Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.18 @ 22:33:01 Player: Pope Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (3779) 3779 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 7898 Bonus ------- High Alert Combat Kills 329 Entered Garrisons 200 Friendly Fire -235 Cogmind --------- Core Integrity 427/700 Matter 290/300 Energy 8/100 System Corruption 3% Temperature Hot (216) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy EM Shotgun Precision Beam Rifle > --- INVENTORY (15) --- Heavy Ion Engine Micro Nuclear Core Improved Heat Sink Large Storage Unit Compact Matter Pod (110) Compact Matter Pod (0) Compact Matter Pod (0) Compact Matter Pod (0) Energy Filter Recalibrator Recalibrator Improved Field Recycling Unit (0) Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hacking Suite Recalibrator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Recalibrator Recalibrator Heavy EM Shotgun Heavy EM Shotgun Precision Beam Rifle Precision Beam Rifle Gauss Rifle [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . . . . . 1 Parts Attached 108 | 7 3 5 36 43 1 7 6 Power 10 | 1 1 . 1 4 . 1 2 Engine 9 | 1 1 . 1 4 . . 2 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 38 | 2 . 4 16 11 . 3 2 Treads 5 | . . 2 3 . . . . Leg 28 | 2 . . 10 11 . 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . 2 3 . . . . Utility 23 | 2 1 1 5 13 . 1 . Device 9 | . 1 . 2 5 . 1 . Storage 4 | 2 . . 1 1 . . . Processor 3 | . . . . 3 . . . Hackware 1 | . . . . 1 . . . Protection 6 | . . 1 2 3 . . . Artifact . | . . . . . . . . Weapon 37 | 2 1 . 14 15 1 2 2 Energy Gun 20 | 2 1 . 9 4 . 2 2 Energy Cannon 5 | . . . 1 4 . . . Ballistic Gun 5 | . . . . 4 1 . . Ballistic Cannon 2 | . . . . 2 . . . Launcher 5 | . . . 4 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . Corrupted Parts 2 | 1 . . . . . . 1 System Corruption 4 | 1 . . . . . . 3 Parts Lost 21 | . 2 . 5 3 . 3 8 Power 5 | . 1 . 1 . . 1 2 Propulsion 9 | . . . 3 1 . 2 3 Utility 2 | . . . . 1 . . 1 Weapon 5 | . 1 . 1 1 . . 2 Highest Loss Streak 5 | . 2 . 2 2 . 2 5 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 89 | . 91 100 85 94 100 88 74 Engine 8 | . 6 14 10 9 9 5 9 Treads 4 | . . 18 12 . . . . Leg 23 | . 28 7 13 33 36 25 10 Flight 1 | . . 1 6 . . . . Device 8 | . 4 3 9 11 9 8 7 Storage 10 | . 23 14 8 9 9 9 7 Processor 3 | . . . . 3 9 9 7 Hackware 3 | . . . . 1 9 9 7 Protection 3 | . . 10 4 8 . . . Energy Gun 14 | . 27 28 18 10 . 6 23 Ballistic Gun 4 | . . . . 3 18 11 . Naked Turns . | . . . . . . . . Heaviest Build 55 | 19 19 14 36 55 36 36 45 Greatest Support 60 | 20 20 40 60 50 50 50 20 Greatest Overweight (x) 14 | . . 1 10 4 . 8 14 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 15 15 Most Carried 15 | 4 6 6 14 15 15 15 14 Average Carried 9 | 3 5 4 7 11 13 11 8 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 14 | 4 6 5 14 14 13 9 13 Class Distribution -------------------- 53% | Mutant 29% | Hacker-Mutant 9% | Scavenger-Mutant 7% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Garrison Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Matter Collected 2305 | 270 10 70 523 672 126 496 138 Remotely 20 | . . 20 . . . . . Salvage Created 5223 | 299 438 85 1501 1246 250 881 523 Parts 299 | 24 43 6 77 60 15 51 23 Haulers Intercepted 7 | . 1 . 3 3 . . . Recyclers Shooed 3 | . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Combat Hostiles Destroyed 91 | . 7 . 29 16 5 25 9 Guns 80 | . 7 . 22 12 5 25 9 Cannons 3 | . . . . 3 . . . AOE 5 | . . . 5 . . . . Classes Destroyed 15 | 3 5 1 2 1 . 2 1 Worker 6 | 2 2 . 2 . . . . Builder 7 | . 2 . 3 2 . . . Tunneler 10 | 7 2 . 1 . . . . Hauler 7 | . 1 . 3 3 . . . Recycler 5 | 1 . . 1 2 . . 1 Operator 1 | . . . . . . . 1 Watcher 9 | . 2 . 4 3 . . . Swarmer 19 | . 5 . . . . 11 3 Grunt 50 | . 2 . 22 10 2 9 5 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . 1 1 . . . Sentry 13 | . . . 6 4 2 1 . Hunter 2 | . . . . 1 1 . . Programmer 4 | . . . . . . 3 1 Zionite 1 | . . 1 . . . . . Thug 1 | . . 1 . . . . . Best Kill Streak 7 | 4 7 . 5 3 2 6 5 Combat Bots Only 6 | . 5 . 3 3 2 6 5 Max Kills in Single Turn 3 | 1 2 1 3 2 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Hostile Shots Fired 642 | . 59 . 260 103 11 126 83 Missed 186 | . 19 . 81 31 4 31 20 Damage Taken 4825 | 22 306 . 1766 807 87 948 889 Core 753 | . 58 . 231 53 . 138 273 Absorbed by Shields 60 | . . . . 58 . 2 . Ignored by Resistances 1463 | 6 95 . 571 256 24 283 228 Regen/Repaired (Parts) 125 | . . . . 125 . . . Core Remaining (%) 70 | 100 . 76 42 . . 65 . Volleys Fired 364 | 25 41 6 118 77 18 60 19 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 172 | 90 90 90 100 126 53 122 172 Shots Fired 704 | 39 75 12 222 146 36 120 54 Gun 656 | 39 75 12 196 124 36 120 54 Cannon 22 | . . . . 22 . . . Launcher 26 | . . . 26 . . . . Special . | . . . . . . . . Kinetic 178 | . . . . 40 36 102 . Thermal 413 | 14 57 12 196 80 . 18 36 Explosive 26 | . . . 26 . . . . Electromagnetic 87 | 25 18 . . 26 . . 18 Robot Hit Streak 32 | 12 10 5 32 25 11 14 24 Robot Miss Streak 5 | 1 1 1 4 5 2 2 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 20 | . 3 . 5 3 . 4 5 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 548 | 32 48 10 181 120 24 86 47 Core Hits 246 | 11 20 5 84 54 9 38 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . Critical Strikes 26 | 3 1 . 15 3 1 1 2 Burn 24 | 3 1 . 15 3 . . 2 Destroy 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9307 | 453 666 115 2969 1991 399 1831 883 Guns 7837 | 417 627 115 2126 1439 399 1831 883 Cannons 407 | . . . . 407 . . . Explosions 1063 | 36 39 . 843 145 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2559 | . . . . 515 399 1645 . Thermal 4581 | 160 454 115 2126 1005 . 186 535 Explosive 843 | . . . 843 . . . . Electromagnetic 1324 | 293 212 . . 471 . . 348 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | 1 1 1 1 . . 3 3 Average Corruption 1 | 1 1 1 1 . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | 3 2 1 3 . . 7 4 Message Errors 4 | . . 1 . . . 3 . Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 5 | 1 . . 2 . . . 2 Energy Discharges 1 | 1 . . . . . . . Data Loss (minor) 5 | . 2 . . . . 2 1 Alerts 2 | 1 . . . . . 1 . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 55 | 21 . . 16 18 . . . Projectiles . | . . . . . . . . Explosions 55 | 21 . . 16 18 . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 229 | 22 20 . 122 . . . 65 Shots 8 | 1 1 . 4 . . . 2 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 553 | 251 258 180 543 45 4 72 553 Average Temperature 119 | 65 90 92 203 13 1 15 194 Received Heat Transfer 2478 | . 81 . 1173 594 . 405 225 Effects 20 | . 2 . 14 . . . 4 Shutdowns 4 | . . . 3 . . . 1 Energy Bleed 4 | . . . 3 . . . 1 Interference 4 | . 2 . 1 . . . 1 Matter Decay 1 | . . . 1 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 4 | . . . 4 . . . . Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | 1 1 . . 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 1 . . . Combat Hostiles 3 | . . . 2 1 . . . Parts Melted 34 | 1 . . 21 7 . 1 4 Heat Transferred 13807 | 642 1274 298 7077 2851 . 407 1258 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 1 . . 2 . . 1 Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Peak Influence 810 | 50 267 22 621 392 353 810 619 Initial 368 | . 28 22 7 187 141 200 368 Average 305 | 19 165 22 193 268 261 618 473 Maximum Alert Level 3 | . 1 . 2 1 1 3 2 Low Security (%) 34 | 100 51 100 62 18 18 . . Level 1 38 | . 48 . 22 81 81 17 28 Level 2 17 | . . . 15 . . 41 71 Level 3 8 | . . . . . . 41 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . . 8 5 1 . 2 Investigation 12 | . . . 5 5 1 . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 . . . 1 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Distress Signals 9 | . 2 . 4 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 11 . 43 28 8 29 13 Peak Tracking Total 8 | . 7 . 6 5 2 7 8 Tactical Retreats 7 | . . . 2 1 . 4 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Traps Triggered 11 | . . . 4 2 . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Machines Disabled 9 | . . . 5 . . . 4 Max in Single Turn 4 | . . . 1 . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Machines Accessed 21 | . 6 . 5 5 2 1 2 Terminals 14 | . 5 . 4 2 1 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 2 | . . . 1 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 78 | . 19 . 21 27 5 1 5 Successful 60 | . 10 . 18 24 3 1 4 Failed 18 | . 9 . 3 3 2 . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 42 | . 16 . 15 5 4 1 1 Fabricators . | . . . . . . . . Repair Stations 13 | . . . . 13 . . . Recycling Units 7 | . 3 . . . . . 4 Scanalyzers 15 | . . . 6 9 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 29 | . 8 . 12 5 2 1 1 Record 14 | . 2 . 7 5 . . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 5 | . 2 . 2 . 1 . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . 1 . . 1 . Repair Station Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . . 11 . . . Scan Component 6 | . . . . 6 . . . Repair 5 | . . . . 5 . . . Recycling Unit Hacks 5 | . 2 . . . . . 3 Process 1 | . 1 . . . . . . Report Inventory 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . 1 Scanalyzer 14 | . . . 6 8 . . . Insert Component 7 | . . . 3 4 . . . Analyze 7 | . . . 3 4 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 5 . 4 4 1 . 2 Full Trace Events 14 | . 5 . 3 4 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 3 4 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . 5 . . . Time 179 | . . . . 179 . . . Parts Recycled . | . . . . . . . . Recycled Matter 50 | . 50 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . . 3 4 . . . Part Schematics Acquired 7 | . . . 3 4 . . . Parts Damaged 3 | . . . 1 2 . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 48 | . . 48 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Turns Passed 4977 | 247 467 149 1331 1143 250 997 393 Spaces Moved 2325 | 145 287 85 528 501 171 479 129 Core 50 | 11 . . 23 . . 4 12 Treads 309 | . . 50 259 . . . . Legs 1901 | 134 287 32 184 501 171 475 117 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 65 | . . 3 62 . . . . Fastest Speed 50 | 50 120 117 120 120 120 120 190 Average Speed 155 | 114 120 143 166 154 120 167 246 Slowest Speed 750 | 120 120 160 550 400 120 450 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 6 44 28 38 28 37 57 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 148 | 2 4 . 133 4 . . 5 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 148 | 2 4 . 133 4 . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Total 3067 | 186 334 99 769 747 193 577 162 Wait 41 | . . . 12 27 . 2 . Move 2316 | 144 286 84 527 500 170 476 129 Hop . | . . . . . . . . Pick Up 110 | 10 3 1 39 49 1 . 7 Fast Attach 25 | 1 2 1 11 7 . 1 2 Attach 73 | 6 1 . 24 34 1 3 4 Detach 14 | . . . 3 9 1 . 1 Swap 10 | . . 4 1 2 . 3 . Drop 88 | . 1 3 34 41 2 7 . Fire 364 | 25 41 6 118 77 18 60 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis 25 | . . . . . . 25 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 248 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 710 | -10/Materials | Discovered new exit (range 4) 715 | -10/Materials | Entered Mines 813 | -10/Mines | Learned Materials stockpile data 855 | -10/Mines | Discovered new exit (range 5) 864 | -10/Mines | Entered Materials 864 | -9/Materials | Evolved 2 slots: Propulsion x2 1017 | -9/Materials | Discovered new exit (range 11) 1904 | -9/Materials | Identified exit to Mines 2054 | -9/Materials | Core integrity fell below 50% 2064 | -9/Materials | First assault squad dispatched 2106 | -9/Materials | Discovered new exit (range 15) 2195 | -9/Materials | Entered another Materials area 2195 | -8/Materials | Evolved 2 slots: Utility x2 2297 | -8/Materials | Repaired Imp. Aluminum Leg 2297 | -8/Materials | Repaired Hvy. Ion Engine 2297 | -8/Materials | Repaired Imp. Aluminum Leg 2329 | -8/Materials | Repaired Imp. Aluminum Leg 2496 | -8/Materials | Repaired Imp. Aluminum Leg 3123 | -8/Materials | Discovered new exit (range 3) 3125 | -8/Materials | Discovered new exit (range 14) 3338 | -8/Materials | Entered Storage 3418 | -8/Storage | Build established: Hacker-Mutant 3587 | -8/Storage | Identified exit to Garrison 3588 | -8/Storage | Entered Garrison 3630 | -8/Garrison | Triggered checkpoint 3824 | -8/Garrison | Triggered checkpoint 3842 | -8/Garrison | Triggered checkpoint 3980 | -8/Garrison | Discovered new exit (range 10) 3982 | -8/Garrison | Triggered checkpoint 4007 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4304 | -8/Garrison | Triggered checkpoint 4553 | -8/Garrison | Discovered new exit (range 9) 4585 | -8/Garrison | Entered Factory 4585 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4889 | -7/Factory | Build established: Hacker-Gunner 4978 | -7/Factory | Self-destructed Last Messages --------------- 04967_ Acquired 60 matter. 04967_ Hvy. Ion Engine destroyed. 04968_ Slug penetrates Wall. 04969_ R-06 Scavenger collects Aluminum Leg. 04969_ S-27 Virus destroyed. 04969_ Switching to secondary target: G-47 Trooper. 04971_ Wall collapses. 04971_ Penetrated by Slug. 04971_ Critical hit (Destroy). 04971_ Prc. Beam Rifle destroyed. 04972_ Hvy. EM Shotgun destroyed. 04973_ R-06 Scavenger collects VTOL Module. 04974_ Penetrated by Slug. 04977_ R-06 Scavenger collects Aluminum Leg. 04977_ Penetrated by Slug. 04977_ Critical hit (Destroy). 04977_ Aluminum Leg destroyed. 04977_ Hacking Suite destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | [% ####+######?????????????????????? | | ############ # #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# # #?????????????????????? | | #########??# # #?????????????????????? | | ??# # ! #?????????????????????? | | ?# # #?????????????????????? | | ?# # #?????????????????????? | | # ###+#######?????????????????????? | | * # #????????????????????????? | | !! + #????????????????????????? | | !! # #????????????????????????? | | !! # #????????????????????????? | | ?# #????????????????????????? | | ?######## #????????????????????????? | | ?????????# #????????????????????????? | | [ ?????????# #????????????????????????? | | ########??????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ##########???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# # ""#???????????????? | | ??????????????????# h=#* Y"#???????????????? | | ??????????????????# *;= !!! ""#???????????????? | | ??????????????????# [%/@ [%s #???????????????? | | ??????????????????# [#r """ !#???????????????? | | ??????????????????# # """ #???????????????? | | ??????????????????# #%g""" #???????????????? | | ??????????????????# #] = #???????????????? | | ??????????????????# ####+#####???????????????? | | ??????????????????# ??? ???????????????????? | | ??????????????????# ??? ??????????????????? | | ??????????????????# ?? #?????????????????? | | ??????????????????# ?? #?????????????????? | | ??????????????????# ? #?????????????????? | | ??????????????????######## ?#?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot It's Just You Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please One Hack Too Far Oops Part-time Mechanic Please Form A Line Significant Disruption Uninvited Guest Challenges ------------ None Game ------ Seed TeslaShieldBox Manual? 0 Play Time 01:55:08 Cumulative 5.0 hours Start 2024.06.18 @ 20:25:57 End 2024.06.18 @ 22:33:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04516429-3d5e-4ae5-96db-faa9e69cfa52