Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.04 @ 14:03:41

Player: Waste

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (295)     1475
Value Destroyed (14078)    14078
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (6825)               6825
              TOTAL SCORE: 30898

 Bonus
-------
High Alert Combat Kills    1959
Follower Combat Kills      350
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1584
Met Warlord at Research    2000
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/1600
Matter                     35/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (8) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heavy Treads
   Layered Heavy Armor Plating
     Heavy Proton Cannon

 Peak State 
------------
>            --- POWER ------------
             Particle Reactor
  Reinforced Quantum Reactor
>            --- PROPULSION -------
    Enhanced Armored Heavy Treads
    Advanced Heavy Siege Treads
>            --- UTILITY ----------
    Advanced Cooling System
    Advanced Cooling System
    Advanced Coolant Injector
       Large Storage Unit
  Long-range Sensor Array
    Advanced Signal Interpreter
    Improved Targeting Computer
    Improved Utility Shielding
     Layered Heavy Armor Plating
    Advanced Shield Generator
>            --- WEAPON -----------
   Precision Phase Gun
   Precision Phase Gun
   Precision Phase Gun
    Enhanced Quantum Rifle
    Enhanced Quantum Rifle
    Enhanced Quantum Rifle
             Multirail
             Multirail
>            --- INVENTORY --------
             Particle Reactor
       Light Quantum Reactor
       Light Quantum Reactor
    Improved Heavy Treads
    Advanced Cooling System
    Advanced Cooling System
    Advanced Energy Well
     Layered Heavy Armor Plating
       Heavy Reflective Plating
       Heavy Proton Cannon
             HERF Cannon
             Micro-nuke Launcher
[Rating: 200]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Improved Heavy Treads
  Leg                      Improved Titanium Leg
  Wheel                    Centrium Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Enhanced Quantum Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   1   1   2   .   .   .   .   2   2   .   .   .   
  Weapon                   6    | .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   2   
Parts Attached             213  | .   3   18  20  16  16  18  1   .   9   2   23  11  11  24  41  
  Power                    15   | .   1   2   1   .   1   3   .   .   .   .   2   1   .   .   4   
    Engine                 6    | .   1   2   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
  Propulsion               44   | .   1   10  6   4   8   .   .   .   3   .   5   2   1   1   3   
    Treads                 7    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   3   
    Leg                    33   | .   1   10  6   4   8   .   .   .   3   .   1   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  90   | .   1   1   4   4   4   11  1   .   5   .   10  6   7   17  19  
    Device                 52   | .   .   .   2   3   2   6   1   .   3   .   3   3   4   14  11  
    Storage                7    | .   .   1   1   .   .   .   .   .   .   .   1   1   1   .   2   
    Processor              11   | .   .   .   1   .   1   3   .   .   1   .   .   .   2   1   2   
    Hackware               6    | .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   1   
    Protection             14   | .   .   .   .   1   1   1   .   .   1   .   4   1   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | .   .   5   9   8   3   4   .   .   1   2   6   2   3   6   15  
    Energy Gun             39   | .   .   2   6   6   .   1   .   .   .   2   5   1   3   4   9   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Ballistic Gun          12   | .   .   1   2   .   2   2   .   .   1   .   .   .   .   1   3   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   1   1   1   .   .   .   .   .   .   .   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   1   2   4   .   1   .   .   5   .   4   1   4   2   4   
Parts Lost                 73   | .   .   1   4   1   4   2   .   .   2   4   17  1   .   11  26  
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   
  Propulsion               11   | .   .   .   .   1   2   .   .   .   1   .   5   .   .   .   2   
  Utility                  32   | .   .   .   .   .   2   2   .   .   .   2   6   1   .   9   10  
  Weapon                   26   | .   .   1   3   .   .   .   .   .   1   2   4   .   .   2   13  
  Highest Loss Streak      12   | .   .   1   2   1   2   1   .   .   2   4   7   1   .   4   12  
  To Critical Strikes      3    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
Average Backups            12   | .   7   9   14  14  14  14  15  15  14  12  12  13  13  12  12  
  Power                    1    | .   1   1   .   1   1   1   1   1   1   1   1   .   .   .   2   
  Propulsion               2    | .   4   4   5   3   2   2   2   2   1   1   .   1   2   2   1   
  Utility                  4    | .   .   1   3   5   5   3   4   4   4   6   8   6   6   3   3   
  Weapon                   4    | .   1   2   3   5   5   7   8   8   7   3   2   3   3   5   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             42   | .   12  2   5   4   3   2   .   .   2   .   2   2   1   1   6   
  Power                    8    | .   2   1   .   .   1   .   .   .   1   .   .   .   .   .   3   
  Propulsion               10   | .   5   .   .   .   .   2   .   .   1   .   .   1   .   .   1   
  Utility                  10   | .   1   .   3   1   1   .   .   .   .   .   1   1   1   .   1   
  Weapon                   14   | .   4   1   2   3   1   .   .   .   .   .   1   .   .   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  99  97  99  97  99  100 100 99  99  88  88  85  85  83  
  Engine                   4    | .   14  11  8   7   5   6   5   5   5   5   4   .   .   .   .   
  Core                     1    | .   .   .   .   .   5   4   5   5   5   5   4   2   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   5   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   .   6   8   8   7   
  Leg                      15   | .   28  33  27  29  25  23  23  23  23  22  14  .   .   .   .   
  Device                   15   | .   .   .   7   8   11  19  17  17  15  12  12  14  16  26  23  
  Storage                  5    | .   14  11  9   7   6   5   5   5   5   5   5   4   4   4   3   
  Processor                7    | .   .   .   .   .   1   7   11  11  12  17  15  14  16  9   6   
  Hackware                 3    | .   8   11  9   7   3   .   .   .   .   .   2   10  4   1   1   
  Protection               4    | .   .   .   .   5   7   5   5   5   4   3   7   6   4   3   5   
  Energy Gun               16   | .   .   10  20  23  22  12  11  11  9   2   11  13  22  23  24  
  Ballistic Gun            8    | .   28  21  11  6   3   9   10  11  11  19  1   4   2   2   4   
Peak Build Rating          200  | .   10  20  31  47  67  84  84  84  105 100 110 139 168 178 200 
  Average Rating           97   | .   8   14  23  38  55  79  83  84  88  97  93  127 158 171 179 
  On Entrance              75   | 6   6   10  18  31  45  67  83  83  84  98  97  100 139 166 173 
Naked Turns                93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  
Heaviest Build             155  | 12  14  36  47  48  63  82  82  80  79  77  77  104 107 117 155 
  Greatest Support         160  | 20  20  36  36  55  80  80  80  80  100 100 105 150 155 160 160 
  Greatest Overweight (x)  4    | .   .   1   1   2   1   1   1   .   .   .   4   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | .   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   8   10  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | .   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   7   9   14  14  14  14  15  15  14  13  13  14  15  14  13  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   8   15  15  15  15  15  15  15  13  11  15  15  15  14  5   

 Class Distribution 
--------------------
 16% | Scavenger-Executioner
 14% | Tank
 14% | Scavenger-Gunner
 12% | Hacker-Executioner
 10% | Scavenger-Tank
  9% | Gunner
  7% | Skirmisher
  6% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
      Scavenger-Gunner | -9/Materials
      Scavenger-Gunner | -8/Materials
        Scavenger-Tank | -7/Factory
        Scavenger-Tank | -6/Factory
                  Tank | -5/Factory
            Skirmisher | -5/Upper Caves
            Skirmisher | -5/Upper Caves
            Skirmisher | -5/Warlord
                Gunner | -4/Proximity Caves
                  Tank | -4/Factory
     Hacker-Skirmisher | -3/Research
    Hacker-Executioner | -2/Research
 Scavenger-Executioner | -2/Quarantine
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Matter Collected           6987  | 200  232  645  499  330  346  747  69   117  294  293  654  249  231  654  1427 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14493 | .    367  843  907  714  1384 1633 46   70   457  156  1046 480  88   2972 3330 
  Parts                    574   | .    40   59   35   33   39   70   4    2    10   3    48   20   2    84   125  
Haulers Intercepted        16    | .    2    2    2    2    1    2    .    .    .    .    1    .    .    .    4    
Recyclers Shooed           12    | .    .    2    .    2    7    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10    | .    .    .    .    .    .    .    3    4    .    3    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Acc 
Combat Hostiles Destroyed  231  | .   9   21  14  10  17  21  4   1   10  3   17  6   1   42  55  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     149  | .   9   16  12  9   12  15  .   1   5   2   6   3   1   29  29  
  Cannons                  8    | .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   .   
  AOE                      60   | .   .   5   .   .   4   4   4   .   5   1   3   .   .   9   25  
Classes Destroyed          19   | .   7   3   .   3   1   .   .   .   3   .   1   .   .   1   .   
  Worker                   9    | .   1   .   2   1   3   .   .   .   .   .   2   .   .   .   .   
  Builder                  10   | .   1   1   .   .   3   .   .   .   .   .   3   .   .   .   2   
  Tunneler                 7    | .   .   1   1   1   .   1   .   .   .   .   2   .   .   .   1   
  Hauler                   16   | .   2   2   2   2   1   2   .   .   .   .   1   .   .   .   4   
  Recycler                 8    | .   .   1   1   1   3   1   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Operator                 5    | .   1   1   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Watcher                  10   | .   2   2   .   .   .   2   .   .   .   .   .   .   .   2   2   
  Swarmer                  42   | .   8   6   .   .   .   4   4   .   .   .   6   .   .   1   13  
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    94   | .   1   12  10  4   13  9   .   .   2   1   .   .   .   23  19  
  Brawler                  7    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   3   
  Duelist                  10   | .   .   .   .   1   1   .   .   .   1   .   .   .   .   3   4   
  Protector                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Sentry                   17   | .   .   3   4   1   .   2   .   1   .   .   1   2   1   .   2   
  Hunter                   22   | .   .   .   .   1   1   2   .   .   .   2   6   2   .   3   5   
  Programmer               32   | .   .   .   .   3   1   4   .   .   1   .   4   2   .   10  7   
  Striker                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   9   4   3   8   4   4   1   6   2   9   2   1   6   12  
  Combat Bots Only         11   | .   3   8   2   3   4   4   4   1   6   2   4   2   1   6   11  
Max Kills in Single Turn   6    | .   2   2   2   2   4   4   3   1   2   1   2   1   1   3   6   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Exploded                 6    | .   .   2   .   .   2   4   3   .   2   1   1   .   .   3   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -5    -5    -5    -4    -4    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Fac   Upp   Upp   War   Pro   Fac   Res   Res   Qua   Acc   
Hostile Shots Fired        1460  | .     44    98    63    48    82    91    7     6     65    47    174   50    4     211   470   
  Missed                   488   | .     16    36    19    14    31    36    2     3     24    16    71    15    1     47    157   
Damage Taken               18772 | .     277   697   753   499   921   737   134   51    1122  589   1907  666   72    3036  7311  
  Core                     3046  | .     48    116   73    78    53    54    43    18    157   56    204   23    .     508   1615  
  Absorbed by Shields      1993  | .     .     .     .     .     20    269   .     18    .     .     315   .     8     427   936   
  Reduced by Siege Mode    363   | .     .     .     .     .     .     .     .     .     .     .     .     11    .     268   84    
  Redirected to Shielding  136   | .     .     .     .     .     .     .     .     .     .     .     62    .     .     .     74    
  Ignored by Resistances   1095  | .     .     .     .     .     28    .     .     .     .     .     .     .     .     928   139   
  Regen/Repaired (Parts)   198   | .     .     .     .     76    .     95    .     .     27    .     .     .     .     .     .     
Core Remaining (%)         82    | 100   80    71    86    88    93    .     .     .     .     67    82    98    .     64    .     
Volleys Fired              566   | .     33    67    54    27    47    56    2     3     27    14    64    16    2     72    82    
  Largest                  8     | .     2     3     4     4     4     4     1     4     4     4     4     4     6     6     8     
  Hottest                  572   | .     40    116   202   215   116   161   39    158   225   183   311   303   523   523   572   
Shots Fired                1987  | .     67    186   162   108   180   214   3     13    60    43    150   39    12    372   378   
  Gun                      1879  | .     67    183   149   108   177   212   .     13    57    41    115   31    12    363   351   
  Cannon                   46    | .     .     .     13    .     .     .     .     .     .     .     25    8     .     .     .     
  Launcher                 58    | .     .     3     .     .     3     2     3     .     3     2     10    .     .     9     23    
  Special                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Kinetic                  653   | .     67    141   67    21    32    95    .     6     49    37    20    9     .     39    70    
  Thermal                  1256  | .     .     42    88    87    145   117   .     7     8     4     119   22    12    324   281   
  Explosive                58    | .     .     3     .     .     3     2     3     .     3     2     10    .     .     9     23    
  Electromagnetic          16    | .     .     .     7     .     .     .     .     .     .     .     1     8     .     .     .     
  Robot Hit Streak         38    | .     4     9     8     23    15    38    .     6     25    5     10    12    12    19    15    
  Robot Miss Streak        7     | .     3     5     7     5     3     2     .     3     2     3     3     2     1     3     5     
  Penetration Max          2     | .     .     .     1     .     2     1     .     .     1     .     1     1     .     .     1     
  Secondary Targets        31    | .     1     2     1     .     4     .     .     .     .     .     1     .     .     10    12    
    Max Gunslinging Chain  2     | .     1     1     1     .     1     .     .     .     .     .     1     .     .     1     2     
Shots Hit Robots           1274  | .     37    112   91    68    141   160   .     8     38    22    94    29    9     238   227   
  Core Hits                706   | .     20    50    39    35    80    68    4     3     54    15    51    8     3     104   172   
  Critical Kills           14    | .     .     .     .     .     2     4     .     .     2     .     2     1     .     .     3     
  Critical Parts Destroyed 22    | .     .     1     .     .     .     6     .     .     6     5     1     .     .     .     3     
  Critical Strikes         97    | .     .     2     6     4     10    17    .     .     9     5     10    8     1     11    14    
    Burn                   55    | .     .     1     3     4     8     7     .     .     1     .     7     5     1     11    7     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Destroy                37    | .     .     1     .     .     2     10    .     .     8     5     2     2     .     .     7     
    Blast                  3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Melee Attacks              3     | .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Slashing                 2     | .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           41980 | .     479   2202  1766  1519  3954  3221  251   165   2454  669   3385  1044  257   8737  11877 
  Guns                     28131 | .     473   1488  1288  1500  2984  2961  .     165   912   375   1547  783   257   6929  6469  
  Cannons                  1426  | .     .     .     456   .     .     .     .     .     .     .     728   242   .     .     .     
  Explosions               12222 | .     .     714   .     .     965   209   251   .     1542  294   1110  .     .     1808  5329  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  201   | .     6     .     22    19    5     51    .     .     .     .     .     19    .     .     79    
  Kinetic                  7615  | .     473   1132  922   160   644   1005  .     68    856   311   312   175   .     409   1148  
  Thermal                  21600 | .     .     356   752   1340  2340  1956  .     97    56    64    1933  608   257   6520  5321  
  Explosive                12222 | .     .     714   .     .     965   209   251   .     1542  294   1110  .     .     1808  5329  
  Electromagnetic          342   | .     .     .     70    .     .     .     .     .     .     .     30    242   .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         21    | .     2     .     .     .     3     2     2     2     2     1     8     1     .     16    21    
  Average Corruption       6     | .     1     .     .     .     3     1     2     2     1     1     5     1     .     12    10    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  211   | .     4     .     .     .     10    13    3     5     1     12    27    2     .     56    78    
    Message Errors         38    | .     .     .     .     .     3     5     .     .     1     2     7     .     .     7     13    
    Matter Fused           46    | .     2     .     .     .     1     1     .     2     .     1     6     1     .     11    21    
    Heat Flow Errors       23    | .     .     .     .     .     .     1     .     .     .     1     2     .     .     11    8     
    Energy Discharges      25    | .     .     .     .     .     1     3     1     1     .     2     4     .     .     3     10    
    Parts Rejected         4     | .     .     .     .     .     2     .     .     .     .     1     .     .     .     1     .     
    Parts Fused            2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      20    | .     1     .     .     .     .     .     1     1     .     2     2     .     .     7     6     
    Data Loss (major)      9     | .     .     .     .     .     1     .     .     .     .     1     1     .     .     3     3     
    Misfires               17    | .     1     .     .     .     1     2     1     1     .     1     1     1     .     3     5     
    Alerts                 4     | .     .     .     .     .     .     1     .     .     .     .     1     .     .     1     1     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Weapon Failures        20    | .     .     .     .     .     .     .     .     .     .     1     3     .     .     8     8     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Overflow Damage            383   | .     .     16    45    .     3     3     .     .     1     .     35    3     .     83    194   
  Projectiles              80    | .     .     .     45    .     .     .     .     .     .     .     32    3     .     .     .     
  Explosions               300   | .     .     16    .     .     3     .     .     .     1     .     3     .     .     83    194   
  Melee                    3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
Knockbacks                 8     | .     .     .     6     .     .     1     .     .     .     .     .     .     .     .     1     
  Impact                   2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
  Kinetic                  6     | .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1022  | .     .     .     .     .     9     .     54    .     .     14    50    .     .     129   766   
  Shots                    20    | .     .     .     .     .     1     .     1     .     .     1     1     .     .     3     13    
  Rammed                   5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     
Targets Rammed             19    | .     2     .     4     3     3     2     .     .     .     .     .     1     .     .     4     
  Kicked                   14    | .     2     .     4     3     3     2     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        568   | .     .     296   418   350   18    245   .     106   171   216   454   409   518   568   552   
  Average Temperature      121   | .     .     72    112   102   11    31    .     46    65    65    127   214   276   177   137   
  Received Heat Transfer   2072  | .     6     324   369   105   305   128   .     12    .     33    54    36    15    359   326   
  Effects                  26    | .     .     .     6     3     .     .     .     .     .     .     3     1     1     8     4     
    Shutdowns              2     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     
    Energy Bleed           6     | .     .     .     2     1     .     .     .     .     .     .     1     1     .     .     1     
    Interference           6     | .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     2     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     
    Short Circuit          6     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     4     1     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          17    | .     .     .     .     .     .     .     .     .     .     .     .     4     1     10    2     
  Total Turns              186   | .     .     .     .     .     .     .     .     .     .     .     .     24    21    124   17    
  Longest Duration         29    | .     .     .     .     .     .     .     .     .     .     .     .     8     21    29    13    
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Robots Melted              11    | .     .     .     .     1     1     2     .     .     .     .     2     1     .     4     .     
  Combat Hostiles          11    | .     .     .     .     1     1     2     .     .     .     .     2     1     .     4     .     
  Parts Melted             147   | .     .     1     2     12    17    7     .     1     3     .     20    9     3     51    21    
  Heat Transferred         37778 | .     .     906   1952  2973  5180  4107  .     185   147   150   4067  1205  433   9577  6896  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Maximum Alert Level        5    | .    .    1    .    .    1    1    .    .    .    .    1    .    .    3    5    
  Low Security (%)         65   | .    100  85   100  100  81   62   .    .    .    .    48   100  100  38   .    
  Level 1                  21   | .    .    14   .    .    18   37   .    .    .    .    51   .    .    34   41   
  Level 2                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   14   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1974 | .    118  332  151  83   255  386  .    .    .    .    286  112  33   702  1974 
  Initial                  413  | .    .    .    135  38   25   114  .    .    .    .    .    99   32   13   413  
  Average                  208  | .    47   97   64   23   83   166  .    .    .    .    185  78   1    283  719  
Influence Increases        8453 | .    312  626  515  357  544  810  90   20   215  70   744  183  33   1319 2615 
  Destroy 0b10 Robot/C     4700 | .    180  420  280  200  340  420  80   20   180  60   340  120  20   840  1200 
  Destroy 0b10 Robot/NC    350  | .    35   40   30   30   50   35   .    .    5    .    55   .    .    10   60   
  Destroy Leader           872  | .    48   78   84   64   62   88   10   .    .    10   72   40   10   104  202  
  Allied During Kill       82   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   
  Successful Hack          211  | .    3    16   38   42   42   17   .    .    .    .    .    .    .    29   24   
  Disable Machine          345  | .    .    .    15   15   .    120  .    .    .    .    60   15   .    60   60   
  Destroy Structure        1188 | .    1    12   8    6    20   100  .    .    .    .    172  8    3    261  597  
  Partial Spotted          45   | .    .    .    .    .    15   15   .    .    .    .    .    .    .    .    15   
  Lose Combat Pursuer      660  | .    45   60   60   .    15   15   .    .    30   .    45   .    .    15   375  
Influence Decreases        5373 | .    312  306  565  342  334  566  140  161  62   70   555  224  40   642  1054 
  Time Decay               4425 | .    312  296  452  339  294  546  140  161  42   48   385  214  40   532  624  
  Lost Part                705  | .    .    10   40   3    40   20   .    .    20   22   170  10   .    110  260  
  Lost Ally                20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Purge Threat             223  | .    .    .    73   .    .    .    .    .    .    .    .    .    .    .    150  
Squads Dispatched          59   | .    1    2    2    8    3    4    .    .    .    .    9    .    1    13   16   
  Investigation            6    | .    .    1    1    2    .    1    .    .    .    .    .    .    .    1    .    
  Extermination            16   | .    .    .    .    3    .    2    .    .    .    .    3    .    .    4    4    
  Reinforcement            22   | .    1    1    1    3    2    1    .    .    .    .    3    .    1    4    5    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Garrison                 10   | .    .    .    .    .    1    .    .    .    .    .    3    .    .    3    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
Haulers Reinforced         4    | .    .    .    .    1    1    1    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Acc 
Distress Signals           25   | .   2   1   1   .   1   1   .   .   .   .   1   .   12  4   2   
Communications Jammed      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   
Times Spotted              345  | .   21  29  22  13  22  26  2   1   27  3   23  6   1   51  98  
  Peak Tracking Total      13   | .   4   8   4   3   4   5   4   1   13  2   5   2   1   6   12  
  Tactical Retreats        20   | .   3   2   2   .   1   1   .   .   2   .   1   .   .   1   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Acc 
Traps Triggered            11   | .   3   1   1   1   1   .   .   .   .   .   1   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Acc 
Machines Disabled          25   | .   .   .   1   1   .   8   .   .   1   1   4   1   .   4   4   
  Max in Single Turn       3    | .   .   .   1   1   .   3   .   .   1   1   1   1   .   2   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Acc 
Machines Accessed          61   | .   7   6   5   8   7   6   .   .   7   .   1   1   .   7   6   
  Terminals                38   | .   7   6   5   4   2   3   .   .   .   .   .   1   .   6   4   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   2   
Total Hacks                156  | .   18  18  20  24  15  18  .   .   11  .   2   7   .   15  8   
  Successful               86   | .   11  13  14  11  8   8   .   .   11  .   .   3   .   4   3   
  Failed                   69   | .   6   5   6   13  7   10  .   .   .   .   2   4   .   11  5   
    Catastrophic           17   | .   1   .   .   3   2   4   .   .   .   .   1   1   .   2   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   10  13  14  9   4   9   .   .   .   .   .   7   .   8   4   
  Terminals                110  | .   18  18  20  12  5   12  .   .   .   .   .   7   .   13  5   
  Fabricators              8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   10  2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   3   
Terminal Hacks             39   | .   9   4   6   2   .   4   .   .   11  .   .   1   .   1   1   
  Record                   5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   3   .   .   .   .   1   .   .   5   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         29   | .   2   9   8   1   2   1   .   .   .   .   .   2   .   3   1   
  Terminals                29   | .   2   9   8   1   2   1   .   .   .   .   .   2   .   3   1   
    Botnet                 19   | .   2   4   4   1   2   1   .   .   .   .   .   1   .   3   1   
    Skim                   10   | .   .   5   4   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   6   5   3   7   6   4   .   .   .   .   1   1   .   7   6   
  Full Trace Events        4    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   1   .   2   1   .   .   .   .   .   .   .   .   6   .   
  Parts Built              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   100  | .   .   .   .   .   100 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Time                     74   | .   .   .   .   30  .   44  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Total Allies               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Highest-Rated Group      219  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    219  
  Highest-Rated Ally       219  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    219  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Total Damage             1608 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1608 
  Kills                    7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Active Infowar (turns)     7234 | .    .    .    .    .    .    .    292  365  705  744  895  234  1464 1107 1428 
  Sensors                  5877 | .    .    .    .    .    .    .    292  365  705  744  895  227  1463 429  757  
  Terrain                  3072 | .    .    .    .    .    .    .    .    .    .    .    .    233  1462 358  1019 
  Jamming                  765  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    765  .    
Robot Analysis Total       2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    4    | .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Turns Passed               15975 | .    808  926  1257 1231 829  1773 297  387  844  780  1030 450  1498 1745 2120 
Spaces Moved               9205  | 1    554  540  509  772  410  1082 216  290  584  598  581  226  852  834  1156 
  Core                     182   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    182  
  Treads                   2794  | .    .    .    .    .    .    .    .    .    .    .    .    134  852  834  974  
  Legs                     5961  | 1    554  540  509  772  410  1082 216  290  584  598  405  .    .    .    .    
  Wheels                   268   | .    .    .    .    .    .    .    .    .    .    .    176  92   .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  190  120  122  130  130  130  110  115  108  108  160  160  50   
  Average Speed            139   | 120  120  122  190  129  149  133  130  130  125  115  132  138  160  160  142  
  Slowest Speed            260   | 120  120  190  190  260  192  200  200  130  130  115  186  160  160  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Exploration Rate (%)       40    | 2    92   44   43   27   15   23   43   47   75   76   11   6    29   83   30   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        10    | .    .    1    1    .    .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    1    1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             7     | .    .    .    .    .    .    .    1    3    .    3    .    .    .    .    .    
Spaces Dug                 45    | .    .    1    .    1    .    22   .    .    .    .    .    .    .    .    21   
Terrain Destroyed          738   | .    .    11   6    1    22   50   44   2    56   64   123  4    1    118  236  
  Melee                    3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Projectile               54    | .    .    .    6    .    .    6    .    2    3    4    9    4    1    18   1    
  AOE                      680   | .    .    10   .    .    22   42   44   .    53   60   114  .    .    100  235  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Qua  Acc  
Total                      11207 | .    635  658  690  941  530  1306 227  294  661  659  722  333  978  1105 1468 
  Wait                     824   | .    25   14   70   86   36   121  4    .    8    35   18   57   95   143  112  
  Move                     9190  | .    553  539  508  771  409  1081 215  289  583  597  580  225  851  833  1156 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106   | .    10   7    12   9    4    6    .    .    6    2    16   5    4    9    16   
  Fast Attach              81    | .    .    2    7    7    6    5    .    .    6    1    13   4    3    14   13   
  Attach                   62    | .    1    2    6    3    4    2    .    .    4    4    10   3    .    8    15   
  Detach                   5     | .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    2    
  Swap                     185   | .    2    16   8    16   11   20   6    2    12   6    8    12   16   11   39   
  Drop                     158   | .    9    10   20   18   10   12   .    .    14   .    7    10   7    15   26   
  Fire                     566   | .    33   67   54   27   47   56   2    3    27   14   64   16   2    72   82   
  Melee                    3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     14    | .    2    .    4    3    3    2    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac / *Sto / Low x2)
-6/Factory
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research
-2/Research
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   415 | -10/Materials      | Discovered new exit (range 10)
   530 | -10/Materials      | Discovered new exit (range 9)
   646 | -10/Materials      | Discovered new exit (range 13)
   675 | -10/Materials      | Central database locked down
   809 | -10/Materials      | Entered another Materials area
   809 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1116 | -9/Materials       | Discovered new exit (range 3)
  1261 | -9/Materials       | Identified exit to Materials
  1342 | -9/Materials       | Identified exit to Mines
  1380 | -9/Materials       | Loaded intel: 12 terminal locations
  1425 | -9/Materials       | Loaded intel: 2 recycling unit locations
  1431 | -9/Materials       | Learned location of 2 exits from Materials
  1432 | -9/Materials       | Learned Storage trap positions
  1433 | -9/Materials       | Learned Storage emergency access door positions
  1441 | -9/Materials       | Learned Storage trap positions
  1456 | -9/Materials       | Learned Storage stockpile data
  1479 | -9/Materials       | Learned Recycling recycling unit intel
  1530 | -9/Materials       | Build established: Scavenger-Gunner
  1631 | -9/Materials       | Destroyed 8 combat bots
  1735 | -9/Materials       | Entered another Materials area
  1735 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1736 | -8/Materials       | Identified exit to Factory
  2992 | -8/Materials       | Entered Factory
  2992 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3240 | -7/Factory         | Discovered new exit (range 8)
  3264 | -7/Factory         | Found Prototype Launcher
  3264 | -7/Factory         | Identified Rocket Array
  3267 | -7/Factory         | Found Rocket Array
  3296 | -7/Factory         | Build established: Scavenger-Tank
  3791 | -7/Factory         | Repaired Hvy. Particle Gun
  4064 | -7/Factory         | Discovered new exit (range 11)
  4187 | -7/Factory         | Identified exit to Storage
  4187 | -7/Factory         | Identified exit to Lower Caves
  4223 | -7/Factory         | Entered another Factory area
  4223 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  4403 | -6/Factory         | Fabricated Plasma Rifle?
  4566 | -6/Factory         | Fabricated Imp. Weapon Cycler?
  5030 | -6/Factory         | Build established: Tank
  5030 | -6/Factory         | Discovered new exit (range 8)
  5043 | -6/Factory         | Garrison activated, responded to threat
  5052 | -6/Factory         | Entered another Factory area
  5052 | -5/Factory         | Evolved 2 slots: Utility x2
  6209 | -5/Factory         | Identified exit to Upper Caves
  6273 | -5/Factory         | Repaired Imp. Medium Armor Plating
  6733 | -5/Factory         | Discovered new exit (range 5)
  6739 | -5/Factory         | Identified exit to Factory
  6825 | -5/Factory         | Entered Upper Caves
  6965 | -5/Upper Caves     | Learned 8 Factory zone layouts
  7107 | -5/Upper Caves     | Discovered new exit (range 9)
  7117 | -5/Upper Caves     | Identified exit to Upper Caves
  7119 | -5/Upper Caves     | Build established: Skirmisher
  7122 | -5/Upper Caves     | Entered another Upper Caves area
  7124 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7502 | -5/Upper Caves     | Discovered new exit (range 6)
  7504 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7507 | -5/Upper Caves     | Identified exit to Warlord
  7509 | -5/Upper Caves     | Entered Warlord
  7557 | -5/Warlord         | System corruption cleaned by Quarantine Array
  7859 | -5/Warlord         | Met Warlord
  7884 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7906 | -5/Warlord         | Found Prototype Device
  7906 | -5/Warlord         | Identified Minesniffer Drone Bay
  8079 | -5/Warlord         | Found Prototype Processor
  8079 | -5/Warlord         | Identified Exp. Target Analyzer
  8082 | -5/Warlord         | Found Prototype Device
  8082 | -5/Warlord         | Identified Thermal Barrier
  8089 | -5/Warlord         | Found Prototype Hackware
  8098 | -5/Warlord         | Found Prototype Reactor
  8234 | -5/Warlord         | Warlord forces counterattacked
  8234 | -5/Warlord         | Spotted Executioner
  8258 | -5/Warlord         | Spotted Striker
  8264 | -5/Warlord         | Destroyed Striker
  8270 | -5/Warlord         | Lost 5 allies
  8291 | -5/Warlord         | Spotted Executioner
  8300 | -5/Warlord         | Spotted Executioner
  8306 | -5/Warlord         | Destroyed Executioner
  8316 | -5/Warlord         | Destroyed Executioner
  8340 | -5/Warlord         | Discovered new exit (range 12)
  8346 | -5/Warlord         | Lost 7 allies
  8350 | -5/Warlord         | Identified exit to Proximity Caves
  8353 | -5/Warlord         | Entered Proximity Caves
  8378 | -4/Proximity Caves | Build established: Gunner
  8760 | -4/Proximity Caves | Learned location of Testing (-3)
  8772 | -4/Proximity Caves | Learned Research garrison access intel
  8776 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8949 | -4/Proximity Caves | Lost 4 parts (2u2w)
  9057 | -4/Proximity Caves | Discovered exit to Factory (range 14)
  9133 | -4/Proximity Caves | Entered Factory
  9133 | -4/Factory         | Evolved 2 slots: Utility x2
  9134 | -4/Factory         | Identified exit to Upper Caves
  9135 | -4/Factory         | Identified exit to Research
  9272 | -4/Factory         | Crushed by falling debris
  9297 | -4/Factory         | Garrison activated, responded to threat
  9345 | -4/Factory         | Lost 7 parts (1p1n3u2w)
  9472 | -4/Factory         | Found Imp. Powered Armor
  9474 | -4/Factory         | Found Imp. Powered Armor
  9477 | -4/Factory         | Found Imp. Powered Armor
  9834 | -4/Factory         | Build established: Tank
  9934 | -4/Factory         | Identified Ghost Barrier
 10163 | -4/Factory         | Entered Research
 10163 | -3/Research        | Evolved 2 slots: Utility x2
 10164 | -3/Research        | Loaded intel: 4 garrison access locations
 10180 | -3/Research        | Discovered new exit (range 12)
 10192 | -3/Research        | Identified exit to Research
 10310 | -3/Research        | Identified Vortex Chain Reactor
 10613 | -3/Research        | Entered another Research area
 10613 | -2/Research        | Warlord forces began assault on 0b10
 10613 | -2/Research        | Evolved 2 slots: Weapon x2
 10642 | -2/Research        | Found Prototype Device
 10642 | -2/Research        | Identified Exp. EM Disruption Field
 10723 | -2/Research        | Research machine network offline
 10948 | -2/Research        | Build established: Hacker-Executioner
 11021 | -2/Research        | Met up with Warlord
 11080 | -2/Research        | Borebot progress halted
 11091 | -2/Research        | Found Prototype Processor
 11091 | -2/Research        | Identified Exp. Melee Analysis Suite
 11112 | -2/Research        | Borebot progress halted
 11149 | -2/Research        | Borebot progress halted
 12040 | -2/Research        | Discovered new exit (range 14)
 12104 | -2/Research        | Identified exit to Quarantine
 12111 | -2/Research        | Entered Quarantine
 12153 | -2/Quarantine      | Cryocooling Duct disabled
 12168 | -2/Quarantine      | Ambient heat levels rising (+20)
 12168 | -2/Quarantine      | Non-combat units ordered to evacuate
 12275 | -2/Quarantine      | Garrison activated, responded to threat
 12730 | -2/Quarantine      | System corruption reached 10%
 12772 | -2/Quarantine      | Lost 4 parts (3u1w)
 13278 | -2/Quarantine      | Build established: Scavenger-Executioner
 13604 | -2/Quarantine      | Discovered new exit (range 15)
 13611 | -2/Quarantine      | First assault squad dispatched
 13856 | -2/Quarantine      | Entered Access
 13856 | -1/Access          | Evolved 2 slots: Weapon x2
 13882 | -1/Access          | Garrison activated, responded to threat
 13987 | -1/Access          | Energy Cycler disabled
 14856 | -1/Access          | First assault squad dispatched
 14883 | -1/Access          | Crushed by falling debris
 14914 | -1/Access          | Spotted B-99 Colossus
 14922 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 15043 | -1/Access          | System corruption reached 10%
 15053 | -1/Access          | Rewired B-99 Colossus
 15080 | -1/Access          | Found Prototype Ballistic Gun
 15080 | -1/Access          | Identified Multirail
 15081 | -1/Access          | Lost 6 parts (4u2w)
 15093 | -1/Access          | Found Multirail
 15155 | -1/Access          | Found Hvy. Reflective Plating
 15700 | -1/Access          | Destroyed 8 combat bots
 15857 | -1/Access          | Garrison activated, responded to threat
 15883 | -1/Access          | Released all parts (10)
 15902 | -1/Access          | Destroyed 11 combat bots
 15908 | -1/Access          | Core integrity fell below 50%
 15912 | -1/Access          | Lost 12 parts (1p2n3u6w)
 15973 | -1/Access          | Core integrity fell below 20%
 15976 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
15877_ Prc. Phase Gun destroyed.
15877_ G-73 Enforcer destroyed. <x2>
15881_ Tiamat Missile Launcher destroyed.
15881_ Adv. Cooling System destroyed.
15883_ Released Prc. Phase Gun. <x2>
15883_ Released Adv. Cooling System.
15883_ Released Rnf. Quantum Reactor.
15883_ Released Adv. Shield Generator.
15883_ Released Imp. Targeting Computer.
15883_ Released Adv. Signal Interpreter.
15883_ Released Adv. Coolant Injector.
15883_ Released Lrg. Storage Unit.
15883_ Released Adv. Cooling System.
15891_ System corrupted: Matter fused (-7).
15894_ P-80 Master resets S-43 Plague, system corruption cleaned.
15918_ System corrupted: Energy discharge (-25).
15933_ System corrupted: Matter fused (-8).
15950_ K-01 Serf destroyed.
15972_ Slammed into S-43 Plague. <x2>
[Achievement: Superachiever]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????? ""       ?# #? |
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| ??????????????????????????????????? "Y        +  # |
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| ??????????????????????????????????? ""    !!!?#  # |
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| ?????????????????????????????????#        !!??#  # |
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| ??????????????????????????????????????????????#  + |
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| ????????????????###???????????????????????????#  # |
| ?????????????####    #################+##+#####  # |
| ??????????u            s   ss %                    |
| ???????H??           Y   @s s     k                |
| ??????????????###    ###################+######### |
| ????????????????##????????????????????     ??????? |
| ????????????????????????????????????         ????? |
| ??????????????????????????????????             ??? |
| ?????????????????????????????????#       [!!   #?? |
| ?????????????????????????????????#       [!    #?? |
| ?????????????????????????????????#       ]!    #?? |
| ?????????????????????????????????###############?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           194
Coolant Potential          120
Energy Generation          65
Energy Capacity            1200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Power Amplification        20
Armor Coverage             1100
Resistance: TH             50
Resistance: EX             50
Utility Shielding          66
Weapon Shielding           90
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                69
Targeting Accuracy         6
Target Analysis            10
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20
Salvage Targeting          1
Offensive Hacking          24
Defensive Hacking          20

 Item Schematics 
-----------------
         Lrg. Storage Unit | -9/Materials  | Hacked
  Imp. Light Armor Plating | -7/Factory    | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory    | Scanalyzed
        Reflective Plating | -6/Factory    | Scanalyzed
                 Nanosword | -2/Quarantine | Archive
           System Purifier | -2/Quarantine | Archive
          Com. Mass Driver | -2/Quarantine | Archive
         Electron Diverter | -2/Quarantine | Archive
           Exp. Myomer Leg | -2/Quarantine | Archive
         Cld. Plasma Rifle | -2/Quarantine | Archive

 Robot Schematics 
------------------
   C-55 Analyst | -2/Quarantine | Archive
       E-15 Imp | -2/Quarantine | Archive
  A-15 Conveyor | -2/Quarantine | Archive
 R-10 Processor | -2/Quarantine | Archive
 A-27 Freighter | -2/Quarantine | Archive

 Fabricated
------------
       Plasma Rifle | x2 | -6/Factory | Preloaded
 Imp. Weapon Cycler | x2 | -6/Factory | Preloaded

 Repaired
----------
         Hvy. Particle Gun | 30% | -7/Factory 
 Imp. Medium Armor Plating | 60% | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Superachiever
Woof!

 Challenges 
------------
None

 Game 
------
Seed              BoreElectronAutogun
  Manual?         0
Play Time         02:10:34
  Cumulative      320.1 hours
  Start           2025.02.04 @ 10:50:50
  End             2025.02.04 @ 14:03:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          404
  Rogue           404
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           11/1/5/1/1/1/0/1/1
Lore%             81
Gallery%          81
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 445a658b-a0c2-4fae-8253-9cc5203a04e7