Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 01:47:12 Player: EYE-VY Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (3043) 3043 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1365) 1365 TOTAL SCORE: 10098 Bonus ------- Follower Combat Kills 765 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 272/300 Energy 69/100 System Corruption 8% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Cooling System Experimental Optical Array Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Improved Hacking Suite > --- WEAPON (5) ------- High-powered Shotgun Coil Gun > --- INVENTORY (5) ---- Gyrokinetic Inverter Improved Transmission Jammer Energy Mantle Point Defense System Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Tesla Rifle Wave Gun Variable Charge Gun Dispersion Rifle Improved Remote Datajack > --- INVENTORY -------- Light Nuclear Core Point Defense System High-powered Shock Rifle Heavy Assault Rifle Enhanced Gauss Cannon [Rating: 110] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Wave Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 . . 2 . Power 2 | . . . . . . 1 1 . . . . Propulsion 2 | . . . . . . 1 . . . 1 . Utility 5 | . . 2 . . . 2 . . . 1 . Weapon 3 | . . . . . . 2 1 . . . . Parts Attached 206 | 7 7 8 9 3 13 30 3 18 31 45 32 Power 32 | 1 . . . . 1 5 1 6 5 10 3 Engine 12 | 1 . . . . 1 3 . 2 1 4 . Core 15 | . . . . . . 2 1 3 3 4 2 Reactor 5 | . . . . . . . . 1 1 2 1 Propulsion 38 | 2 1 2 2 1 . 6 . 3 5 6 10 Treads 17 | . . 2 2 1 . 5 . 3 . 3 1 Leg 7 | 2 1 . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . Hover 12 | . . . . . . . . . 4 3 5 Flight 2 | . . . . . . 1 . . 1 . . Utility 69 | 1 4 4 3 1 8 5 2 5 12 13 11 Device 51 | . 4 2 1 . 6 5 2 4 10 12 5 Storage 4 | 1 . 1 . . . . . . . 1 1 Processor 5 | . . . 1 . 1 . . . 1 . 2 Hackware 1 | . . . . . . . . . . . 1 Protection 8 | . . 1 1 1 1 . . 1 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 67 | 3 2 2 4 1 4 14 . 4 9 16 8 Energy Gun 30 | 2 . . . . 1 4 . 2 7 10 4 Energy Cannon 6 | . . . . . 1 3 . 2 . . . Ballistic Gun 22 | 1 2 2 2 . 2 7 . . 2 1 3 Ballistic Cannon 2 | . . . . . . . . . . 2 . Launcher 2 | . . . 2 . . . . . . . . Special Weapon 3 | . . . . . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 3 . 3 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 69 | . 1 1 4 . . 4 1 . 13 30 15 Power 16 | . . . . . . 1 . . 4 8 3 Propulsion 13 | . . . . . . 1 . . 3 5 4 Utility 16 | . 1 1 3 . . 1 1 . 1 6 2 Weapon 24 | . . . 1 . . 1 . . 5 11 6 Highest Loss Streak 15 | . 1 1 2 . . 4 1 . 5 14 15 To Critical Strikes 4 | . . . . . . 1 . . . 3 . Average Slot Usage (%) 82 | . 96 99 96 77 100 97 93 55 82 79 46 Engine 7 | . 14 11 11 11 11 8 5 2 7 . . Core 2 | . . . . . . 3 10 6 4 6 2 Treads 12 | . . 15 22 22 22 19 17 9 5 5 1 Leg 1 | . 28 6 . . . . . . . . 2 Hover 1 | . . . . . . . . . 2 5 2 Device 14 | . 10 22 14 11 16 17 19 8 13 16 11 Storage 7 | . 14 12 11 11 11 6 5 5 3 2 . Processor 8 | . . . 5 11 11 6 5 5 6 10 11 Protection 5 | . . 9 10 11 5 6 2 2 5 1 3 Energy Gun 7 | . 20 . . . . 7 11 6 18 18 3 Energy Cannon 2 | . . . . . 7 5 11 5 2 . . Ballistic Gun 6 | . 8 22 21 . 14 13 . . 5 . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 14 15 21 21 15 31 55 70 71 75 82 49 Greatest Support 140 | 20 20 40 40 40 40 80 80 80 70 140 60 Greatest Overweight (x) 19 | 1 . 1 . . . . . 1 19 13 3 Average Overweight (x) . | . . . . . . . . . 2 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 7 5 Most Carried 8 | 3 8 8 8 8 8 7 7 8 7 7 5 Average Carried 5 | 1 3 7 7 7 6 5 5 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 8 8 7 6 7 3 5 3 4 Class Distribution -------------------- 41% | Scavenger-Mutant 31% | Scavenger-Tank 16% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Matter Collected 2704 | 270 71 143 195 73 140 141 90 215 322 704 340 Remotely . | . . . . . . . . . . . . Salvage Created 3708 | . 202 233 164 . . 160 90 258 1323 1143 135 Parts 187 | . 14 13 14 . . 12 . 6 62 54 12 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 . Parts Field Recycled 8 | . . . . . . . 8 . . . . Retrieved Matter 184 | . . . . . . . 184 . . . . Parts Self-Destructed 14 | . . . . 3 11 . . . . . . Prevented 10 | . . . . . 10 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Combat Hostiles Destroyed 65 | . 6 4 10 . . 4 1 . 24 15 1 Melee 1 | . . . . . . . . . . . 1 Guns 49 | . 5 4 9 . . 4 . . 16 11 . Cannons 6 | . . . . . . . 1 . 3 2 . AOE 2 | . . . 1 . . . . . 1 . . Classes Destroyed 10 | . 3 1 1 . . . . . 3 2 . Worker 1 | . . . . . . . . . . 1 . Builder 2 | . . . . . . . . . 1 1 . Tunneler 1 | . . . . . . . . . . 1 . Watcher 5 | . 2 . . . . . . . . 2 1 Swarmer 26 | . 3 . 7 . . 3 . . 9 4 . Grunt 17 | . 3 . 2 . . 1 . . 5 6 . Brawler 1 | . . . 1 . . . . . . . . Sentry 9 | . . 4 . . . . 1 . 3 1 . Hunter 4 | . . . . . . . . . 1 2 1 Programmer 8 | . . . . . . . . . 6 2 . Best Kill Streak 6 | . 4 3 4 . . 4 1 . 6 4 1 Combat Bots Only 6 | . 3 3 4 . . 4 1 . 6 4 1 Max Kills in Single Turn 2 | . 2 1 2 . . 1 1 . 2 2 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 1 | . . . 1 . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Hostile Shots Fired 882 | . 35 27 51 . 12 72 8 1 169 334 173 Missed 281 | . 6 13 10 . 3 18 3 1 42 114 71 Damage Taken 10274 | . 267 210 481 . 167 1087 121 . 2195 3942 1804 Core 1711 | . 76 . 90 . 52 130 . . 202 784 377 Absorbed by Shields 286 | . . . . . . . . . . 286 . Reduced by Siege Mode 86 | . . . . . . . . . . 86 . Redirected to Shielding 154 | . . . . . . . . . . . 154 Core Remaining (%) 79 | 100 69 . . . 64 84 . . 79 . . Volleys Fired 192 | . 22 13 19 . 5 11 8 1 40 55 18 Largest 5 | . 2 2 2 . 2 4 4 4 5 5 4 Hottest 389 | . 80 46 53 . 46 229 299 299 348 389 230 Shots Fired 571 | . 44 26 37 . 10 42 21 4 178 167 42 Gun 498 | . 44 26 34 . 10 40 8 2 151 141 42 Cannon 63 | . . . . . . 2 13 2 27 19 . Launcher 3 | . . . 3 . . . . . . . . Special 7 | . . . . . . . . . . 7 . Kinetic 198 | . 16 26 34 . 10 36 . . 22 35 19 Thermal 288 | . . . . . . 6 21 4 146 104 7 Explosive 3 | . . . 3 . . . . . . . . Electromagnetic 75 | . 28 . . . . . . . 10 21 16 Robot Hit Streak 38 | . 7 13 8 . 2 9 11 2 38 9 16 Robot Miss Streak 9 | . 4 2 3 . 2 4 2 1 8 9 3 Penetration Max 2 | . . . . . . . . . . 1 2 Secondary Targets 4 | . . . 2 . . 1 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . 1 . . Shots Hit Robots 360 | . 26 19 18 . 5 32 16 3 104 101 36 Core Hits 155 | . 10 8 13 . 2 11 5 2 42 44 18 Critical Kills 2 | . . 1 . . . . . . . 1 . Critical Parts Destroyed 5 | . . 1 2 . . . . . . 2 . Critical Strikes 21 | . . 2 2 . . . 1 . 9 7 . Burn 8 | . . . . . . . 1 . 7 . . Destroy 7 | . . 2 2 . . . . . . 3 . Blast 3 | . . . . . . . . . . 3 . Corrupt 3 | . . . . . . . . . 2 1 . Melee Attacks 4 | . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7978 | . 313 229 529 . 75 543 350 67 2504 2482 886 Guns 6290 | . 313 229 261 . 75 508 93 33 2089 1976 713 Cannons 1102 | . . . . . . 35 257 34 376 400 . Explosions 407 | . . . 268 . . . . . 38 101 . Melee 173 | . . . . . . . . . . . 173 Ramming 6 | . . . . . . . . . 1 5 . Kinetic 2443 | . 77 229 261 . 75 490 . . 287 569 455 Thermal 4274 | . . . . . . 53 350 67 2092 1602 110 Explosive 268 | . . . 268 . . . . . . . . Electromagnetic 814 | . 236 . . . . . . . 124 306 148 Impact . | . . . . . . . . . . . . Slashing 173 | . . . . . . . . . . . 173 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . 7 7 . . . . 6 2 8 Average Corruption 3 | . . . 7 7 . . . . 3 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 56 | . . . 12 1 . . . . 30 2 11 Message Errors 19 | . . . . . . . . . 13 1 5 Matter Fused 12 | . . . 5 . . . . . 6 . 1 Heat Flow Errors 4 | . . . 1 . . . . . 3 . . Energy Discharges 4 | . . . 1 . . . . . 1 . 2 Data Loss (minor) 7 | . . . 2 . . . . . 2 1 2 Data Loss (major) 2 | . . . . 1 . . . . 1 . . Misfires 2 | . . . 1 . . . . . . . 1 Alerts 1 | . . . 1 . . . . . . . . Weapon Failures 5 | . . . 1 . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 111 | . . . . . . . . . . 80 31 Projectiles 3 | . . . . . . . . . . 3 . Explosions 77 | . . . . . . . . . . 77 . Melee 31 | . . . . . . . . . . . 31 Knockbacks 7 | . . . . . . . . . . 7 . Impact 1 | . . . . . . . . . . 1 . Kinetic 5 | . . . . . . . . . . 5 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 143 | . . . 75 . . . . . . 68 . Shots 4 | . . . 3 . . . . . . 1 . Rammed 2 | . . . . . . . . . 1 1 . Targets Rammed 2 | . . . . . . . . . 1 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 590 | . 144 12 98 . . 241 404 207 256 590 194 Average Temperature 138 | . 57 12 55 . . 87 202 108 100 202 75 Received Heat Transfer 1190 | . 54 108 54 . . 255 36 . 180 470 33 Effects 29 | . . . . . . . 10 . . 19 . Shutdowns 12 | . . . . . . . 3 . . 9 . Energy Bleed 4 | . . . . . . . 3 . . 1 . Interference 9 | . . . . . . . 3 . . 6 . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 3 | . . . . . . . . . . 3 . Siege Activations 2 | . . . . . . . . . . 2 . Total Turns 42 | . . . . . . . . . . 42 . Longest Duration 23 | . . . . . . . . . . 23 . Robots Corrupted 3 | . 1 . . . . . . . . 2 . Combat Hostiles 3 | . 1 . . . . . . . . 2 . Parts Fried 5 | . 2 . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 4 . . Combat Hostiles 4 | . . . . . . . . . 4 . . Parts Melted 45 | . . . . . . . 7 . 32 6 . Heat Transferred 8379 | . . . . . . 124 757 137 4511 2600 250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Peak Influence 321 | . 186 155 321 . . 262 86 30 313 229 224 Initial 150 | . . . 60 . . 150 30 30 21 68 16 Average 97 | . 51 109 197 . . 210 55 30 87 103 70 Maximum Alert Level 1 | . . . 1 . . 1 . . 1 1 1 Low Security (%) 89 | 100 100 100 69 . . 40 100 100 94 96 86 Level 1 10 | . . . 30 . . 59 . . 5 3 14 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 1 1 . 10 2 2 Investigation 3 | . 1 . . . . 1 . . 1 . . Extermination 5 | . . . . . . . . . 3 1 1 Reinforcement 3 | . . . . . . . 1 . . 1 1 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Distress Signals 7 | . 2 . . . . . . . . 2 3 Communications Jammed 17 | . . . . . . . . . . 16 1 Distress Signals 17 | . . . . . . . . . . 16 1 Times Spotted 120 | . 12 4 13 . 7 6 3 2 25 27 21 Peak Tracking Total 10 | . 5 3 4 . 3 5 1 2 5 6 10 Tactical Retreats 8 | . . . 2 . . 1 . . 1 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Traps Triggered 3 | . . . . . . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Machines Disabled 5 | . . . . . . 2 . . . 1 2 Max in Single Turn 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Machines Accessed 10 | . 1 2 . 1 . 1 1 . 2 2 . Terminals 2 | . 1 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 2 | . . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 2 . . Total Hacks 25 | . 4 4 . 5 . 2 1 . 5 4 . Successful 11 | . 3 1 . 5 . 1 . . . 1 . Failed 14 | . 1 3 . . . 1 1 . 5 3 . Catastrophic 4 | . . 1 . . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . . 2 . 2 2 . 2 . 4 Terminals 5 | . 4 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units 5 | . . 3 . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 5 . . Terminal Hacks 9 | . 3 1 . 5 . . . . . . . Part Schematic 5 | . . . . 5 . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 1 . . . 1 1 . 2 2 . Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . . . . . . 7 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . 5 . Non-combat 5 | . . . . . . . . . . 5 . Combat . | . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . 5 . no_distress 3 | . . . . . . . . . . 3 . find_chute 1 | . . . . . . . . . . 1 . find_recycling 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Total Allies 7 | . . . . 4 . . . . . . 3 Largest Group 4 | . . . . 4 4 3 . . . . 3 Highest-Rated Group 238 | . . . . 157 157 120 . . . . 238 Highest-Rated Ally 103 | . . . . 42 42 42 . . . . 103 Zionite Dispatches 2 | . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . 1 Total Orders 6 | . . . . . 4 . . . . . 2 ROAM 1 | . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . 1 EXPLORE 3 | . . . . . 3 . . . . . . Ally Attacks 61 | . . . . . 45 2 . . . . 14 Total Damage 2682 | . . . . . 1025 703 . . . . 954 Kills 24 | . . . . . 13 3 . . . . 8 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . . . . . Drone Launches 3 | . . . . . 3 . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Turns Passed 8335 | 51 420 350 369 1744 1041 432 230 392 1518 1088 700 Spaces Moved 4082 | 34 146 161 185 1066 496 218 118 254 442 495 467 Core 475 | 5 . . . . . . . 135 46 85 204 Treads 2904 | . . 113 185 1066 496 218 118 119 291 204 94 Legs 266 | 29 146 48 . . . . . . . . 43 Wheels . | . . . . . . . . . . . . Hover 430 | . . . . . . . . . 98 206 126 Flight 7 | . . . . . . . . . 7 . . Fastest Speed 50 | 50 120 120 160 160 160 155 155 100 112 50 50 Average Speed 162 | 112 120 153 160 160 160 157 155 127 292 158 95 Slowest Speed 1000 | 120 120 240 160 160 160 160 155 235 1000 700 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 3 30 12 46 89 99 6 3 78 11 12 27 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . 4 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . . 1 4 1 . . . . . . Spaces Dug 2 | . . . . . . . . . . 2 . Terrain Destroyed 53 | . . . 22 . . . 3 . 11 16 1 Melee . | . . . . . . . . . . . . Projectile 21 | . . . . . . . 3 . 9 8 1 AOE 32 | . . . 22 . . . . . 2 8 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Total 5354 | 43 346 241 219 1107 730 272 151 325 559 682 679 Wait 731 | . 168 48 4 28 210 2 19 28 24 59 141 Move 4072 | 33 145 160 184 1065 495 217 118 253 441 494 467 Hop . | . . . . . . . . . . . . Pick Up 51 | 3 4 4 . 4 4 5 3 2 9 9 4 Fast Attach 85 | 5 2 4 2 1 . 3 . 6 14 22 26 Attach 43 | 1 . 1 2 . 3 7 2 8 4 10 5 Detach 15 | . . . 2 1 . . . 7 1 1 3 Swap 78 | 1 5 3 5 2 10 20 1 4 13 13 1 Drop 79 | . . 8 1 6 3 7 . 14 12 18 10 Fire 192 | . 22 13 19 . 5 11 8 1 40 55 18 Melee 4 | . . . . . . . . . . . 4 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 5) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Utility x2 487 | -9/Materials | Discovered new exit (range 16) 680 | -9/Materials | Discovered new exit (range 13) 780 | -9/Materials | Build established: Scavenger-Mutant 822 | -9/Materials | Entered Mines 864 | -9/Mines | Met a Derelict bent on vengeance 1143 | -9/Mines | Identified exit to Materials 1186 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1191 | -9/Mines | Entered Zion 1284 | -7/Zion | System corruption cleaned by Quarantine Array 1303 | -7/Zion | Learned location of Warlord (-4) 1307 | -7/Zion | Learned location of Armory (-4) 1348 | -7/Zion | Received a visual enhancement algorithm 1519 | -7/Zion | Found CR-A16's Pointy Stick 1653 | -7/Zion | Learned location of Quarantine (-2) 1942 | -7/Zion | Learned Factory emergency access door positions 2181 | -7/Zion | Imprinted 2184 | -7/Zion | Declared Zion's savior 2512 | -7/Zion | Learned Factory security intel 2911 | -7/Zion | Discovered new exit (range 9) 2935 | -7/Zion | Entered Proximity Caves 2935 | -6/Proximity Caves | Accompanied by 4 allies 2937 | -6/Proximity Caves | Spotter reported a threat 3600 | -6/Proximity Caves | Discovered new exit (range 67) 3976 | -6/Proximity Caves | Entered Factory 3976 | -6/Factory | Accompanied by 3 allies 3976 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4118 | -6/Factory | Lost 3 allies 4153 | -6/Factory | Lost 4 parts (1p1n1u1w) 4278 | -6/Factory | Build established: Scavenger-Tank 4306 | -6/Factory | Discovered new exit (range 14) 4408 | -6/Factory | Entered another Factory area 4408 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4638 | -5/Factory | Sucked down chute 4638 | -5/Factory | Entered Waste 4638 | -5/Waste | The area was eerily silent 4752 | -5/Waste | Discovered new exit (range 12) 4948 | -5/Waste | A Compactor rumbled back to life 4948 | -5/Waste | Spotted C-40 Crusher 5028 | -5/Waste | A Compactor rumbled back to life 5029 | -5/Waste | Spotted C-40 Crusher 5030 | -5/Waste | Entered Factory 5257 | -5/Factory | Garrison activated, responded to threat 5346 | -5/Factory | Garrison activated, responded to threat 5436 | -5/Factory | Lost 5 parts (1p2n2w) 6438 | -5/Factory | Build established: Scavenger-Gunner 6508 | -5/Factory | Discovered new exit (range 6) 6548 | -5/Factory | Entered another Factory area 6548 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6856 | -4/Factory | Build established: Scavenger-Tank 7383 | -4/Factory | Lost 7 parts (3p2n1u1w) 7470 | -4/Factory | Discovered new exit (range 16) 7542 | -4/Factory | Core integrity fell below 50% 7559 | -4/Factory | Lost 14 parts (3p3n3u5w) 7636 | -4/Factory | Entered Armory 7646 | -4/Armory | Lost 6 parts (2p1u3w) 7813 | -4/Armory | Build established: Mutant 7866 | -4/Armory | Zion Heavy squad teleported in 7999 | -4/Armory | Zion Hover Resupply teleported in 8296 | -4/Armory | Core integrity fell below 20% 8336 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- Penetrated by Slug. Flexi-carbon Leg destroyed. P-70 Sage resets H-77 Assassin, system corruption cleaned. Penetrated by Slug. Exp. Utility Shielding destroyed. Flexi-carbon Leg destroyed. Destroyed Imp. Phase Shifter. H-77 Assassin destroyed. Slug penetrates Wall. Mic. Fission Core destroyed. Acquired 5 matter. Power Sword destroyed. Acquired Hpw. Shotgun. Acquired Coil Gun. System corrupted: Component data lost. P-70 Sage resets Y-64 Sentinel, system corruption cleaned. Slug penetrates L-61 Swordsman. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#########?#??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ???????????????????## """ """ #????####+########+# | | ???????????????##?# # """ """ #????# # | | ???????????????# # ## """ """ #????# # | | ???????????????# ## @ #????#%! # | | #### ###########=#######l#######??# ! """ | | !%! !%!!%*= #??#!! """ | | ^ !== "############# #??# "" | | #+# ""* ###########??# #??# %* | | ??# ^ """ # #??# #??# ! #"" | | ??# F" # #??#*#?## %= ### | | ??# """ # #??#[###" ! !! ### | | ??# "" # #??#=| !!= | | ??# # ####+###### !##+###### | | ??# # = #!!%=! ###### ???? | | ??# ^"""" # !+!=! !!!! #????T #?? | | ?? ?""" # #%[!!!!!! #???# #?? | | ? ????"" / """"" ="!! #???# #?? | | ? ????""" ##??????" ###########???#######?? | | ???????"" ????????" #?????????????????????? | | ??????? ???????* #?????????????????????? | | ??????? ??????**" #?????????????????????? | | ???????#########?????" "" #?????????????????????? | | ???????????????????? ? #?????????????????????? | | ??????????????????? ?? #?????????????????????? | | ??????????????????#"#???####?????????????????????? | | ????????????????? #?????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 59 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: TH 25 Utility Shielding 90 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed PointMassNeutralizer Manual? 0 Play Time 01:34:54 Cumulative 23.8 hours Start 2024.04.24 @ 00:13:05 End 2024.04.24 @ 01:47:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53251f78-3f28-4f2e-9c44-86722a32a058