Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.14 @ 20:35:29 Player: ktur Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (577) 2885 Value Destroyed (27371) 27371 Prototype IDs (108) 2160 Alien Tech Used (6) 1200 Bonus (17730) 17730 TOTAL SCORE: 62846 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6932 Follower Combat Kills 1476 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1722 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Warlord at Command 2000 Friendly Fire -300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Hot (247) Movement Flying (27) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Xenon Bombardment Thruster Improved Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Transport Network Coupler Experimental Core Analyzer Armor Integrity Analyzer Hacking Suite Hacking Suite Hacking Suite Experimental Hacking Suite System Shield Improved System Shield > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- High-powered Disruptor Cannon Disintegrator Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Core Analyzer Improved Transmission Jammer SHELL Armor Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- High-powered Disruptor Cannon Plasma Lance CR-A16's Behemoth Slayer > --- INVENTORY -------- Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Experimental Q-thruster Experimental Q-thruster Experimental Coolant Injector High-capacity Storage Unit Experimental Matter Compressor Advanced Salvage Targeting Computer Improved Utility Shielding Experimental Weapon Shielding Authchip [Propulsion] Authchip [Device] Dimensional Node Initializer Transdimensional Reconstructor Enhanced Nova Cannon Hypercooled Linear Accelerator Hypercooled Linear Accelerator Hypercooled Linear Accelerator Sigix Terminator Plasma Lance Plasma Lance [Rating: 226] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Experimental Q-thruster Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Mapper Protection Improved Utility Shielding Artifact Phase Armor Weapon Kinetic Spear Energy Gun Improved EM Shotgun Energy Cannon Compact HERF Cannon Ballistic Gun Minigun Ballistic Cannon Hypercooled Linear Accelerator Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Utility 10 | . . . 2 . . . 1 . 1 . . . 2 . . . . 2 . . . . 1 . . . . . . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 622 | 6 4 8 28 5 2 5 15 14 48 1 6 9 16 7 2 . 3 50 11 4 25 7 44 18 40 6 5 6 1 66 44 28 45 27 16 Power 59 | 1 1 . 2 . . . 1 3 2 . . 2 . 1 . . . 1 3 . 1 1 7 4 1 . . 1 . 6 4 3 6 5 3 Engine 8 | 1 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Core 15 | . . . . . . . . 1 2 . . 2 . 1 . . . 1 3 . 1 1 1 2 . . . . . . . . . . . Reactor 36 | . . . . . . . . . . . . . . . . . . . . . . . 6 2 1 . . 1 . 6 4 3 6 4 3 Propulsion 122 | 2 . 2 3 2 . 2 6 2 16 . 2 1 1 4 . . . 9 3 1 4 . 6 4 9 1 . 1 . 8 6 3 15 2 7 Treads 19 | 2 . 2 3 2 . 2 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 89 | . . . . . . . . . 16 . 2 1 1 4 . . . 9 3 1 4 . 6 4 9 1 . 1 . 8 6 3 10 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 7 Utility 247 | 1 2 1 5 2 . 2 6 . 24 1 2 4 13 . 1 . 1 20 2 3 14 1 14 2 20 4 1 4 . 36 29 7 7 13 5 Device 104 | . 1 . 1 1 . 1 1 . 12 1 1 1 3 . . . . 9 1 1 8 . 1 . 10 2 . 4 . 22 12 . 3 6 2 Storage 20 | 1 1 . . . . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . 4 5 2 2 . 1 Processor 13 | . . . 1 . . . . . 1 . . . 2 . . . . . . 1 2 . . 1 . 2 . . . . . 1 . 2 . Hackware 29 | . . . . . . . 1 . 3 . . . 4 . . . . 3 . . 1 . 5 . 1 . . . . 5 . . . 4 2 Protection 78 | . . 1 3 1 . . 4 . 6 . 1 3 4 . 1 . 1 8 . 1 3 1 8 1 9 . 1 . . 5 11 2 2 1 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Weapon 194 | 2 1 5 18 1 2 1 2 9 6 . 2 2 2 2 1 . 2 20 3 . 6 5 17 8 10 1 4 . 1 16 5 15 17 7 1 Energy Gun 16 | 1 . 1 8 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . Energy Cannon 20 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 2 . 1 . . 2 3 1 6 . 1 Ballistic Gun 21 | 1 1 3 10 . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . Launcher 22 | . . 1 . . . 1 . 2 . . . . . . . . 1 6 1 . . . 5 . . 1 1 . . . . . 1 2 . Special Weapon 21 | . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 2 . 1 . 1 5 . 4 . . . Impact Weapon 6 | . . . . . . . . 3 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . 1 . 1 . 1 . 1 . 1 . . . . . . . 1 . . . . . . 2 . 2 . Piercing Weapon 71 | . . . . . . . . . 2 . 1 2 . . . . . 13 2 . 3 3 9 4 5 . 1 . . 9 2 6 7 2 . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 2 . . . . . . . . . . . . . . 1 1 . 8 . 4 . 4 . . 1 . 5 5 5 10 6 . Corrupted Parts 10 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 . . System Corruption 62 | . . 5 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . 16 25 7 . . Parts Lost 122 | . . 3 1 2 . 2 . 2 . . . 1 . 1 . . . 13 2 . . 2 16 . 6 . . . . 16 6 9 15 9 16 Power 23 | . . . . . . . . 2 . . . . . . . . . 1 . . . 1 1 . 2 . . . . 3 . 3 4 2 4 Propulsion 33 | . . . 1 . . . . . . . . 1 . 1 . . . 4 1 . . . 4 . 1 . . . . 3 1 1 5 3 7 Utility 47 | . . . . 2 . 1 . . . . . . . . . . . 6 1 . . 1 8 . 2 . . . . 9 5 3 3 3 3 Weapon 19 | . . 3 . . . 1 . . . . . . . . . . . 2 . . . . 3 . 1 . . . . 1 . 2 3 1 2 Highest Loss Streak 11 | . . 1 1 1 . 1 . 1 . . . 1 . 1 . . . 6 1 . . 2 5 . 2 . . . . 11 2 4 4 6 8 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Average Slot Usage (%) 93 | . 92 97 95 97 100 91 98 99 99 100 100 95 99 99 93 93 93 93 82 81 95 93 89 91 92 94 94 97 100 92 95 89 77 72 60 Engine 2 | . 14 14 11 11 11 11 9 2 2 . . . . . . . . . . . . . . 3 1 . . . . . . . . . . Core 2 | . . . . . . . . 5 4 7 7 7 6 6 6 6 6 5 5 5 5 5 3 3 2 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 5 5 7 10 8 8 6 6 5 3 Treads 5 | . 28 28 21 22 22 22 26 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 17 | . . . . . . . . . 30 30 30 29 26 25 26 26 26 22 13 22 23 23 19 21 20 21 21 21 21 22 21 20 18 . . Device 12 | . 6 11 2 . 11 3 8 9 8 22 16 16 16 20 13 13 13 20 21 17 19 17 11 5 13 22 21 22 26 23 13 8 7 8 1 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 6 6 6 6 6 5 10 5 5 5 5 5 5 5 5 5 5 4 10 14 15 6 . Processor 5 | . . . 3 11 11 11 8 . 3 . . . 4 6 6 6 6 5 5 8 11 11 10 11 7 8 10 8 5 . . 1 4 10 12 Hackware 7 | . . . . . . . 1 9 8 . . . 10 6 6 6 6 8 5 5 5 5 12 21 17 10 10 10 10 13 9 8 7 10 20 Protection 11 | . . 2 22 19 11 11 15 18 15 15 21 17 12 13 13 13 13 10 4 . 10 10 10 8 9 10 10 10 10 7 18 11 3 . . Energy Gun 2 | . 2 2 10 21 12 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 25 22 11 . . . 15 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 5 6 13 13 13 5 . . . . . . . . . . . . . 1 . 5 1 Piercing Weapon 6 | . . . . . . . . . 11 15 15 15 6 . . . . 4 11 11 10 10 9 8 9 6 3 5 5 8 3 5 6 7 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 14 30 28 45 42 40 61 72 71 69 71 76 77 76 78 77 77 77 88 68 69 93 95 107 81 103 89 97 108 108 121 154 195 195 47 51 Greatest Support 156 | 40 40 40 40 40 40 40 60 66 78 78 80 78 78 80 80 80 80 80 60 60 110 110 110 80 113 113 113 120 120 156 156 154 154 50 44 Greatest Overweight (x) 3 | . . . 1 1 . 1 1 1 . . . 1 . 1 . . . 1 3 1 1 . 3 1 1 . . . . 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 5 20 Average Capacity 19 | 7 14 15 15 15 15 18 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 22 5 5 Most Carried 25 | 6 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 5 5 Average Carried 18 | 2 12 14 14 14 14 18 19 19 18 19 19 19 19 19 19 20 20 19 18 19 19 19 18 19 19 19 19 19 19 19 24 23 22 4 4 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 5 5 Final Carried 25 | 6 15 14 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 19 20 20 20 20 20 20 20 20 25 25 25 5 5 Class Distribution -------------------- 33% | Mutant 32% | Scavenger-Mutant 31% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 9372 | 237 189 313 625 42 . 50 541 388 691 19 60 85 199 140 28 . 67 611 151 37 266 65 443 166 483 54 269 87 49 700 1033 371 462 316 135 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 28557 | . 170 69 1001 472 . 312 631 562 1357 172 . 466 963 471 66 . 130 2963 202 276 224 224 2909 1111 2611 154 659 130 20 4726 760 1451 2265 960 70 Parts 1277 | . 12 . 60 39 . 19 32 25 67 11 . 25 52 8 4 . 10 153 15 3 12 16 127 3 109 1 14 . 6 216 61 54 77 43 3 Haulers Intercepted 33 | . 1 . 3 . . . 2 3 2 . . . 2 . . . . 3 . . . . 3 . 1 . . . . 7 . 1 . 5 . Recyclers Shooed 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . . . . 11 1 25 . . 4 . 15 . 11 2 . 15 . . . . 8 . 3 . . . . . . Prevented 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 467 | . 5 16 18 13 . 5 12 12 18 3 . 8 14 9 1 . 6 57 7 1 12 12 47 5 33 . 15 . 5 63 10 22 29 8 1 Melee 203 | . . . . . . . . . 16 3 . 7 14 5 1 . 3 38 2 1 1 4 29 . 22 . . . . 37 1 2 13 3 1 Guns 51 | . 5 2 17 11 . 1 12 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cannons 30 | . . . . . . . . 1 1 . . . . 1 . . . . . . 1 1 2 . . . . . . 6 . 11 6 . . AOE 159 | . . 14 1 2 . 4 . 9 . . . . . . . . 3 19 5 . 10 7 15 5 10 . 14 . 5 18 . 4 9 5 . Classes Destroyed 31 | . 3 1 5 1 . . 1 3 1 . . 2 . 2 . . 1 2 . . 2 . . 1 . . . . . 3 . 1 2 . . Worker 31 | . . . 1 1 . . . 1 5 . . . 3 . . . . 4 . . . . 1 . 1 . . . . 8 . . 6 . . Builder 18 | . . . . . . . . 3 3 . . . . . . . . 3 . . . . 1 . 2 . . . . 4 . . 2 . . Tunneler 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hauler 33 | . 1 . 3 . . . 2 3 2 . . . 2 . . . . 3 . . . . 3 . 1 . . . . 7 . 1 . 5 . Recycler 28 | . . . 2 . . 2 . . 4 . . . . . . . . 2 . . . . 1 . 4 . . . . 7 . . 6 . . Minesweeper 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Operator 8 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 2 . Drone 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Watcher 6 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . Swarmer 111 | . 3 . 5 7 . 2 3 1 1 . . 3 3 . . . 4 23 5 . . 8 12 . 3 . . . 5 11 . 7 . 5 . Saboteur 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 1 . Grunt 177 | . 2 . 10 3 . 3 6 7 9 3 . 2 6 6 . . . 24 . . . 1 26 . 19 . 8 . . 15 . 4 21 2 . Brawler 11 | . . . 1 1 . . . . . . . . . 1 . . . 1 . . 2 . 1 . . . 3 . . 1 . . . . . Duelist 5 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . 1 . . 1 . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 27 | . . . 2 2 . . 3 3 3 . . 1 . . . . . 2 . 1 . 1 3 . 2 . 1 . . 2 . 1 . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 26 | . . . . . . . . 1 2 . . . . . . . . 2 2 . . . 2 . 2 . 2 . . 5 . 3 5 . . Programmer 54 | . . . . . . . . . 3 . . 1 5 . 1 . 1 3 . . 7 . 2 . 7 . . . . 19 1 3 . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Compactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 19 | . 3 14 7 4 . 5 3 13 3 3 . 3 5 4 1 . 4 10 5 1 12 5 11 4 9 . 9 . 5 19 2 5 16 5 1 Combat Bots Only 14 | . 3 14 6 4 . 3 3 6 3 3 . 3 5 5 1 . 4 8 5 1 12 5 8 4 6 . 9 . 5 12 2 5 8 5 1 Max Kills in Single Turn 16 | . 1 3 2 2 . 3 1 3 1 1 . 1 1 1 1 . 3 5 5 1 3 4 3 2 5 . 5 . 5 5 1 3 16 5 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 1 1 . 2 . 3 . . . . . . . . 3 5 5 . 3 4 3 2 4 . 5 . 5 3 . 2 2 5 . Melee 2 | . . . . . . . . . 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 . 1 . . . . 2 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Damage Taken 39093 | . 338 529 606 505 . 143 793 525 1165 42 42 679 820 463 46 . 286 3066 220 36 708 165 3885 . 2189 37 392 . 15 3833 2059 4851 7009 2065 1581 Core 5648 | . 77 82 73 104 . 13 68 14 128 . 32 45 158 53 . . 12 321 27 18 22 . 585 . 269 . 87 . . 458 62 725 610 830 775 Absorbed by Shields 5442 | . . . . . . . 196 152 557 15 15 209 298 167 16 . 108 826 82 12 97 49 699 . 392 13 136 . 6 1174 56 . . 138 29 Redirected to Core 384 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266 118 . . Redirected to Shielding 1445 | . . . . . . . . 30 67 . . 8 59 9 14 . 20 258 33 . 43 11 186 . 85 11 144 . 9 281 67 110 . . . Regen/Repaired (Parts) 6724 | . . . . . . . 185 162 32 . . . 995 . . . . 598 . . 167 . 669 366 182 . . . . 652 . 200 2491 25 . Core Remaining (%) 56 | 100 . 36 . . . 52 . 85 . . . 70 . . . . 73 . . . . 61 . . . . . . 18 . 60 . 6 . . Volleys Fired 498 | . 29 24 64 20 . 8 53 29 10 . . . . 3 . . 1 20 1 . 5 2 14 9 9 . 15 . 1 27 30 70 52 2 . Largest 3 | . 2 2 2 2 . 2 2 2 2 . . . . 1 . . 1 1 1 . 1 1 1 1 1 . 1 . 1 1 2 3 1 1 . Hottest 214 | . 70 70 90 90 . 90 50 64 64 . . . . 69 . . 36 90 36 . . . 69 . 69 . 69 . . 94 188 214 120 60 . Shots Fired 721 | . 58 28 128 40 . 15 106 48 20 . . . . 3 . . 1 20 1 . 5 2 14 9 9 . 15 . 1 27 44 72 53 2 . Gun 409 | . 58 17 128 40 . 14 106 35 10 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cannon 203 | . . . . . . . . 2 10 . . . . 3 . . . 8 . . . . 4 . 5 . 3 . . 8 44 69 47 . . Launcher 54 | . . 11 . . . 1 . 11 . . . . . . . . 1 12 1 . . . 5 . . . 9 . . . . . 1 2 . Special 55 | . . . . . . . . . . . . . . . . . . . . . 5 2 5 9 4 . 3 . 1 19 . 3 4 . . Kinetic 348 | . 57 11 102 . . . 106 37 20 . . . . . . . . . . . . . . . . . . . . . . 15 . . . Thermal 48 | . 1 6 . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 1 32 . . Explosive 106 | . . 11 . . . 1 . 11 . . . . . . . . 1 12 1 . 5 2 10 9 4 . 12 . 1 19 . 3 4 . . Electromagnetic 219 | . . . 26 40 . 14 . . . . . . . 3 . . . . . . . . 4 . 5 . 3 . . 8 44 53 17 2 . Robot Hit Streak 35 | . 7 4 19 15 . 5 16 10 22 . . . . 25 . . . 5 6 . 11 12 20 28 35 . 10 . 1 19 21 9 15 1 . Robot Miss Streak 6 | . 3 3 3 6 . 4 3 3 . . . . . . . . 1 1 . . . . . . 1 . 1 . . 1 2 5 2 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1368 | . 32 13 94 36 5 11 78 25 100 6 1 18 48 29 4 . 6 144 8 9 7 14 124 8 113 3 9 1 1 186 48 54 94 30 9 Core Hits 920 | . 12 38 42 22 . 14 24 37 38 5 . 12 24 8 1 . 9 117 9 4 21 13 86 10 69 1 29 1 4 136 13 27 64 28 2 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . 1 . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 109 | . . . . . . . 2 . 7 1 . 1 3 5 1 . . 16 . . 1 2 20 3 16 . . . . 16 . 1 7 7 . Destroy 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Smash 6 | . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Sever 16 | . . . . . . . . . . . . . . . 1 . . 5 . . 1 . 1 3 2 . . . . 1 . . 1 1 . Impale 84 | . . . . . . . . . 6 1 . 1 3 . . . . 11 . . . 2 19 . 14 . . . . 15 . . 6 6 . Melee Attacks 1373 | . . . . . 5 . . 4 162 6 2 30 108 37 7 . 12 185 25 14 4 25 131 . 146 6 20 1 11 202 23 21 93 76 17 Impact 51 | . . . . . . . . 4 12 . . . 8 27 . . . . . . . . . . . . . . . . . . . . . Slashing 167 | . . . . . . . . . . . . . 17 10 7 . 12 76 . . . . . . . . . . . . . 16 . 26 3 Piercing 1150 | . . . . . . . . . 150 6 2 30 83 . . . . 109 25 14 4 25 131 . 146 6 20 1 11 202 23 5 93 50 14 Sneak Attacks 99 | . . . . . 4 . . 1 20 . . 1 7 2 1 . . 10 . . . 2 8 . 9 . . . . 22 . 1 3 8 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Follow-up Attacks 114 | . . . . . . . . . 8 1 . 4 8 3 . . . 15 2 . . 2 12 . 9 . . . . 21 . 3 14 10 2 Damage Inflicted 88514 | . 497 981 1330 768 . 389 1423 1967 3510 179 32 520 1727 1357 182 . 378 7520 583 590 2139 1516 7509 2807 6437 220 3181 99 775 13653 1693 3331 18640 2210 371 Guns 4420 | . 481 60 1189 561 . 161 1400 381 157 . . . . . . . . . . . . . . . . . . . . . . . 30 . . Cannons 4798 | . . . . . . . . 17 209 . . . . 70 . . . 33 . . . . 98 . 155 . 74 . . 305 1298 1511 1028 . . Explosions 39915 | . . 918 108 159 . 192 . 1481 . . . . . . . . 165 2299 324 . 1843 909 2511 2584 1791 . 3064 . 721 5245 . 611 14598 392 . Melee 37152 | . . . . . . . . 82 3144 179 32 520 1707 1287 182 . 213 5176 259 590 83 563 4685 . 4348 220 . 99 . 7389 395 1060 2750 1818 371 Ramming 297 | . 16 3 33 48 . 36 23 6 . . . . 20 . . . . 12 . . . . . . . . . . . 52 . . 48 . . Kinetic 3771 | . 481 34 882 . . . 1400 398 366 . . . . . . . . . . . . . . . . . . . . . . 210 . . . Thermal 14823 | . . 26 108 159 . 184 . . . . . . . . . . . 398 . . . . . . 177 . 83 . . . . . 13536 152 . Explosive 25591 | . . 918 . . . 8 . 1481 . . . . . . . . 165 1934 324 . 1843 909 2511 2584 1614 . 2981 . 721 5245 . 611 1742 . . Electromagnetic 4948 | . . . 307 561 . 161 . . . . . . . 70 . . . . . . . . 98 . 155 . 74 . . 305 1298 1301 378 240 . Impact 1572 | . . . . . . . . 82 456 . . . . 1034 . . . . . . . . . . . . . . . . . . . . . Slashing 6449 | . . . . . . . . . . . . . 329 253 182 . 213 2089 . . 213 44 215 223 143 . 43 . 54 662 . 1093 186 430 77 Piercing 31063 | . . . . . . . . . 2688 179 32 520 1378 . . . . 3087 259 590 83 563 4685 . 4348 220 . 99 . 7389 395 116 2750 1388 294 Highest Corruption 33 | . . 11 . . . 9 . . 4 4 4 . 5 5 5 5 5 4 4 4 6 6 1 1 8 8 8 8 8 16 29 33 33 5 8 Average Corruption 6 | . . 9 . . . 7 . . 2 4 4 . 4 5 5 5 5 3 4 4 4 6 1 1 6 8 8 8 8 6 20 18 5 1 6 Corruption Purged 10 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 7 . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Effects 412 | . . 15 . . . . . . 22 5 2 . 33 16 9 3 9 30 19 7 3 5 5 2 34 3 13 6 8 50 57 26 18 4 8 Message Errors 118 | . . 6 . . . . . . 8 . . . 8 6 3 1 1 8 6 2 . 3 . . 13 1 6 4 2 13 17 6 2 1 1 Matter Fused 99 | . . 4 . . . . . . 9 . . . 11 4 1 . 3 4 3 2 . 1 2 1 7 . 4 1 3 10 14 6 7 2 . Heat Flow Errors 60 | . . 2 . . . . . . 2 1 . . 5 4 . 1 3 6 5 1 . 1 . 1 2 1 3 . 2 8 6 1 3 . 2 Energy Discharges 43 | . . 1 . . . . . . 1 1 1 . 4 . 2 1 1 6 1 . 2 . . . 4 1 . 1 . 5 5 3 1 . 2 Parts Rejected 9 | . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . 3 . . . . 1 . 2 . . . Parts Fused 7 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . 1 . . . . . . . 3 . . . . Data Loss (minor) 39 | . . 1 . . . . . . . . . . 3 2 1 . . 3 1 1 . . 1 . 4 . . . 1 6 5 4 4 1 1 Data Loss (major) 18 | . . . . . . . . . 1 1 1 . . . . . . 1 3 1 . . 1 . 1 . . . . 4 1 2 . . 1 Misfires 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . Alerts 11 | . . . . . . . . . . 2 . . 1 . 1 . . 1 . . . . . . . . . . . 3 2 . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4791 | . . 4 . . . . . 41 440 . . . 156 347 68 . 9 306 22 126 9 122 424 . 398 97 42 . 69 559 8 118 1123 271 32 Projectiles 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 16 . 15 14 . . Explosions 1315 | . . 4 . . . . . 19 . . . . . . . . . 3 14 . 9 . 126 . . . 42 . 45 162 . 24 867 . . Melee 3407 | . . . . . . . . 22 440 . . . 156 347 68 . 9 303 8 126 . 122 298 . 398 97 . . . 381 8 79 242 271 32 Knockbacks 5 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 1 . . Impact 4 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 443 | . . 65 34 74 . 26 . 39 . . . . . . . . . 75 . . . . . . . . . . . . . 121 . 9 . Shots 13 | . . 3 1 3 . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . . . 1 . 1 . Rammed 25 | . 5 1 7 7 . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 38 | . 5 1 7 8 . 4 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . 3 . . 3 . . Kicked 10 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 3 . . 3 . . Crushed 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 433 | . 20 283 271 243 . 198 246 39 217 130 . 1 164 260 . 107 159 208 232 261 . 204 60 119 433 184 191 . 137 232 236 89 209 . 238 Average Temperature 71 | . 5 116 57 98 . 88 54 12 73 130 . 1 68 97 . 56 76 76 109 133 . 110 16 64 113 105 64 . 65 76 82 19 83 . 108 Received Heat Transfer 5934 | . 174 40 189 60 . 36 283 168 333 18 . 116 138 269 . . 21 704 . 12 24 24 890 . 337 6 72 . . 272 173 315 990 174 96 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 9 5 1 . . Combat Hostiles 18 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 9 5 . . . Parts Fried 62 | . . . 1 2 . . . 2 8 . . . . 4 . . . . . . . . . . 1 . . . . 5 29 5 4 1 . Impact Corruptions 18 | . . . . . . . . 2 6 . . . . 9 . . . . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . 1 . . . . . 1 . 1 1 . Heat Transferred 1766 | . . 74 200 150 . 200 . . . . . . . . . . . 300 . . . . . . 100 . 50 . . . . . 592 100 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Peak Influence 2738 | . 216 39 300 208 . 270 265 687 656 . . . 208 . . . . 1513 . . . . 938 455 1600 . . . . 1230 728 739 2256 2738 2114 Initial 1752 | . . 14 . 78 . . 46 70 312 . . . 81 . . . . 736 . . . . 162 328 178 . . . . 74 691 189 333 1346 1752 Average 483 | . 61 14 124 67 . 74 98 330 332 . . . 90 . . . . 1007 . . . . 486 372 1126 . . . . 321 597 517 992 2137 1965 Maximum Alert Level 5 | . 1 . 1 1 . 1 1 2 2 . . . 1 . . . . 4 . . . . 3 2 5 . . . . 4 3 3 5 5 5 Low Security (%) 38 | 100 90 100 77 77 . 85 93 20 . . . . 97 . . . . . . . . . 7 . 4 . . . . 55 . 9 . . . Level 1 22 | . 9 . 22 22 . 14 6 55 84 . . . 2 . . . . . . . . . 44 47 3 . . . . 26 3 8 8 . . Level 2 16 | . . . . . . . . 24 15 . . . . . . . . 21 . . . . 18 52 12 . . . . 4 86 79 33 . . Level 3 9 | . . . . . . . . . . . . . . . . . . 37 . . . . 29 . 16 . . . . 4 9 2 37 . . Level 4 9 | . . . . . . . . . . . . . . . . . . 40 . . . . . . 60 . . . . 8 . . . 11 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 20 88 49 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 119 | . . . 2 . . . 2 7 11 . . . 7 . . . . 11 . . . . 12 . 21 . 1 . . 11 3 2 12 10 7 Investigation 34 | . . . 1 . . . . 1 5 . . . 5 . . . . 3 . . . . 2 . 7 . . . . 2 2 1 2 2 1 Extermination 19 | . . . . . . . . . 2 . . . 2 . . . . 1 . . . . 2 . 5 . . . . 5 . . 2 . . Reinforcement 31 | . . . 1 . . . 2 2 3 . . . . . . . . 2 . . . . 4 . 2 . . . . 4 1 1 5 2 2 Assault 25 | . . . . . . . . 1 . . . . . . . . . 5 . . . . 1 . 4 . 1 . . . . . 3 6 4 Garrison 10 | . . . . . . . . 3 1 . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Data Miner Redirects 23 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 5 . . . . 3 2 . 4 4 . Construction Impeded 6 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 41 | . 2 1 3 . . . 1 2 3 . . . 3 . . . . 4 . . 1 . 2 . 2 . . . . 2 . 12 . 2 1 Communications Jammed 111 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 78 . 10 5 9 1 Distress Signals 106 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 73 . 10 5 9 1 Times Spotted 815 | . 14 17 37 12 . 6 21 33 39 4 1 9 23 10 1 . 13 88 4 1 38 10 58 5 52 1 13 . 1 78 16 34 56 70 50 Peak Tracking Total 29 | . 5 8 5 4 . 3 4 6 5 3 1 3 6 5 1 . 6 10 5 1 12 4 9 3 7 1 5 . 1 13 5 7 13 29 26 Tactical Retreats 66 | . . . 1 . . . 4 . 4 1 . 1 7 1 . . 1 5 . . . . 2 . 2 . . . . 2 . 2 10 18 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 11 | . . . . . . . 1 2 2 . . . 1 . . . . . . . . . 2 . . . . . . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . . . 1 . . 12 . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 69 | . . . 1 1 . 12 . 2 . . . . . 1 . . . 7 . . . . 1 . 9 1 3 . . 1 7 2 16 3 2 Max in Single Turn 12 | . . . 1 1 . 12 . 1 . . . . . 1 . . . 4 . . . . 1 . 1 1 1 . . 1 1 1 8 1 1 Garrison Access 15 | . . . . . . . 1 1 2 . . . 2 . . . . 3 . . . . 1 . . . . . . 1 1 1 . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 132 | . 5 . 4 . . . 5 7 21 . . . 15 1 . 4 . 12 . . 2 . 5 . 13 . 1 4 . 12 7 . 3 6 5 Terminals 70 | . 5 . 3 . . . 2 5 11 . . . 8 . . . . 5 . . . . 1 . 8 . . . . 7 5 . 2 3 5 Fabricators 14 | . . . . . . . . . 4 . . . 3 . . . . 2 . . . . 1 . 3 . . . . . . . 1 . . Repair Stations 17 | . . . . . . . 2 1 3 . . . 2 . . . . 3 . . . . 2 . 1 . . . . 2 . . . 1 . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Garrison Access 13 | . . . . . . . 1 1 2 . . . 2 . . . . 2 . . . . 1 . . . . . . 1 1 . . 2 . Total Hacks 431 | . 17 . 13 . . . 15 22 65 . . . 46 1 . 28 . 40 . . 8 . 21 . 46 . 1 17 . 40 12 . 8 15 16 Successful 265 | . 6 . 4 . . . 11 12 39 . . . 33 1 . 28 . 25 . . 8 . 14 . 26 . 1 17 . 22 5 . 4 5 4 Failed 165 | . 10 . 9 . . . 4 10 26 . . . 13 . . . . 15 . . . . 7 . 20 . . . . 18 7 . 4 10 12 Catastrophic 21 | . . . . . . . . 2 3 . . . 2 . . . . 3 . . . . 1 . 2 . . . . 1 3 . . 2 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 10 . 9 . . . 6 11 24 . . . 20 . . . . 15 . . 1 . 6 . 11 . . . . 19 1 . . 2 5 Terminals 217 | . 17 . 12 . . . 7 18 35 . . . 21 . . . . 18 . . . . 3 . 20 . . . . 26 9 . 6 9 16 Fabricators 57 | . . . . . . . . . 15 . . . 10 . . . . 9 . . . . 6 . 15 . . . . . . . 2 . . Repair Stations 59 | . . . . . . . 6 2 7 . . . 11 . . . . 11 . . . . 8 . 5 . . . . 7 . . . 2 . Recycling Units 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers 16 | . . . . . . . . . 6 . . . . . . . . . . . . . . . 6 . . . . 3 1 . . . . Garrison Access 24 | . . . . . . . 2 2 2 . . . 4 . . . . 2 . . . . 4 . . . . . . 2 2 . . 4 . Terminal Hacks 124 | . 5 . 3 . . . 1 8 12 . . . 9 1 . 28 . 5 . . 8 . . . 6 . 1 17 . 10 3 . 2 2 3 Record 16 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . 5 . . . . . . . Part Schematic 21 | . . . 1 . . . . 1 3 . . . 1 . . 9 . 1 . . . . . . . . . 4 . . . . 1 . . Robot Schematic 6 | . 1 . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . Prototype ID Bank 20 | . . . . . . . 1 2 2 . . . . . . 3 . . . . 7 . . . . . . 4 . 1 . . . . . Open Door 7 | . . . . . . . . 2 . . . . . 1 . . . . . . 1 . . . . . 1 . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 4 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Fabricator Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Station Index 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . . . . . . . . 1 1 . . . 2 . . . . 1 . . . . . . 1 . . . . 2 2 . . . . Locate Traps 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Patrol Status 6 | . . . . . . . . . 2 . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 34 | . . . . . . . . . 9 . . . 5 . . . . 4 . . . . 3 . 11 . . . . . . . 2 . . Network Status 3 | . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 20 | . . . . . . . . . 6 . . . 3 . . . . 2 . . . . 2 . 6 . . . . . . . 1 . . Build 11 | . . . . . . . . . 2 . . . 1 . . . . 1 . . . . 1 . 5 . . . . . . . 1 . . Repair Station Hacks 48 | . . . . . . . 6 2 4 . . . 10 . . . . 8 . . . . 7 . 3 . . . . 6 . . . 2 . Scan Component 27 | . . . . . . . 3 1 3 . . . 6 . . . . 4 . . . . 4 . 2 . . . . 3 . . . 1 . Repair 21 | . . . . . . . 3 1 1 . . . 4 . . . . 4 . . . . 3 . 1 . . . . 3 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . . . . 6 . . . . . . . . . . . . . . . 4 . . . . 3 1 . . . . Insert Component 9 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . 3 1 . . . . Analyze 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . 1 . 2 . . . 2 . . . . 2 . . . . 1 . . . . . . 1 1 . . . . Seal Access 10 | . . . . . . . 1 . 2 . . . 2 . . . . 2 . . . . 1 . . . . . . 1 1 . . . . Unauthorized Hacks 35 | . 1 . 1 . . . 3 2 6 . . . 7 . . . . 6 . . . . 3 . 2 . . . . 2 . . . 1 1 Terminals 21 | . 1 . . . . . 3 2 3 . . . 3 . . . . 5 . . . . . . . . . . . 2 . . . 1 1 Track 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Assimilate 5 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 Botnet 10 | . . . . . . . 2 1 2 . . . 1 . . . . 3 . . . . . . . . . . . . . . . 1 . Operators 4 | . . . . . . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . . 3 . . . 4 . . . . 1 . . . . 3 . 2 . . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 9 | . . . . . . . . . 3 . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 100 | . 5 . 3 . . . 4 5 19 . . . 12 . . . . 8 . . . . 4 . 13 . . . . 11 5 . 3 5 3 Full Trace Events 22 | . . . . . . . 1 1 2 . . . 2 . . . . 2 . . . . 1 . 6 . . . . 2 2 . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . 1 . . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . . 1 . . . . 1 6 . 14 . 1 . . 9 . 1 . . . . . . 1 . . 4 . . 11 . 7 . . Parts Built 19 | . . . . . . . . . 4 . . . 2 . . . . 2 . . . . 2 . 8 . . . . . . . 1 . . Authchips 8 | . . . . . . . . . 2 . . . 1 . . . . 1 . . . . 1 . 3 . . . . . . . . . . Time 606 | . . . . . . . . . 95 . . . 95 . . . . 36 . . . . 73 . 239 . . . . . . . 68 . . Total Part Build Rating 92 | . . . . . . . . . 20 . . . 10 . . . . 6 . . . . 6 . 42 . . . . . . . 8 . . Parts Repaired 21 | . . . . . . . 3 1 1 . . . 4 . . . . 4 . . . . 3 . 1 . . . . 3 . . . 1 . Time 800 | . . . . . . . 104 19 19 . . . 208 . . . . 167 . . . . 147 . 22 . . . . 60 . . . 54 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . . . . 2 3 . . . 4 . . . . 2 . . . . . . . . . . . . 4 3 . 4 . Machine Destruction 11 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . 3 . 4 . Programmers 11 | . . . . . . . . . 3 . . . 4 . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 54 | . 1 . . . . . . 10 3 . . . 1 . . . 1 . . . . . 3 19 . . . . . 1 . . . . 15 Largest Group 19 | . 1 . . . . . . 10 3 . . . 1 . . . 1 . . . . . 3 19 19 . . . . 1 . . . . 9 Highest-Rated Group 684 | . 10 . . . . . . 173 93 . . . 10 . . . 96 . . . . . 141 684 684 . . . . 26 . . . . 129 Highest-Rated Ally 96 | . 10 . . . . . . 29 31 . . . 10 . . . 96 . . . . . 47 50 50 . . . . 26 . . . . 45 Total Orders 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . STAY 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 406 | . . . . . . . . 106 54 . . . . . . . 13 . . . . . 22 33 94 . . . . . . . . . 84 Total Damage 9229 | . . . . . . . . 1340 819 . . . . . . . 409 . . . . . 443 1100 3666 . . . . . . . . . 1452 Kills 59 | . . . . . . . . 17 11 . . . . . . . 3 . . . . . . 1 20 . . . . . . . . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Robot Analysis Total 9 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . . . 1 . 1 . 1 1 . 2 . 1 . . 2 . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 32612 | 90 710 692 1263 1527 410 1012 1495 581 2827 173 1385 659 1946 624 472 104 334 2188 823 302 1218 430 1331 565 1774 228 528 202 358 2100 1265 872 1298 524 302 Spaces Moved 19982 | 50 364 370 450 668 250 459 496 198 1682 117 1077 455 1272 403 348 81 198 1050 288 204 897 341 698 365 1028 193 405 177 273 1029 819 442 987 1158 690 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3301 | 46 364 370 450 668 250 459 496 198 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 14317 | . . . . . . . . . 1682 117 1077 455 1272 403 348 81 198 1050 288 204 897 341 698 365 1028 193 405 177 273 1029 819 442 475 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2360 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512 1158 690 Fastest Speed 17 | 50 160 160 160 160 160 160 160 163 120 127 127 127 127 127 130 130 130 122 190 120 105 105 100 120 102 102 102 102 110 106 114 114 17 17 20 Average Speed 126 | 151 160 160 216 214 160 211 240 228 124 127 127 127 127 128 130 130 130 136 261 128 117 105 114 122 115 103 102 104 110 109 123 138 83 21 27 Slowest Speed 330 | 160 160 160 240 240 160 240 243 243 127 127 130 200 127 200 130 130 130 200 330 190 190 105 310 190 184 107 102 110 110 240 190 190 188 107 103 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 14 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 57 52 41 99 65 98 26 48 42 24 85 66 36 56 57 69 38 21 43 31 91 51 17 89 27 40 44 60 48 30 75 14 76 32 24 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 16 | . . 1 1 2 . . . . . . 2 . . 1 . 1 2 . 1 . . . . . . . 2 3 . . . . . . . Known Exits Taken 9 | . . . . . . . . 1 1 . . . 1 . . . 1 1 . . . . . . 1 1 . . . 1 . . . 1 . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . 1 1 1 . 1 1 1 . . Scrap Searched 24 | . . . . 2 . 1 . . . 2 3 3 . 1 2 . . . 2 2 . 1 . . . 2 1 . 2 . . . . . . Spaces Dug 506 | . . . . . . . . . 40 . . 1 34 4 2 . 2 20 13 3 1 32 20 . 19 1 221 . 11 41 1 2 10 23 5 Terrain Destroyed 2062 | . . 52 5 13 . 59 . 73 40 . . 1 34 4 2 . 8 63 23 3 37 50 106 75 38 1 338 . 26 240 1 98 636 31 5 Melee 228 | . . . . . . . . . 40 . . 1 34 4 2 . 2 18 13 3 1 9 2 . 19 1 18 . 11 17 1 2 2 23 5 Projectile 29 | . . . . . . . . 1 . . . . . . . . . 6 . . . 1 1 . 1 . 1 . . 3 . 4 11 . . AOE 1805 | . . 52 5 13 . 59 . 72 . . . . . . . . 6 39 10 . 36 40 103 75 18 . 319 . 15 220 . 92 623 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 25217 | 62 435 442 626 710 258 482 714 280 2214 138 1092 504 1503 460 363 80 261 1688 325 231 1054 381 1045 469 1456 213 471 192 313 1812 1008 587 1269 1317 762 Wait 2372 | . 6 38 31 2 . . 126 20 260 14 . 9 103 14 3 . 48 356 3 9 94 12 150 71 212 3 25 . 26 479 32 17 73 83 53 Move 19853 | 49 363 369 449 667 249 458 495 197 1681 116 1076 454 1271 402 347 80 197 1049 287 203 896 340 698 364 1027 192 404 176 272 1028 818 441 944 1133 661 Hop 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 10 13 Pick Up 256 | 7 18 1 16 4 1 6 10 7 30 1 2 3 11 2 2 . . 25 4 . 7 . 13 3 18 2 1 2 1 14 25 6 13 1 . Fast Attach 246 | 5 1 2 13 2 . . 7 1 11 . 3 2 5 . . . . 11 3 4 15 1 16 2 18 3 . 6 . 21 20 12 21 26 15 Attach 159 | 1 2 2 2 3 1 2 3 4 20 1 . 3 5 1 1 . . 18 4 . 5 1 15 3 7 2 . 1 1 12 7 7 22 2 1 Detach 46 | . 1 . 1 . . 1 . 1 2 . . . . . . . . 4 . 1 3 . 4 1 1 . . . . 3 4 5 12 1 1 Swap 221 | . 1 4 13 . 1 3 5 9 17 . 3 4 6 6 1 . 3 21 4 . 5 5 13 13 15 1 5 . . 33 17 9 4 . . Drop 319 | . 9 1 30 4 1 . 13 7 39 1 6 4 9 1 2 . . 23 . 2 21 . 10 3 26 5 1 6 1 18 32 2 31 7 4 Fire 498 | . 29 24 64 20 . 8 53 29 10 . . . . 3 . . 1 20 1 . 5 2 14 9 9 . 15 . 1 27 30 70 52 2 . Melee 1167 | . . . . . 5 . . 4 144 5 2 25 91 31 7 . 12 159 19 12 3 20 112 . 123 5 20 1 11 174 23 18 76 52 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 3 . . 3 . . Crush 28 | . 5 1 7 8 . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: Low / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 91 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 364 | -10/Materials | Central database locked down 369 | -10/Materials | Discovered new exit (range 10) 543 | -10/Materials | Discovered new exit (range 8) 801 | -10/Materials | Entered Mines 819 | -10/Mines | Met a Derelict bent on vengeance 855 | -10/Mines | Assembled infested the area 860 | -10/Mines | Assisted by a Guerilla fighting off Assembled 889 | -10/Mines | Core integrity fell below 50% 922 | -10/Mines | Destroyed 14 combat bots 1072 | -10/Mines | System corruption reached 10% 1130 | -10/Mines | Learned location of Zion (-7) 1469 | -10/Mines | Discovered new exit (range 15) 1493 | -10/Mines | Entered Materials 1493 | -9/Materials | Evolved 2 slots: Utility x2 1667 | -9/Materials | Build established: Scavenger-Mutant 2049 | -9/Materials | Discovered new exit (range 9) 2651 | -9/Materials | Discovered new exit (range 9) 2756 | -9/Materials | Entered Mines 3065 | -9/Mines | Learned location of 1 exit from Lower Caves 3092 | -9/Mines | Learned location of Storage (-8) 3394 | -9/Mines | Discovered new exit (range 11) 3850 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3895 | -9/Mines | Discovered new exit (range 9) 4275 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4277 | -9/Mines | Discovered new exit (range 5) 4283 | -9/Mines | Entered Exiles 4306 | -9/Exiles | Discovered new exit (range 15) 4325 | -9/Exiles | Met 8R-AWN 4354 | -9/Exiles | Met EX-HEX 4433 | -9/Exiles | Met EX-DEC 4515 | -9/Exiles | Met EX-BIN 4676 | -9/Exiles | Discovered new exit (range 11) 4693 | -9/Exiles | Entered Mines 5196 | -8/Mines | Discovered new exit (range 10) 5678 | -8/Mines | Discovered new exit (range 10) 5705 | -8/Mines | Entered Materials 5705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6429 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 6468 | -8/Materials | Repaired Imp. Utility Shielding 6948 | -8/Materials | Repaired Lgt. Treads 6969 | -8/Materials | Build established: Mutant 7163 | -8/Materials | Discovered new exit (range 5) 7200 | -8/Materials | Entered Storage 7215 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7258 | -8/Storage | Identified exit to Factory 7434 | -8/Storage | Repaired Hrd. Medium Armor Plating 7781 | -8/Storage | Entered Factory 7781 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8226 | -7/Factory | Allied Derelicts emerged from ambush trap array 8261 | -7/Factory | Build established: Hacker-Mutant 8265 | -7/Factory | Identified exit to Lower Caves 8500 | -7/Factory | Garrison activated, responded to threat 8699 | -7/Factory | Repaired Imp. Utility Shielding 8701 | -7/Factory | Build established: Mutant 9462 | -7/Factory | Fabricated Microactuators (x2) 9981 | -7/Factory | Fabricated Adv. Shield Generator (x2) 10550 | -7/Factory | Discovered new exit (range 15) 10608 | -7/Factory | Entered Lower Caves 10609 | -7/Lower Caves | Identified exit to Lower Caves 10709 | -7/Lower Caves | Learned 4 Factory zone layouts 10762 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10781 | -7/Lower Caves | Entered Zion 10834 | -7/Zion | System corruption cleaned by Quarantine Array 10907 | -7/Zion | Discovered new exit (range 11) 11199 | -7/Zion | Learned location of Data Miner (-6) 11968 | -7/Zion | Found CR-A16's Pointy Stick 12166 | -7/Zion | Entered Proximity Caves 12168 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12328 | -6/Proximity Caves | Learned Factory garrison access intel 12543 | -6/Proximity Caves | Spotted B-75 Beast 12690 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 12697 | -6/Proximity Caves | Destroyed B-75 Beast 12783 | -6/Proximity Caves | Discovered new exit (range 10) 12825 | -6/Proximity Caves | Entered Factory 12825 | -6/Factory | Evolved 2 slots: Utility x2 12826 | -6/Factory | Identified exit to Factory 12827 | -6/Factory | Loaded intel: 4 garrison access locations 13418 | -6/Factory | Identified exit to Lower Caves 13499 | -6/Factory | Build established: Hacker-Mutant 13539 | -6/Factory | Discovered exit to Factory (range 9) 14037 | -6/Factory | Repaired Imp. Titanium Leg? 14216 | -6/Factory | Fabricated Weapon Mount? 14253 | -6/Factory | Spotted B-75 Beast 14257 | -6/Factory | Repaired Imp. Heavy Armor Plating? 14336 | -6/Factory | Repaired Imp. Medium Armor Plating? 14485 | -6/Factory | Repaired Enh. Nuclear Core 14771 | -6/Factory | Entered Lower Caves 14848 | -6/Lower Caves | Build established: Mutant 15341 | -6/Lower Caves | Discovered new exit (range 11) 15371 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 15395 | -6/Lower Caves | Entered another Lower Caves area 15774 | -6/Lower Caves | Learned Factory interactive machine intel 15851 | -6/Lower Caves | Discovered new exit (range 12) 15867 | -6/Lower Caves | Entered Data Miner 15867 | -6/Data Miner | Discovered new exit (range 6) 15892 | -6/Data Miner | Met Data Miner 15916 | -6/Data Miner | Learned location of Section 7 (-2) 15916 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15936 | -6/Data Miner | Received God Mode back door access code from Data Miner 15971 | -6/Data Miner | Entered Proximity Caves 15973 | -5/Proximity Caves | Spotter reported a threat 15974 | -5/Proximity Caves | Spotter reported a threat 16012 | -5/Proximity Caves | Escorted by Enhanced Grunt 16026 | -5/Proximity Caves | Spotter reported a threat 16030 | -5/Proximity Caves | Learned location of Armory (-3) 16106 | -5/Proximity Caves | Spotter reported a threat 16184 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16263 | -5/Proximity Caves | Discovered exit to Factory (range 14) 16305 | -5/Proximity Caves | Entered Factory 16305 | -5/Factory | Evolved 2 slots: Utility x2 16306 | -5/Factory | Loaded intel: 54 interactive machine locations 16430 | -5/Factory | Repaired Imp. Medium Armor Plating 16441 | -5/Factory | Repaired Enh. Nuclear Core 16477 | -5/Factory | Repaired Imp. Titanium Leg 16523 | -5/Factory | Repaired Imp. Titanium Leg 16605 | -5/Factory | Search patrols dispatched 16682 | -5/Factory | Build established: Hacker-Mutant 16905 | -5/Factory | Search patrols dispatched 17094 | -5/Factory | Cargo convoy interrupted 17128 | -5/Factory | Incoming assault squad redirected 17152 | -5/Factory | Fabricated Imp. Utility Shielding (x2) 17263 | -5/Factory | Destroyed 8 combat bots 17403 | -5/Factory | Identified exit to Upper Caves 17403 | -5/Factory | Identified exit to Extension 17505 | -5/Factory | First assault squad dispatched 17823 | -5/Factory | Incoming assault squad redirected 17968 | -5/Factory | Incoming assault squad redirected 18037 | -5/Factory | Build established: Mutant 18226 | -5/Factory | Lost 4 parts (1n2u1w) 18493 | -5/Factory | Entered Upper Caves 18522 | -5/Upper Caves | Lost 6 parts (1p3n1u1w) 18558 | -5/Upper Caves | Build established: Scavenger-Mutant 19310 | -5/Upper Caves | Discovered new exit (range 4) 19316 | -5/Upper Caves | Entered another Upper Caves area 19551 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19609 | -5/Upper Caves | Discovered new exit (range 7) 19618 | -5/Upper Caves | Entered Warlord 19666 | -5/Warlord | System corruption cleaned by Quarantine Array 20153 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 20180 | -5/Warlord | Found Prototype Special Weapon 20182 | -5/Warlord | Found Prototype Special Weapon 20183 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x2) 20188 | -5/Warlord | Found RU-N14's Throwing Claymores v3 20191 | -5/Warlord | Found RU-N14's Throwing Claymores v3 20194 | -5/Warlord | Found RU-N14's Throwing Claymores v3 20197 | -5/Warlord | Found RU-N14's Throwing Claymores v3 20262 | -5/Warlord | Visited the Vortex Lab 20271 | -5/Warlord | Warlord's base attacked by MAIN.C 20273 | -5/Warlord | Found Prototype Energy Gun 20273 | -5/Warlord | Identified Vortex Rifle 20346 | -5/Warlord | Met Warlord 20358 | -5/Warlord | Opened Warlord's prototype stash 20375 | -5/Warlord | Found Prototype Processor 20375 | -5/Warlord | Identified Exp. Target Analyzer 20399 | -5/Warlord | Found Prototype Hackware 20621 | -5/Warlord | Warlord forces counterattacked 20666 | -5/Warlord | Spotted Striker 20679 | -5/Warlord | Build established: Mutant 20718 | -5/Warlord | Spotted Executioner 20785 | -5/Warlord | P-80 Master assimilated allied F2-XRP(g) 20785 | -5/Warlord | Spotted F2-XRP(g) 20787 | -5/Warlord | Spotted Striker 20795 | -5/Warlord | Destroyed Striker 20800 | -5/Warlord | P-80 Master assimilated allied OO-FEO(M) 20826 | -5/Warlord | Discovered new exit (range 12) 20834 | -5/Warlord | Destroyed 12 combat bots 20836 | -5/Warlord | Entered Proximity Caves 20839 | -4/Proximity Caves | Spotted B-86 Titan 20893 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 21011 | -4/Proximity Caves | Spotter reported a threat 21235 | -4/Proximity Caves | Discovered new exit (range 11) 21236 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21266 | -4/Proximity Caves | Entered Factory 21266 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21280 | -4/Factory | Identified System Mapper 21295 | -4/Factory | Repaired Hrd. Heavy Armor Plating 21580 | -4/Factory | Fabricated Imp. Utility Shielding (x2) 21586 | -4/Factory | Build established: Hacker-Mutant 21601 | -4/Factory | Repaired Kinetic Spear 21648 | -4/Factory | Repaired Imp. Medium Armor Plating? 21669 | -4/Factory | Garrison activated, responded to threat 21799 | -4/Factory | Incoming investigation squad redirected 22256 | -4/Factory | Destroyed 8 combat bots 22291 | -4/Factory | Lost 5 parts (2n3u) 22426 | -4/Factory | Lost 5 parts (1p1n1u2w) 22498 | -4/Factory | Lost 4 parts (1n3u) 22516 | -4/Factory | First assault squad dispatched 22536 | -4/Factory | Core integrity fell below 50% 22540 | -4/Factory | Incoming assault squad redirected 22597 | -4/Factory | Sucked down chute 22597 | -4/Factory | Entered Waste 22621 | -4/Waste | Spotted C-40 Crusher 22648 | -4/Waste | Spotted C-40 Crusher 22664 | -4/Waste | Destroyed C-40 Crusher 22664 | -4/Waste | Destroyed C-40 Crusher 22668 | -4/Waste | Spotted C-40 Crusher 22673 | -4/Waste | Destroyed C-40 Crusher 22675 | -4/Waste | Spotted C-40 Crusher 22678 | -4/Waste | Destroyed C-40 Crusher 22680 | -4/Waste | Spotted C-40 Crusher 22702 | -4/Waste | Destroyed C-40 Crusher 22731 | -4/Waste | Warlord forces began an assault 22777 | -4/Waste | Spotted C-40 Crusher 22785 | -4/Waste | Allies destroyed C-40 Crusher 22817 | -4/Waste | Build established: Scavenger-Mutant 22859 | -4/Waste | Found Broken Enh. Force Lance 22894 | -4/Waste | Discovered new exit (range 13) 23162 | -4/Waste | Entered Factory 23162 | -4/Factory | Accompanied by 19 allies 23458 | -4/Factory | First assault squad dispatched 23608 | -4/Factory | Found Prototype Device 23624 | -4/Factory | Identified Adv. EM Disruption Field 23736 | -4/Factory | Repaired Imp. Medium Armor Plating 23799 | -4/Factory | Identified exit to Upper Caves 23836 | -4/Factory | Build established: Hacker-Mutant 24125 | -4/Factory | Fabricated Microactuators (x2) 24143 | -4/Factory | Fabricated Imp. Utility Shielding (x2) 24172 | -4/Factory | Fabricated Adv. Shield Generator (x2) 24358 | -4/Factory | Incoming investigation squad redirected 24440 | -4/Factory | Incoming assault squad redirected 24476 | -4/Factory | Fabricated Enh. Biometal Leg? 24548 | -4/Factory | Garrison activated, responded to threat 24551 | -4/Factory | Incoming investigation squad redirected 24575 | -4/Factory | Fabricated Enh. Biometal Leg? 24683 | -4/Factory | Incoming investigation squad redirected 24692 | -4/Factory | Incoming assault squad redirected 24936 | -4/Factory | Entered Upper Caves 24937 | -4/Upper Caves | Identified exit to Upper Caves 25150 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25164 | -4/Upper Caves | Entered another Upper Caves area 25171 | -4/Upper Caves | Discovered new exit (range 15) 25303 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 25310 | -4/Upper Caves | Core integrity fell below 20% 25336 | -4/Upper Caves | Destroyed 9 combat bots 25463 | -4/Upper Caves | Learned location of Testing (-2) 25520 | -4/Upper Caves | Found Alien Artifact 25677 | -4/Upper Caves | Discovered new exit (range 15) 25692 | -4/Upper Caves | Entered Zhirov 25692 | -4/Zhirov | Discovered new exit (range 3) 25711 | -4/Zhirov | Met Zhirov 25733 | -4/Zhirov | Learned location of Quarantine (-3) 25733 | -4/Zhirov | Learned location of Command (-1) 25739 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25755 | -4/Zhirov | Found Alien Artifact 25755 | -4/Zhirov | Identified Integrated Dissipator 25755 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25849 | -4/Zhirov | Found Alien Artifact 25894 | -4/Zhirov | Entered Proximity Caves 26236 | -3/Proximity Caves | Discovered new exit (range 15) 26252 | -3/Proximity Caves | Entered Research 26252 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26253 | -3/Research | Identified exit to Armory 26484 | -3/Research | Spotted B-86 Titan 26486 | -3/Research | Destroyed B-86 Titan 26542 | -3/Research | Identified Dimensional Node Initializer 26542 | -3/Research | Identified Transdimensional Reconstructor 27244 | -3/Research | Identified exit to Quarantine 27271 | -3/Research | Incoming investigation squad redirected 27353 | -3/Research | Repaired Imp. Utility Shielding 27432 | -3/Research | Found Prototype Hackware 27498 | -3/Research | Repaired Hrd. Heavy Armor Plating 27518 | -3/Research | Repaired Imp. Utility Shielding 27521 | -3/Research | Incoming investigation squad redirected 27739 | -3/Research | Identified Exp. Hacking Suite 28012 | -3/Research | Destroyed 8 combat bots 28024 | -3/Research | System corruption reached 10% 28070 | -3/Research | Spotted Executioner 28070 | -3/Research | Spotted Striker 28071 | -3/Research | Cargo convoy interrupted 28090 | -3/Research | Destroyed Executioner 28092 | -3/Research | Incoming assault squad redirected 28096 | -3/Research | Destroyed Striker 28126 | -3/Research | Destroyed 12 combat bots 28143 | -3/Research | Found Exp. Hacking Suite 28155 | -3/Research | Lost 11 parts (2p3n5u1w) 28233 | -3/Research | Found Prototype Device 28233 | -3/Research | Identified Exp. Shock Absorption System 28352 | -3/Research | Entered Quarantine 28361 | -3/Quarantine | Cryocooling Duct disabled 28376 | -3/Quarantine | Ambient heat levels rising (+20) 28376 | -3/Quarantine | Non-combat units ordered to evacuate 28380 | -3/Quarantine | Cryocooling Duct disabled 28395 | -3/Quarantine | Ambient heat levels rising (+20) 28395 | -3/Quarantine | Combat units ordered to evacuate 28492 | -3/Quarantine | Incoming investigation squad redirected 28495 | -3/Quarantine | Quarantine Guard activated 28509 | -3/Quarantine | Found Alien Artifact 28524 | -3/Quarantine | Found Alien Artifact 28551 | -3/Quarantine | Spotted Quarantine Guard 28559 | -3/Quarantine | Spotted Quarantine Guard 28560 | -3/Quarantine | Destroyed Quarantine Guard 28575 | -3/Quarantine | Destroyed Quarantine Guard 28651 | -3/Quarantine | Spotted Quarantine Guard 28661 | -3/Quarantine | Destroyed Quarantine Guard 28727 | -3/Quarantine | Spotted Quarantine Guard 28746 | -3/Quarantine | Destroyed Quarantine Guard 28783 | -3/Quarantine | Spotted Quarantine Guard 28792 | -3/Quarantine | Spotted Quarantine Guard 28795 | -3/Quarantine | Destroyed Quarantine Guard 28832 | -3/Quarantine | Destroyed Quarantine Guard 28955 | -3/Quarantine | Found Enh. Force Lance 28990 | -3/Quarantine | Spotted Quarantine Guard 29005 | -3/Quarantine | Destroyed Quarantine Guard 29032 | -3/Quarantine | Spotted Quarantine Guard 29052 | -3/Quarantine | Destroyed Quarantine Guard 29230 | -3/Quarantine | Found Alien Artifact 29230 | -3/Quarantine | Identified Phase Armor 29342 | -3/Quarantine | Found Alien Launcher 29352 | -3/Quarantine | Spotted Quarantine Guard 29375 | -3/Quarantine | Destroyed Quarantine Guard 29379 | -3/Quarantine | Build established: Scavenger-Mutant 29502 | -3/Quarantine | Found Alien Artifact 29536 | -3/Quarantine | Found Alien Slashing Weapon 29573 | -3/Quarantine | Discovered new exit (range 4) 29573 | -3/Quarantine | Spotted Quarantine Guard 29595 | -3/Quarantine | Incoming investigation squad redirected 29617 | -3/Quarantine | Entered Research 29617 | -2/Research | Warlord forces began assault on 0b10 29617 | -2/Research | Evolved 2 slots: Weapon x2 29617 | -2/Research | Identified Sigix Broadsword 29727 | -2/Research | Research machine network offline 29769 | -2/Research | Build established: Hacker-Mutant 29770 | -2/Research | Borebot progress halted 29925 | -2/Research | Spotted Striker 29942 | -2/Research | Destroyed Striker 29993 | -2/Research | Spotted Striker 30044 | -2/Research | Lost 4 parts (1p1n1u1w) 30088 | -2/Research | System corruption reached 10% 30097 | -2/Research | Spotted Executioner 30101 | -2/Research | Spotted Striker 30109 | -2/Research | Destroyed Executioner 30138 | -2/Research | Found Corrupted Exp. Core Analyzer 30185 | -2/Research | System corruption reached 30% 30246 | -2/Research | Borebot progress halted 30250 | -2/Research | Spotted Striker 30252 | -2/Research | Spotted Striker 30290 | -2/Research | Borebot progress halted 30481 | -2/Research | Discovered new exit (range 5) 30489 | -2/Research | Entered Testing 30533 | -2/Testing | Identified Core Reset Matrix 30533 | -2/Testing | Identified Sigix Terminator 30533 | -2/Testing | Used Core Reset Matrix 30572 | -2/Testing | Incoming investigation squad redirected 30575 | -2/Testing | Build established: Scavenger-Mutant 30595 | -2/Testing | Core integrity fell below 50% 30642 | -2/Testing | Destroyed 8 combat bots 30642 | -2/Testing | Scanned by Researcher 30669 | -2/Testing | Found Prototype Protection 30669 | -2/Testing | Identified SHELL Armor 30774 | -2/Testing | Lost 4 parts (1p2n1w) 31017 | -2/Testing | First assault squad dispatched 31042 | -2/Testing | Incoming assault squad redirected 31098 | -2/Testing | Fabricated Quantum Shading Machine? 31112 | -2/Testing | Found Prototype Energy Cannon 31112 | -2/Testing | Identified Hpw. Disruptor Cannon 31230 | -2/Testing | Destroyed 7 combat bots 31334 | -2/Testing | Found Prototype Energy Gun 31334 | -2/Testing | Identified Tachyon Dispersion Ray 31379 | -2/Testing | Core integrity fell below 20% 31521 | -2/Testing | Fired Sigix Terminator 31550 | -2/Testing | Incoming assault squad redirected 31562 | -2/Testing | Spotted Striker 31564 | -2/Testing | Warped through subspace 31651 | -2/Testing | Incoming assault squad redirected 31656 | -2/Testing | Lost 3 parts (1p2n) 31778 | -2/Testing | Found Prototype Energy Cannon 31778 | -2/Testing | Identified Disintegrator 31786 | -2/Testing | Discovered new exit (range 4) 31787 | -2/Testing | Entered Access 31787 | -1/Access | Evolved 2 slots: Propulsion x2 31814 | -1/Access | Found Prototype Launcher 31814 | -1/Access | Identified Enh. Gamma Bomb Array 31821 | -1/Access | Found Enh. Gamma Bomb Array 31887 | -1/Access | Incoming investigation squad redirected 31947 | -1/Access | Found Prototype Device 31947 | -1/Access | Identified Exp. Shield Generator 31960 | -1/Access | Incoming assault squad redirected 32025 | -1/Access | Build established: Sprinter 32035 | -1/Access | Identified exit to Command 32037 | -1/Access | First assault squad dispatched 32061 | -1/Access | Incoming assault squad redirected 32128 | -1/Access | Repaired Quantum Shading Machine 32157 | -1/Access | Incoming assault squad redirected 32228 | -1/Access | Lost 6 parts (2p1n2u1w) 32265 | -1/Access | Core integrity fell below 50% 32311 | -1/Access | Entered Command 32438 | -1/Command | Emitted hypermatrix ping 32443 | -1/Command | Assembled emerged from beneath the floor 32449 | -1/Command | Disengaged cave seal 32449 | -1/Command | Derelicts emerged from the dark tunnel 32449 | -1/Command | Welcomed Warlord to Command 32450 | -1/Command | Core integrity fell below 20% 32459 | -1/Command | High security lockdown imminent 32477 | -1/Command | Lost 8 parts (1p2n3u2w) 32479 | -1/Command | Assembled emerged from beneath the floor 32505 | -1/Command | Disengaged cave seal 32524 | -1/Command | Spotted M Guard 32524 | -1/Command | Spotted M Guard 32525 | -1/Command | Spotted Combat Programmer 32535 | -1/Command | Spotted Combat Programmer 32536 | -1/Command | Combat Programmer assimilated allied ZN-HPY(d) 32539 | -1/Command | High security lockdown engaged 32560 | -1/Command | Spotted LR-MRX(L) 32562 | -1/Command | Combat Programmer assimilated allied 6Q-OBY(h) 32567 | -1/Command | Combat Programmer assimilated allied BQ-SI0(g) 32568 | -1/Command | Spotted BQ-SI0(g) 32572 | -1/Command | Combat Programmer assimilated allied BD-2FM(i) 32573 | -1/Command | Combat Programmer assimilated allied PQ-XWN(i) 32574 | -1/Command | Lost 4 parts (1p3n) 32574 | -1/Command | Combat Programmer assimilated allied NX-QCZ(i) 32575 | -1/Command | Combat Programmer assimilated allied HA-PWX(i) 32613 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 32588_ Acquired Lgt. Antimatter Reactor. 32590_ System corrupted: Substantial component data lost. 32590_ Acquired Xenon Bombardment Thruster. 32593_ Acquired 24 matter. 32593_ Acquired Xenon Bombardment Thruster. 32595_ Acquired 16 matter. 32608_ G-73 Enforcer unfolds itself. 32610_ EMDS Slug penetrates Warlord. 32612_ System corrupted: Heat flow error (+270). 32612_ Combat Programmer knocked back. 32612_ DF-ZJ3(g) destroyed. 32612_ Blast Slug penetrates Combat Programmer. 32612_ Combat Programmer Prototype Hover Unit blasted off. 32612_ Combat Programmer fries systems beyond repair. 32612_ Combat Programmer destroyed. 32613_ Lgt. Antimatter Reactor destroyed. 32613_ Xenon Bombardment Thruster destroyed. 32613_ Cave Seal Controls disabled. 32613_ G-73 Enforcer unfolds itself. 32613_ L-61 Swordsman unfolds itself. Map ----- +----------------------------------------------------+ | ??# ##% """ # #?????????? | | ??# ## "" # #?????????? | | ### # +^ !! #?????????? | | ## # !! ! #?????????? | | # #?????????? | | % % # #?????????? | | %% #"############?????????? | | #?????????????????????? | | % % % #?????????????????????? | | "# ##### #?????????????????????? | | % #?# #?????????????????????? | | % #?# ########+#####???????????????????? | | #?# #### ##??????????????????? | | ! ! #?# T"## "#??????????????????? | | ==! ### ""## [ ##??????????????????? | | [!| #### #???????????????????? | | %! ## #??# #???????????????????? | | * ## #??# #???????????????????? | | # ### #??# ""T " #???????????????????? | | #?# #??# """"" ###?????????????????? | | # ##### #####;########;#?????????????????? | | " # ## ## [% % #??????????????????? | | " # [= #??????????????????? | | " # [ # *[=/ #??????????????????? | | " % [ k % <= #??????????????????? | | # =! Y @ #??????????????????? | | # dp W= %% / #??????????????????? | | +####+ % [%] #??????????????????? | | ???# # ! #??????????????????? | | ???# # lg #??????????????????? | | ???# # ##gg## #??????????????????? | | ???# # ## ## #??????????????????? | | #### # ##" ## #??????????????????? | | ########%"###############??????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | """"" #????????????????????????????????? | | % ""T"" %#????????????????????????????????? | | [%* #????????????????????????????????? | | =%%%[[ % #????????????????????????????????? | | ! %%! #????????????????????????????????? | | ""%="######### #????????????????????????????????? | | ######???????# #??#######???????????????????????? | | #????????????# #??# #???????????????????????? | | ############## #??# #???????????????????????? | | # ] # #### #???????????????????????? | | # # + #???????????????????????? | | # " # #???????????????????????? | | # # # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 220 Energy Generation 57 Energy Capacity 2140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 20 Corruption Containment 12 Armor Coverage 975 Resistance: EX 75 Power Shielding 66 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 25 Melee Speed Boost 40 Evasion (%) 66 Targeting Accuracy 20 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 22 Authchip Count 6 Item Schematics ----------------- Med. Regenerative Plating | -2/Testing | Hacked Exp. Focal Shield | -2/Testing | Archive Hdn. Centrium Leg | -2/Testing | Archive Imp. Quantum Reactor | -2/Testing | Archive Cld. Antimatter Reactor | -2/Testing | Archive Enh. Biometal Leg | -2/Testing | Archive Quantum Shading Machine | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Microactuators | x2 | -7/Factory | Authchip Adv. Shield Generator | x2 | -7/Factory | Authchip Weapon Mount | x2 | -6/Factory | Authchip Imp. Utility Shielding | x2 | -5/Factory | Authchip Imp. Utility Shielding | x2 | -4/Factory | Authchip Microactuators | x2 | -4/Factory | Authchip Imp. Utility Shielding | x2 | -4/Factory | Authchip Adv. Shield Generator | x2 | -4/Factory | Authchip Enh. Biometal Leg | x1 | -4/Factory Enh. Biometal Leg | x1 | -4/Factory Quantum Shading Machine | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Phase Armor Sigix Broadsword Core Reset Matrix Sigix Terminator Transdimensional Reconstructor Achievements -------------- Gladiator Challenges ------------ None Game ------ Seed SpikedColdPod Manual? 0 Play Time 04:59:19 Cumulative 738.1 hours Start 2023.10.06 @ 17:56:23 End 2023.10.14 @ 20:35:29 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 653 Rogue 653 Adventurer 0 Explorer 0 Win Type - Total 37 Types 14/3/10/2/0/0/5/2/1 Lore% 97 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32adcf34-db1c-4ad4-a00e-1f12f23de35d