1   .   .   3   .   1   2   2   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          7    | .   .   1   .   1   .   2   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   .   .   .   2   2   
Parts Lost                 50   | .   4   5   5   4   3   6   1   .   22  
  Power                    9    | .   .   1   .   .   1   2   .   .   5   
  Propulsion               12   | .   2   2   2   1   .   1   1   .   3   
  Utility                  12   | .   .   1   1   2   .   3   .   .   5   
  Weapon                   17   | .   2   1   2   1   2   .   .   .   9   
  Highest Loss Streak      22   | .   4   2   2   2   2   2   1   .   22  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  94  97  88  85  85  85  85  78  
  Engine                   5    | .   4   7   9   .   7   3   10  6   4   
  Core                     4    | .   9   3   .   6   4   5   1   6   4   
  Treads                   4    | .   20  18  .   .   .   .   .   .   .   
  Wheel                    11   | .   7   3   26  12  13  12  12  12  11  
  Device                   20   | .   .   16  10  28  20  22  26  25  21  
  Storage                  8    | .   14  11  9   7   6   6   6   6   10  
  Processor                7    | .   13  11  9   7   6   6   6   6   4   
  Protection               1    | .   .   .   5   .   6   3   .   .   .   
  Energy Gun               2    | .   16  1   .   3   3   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   1   6   1   6   6   6   
  Ballistic Gun            7    | .   8   16  26  15  2   .   .   .   .   
  Ballistic Cannon         5    | .   2   2   .   .   6   11  8   11  10  
  Impact Weapon            1    | .   .   .   .   .   .   4   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 13  48  56  66  70  87  94  91  91  92  
  Greatest Support         56   | 26  40  40  48  48  56  56  56  56  56  
  Greatest Overweight (x)  19   | .   2   3   19  2   1   3   1   7   18  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   16  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   19  20  20  20  20  20  20  20  20  
  Average Carried          18   | 2   9   18  19  19  18  18  19  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   19  20  20  20  18  16  20  20  5   

 Class Distribution 
--------------------
 44% | Skirmisher
 28% | Mutant
 11% | Scavenger-Mutant
  6% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
     Scavenger-Tank | -8/Materials
         Skirmisher | -7/Factory
         Skirmisher | -6/Factory
 Infiltrator-Mutant | -6/Lower Caves
             Mutant | -6/Lower Caves
         Skirmisher | -6/Zion
         Skirmisher | -6/Deep Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Matter Collected           4066 | 205  333  613  922  720  168  646  250  150  59   
  Remotely                 608  | .    .    .    .    305  .    175  .    120  8    
Salvage Created            4623 | .    600  885  1379 869  127  365  301  .    97   
  Parts                    232  | .    39   66   68   34   4    12   2    .    7    
Haulers Intercepted        8    | .    2    1    2    3    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    8    2    2    .    
  Prevented                3    | .    .    .    .    .    .    2    1    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Combat Hostiles Destroyed  89   | .   14  25  19  12  2   11  3   .   3   
  Guns                     57   | .   6   22  19  10  .   .   .   .   .   
  Cannons                  29   | .   8   3   .   2   1   9   3   .   3   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          18   | .   6   2   3   1   1   1   2   .   2   
  Worker                   6    | .   3   2   1   .   .   .   .   .   .   
  Builder                  4    | .   .   2   2   .   .   .   .   .   .   
  Hauler                   8    | .   2   1   2   3   .   .   .   .   .   
  Recycler                 5    | .   .   .   4   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   4   2   2   .   .   .   .   .   
  Swarmer                  24   | .   5   9   4   .   .   6   .   .   .   
  Grunt                    40   | .   9   11  8   8   .   4   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   
  Sentry                   11   | .   .   5   5   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   2   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   10  6   6   3   1   4   3   .   2   
  Combat Bots Only         9    | .   9   6   4   3   1   4   3   .   2   
Max Kills in Single Turn   2    | .   1   2   2   1   1   2   1   .   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        579  | .    70   128  85   44   15   72   30   .    135  
  Missed                   143  | .    12   30   19   12   4    25   10   .    31   
Damage Taken               8819 | .    576  1197 909  756  753  967  205  .    3456 
  Core                     1410 | .    92   177  113  168  73   114  5    .    668  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   797  | .    .    .    .    .    .    .    .    797  .    
Core Remaining (%)         74   | 100  63   55   79   76   .    .    .    .    .    
Volleys Fired              332  | .    48   83   74   49   15   31   8    .    24   
  Largest                  3    | .    2    2    3    3    3    3    3    .    3    
  Hottest                  202  | .    100  62   69   152  202  166  166  .    198  
Shots Fired                826  | .    96   166  212  144  45   71   24   .    68   
  Gun                      575  | .    70   134  212  127  18   .    .    .    14   
  Cannon                   248  | .    26   32   .    17   27   68   24   .    54   
  Launcher                 3    | .    .    .    .    .    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  627  | .    40   157  212  94   17   59   16   .    32   
  Thermal                  196  | .    56   9    .    50   28   9    8    .    36   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    3    .    .    .    
  Robot Hit Streak         16   | .    7    16   13   10   5    8    4    .    4    
  Robot Miss Streak        5    | .    3    4    5    5    4    5    2    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    4    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           512  | .    59   114  134  93   23   41   17   .    31   
  Core Hits                229  | .    33   48   61   44   6    19   6    .    12   
  Critical Kills           2    | .    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    1    .    .    1    1    .    .    
  Critical Strikes         17   | .    2    2    1    4    .    7    1    .    .    
    Burn                   3    | .    1    .    .    2    .    .    .    .    .    
    Destroy                3    | .    .    .    1    2    .    .    .    .    .    
    Blast                  8    | .    1    1    .    .    .    6    .    .    .    
    Smash                  3    | .    .    1    .    .    .    1    1    .    .    
Melee Attacks              62   | .    .    4    .    1    .    2    8    42   5    
  Impact                   62   | .    .    4    .    1    .    2    8    42   5    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    1    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9812 | .    953  1871 2038 1633 545  1207 649  .    916  
  Guns                     5485 | .    503  1192 2034 1358 178  .    .    .    220  
  Cannons                  3502 | .    330  546  .    275  367  1073 408  .    503  
  Explosions               160  | .    113  .    .    .    .    47   .    .    .    
  Melee                    647  | .    .    126  .    .    .    87   241  .    193  
  Ramming                  18   | .    7    7    4    .    .    .    .    .    .    
  Kinetic                  6593 | .    387  1660 2034 901  173  938  246  .    254  
  Thermal                  2507 | .    559  78   .    732  372  135  162  .    469  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          47   | .    .    .    .    .    .    47   .    .    .    
  Impact                   647  | .    .    126  .    .    .    87   241  .    193  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    1    .    3    .    .    .    .    .    
  Average Corruption       1    | .    .    1    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    14   .    .    .    .    .    
    Message Errors         2    | .    .    .    .    2    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    2    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    .    .    .    
    Misfires               3    | .    .    .    .    3    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            445  | .    .    106  .    .    19   87   193  .    40   
  Projectiles              29   | .    .    .    .    .    19   .    8    .    2    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    416  | .    .    106  .    .    .    87   185  .    38   
Knockbacks                 28   | .    8    6    .    .    .    10   1    .    3    
  Impact                   3    | .    .    .    .    .    .    .    1    .    2    
  Kinetic                  24   | .    8    5    .    .    .    10   .    .    1    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      193  | .    .    .    2    189  .    2    .    .    .    
  Shots                    3    | .    .    .    .    2    .    1    .    .    .    
  Rammed                   7    | .    3    3    1    .    .    .    .    .    .    
Targets Rammed             9    | .    3    5    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    2    .    .    .    .    .    .    .    
Highest Temperature        430  | .    430  253  229  312  424  222  75   .    195  
  Average Temperature      97   | .    134  112  71   64   165  86   26   .    83   
  Received Heat Transfer   2430 | .    204  462  378  180  .    228  42   .    936  
  Effects                  10   | .    7    .    .    .    3    .    .    .    .    
    Shutdowns              2    | .    1    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
    Interference           3    | .    2    .    .    .    1    .    .    .    .    
    Short Circuit          3    | .    2    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    2    .    .    .    1    1    .    .    
  Impact Corruptions       17   | .    .    4    .    .    .    1    9    .    3    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    2    .    .    .    2    
  Heat Transferred         4289 | .    1313 175  .    1443 722  185  222  .    229  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Peak Influence             448  | .   314 374 448 143 91  .   .   .   .   
  Initial                  65   | .   .   52  59  39  65  .   .   .   .   
  Average                  107  | .   116 149 176 58  62  .   .   .   .   
Maximum Alert Level        2    | .   1   1   2   .   .   .   .   .   .   
  Low Security (%)         86   | 100 90  79  52  100 100 .   .   .   .   
  Level 1                  12   | .   9   20  44  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   2   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   3   3   8   2   .   .   .   .   
  Investigation            6    | .   2   2   .   2   .   .   .   .   .   
  Extermination            4    | .   .   .   .   3   1   .   .   .   .   
  Reinforcement            7    | .   1   1   1   3   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Distress Signals           10   | .   1   5   4   .   .   .   .   .   .   
Communications Jammed      28   | .   .   .   .   1   27  .   .   .   .   
  Distress Signals         19   | .   .   .   .   1   18  .   .   .   .   
Times Spotted              131  | .   20  40  30  15  7   12  3   .   4   
  Peak Tracking Total      6    | .   4   6   5   3   3   3   3   .   3   
  Tactical Retreats        4    | .   .   3   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Traps Triggered            7    | .   1   1   .   4   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   
Objects Rigged             3    | .   3   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Machines Disabled          11   | .   1   1   2   4   2   .   1   .   .   
  Max in Single Turn       3    | .   1   1   1   3   2   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Machines Accessed          33   | .   7   10  6   4   4   .   1   1   .   
  Terminals                19   | .   5   7   3   1   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   1   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   2   2   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                81   | .   22  24  19  7   4   .   1   4   .   
  Successful               38   | .   10  8   8   5   2   .   1   4   .   
  Failed                   43   | .   12  16  11  2   2   .   .   .   .   
    Catastrophic           11   | .   3   2   3   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   15  16  9   1   2   .   .   .   .   
  Terminals                45   | .   14  17  10  1   3   .   .   .   .   
  Fabricators              3    | .   .   .   .   2   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   8   2   3   1   .   .   .   .   .   
  Scanalyzers              14   | .   .   5   6   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   2   2   .   1   .   1   4   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   1   2   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   1   1   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   1   1   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   2   4   2   .   .   .   .   .   
  Insert Component         4    | .   .   1   2   1   .   .   .   .   .   
  Analyze                  4    | .   .   1   2   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   6   3   1   .   1   .   .   .   .   
  Terminals                7    | .   4   2   1   .   .   .   .   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   7   9   5   3   3   .   .   .   .   
  Full Trace Events        5    | .   1   2   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   2   1   .   .   .   4   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   3   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   2   10  3   1   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   1   2   1   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Total Allies               4    | .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      156  | .   .   .   .   .   .   .   .   156 .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Turns Passed               11724 | 49   1052 1664 861  1950 854  1789 1424 1636 445  
Spaces Moved               7341  | 39   483  633  466  1077 628  1283 1180 1273 279  
  Core                     5     | 2    .    .    1    .    .    .    .    .    2    
  Treads                   708   | .    271  437  .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   6627  | 37   212  196  465  1077 628  1283 1180 1272 277  
  Hover                    1     | .    .    .    .    .    .    .    .    1    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   115  108  115  115  115  115  115  100  
  Average Speed            127   | 88   175  201  114  120  115  116  115  115  118  
  Slowest Speed            1000  | 100  320  320  1000 130  115  145  115  570  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    63   54   39   22   12   97   98   90   26   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    .    5    5    5    .    
Spaces Dug                 12    | .    .    2    .    .    .    1    2    7    .    
Terrain Destroyed          118   | .    27   2    .    24   5    31   4    7    18   
  Melee                    12    | .    .    2    .    .    .    1    2    7    .    
  Projectile               54    | .    .    .    .    .    5    29   2    .    18   
  AOE                      52    | .    27   .    .    24   .    1    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Total                      8981 | 50   585  873  673  1645 728  1510 1215 1371 331  
  Wait                     904  | .    18   86   83   455  67   170  5    14   6    
  Move                     7332 | 38   482  632  465  1076 627  1282 1179 1272 279  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 5    12   18   12   13   5    3    8    5    .    
  Fast Attach              45   | 6    3    6    5    9    .    3    .    11   2    
  Attach                   47   | .    4    7    7    4    5    6    1    2    11   
  Detach                   15   | .    2    1    2    3    .    2    .    5    .    
  Swap                     61   | .    11   9    8    12   5    8    3    2    3    
  Drop                     93   | 1    2    22   16   23   4    3    3    18   1    
  Fire                     332  | .    48   83   74   49   15   31   8    .    24   
  Melee                    62   | .    .    4    .    1    .    2    8    42   5    
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    3    5    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
    20 | -11/Scrapyard  | Discovered new exit (range 15)
    50 | -11/Scrapyard  | Entered Materials
   224 | -10/Materials  | Discovered new exit (range 18)
   286 | -10/Materials  | Identified exit to Materials
   308 | -10/Materials  | Build established: Mutant
   387 | -10/Materials  | Lost 4 parts (2n2w)
   400 | -10/Materials  | Destroyed 9 combat bots
  1026 | -10/Materials  | Discovered exit to Materials (range 13)
  1102 | -10/Materials  | Entered another Materials area
  1102 | -9/Materials   | Evolved 2 slots: Utility x2
  1287 | -9/Materials   | Build established: Scavenger-Mutant
  2644 | -9/Materials   | Discovered new exit (range 15)
  2661 | -9/Materials   | Identified exit to Materials
  2757 | -9/Materials   | Build established: Mutant
  2766 | -9/Materials   | Entered another Materials area
  2766 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  3158 | -8/Materials   | Discovered new exit (range 16)
  3468 | -8/Materials   | Garrison activated, responded to threat
  3626 | -8/Materials   | Identified exit to Factory
  3627 | -8/Materials   | Entered Factory
  3627 | -7/Factory     | Evolved 2 slots: Utility x2
  4083 | -7/Factory     | Build established: Skirmisher
  4534 | -7/Factory     | Fabricated Hacking Suite?
  5263 | -7/Factory     | Discovered new exit (range 13)
  5291 | -7/Factory     | Identified exit to Factory
  5520 | -7/Factory     | Discovered exit to Factory (range 16)
  5577 | -7/Factory     | Entered another Factory area
  5577 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  6335 | -6/Factory     | Discovered new exit (range 8)
  6343 | -6/Factory     | Identified exit to Lower Caves
  6431 | -6/Factory     | Entered Lower Caves
  6484 | -6/Lower Caves | Learned Factory stockpile data
  6995 | -6/Lower Caves | Build established: Infiltrator-Mutant
  7133 | -6/Lower Caves | Learned Factory non-interactive machine intel
  7484 | -6/Lower Caves | Spotted B-75 Beast
  7511 | -6/Lower Caves | Destroyed B-75 Beast
  7973 | -6/Lower Caves | Build established: Skirmisher
  8051 | -6/Lower Caves | Discovered new exit (range 7)
  8059 | -6/Lower Caves | Identified exit to Lower Caves
  8220 | -6/Lower Caves | Entered another Lower Caves area
  8221 | -6/Lower Caves | Encountered a Warlord checkpoint
  8473 | -6/Lower Caves | Discovered new exit (range 7)
  8479 | -6/Lower Caves | Identified exit to Factory
  8519 | -6/Lower Caves | Build established: Mutant
  9123 | -6/Lower Caves | Learned location of Extension (-5)
  9147 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9446 | -6/Lower Caves | Build established: Skirmisher
  9448 | -6/Lower Caves | Discovered new exit (range 11)
  9461 | -6/Lower Caves | Identified exit to Zion
  9644 | -6/Lower Caves | Entered Zion
  9675 | -6/Zion        | Found Prototype Energy Gun
  9767 | -6/Zion        | Visited the Megawrench Repair Shop
  9767 | -6/Zion        | Megawrench repaired 11 parts
  9792 | -6/Zion        | Discovered new exit (range 15)
  9811 | -6/Zion        | Found Prototype Device
  9811 | -6/Zion        | Identified Bomb Factory No. 2
  9888 | -6/Zion        | Learned Factory emergency access door positions
  9964 | -6/Zion        | Given the Hacking Drone Bay
  9967 | -6/Zion        | Found Prototype Device
  9967 | -6/Zion        | Identified Hacking Drone Bay
 10411 | -6/Zion        | Learned Factory scanalyzer intel
 10641 | -6/Zion        | Imprinted
 10643 | -6/Zion        | Declared Zion's savior
 11269 | -6/Zion        | Discovered new exit (range 3)
 11273 | -6/Zion        | Identified exit to Deep Caves
 11273 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 11280 | -6/Zion        | Entered Deep Caves
 11280 | -6/Deep Caves  | Accompanied by 4 allies
 11598 | -6/Deep Caves  | Attacked by Z-Imprinter
 11635 | -6/Deep Caves  | Core integrity fell below 50%
 11710 | -6/Deep Caves  | Core integrity fell below 20%
 11725 | -6/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
11686_ Plasma Cannon destroyed.
11686_ Hvy. Machine Gun destroyed.
11691_ Acquired Prototype Energy Gun.
11691_ Identified Zio. Laser-S.
11692_ Destroyed Prototype Protection.
11693_ Zio. Light DM Reactor destroyed.
11693_ Arm. Huge Wheel destroyed.
11696_ Zio. Laser-S destroyed.
11701_ Destroyed Prototype Hover Unit.
11701_ Z-Imprinter system corrupted by crushing
  effect.
11703_ Imp. Cooling System destroyed.
11704_ Destroyed Prototype Hover Unit. <x2>
11704_ Z-Imprinter system corrupted by crushing
  effect. <x2>
11704_ Z-Imprinter knocked back.
11709_ Plasma Cannon destroyed.
11722_ Z-Imprinter knocked back.
11722_ Hcp. Battery destroyed.
11725_ Dropped Hcp. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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| ??????                  ##??????#    ###  ##?## ## |
| ??????                   #??????##         ###  ## |
| ??????                   #???????##                |
| ??????                  ##????????#                |
| ??????                 ##????????##  ## ######     |
| ??????                 ##??#######! ### #???#      |
| ??????                  ##?#   [    #?# #???# ###  |
| ??????                   ##         #?# #???#  "#  |
| ???????                  #          #?# ##### ###  |
| ???????                 ##      #    ?#    ##      |
| ????????                ##    !##    ?#### ##   ## |
| ????????                ###   #?    ##?### ##    # |
| ????????                 #####?!   ##?##         # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          100
Energy Generation          35
Energy Capacity            615
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Armor Coverage             225
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           2
Defensive Hacking          11

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
           Arm. Huge Wheel | -7/Factory   | Scanalyzed
                  Riot Gun | -6/Zion      | Free
              Battle Rifle | -6/Zion      | Free
               Slug Cannon | -6/Zion      | Free
                    Ripper | -6/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              SeismicTitaniumTube
  Manual?         0
Play Time         01:38:49
  Cumulative      32.5 hours
  Start           2024.04.15 @ 21:18:31
  End             2024.04.15 @ 23:02:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          39
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03a7f571-5ae6-479f-b035-ad962c58a656