Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 18:12:49 Player: porter Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (626) 626 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1401 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 359/400 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Medium Matter Pod > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Wheel Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel Medium Matter Pod Light Assault Rifle Mining Laser [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 6 9 10 . Power 4 | 1 1 2 . Engine 2 | 1 1 . . Core 2 | . . 2 . Reactor . | . . . . Propulsion 7 | 2 3 2 . Treads . | . . . . Leg 7 | 2 3 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 4 . Device 1 | . . 1 . Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 7 | 2 3 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 3 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 6 | . 2 4 . Power 3 | . 1 2 . Propulsion 1 | . 1 . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . 2 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 83 97 . Engine 6 | . 9 2 . Core 5 | . . 11 . Leg 27 | . 27 28 . Storage 15 | . 14 16 . Protection 5 | . 2 8 . Ballistic Gun 27 | . 27 27 . Peak Build Rating 12 | 6 11 12 12 Average Rating 10 | 3 9 11 12 On Entrance 7 | . 6 11 12 Naked Turns . | . . . . Heaviest Build 34 | 11 32 34 33 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | 2 2 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 7 | 6 7 7 6 Average Carried 6 | 4 5 6 6 Final Capacity 15 | 8 15 15 15 Final Carried 6 | 5 6 6 6 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 949 | 193 275 481 . Remotely . | . . . . Salvage Created 959 | . 525 434 . Parts 66 | . 30 36 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 27 | . 15 12 . Guns 27 | . 15 12 . Classes Destroyed 5 | . 5 . . Worker 1 | . 1 . . Recycler 2 | . 1 1 . Watcher 1 | . 1 . . Swarmer 15 | . 9 6 . Grunt 12 | . 6 6 . Best Kill Streak 5 | . 5 3 . Combat Bots Only 5 | . 5 3 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 157 | . 75 75 7 Missed 48 | . 24 20 4 Damage Taken 1174 | . 491 661 22 Core 252 | . 79 165 8 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 37 | . 37 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 75 | . 41 34 . Largest 2 | . 2 2 . Hottest 46 | . 46 46 . Shots Fired 151 | . 83 68 . Gun 151 | . 83 68 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 151 | . 83 68 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 8 . Robot Miss Streak 4 | . 3 4 . Penetration Max . | . . . . Secondary Targets 8 | . 4 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 94 | . 48 46 . Core Hits 43 | . 22 21 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1362 | . 731 631 . Guns 1357 | . 726 631 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 5 | . 5 . . Kinetic 1357 | . 726 631 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 29 | . 9 20 . Message Errors 10 | . 3 7 . Matter Fused 6 | . 2 4 . Heat Flow Errors 5 | . 1 4 . Energy Discharges 1 | . 1 . . Parts Rejected 1 | . . 1 . Data Loss (minor) 4 | . 1 3 . Misfires 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 239 | . 219 239 . Average Temperature 61 | . 49 64 . Received Heat Transfer 423 | . 132 291 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 311 | . 311 110 . Initial 15 | . . 15 . Average 60 | . 82 38 . Maximum Alert Level 1 | . 1 . . Low Security (%) 94 | 100 89 100 . Level 1 5 | . 10 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 29 13 5 Peak Tracking Total 6 | . 6 2 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 7 | . 7 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 29 . . Successful 15 | . 15 . . Failed 14 | . 14 . . Catastrophic 4 | . 4 . . Database Lockouts . | . . . . Manual 11 | . 11 . . Terminals 16 | . 16 . . Fabricators . | . . . . Repair Stations 9 | . 9 . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 7 . . Robot Analysis 1 | . 1 . . Alert Level 2 | . 2 . . Unreport Threat 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 5 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Refit 1 | . 1 . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 7 . . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter 8 | . 8 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2915 | 64 1492 1356 3 Spaces Moved 1280 | 50 584 644 2 Core 16 | 16 . . . Treads . | . . . . Legs 1264 | 34 584 644 2 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 183 | 99 184 190 190 Slowest Speed 260 | 150 260 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 83 94 1 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1690 | 61 916 711 2 Wait 280 | . 266 14 . Move 1277 | 49 583 643 2 Hop . | . . . . Pick Up 19 | 6 7 6 . Fast Attach 11 | 5 4 2 . Attach 6 | 1 1 4 . Detach . | . . . . Swap 8 | . 4 4 . Drop 12 | . 8 4 . Fire 75 | . 41 34 . Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 4) 1374 | -10/Materials | Repaired Aluminum Leg 1400 | -10/Materials | Repaired Aluminum Leg? 1557 | -10/Materials | Entered Mines 1574 | -10/Mines | Core integrity fell below 50% 1935 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2033 | -10/Mines | Learned location of Storage (-8) 2243 | -10/Mines | Build established: Scavenger-Mutant 2701 | -10/Mines | Core integrity fell below 20% 2717 | -10/Mines | Discovered new exit (range 3) 2787 | -10/Mines | Identified exit to Materials 2833 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2852 | -10/Mines | Build established: Mutant 2890 | -10/Mines | Discovered new exit (range 13) 2913 | -10/Mines | Entered Subcaves 2913 | -10/Subcaves | Discovered new exit (range 11) 2916 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Loading 1 Mines exit... 02793_ Acquired 20 matter. 02795_ A message is triggered: "If you're looking for Megawrench, sorry but we're not in our cave right now, after essentially being evicted by all these Unaware tunnelers." 02798_ "Blame H1-IDC, who apparently didn't care about the consequences of repeatedly making a mess in Materials. Shooting at robots and generally destroying stuff raised the alert level high enough to trigger assault squads over in the main complex, and they later decided the best way to defend their interests would be to start expanding in this direction." 02833_ A Mak. Axe has been hastily shoved under some rubble with a note attached: "Chop chop!" 02862_ System corrupted: Matter fused (-5). 02890_ EXIT=FOUND 02908_ VNLV1TJJQSCGGVP9SQC>:<%ES9,VLI#S LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 02913_ EXIT=FOUND 02914_ S-10 Pest springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#####??????????????????????????????? | | ??????????????#""" ??##?????????????????????????? | | ??????????????#" ## ##????????##?????????????? | | ??????????????#" ss# #??????# #?????????????? | | ?????????????##""t #?##?? #?????????????? | | ?????????????#< ## ## ##????????????? | | ????????????????" ss #????????????? | | ?????????????????????# #??????????????? | | ?????????????????????## #???????????????? | | ??????????????????????## @### ##???????????????? | | ???????????????????????####???? #????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 160 Matter Stores 364 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageUltimateRouter Manual? 0 Play Time 00:19:56 Cumulative 10.4 hours Start 2024.12.11 @ 17:52:38 End 2024.12.11 @ 18:12:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 10 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2177d12-ad25-45ba-b896-83fd5f1413d6