Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 16:50:39 Player: NoNeedToExplain Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2172) 2172 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 5741 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 822/850 Matter 147/300 Energy 103/280 System Corruption 0% Temperature Cool (0) Movement Hovering (43) Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- Aerolev Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Utility Shielding Hacking Suite > --- WEAPON (3) ------- Shock Bomb Launcher Power Maul > --- INVENTORY (10) --- Light Nuclear Core Aerolev Unit Transmission Jammer Medium Reactive Plating Hacking Suite Cooled Pulse Rifle Heavy Ion Cannon Gauss Rifle Great Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Power Maul > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Transmission Jammer Medium Reactive Plating Hacking Suite Cooled Pulse Rifle Heavy Ion Cannon Shock Bomb Launcher Great Axe [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 77 | 6 6 13 12 30 10 Power 5 | 1 . 2 . 2 . Engine 2 | 1 . . . 1 . Core 3 | . . 2 . 1 . Reactor . | . . . . . . Propulsion 19 | 2 1 1 7 3 5 Treads 7 | . . . 4 3 . Leg . | . . . . . . Wheel 6 | 2 1 1 2 . . Hover 6 | . . . 1 . 5 Flight . | . . . . . . Utility 22 | 1 4 3 3 8 3 Device 7 | . . 1 1 4 1 Storage 5 | 1 3 . 1 . . Processor 2 | . 1 . . . 1 Hackware 1 | . . . . 1 . Protection 7 | . . 2 1 3 1 Artifact . | . . . . . . Weapon 31 | 2 1 7 2 17 2 Energy Gun 3 | 1 . . . 2 . Energy Cannon 11 | . . 3 1 7 . Ballistic Gun 9 | 1 1 3 . 4 . Ballistic Cannon 1 | . . . 1 . . Launcher 5 | . . 1 . 3 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 3 . Parts Lost 5 | . 1 1 . 1 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon 3 | . 1 1 . . 1 Highest Loss Streak 2 | . 1 1 . 1 2 Average Slot Usage (%) 98 | . 96 99 100 98 94 Engine 4 | . 14 . . 4 6 Core 3 | . . 10 9 2 . Treads 17 | . . . 16 29 3 Wheel 8 | . 28 22 10 . . Hover 1 | . . . . . 27 Device 6 | . . 8 6 7 11 Storage 13 | . 14 11 13 15 6 Processor 6 | . 10 11 9 3 4 Hackware 1 | . . . . 2 6 Protection 5 | . . 2 6 7 6 Energy Gun 1 | . 9 . . . . Energy Cannon 12 | . . 17 18 13 6 Ballistic Gun 8 | . 18 11 2 6 2 Launcher 1 | . . 3 . 1 3 Naked Turns . | . . . . . . Heaviest Build 80 | 10 22 41 58 80 80 Greatest Support 88 | 20 20 22 60 88 88 Greatest Overweight (x) 2 | . 1 1 2 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 Average Capacity 13 | 5 8 10 13 16 10 Most Carried 16 | 4 10 10 16 16 16 Average Carried 12 | 1 7 9 12 15 9 Final Capacity 16 | 6 10 10 16 16 10 Final Carried 16 | 4 10 10 16 16 9 Class Distribution -------------------- 45% | Gunner 29% | Mutant 25% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1326 | 263 97 294 179 493 . Remotely . | . . . . . . Salvage Created 2984 | 55 285 1019 354 1219 52 Parts 170 | 2 29 53 18 63 5 Haulers Intercepted 7 | . 2 2 1 2 . Recyclers Shooed 3 | . . 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 53 | . 9 15 4 24 1 Guns 19 | . 9 4 1 5 . Cannons 23 | . . 9 2 12 . AOE 10 | . . 2 . 7 1 Classes Destroyed 10 | 1 4 4 . 1 . Worker 3 | . 1 . . 2 . Builder 5 | . . 1 1 2 1 Hauler 7 | . 2 2 1 2 . Recycler 4 | 1 . 1 1 1 . Operator 2 | . . 1 . 1 . Watcher 10 | . 1 5 . 4 . Swarmer 28 | . 9 3 . 15 1 Grunt 15 | . . 6 4 5 . Sentry 9 | . . 6 . 3 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | 1 4 8 4 6 1 Combat Bots Only 4 | . 3 4 2 4 1 Max Kills in Single Turn 5 | 1 2 2 1 5 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 1 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2790 | . 208 561 272 1468 281 Core 313 | . 55 113 14 103 28 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 78 71 97 85 . Volleys Fired 160 | 3 34 52 17 47 7 Largest 3 | 2 2 3 3 3 1 Hottest 165 | 70 70 149 165 158 36 Shots Fired 380 | 6 68 120 46 133 7 Gun 173 | 6 68 51 5 43 . Cannon 185 | . . 64 41 80 . Launcher 22 | . . 5 . 10 7 Special . | . . . . . . Kinetic 156 | 3 42 51 17 43 . Thermal 97 | 3 26 . . 68 . Explosive . | . . . . . . Electromagnetic 127 | . . 69 29 22 7 Robot Hit Streak 19 | 3 5 11 19 14 1 Robot Miss Streak 4 | 1 4 3 2 2 2 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 229 | 4 36 72 37 77 3 Core Hits 114 | 2 17 30 12 49 4 Critical Hits 3 | . . 1 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6396 | 53 340 1632 827 3331 213 Guns 1149 | 53 340 294 43 419 . Cannons 3305 | . . 1078 740 1487 . Explosions 1942 | . . 260 44 1425 213 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1059 | 16 124 294 206 419 . Thermal 2735 | 37 216 139 44 2299 . Explosive . | . . . . . . Electromagnetic 2602 | . . 1199 577 613 213 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 7 | . . . . 7 . Message Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 3 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 306 | . . 35 26 245 . Projectiles 69 | . . 35 26 8 . Explosions 237 | . . . . 237 . Melee . | . . . . . . Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage 106 | . . 91 . 15 . Shots 3 | . . 2 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 355 | 70 110 355 222 278 . Average Temperature 71 | 40 43 92 85 64 . Received Heat Transfer 660 | . . 192 153 315 . Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 13 | . . 7 2 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 5 . Heat Transferred 3355 | 111 629 200 50 2365 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 4 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 534 | 5 194 410 294 534 257 Average Influence 245 | 1 79 225 225 306 240 Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 34 | 100 100 34 30 19 . Level 1 46 | . . 54 69 49 100 Level 2 18 | . . 11 . 30 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 2 3 7 1 Investigation 4 | . . . 2 2 . Extermination 2 | . . . . 2 . Reinforcement 5 | . . 2 1 1 1 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 17 23 15 33 7 Peak Tracking Total 5 | . 4 5 4 4 4 Tactical Retreats 9 | . 1 . 2 4 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 17 | . . 1 2 14 . Max in Single Turn 7 | . . 1 1 7 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 5 5 3 7 . Terminals 17 | . 5 4 3 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access . | . . . . . . Total Hacks 67 | . 18 22 9 18 . Successful 40 | . 7 16 5 12 . Failed 27 | . 11 6 4 6 . Catastrophic 6 | . 2 1 1 2 . Database Lockouts . | . . . . . . Manual 28 | . 5 10 6 7 . Terminals 54 | . 18 15 9 12 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 13 | . . 7 . 6 . Garrison Access . | . . . . . . Terminal Hacks 23 | . 6 8 4 5 . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Alert Level 5 | . . 3 1 1 . Unreport Threat 3 | . 1 1 . 1 . Transport Status 1 | . 1 . . . . Recall Investigation 2 | . 1 . 1 . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 5 | . 1 2 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . 6 . 6 . Insert Component 6 | . . 3 . 3 . Analyze 6 | . . 3 . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 2 1 1 . Terminals 5 | . 1 2 1 1 . Track 5 | . 1 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 18 | . 5 5 3 5 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 3 . 3 . Part Schematics Acquired 5 | . . 3 . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3362 | 50 467 618 294 1789 144 Spaces Moved 2001 | 35 397 437 157 932 43 Core 1 | 1 . . . . . Treads 997 | . . . 58 932 7 Legs . | . . . . . . Wheels 967 | 34 397 437 99 . . Hover 36 | . . . . . 36 Flight . | . . . . . . Fastest Speed 40 | 50 80 90 95 163 40 Average Speed 127 | 79 83 94 123 166 63 Slowest Speed 190 | 80 90 95 190 190 167 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 72 53 17 37 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 93 | . . 14 5 74 . Melee 2 | . . . . 2 . Projectile 1 | . . . . 1 . AOE 90 | . . 14 5 71 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2508 | 48 476 544 219 1067 154 Wait 154 | 1 19 13 13 21 87 Move 1996 | 34 396 436 156 931 43 Hop . | . . . . . . Pick Up 55 | 4 12 13 13 12 1 Fast Attach 26 | 6 1 4 3 11 1 Attach 17 | . 1 4 2 3 7 Detach 1 | . . . . 1 . Swap 34 | . 4 5 7 16 2 Drop 63 | . 9 17 8 23 6 Fire 160 | 3 34 52 17 47 7 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / Low x2) -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 5) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 843 | -9/Materials | Discovered new exit (range 16) 1007 | -9/Materials | Discovered new exit (range 15) 1127 | -9/Materials | Discovered new exit (range 8) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1196 | -8/Materials | Build established: Gunner 1388 | -8/Materials | Discovered new exit (range 11) 1430 | -8/Materials | Entered Factory 1430 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2046 | -7/Factory | Identified exit to Storage 2046 | -7/Factory | Identified exit to Lower Caves 2592 | -7/Factory | Build established: Tank 3044 | -7/Factory | Garrison activated, responded to threat 3187 | -7/Factory | Identified exit to Factory 3219 | -7/Factory | Entered another Factory area 3219 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3363 | -6/Factory | Self-destructed Last Messages --------------- PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 03231_ Connecting with Terminal... 03231_ Dropped Med. Treads. 03232_ Dropped Arm. Treads. 03238_ Dropped Lrg. Storage Unit. 03241_ Dropped Med. Reactive Plating. 03241_ Acquired Imp. Utility Shielding. 03247_ Acquired Med. Reactive Plating. 03283_ S-27 Virus destroyed. 03283_ Door malfunctions. 03286_ S-27 Virus misfires. 03328_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03329_ U-05 Engineer destroyed. 03330_ S-27 Virus misfires. 03332_ Hvy. Ion Cannon destroyed. 03332_ S-27 Virus destroyed. 03336_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ???????????????# ??????????????? | | ???????????????# ??????????????? | | ????????????#??# ??????????????? | | ???????????? ??# ??????????????? | | ????????????? ?# ??????????????? | | ????????????? ?# ??????????????? | | ?????????????? # * ??????????????? | | ?????????????? # %[ ??????????????? | | ???????????????/ +?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# = #?????????????? | | ???????????????# |%=#?????????????? | | ???????????????# ##########????? | | ???????????????# ?? #????? | | ???????????????# * #????? | | ???????????????# #????? | | ???????????????# #????? | | ???????????????# #????? | | ???????????????####+######;#####???? | | ?????????????????????# @ =T #???? | | ?????????????????????# === #???? | | ?????????????????????# ! #???? | | ?????????????????????# #???? | | ?????????????????????# """ """ #???? | | ?????????????????????# """ """ #???? | | ?????????????????????# """ """ #???? | | ?????????????????????# #???? | | ?????????????????????###########???? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Shock Bomb Launcher | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Insulated Plating | -9/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingAnalysisLeg Manual? 0 Play Time 01:04:00 Cumulative 27.9 hours Start 2020.04.17 @ 23:25:15 End 2020.04.18 @ 16:50:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a259ecf-96b9-4d04-809e-4e1e04a31e86