Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 15:51:29 Player: Helstads_dog Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (651) 651 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 1474 Bonus ------- Follower Combat Kills 58 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 124/125 System Corruption 5% Temperature Cool (0) Movement Core (900) Ox17 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Heavy Battle Rifle Ripper > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Subdweller Power Source Wheel Large Matter Pod (150) Subdweller Beam Cannon Shotgun Battle Rifle Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Subdweller Shrapnel Launcher Scrap Shield Fragment (49) Scrap Shield Fragment (46) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Improved Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Subdweller Power Source Wheel Heat Sink Improved Heat Sink Large Matter Pod Subdweller Laser Shotgun Battle Rifle Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Ripper Scrap Shield Fragment [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 33 | . 9 6 18 Power 4 | . 2 1 1 Engine 4 | . 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | . 1 2 2 Treads 2 | . . 1 1 Leg . | . . . . Wheel 3 | . 1 1 1 Hover . | . . . . Flight . | . . . . Utility 9 | . 4 2 3 Device 4 | . 1 1 2 Storage 2 | . 2 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | . 2 1 12 Energy Gun 2 | . 1 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | . 1 . 6 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 3 | . . . 3 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 9 | . 1 1 7 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility 3 | . 1 . 2 Weapon 1 | . . . 1 Highest Loss Streak 2 | . 1 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 97 99 99 Engine 13 | . 14 14 13 Treads 11 | . . 13 14 Leg 2 | . 14 . . Wheel 13 | . 13 13 13 Device 8 | . 5 5 12 Storage 14 | . 14 14 14 Processor 4 | . 5 8 . Energy Gun 6 | . . 14 2 Ballistic Gun 19 | . 27 13 22 Peak Build Rating 24 | . 12 19 24 Average Rating 15 | . 8 14 20 On Entrance 10 | 6 6 12 18 Naked Turns . | . . . . Heaviest Build 55 | 11 50 51 55 Greatest Support 20 | 20 20 10 16 Greatest Overweight (x) 16 | . 4 5 16 Average Overweight (x) 3 | . 3 4 3 Largest Inventory Capacity 20 | . 20 20 20 Average Capacity 19 | . 18 20 20 Most Carried 20 | . 17 20 20 Average Carried 16 | . 9 18 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 17 20 18 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 1012 | 200 219 244 349 Remotely . | . . . . Salvage Created 735 | . 264 148 323 Parts 48 | . 18 11 19 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . . 11 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 20 | . 7 6 7 Guns 20 | . 7 6 7 Classes Destroyed 6 | . 4 . 2 Worker 2 | . 1 1 . Turret 2 | . . . 2 Watcher 1 | . 1 . . Swarmer 8 | . 3 4 1 Grunt 6 | . 4 2 . Subdweller 6 | . . . 6 Best Kill Streak 3 | . 3 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 150 | . 44 23 83 Missed 50 | . 16 5 29 Damage Taken 1453 | . 315 183 955 Core 258 | . 44 8 206 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 106 | . 34 16 56 Largest 2 | . 2 2 2 Hottest 100 | . 43 100 93 Shots Fired 182 | . 68 29 85 Gun 177 | . 68 26 83 Cannon . | . . . . Launcher 2 | . . . 2 Special 3 | . . 3 . Kinetic 135 | . 68 13 54 Thermal 45 | . . 16 29 Explosive 2 | . . . 2 Electromagnetic . | . . . . Robot Hit Streak 13 | . 9 4 13 Robot Miss Streak 4 | . 4 3 2 Penetration Max . | . . . . Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 108 | . 47 15 46 Core Hits 43 | . 18 9 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks 24 | . . . 24 Impact . | . . . . Slashing 24 | . . . 24 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1560 | . 522 208 830 Guns 1549 | . 522 208 819 Cannons . | . . . . Explosions 11 | . . . 11 Melee . | . . . . Ramming . | . . . . Kinetic 1343 | . 522 92 729 Thermal 206 | . . 116 90 Explosive 11 | . . . 11 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 93 | . 18 93 2 Average Temperature 25 | . 8 32 2 Received Heat Transfer 402 | . 141 45 216 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 2 3 Heat Transferred 605 | . . 407 198 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 168 | . 139 168 . Initial 28 | . . 28 . Average 56 | . 43 62 . Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 9 6 13 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 4 . 1 Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 11 . 4 Successful 9 | . 5 . 4 Failed 6 | . 6 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 12 | . 12 . . Terminals 11 | . 11 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 . 4 Record 4 | . . . 4 Robot Analysis 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 5 | . . 5 . Largest Group 5 | . . 5 3 Highest-Rated Group 82 | . . 82 55 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 34 | . . 13 21 Total Damage 335 | . . 93 242 Kills 5 | . . 2 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 3 | . . 2 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3059 | . 618 1152 1289 Spaces Moved 1697 | 1 360 635 701 Core 1 | . . . 1 Treads . | . . . . Legs 9 | 1 8 . . Wheels 1687 | . 352 635 700 Hover . | . . . . Flight . | . . . . Fastest Speed 95 | 120 95 140 140 Average Speed 143 | 120 131 144 148 Slowest Speed 850 | 120 140 155 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 58 | 2 62 99 69 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . . . 3 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 4 | . . 3 1 Spaces Dug 27 | . . 1 26 Terrain Destroyed 36 | . . 1 35 Melee 20 | . . . 20 Projectile 7 | . . 1 6 AOE 9 | . . . 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2101 | . 441 833 827 Wait 189 | . 20 165 4 Move 1693 | . 359 634 700 Hop . | . . . . Pick Up 31 | . 11 7 13 Fast Attach 9 | . 6 2 1 Attach 12 | . . 3 9 Detach 3 | . 1 2 . Swap 12 | . 3 1 8 Drop 22 | . 7 3 12 Fire 106 | . 34 16 56 Melee 24 | . . . 24 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 8) 493 | -10/Materials | Discovered new exit (range 7) 593 | -10/Materials | Discovered new exit (range 9) 619 | -10/Materials | Entered Mines 723 | -10/Mines | Learned Materials garrison access intel 1040 | -10/Mines | Discovered new exit (range 10) 1124 | -10/Mines | Identified exit to Materials 1145 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1218 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1252 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1283 | -10/Mines | Found Prototype Device 1283 | -10/Mines | Identified Exp. Sensor Array 1766 | -10/Mines | Discovered new exit (range 3) 1771 | -10/Mines | Entered Subcaves 1771 | -10/Subcaves | Accompanied by 3 allies 1776 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1786 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1837 | -10/Subcaves | Visited Clippyterm 1841 | -10/Subcaves | Learned location of Extension (-4) 1841 | -10/Subcaves | Learned location of Deep Caves (-6) 1895 | -10/Subcaves | Learned location of Zion (-6) 1895 | -10/Subcaves | Met a Zionite searching for "candidates" 1955 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1977 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2246 | -10/Subcaves | Discovered new exit (range 12) 2410 | -10/Subcaves | Shifting Twisted Machinery released Humpback 2419 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2477 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2695 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2700 | -10/Subcaves | Learned 2 Materials zone layouts 2704 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2732 | -10/Subcaves | Discovered new exit (range 8) 2765 | -10/Subcaves | Discovered new exit (range 5) 2799 | -10/Subcaves | Core integrity fell below 50% 3060 | -10/Subcaves | Crushed by falling debris 3060 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 02896_ Acquired 52 matter. 02899_ Acquired Scrap Shield Fragment. 02950_ Searching scrap... 02950_ Found Mak. Light Armor Plating. 02950_ Found Battle Rifle. 02950_ Found 38 Matter. 02951_ Acquired 3 matter. 02952_ Dropped Heat Sink. 02955_ Acquired Mak. Light Armor Plating. 02960_ Acquired 10 matter. 02968_ The unstable cave ceiling collapses. 02979_ Sub. Laser shoots sparks and powers down. 02981_ Dropped Broken Sub. Laser. 02983_ Acquired 10 matter. 02992_ The unstable cave ceiling collapses. 03060_ Crushed by falling debris. 03060_ Lgt. Treads destroyed. 03060_ System corrupted by crushing effect (+1). 03060_ Com. Wheel destroyed. 03060_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###??# | | ????????????????????????????????????????????# #?## | | ????????????????????????????????????????????# ### | | ????????????????????????#####################[##!# | | ????????????????????????#@ # # ""#%[### | | ????????????????????????#########################? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdMissileGreatsword Manual? 0 Play Time 00:27:05 Cumulative 85.7 hours Start 2024.09.10 @ 15:26:53 End 2024.09.10 @ 15:51:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 37x27 Zoom Use 87% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85b22e77-1ab6-44d6-8bad-5a240bfa7fa4