Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 15:32:24

Player: Julie

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (616)      616
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2356

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             230/550
Matter                     234/300
Energy                     290/290
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Visual Processing Unit
           Armor Integrity Analyzer
           Power Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Ion Engine
           Heat Sink
           Weight Redist. System
           Signal Interpreter
           Recoil Stabilizer
           Energy Filter

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
  Improved Targeting Computer
           Core Shielding
>          --- WEAPON -----------
           EM Shotgun
     Heavy EM Shotgun
           Grenade Launcher
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
           Heat Sink
           Weight Redist. System
           Visual Processing Unit
           Signal Interpreter
           Recoil Stabilizer
           Power Shielding
     Light Armor Plating
           Autogun
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             34   | 7   .   16  11  
  Power                    5    | 1   .   3   1   
    Engine                 5    | 1   .   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   5   2   
    Treads                 7    | .   .   5   2   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   .   4   5   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   .   1   .   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 3   .   4   3   
    Energy Gun             5    | 1   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 14   | .   .   3   11  
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   .   3   
  Utility                  4    | .   .   .   4   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      10   | .   .   3   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   85  89  57  
  Engine                   10   | .   14  10  8   
  Treads                   12   | .   .   19  8   
  Leg                      7    | .   28  6   .   
  Storage                  10   | .   14  11  9   
  Processor                8    | .   .   8   12  
  Protection               8    | .   .   11  8   
  Energy Gun               4    | .   14  1   5   
  Ballistic Gun            10   | .   14  16  .   
  Launcher                 2    | .   .   3   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 13  12  24  28  
  Greatest Support         60   | 20  20  60  60  
  Greatest Overweight (x)  6    | 4   .   .   6   
  Average Overweight (x)   .    | 1   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 7   8   9   10  
  Most Carried             10   | 4   8   10  10  
  Average Carried          7    | 3   5   8   7   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            10   | 4   8   10  6   

 Class Distribution 
--------------------
 67% | Mutant
 24% | Scavenger-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           723  | 168 116 357 82  
  Remotely                 .    | .   .   .   .   
Salvage Created            725  | .   78  524 123 
  Parts                    56   | .   6   40  10  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  19   | .   6   11  2   
  Guns                     16   | .   6   9   1   
  AOE                      3    | .   .   2   1   
Classes Destroyed          7    | .   1   5   1   
  Hauler                   2    | .   .   2   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    2    | .   .   2   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
  Specialist               2    | .   .   .   2   
Best Kill Streak           3    | .   3   3   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        148  | .    34   77   37   
  Missed                   37   | .    12   17   8    
Damage Taken               2220 | .    171  912  1137 
  Core                     589  | .    41   228  320  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  78   | .    .    27   51   
  Regen/Repaired (Parts)   53   | .    .    53   .    
Core Remaining (%)         75   | 100  83   43   .    
Volleys Fired              87   | .    14   55   18   
  Largest                  2    | .    2    2    2    
  Hottest                  108  | .    60   80   108  
Shots Fired                167  | .    28   109  30   
  Gun                      162  | .    28   104  30   
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    .    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  88   | .    14   74   .    
  Thermal                  53   | .    14   21   18   
  Explosive                5    | .    .    5    .    
  Electromagnetic          21   | .    .    9    12   
  Robot Hit Streak         29   | .    4    29   7    
  Robot Miss Streak        3    | .    2    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           106  | .    13   72   21   
  Core Hits                45   | .    8    30   7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1707 | .    121  1215 371  
  Guns                     1207 | .    121  781  305  
  Cannons                  .    | .    .    .    .    
  Explosions               499  | .    .    434  65   
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    .    1    
  Kinetic                  648  | .    44   604  .    
  Thermal                  524  | .    77   183  264  
  Explosive                352  | .    .    352  .    
  Electromagnetic          182  | .    .    76   106  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    1    4    
  Average Corruption       2    | .    .    1    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  19   | .    .    9    10   
    Message Errors         5    | .    .    2    3    
    Matter Fused           4    | .    .    3    1    
    Heat Flow Errors       4    | .    .    1    3    
    Energy Discharges      2    | .    .    1    1    
    Data Loss (minor)      4    | .    .    2    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            11   | .    .    11   .    
  Projectiles              .    | .    .    .    .    
  Explosions               11   | .    .    11   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      151  | .    .    150  1    
  Shots                    4    | .    .    4    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        393  | .    60   259  393  
  Average Temperature      82   | .    33   37   152  
  Received Heat Transfer   246  | .    .    153  93   
  Effects                  1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         894  | .    175  275  444  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             211  | .   170 211 55  
  Initial                  71   | .   .   71  12  
  Average                  71   | .   108 107 6   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         99   | 100 100 99  100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   .   .   7   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   .   .   7   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   7   15  6   
  Peak Tracking Total      4    | .   4   4   4   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   1   5   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   1   6   .   
  Successful               6    | .   1   5   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2712 | 84   399  1333 896  
Spaces Moved               1202 | 54   287  690  171  
  Core                     55   | 35   .    .    20   
  Treads                   600  | .    .    449  151  
  Legs                     547  | 19   287  241  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  
  Average Speed            143  | 130  120  146  175  
  Slowest Speed            350  | 250  120  160  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       26   | 4    43   45   13   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          33   | .    .    23   10   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      33   | .    .    23   10   
Terrain Rammed             1    | .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2040 | 64  317 924 735 
  Wait                     668  | .   9   136 523 
  Move                     1198 | 53  286 689 170 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 4   6   16  5   
  Fast Attach              14   | 6   .   4   4   
  Attach                   16   | .   .   9   7   
  Detach                   2    | .   .   1   1   
  Swap                     4    | 1   .   3   .   
  Drop                     18   | .   2   11  5   
  Fire                     87   | .   14  55  18  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            1    | .   .   .   1   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   85 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 4)
  314 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Entered another Materials area
  484 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  621 | -9/Materials  | Lost 3 parts (1p2w)
 1166 | -9/Materials  | Core integrity fell below 50%
 1290 | -9/Materials  | Build established: Scavenger-Mutant
 1532 | -9/Materials  | Repaired Imp. Ion Engine
 1777 | -9/Materials  | Discovered new exit (range 15)
 1817 | -9/Materials  | Entered another Materials area
 1817 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2129 | -8/Materials  | Crushed by falling debris
 2130 | -8/Materials  | Core integrity fell below 50%
 2190 | -8/Materials  | Lost 10 parts (1p3n4u2w)
 2372 | -8/Materials  | Build established: Mutant
 2713 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02255_ Acquired Armor Integrity Analyzer.
02257_ ILU5HGB26YPZOQ>XFR5VK=4PKSSBRWNHS>Z21
02269_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
02373_ System corrupted: Matter fused (-10).
02389_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
02451_ JPDSQ, AM1ZAFMTAW: UM= XHLPO3XSN#0X
02548_ 26SYIMD356>NRBYXWGZB6KQ/ U1:C8WBC7S
02624_ System corrupted: Component data lost.
02644_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
02682_ System corrupted: Heat flow error (+278).
02697_ Slammed into Earth.
02697_ Destabilizing: System interference.
02697_ Visual Processing Unit temporarily
  disabled.
02697_ Visual Processing Unit broken.
02697_ Destabilizing: Short circuit.
02705_ System corrupted: Heat flow error (+160).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#   #       #             |
| ?????????????????????????#   #       #             |
| ?????????????????????????#   # """"" #             |
| ?????????????????????????#   # """"" #             |
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| ?????????????????????????#   #       #             |
| ?????????????????????????#   # """"" #             |
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| ?????????????????????????#   # """"" #             |
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| ?????????????????????????#   #??# #???             |
| ?????????????????????????#   ???# #???             |
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| ??????????????????????#         # #???             |
| ??????????????????????#         # #???             |
| ????????????????????###         # #???             |
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| ????????????????????# "         " #???             |
| ???????????????????## "         " #???             |
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| ???????????????????## # !!      " #???             |
| ???????????????????#  #/##### ##" #???             |
| ???????????????????# ## ###     " #???             |
| ???????????????????## # # #     # #???             |
| ????????????????????# #%#@#"""### #???             |
| ????????????????????###%###       #???             |
| ??????????????????????# ### ##    ###?             |
| ??????????????????????# #?? ##   [= #?             |
| ??????????????????????# #???##==! !!#?             |
| ??????????????????????# #????#==!!!!#?             |
| ??????????????????????   ????########?             |
| ??????????????????????   ?????????????             |
| ?????????????????????? H ?????????????             |
| ?????????????????????    ?????????????             |
| ?????????????????????    ?????????????             |
| ?????????????????????#   ?????????????             |
| ??????????????????????   ?????????????             |
| ??????????????????????   ?????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Core Shielding             20
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         6
Armor Integrity Analysis   30
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryZhirovBarrier
  Manual?         0
Play Time         00:24:15
  Cumulative      12.6 hours
  Start           2024.03.22 @ 15:10:27
  End             2024.03.22 @ 15:32:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          18
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83dcfde7-ded3-42a4-b97f-66a75f0eb079