Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.17 @ 21:28:07 Player: Zailor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (2622) 2622 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 7634 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 123 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor Relay Coupler [Grunt] (13) > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (4) ---- Reinforced Deuterium Engine Small Matter Pod (50) Advanced Terrain Scanner Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Electrolaser Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Small Matter Pod Improved Terrain Scan Processor Light Armor Plating Hacking Suite Pulse Rifle Heavy Assault Rifle Flak Gun Mini Grenade Launcher Improved Datajack Katana [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Electrolaser Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 4 | . . 1 . 1 2 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 93 | 6 6 13 4 18 14 17 7 5 . . 3 Power 10 | 1 1 2 . 2 . 4 . . . . . Engine 7 | 1 1 2 . 2 . 1 . . . . . Core 3 | . . . . . . 3 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . 4 1 8 1 5 1 2 . . . Treads 4 | . . . 1 . 1 1 1 . . . . Leg 20 | 2 . 4 . 8 . 4 . 2 . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | 1 3 3 1 1 5 5 1 . . . 1 Device 6 | . . 1 . 1 2 2 . . . . . Storage 4 | 1 3 . . . . . . . . . . Processor 3 | . . 1 . . 1 . . . . . 1 Hackware 2 | . . . . . . 2 . . . . . Protection 6 | . . 1 1 . 2 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 2 4 2 7 8 3 5 3 . . 2 Energy Gun 7 | 1 . 2 . 1 . 1 2 . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 18 | 1 2 2 1 3 4 1 1 3 . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . 1 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . 2 3 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 3 | . . . . . . 1 2 . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . . . Parts Lost 26 | . 2 2 3 1 3 4 . 2 . 9 . Power 3 | . . . . 1 . 1 . . . 1 . Propulsion 11 | . . 1 3 . 1 1 . 1 . 4 . Utility 6 | . . . . . 1 2 . . . 3 . Weapon 6 | . 2 1 . . 1 . . 1 . 1 . Highest Loss Streak 7 | . 1 2 2 1 2 2 . 2 . 7 . Average Slot Usage (%) 93 | . 94 98 85 95 99 98 99 99 100 88 19 Engine 7 | . 14 11 11 9 7 1 7 7 7 6 . Treads 3 | . . . 3 1 1 7 7 7 7 6 . Leg 24 | . 28 33 15 31 28 22 23 23 23 17 . Device 5 | . . 3 . 7 13 7 7 7 7 6 . Storage 17 | . 24 22 22 18 15 15 15 15 15 14 . Processor 3 | . . . 3 . 7 7 7 7 7 6 5 Hackware 2 | . . . . . . 4 7 7 7 7 7 Protection 6 | . . 6 7 9 8 7 6 7 7 6 . Energy Gun 5 | . 9 7 6 6 4 6 7 . . . . Ballistic Gun 10 | . 16 14 11 9 7 6 6 14 15 13 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 12 40 48 49 53 59 59 60 59 59 59 3 Greatest Support 70 | 20 20 30 30 70 55 40 35 40 40 40 3 Greatest Overweight (x) 4 | 3 1 1 2 4 2 2 1 2 1 3 . Average Overweight (x) . | . . 1 1 . . 1 1 1 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 14 | 5 11 16 16 16 16 16 16 16 16 15 4 Most Carried 16 | 4 11 16 16 16 16 16 16 16 16 16 4 Average Carried 13 | 2 6 11 15 15 14 15 15 15 15 15 3 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 4 10 16 16 16 15 16 16 16 16 4 4 Class Distribution -------------------- 68% | Scavenger-Mutant 26% | Mutant 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Matter Collected 1824 | 260 79 298 132 220 193 413 58 90 61 . 20 Remotely . | . . . . . . . . . . . . Salvage Created 2558 | 63 207 706 139 349 334 560 96 44 43 . 17 Parts 152 | 3 20 39 15 15 22 24 2 4 5 . 3 Haulers Intercepted 2 | . . 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 4 4 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 58 | . 8 12 8 8 3 15 1 1 1 . 1 Guns 54 | . 8 12 7 7 2 15 1 1 1 . . AOE 4 | . . . 1 1 1 . . . . . 1 Classes Destroyed 11 | 1 3 3 1 . 1 1 . 1 . . . Worker 3 | . . . . . 3 . . . . . . Builder 3 | . . 1 . . 2 . . . . . . Hauler 2 | . . 2 . . . . . . . . . Recycler 5 | 1 . 1 . . 3 . . . . . . Watcher 3 | . 1 1 . . . . 1 . . . . Swarmer 23 | . 6 3 6 . . 7 . . . . 1 Grunt 22 | . 2 5 1 7 1 5 1 . . . . Brawler 3 | . . . 1 . . 2 . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 7 | . . 4 . 1 2 . . . . . . Programmer 2 | . . . . . . . . 1 1 . . Best Kill Streak 8 | 1 3 4 3 3 8 5 1 1 1 . 1 Combat Bots Only 5 | . 3 3 3 3 1 5 1 1 1 . 1 Max Kills in Single Turn 5 | 1 2 2 1 2 5 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 1 | . . . 1 1 1 . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Damage Taken 5302 | . 310 559 352 699 508 1027 37 135 120 1500 55 Core 910 | . 35 44 34 87 55 74 . 30 . 496 55 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 86 . 80 84 . . . . . . . Volleys Fired 183 | 2 27 39 17 25 18 40 3 6 5 . 1 Largest 2 | 1 2 2 2 2 2 2 2 2 2 . 1 Hottest 93 | 50 70 76 76 93 88 91 83 51 51 . 39 Shots Fired 323 | 2 38 77 28 46 33 75 4 9 10 . 1 Gun 314 | 2 38 77 26 43 30 75 4 9 10 . . Cannon . | . . . . . . . . . . . . Launcher 9 | . . . 2 3 3 . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 197 | . 25 56 17 23 21 35 1 9 10 . . Thermal 114 | 2 13 21 9 20 9 40 . . . . . Explosive 9 | . . . 2 3 3 . . . . . 1 Electromagnetic 3 | . . . . . . . 3 . . . . Robot Hit Streak 20 | 2 8 20 6 13 10 10 4 7 7 . . Robot Miss Streak 10 | . 2 2 3 2 3 10 2 4 5 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 236 | 2 30 53 12 34 26 59 4 8 8 . . Core Hits 150 | 2 13 28 11 16 19 48 4 3 3 1 2 Critical Hits 1 | . . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Melee Attacks 42 | . . . . 14 5 2 1 . . . 20 Impact . | . . . . . . . . . . . . Slashing 19 | . . . . 14 5 . . . . . . Piercing 20 | . . . . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5268 | 26 306 735 269 686 1657 1039 67 155 158 1 169 Guns 3598 | 26 306 735 171 464 477 1039 67 155 158 . . Cannons . | . . . . . . . . . . . . Explosions 1669 | . . . 98 222 1180 . . . . . 169 Melee . | . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . 1 . Kinetic 2040 | . 196 467 53 212 313 475 11 155 158 . . Thermal 2606 | 26 110 268 118 252 1268 564 . . . . . Explosive 565 | . . . 98 222 76 . . . . . 169 Electromagnetic 56 | . . . . . . . 56 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 2 . 3 . 1 1 1 2 3 3 . Average Corruption 1 | . 2 . 3 . 1 1 1 1 2 3 . Corruption Purged . | . . . . . . . . . . . . Effects 19 | . 1 . 3 . 1 3 . 2 8 1 . Message Errors 6 | . 1 . . . . 1 . 1 3 . . Matter Fused 5 | . . . 1 . . . . . 3 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 3 | . . . 2 . . 1 . . . . . Data Loss (minor) 3 | . . . . . 1 1 . 1 . . . Targeting Errors 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 334 | . . . 14 . 320 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 334 | . . . 14 . 320 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . 32 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 200 | 20 200 90 67 64 50 45 . . 170 . . Average Temperature 35 | 10 73 29 25 17 26 19 . . 99 . . Received Heat Transfer 840 | . 60 222 6 198 120 216 18 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 1 . 2 1 2 . . . . . Heat Transferred 4171 | 74 333 596 259 555 1133 1221 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Peak Influence 617 | 5 113 258 180 245 472 617 380 . . . . Average Influence 194 | 1 39 133 135 124 234 403 335 . . . . Maximum Alert Level 2 | . . 1 . 1 2 2 1 . . . . Low Security (%) 58 | 100 100 70 100 77 55 . . . . . . Level 1 26 | . . 29 . 22 14 42 100 . . . . Level 2 14 | . . . . . 29 57 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . 1 1 2 2 . . . . . . Investigation 2 | . . . . 2 . . . . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 1 | . . 1 . . . . . . . . . Assault 1 | . . . 1 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Distress Signals 4 | . . . . 3 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 10 17 11 21 4 28 5 1 1 4 6 Peak Tracking Total 5 | . 3 4 4 4 2 5 4 1 1 4 4 Tactical Retreats 11 | . . . 2 . . 6 . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 17 | . . . . . 15 2 . . . . . Max in Single Turn 8 | . . . . . 8 1 . . . . . Garrison Relay 2 | . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 13 | . 4 2 . 3 2 . . 2 . . . Terminals 10 | . 4 2 . 3 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 40 | . 10 9 . 11 4 . . 6 . . . Successful 25 | . 7 5 . 4 3 . . 6 . . . Failed 15 | . 3 4 . 7 1 . . . . . . Catastrophic 3 | . 1 . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 4 6 . 11 2 . . . . . . Terminals 33 | . 10 9 . 11 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 18 | . 5 4 . 2 1 . . 6 . . . Record 5 | . . . . . . . . 5 . . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . Unreport Threat 4 | . 1 2 . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 13 | . 4 3 . 4 2 . . . . . . Terminals 6 | . 2 1 . 2 1 . . . . . . Botnet 6 | . 2 1 . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 4 2 . 3 2 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked 2 | . . . . . . 1 1 . . . . Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . 1 1 . . . . Robot Hacks Applied 3 | . . . . . . 2 1 . . . . overwrite_iff 1 | . . . . . . 1 . . . . . formatsys_high 2 | . . . . . . 1 1 . . . . Relay Couplers Released 7 | . . . . . . 7 . . . . . Machine Destruction 7 | . . . . . . 7 . . . . . Attached 2 | . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Total Allies 5 | . . . 3 . . 1 1 . . . . Largest Group 3 | . . . 3 3 . 1 1 1 . . . Highest-Rated Group 76 | . . . 76 76 . 16 29 29 . . . Highest-Rated Ally 31 | . . . 31 31 . 16 29 29 . . . Total Orders 2 | . . . . . . 2 . . . . . GOTO 1 | . . . . . . 1 . . . . . GUARD 1 | . . . . . . 1 . . . . . Ally Attacks 61 | . . . . 46 . 13 . 2 . . . Total Damage 732 | . . . . 562 . 145 . 25 . . . Kills 6 | . . . . 4 . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Turns Passed 5340 | 62 529 779 362 725 452 753 282 406 610 159 221 Spaces Moved 3105 | 36 326 366 162 392 238 353 168 256 395 105 308 Core 333 | 12 . . . . . . . . . 13 308 Treads 134 | . . . 60 31 28 15 . . . . . Legs 2638 | 24 326 366 102 361 210 338 168 256 395 92 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 120 150 150 150 150 50 50 Average Speed 137 | 126 130 150 184 134 146 152 150 150 150 149 50 Slowest Speed 240 | 200 150 150 200 240 200 200 150 180 150 210 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 32 | 4 61 31 34 34 6 40 5 47 63 13 47 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 . 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 1 . . 1 . . . . . 1 . Scrap Searched 5 | . . . 1 . . . . 2 1 . 1 Spaces Dug 37 | . . . . 14 4 . . . . . 19 Terrain Destroyed 156 | . . . 25 55 40 . . . . . 36 Melee 37 | . . . . 14 4 . . . . . 19 Projectile . | . . . . . . . . . . . . AOE 119 | . . . 25 41 36 . . . . . 17 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Total 3794 | 47 393 521 202 528 306 492 194 267 403 108 333 Wait 249 | . 29 80 15 44 18 54 6 1 2 . . Move 3095 | 35 325 365 161 391 237 352 167 255 394 105 308 Hop . | . . . . . . . . . . . . Pick Up 55 | 4 5 12 2 15 7 5 3 . 1 . 1 Fast Attach 37 | 6 2 4 1 8 2 8 4 1 . . 1 Attach 16 | . 1 4 1 1 5 2 . 1 . . 1 Detach 9 | . . 3 1 1 2 2 . . . . . Swap 40 | . 3 5 2 9 7 7 3 3 . . 1 Drop 58 | . 1 9 2 20 5 10 7 . 1 3 . Fire 183 | 2 27 39 17 25 18 40 3 6 5 . 1 Melee 42 | . . . . 14 5 2 1 . . . 20 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 6) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1177 | -9/Materials | Build established: Scavenger-Mutant 1268 | -9/Materials | Identified exit to Materials 1335 | -9/Materials | Discovered new exit (range 16) 1371 | -9/Materials | Identified exit to Mines 1371 | -9/Materials | Entered Mines 1712 | -9/Mines | Met a Derelict testing a Signal Generator 1713 | -9/Mines | Discovered exit to Materials (range 11) 1733 | -9/Mines | Entered Materials 1733 | -8/Materials | Accompanied by 3 allies 1733 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1738 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1766 | -8/Materials | Build established: Mutant 2092 | -8/Materials | Build established: Scavenger-Mutant 2290 | -8/Materials | Crushed by falling debris 2428 | -8/Materials | Discovered new exit (range 4) 2458 | -8/Materials | Entered Factory 2458 | -7/Factory | Evolved 2 slots: Utility x2 2723 | -7/Factory | Garrison activated, responded to threat 2791 | -7/Factory | Identified exit to Garrison 2910 | -7/Factory | Entered Garrison 2918 | -7/Garrison | Installed Relay Interface Framework 3086 | -7/Garrison | Triggered checkpoint 3130 | -7/Garrison | Garrison Relay disabled 3281 | -7/Garrison | Triggered checkpoint 3472 | -7/Garrison | Triggered checkpoint 3521 | -7/Garrison | Garrison Relay disabled 3652 | -7/Garrison | Discovered new exit (range 8) 3661 | -7/Garrison | Identified exit to Factory 3663 | -7/Garrison | Entered Factory 3938 | -7/Factory | Discovered new exit (range 6) 3944 | -7/Factory | Identified exit to Lower Caves 3945 | -7/Factory | Entered Lower Caves 3945 | -7/Lower Caves | Accompanied by 1 ally 4218 | -7/Lower Caves | Learned 12 Factory zone layouts 4336 | -7/Lower Caves | Discovered new exit (range 11) 4350 | -7/Lower Caves | Identified exit to Lower Caves 4351 | -7/Lower Caves | Entered another Lower Caves area 4949 | -7/Lower Caves | Discovered new exit (range 10) 4959 | -7/Lower Caves | Identified exit to Zion 4961 | -7/Lower Caves | Entered Zion 5047 | -7/Zion | System corruption cleaned by Quarantine Array 5052 | -7/Zion | RIF detected upon attempting to enter Zion 5052 | -7/Zion | Attacked by Zionites 5052 | -7/Zion | Spotted 1V-TN3(B) 5052 | -7/Zion | Spotted QM-ZXD(B) 5089 | -7/Zion | Discovered new exit (range 13) 5102 | -7/Zion | P1-3CE came to Zion's defense 5116 | -7/Zion | Core integrity fell below 50% 5119 | -7/Zion | Core integrity fell below 20% 5120 | -7/Zion | Entered Proximity Caves 5149 | -6/Proximity Caves | Lost 7 parts (1p2n3u1w) 5170 | -6/Proximity Caves | Learned Factory interactive machine intel 5341 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05113_ Knocked back. 05117_ Imp. Cooling System destroyed. 05117_ Knocked back. 05118_ Adv. Signal Interpreter destroyed. 05120_ Slammed into P1-3CE. LOCATION=UNKNOWN GOAL=ESCAPE 05170_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 05175_ Searching scrap... 05175_ Found 42 Matter. 05175_ Found Shock Absorption System. 05175_ Found Hvy. Pick. 05175_ Found Adv. Terrain Scanner. 05175_ Found Mak. Power Source. 05177_ Acquired 10 matter. 05177_ Acquired Hvy. Pick. 05179_ Acquired Adv. Terrain Scanner. 05180_ Acquired 10 matter. 05339_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??# ##?## #?????????????# #??##" ### | | ?## #??### #?????????????# ?????## | | ?# #????### ##?????????????# ??????### # | | ?## #??????## #??????????????#?????????# ## | | #?## #???????# #????????????????????????# ## | | #??## # #???????# #????????????????????????# ## | | #???#### #??????# #???????????????????????## | | #??????? #?????# ??????????????????????##"### | | ???????? #???? ##????????????????????## ##?? | | ???????? #????####???????###???? ??????#"##??? | | ????????### #?????????????## #### ??????# #??? | | ??????????? #????????????? ??????# ##?? | | ???????????? ##???????????? ???????# ### | | ???????????? ## ?????????? ## ???????## # | | ??????????# ## ##????### #?# ???????# ## | | ??????????# ??? ### #??????# ##? | | ???????????# ## ## #?????## #?? | | ???????????# [ #?# ##???## #?? | | ??????????# % #??# ##### ##? | | ?????????# ### ####??# ## #? | | ?????????# ????????? s ?????## #? | | ????????????????????????# #?????# ### ##? | | ????????????????????????# #????## ##?###?? | | ????????????????????????# ###### #??????? | | ???????????????????????## ##??????? | | ??????????????????????## @ ##???????? | | ??????????????????????# ##?????? | | ?????????????????????# ##### ##???? | | ?????????????????????####????## ##?? | | ?????????????????????????????## ## #? | | ?????????????????????????????# #?? | | ?????????????????????????????# ##? | | ?????????????????????????????# #? | | ?????????????????????????????## ## #? | | ??????????????????????????????## ###### ##? | | ???????????????????????????????# ##?# ####?? | | ???????????????????????????????# ### ##??? | | ???????????????????????????????# ## #??? | | ???????????????????????????????## ## #??? | | ???????????????????????????????## ##??? | | ??????????????????????????????## ##???? | | ????????????????????????????### ##????? | | ???????????????????????????## ##?????? | | ??????????????????????????## ## ##?????? | | ????????????????????????### ## ##????? | | ???????????????????????## ##???? | | ???????????????????????# #???? | | ??????????????????????# ## #???? | | ??????????????????????## ### ######### ##???? | | ???????????????????????#####??###???????#####????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 110 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedGuidedRedirector Manual? 0 Play Time 01:01:34 Cumulative 86.9 hours Start 2020.02.17 @ 20:06:01 End 2020.02.17 @ 21:28:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b411ddd0-2572-4601-8b26-88e88c872edc