Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.19 @ 07:19:55 Player: Akiishi Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2524) 2524 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-362) -362 TOTAL SCORE: 5192 Bonus ------- High Alert Combat Kills 11 Friendly Fire -373 Cogmind --------- Core Integrity 0/700 Matter 96/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (12) --- Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Treads Aluminum Leg Xenon Bombardment Thruster Improved Heat Sink Compact Matter Pod Improved Light Armor Plating Precision Shock Rifle Flak Gun Mini Assault Cannon Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon 2 | . . . . 2 . Parts Attached 131 | 6 5 8 31 29 52 Power 13 | 1 . 1 3 2 6 Engine 6 | 1 . . 2 1 2 Core 7 | . . 1 1 1 4 Reactor . | . . . . . . Propulsion 32 | 2 . 3 13 6 8 Treads 9 | . . . 4 3 2 Leg 13 | 2 . 3 4 . 4 Wheel 6 | . . . 2 3 1 Hover . | . . . . . . Flight 4 | . . . 3 . 1 Utility 22 | 1 3 . 2 2 14 Device 7 | . . . . 2 5 Storage 5 | 1 2 . 1 . 1 Processor 6 | . 1 . 1 . 4 Hackware . | . . . . . . Protection 4 | . . . . . 4 Artifact . | . . . . . . Weapon 64 | 2 2 4 13 19 24 Energy Gun 21 | 1 2 3 3 . 12 Energy Cannon 12 | . . . 2 8 2 Ballistic Gun 18 | 1 . 1 8 5 3 Ballistic Cannon 5 | . . . . . 5 Launcher 8 | . . . . 6 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 Parts Lost 39 | . . 1 13 1 24 Power 6 | . . . 2 . 4 Propulsion 13 | . . . 8 . 5 Utility 7 | . . . . 1 6 Weapon 13 | . . 1 3 . 9 Highest Loss Streak 14 | . . 1 7 1 14 Average Slot Usage (%) 96 | . 98 100 97 97 95 Engine 3 | . 14 3 5 4 . Core 5 | . . 10 5 4 6 Treads 8 | . . . 8 2 14 Leg 12 | . 28 28 17 7 4 Wheel 8 | . . . 8 18 8 Flight 2 | . . . 6 8 . Device 3 | . . . . 2 7 Storage 9 | . 14 14 11 9 7 Processor 9 | . 12 14 11 4 9 Protection 1 | . . . . . 3 Energy Gun 12 | . 24 22 3 . 15 Energy Cannon 7 | . . . 7 23 4 Ballistic Gun 4 | . 3 5 10 8 1 Ballistic Cannon 3 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 77 | 13 25 26 45 59 77 Greatest Support 60 | 20 20 20 60 22 25 Greatest Overweight (x) 25 | . 1 2 4 2 25 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 12 | 6 10 10 12 12 12 Average Capacity 11 | 5 8 10 11 12 12 Most Carried 12 | 6 9 10 12 12 12 Average Carried 10 | 3 7 9 10 11 11 Final Capacity 12 | 6 10 10 12 12 12 Final Carried 12 | 6 9 10 12 12 2 Class Distribution -------------------- 36% | Gunner 30% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2267 | 284 . 155 402 514 912 Remotely . | . . . . . . Salvage Created 2933 | 111 154 369 479 665 1155 Parts 167 | 4 11 13 39 41 59 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 3 | 1 . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 53 | . 3 6 12 10 22 Guns 34 | . 3 6 12 3 10 Cannons 12 | . . . . 3 9 AOE 7 | . . . . 4 3 Classes Destroyed 13 | 2 2 1 3 3 2 Worker 6 | . . . . 5 1 Builder 2 | . 1 . 1 . . Tunneler 1 | 1 . . . . . Hauler 2 | . . . 1 . 1 Recycler 6 | 1 . 2 . 2 1 Operator 2 | . . . . 1 1 Watcher 5 | . . . 1 1 3 Swarmer 9 | . . 2 6 . 1 Grunt 24 | . 3 4 2 3 12 Brawler 1 | . . . . . 1 Sentry 12 | . . . 4 6 2 Hunter 1 | . . . . 1 . Programmer 6 | . . . . . 6 Thug 1 | . . . . . 1 Best Kill Streak 6 | 1 4 2 6 6 6 Combat Bots Only 6 | . 3 2 6 3 4 Max Kills in Single Turn 4 | 1 1 1 1 4 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 7781 | . 88 354 1605 419 5315 Core 1136 | . . 102 256 66 712 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 . 59 36 88 . Volleys Fired 192 | 8 8 27 44 26 79 Largest 4 | 2 2 2 2 4 4 Hottest 231 | 70 70 105 136 227 231 Shots Fired 490 | 16 16 54 86 74 244 Gun 332 | 16 16 54 78 13 155 Cannon 136 | . . . 8 45 83 Launcher 22 | . . . . 16 6 Special . | . . . . . . Kinetic 159 | 8 8 2 55 13 73 Thermal 138 | 8 8 32 29 23 38 Explosive 22 | . . . . 16 6 Electromagnetic 171 | . . 20 2 22 127 Robot Hit Streak 26 | 3 7 25 8 5 26 Robot Miss Streak 6 | 1 2 3 6 5 3 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . . 1 4 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 317 | 8 11 37 55 30 176 Core Hits 140 | 3 6 15 22 28 66 Critical Hits 3 | . . . . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6650 | 123 121 494 724 1323 3865 Guns 2934 | 123 121 448 703 121 1418 Cannons 1894 | . . . 21 356 1517 Explosions 1822 | . . 46 . 846 930 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2133 | 74 84 14 520 121 1320 Thermal 2008 | 49 37 345 182 205 1190 Explosive 1158 | . . . . 846 312 Electromagnetic 1351 | . . 135 22 151 1043 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 1 . 12 Average Corruption 2 | . . . 1 . 3 Corruption Purged . | . . . . . . Effects 22 | . . . 2 . 20 Message Errors 7 | . . . 1 . 6 Matter Fused 7 | . . . . . 7 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 3 | . . . 1 . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 245 | . . . . 25 220 Projectiles 76 | . . . . 6 70 Explosions 169 | . . . . 19 150 Melee . | . . . . . . Knockbacks 13 | . . . . . 13 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary 1 | . . . . . 1 Self-Inflicted Damage 495 | . . . . 79 416 Shots 8 | . . . . 3 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | 27 120 357 132 262 371 Average Temperature 94 | 12 63 109 22 86 120 Received Heat Transfer 1467 | . 48 120 321 90 888 Effects 3 | . . . . . 3 Shutdowns 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 10 | . . 1 . . 9 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 . 1 4 Heat Transferred 3365 | 148 111 951 410 370 1375 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 . . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 402 | 10 86 145 208 402 356 Average Influence 140 | 3 36 39 70 150 220 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 60 | 100 100 100 90 64 25 Level 1 38 | . . . 9 25 74 Level 2 1 | . . . . 10 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 . 3 2 13 Investigation 5 | . 1 . 2 . 2 Extermination 6 | . . . . . 6 Reinforcement 5 | . . . 1 2 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 5 9 25 15 37 Peak Tracking Total 8 | . 2 3 8 2 6 Tactical Retreats 5 | . . 2 . . 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 14 | . . . 2 3 9 Max in Single Turn 3 | . . . 1 2 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 22 | . 4 . 7 4 7 Terminals 16 | . 4 . 4 4 4 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 2 | . . . 1 . 1 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 64 | . 14 . 21 10 19 Successful 43 | . 9 . 15 7 12 Failed 21 | . 5 . 6 3 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 14 . 9 10 7 Fabricators 2 | . . . . . 2 Repair Stations 6 | . . . . . 6 Recycling Units 8 | . . . 4 . 4 Scanalyzers 8 | . . . 8 . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 9 . 6 7 3 Record 10 | . 4 . 4 2 . Robot Analysis 3 | . . . . 2 1 Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Transport Status 1 | . . . . 1 . Investigation Status 1 | . 1 . . . . Hauler Manifests 3 | . 1 . . 1 1 Zone Layout 2 | . 1 . . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 6 | . . . . . 6 Scan Component 3 | . . . . . 3 Repair 3 | . . . . . 3 Recycling Unit Hacks 4 | . . . 2 . 2 Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 7 | . . . 7 . . Insert Component 3 | . . . 3 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 4 . 6 3 6 Full Trace Events 6 | . 1 . 3 . 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . . 3 Time 108 | . . . . . 108 Parts Recycled 1 | . . . 1 . . Recycled Matter 19 | . . . 19 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 3 | . . . . 2 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5450 | 155 442 633 1000 799 2421 Spaces Moved 3240 | 98 260 343 634 452 1453 Core 18 | 9 . . . . 9 Treads 351 | . . . 109 46 196 Legs 962 | 89 260 343 162 . 108 Wheels 1909 | . . . 363 406 1140 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 100 100 105 Average Speed 132 | 113 135 154 116 110 141 Slowest Speed 1300 | 120 150 180 180 200 1300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 7 40 59 43 39 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 189 | . . 4 . 94 91 Melee . | . . . . . . Projectile 9 | . . . . 1 8 AOE 180 | . . 4 . 93 83 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 4018 | 125 334 391 810 695 1663 Wait 315 | 3 55 4 68 162 23 Move 3235 | 97 259 342 633 451 1453 Hop . | . . . . . . Pick Up 80 | 11 4 4 23 11 27 Fast Attach 16 | 1 1 1 3 3 7 Attach 47 | 5 . 1 15 3 23 Detach 1 | . . . . . 1 Swap 68 | . 4 6 13 23 22 Drop 64 | . 3 6 11 16 28 Fire 192 | 8 8 27 44 26 79 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 13) 598 | -10/Materials | Entered Mines 665 | -10/Mines | Learned 2 Materials zone layouts 695 | -10/Mines | Discovered new exit (range 9) 1231 | -10/Mines | Entered Materials 1231 | -9/Materials | Evolved 2 slots: Propulsion x2 1553 | -9/Materials | Lost 6 parts (1p4n1w) 1575 | -9/Materials | Discovered new exit (range 20) 1767 | -9/Materials | Core integrity fell below 50% 1807 | -9/Materials | Lost 7 parts (1p4n2w) 2231 | -9/Materials | Entered another Materials area 2231 | -8/Materials | Evolved 2 slots: Weapon x2 2512 | -8/Materials | Discovered new exit (range 16) 2817 | -8/Materials | Discovered new exit (range 15) 3030 | -8/Materials | Entered Factory 3030 | -7/Factory | Evolved 2 slots: Utility x2 3046 | -7/Factory | Repaired EM Pulse Cannon 3078 | -7/Factory | Repaired Imp. Aluminum Leg 3124 | -7/Factory | Repaired EM Pulse Cannon 3425 | -7/Factory | Lost 4 parts (2u2w) 3991 | -7/Factory | Build established: Gunner 5250 | -7/Factory | Garrison activated, responded to threat 5355 | -7/Factory | Core integrity fell below 50% 5431 | -7/Factory | Core integrity fell below 20% 5437 | -7/Factory | System corruption reached 10% 5442 | -7/Factory | Lost 14 parts (2p5n3u4w) 5451 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- P-60 Hacker resets R-06 Scavenger, system corruption cleaned. U-05 Engineer builds a Wall. System corrupted: Matter fused (-5). Acquired 47 matter. Flak Gun destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. J=H I TP=AKP/