Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 22:54:40 Player: Megaknight51 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (91) 455 Value Destroyed (2702) 2702 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1171) 1171 TOTAL SCORE: 9728 Bonus ------- High Alert Combat Kills 171 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 66% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Structural Scanner 0b10 Decoder Chip [Scout] Transmission Jammer Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Backup Power III Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter IFF Parser Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Lance Vortex Lance > --- INVENTORY -------- Xenon Bombardment Thruster Structural Scanner 0b10 Decoder Chip [Scout] Transmission Jammer Advanced Field Recycling Unit [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . . . Power 1 | . . . 1 . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 7 | . . . 1 2 . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 91 | 6 4 10 37 6 . 11 1 . 1 12 . . 3 . Power 14 | 1 . 2 7 2 . 1 . . . . . . 1 . Engine 10 | 1 . 2 4 2 . 1 . . . . . . . . Core 4 | . . . 3 . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 25 | 2 . 3 11 2 . 5 . . . 1 . . 1 . Treads 16 | 2 . 3 11 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9 | . . . . 2 . 5 . . . 1 . . 1 . Utility 28 | 1 2 . 7 2 . 5 . . 1 10 . . . . Device 9 | . . . 1 2 . 2 . . 1 3 . . . . Storage 2 | 1 1 . . . . . . . . . . . . . Processor 10 | . 1 . 3 . . 2 . . . 4 . . . . Hackware 4 | . . . . . . 1 . . . 3 . . . . Protection 3 | . . . 3 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 2 5 12 . . . 1 . . 1 . . 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 7 | . . 4 3 . . . . . . . . . . . Ballistic Gun 4 | 1 . 1 2 . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . Launcher 5 | . 1 . 4 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . 1 . . . . . 1 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . . . . . . . 1 . Corrupted Parts 1 | . . . 1 . . . . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . . . . Parts Lost 43 | . . 3 13 2 7 1 . . . 1 . . . 16 Power 7 | . . . 4 . 1 . . . . . . . . 2 Propulsion 13 | . . 1 3 2 2 1 . . . . . . . 4 Utility 17 | . . . 4 . 3 . . . . 1 . . . 9 Weapon 6 | . . 2 2 . 1 . . . . . . . . 1 Highest Loss Streak 13 | . . 3 4 1 7 1 . . . 1 . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | . 5 11 19 18 15 3 3 4 4 4 5 5 5 5 Power . | . . . 1 1 1 . . . . . . . . . Propulsion 1 | . . . 1 1 1 2 3 3 3 2 2 2 1 1 Utility 6 | . 3 5 9 9 7 . . 1 1 2 3 3 3 4 Weapon 3 | . 2 4 6 6 4 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 23 | . . . 10 1 7 1 . . . 1 . . . 3 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . 1 Utility 15 | . . . 4 1 7 . . . . 1 . . . 2 Weapon 5 | . . . 4 . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 82 90 71 42 59 80 84 76 85 88 88 91 84 Engine 9 | . 14 11 12 10 10 . 7 7 6 5 5 5 7 4 Core 2 | . . . 3 4 . . . . . . . . . 4 Treads 19 | . 28 30 34 25 10 . . . . . . . . . Flight 8 | . . . . . . 28 30 30 26 23 23 23 23 20 Device 9 | . . . 2 14 11 13 15 15 16 18 17 17 17 15 Storage 5 | . 14 11 9 7 4 . . . . . . . . . Processor 9 | . 1 11 7 . . 13 15 15 13 15 17 17 17 15 Hackware 4 | . . . . . . 2 7 7 6 14 17 17 17 14 Protection 1 | . . . 4 . . . . . . . . . . . Energy Cannon 3 | . . 10 8 . . . . . . . . . . . Ballistic Gun 1 | . 14 4 1 . . . . . . . . . . . Launcher 2 | . 10 3 4 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 5 5 6 4 Peak Build Rating 78 | 6 8 16 32 61 53 38 42 42 43 74 65 65 78 69 Average Rating 38 | 4 6 10 25 53 38 30 40 42 42 61 65 65 68 62 On Entrance 36 | . 6 8 16 31 53 1 38 42 42 43 65 65 65 69 Avg Prop Armor Cover (%) 9 | . . . . . . 22 . . . 5 5 5 5 . Naked Turns 37 | . . . . . 23 4 . . . . . . . 10 Heaviest Build 75 | 14 50 53 75 74 74 12 15 15 16 17 16 16 25 21 Greatest Support 82 | 40 40 80 82 80 40 24 24 24 24 24 18 18 24 24 Greatest Overweight (x) 8 | . 1 1 1 1 8 . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 6 17 20 20 20 15 5 5 5 5 5 5 5 5 5 Most Carried 20 | 1 8 17 20 20 20 5 4 4 4 5 5 5 5 5 Average Carried 12 | . 5 11 19 19 15 3 3 4 4 4 5 5 4 5 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 1 8 17 20 20 5 3 4 4 4 5 5 5 5 5 Class Distribution -------------------- 31% | Scavenger-Mutant 24% | Hacker-Scout 19% | Mutant 7% | Scavenger-Assassin 6% | Scavenger-Skirmisher 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -7/Waste Scout | -7/Factory Ninja | -7/Lower Caves Ninja | -7/Lower Caves Ninja | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Matter Collected 2366 | 278 24 341 1078 170 . 51 224 . 10 118 . 33 39 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2884 | 81 55 408 2097 201 . . . . 14 28 . . . . Parts 198 | 7 10 32 137 7 . . . . 3 2 . . . . Haulers Intercepted 5 | . . 2 3 . . . . . . . . . . . Recyclers Shooed 3 | 1 . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 63 | . 3 14 39 7 . . . . . . . . . . Guns 3 | . . 1 2 . . . . . . . . . . . Cannons 33 | . . 5 23 5 . . . . . . . . . . AOE 25 | . 3 8 12 2 . . . . . . . . . . Classes Destroyed 14 | 2 2 3 6 1 . . . . . . . . . . Worker 5 | 2 . . 2 . . . . . . 1 . . . . Builder 7 | . 2 . 4 . . . . . 1 . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . Hauler 5 | . . 2 3 . . . . . . . . . . . Recycler 6 | . . . 6 . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . . . Swarmer 17 | . 3 4 7 3 . . . . . . . . . . Grunt 27 | . . 10 13 4 . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . Sentry 8 | . . . 8 . . . . . . . . . . . Specialist 7 | . . . 7 . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . Heavy 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 3 4 7 4 4 . . . . 1 1 . . . . Combat Bots Only 6 | . 3 6 4 4 . . . . . . . . . . Max Kills in Single Turn 3 | 1 2 3 3 2 . . . . 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Hostile Shots Fired 338 | . 6 69 197 33 9 18 . . . . . 2 4 . Missed 104 | . 1 23 54 7 . 15 . . . . . 1 3 . Hits 234 | . 5 46 143 26 9 3 . . . . . 1 1 . Melee 9 | . . . . . 9 . . . . . . . . . Projectile 225 | . 5 46 143 26 . 3 . . . . . 1 1 . Critical Strikes 7 | . . . 3 . 4 . . . . . . . . . Damage Taken 6109 | . 85 525 2683 524 357 99 . . . 71 . 19 17 1729 Core 1793 | . . 134 268 129 210 47 . . . 12 . . 17 976 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 100 66 51 . . . . 44 100 . . . . . Volleys Fired 186 | 6 5 44 112 19 . . . . . . . . . . Largest 2 | 2 2 2 2 1 . . . . . . . . . . Hottest 136 | 70 50 136 136 50 . . . . . . . . . . Shots Fired 298 | 12 9 64 194 19 . . . . . . . . . . Gun 48 | 12 5 15 16 . . . . . . . . . . . Cannon 209 | . . 36 154 19 . . . . . . . . . . Launcher 41 | . 4 13 24 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 86 | 6 5 15 41 19 . . . . . . . . . . Thermal 171 | 6 . 36 129 . . . . . . . . . . . Explosive 39 | . 4 13 22 . . . . . . . . . . . Electromagnetic 2 | . . . 2 . . . . . . . . . . . Robot Hit Streak 8 | 4 3 8 8 7 . . . . . . . . . . Robot Miss Streak 9 | 3 2 3 9 2 . . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 150 | 6 5 23 103 11 . . . . 1 1 . . . . Core Hits 124 | 3 8 25 80 7 . . . . . 1 . . . . Critical Kills 2 | . . . 2 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | 1 . . 4 2 . . . . . . . . . . Burn 1 | 1 . . . . . . . . . . . . . . Meltdown 2 | . . . 2 . . . . . . . . . . . Blast 4 | . . . 2 2 . . . . . . . . . . Melee Attacks 90 | . 1 . 1 3 . . . . 4 37 9 . . 35 Impact 4 | . . . 1 3 . . . . . . . . . . Slashing 19 | . 1 . . . . . . . 4 14 . . . . Piercing 67 | . . . . . . . . . . 23 9 . . 35 Sneak Attacks 2 | . . . . . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7061 | 74 382 1289 4027 946 . . . . 90 76 . . . 177 Guns 338 | 74 28 63 173 . . . . . . . . . . . Cannons 3405 | . . 336 2408 661 . . . . . . . . . . Explosions 2913 | . 354 890 1384 285 . . . . . . . . . . Melee 166 | . . . . . . . . . 90 76 . . . . Ramming 239 | . . . 62 . . . . . . . . . . 177 Kinetic 1675 | 26 28 63 897 661 . . . . . . . . . . Thermal 2068 | 48 . 336 1684 . . . . . . . . . . . Explosive 2783 | . 354 890 1254 285 . . . . . . . . . . Electromagnetic 130 | . . . 130 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 90 | . . . . . . . . . 90 . . . . . Piercing 76 | . . . . . . . . . . 76 . . . . Highest Corruption 66 | . . . 5 . . . . . 4 8 8 8 8 66 Average Corruption 4 | . . . 3 . . . . . 4 3 8 8 8 38 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 60 | . . . 38 . . . . . 1 9 5 3 1 3 Message Errors 10 | . . . 4 . . . . . . 3 2 1 . . Matter Fused 17 | . . . 10 . . . . . . 1 3 1 . 2 Heat Flow Errors 5 | . . . 3 . . . . . . 2 . . . . Energy Discharges 7 | . . . 5 . . . . . . 2 . . . . Parts Fused 4 | . . . 3 . . . . . . . . 1 . . Data Loss (minor) 8 | . . . 6 . . . . . . 1 . . 1 . Data Loss (major) 4 | . . . 2 . . . . . 1 . . . . 1 Misfires 2 | . . . 2 . . . . . . . . . . . Alerts 2 | . . . 2 . . . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 296 | . 34 . 72 130 . . . . 60 . . . . . Projectiles 110 | . . . 63 47 . . . . . . . . . . Explosions 126 | . 34 . 9 83 . . . . . . . . . . Melee 60 | . . . . . . . . . 60 . . . . . Knockbacks 12 | . . . 7 5 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . Kinetic 11 | . . . 6 5 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 407 | . 46 13 61 110 . . . . . . . . . 177 Shots 7 | . 2 1 3 1 . . . . . . . . . . Rammed 6 | . . . 6 . . . . . . . . . . . Targets Rammed 7 | . . . 7 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . Highest Temperature 887 | 45 . 309 887 61 . . . . . 210 . . . . Average Temperature 151 | 20 . 90 174 30 . . . . . 95 . . . . Received Heat Transfer 1158 | . . 252 720 171 . 6 . . . . . 9 . . Effects 45 | . . . 45 . . . . . . . . . . . Shutdowns 13 | . . . 13 . . . . . . . . . . . Energy Bleed 4 | . . . 4 . . . . . . . . . . . Interference 11 | . . . 11 . . . . . . . . . . . Matter Decay 3 | . . . 3 . . . . . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . . . . . Damage (minor) 3 | . . . 3 . . . . . . . . . . . Damage (major) 8 | . . . 8 . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . Parts Melted 6 | . . 2 4 . . . . . . . . . . . Heat Transferred 3774 | 222 . 703 2849 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . . . Low Security (%) 68 | 100 100 68 53 54 100 100 . . 100 100 . . . . Level 1 19 | . . 31 18 45 . . . . . . . . . . Level 2 11 | . . . 27 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 668 | 10 85 220 668 302 67 16 . . 19 24 . . . . Initial 302 | . . . 57 302 67 . . . . . . . . . Average 152 | 1 27 134 242 173 36 1 . . 6 1 . . . . Influence Increases 2378 | 15 120 393 1359 320 . 31 . . 21 74 . 45 . . Destroy 0b10 Robot/C 1260 | . 60 280 780 140 . . . . . . . . . . Destroy 0b10 Robot/NC 140 | 15 10 15 85 5 . . . . 5 5 . . . . Destroy Leader 274 | . 10 46 198 20 . . . . . . . . . . Successful Hack 54 | . . . . . . 16 . . 14 24 . . . . Disable Machine 210 | . 15 . 90 90 . . . . . 15 . . . . Destroy Structure 320 | . 25 52 161 50 . . . . 2 30 . . . . Partial Spotted 15 | . . . . . . 15 . . . . . . . . Lose Combat Pursuer 105 | . . . 45 15 . . . . . . . 45 . . Influence Decreases 2378 | 15 120 256 831 793 192 31 . . 20 75 . 20 25 . Entered New Map 594 | . . . 80 363 125 . . . . 1 . . 25 . Time Decay 1557 | 15 120 226 621 410 30 21 . . 20 74 . 20 . . Lost Part 227 | . . 30 130 20 37 10 . . . . . . . . Squads Dispatched 12 | . . 1 8 1 . 1 . . . 1 . . . . Investigation . | . . . . . . . . . . . . . . . Extermination 3 | . . . . 1 . 1 . . . 1 . . . . Reinforcement 8 | . . 1 7 . . . . . . . . . . . Assault 1 | . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Distress Signals 7 | . . 2 3 . . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 114 | . 3 18 58 7 6 5 . . . . . 3 14 . Peak Tracking Total 9 | . 3 5 6 4 6 4 . . . . . 3 9 . Tactical Retreats 6 | . . . 3 1 . . . . . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Traps Triggered 9 | . . . 3 1 . 1 . . 1 3 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Machines Disabled 14 | . 1 . 6 6 . . . . . 1 . . . . Max in Single Turn 2 | . 1 . 1 2 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Machines Accessed 17 | . . . . . . 1 . . 2 2 . . 12 . Terminals 3 | . . . . . . 1 . . 1 1 . . . . Fabricators 2 | . . . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 34 | . . . . . . 3 . . 5 5 . . 21 . Successful 25 | . . . . . . 1 . . 1 2 . . 21 . Failed 9 | . . . . . . 2 . . 4 3 . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . . . . . . 3 . . . 3 . . . . Terminals 9 | . . . . . . 3 . . 3 3 . . . . Fabricators 4 | . . . . . . . . . 2 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 23 | . . . . . . . . . 1 1 . . 21 . Record 20 | . . . . . . . . . . . . . 20 . Open Door 1 | . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . 1 . . 2 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . 62 . . . . Total Part Build Rating 7 | . . . . . . . . . . 7 . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . Highest-Rated Group 26 | . . . . . . 26 . . . . . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Active Infowar (turns) 3562 | . . . . 969 72 297 206 22 67 640 202 68 422 597 Optics 2515 | . . . . . . 297 206 22 67 640 202 68 422 591 Sensors 1768 | . . . . . . . . . . 480 202 68 422 596 A.S.S. 1041 | . . . . 969 72 . . . . . . . . . IFF 1866 | . . . . . . . . . . 577 202 68 422 597 Terrain 2509 | . . . . . . 291 206 22 67 640 202 68 422 591 Structural 1221 | . . . . 968 66 . . . 28 159 . . . . Jamming 2 | . . . . . . 2 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Turns Passed 7221 | 121 378 594 2435 990 95 308 206 22 67 640 202 68 422 673 Spaces Moved 6028 | 60 163 242 1164 375 76 399 653 70 178 697 194 199 1208 350 Core 58 | 2 . . . . 50 6 . . . . . . . . Treads 2027 | 58 163 242 1164 375 25 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3943 | . . . . . 1 393 653 70 178 697 194 199 1208 350 Fastest Speed 31 | 50 160 160 158 165 50 31 31 31 31 31 34 34 31 31 Average Speed 82 | 156 213 191 166 194 122 39 31 31 31 32 34 34 32 31 Slowest Speed 555 | 160 240 240 245 246 555 50 31 31 31 34 34 34 111 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . 1 . . . . . . 3 3 Potential Cave-ins 65 | . . . . . . . . . . 19 5 . . 41 Cave-ins Triggered 6 | . . . . . . . . . . 1 . . . 5 Exploration Rate (%) 37 | 4 22 23 90 9 90 12 70 8 6 17 34 55 94 31 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . . . . . 1 . Known Exits Taken 7 | . 1 1 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . . . . . Scrap Searched 11 | . . . . . . . 5 . . . . 3 . 3 Spaces Dug 95 | . . . 11 3 . . . . 3 35 9 . . 34 Terrain Destroyed 395 | . 24 52 185 53 . . . . 3 35 9 . . 34 Melee 83 | . . . . 2 . . . . 3 35 9 . . 34 Projectile 28 | . . . 23 5 . . . . . . . . . . AOE 284 | . 24 52 162 46 . . . . . . . . . . Terrain Rammed 45 | . . . . . . . . . . . . . . 45 Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp War Pro Total 7774 | 72 181 304 1456 607 77 546 655 69 182 1055 315 198 1235 822 Wait 1219 | . . 1 72 190 . 132 . . . 290 113 . 25 396 Move 5999 | 59 162 241 1163 375 75 396 652 69 177 695 193 198 1202 342 Hop 6 | . . . . . . 1 . . . . . . 2 3 Pick Up 47 | 1 7 7 18 5 . 4 2 . . 2 . . 1 . Fast Attach 41 | 6 2 4 11 1 . 7 . . 1 8 . . 1 . Attach 21 | . . 1 9 4 2 4 1 . . . . . . . Detach 8 | . 1 . 2 3 . . . . . 2 . . . . Swap 49 | . 2 6 32 3 . . . . . 4 . . 2 . Drop 43 | . 1 . 29 4 . 2 . . . 5 . . 2 . Fire 186 | 6 5 44 112 19 . . . . . . . . . . Melee 90 | . 1 . 1 3 . . . . 4 37 9 . . 35 Ram 44 | . . . . . . . . . . . . . . 44 Kick . | . . . . . . . . . . . . . . . Crush 7 | . . . 7 . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . 12 . . . 2 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 16) 497 | -10/Materials | Identified exit to Materials 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x2 798 | -9/Materials | Lost 3 parts (1n2w) 1000 | -9/Materials | Discovered new exit (range 16) 1092 | -9/Materials | Identified exit to Materials 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1226 | -8/Materials | Build established: Scavenger-Mutant 1361 | -8/Materials | Discovered new exit (range 15) 1384 | -8/Materials | Identified exit to Factory 2415 | -8/Materials | Discovered exit to Factory (range 16) 2947 | -8/Materials | Discovered exit to Factory (range 15) 2980 | -8/Materials | Lost 4 parts (1p1u2w) 3274 | -8/Materials | Found Prototype Device 3494 | -8/Materials | First assault squad dispatched 3529 | -8/Materials | Entered Factory 3529 | -7/Factory | Evolved 2 slots: Utility x2 3550 | -7/Factory | Identified Active Sensor Suite 3860 | -7/Factory | Build established: Scavenger-Assassin 4430 | -7/Factory | Build established: Scavenger-Skirmisher 4519 | -7/Factory | Sucked down chute 4519 | -7/Factory | Entered Waste 4542 | -7/Waste | Spotted C-40 Crusher 4563 | -7/Waste | Spotted C-40 Crusher 4575 | -7/Waste | Spotted C-40 Crusher 4578 | -7/Waste | Spotted C-40 Crusher 4581 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4582 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4585 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4585 | -7/Waste | Crushed by Compactor (1 part destroyed) 4597 | -7/Waste | Spotted C-40 Crusher 4600 | -7/Waste | Spotted C-40 Crusher 4607 | -7/Waste | Discovered new exit (range 15) 4614 | -7/Waste | Entered Factory 4622 | -7/Factory | Lost 7 parts (1p2n3u1w) 4690 | -7/Factory | Core integrity fell below 50% 4920 | -7/Factory | Discovered new exit (range 7) 4922 | -7/Factory | Entered Lower Caves 4930 | -7/Lower Caves | Build established: Scout 4960 | -7/Lower Caves | Encountered a Warlord checkpoint 5126 | -7/Lower Caves | Discovered new exit (range 5) 5128 | -7/Lower Caves | Entered another Lower Caves area 5147 | -7/Lower Caves | Discovered new exit (range 10) 5150 | -7/Lower Caves | Entered Factory 5150 | -6/Factory | Evolved 2 slots: Utility x2 5173 | -6/Factory | Identified exit to Lower Caves 5205 | -6/Factory | Discovered new exit (range 10) 5217 | -6/Factory | Entered another Factory area 5217 | -5/Factory | Evolved 2 slots: Utility x2 5488 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 5660 | -5/Factory | Identified exit to Upper Caves 5660 | -5/Factory | Identified exit to Extension 5673 | -5/Factory | Build established: Hacker-Scout 5797 | -5/Factory | Crushed by falling debris 5857 | -5/Factory | Entered Upper Caves 6033 | -5/Upper Caves | Learned location of 1 exit from Factory 6050 | -5/Upper Caves | Discovered new exit (range 8) 6052 | -5/Upper Caves | Identified exit to Upper Caves 6059 | -5/Upper Caves | Entered another Upper Caves area 6099 | -5/Upper Caves | Learned Factory emergency access door positions 6123 | -5/Upper Caves | Discovered new exit (range 11) 6126 | -5/Upper Caves | Identified exit to Warlord 6127 | -5/Upper Caves | Entered Warlord 6151 | -5/Warlord | Discovered new exit (range 9) 6154 | -5/Warlord | Identified exit to Proximity Caves 6174 | -5/Warlord | System corruption cleaned by Quarantine Array 6333 | -5/Warlord | Warlord's base attacked by MAIN.C 6343 | -5/Warlord | Learned Testing trap positions 6343 | -5/Warlord | Learned 4 Research zone layouts 6343 | -5/Warlord | Learned 4 Command zone layouts 6344 | -5/Warlord | Learned Research garrison access intel 6421 | -5/Warlord | Met Warlord 6467 | -5/Warlord | Found Prototype Piercing Weapon 6467 | -5/Warlord | Identified Vortex Lance 6490 | -5/Warlord | Spotted B-86 Titan 6533 | -5/Warlord | Warlord forces counterattacked 6549 | -5/Warlord | Entered Proximity Caves 7014 | -4/Proximity Caves | Spotted B-86 Titan 7029 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 7070 | -4/Proximity Caves | Identified exit to Factory 7136 | -4/Proximity Caves | Crushed by falling debris 7137 | -4/Proximity Caves | System corruption reached 10% 7140 | -4/Proximity Caves | Crushed by falling debris 7151 | -4/Proximity Caves | Crushed by falling debris 7151 | -4/Proximity Caves | System corruption reached 30% 7154 | -4/Proximity Caves | Crushed by falling debris 7181 | -4/Proximity Caves | Core integrity fell below 50% 7185 | -4/Proximity Caves | Lost 13 parts (3n9u1w) 7208 | -4/Proximity Caves | Crushed by falling debris 7211 | -4/Proximity Caves | Core integrity fell below 20% 7222 | -4/Proximity Caves | Core destroyed Last Messages --------------- 07211_ Slammed into Earth. 07212_ Broken Lgt. Nuclear Core destroyed. 07212_ System corrupted by crushing effect (+1). 07212_ Destabilizing: System corrupted (+2). 07213_ Slammed into Earth. 07213_ Destabilizing: System corrupted (+1). 07214_ Slammed into Earth. 07216_ Destabilizing: System corrupted (+2). 07216_ Destabilizing: Core damaged (-50). 07217_ Slammed into Earth. 07217_ Destabilizing: Core damaged (-10). 07218_ Slammed into Earth. 07218_ Destabilizing: System corrupted (+2). 07219_ Slammed into Earth. 07219_ Destabilizing: System corrupted (+2). 07220_ Slammed into Earth. 07221_ Destabilizing: System corrupted (+1). 07221_ Destabilizing: System corrupted (+2). 07222_ Slammed into Earth. 07222_ Destabilizing: Core damaged (-40). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??#??????????????#?##?#?#?##????????????????????? | | ?????????????#??#??##?###?####???????????????????? | | ?#????#???#????#####?##?#??#??#?#????????????????? | | #???????????#########?#####?#####????????????????? | | ?#???????????###?#???##?#####?####???????????????? | | ##?????????#######?###???#??##???####????????????? | | #?###?##?#####???#?#?#???#?#####?####????????????? | | ###?#?#?########?##??######?####??#?#????????????? | | #???#????## ###########?#######?####???????????? | | ##???????? ####?#?#####??###?#?####???????????? | | ?##????#?# ######?###?#?#####??#??###??????????? | | ##??#?#???## ######?####?####?#####?###??????????? | | ??##????### # #######?###?#######?####?#?????????? | | #?###???## # ###################?#####??????????? | | ### ###### #### ########??#####??????????? | | ### ###??#?###?##?##?????????? | | ## ##########?####?#?????????? | | ## ##### #####?#?#####?##??#????????? | | ### ### #########??#?#?###?#????????? | | ### ### ####@###?##?###?##??????????? | | #?# #######?#?####?#???????????? | | ### ### ## ########?###???????????? | | # ####### ######?########?#?????????? | | #### ####### #####????####??#?#????????? | | #??## #####?## ##?#######?###?#?#????????? | | #?### ?? ### ####?#?########?##?????????? | | #????#### ###? ??#####?#####?##?#?##?##?????????? | | #???????## #??# #??##???#######?##?#??#?????????? | | ??#??#???###?#? ########?####?###?##????????????? | | ???????????????? ? ?##?#?#######??##????????????? | | ???????#????##? ? ?#??#?##??##?#?#?#???????????? | | ??????#????#??#???#? #?#?#??#?#?#???#????????????? | | ???????#??????????? ?##??#??###?##?#?????????????? | | ??????#????????#?????#?##?????#??????????????????? | | ????#????#???????????#????#??????????????????????? | | ?????????????????? ?? ? ????????????????????????? | | ???????????? ??? ?????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Signal Interpreter | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Challenges ------------ None Game ------ Seed MediumFlyingPod Manual? 0 Play Time 00:58:10 Cumulative 68.0 hours Start 2026.02.13 @ 17:00:13 End 2026.02.13 @ 22:54:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 43% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03d4fc24-017c-43aa-9e21-cc187cd70cc9