Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.10 @ 09:47:18 Player: VR-DUX Result: Destroyed by L2-MU2(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (707) 707 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1292 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 40/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Core Shielding > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Treads Light Treads Wheel Compact Wheel Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Large Storage Unit Small Matter Pod (50) Structural Scanner Signal Interpreter Seismic Detector Light Armor Plating Light Armor Plating Medium Laser Medium Laser Assault Rifle Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Improved Flight Unit > --- UTILITY ---------- Huge Storage Unit Structural Scanner > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Wheel Medium Storage Unit Large Storage Unit Small Matter Pod Signal Interpreter Seismic Detector Core Shielding Light Armor Plating Light Armor Plating Medium Laser Light Cannon Light Cannon Light Cannon Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Protection Core Shielding Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Jun Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 46 | 1 26 19 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 18 | . 11 7 Treads 13 | . 8 5 Leg . | . . . Wheel 4 | . 2 2 Hover . | . . . Flight 1 | . 1 . Utility 16 | 1 11 4 Device 5 | 1 2 2 Storage 8 | . 8 . Processor . | . . . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 10 | . 3 7 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon 5 | . . 5 Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 8 | . 6 2 Power 3 | . 1 2 Propulsion 1 | . 1 . Utility 1 | . 1 . Weapon 3 | . 3 . Highest Loss Streak 4 | . 4 1 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 98 100 Engine 13 | . 13 14 Treads 14 | . 14 14 Wheel 12 | . 11 13 Device 11 | . 11 12 Storage 14 | . 14 14 Protection 2 | . 2 1 Energy Gun 9 | . 18 . Ballistic Gun 5 | . 9 1 Ballistic Cannon 12 | . . 26 Naked Turns . | . . . Heaviest Build 92 | 13 90 92 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 5 | . 5 5 Average Overweight (x) 3 | . 2 4 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 8 19 25 Most Carried 24 | 7 24 24 Average Carried 19 | 6 16 23 Final Capacity 25 | 8 25 25 Final Carried 24 | 7 24 22 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Jun Mat Sub Matter Collected 863 | 210 434 219 Remotely . | . . . Salvage Created 1168 | 110 936 122 Parts 66 | 8 52 6 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 4 | . . 4 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Sub Combat Hostiles Destroyed 17 | . 10 7 Guns 9 | . 9 . Cannons 7 | . . 7 AOE 1 | . 1 . Classes Destroyed 10 | 2 6 2 Worker 4 | . 4 . Builder 1 | . 1 . Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 3 | 1 2 . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 3 | . . 3 Grunt 10 | . 10 . Subdweller 4 | . . 4 Best Kill Streak 3 | 2 3 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Sub Damage Taken 1341 | . 686 655 Core 251 | . 119 132 Absorbed by Shields . | . . . Redirected to Shielding 14 | . . 14 Regen/Repaired (Parts) 107 | . 107 . Core Remaining (%) 100 | 100 . . Volleys Fired 100 | 2 69 29 Largest 2 | 2 2 2 Hottest 90 | 90 90 70 Shots Fired 189 | 4 130 55 Gun 134 | 4 130 . Cannon 52 | . . 52 Launcher 3 | . . 3 Special . | . . . Kinetic 88 | . 36 52 Thermal 67 | 2 65 . Explosive 3 | . . 3 Electromagnetic 31 | 2 29 . Robot Hit Streak 12 | 3 12 10 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 118 | 3 85 30 Core Hits 55 | 3 41 11 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 3 2 Burn 2 | . 2 . Destroy 1 | . 1 . Blast 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1811 | 54 1228 529 Guns 1185 | 26 1159 . Cannons 529 | . . 529 Explosions 67 | 28 39 . Melee . | . . . Ramming 30 | . 30 . Kinetic 864 | . 335 529 Thermal 662 | 28 634 . Explosive . | . . . Electromagnetic 255 | 26 229 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 4 Average Corruption 3 | . 2 4 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 57 | . 23 34 Message Errors 16 | . 7 9 Matter Fused 13 | . 5 8 Heat Flow Errors 7 | . 2 5 Energy Discharges 6 | . 2 4 Parts Rejected 2 | . 2 . Data Loss (minor) 10 | . 5 5 Data Loss (major) 1 | . . 1 Misfires 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 8 | . . 8 Impact . | . . . Kinetic 8 | . . 8 Secondary . | . . . Self-Inflicted Damage 53 | . 42 11 Shots 2 | . 1 1 Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 367 | 60 367 251 Average Temperature 89 | 31 89 103 Received Heat Transfer 432 | . 384 48 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 5 . Heat Transferred 1900 | 50 1850 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | 1 1 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Sub Peak Influence 157 | 10 157 . Initial 6 | . 6 . Average 46 | 8 46 . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Sub Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 19 10 Peak Tracking Total 4 | . 4 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Jun Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Sub Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Sub Machines Accessed 10 | . 10 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 27 . Successful 9 | . 9 . Failed 17 | . 17 . Catastrophic 5 | . 5 . Database Lockouts 1 | . 1 . Manual 14 | . 14 . Terminals 19 | . 19 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Robot Analysis 1 | . 1 . Unreport Threat 2 | . 2 . Locate Traps 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 4 | . 4 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Sub Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Sub Turns Passed 2661 | 29 1410 1222 Spaces Moved 1384 | 18 743 623 Core . | . . . Treads 69 | . 59 10 Legs 49 | 18 31 . Wheels 1266 | . 653 613 Hover . | . . . Flight . | . . . Fastest Speed 115 | 120 115 175 Average Speed 158 | 120 144 177 Slowest Speed 320 | 120 240 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 3 90 38 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 27 | 2 2 23 Melee . | . . . Projectile . | . . . AOE 27 | 2 2 23 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Sub Total 1648 | 21 948 679 Wait 77 | . 72 5 Move 1382 | 17 742 623 Hop . | . . . Pick Up 31 | 1 29 1 Fast Attach 4 | 1 3 . Attach 13 | . 10 3 Detach 1 | . 1 . Swap 29 | . 13 16 Drop 10 | . 8 2 Fire 100 | 2 69 29 Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 30 | -11/Junkyard | Entered Materials 209 | -10/Materials | Central database locked down 303 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 10) 677 | -10/Materials | Lost 4 parts (1p1n2w) 769 | -10/Materials | Discovered new exit (range 11) 875 | -10/Materials | Repaired Lgt. Treads 885 | -10/Materials | Discovered new exit (range 7) 960 | -10/Materials | Discovered new exit (range 16) 977 | -10/Materials | Discovered new exit (range 9) 1440 | -10/Materials | Entered Subcaves 1442 | -10/Subcaves | Learned location of Zion (-7) 1532 | -10/Subcaves | Core integrity fell below 50% 1727 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1734 | -10/Subcaves | Build established: Scavenger-Mutant 1831 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2331 | -10/Subcaves | Core integrity fell below 20% 2662 | -10/Subcaves | Destroyed by L2-MU2(R) with Subdweller Beam Cannon Last Messages --------------- 02451_ System corrupted: Matter fused (-7). 02531_ S-10 Pest springs to life. 02532_ Ion Engine destroyed. 02538_ S-10 Pest Flight Unit blasted off. 02538_ S-10 Pest destroyed. 02547_ Dropped Lgt. Treads. 02549_ Lgt. Ion Engine fries itself beyond repair. 02550_ Acquired Lgt. Treads. 02551_ Lgt. Ion Engine fries itself beyond repair. 02551_ Acquired 16 matter. 02552_ Flight Unit fries itself beyond repair. 02555_ Lgt. Assault Rifle fries itself beyond repair. 02559_ 9WYMVRYLBI0274A67E,CJ RXMBVON 02581_ Acquired 11 matter. 02582_ System corrupted: Substantial component data lost. 02593_ Acquired 14 matter. 02634_ System corrupted: Component data lost. 02657_ L2-MU2(R) knocked back. 02660_ Lgt. Ion Engine destroyed. 02660_ L2-MU2(R) knocked back. 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