Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 22:04:23 Player: robocop Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (3744) 3744 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (995) 995 TOTAL SCORE: 10429 Bonus ------- Follower Combat Kills 469 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -374 Cogmind --------- Core Integrity 133/1000 Matter 472/600 Energy 23/100 System Corruption 4% Temperature Cool (0) Movement Core (1550) Ox30 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ Improved Cooling System Huge Storage Unit Improved Matter Compressor Triangulator Experimental Sensor Array Improved Signal Interpreter Advanced Hacking Suite > --- WEAPON (3) ------- Cooled Plasma Rifle > --- INVENTORY (25) --- Carbon-fiber Leg Improved Heat Sink Sensor Array Experimental Sensor Array Advanced Targeting Computer Matter Filter Advanced Particle Charger Heavy Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Heavy Armor Plating Reactive Plating System Shield System Shield Shock Rifle Arc Projector Long-range Proton Cannon Heavy Ion Cannon Heavy Phase Cannon Coil Gun Improved Proton Missile Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Matter Compressor Experimental Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Zionite Weapon Casing Layered Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Triangulator Sensor Array Experimental Sensor Array Advanced Targeting Computer Matter Filter Advanced Particle Charger Heavy Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Reactive Plating System Shield System Shield Shock Rifle Arc Projector Tesla Rifle Long-range Proton Cannon Heavy Ion Cannon Coil Gun Improved Proton Missile Launcher Rocket Launcher [Rating: 101] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Experimental Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Barrage Gun Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 6 | . . . 1 . . . 3 . . . 2 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 148 | 7 10 5 22 16 3 4 48 2 . 11 20 Power 20 | 1 1 2 1 1 . 1 8 . . 3 2 Engine 12 | 1 1 2 . 1 . 1 5 . . 1 . Core 6 | . . . 1 . . . 3 . . 1 1 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 46 | 2 2 2 11 6 . 2 15 . . 3 3 Treads 17 | 2 . . . 4 . 2 6 . . 1 2 Leg 22 | . 2 2 6 2 . . 9 . . . 1 Wheel 2 | . . . . . . . . . . 2 . Hover 3 | . . . 3 . . . . . . . . Flight 2 | . . . 2 . . . . . . . . Utility 37 | 1 2 . 4 6 2 . 14 . . 1 7 Device 12 | . . . 1 . . . 8 . . . 3 Storage 7 | 1 1 . . 3 1 . . . . . 1 Processor 4 | . 1 . 1 . . . 1 . . 1 . Hackware 2 | . . . . . . . 1 . . . 1 Protection 12 | . . . 2 3 1 . 4 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 45 | 3 5 1 6 3 1 1 11 2 . 4 8 Energy Gun 16 | 2 2 . 3 1 . 1 . 1 . 1 5 Energy Cannon 6 | . . . . . . . 4 . . . 2 Ballistic Gun 12 | 1 3 1 2 1 1 . 2 . . 1 . Ballistic Cannon 7 | . . . . . . . 4 . . 2 1 Launcher 3 | . . . 1 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . 2 . . . 5 Parts Lost 42 | . 3 . 2 2 . . 17 . . 10 8 Power 9 | . 1 . . . . . 3 . . 3 2 Propulsion 12 | . 1 . 1 1 . . 5 . . 3 1 Utility 11 | . . . . 1 . . 5 . . 1 4 Weapon 10 | . 1 . 1 . . . 4 . . 3 1 Highest Loss Streak 7 | . 3 . 1 2 . . 7 . . 4 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 95 99 100 100 86 100 100 76 86 Engine 8 | . 13 14 9 7 11 11 4 13 13 4 . Core 2 | . . . 1 3 . . 5 . . 1 2 Treads 14 | . 17 . . 24 33 33 10 . . . 2 Leg 9 | . 10 28 29 8 . . 9 26 26 2 4 Wheel 1 | . . . . . . . . . . 11 4 Device 5 | . . . 4 . . . 8 13 13 13 14 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 7 Processor 9 | . 11 14 11 11 11 11 6 6 6 7 8 Hackware 2 | . . . . . . . 6 6 6 3 3 Protection 7 | . . . 5 10 11 11 8 6 6 6 8 Energy Gun 7 | . 13 14 15 10 11 11 . 4 6 4 6 Energy Cannon 1 | . . . . . . . 4 2 . . 2 Ballistic Gun 7 | . 14 14 6 11 11 11 5 . . 1 3 Ballistic Cannon 2 | . . . . . . . 5 2 . 6 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 139 | 13 18 24 30 96 100 108 126 123 119 124 139 Greatest Support 88 | 40 40 20 35 60 60 68 88 69 69 69 28 Greatest Overweight (x) 31 | . . 1 9 2 1 1 31 1 1 4 4 Average Overweight (x) 1 | . . . . . . 1 2 1 1 2 3 Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 25 25 25 25 25 Average Capacity 19 | 7 8 10 10 10 19 25 25 25 25 25 25 Most Carried 25 | 4 10 10 10 11 13 22 25 25 24 25 25 Average Carried 16 | 2 7 9 9 9 11 16 22 24 24 22 24 Final Capacity 25 | 8 10 10 10 10 25 25 25 25 25 25 25 Final Carried 25 | 4 10 10 10 10 13 22 25 24 24 20 25 Class Distribution -------------------- 53% | Scavenger-Mutant 18% | Scavenger-Skirmisher 13% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 3407 | 223 187 91 349 236 69 64 1052 27 . 527 582 Remotely . | . . . . . . . . . . . . Salvage Created 3980 | . 680 114 897 271 . 58 1242 . . 196 522 Parts 240 | . 33 18 53 21 . 4 80 . . 14 17 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . Recyclers Shooed 8 | . 1 . 1 . . . 5 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 2 17 . . . 16 . Prevented 6 | . . . . . . 1 . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 95 | . 12 9 16 12 . 2 26 . . 7 11 Melee 1 | . . . . . . . 1 . . . . Guns 52 | . 12 9 9 8 . 2 5 . . 1 6 Cannons 29 | . . . . . . . 20 . . 5 4 AOE 11 | . . . 7 4 . . . . . . . Classes Destroyed 15 | . 5 . 5 . . . 5 . . . . Worker 1 | . . . 1 . . . . . . . . Builder 2 | . . . 1 . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . Recycler 5 | . 2 . 3 . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . Watcher 5 | . 2 . 1 . . . 2 . . . . Swarmer 38 | . 3 9 7 8 . 2 . . . 4 5 Grunt 28 | . 9 . 6 2 . . 8 . . . 3 Brawler 2 | . . . . . . . 2 . . . . Duelist 3 | . . . . . . . 2 . . . 1 Sentry 9 | . . . 3 2 . . 2 . . 1 1 Specialist 2 | . . . . . . . 2 . . . . Hunter 3 | . . . . . . . 2 . . 1 . Programmer 10 | . . . . . . . 8 . . 1 1 Z-Courier 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . 5 3 5 4 . 2 4 . . 2 6 Combat Bots Only 6 | . 3 3 4 4 . 2 4 . . 2 6 Max Kills in Single Turn 3 | . 1 1 3 2 . 1 2 . . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 2 | . . . 2 2 . . . . . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Hostile Shots Fired 696 | . 63 44 74 45 . 8 274 . . 114 74 Missed 161 | . 11 11 20 11 . 3 67 . . 26 12 Damage Taken 9713 | . 544 259 690 441 . 75 3895 . . 1716 2093 Core 1731 | . 26 59 80 39 . 16 433 . . 211 867 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 139 | . . . . . . . 51 . . . 88 Core Remaining (%) 64 | 100 . 66 . . . 66 . . . 24 . Volleys Fired 314 | . 48 19 54 20 7 6 105 . . 32 23 Largest 3 | . 2 2 2 2 1 2 3 . . 3 3 Hottest 173 | . 110 85 101 79 56 109 157 . . 161 173 Shots Fired 628 | . 95 38 100 36 7 12 223 . . 52 65 Gun 425 | . 95 38 96 32 7 12 75 . . 25 45 Cannon 194 | . . . . . . . 148 . . 26 20 Launcher 9 | . . . 4 4 . . . . . 1 . Special . | . . . . . . . . . . . . Kinetic 318 | . 47 19 37 16 . 6 144 . . 29 20 Thermal 228 | . 47 19 28 16 7 6 69 . . 3 33 Explosive 8 | . . . 4 4 . . . . . . . Electromagnetic 74 | . 1 . 31 . . . 10 . . 20 12 Robot Hit Streak 17 | . 13 4 14 7 . 3 17 . . 11 7 Robot Miss Streak 6 | . 5 2 3 2 . 2 6 . . 6 4 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 5 | . . 1 . 3 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . 1 Shots Hit Robots 398 | . 64 20 70 22 . 5 147 . . 34 36 Core Hits 202 | . 33 9 38 14 . 2 67 . . 19 20 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . . 3 . . . . Critical Strikes 13 | . 4 1 . 1 . 1 5 . . . 1 Burn 5 | . 3 1 . . . 1 . . . . . Destroy 5 | . 1 . . 1 . . 3 . . . . Corrupt 1 | . . . . . . . . . . . 1 Sever 2 | . . . . . . . 2 . . . . Melee Attacks 14 | . . . . . . . 13 . . 1 . Impact . | . . . . . . . . . . . . Slashing 14 | . . . . . . . 13 . . 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8867 | . 713 295 1463 576 . 106 4058 . . 668 988 Guns 4576 | . 713 295 1027 375 . 106 1128 . . 197 735 Cannons 3272 | . . . . . . . 2563 . . 456 253 Explosions 870 | . . . 436 201 . . 233 . . . . Melee 149 | . . . . . . . 134 . . 15 . Ramming . | . . . . . . . . . . . . Kinetic 3885 | . 261 150 314 189 . 37 2266 . . 478 190 Thermal 3590 | . 452 145 603 186 . 69 1505 . . 39 591 Explosive 363 | . . . 162 201 . . . . . . . Electromagnetic 880 | . . . 384 . . . 153 . . 136 207 Impact . | . . . . . . . . . . . . Slashing 149 | . . . . . . . 134 . . 15 . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 15 10 10 15 4 Average Corruption 9 | . . . . . . . 9 10 10 12 1 Corruption Purged 5 | . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 172 | . . . . . . . 103 13 6 49 1 Message Errors 42 | . . . . . . . 30 3 3 6 . Matter Fused 42 | . . . . . . . 22 5 1 14 . Heat Flow Errors 10 | . . . . . . . 4 . . 6 . Energy Discharges 30 | . . . . . . . 17 3 2 8 . Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 . . 1 . Data Loss (minor) 20 | . . . . . . . 15 2 . 3 . Data Loss (major) 5 | . . . . . . . 4 . . 1 . Misfires 9 | . . . . . . . 5 . . 4 . Alerts 4 | . . . . . . . 2 . . 2 . Misdirections 2 | . . . . . . . . . . 2 . Weapon Failures 5 | . . . . . . . 3 . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 234 | . . . 54 21 . . 139 . . 12 8 Projectiles 112 | . . . . . . . 99 . . 5 8 Explosions 122 | . . . 54 21 . . 40 . . 7 . Melee . | . . . . . . . . . . . . Knockbacks 34 | . . . . . . . 24 . . 10 . Impact . | . . . . . . . . . . . . Kinetic 31 | . . . . . . . 21 . . 10 . Secondary 3 | . . . . . . . 3 . . . . Self-Inflicted Damage 672 | . . . 92 . . . 552 . . 28 . Shots 11 | . . . 3 . . . 7 . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1236 | . 241 189 393 332 112 198 486 . . 202 1236 Average Temperature 139 | . 64 77 122 122 56 82 144 . . 77 629 Received Heat Transfer 1413 | . 183 . 201 165 . . 684 . . 108 72 Effects 33 | . . . 1 1 . . 7 . . . 24 Shutdowns 4 | . . . 1 . . . 3 . . . . Energy Bleed 6 | . . . . 1 . . 1 . . . 4 Interference 2 | . . . . . . . 2 . . . . Matter Decay 4 | . . . . . . . . . . . 4 Short Circuit 4 | . . . . . . . 1 . . . 3 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . 7 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 7 | . . . . . . . 2 . . 2 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 17 | . 7 1 2 1 . 1 2 . . . 3 Heat Transferred 6593 | . 1443 407 1190 407 . 185 1902 . . 74 985 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Peak Influence 350 | . 197 155 317 350 . . 308 . . . 173 Initial 123 | . . 21 16 123 . . 56 . . . 107 Average 117 | . 100 51 74 250 . . 129 . . . 79 Maximum Alert Level 1 | . . . 1 1 . . 1 . . . . Low Security (%) 79 | 100 100 100 91 8 . . 78 . . . 100 Level 1 20 | . . . 8 91 . . 21 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 4 . . . 13 . . . 2 Investigation 3 | . 1 . . . . . 2 . . . . Extermination 7 | . . . . . . . 6 . . . 1 Reinforcement 7 | . 1 . 4 . . . 2 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 3 | . . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 15 9 27 10 . 9 31 . . 13 15 Peak Tracking Total 6 | . 3 3 5 4 . 4 4 . . 5 6 Tactical Retreats 7 | . . 1 1 . . 2 . . . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 4 | . 2 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled 15 | . . . . 2 . . 11 . . . 2 Max in Single Turn 6 | . . . . 1 . . 6 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 14 | . 2 1 2 . . 1 4 . 4 . . Terminals 4 | . 2 . 1 . . 1 . . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 48 | . 4 1 5 . . 1 9 . 28 . . Successful 45 | . 3 1 4 . . 1 8 . 28 . . Failed 3 | . 1 . 1 . . . 1 . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 2 . 6 . . . 5 . . . 6 Terminals 8 | . 4 . 3 . . 1 . . . . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . 2 . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 31 | . 1 1 . . . 1 . . 28 . . Record 12 | . . . . . . 1 . . 11 . . Part Schematic 9 | . . . . . . . . . 9 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . Network Status 1 | . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . 2 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . 2 . . . . Process 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . . . . . . Terminals 4 | . 2 . 2 . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . 2 . . . 3 . . . . Full Trace Events 2 | . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 1 . 9 . . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 204 | . . . . . . . 204 . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 4 . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Programmers 4 | . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 16 | . . . . 1 10 . 1 . . 1 3 Largest Group 10 | . . . . 1 10 10 1 . . 1 3 Highest-Rated Group 303 | . . . . 31 303 303 30 . . 96 210 Highest-Rated Ally 96 | . . . . 31 41 41 30 . . 96 70 Zionite Dispatches 2 | . . . . . . . 1 . . . 1 Light 1 | . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 74 | . . . . 8 . 52 . . . 14 . Total Damage 1503 | . . . . 82 . 1033 . . . 388 . Kills 21 | . . . . 4 . 14 . . . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 1 2 . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 15443 | 85 969 1282 1001 1123 1838 1994 4303 357 190 1116 1185 Spaces Moved 6054 | 54 464 478 344 647 894 785 987 186 101 596 518 Core 69 | 13 . . 6 . . . 50 . . . . Treads 2925 | 41 208 . . 471 894 785 508 . . 13 5 Legs 1972 | . 256 478 336 176 . . 429 186 101 10 . Wheels 1086 | . . . . . . . . . . 573 513 Hover 2 | . . . 2 . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 240 190 190 190 115 145 Average Speed 201 | 133 137 178 145 150 202 241 320 190 190 151 163 Slowest Speed 1600 | 160 160 190 500 260 240 243 1600 190 190 400 490 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 56 | 4 66 88 31 94 88 82 17 43 75 77 10 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . 2 1 . . . 1 . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 16 | . . 1 . 2 5 3 . 1 . 4 . Spaces Dug 2 | . . . . . . . . . . . 2 Terrain Destroyed 182 | . . . 11 42 . . 114 . . 4 11 Melee . | . . . . . . . . . . . . Projectile 43 | . . . . . . . 28 . . 4 11 AOE 139 | . . . 11 42 . . 86 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Total 8724 | 64 708 873 744 762 914 873 1920 190 100 766 810 Wait 2033 | . 167 351 306 64 . 73 729 2 . 119 222 Move 6043 | 53 463 477 343 646 893 784 986 185 100 595 518 Hop . | . . . . . . . . . . . . Pick Up 84 | 3 12 8 4 3 6 6 24 . . 4 14 Fast Attach 52 | 7 3 . 12 7 2 . 11 . . 2 8 Attach 49 | . 3 . 3 1 . . 23 1 . 9 9 Detach 18 | 1 2 . 3 1 . . 3 . . 2 6 Swap 47 | . 4 5 7 8 1 4 14 1 . . 3 Drop 70 | . 6 13 12 12 5 . 12 1 . 2 7 Fire 314 | . 48 19 54 20 7 6 105 . . 32 23 Melee 14 | . . . . . . . 13 . . 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 702 | -10/Materials | Lost 3 parts (1p1n1w) 1055 | -10/Materials | Entered Mines 1076 | -10/Mines | Build established: Scavenger-Mutant 1099 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1183 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1601 | -10/Mines | Discovered new exit (range 9) 1615 | -10/Mines | Identified exit to Materials 1763 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2245 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2249 | -10/Mines | Found Prototype Device 2316 | -10/Mines | Discovered exit to Materials (range 12) 2337 | -10/Mines | Entered Materials 2337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2827 | -9/Materials | Identified Exp. Sensor Array 2986 | -9/Materials | Discovered new exit (range 13) 3184 | -9/Materials | Identified exit to Mines 3338 | -9/Materials | Entered Mines 3416 | -9/Mines | Found a hidden stash of uninstalled traps 3514 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3514 | -9/Mines | Discovered new exit (range 5) 3528 | -9/Mines | Discovered new exit (range 10) 3538 | -9/Mines | Identified exit to Materials 3887 | -9/Mines | Received a Mining Laser from a helpful Derelict 4134 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4416 | -9/Mines | Identified exit to Zion 4427 | -9/Mines | Discovered exit to Materials (range 5) 4461 | -9/Mines | Entered Zion 4812 | -7/Zion | Learned location of Warlord (-5) 4929 | -7/Zion | Given the Hacking Drone Bay 5039 | -7/Zion | Gained Derelict followers 5693 | -7/Zion | Imprinted 5695 | -7/Zion | Declared Zion's savior 6263 | -7/Zion | Discovered new exit (range 16) 6296 | -7/Zion | Identified exit to Proximity Caves 6299 | -7/Zion | Entered Proximity Caves 6299 | -6/Proximity Caves | Accompanied by 10 allies 6795 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6816 | -6/Proximity Caves | Discovered new exit (range 5) 6823 | -6/Proximity Caves | Identified exit to Factory 7378 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 7416 | -6/Proximity Caves | Lost 5 allies 8050 | -6/Proximity Caves | Lost 3 allies 8293 | -6/Proximity Caves | Entered Factory 8293 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8329 | -6/Factory | Zion Kinetic Resupply teleported in 8604 | -6/Factory | Build established: Scavenger-Tank 9150 | -6/Factory | Build established: Scavenger-Skirmisher 9594 | -6/Factory | Terminal network hard line cut 9881 | -6/Factory | Garrison activated, responded to threat 9988 | -6/Factory | Lost 7 parts (2p3n2u) 10086 | -6/Factory | Lost 3 parts (1n2w) 10344 | -6/Factory | Build established: Mutant 10461 | -6/Factory | System corruption reached 10% 11089 | -6/Factory | Fabricated Exp. Sensor Array (x1) 11179 | -6/Factory | Build established: Scavenger-Skirmisher 12485 | -6/Factory | Core integrity fell below 50% 12561 | -6/Factory | Discovered new exit (range 13) 12586 | -6/Factory | Identified exit to Lower Caves 12596 | -6/Factory | Entered Lower Caves 12597 | -6/Lower Caves | Identified exit to Lower Caves 12772 | -6/Lower Caves | Build established: Scavenger-Mutant 12944 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12951 | -6/Lower Caves | Identified exit to Data Miner 12953 | -6/Lower Caves | Entered Data Miner 12953 | -6/Data Miner | Discovered new exit (range 6) 12967 | -6/Data Miner | Identified exit to Proximity Caves 12991 | -6/Data Miner | Met Data Miner 13037 | -6/Data Miner | Learned location of Section 7 (-2) 13037 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13073 | -6/Data Miner | Received God Mode back door access code from Data Miner 13143 | -6/Data Miner | Entered Proximity Caves 13148 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13222 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 13576 | -5/Proximity Caves | Build established: Derelict-Mutant 13785 | -5/Proximity Caves | Escorted by Enhanced Grunt 13807 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 14114 | -5/Proximity Caves | Identified exit to Factory 14259 | -5/Proximity Caves | Entered Factory 14259 | -5/Factory | Evolved 2 slots: Utility x2 14260 | -5/Factory | Identified exit to Upper Caves 14276 | -5/Factory | Zion Light squad teleported in 14546 | -5/Factory | Found Prototype Protection 14547 | -5/Factory | Identified Zio. Weapon Casing 14570 | -5/Factory | Lost 3 allies 14844 | -5/Factory | Build established: Messiah-Skirmisher 14987 | -5/Factory | Core integrity fell below 50% 15008 | -5/Factory | Lost 3 parts (1p2u) 15321 | -5/Factory | Build established: Skirmisher 15398 | -5/Factory | Core integrity fell below 20% 15444 | -5/Factory | Self-destructed Last Messages --------------- 15215_ R-10 Processor collects Corrupted Hvy. Laser. 15343_ ALERT: Rogue bot located, Programmers report to Factory Zone 7X. 15400_ P-70 Sage resets P-70 Sage, system corruption cleaned. 15403_ Neutrino Core destroyed. 15403_ Arm. Huge Wheel destroyed. 15403_ P-70 Sage resets P-70 Sage, system corruption cleaned. 15406_ P-70 Sage heat short circuits Imp. Heat Sink. 15410_ P-70 Sage heat damages Imp. Heat Sink, Unknown Power Core, Antigrav System. 15415_ P-70 Sage heat damages core (-11). 15415_ Tesla Rifle melted. 15424_ System corrupted: Cld. Plasma Rifle rejected. 15434_ Lyr. Light Armor Plating destroyed. 15444_ Tesla Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????# # """" ##[! #? | | """ """ #?????????????# # """" ##!! #? | | """ """ #?????????????# # """" ## ! #? | | """ """ #?????????????# =% # """" ## = =## | | * "" "" #?????????????# = # """" ###]*["" | | "" "" #?????????????# # + = | | #?????????????# # ###"# ## | | #?????????????# # ## ## #?# | | " " #?????????????# # # #?# #?? | | "R" #?????????????# # ! ! ##??# #?? | | = """ #?????????????# # #???# #?? | | #??########???# # "" #???# #?? | | """""#+####+# #???# #! G #???# #?? | | + #???# # ""! #???# #?? | | # #???# # #???# #?? | | #?? #???# #####+## #???# #?? | | ###########???# #???# #?##???# #?? | | # ########### #####+########+### | | ##+#### ## # # | | # # + """" """" """" | | # # """" # # """" """" """" | | # # """" # # """" """" """" | | # # """" # # """" """" """" | | #### + # """" # # """" """" """" | | ## # # # # """" """" """" | | ## # # """"@# # | | ## # # " =p% #################+ | | ## ########### """" # #???????????????# | | ## #???####### """" # #???????????????# | | ## #?????????# # #???????????????# | | ## #?????????# ## T# #???????????????# | | ## #????################# #???????????????# | | ## #????# #?????? #???????????????# | | #### #????# """"""" #?????? #???????????????# | | #????# """"""" #?????? #???????????????? | | ###### """"""" #?????? ???????????????? | | +^""""""" #???????????????????????? | | ###### #???????????????????????? | | #????# #???????????????????????? | | #### #????# #???????????????????????? | | # ##########+##################??????????? | | "" # #???????????? | | "" # #???????????? | | "" # #???????????? | | # #???????????? | | "" # #???????????? | | "" # ###+#############+##### #???????????? | | "" # #????????# #???? #???????????? | | # #????????# """""" #?????????????????? | | #### #????????# """""" #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 43 Energy Capacity 465 Matter Stores 467 Matter Capacity 600 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Exp. Sensor Array | -6/Factory | Scanalyzed Lgt. Particle Reactor | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Backstab The More The Merrier The Oracle Challenges ------------ None Game ------ Seed CarbideIntegrityPrototype Manual? 0 Play Time 01:54:27 Cumulative 16.6 hours Start 2024.04.09 @ 18:20:38 End 2024.04.09 @ 22:04:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb8d4dc1-7bdf-464d-a6b5-1cd53632cb14