Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 00:44:18 Player: Strick9 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (2607) 2607 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 8298 Bonus ------- Follower Combat Kills 202 Met Data Miner 300 Friendly Fire -161 Cogmind --------- Core Integrity 0/1000 Matter 248/300 Energy 5/100 System Corruption 28% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced VSS Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Gatling Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg Antigrav System VTOL Module > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Enhanced Optical Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced ECM Suite Improved Weapon Shielding > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Advanced Plasma Cannon Antimatter Cannon Improved Grenade Launcher Heavy Flail [Rating: 80] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Layered Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . 1 1 . . . . . 1 1 Utility 5 | . . 1 1 1 . . . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 129 | 7 12 25 31 4 7 6 . 3 7 27 Power 28 | 1 3 4 6 2 . 3 . 1 1 7 Engine 19 | 1 3 4 3 2 . 2 . 1 . 3 Core 9 | . . . 3 . . 1 . . 1 4 Reactor . | . . . . . . . . . . . Propulsion 41 | 2 3 6 10 1 2 2 . . 2 13 Treads 1 | . . . . . . . . . . 1 Leg 21 | 2 3 6 6 . . . . . 2 2 Wheel 10 | . . . . . 2 2 . . . 6 Hover 5 | . . . 4 . . . . . . 1 Flight 4 | . . . . 1 . . . . . 3 Utility 30 | 2 2 10 5 . 4 . . 1 2 4 Device 16 | 1 1 5 3 . 1 . . 1 1 3 Storage 4 | 1 1 2 . . . . . . . . Processor 6 | . . 1 1 . 2 . . . 1 1 Hackware . | . . . . . . . . . . . Protection 4 | . . 2 1 . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 4 5 10 1 1 1 . 1 2 3 Energy Gun 11 | 1 2 1 6 . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 13 | 1 2 4 2 . 1 1 . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 2 | . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 2 . . . . 1 . Parts Lost 63 | . 1 8 14 3 . . . 6 1 30 Power 14 | . . 3 1 . . . . 1 . 9 Propulsion 26 | . . 2 8 3 . . . 3 1 9 Utility 13 | . 1 1 3 . . . . 1 . 7 Weapon 10 | . . 2 2 . . . . 1 . 5 Highest Loss Streak 7 | . 1 5 6 3 . . . 4 1 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 3 7 9 9 8 1 3 5 4 5 3 Power . | . 1 . . 1 . . 1 . . . Propulsion . | 1 3 2 . . . . . . . . Utility 2 | . 1 3 5 4 1 1 2 2 1 . Weapon 2 | . 1 2 3 2 . 1 2 2 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . . 11 6 2 . 1 . . . 1 Power 2 | . . 1 . . . . . . . 1 Propulsion 7 | . . 6 . . . 1 . . . . Utility 7 | . . 2 3 2 . . . . . . Weapon 5 | . . 2 3 . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 98 87 76 50 93 100 76 76 65 Engine 6 | . 14 11 6 6 . 5 7 6 . 3 Core 2 | . . . 2 . . 4 7 7 12 4 Leg 13 | . 28 32 20 . . . . . 5 6 Wheel 4 | . . . . . 9 27 30 8 4 7 Hover 3 | . . . 4 24 . . . . . . Device 13 | . 14 9 12 12 11 15 15 17 18 16 Storage 5 | . 14 12 9 5 . . . . . . Processor 10 | . . 7 9 12 12 15 15 15 14 12 Protection 3 | . . 3 4 . 5 7 7 4 5 1 Energy Gun 4 | . 14 3 9 6 . . . . . . Ballistic Gun 7 | . 14 18 7 . 3 8 15 14 5 . Peak Build Rating 80 | 7 10 20 38 46 23 37 37 37 54 80 Average Rating 30 | 4 7 14 24 34 17 31 37 34 47 57 On Entrance 23 | . 7 10 20 37 1 23 37 37 34 53 Avg Prop Armor Cover (%) 16 | . . . . 17 . . . . 8 17 Naked Turns 146 | . . . . 100 46 . . . . . Heaviest Build 44 | 11 16 28 31 29 17 39 39 39 44 43 Greatest Support 84 | 20 20 33 43 36 26 46 46 46 40 84 Greatest Overweight (x) 9 | . . 1 9 9 1 . . 3 4 2 Average Overweight (x) . | . . . . . . . . 2 3 . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 Average Capacity 7 | 7 8 10 10 9 5 5 5 5 5 5 Most Carried 10 | 7 10 10 10 10 5 5 5 5 5 5 Average Carried 6 | 3 7 9 9 8 1 3 5 4 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 10 5 1 5 5 5 5 1 Class Distribution -------------------- 46% | Mutant 22% | Scavenger-Mutant 9% | Assassin 8% | Derelict-Mutant 4% | Skirmisher 4% | Scavenger-Skirmisher 3% | Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Derelict-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 3160 | 273 173 418 979 . 285 182 . 177 . 673 Remotely 20 | . . . . . . . . 20 . . Salvage Created 4132 | 22 392 773 1117 56 141 519 . 159 . 953 Parts 205 | 4 20 49 71 9 2 15 . 9 . 26 Haulers Intercepted 3 | . 1 . 2 . . . . . . . Recyclers Shooed 7 | . . 1 3 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 1 2 . 20 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 70 | . 10 18 26 1 . . . 5 . 10 Melee 1 | . . . . . . . . . . 1 Guns 59 | . 10 18 26 . . . . 1 . 4 Cannons 5 | . . . . . . . . . . 5 AOE 5 | . . . . 1 . . . 4 . . Classes Destroyed 15 | 1 5 3 4 1 1 . . . . . Worker 5 | . . . 1 . . . . . . 4 Builder 6 | . . . 1 4 . . . . . 1 Tunneler 2 | 1 . . 1 . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . Recycler 8 | . 1 1 2 . . . . . . 4 Operator 2 | . 1 1 . . . . . . . . Watcher 2 | . . 2 . . . . . . . . Swarmer 29 | . 6 6 12 . . . . 1 . 4 Grunt 23 | . 4 8 8 . . . . 3 . . Brawler 1 | . . 1 . . . . . . . . Sentry 8 | . . 3 3 . . . . 1 . 1 Specialist 2 | . . . 2 . . . . . . . Hunter 2 | . . . 1 . . . . . . 1 Programmer 5 | . . . . 1 . . . . . 4 Decomposer 3 | . . . . . . 3 . . . . Packrat 1 | . . . . . . 1 . . . . Samaritan 6 | . . . . . 3 3 . . . . Best Kill Streak 6 | 1 3 5 6 5 . . . 5 . 5 Combat Bots Only 5 | . 3 5 4 1 . . . 5 . 3 Max Kills in Single Turn 5 | 1 1 1 2 5 1 1 . 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 1 . . . 2 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 933 | . 44 118 193 173 27 . . 46 18 314 Missed 302 | . 7 25 56 88 12 . . 16 7 91 Hits 631 | . 37 93 137 85 15 . . 30 11 223 Melee 1 | . . 1 . . . . . . . . Projectile 630 | . 37 92 137 85 15 . . 30 11 223 AOE 1 | . . . . . . . . . . 1 Critical Strikes 19 | . . 2 1 1 . . . 1 . 14 Part Disruptions 3 | . . . . . . . . . . 3 Damage Taken 9724 | . 442 1195 1759 796 160 . . 662 78 4632 Core 2260 | . 94 165 271 455 112 . . 117 12 1034 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 106 | . . . 54 . . . . . 3 49 Regen/Repaired (Parts) 16 | . . . . 16 . . . . . . Core Remaining (%) 61 | 100 62 58 50 . . . . 2 98 . Volleys Fired 335 | 3 43 75 94 7 16 33 . 10 . 54 Largest 2 | 2 2 2 2 2 1 2 . 2 . 2 Hottest 126 | 60 60 60 126 126 33 66 . 66 . 81 Shots Fired 578 | 6 85 149 186 14 16 36 . 18 . 68 Gun 551 | 6 85 149 186 13 16 36 . 13 . 47 Cannon 16 | . . . . . . . . . . 16 Launcher 11 | . . . . 1 . . . 5 . 5 Special . | . . . . . . . . . . . Kinetic 383 | 3 43 116 110 . 16 36 . 13 . 46 Thermal 180 | 3 38 33 76 13 . . . . . 17 Explosive 11 | . . . . 1 . . . 5 . 5 Electromagnetic 4 | . 4 . . . . . . . . . Robot Hit Streak 17 | 4 14 17 12 9 14 13 . 12 . 7 Robot Miss Streak 5 | 1 5 3 4 2 2 2 . 3 . 3 Penetration Max 1 | . . . 1 . . . . . . 1 Secondary Targets 7 | . . 4 2 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 Shots Hit Robots 428 | 4 60 111 129 10 14 29 . 13 . 58 Core Hits 197 | 1 23 44 55 6 6 17 . 17 . 28 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . 4 Critical Strikes 13 | . . . 4 2 . 1 . . . 6 Burn 7 | . . . 3 2 . . . . . 2 Destroy 2 | . . . 1 . . 1 . . . . Smash 4 | . . . . . . . . . . 4 Melee Attacks 71 | . . . 11 10 . . . . 5 45 Impact 50 | . . . . . . . . . 5 45 Slashing 21 | . . . 11 10 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9576 | 38 590 1157 2403 659 316 653 . 734 . 3026 Guns 6209 | 38 590 1157 2401 176 316 653 . 214 . 664 Cannons 462 | . . . . . . . . . . 462 Explosions 1925 | . . . . 483 . . . 520 . 922 Melee 978 | . . . . . . . . . . 978 Ramming 2 | . . . 2 . . . . . . . Kinetic 4588 | 16 210 891 1494 . 316 653 . 214 . 794 Thermal 2369 | 22 356 266 907 176 . . . . . 642 Explosive 1615 | . . . . 483 . . . 520 . 612 Electromagnetic 24 | . 24 . . . . . . . . . Impact 978 | . . . . . . . . . . 978 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . 5 2 2 2 2 2 . 28 Average Corruption 6 | . . . 4 1 2 2 2 2 . 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 85 | . . . 22 1 5 5 2 7 . 43 Message Errors 26 | . . . 8 . 2 1 1 3 . 11 Matter Fused 13 | . . . 2 . 2 3 1 2 . 3 Heat Flow Errors 9 | . . . 3 . . . . 1 . 5 Energy Discharges 14 | . . . 4 . 1 . . 1 . 8 Parts Rejected 6 | . . . 2 . . . . . . 4 Data Loss (minor) 7 | . . . 2 1 . . . . . 4 Data Loss (major) 4 | . . . 1 . . 1 . . . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 702 | . . . . 59 . . . 28 . 615 Projectiles 1 | . . . . . . . . . . 1 Explosions 260 | . . . . 59 . . . 28 . 173 Melee 441 | . . . . . . . . . . 441 Knockbacks 11 | . . . . . . . . . . 11 Impact 9 | . . . . . . . . . . 9 Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 187 | . . 43 . 70 . . . . . 74 Shots 6 | . . 1 . 2 . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked 2 | . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 336 | 20 101 40 266 336 . 36 . 195 . 264 Average Temperature 55 | 15 32 12 66 182 . 15 . 87 . 69 Received Heat Transfer 1665 | . 123 465 513 144 27 . . 150 18 225 Effects 5 | . . . . 5 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 3 | . . . . 3 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 5 Impact Corruptions 18 | . . . . . . . . . . 18 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 13 | . . 2 6 4 . . . . . 1 Heat Transferred 4906 | 50 800 600 2220 481 . . . . . 755 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 85 | 100 100 100 47 100 . . . . 100 100 Level 1 14 | . . . 52 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 373 | 5 105 123 373 174 . . . . 14 91 Initial 167 | . . 8 27 167 . . . . 14 . Average 82 | . 48 57 192 72 . . . . 1 24 Influence Increases 2947 | 5 287 510 966 243 30 5 . 315 4 582 Destroy 0b10 Robot/C 1540 | . 200 360 520 20 . . . 240 . 200 Destroy 0b10 Robot/NC 145 | 5 15 20 35 20 . 5 . . . 45 Destroy Leader 300 | . 42 84 124 10 . . . . . 40 Allied During Kill 60 | . . . . . . . . 60 . . Successful Hack 31 | . . . 3 20 . . . . . 8 Disable Machine 105 | . . 30 15 15 . . . . . 45 Destroy Structure 151 | . . 1 14 38 . . . . 4 94 Partial Spotted 45 | . . . 30 15 . . . . . . Lose Combat Pursuer 570 | . 30 15 225 105 30 . . 15 . 150 Influence Decreases 2947 | 5 266 466 662 496 146 5 . 292 27 582 Entered New Map 306 | . . 13 38 202 44 . . . 9 . Time Decay 2046 | 5 256 373 494 264 102 5 . 212 17 318 Lost Part 575 | . 10 80 130 30 . . . 60 1 264 Lost Ally 20 | . . . . . . . . 20 . . Squads Dispatched 23 | . 1 1 9 2 . . . . . 10 Investigation 3 | . . . . 1 . . . . . 2 Extermination 4 | . . . . 1 . . . . . 3 Reinforcement 13 | . 1 1 6 . . . . . . 5 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 17 | . 1 1 9 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 21 26 64 17 7 . . 14 1 44 Peak Tracking Total 11 | . 3 6 7 8 7 . . 11 1 5 Tactical Retreats 31 | . 1 1 11 4 2 . . 1 . 11 ECM-based Alert Blocks 16 | . . . 5 3 . . . . . 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 9 | . 1 1 4 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 9 | . . 2 1 1 . . . 2 . 3 Max in Single Turn 2 | . . 2 1 1 . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 35 | . 5 2 7 7 . . 4 1 3 6 Terminals 23 | . 5 1 4 5 . . . 1 2 5 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . . . . Recycling Units 4 | . . 1 1 1 . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 109 | . 10 2 29 17 . . 26 6 7 12 Successful 68 | . 1 1 20 7 . . 26 6 4 3 Failed 41 | . 9 1 9 10 . . . . 3 9 Catastrophic 13 | . . 1 1 4 . . . . 2 5 Database Lockouts . | . . . . . . . . . . . Manual 56 | . 12 2 11 16 . . . 1 5 9 Terminals 56 | . 10 1 12 11 . . . 6 5 11 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 6 | . . . 3 3 . . . . . . Recycling Units 8 | . . 1 2 3 . . . . 2 . Scanalyzers 12 | . . . 12 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 37 | . . . 1 1 . . 26 6 . 3 Record 15 | . . . 1 . . . 6 6 . 2 Part Schematic 14 | . . . . 1 . . 13 . . . Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Recall Investigation 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . Scan Component 2 | . . . 1 1 . . . . . . Repair 2 | . . . 1 1 . . . . . . Recycling Unit Hacks 6 | . . 1 2 1 . . . . 2 . Report Inventory 4 | . . 1 1 1 . . . . 1 . Retrieve Components 2 | . . . 1 . . . . . 1 . Scanalyzer 11 | . . . 11 . . . . . . . Insert Component 4 | . . . 4 . . . . . . . Analyze 4 | . . . 4 . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . 4 3 . . . . 2 . Terminals 7 | . 1 . 4 . . . . . 2 . Track 1 | . . . 1 . . . . . . . Botnet 5 | . 1 . 2 . . . . . 2 . Skim 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Mechanics 1 | . . . . 1 . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Monitor 1 | . . . . 1 . . . . . . Recyclers 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 5 1 6 5 . . . . 3 6 Full Trace Events 3 | . . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . 4 1 . . 13 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . Time 97 | . . . 53 44 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . . . 10 . . . . . 3 . Parts Scanalyzed 4 | . . . 4 . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 30 . . Total Damage 1024 | . . . . . . . . 1024 . . Kills 7 | . . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 5248 | 7 716 572 1088 518 42 . 69 475 296 1465 Optics 1076 | . . . . . . . . . . 1076 Sensors 1781 | . . 195 742 516 . . . . . 328 Terrain 3228 | . 118 377 937 477 42 . 69 475 296 437 Seismic 605 | 7 598 . . . . . . . . . ECM 380 | . . . 88 33 . . . . 1 258 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 7026 | 96 720 951 1550 618 340 446 69 475 296 1465 Spaces Moved 4928 | 60 391 496 855 692 381 409 81 359 179 1025 Core 570 | 6 . . 6 203 136 . . . . 219 Treads . | . . . . . . . . . . . Legs 1857 | 54 391 496 548 . . . . . 24 344 Wheels 1708 | . . . . . 245 409 81 359 155 459 Hover 790 | . . . 301 489 . . . . . . Flight 3 | . . . . . . . . . . 3 Fastest Speed 48 | 50 120 120 48 48 50 85 85 85 125 50 Average Speed 101 | 113 120 120 108 68 76 85 85 120 141 102 Slowest Speed 500 | 120 120 190 500 500 95 90 85 125 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 6 51 39 61 19 46 53 68 72 6 28 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 1 1 . . Known Exits Taken 2 | . . . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . Scrap Searched 9 | . . . . . 3 2 . 4 . . Spaces Dug 38 | . . . 11 9 . . . . 4 14 Terrain Destroyed 140 | . . . 13 49 . . . 27 4 47 Melee 37 | . . . 11 9 . . . . 4 13 Projectile 6 | . . . 2 . . . . . . 4 AOE 97 | . . . . 40 . . . 27 . 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total 6287 | 80 567 724 1264 805 411 464 80 380 211 1301 Wait 576 | 4 109 72 201 73 4 7 . 1 11 94 Move 4918 | 59 390 495 854 691 380 408 80 358 178 1025 Hop . | . . . . . . . . . . . Pick Up 70 | 7 4 23 15 3 . 4 . 3 1 10 Fast Attach 78 | 6 . 6 22 6 5 4 . 1 7 21 Attach 45 | 1 1 7 8 2 5 . . 2 1 18 Detach 15 | . . . 4 2 1 . . . 1 7 Swap 78 | . 12 17 29 5 . 2 . 4 4 5 Drop 79 | . 8 29 24 6 . 1 . 1 3 7 Fire 335 | 3 43 75 94 7 16 33 . 10 . 54 Melee 71 | . . . 11 10 . . . . 5 45 Ram . | . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 Rewire 5 | . . . . . . 5 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 12) 738 | -10/Materials | Discovered new exit (range 9) 786 | -10/Materials | Build established: Scavenger-Mutant 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -9/Materials | Lost 5 parts (2p1n1u1w) 1348 | -9/Materials | Discovered new exit (range 16) 1716 | -9/Materials | Discovered new exit (range 16) 1718 | -9/Materials | Build established: Mutant 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2471 | -8/Materials | Garrison activated, responded to threat 2582 | -8/Materials | Lost 6 parts (1p3n1u1w) 2676 | -8/Materials | Lost 3 parts (2n1u) 2992 | -8/Materials | Repaired Broken Scythe 3314 | -8/Materials | Discovered new exit (range 8) 3318 | -8/Materials | Identified exit to Factory 3318 | -8/Materials | Entered Factory 3318 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3416 | -7/Factory | Repaired Gravmag System 3836 | -7/Factory | Released all parts (9) 3863 | -7/Factory | Lost 3 parts (3n) 3864 | -7/Factory | Core integrity fell below 50% 3932 | -7/Factory | Discovered new exit (range 9) 3936 | -7/Factory | Entered Lower Caves 3966 | -7/Lower Caves | Ambushed by wild Derelicts 4194 | -7/Lower Caves | Learned location of Zion (-6) 4270 | -7/Lower Caves | Discovered new exit (range 9) 4273 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4273 | -7/Lower Caves | Core integrity fell below 20% 4276 | -7/Lower Caves | Entered another Lower Caves area 4399 | -7/Lower Caves | Build established: Derelict-Mutant 4540 | -7/Lower Caves | Discovered new exit (range 12) 4598 | -7/Lower Caves | Entered a destroyed Warlord outpost 4722 | -7/Lower Caves | Entered Data Miner 4722 | -7/Data Miner | Discovered new exit (range 6) 4739 | -7/Data Miner | Met Data Miner 4755 | -7/Data Miner | Learned location of Section 7 (-3) 4773 | -7/Data Miner | Received God Mode back door access code from Data Miner 4791 | -7/Data Miner | Entered Proximity Caves 4808 | -6/Proximity Caves | Escorted by Enhanced Grunt 4808 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4866 | -6/Proximity Caves | Lost 4 parts (3n1w) 4874 | -6/Proximity Caves | Learned Extension stockpile data 4874 | -6/Proximity Caves | Learned Factory security intel 4874 | -6/Proximity Caves | Learned Extension terminal intel 4874 | -6/Proximity Caves | Learned Armory terminal intel 4874 | -6/Proximity Caves | Learned Factory garrison access intel 5103 | -6/Proximity Caves | Spotted B-75 Beast 5116 | -6/Proximity Caves | Learned location of Extension (-4) 5122 | -6/Proximity Caves | Build established: Mutant 5134 | -6/Proximity Caves | Learned 4 Factory zone layouts 5251 | -6/Proximity Caves | Discovered new exit (range 13) 5266 | -6/Proximity Caves | Entered Factory 5266 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5269 | -6/Factory | Loaded intel: 4 garrison access locations 5499 | -6/Factory | Discovered new exit (range 13) 5560 | -6/Factory | Identified exit to Factory 5562 | -6/Factory | Entered another Factory area 5562 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5563 | -5/Factory | Identified exit to Upper Caves 6020 | -5/Factory | Spotted B-75 Beast 6164 | -5/Factory | Lost 7 parts (1p2n2u2w) 6234 | -5/Factory | Lost 6 parts (2p4n) 6247 | -5/Factory | System corruption reached 10% 6353 | -5/Factory | Incoming investigation squad redirected 6360 | -5/Factory | Incoming investigation squad redirected 6898 | -5/Factory | Build established: Assassin 6937 | -5/Factory | Core integrity fell below 50% 6961 | -5/Factory | Lost 3 parts (2p1u) 7002 | -5/Factory | Core integrity fell below 20% 7027 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07008_ Acquired Adv. VSS Leg. 07009_ U-05 Engineer builds a Wall. 07011_ Acquired Gatling Laser. 07012_ U-05 Engineer builds a Wall. 07014_ W-25 Informer sends out distress signal. 07014_ U-05 Engineer builds a Door. 07015_ U-05 Engineer lays Concrete. 07016_ U-05 Engineer builds a Wall. 07017_ U-05 Engineer lays Concrete. 07019_ ALERT: Security rotation in progress. 07019_ U-05 Engineer lays Concrete. 07023_ System corrupted: Arm. Huge Wheel rejected. 07023_ U-05 Engineer lays Concrete. 07024_ U-05 Engineer builds a Wall. 07025_ U-05 Engineer lays Concrete. 07025_ Acquired Arm. Huge Wheel. 07025_ Penetrated by Slug. 07026_ U-05 Engineer lays Concrete. 07027_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ?????????????????????? ???????? | | ????????????????? ????????????????????? ??????? | | ????????????????? ???????????????????? ??????? | | ?????????????????? ################### ???????? | | ?????????????????? ?????????? | | ?????????????????? ??????????? | | ??????????????????? ????????????? | | ??????????????????? ^ ?????????????? | | ??????????????????? ? ???????????????? | | ????????????????####+## ;;;;#############????? | | ????????????????# #????? | | ????????????????# t #????? | | ????????????????# * #????? | | ????????????????# % @ #????? | | ????????????????# u p #????? | | ???????????????## % % # p + | | ???????????????#; u#####+##########????? | | ???????????????#; + % #????????????? | | ???????????????#; #### #????????????? | | ???????????????#; ##?# #????????????? | | ???????????????#; u#??# #????????????? | | ???????????????## #??# #????????????? | | ????????????????#; ;;;#??# #????????????? | | ????????????????### ; ## #########+##?? | | ??????????????????# #; ## #?? | | ??????????????????##### ## %######## #?? | | ??????????????????????# ## #??????# #?? | | ??????????????????????# ## #??????# ### | | ??????????????????????# ## #??????# | | ??????????????????????# w ## #??????# ### | | ??????????????????????# ## #??????# #?? | | ??????????????????????+ ## #??????# #?? | | ??????????????????????###+###+;; ??????# #?? | | ????????????????????????????? ??????# #?? | | ????????????????????????????? ??????# #?? | | ?????????????????????????????? ??????# #?? | | ???????????????????????????????# #?????+ +?? | | ???????????????????????????????### ###?????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 2 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Scythe | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Scythe | 99% | -8/Materials | Broken Gravmag System | 64% | -7/Factory Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Live, Flee, And Rebuild Omniscient Cartographer Physics Hates This One Trick Resistances Are Futile Spot Them First Challenges ------------ None Game ------ Seed CoordinationDecoderMantle Manual? 0 Play Time 02:05:03 Cumulative 45.1 hours Start 2026.01.08 @ 22:38:46 End 2026.01.10 @ 00:44:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 567fd704-574e-4c0a-b220-42f3e8d6d547