Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 15:32:24 Player: Julie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (616) 616 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2356 Bonus ------- None Cogmind --------- Core Integrity 230/550 Matter 234/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Armor Integrity Analyzer Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Heat Sink Weight Redist. System Signal Interpreter Recoil Stabilizer Energy Filter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Targeting Computer Core Shielding > --- WEAPON ----------- EM Shotgun Heavy EM Shotgun Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Heat Sink Weight Redist. System Visual Processing Unit Signal Interpreter Recoil Stabilizer Power Shielding Light Armor Plating Autogun [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 34 | 7 . 16 11 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 5 2 Treads 7 | . . 5 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 . 4 5 Device 1 | . . . 1 Storage 2 | 1 . 1 . Processor 3 | . . 1 2 Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 10 | 3 . 4 3 Energy Gun 5 | 1 . 1 3 Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . . 3 11 Power 2 | . . 1 1 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 5 | . . 2 3 Highest Loss Streak 10 | . . 3 10 To Critical Strikes . | . . . . Average Slot Usage (%) 77 | . 85 89 57 Engine 10 | . 14 10 8 Treads 12 | . . 19 8 Leg 7 | . 28 6 . Storage 10 | . 14 11 9 Processor 8 | . . 8 12 Protection 8 | . . 11 8 Energy Gun 4 | . 14 1 5 Ballistic Gun 10 | . 14 16 . Launcher 2 | . . 3 2 Naked Turns . | . . . . Heaviest Build 28 | 13 12 24 28 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 6 | 4 . . 6 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 4 8 10 10 Average Carried 7 | 3 5 8 7 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 4 8 10 6 Class Distribution -------------------- 67% | Mutant 24% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 723 | 168 116 357 82 Remotely . | . . . . Salvage Created 725 | . 78 524 123 Parts 56 | . 6 40 10 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 6 11 2 Guns 16 | . 6 9 1 AOE 3 | . . 2 1 Classes Destroyed 7 | . 1 5 1 Hauler 2 | . . 2 . Watcher 3 | . . 3 . Swarmer 9 | . 6 3 . Grunt 2 | . . 2 . Duelist 1 | . . 1 . Sentry 5 | . . 5 . Specialist 2 | . . . 2 Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 148 | . 34 77 37 Missed 37 | . 12 17 8 Damage Taken 2220 | . 171 912 1137 Core 589 | . 41 228 320 Absorbed by Shields . | . . . . Redirected to Shielding 78 | . . 27 51 Regen/Repaired (Parts) 53 | . . 53 . Core Remaining (%) 75 | 100 83 43 . Volleys Fired 87 | . 14 55 18 Largest 2 | . 2 2 2 Hottest 108 | . 60 80 108 Shots Fired 167 | . 28 109 30 Gun 162 | . 28 104 30 Cannon . | . . . . Launcher 5 | . . 5 . Special . | . . . . Kinetic 88 | . 14 74 . Thermal 53 | . 14 21 18 Explosive 5 | . . 5 . Electromagnetic 21 | . . 9 12 Robot Hit Streak 29 | . 4 29 7 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 106 | . 13 72 21 Core Hits 45 | . 8 30 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1707 | . 121 1215 371 Guns 1207 | . 121 781 305 Cannons . | . . . . Explosions 499 | . . 434 65 Melee . | . . . . Ramming 1 | . . . 1 Kinetic 648 | . 44 604 . Thermal 524 | . 77 183 264 Explosive 352 | . . 352 . Electromagnetic 182 | . . 76 106 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 1 4 Average Corruption 2 | . . 1 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 19 | . . 9 10 Message Errors 5 | . . 2 3 Matter Fused 4 | . . 3 1 Heat Flow Errors 4 | . . 1 3 Energy Discharges 2 | . . 1 1 Data Loss (minor) 4 | . . 2 2 Overload Shots . | . . . . Overflow Damage 11 | . . 11 . Projectiles . | . . . . Explosions 11 | . . 11 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 151 | . . 150 1 Shots 4 | . . 4 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 393 | . 60 259 393 Average Temperature 82 | . 33 37 152 Received Heat Transfer 246 | . . 153 93 Effects 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 894 | . 175 275 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 211 | . 170 211 55 Initial 71 | . . 71 12 Average 71 | . 108 107 6 Maximum Alert Level 1 | . . 1 . Low Security (%) 99 | 100 100 99 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . . 7 Investigation . | . . . . Extermination . | . . . . Reinforcement 7 | . . . 7 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 7 15 6 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 5 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 1 6 . Successful 6 | . 1 5 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . . 1 . Transport Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2712 | 84 399 1333 896 Spaces Moved 1202 | 54 287 690 171 Core 55 | 35 . . 20 Treads 600 | . . 449 151 Legs 547 | 19 287 241 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 143 | 130 120 146 175 Slowest Speed 350 | 250 120 160 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 26 | 4 43 45 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 33 | . . 23 10 Melee . | . . . . Projectile . | . . . . AOE 33 | . . 23 10 Terrain Rammed 1 | . . . 1 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2040 | 64 317 924 735 Wait 668 | . 9 136 523 Move 1198 | 53 286 689 170 Hop . | . . . . Pick Up 31 | 4 6 16 5 Fast Attach 14 | 6 . 4 4 Attach 16 | . . 9 7 Detach 2 | . . 1 1 Swap 4 | 1 . 3 . Drop 18 | . 2 11 5 Fire 87 | . 14 55 18 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 621 | -9/Materials | Lost 3 parts (1p2w) 1166 | -9/Materials | Core integrity fell below 50% 1290 | -9/Materials | Build established: Scavenger-Mutant 1532 | -9/Materials | Repaired Imp. Ion Engine 1777 | -9/Materials | Discovered new exit (range 15) 1817 | -9/Materials | Entered another Materials area 1817 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2129 | -8/Materials | Crushed by falling debris 2130 | -8/Materials | Core integrity fell below 50% 2190 | -8/Materials | Lost 10 parts (1p3n4u2w) 2372 | -8/Materials | Build established: Mutant 2713 | -8/Materials | Self-destructed Last Messages --------------- 02255_ Acquired Armor Integrity Analyzer. 02257_ ILU5HGB26YPZOQ>XFR5VK=4PKSSBRWNHS>Z21 02269_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02373_ System corrupted: Matter fused (-10). 02389_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02451_ JPDSQ, AM1ZAFMTAW: UM= XHLPO3XSN#0X 02548_ 26SYIMD356>NRBYXWGZB6KQ/ U1:C8WBC7S 02624_ System corrupted: Component data lost. 02644_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02682_ System corrupted: Heat flow error (+278). 02697_ Slammed into Earth. 02697_ Destabilizing: System interference. 02697_ Visual Processing Unit temporarily disabled. 02697_ Visual Processing Unit broken. 02697_ Destabilizing: Short circuit. 02705_ System corrupted: Heat flow error (+160). 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H ????????????? | | ????????????????????? ????????????? | | ????????????????????? ????????????? | | ?????????????????????# ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryZhirovBarrier Manual? 0 Play Time 00:24:15 Cumulative 12.6 hours Start 2024.03.22 @ 15:10:27 End 2024.03.22 @ 15:32:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83dcfde7-ded3-42a4-b97f-66a75f0eb079