Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.25 @ 21:59:13 Player: cptwinky Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (25) 5000 Robots Destroyed (418) 2090 Value Destroyed (14784) 14784 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (5261) 5261 TOTAL SCORE: 30015 Bonus ------- High Alert Combat Kills 1659 Follower Combat Kills 447 Entered Garrisons 800 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -245 Cogmind --------- Core Integrity 0/850 Matter 38/300 Energy 1025/1100 System Corruption 0% Temperature Cool (12) Movement Treading (320) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Improved Heavy Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (7) ------ Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Alloy Armor GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Long-range Missile Launcher > --- INVENTORY (25) --- Deuterium Engine Improved Heavy Treads Experimental Heat Sink High-capacity Matter Pod (1) Surveybot 24 Chip Encrypted Comm Array Zionite Weapon Casing Authchip [R/NC] Makeshift System Restoration Module Hacking Drone Bay (1/1) Zionite Phaser-S Compact Ion Cannon Hypervelocity Gauss Rifle Bore Cannon Bore Cannon Improved Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Improved Heavy Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Deuterium Engine Improved Heavy Treads Experimental Heat Sink High-capacity Matter Pod Surveybot 24 Chip Encrypted Comm Array Zionite Weapon Casing Authchip [R/NC] Makeshift System Restoration Module Hacking Drone Bay Zionite Phaser-S Compact Ion Cannon Hypervelocity Gauss Rifle Bore Cannon Bore Cannon Long-range Missile Launcher Improved Datajack CR-A16's Pointy Stick [Rating: 130] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Protection Reflective Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 2 . 2 . . . . . 2 . . . . . . 2 . . . . . . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Utility 5 | . . . 2 . 1 . . . . . 1 . . . . . . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 373 | 2 5 2 15 1 16 26 21 10 24 13 1 32 26 13 25 2 7 25 25 12 6 . 19 42 3 Power 25 | . . . 1 1 1 1 1 . 4 1 . 1 1 1 1 . . 1 3 2 1 . 1 3 . Engine 19 | . . . . . 1 . . . 4 1 . 1 1 1 1 . . 1 2 2 1 . 1 2 . Core 5 | . . . 1 1 . 1 1 . . . . . . . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 61 | 2 . 2 2 . 5 4 7 2 4 4 1 4 3 2 5 . . 5 2 1 . . 1 5 . Treads 58 | 2 . 2 2 . 5 4 7 2 4 4 1 4 3 2 4 . . 4 2 1 . . 1 4 . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 124 | . 2 . 6 . 4 5 7 2 7 1 . 12 15 4 8 . 1 11 5 8 1 . 9 14 2 Device 69 | . . . . . . 1 . . 3 . . 11 10 4 5 . 1 9 3 5 1 . 8 6 2 Storage 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . Processor 11 | . 1 . 2 . 1 . 1 . . . . . 3 . . . . 2 . 1 . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 39 | . . . 3 . 3 4 4 2 4 1 . 1 2 . 3 . . . 2 1 . . 1 8 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 163 | . 3 . 6 . 6 16 6 6 9 7 . 15 7 6 11 2 6 8 15 1 4 . 8 20 1 Energy Gun 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Energy Cannon 6 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 2 . Ballistic Gun 12 | . . . . . . . . . . . . 3 . . . . . . 1 . 1 . 2 5 . Ballistic Cannon 87 | . 3 . 3 . 3 9 4 3 7 5 . 7 5 3 6 1 3 5 8 1 2 . 3 6 . Launcher 34 | . . . 1 . 2 2 1 1 2 2 . 3 2 3 4 . 1 2 4 . . . . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . 1 . 1 5 1 2 . . . 2 . . . . . . 1 . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . . . . . . . . . . 1 1 1 1 . . . . 1 1 . Unidentified Prototypes 12 | . . . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 8 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 43 | . . . . . 2 5 3 1 2 . . 1 3 . . . . 1 7 3 1 . . 14 . Power 5 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . Propulsion 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Utility 23 | . . . . . 2 2 1 . . . . . 2 . . . . 1 2 3 1 . . 9 . Weapon 12 | . . . . . . 2 2 . 2 . . 1 1 . . . . . 3 . . . . 1 . Highest Loss Streak 5 | . . . . . 1 3 2 1 2 . . 1 1 . . . . 1 3 1 1 . . 5 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 99 100 99 99 99 92 89 88 84 86 83 83 89 92 92 85 85 84 83 86 85 83 76 Engine 7 | . 14 14 1 . . 8 . . 8 8 7 6 7 6 7 7 7 13 11 9 13 13 13 12 . Core 2 | . . . 9 11 8 . 9 9 . . . . . . . . . . 1 2 . . . . . Treads 20 | . 28 28 22 22 27 27 26 27 27 27 30 26 23 22 21 23 23 13 13 13 13 13 13 13 8 Device 6 | . . . . . . . . . . . . 5 6 6 7 7 7 13 14 12 20 26 20 11 15 Storage 8 | . 15 14 11 11 9 9 9 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 13 Processor 16 | . 11 14 22 22 17 18 18 18 18 18 15 15 14 15 15 15 15 16 13 14 13 13 13 13 7 Protection 9 | . . . 10 11 18 18 17 11 8 8 7 7 7 7 13 15 15 8 10 9 3 . 5 11 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 4 6 5 5 12 Ballistic Cannon 14 | . 23 28 21 22 17 17 17 16 17 17 15 11 14 14 14 15 14 12 10 13 7 6 5 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 10 30 30 96 95 107 109 107 110 123 122 122 124 124 122 130 109 110 123 136 136 133 122 126 125 159 Greatest Support 150 | 40 40 40 40 40 60 62 66 66 78 84 112 131 131 126 118 115 115 150 150 150 150 150 150 150 150 Greatest Overweight (x) 4 | . . . 2 2 1 1 1 1 1 2 1 1 . 1 4 . . . . . . . . 1 2 Average Overweight (x) . | . . . 1 2 1 1 1 1 1 1 1 . . . 1 . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 14 15 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 15 24 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 25 19 Average Carried 23 | 6 8 13 19 24 24 24 24 24 24 24 23 23 24 24 24 25 24 24 23 24 24 25 24 23 17 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 15 24 25 24 21 25 24 25 24 23 25 25 25 25 25 25 24 25 25 25 25 25 16 18 Class Distribution -------------------- 71% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Matter Collected 14128 | 219 344 32 683 115 290 832 935 588 1238 650 33 1274 1351 617 1023 . 184 468 1349 660 177 21 250 795 . Remotely 1690 | . . . . . . 243 . . 97 . . 373 238 . 153 . . 160 303 . . . . 123 . Salvage Created 12771 | 22 578 22 721 71 379 684 785 492 980 759 34 1256 1165 570 739 . 116 728 997 541 264 40 142 589 97 Parts 726 | 2 43 4 46 2 27 31 45 35 62 51 4 62 78 25 29 . 10 44 58 14 12 2 8 28 4 Haulers Intercepted 24 | . 2 . 5 . 2 . 5 . 3 4 . . 2 . . . . . . 1 . . . . . Recyclers Shooed 8 | . . . . . 2 . . . 1 1 . . 3 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . . . . . . . 18 29 . 9 . . . 10 7 10 . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 361 | . 12 3 13 3 11 27 17 17 26 20 1 20 27 20 29 . 6 16 24 14 4 1 . 48 2 Melee 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Guns 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Cannons 234 | . 11 3 10 3 5 22 15 14 23 14 . 8 23 7 21 . 2 10 18 14 4 1 . 5 1 AOE 122 | . . . 3 . 6 5 2 3 3 6 . 12 4 13 7 . 4 5 6 . . . . 42 1 Classes Destroyed 26 | 1 7 . 1 . 3 . . 3 1 1 . . 1 3 . . . . 1 . . . . 4 . Worker 19 | . 3 . . . 1 . 5 . 2 . . . 6 . . . . 2 . . . . . . . Builder 10 | . 1 . 1 . . . 1 . 2 . . . 4 . . . . 1 . . . . . . . Tunneler 4 | 1 . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . Hauler 24 | . 2 . 5 . 2 . 5 . 3 4 . . 2 . . . . . . 1 . . . . . Recycler 11 | . 1 . 3 . . . . . . 1 . . 4 . . . . 2 . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 4 | . . . . . 1 . 2 . . . . . . . . . . . . 1 . . . . . Watcher 19 | . 2 . 1 . 1 . 4 1 5 1 . . 2 . . . . 2 . . . . . . . Swarmer 73 | . 3 3 3 1 4 7 . 2 4 3 . 7 3 6 7 . 4 4 11 . 1 . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Grunt 122 | . 9 . 4 2 5 12 7 2 13 9 1 7 9 4 12 . . 7 7 8 2 . . . 2 Brawler 9 | . . . . . 1 1 1 1 1 . . . . 1 3 . . . . . . . . . . Duelist 8 | . . . . . . . . 2 1 . . . 2 . 3 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 53 | . . . 6 . . 6 7 8 5 8 . 2 4 1 1 . . . 2 2 1 . . . . Specialist 4 | . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . Hunter 12 | . . . . . 1 1 2 . . . . 1 2 . 2 . . . 1 2 . . . . . Programmer 19 | . . . . . . . . 1 . . . 1 6 1 1 . 1 5 . 2 . 1 . . . Behemoth 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-Light 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 39 | . . . . . . . . . . . . . . . . . . . . . . . . 39 . Golem 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Best Kill Streak 37 | 1 8 3 5 2 6 7 3 7 5 6 1 6 6 5 9 . 4 6 5 4 2 1 . 37 2 Combat Bots Only 36 | . 5 3 3 2 6 7 3 7 3 6 1 6 5 5 9 . 4 4 5 4 2 1 . 36 2 Max Kills in Single Turn 10 | 1 2 1 3 1 4 3 2 2 2 3 1 4 3 3 3 . 4 3 2 1 1 1 . 10 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 10 | . . . 3 . 4 3 2 2 1 3 . 4 3 3 3 . 4 2 2 . . . . 10 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Damage Taken 17470 | . 186 94 242 50 813 1156 1032 766 915 613 83 697 1683 520 922 . 75 817 1183 1083 271 31 . 4106 132 Core 1757 | . 69 . 68 7 64 93 184 68 115 17 15 31 76 78 21 . . 83 15 81 17 15 . 570 70 Absorbed by Shields 328 | . . . . . . 188 . 47 . . . 19 . . . . . . 74 . . . . . . Reduced by Siege Mode 353 | . . . . . . . . . . . . . 45 . 25 . . 45 23 62 . . . 153 . Redirected to Shielding 74 | . . . . . . . . . . . . . . . . . . . . . . . . 74 . Regen/Repaired (Parts) 3015 | . 57 . 234 . . . 189 . 200 351 . . 214 . . . . 526 . . . . 1244 . . Core Remaining (%) 64 | 100 . 72 . 81 . . . . . 1 . . . . . . 68 . . . . . . . . Volleys Fired 1156 | 3 31 4 48 5 37 67 93 57 78 44 2 127 92 41 63 . 18 42 96 41 12 3 13 137 2 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 1 2 2 Hottest 150 | 60 74 74 74 70 70 78 78 78 96 96 96 96 96 96 96 . 92 92 133 106 147 147 90 150 68 Shots Fired 1924 | 6 62 8 94 10 72 130 175 110 148 80 3 146 170 67 117 . 22 76 131 82 18 6 13 174 4 Gun 202 | 6 12 . . . . . . . . . . 96 . . . . . . 40 . 5 . 12 31 . Cannon 1640 | . 50 8 92 10 70 125 173 107 144 72 3 41 168 58 111 . 20 71 87 82 13 6 1 125 3 Launcher 82 | . . . 2 . 2 5 2 3 4 8 . 9 2 9 6 . 2 5 4 . . . . 18 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1699 | 3 56 8 92 10 70 125 173 107 144 72 3 137 168 58 111 . 12 71 109 82 12 3 12 61 . Thermal 137 | 3 6 . . . . . . . . . . . . . . . 8 . 18 . 6 3 1 89 3 Explosive 82 | . . . 2 . 2 5 2 3 4 8 . 9 2 9 6 . 2 5 4 . . . . 18 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Robot Hit Streak 40 | 5 12 5 10 7 16 24 16 19 13 12 1 38 40 5 18 . 3 14 18 24 7 2 13 14 2 Robot Miss Streak 7 | 1 5 1 3 1 2 3 3 3 3 3 1 3 4 3 2 . 1 3 3 4 7 1 . 5 2 Penetration Max 1 | . . . . . . . . . 1 1 . . 1 . 1 . . . 1 . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1346 | 5 37 5 63 7 50 87 123 85 95 55 1 120 117 31 91 1 8 58 99 79 11 3 15 98 2 Core Hits 839 | 1 22 2 24 4 23 44 46 30 48 41 1 68 62 37 45 . 7 37 66 90 9 1 3 125 3 Critical Kills 11 | . . . . . . . . . . . . 1 . . . . . . 1 . 3 . . 6 . Critical Parts Destroyed 22 | . . . . . . . . . . . . 3 . . . . . . . . 1 . 4 14 . Critical Strikes 121 | . 1 . 7 1 1 2 6 4 13 7 . 5 14 4 13 . . 5 6 . 4 . 5 23 . Destroy 36 | . . . . . . . . . . . . 3 . . . . . . 1 . 4 . 5 23 . Blast 84 | . 1 . 7 1 1 2 6 4 13 7 . 1 14 4 13 . . 5 5 . . . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 61 | . . . 2 . 1 10 1 9 . . . 17 . . . 1 1 3 8 . . . 8 . . Impact 53 | . . . 2 . 1 10 1 9 . . . 17 . . . . . . 8 . . . 5 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . . . . 1 1 3 . . . . 3 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45285 | 59 786 123 1438 129 1256 2245 2946 2246 3146 2291 47 3469 4475 1800 3413 . 467 2435 2990 1925 222 109 96 6792 380 Guns 3060 | 52 103 . . . . . . . . . . 1818 . . . . . . 839 . 35 . 96 117 . Cannons 28122 | . 655 123 1200 125 843 1661 2663 1827 2675 1507 34 634 3895 690 2548 . 187 1418 1667 1890 187 107 . 1537 49 Explosions 13461 | . . . 205 . 352 556 242 376 409 764 . 951 480 1110 865 . 280 935 467 . . . . 5138 331 Melee 109 | . . . . . . . . 43 . . . 66 . . . . . . . . . . . . . Ramming 533 | 7 28 . 33 4 61 28 41 . 62 20 13 . 100 . . . . 82 17 35 . 2 . . . Kinetic 29373 | 18 700 123 1200 125 843 1661 2663 1827 2675 1507 34 2452 3895 690 2548 . 187 1418 2105 1890 141 37 96 538 . Thermal 1856 | 34 58 . . . . . . . . . . . 47 . . . . . 401 . 81 70 . 1116 49 Explosive 13398 | . . . 205 . 352 556 242 376 409 764 . 951 417 1110 865 . 280 935 467 . . . . 5138 331 Electromagnetic 16 | . . . . . . . . . . . . . 16 . . . . . . . . . . . . Impact 109 | . . . . . . . . 43 . . . 66 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . 6 . . 1 1 1 3 3 . . 1 6 6 1 . . 1 . 1 . . . 2 2 Average Corruption 1 | . . 6 . . 1 1 1 1 2 . . 1 4 1 1 . . 1 . 1 . . . 2 1 Corruption Purged 19 | . . . . . . . . . 3 . . 2 2 6 1 . . 2 . 1 . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 142 | . . . . . 2 13 21 12 19 . . . 41 19 4 . . . . . . . . 3 8 Message Errors 34 | . . . . . . 4 5 4 4 . . . 7 6 . . . . . . . . . 2 2 Matter Fused 40 | . . . . . 2 2 6 2 4 . . . 15 3 4 . . . . . . . . . 2 Heat Flow Errors 10 | . . . . . . 2 . . 2 . . . 3 1 . . . . . . . . . . 2 Energy Discharges 23 | . . . . . . 2 6 2 1 . . . 6 5 . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . 1 1 2 3 . . . 4 1 . . . . . . . . . . . Data Loss (major) 9 | . . . . . . 1 2 . 3 . . . 2 . . . . . . . . . . . 1 Misfires 5 | . . . . . . 1 1 . 2 . . . . 1 . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Weapon Failures 5 | . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1023 | . . 20 15 6 . 8 43 47 53 1 . 91 191 65 70 . 15 73 23 . . . . 302 . Projectiles 622 | . . 20 15 6 . . 43 39 51 1 . . 191 60 70 . 15 41 19 . . . . 51 . Explosions 312 | . . . . . . 8 . . . . . 25 . 5 . . . 19 4 . . . . 251 . Melee 89 | . . . . . . . . 8 2 . . 66 . . . . . 13 . . . . . . . Knockbacks 194 | . 3 1 2 2 9 26 13 5 15 2 . 2 23 6 21 . 1 8 10 38 . . . 7 . Impact 5 | . . . 1 . . . . . 2 . . 1 1 . . . . . . . . . . . . Kinetic 179 | . 3 1 1 1 7 26 12 5 13 2 . 1 22 6 19 . 1 8 10 34 . . . 7 . Secondary 10 | . . . . 1 2 . 1 . . . . . . . 2 . . . . 4 . . . . . Self-Inflicted Damage 288 | . . . 40 . 35 28 65 . . 18 . . 16 41 28 . . . 17 . . . . . . Shots 11 | . . . 1 . 1 2 2 . . 1 . . 1 1 1 . . . 1 . . . . . . Rammed 50 | 1 3 . 4 1 6 7 3 . 5 1 1 . 6 . . . . 5 3 3 . 1 . . . Targets Rammed 64 | 1 5 . 6 1 7 7 6 . 6 2 2 . 8 . . . . 6 3 3 . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 14 | . 2 . 2 . 1 . 3 . 1 1 1 . 2 . . . . 1 . . . . . . . Highest Temperature 492 | 20 102 48 90 75 207 284 306 36 492 231 33 279 318 143 246 . 240 12 75 103 188 108 52 252 169 Average Temperature 74 | 13 32 25 27 33 73 79 46 17 130 79 13 79 94 36 75 . 68 10 31 19 89 48 28 73 82 Received Heat Transfer 4779 | . 72 . 75 15 369 363 450 141 360 306 63 174 378 81 291 . . 300 210 294 81 . . 678 78 Effects 9 | . . . . . . . 1 . 4 1 . . 3 . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 23 | . . . . . . . . . . . . . 7 . 2 . 2 2 2 3 . 1 . 4 . Total Turns 444 | . . . . . . . . . . . . . 120 . 68 . 30 37 42 82 . 4 . 61 . Longest Duration 38 | . . . . . . . . . . . . . 36 . 38 . 25 23 32 33 . 4 . 30 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 1 1 . . 1 . . . . . 1 . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Heat Transferred 2605 | 75 125 . . . . . . . . . . . 50 . . . . . 481 . 111 74 . 1664 25 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Peak Influence 1014 | 5 297 95 294 82 222 737 509 756 866 749 390 1014 700 . . . . 400 937 715 . . . . . Initial 532 | . 3 95 27 82 . 5 356 129 368 243 340 282 532 . . . . . 167 491 . . . . . Average 332 | 1 100 83 147 32 117 354 210 496 585 466 353 657 503 . . . . 199 640 577 . . . . . Maximum Alert Level 3 | . 1 . 1 . 1 3 2 3 3 3 1 3 3 . . . . 2 3 3 . . . . . Low Security (%) 37 | 100 88 100 52 100 89 43 47 7 . . . . . . . . . 38 7 . . . . . . Level 1 23 | . 11 . 47 . 10 15 46 18 2 27 100 9 17 . . . . 59 8 . . . . . . Level 2 29 | . . . . . . 24 6 54 74 66 . 44 76 . . . . 2 36 94 . . . . . Level 3 10 | . . . . . . 16 . 20 22 5 . 45 5 . . . . . 47 5 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 1 5 . 3 . 4 . 4 1 2 . 9 . . . . 7 . 5 . . . . . Investigation 13 | . 2 1 3 . 1 . 1 . . . 1 . 2 . . . . 1 . 1 . . . . . Extermination 9 | . . . . . . . . . . . . . 3 . . . . 4 . 2 . . . . . Reinforcement 18 | . 1 . 2 . 1 . 3 . 4 1 1 . 2 . . . . 1 . 2 . . . . . Assault 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Distress Signals 18 | . 4 . 2 . . . 2 3 4 3 . . . . . . . . . . . . . . . Communications Jammed 33 | . . . . . . . . . . . . . 7 . . . . 26 . . . . . . . Distress Signals 33 | . . . . . . . . . . . . . 7 . . . . 26 . . . . . . . Times Spotted 466 | . 24 3 39 3 18 28 23 21 42 24 2 20 31 21 32 . 4 24 28 16 7 1 . 49 6 Peak Tracking Total 29 | . 6 3 3 2 6 5 3 7 4 6 1 6 5 5 7 . 4 5 6 3 3 1 . 29 5 Tactical Retreats 24 | . 1 . . . . 2 . 1 3 2 . 1 1 1 4 . . 2 3 1 . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Traps Triggered 24 | . 1 1 . . . 5 . 3 2 5 . 3 . . . . . 1 1 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 36 | . . . . . . . . . . . . . . . . . . 36 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Reused 6 | . . . . . . . . . . . . . . 2 3 . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . 5 4 . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . . . . 2 4 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Machines Disabled 31 | . 1 . . 1 1 . 4 . 3 5 2 1 8 . . . . . 1 . . . . 4 . Max in Single Turn 3 | . 1 . . 1 1 . 1 . 1 1 1 1 3 . . . . . 1 . . . . 1 . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Machines Accessed 77 | . 8 2 11 . 6 2 10 1 5 3 2 2 8 . 1 3 . 8 . 4 1 . . . . Terminals 45 | . 6 . 6 . 5 2 7 1 4 2 . 2 4 . . . . 5 . 1 . . . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . Repair Stations 11 | . 1 . 2 . . . 2 . 1 1 . . 1 . . . . 1 . 2 . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . Total Hacks 226 | . 21 2 35 . 20 4 29 2 16 8 6 5 23 . 1 24 . 17 . 12 1 . . . . Successful 129 | . 10 2 18 . 13 2 19 1 7 5 2 2 13 . 1 24 . 5 . 4 1 . . . . Failed 96 | . 11 . 17 . 6 2 10 1 9 3 4 3 10 . . . . 12 . 8 . . . . . Catastrophic 18 | . 1 . 3 . 1 1 3 . 2 . 1 1 1 . . . . 3 . 1 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 84 | . 17 . 13 . 15 1 10 . 7 2 2 1 9 . . . . 5 . 2 . . . . . Terminals 123 | . 16 . 18 . 17 4 19 2 14 3 . 5 12 . . . . 11 . 2 . . . . . Fabricators 10 | . . . . . . . . . . . 3 . . . . . . 2 . 5 . . . . . Repair Stations 39 | . 3 . 10 . . . 8 . 2 5 . . 4 . . . . 2 . 5 . . . . . Recycling Units 6 | . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers 10 | . . . 5 . . . . . . . . . 5 . . . . . . . . . . . . Garrison Access 10 | . . . . . 3 . 2 . . . 3 . . . . . . 2 . . . . . . . Terminal Hacks 66 | . 4 2 3 . 7 2 9 1 5 1 . 2 3 . 1 24 . 1 . . 1 . . . . Record 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 8 | . 3 . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . 2 . 1 . 1 . . . . . . 3 . . . . . . . . . Open Door 5 | . . 2 . . . . . . . 1 . . . . 1 . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 5 | . . . . . . . 2 . 1 . . . 2 . . . . . . . . . . . . Locate Traps 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . . 1 . 1 . 3 . 1 . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 29 | . 2 . 9 . . . 6 . 2 4 . . 4 . . . . . . 2 . . . . . Scan Component 16 | . 1 . 5 . . . 3 . 1 2 . . 2 . . . . . . 2 . . . . . Repair 13 | . 1 . 4 . . . 3 . 1 2 . . 2 . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 8 | . . . 4 . . . . . . . . . 4 . . . . . . . . . . . . Insert Component 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Analyze 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . Unlock Access 4 | . . . . . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . Unauthorized Hacks 16 | . 3 . 2 . 5 . 3 . . . . . 1 . . . . 2 . . . . . . . Terminals 11 | . 2 . 1 . 4 . 2 . . . . . 1 . . . . 1 . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 1 . 3 . 2 . . . . . 1 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . Reprogram 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 5 . 10 . 5 2 9 1 4 3 2 2 8 . . . . 8 . 4 . . . . . Full Trace Events 9 | . 1 . 4 . . . . . . . 1 . 2 . . . . . . 1 . . . . . Feedback Events 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . 5 . . . . . . 3 . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . 76 . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . Part Schematics Acquired 28 | . . . 2 . . . . . . . . . 1 . . 10 . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 13 | . 1 . 4 . . . 3 . 1 2 . . 2 . . . . . . . . . . . . Time 505 | . 26 . 103 . . . 114 . 44 88 . . 130 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 9 . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . 1 1 1 . . . . 3 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat 5 | . . . . . . . . . . . . . . . . 1 1 . . . . . 3 . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . . . 1 1 1 . . . . 3 . . parse_system 5 | . . . . . . . . . . . . . . . . 1 1 . . . . . 3 . . no_distress 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 10 | . . . . . . 4 . 3 . . . . 3 . . . . . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Programmers 6 | . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . 2 2 . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Total Allies 14 | . . . . . 1 . 3 . . . . . . 2 2 . 1 3 . 2 . . . . . Largest Group 3 | . . . . . . 1 3 3 . . . . . 2 2 . 1 2 1 2 2 2 2 2 . Highest-Rated Group 96 | . . . . . . 15 48 48 . . . . . 40 48 . 96 58 32 82 82 82 82 78 . Highest-Rated Ally 96 | . . . . . . 15 16 16 . . . . . 20 32 . 96 32 32 41 41 41 41 41 . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Chimera 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 14 | . . . . . . . . . . . . . . 1 1 . . 5 . . 2 . 2 3 . STAY 10 | . . . . . . . . . . . . . . 1 1 . . 3 . . 1 . 1 3 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . Ally Attacks 83 | . . . . . 1 3 . 14 . . . . . 5 16 . 6 8 5 1 12 3 . 9 . Total Damage 1935 | . . . . . . 62 . 163 . . . . . 109 305 . 358 98 152 16 403 91 . 178 . Kills 17 | . . . . . . 1 . 5 . . . . . 3 2 . . . 1 1 3 1 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Robot Analysis Total 8 | . 3 . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . . . . . . 2 1 . 2 . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Turns Passed 38470 | 42 1306 536 3154 1974 826 1624 2499 1575 2053 1064 185 1230 2026 2363 3253 145 1078 1536 1285 829 1311 1469 2062 2154 891 Spaces Moved 15780 | 19 571 257 993 524 228 542 786 463 678 300 70 429 927 1297 1350 89 604 745 581 368 789 900 1183 1056 31 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15555 | 19 571 257 993 524 228 542 786 463 678 300 70 429 927 1297 1152 89 604 745 581 368 789 900 1183 1056 4 Legs 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 Wheels 198 | . . . . . . . . . . . . . . . 198 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 160 | 160 160 160 160 320 240 235 225 225 225 235 240 160 160 160 160 160 160 160 160 160 160 160 160 160 160 Average Speed 193 | 160 160 160 277 320 240 239 226 225 234 239 240 186 160 165 219 160 160 160 160 160 160 160 160 160 203 Slowest Speed 320 | 160 160 160 320 320 240 240 235 225 235 320 240 240 160 240 240 160 160 160 160 160 160 160 160 240 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 2 84 46 80 99 29 73 73 53 58 59 4 49 29 93 97 78 66 23 54 8 92 98 88 75 7 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 6 | . 1 1 . . . . . . . . . . . 1 . 1 1 . . . . . 1 . . Known Exits Taken 9 | . . . 1 . 1 . 1 . 1 . 1 . 1 . . . 1 1 . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 . 1 . . . . . 1 . . . 1 1 1 . . . . 1 1 1 1 . Scrap Searched 18 | . . . . 2 . . . . . . . . . 3 3 . 2 . . . 3 2 3 . . Spaces Dug 116 | . . . 2 . 1 11 1 5 . . . 15 1 5 30 . 10 . 21 . . . 2 12 . Terrain Destroyed 753 | . 1 . 22 . 22 18 23 21 53 70 . 50 58 72 100 . 31 44 34 . 5 1 2 106 20 Melee 40 | . . . 2 . 1 9 1 5 . . . 13 . . . . . . 7 . . . 2 . . Projectile 213 | . 1 . 1 . . 1 3 1 40 23 . 3 29 24 25 . 11 2 3 . 5 1 . 38 2 AOE 500 | . . . 19 . 21 8 19 15 13 47 . 34 29 48 75 . 20 42 24 . . . . 68 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Dee Pro Total 21645 | 24 902 374 1281 811 420 711 1321 873 990 560 81 681 1288 1449 1521 91 690 1006 784 523 820 923 1325 1339 857 Wait 3781 | . 274 105 191 279 117 43 394 322 178 193 6 57 212 52 33 . 59 131 49 89 3 20 88 72 814 Move 15757 | 18 570 256 992 523 228 541 785 461 677 299 70 428 926 1296 1349 88 603 745 580 367 788 899 1182 1055 31 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | . 8 6 17 1 7 9 12 3 7 1 . 5 12 14 12 . 1 5 12 6 4 . 5 9 . Fast Attach 91 | . 4 . 4 . 2 . 6 2 13 7 . 4 6 4 5 . . 3 3 5 3 . 5 15 . Attach 69 | . . . 2 . 3 5 3 1 3 2 1 4 6 2 4 . . 8 8 4 . . 1 11 1 Detach 40 | . 3 . 1 . . . . . 4 1 . 3 3 . 3 . . 7 3 . 1 . . 4 7 Swap 213 | 2 1 2 9 1 11 21 12 7 8 4 . 24 14 7 16 2 7 14 14 3 3 . 13 16 2 Drop 169 | . 6 1 9 1 7 8 9 7 16 3 . 9 9 15 15 . 1 5 7 5 6 . 10 20 . Fire 1156 | 3 31 4 48 5 37 67 93 57 78 44 2 127 92 41 63 . 18 42 96 41 12 3 13 137 2 Melee 61 | . . . 2 . 1 10 1 9 . . . 17 . . . 1 1 3 8 . . . 8 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 64 | 1 5 . 6 1 7 7 6 . 6 2 2 . 8 . . . . 6 3 3 . 1 . . . Escape Stasis 11 | . . . . . . . . 4 . 4 . 3 . . . . . . . . . . . . . Rewire 32 | . . . . . . . . . . . . . . 13 17 . . 1 1 . . . . . . Trap 45 | . . . . . . . . . . . . . . 5 4 . . 36 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Low / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 43 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 15) 842 | -10/Materials | Discovered new exit (range 18) 956 | -10/Materials | Repaired Lgt. Treads 1349 | -10/Materials | Entered Mines 1376 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1558 | -10/Mines | Met a Derelict shopkeep closing up shop 1562 | -10/Mines | Learned location of Recycling (-8) 1625 | -10/Mines | Discovered new exit (range 5) 1690 | -10/Mines | Discovered new exit (range 11) 1697 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1766 | -10/Mines | Learned Materials garrison access intel 1885 | -10/Mines | Entered Materials 1885 | -9/Materials | Evolved 2 slots: Utility x2 2317 | -9/Materials | Discovered new exit (range 13) 2942 | -9/Materials | Identified exit to Mines 3247 | -9/Materials | Discovered new exit (range 16) 3662 | -9/Materials | Repaired Lgt. Treads 3689 | -9/Materials | Repaired Lgt. Treads 3722 | -9/Materials | Repaired Imp. Light Cannon 4119 | -9/Materials | Repaired Reflective Plating 5039 | -9/Materials | Entered Mines 5509 | -9/Mines | Assembled infested the area 5514 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6221 | -9/Mines | Discovered new exit (range 14) 6443 | -9/Mines | Discovered new exit (range 8) 6526 | -9/Mines | Learned Materials trap positions 7013 | -9/Mines | Entered Materials 7013 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7014 | -8/Materials | Loaded intel: 14 trap records 7015 | -8/Materials | Loaded intel: 1 garrison access location 7222 | -8/Materials | Central database locked down 7821 | -8/Materials | Identified exit to Garrison 7839 | -8/Materials | Entered Garrison 7839 | -8/Garrison | Accompanied by 1 ally 7896 | -8/Garrison | Triggered checkpoint 7978 | -8/Garrison | Garrison Relay disabled 8146 | -8/Garrison | Triggered checkpoint 8197 | -8/Garrison | Triggered checkpoint 8233 | -8/Garrison | Lost 3 parts (1u2w) 8331 | -8/Garrison | Discovered new exit (range 12) 8545 | -8/Garrison | Triggered checkpoint 8568 | -8/Garrison | Triggered checkpoint 8595 | -8/Garrison | Destroyed 7 combat bots 8767 | -8/Garrison | Discovered new exit (range 8) 8782 | -8/Garrison | Triggered checkpoint 9082 | -8/Garrison | Discovered new exit (range 15) 9463 | -8/Garrison | Entered Materials 10474 | -8/Materials | Discovered new exit (range 18) 10485 | -8/Materials | Core integrity fell below 50% 10794 | -8/Materials | Discovered new exit (range 17) 11091 | -8/Materials | Repaired Adv. Treads 11218 | -8/Materials | Discovered new exit (range 4) 11510 | -8/Materials | Repaired Adv. Treads 11550 | -8/Materials | Repaired Reflective Plating 11921 | -8/Materials | Identified exit to Garrison 11962 | -8/Materials | Entered Garrison 11962 | -8/Garrison | Accompanied by 3 allies 12060 | -8/Garrison | Triggered checkpoint 12078 | -8/Garrison | Triggered checkpoint 12134 | -8/Garrison | Destroyed 7 combat bots 12570 | -8/Garrison | Discovered new exit (range 13) 12861 | -8/Garrison | Discovered new exit (range 5) 12896 | -8/Garrison | Spotted B-75 Beast 13175 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13350 | -8/Garrison | Destroyed B-75 Beast 13380 | -8/Garrison | Triggered checkpoint 13537 | -8/Garrison | Entered Materials 13788 | -8/Materials | Core integrity fell below 20% 14099 | -8/Materials | Repaired Hrd. Heavy Armor Plating 14359 | -8/Materials | Discovered new exit (range 15) 14657 | -8/Materials | Discovered new exit (range 18) 15291 | -8/Materials | Identified exit to Storage 15364 | -8/Materials | Discovered new exit (range 14) 15590 | -8/Materials | Entered Storage 16435 | -8/Storage | Repaired Hrd. Heavy Armor Plating 16481 | -8/Storage | Repaired Gauss Cannon 16644 | -8/Storage | Discovered new exit (range 5) 16654 | -8/Storage | Entered Factory 16654 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16839 | -7/Factory | Identified exit to Garrison 16839 | -7/Factory | Entered Garrison 17301 | -7/Garrison | Triggered checkpoint 17867 | -7/Garrison | Discovered new exit (range 10) 17878 | -7/Garrison | Learned Factory security intel 17978 | -7/Garrison | Triggered checkpoint 18024 | -7/Garrison | Discovered new exit (range 12) 18069 | -7/Garrison | Entered Factory 18536 | -7/Factory | Discovered new exit (range 18) 18619 | -7/Factory | Identified exit to Factory 19033 | -7/Factory | Discovered exit to Factory (range 19) 19269 | -7/Factory | First assault squad dispatched 19326 | -7/Factory | Identified exit to Lower Caves 19876 | -7/Factory | Repaired Broken Imp. Heavy Treads 19925 | -7/Factory | Repaired System Restoration Module 20095 | -7/Factory | Entered Lower Caves 20146 | -7/Lower Caves | Met a Warlord Commander 20147 | -7/Lower Caves | Learned location of Warlord (-4) 20153 | -7/Lower Caves | Found Encrypted Comm Array 20861 | -7/Lower Caves | Attacked by a faux Warlord 21128 | -7/Lower Caves | Learned Factory emergency access door positions 21437 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 21545 | -7/Lower Caves | Discovered new exit (range 18) 22458 | -7/Lower Caves | Entered another Lower Caves area 22491 | -7/Lower Caves | Discovered exit to Factory (range 5) 22541 | -7/Lower Caves | Destroyed 9 combat bots 22718 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 23467 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 23557 | -7/Lower Caves | Learned location of 1 exit from Factory 24190 | -7/Lower Caves | Spotted B-75 Beast 24310 | -7/Lower Caves | Discovered new exit (range 13) 25711 | -7/Lower Caves | Entered Data Miner 25711 | -7/Data Miner | Discovered new exit (range 6) 25735 | -7/Data Miner | Met Data Miner 25794 | -7/Data Miner | Learned location of Section 7 (-2) 25794 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 25815 | -7/Data Miner | Received God Mode back door access code from Data Miner 25856 | -7/Data Miner | Entered Proximity Caves 25969 | -6/Proximity Caves | Escorted by Enhanced Grunt 26322 | -6/Proximity Caves | Spotted B-75 Beast 26458 | -6/Proximity Caves | Destroyed B-75 Beast 26609 | -6/Proximity Caves | Discovered exit to Factory (range 14) 26934 | -6/Proximity Caves | Entered Factory 26934 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 26935 | -6/Factory | Identified exit to Lower Caves 27243 | -6/Factory | Build established: Scavenger-Mutant 27885 | -6/Factory | Joined by Warlord Chimera squad 28319 | -6/Factory | Discovered new exit (range 19) 28466 | -6/Factory | Identified exit to Garrison 28470 | -6/Factory | Entered Garrison 28470 | -6/Garrison | Accompanied by 1 ally 28551 | -6/Garrison | Triggered checkpoint 28670 | -6/Garrison | Triggered checkpoint 28802 | -6/Garrison | Discovered new exit (range 11) 28930 | -6/Garrison | Triggered checkpoint 28967 | -6/Garrison | Lost 3 parts (1u2w) 29550 | -6/Garrison | Discovered new exit (range 12) 29755 | -6/Garrison | Entered Factory 30032 | -6/Factory | Discovered exit to Lower Caves (range 14) 30497 | -6/Factory | Fabricated H-66 Slayer (x2) 30584 | -6/Factory | Entered Lower Caves 30584 | -6/Lower Caves | Accompanied by 2 allies 30734 | -6/Lower Caves | Spotted B-75 Beast 31511 | -6/Lower Caves | Encountered a Warlord checkpoint 31566 | -6/Lower Caves | Build established: Mutant 31761 | -6/Lower Caves | Discovered new exit (range 14) 31791 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 31895 | -6/Lower Caves | Entered another Lower Caves area 31895 | -6/Lower Caves | Accompanied by 2 allies 31896 | -6/Lower Caves | Discovered new exit (range 18) 31998 | -6/Lower Caves | Build established: Scavenger-Mutant 32415 | -6/Lower Caves | Learned Factory interactive machine intel 32562 | -6/Lower Caves | Discovered new exit (range 17) 33364 | -6/Lower Caves | Entered Zion 33364 | -6/Zion | Accompanied by 2 allies 33416 | -6/Zion | Given the Hacking Drone Bay 33416 | -6/Zion | Found Prototype Device 33416 | -6/Zion | Identified Hacking Drone Bay 33575 | -6/Zion | Discovered new exit (range 13) 33722 | -6/Zion | Learned location of Armory (-4) 33872 | -6/Zion | Loaded intel: 4 derelict terminal locations 34064 | -6/Zion | Learned Factory machine intel 34227 | -6/Zion | Found CR-A16's Pointy Stick 34709 | -6/Zion | Visited the Megawrench Repair Shop 34715 | -6/Zion | Megawrench repaired 11 parts 35418 | -6/Zion | Discovered new exit (range 5) 35420 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 35426 | -6/Zion | Entered Deep Caves 35426 | -6/Deep Caves | Accompanied by 2 allies 35593 | -6/Deep Caves | Attacked by Z-Imprinter 35618 | -6/Deep Caves | Destroyed Z-Imprinter 35660 | -6/Deep Caves | Found Prototype Protection 35660 | -6/Deep Caves | Identified Zio. Weapon Casing 35775 | -6/Deep Caves | Z-Facility disabled 35889 | -6/Deep Caves | Found Zio. Weapon Casing 35946 | -6/Deep Caves | Found Prototype Protection 35952 | -6/Deep Caves | Found Prototype Protection 36099 | -6/Deep Caves | Found Prototype Protection 36296 | -6/Deep Caves | Found Surveybot 24 Chip 36922 | -6/Deep Caves | Spotted as-48957 37024 | -6/Deep Caves | Identified Zio. Heavy Carapace (x3) 37025 | -6/Deep Caves | Core integrity fell below 50% 37066 | -6/Deep Caves | Lost 4 parts (1p3u) 37177 | -6/Deep Caves | Discovered new exit (range 11) 37293 | -6/Deep Caves | Destroyed as-48957 37403 | -6/Deep Caves | Triggered Deep Caves wall 37403 | -6/Deep Caves | Spotted AS-11044 37405 | -6/Deep Caves | Exposed GOLEM chamber 37426 | -6/Deep Caves | Destroyed AS-11044 37438 | -6/Deep Caves | Spotted as-03477 37443 | -6/Deep Caves | Found GOLEM Unit 37456 | -6/Deep Caves | Destroyed 36 combat bots 37468 | -6/Deep Caves | Core integrity fell below 20% 37501 | -6/Deep Caves | Lost 5 parts (1n4u) 37580 | -6/Deep Caves | Entered Proximity Caves 38037 | -5/Proximity Caves | Build established: Golem 38471 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 38084_ System corrupted: Matter fused (-8). 38111_ Asb. Alloy Leg integration complete. 38114_ Discarded Adv. Visual Processing Unit. 38114_ Discarded Imp. Targeting Computer. 38115_ GOLEM Unit beginning Asb. Nanovents integration. 38116_ Asb. Nanovents integration complete. 38117_ GOLEM Unit beginning Asb. Alloy Armor integration. 38174_ System corrupted: Heat flow error (+109). 38183_ Asb. Alloy Armor integration complete. 38196_ Discarded Asb. Nanovents. 38221_ ZCZQH3MSAS7=BSP5F%EDUTCTZGHAH5ZT2Q%FZLZ 38258_ System corrupted: Matter fused (-7). 38315_ IQLEN3YR/=YVFM HL5&YAEG GKF/GJBBLXWQHH 38330_ System corrupted: Substantial component data lost. 38348_ Mak. System Restoration Module purges 1% system corruption (1%). 38405_ Mak. System Restoration Module purges 1% system corruption (0%). 38406_ GOLEM Unit beginning Asb. Nanovents integration. 38407_ Asb. Nanovents integration complete. 38467_ Discarded Asb. Focal Cannon. 38468_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????# ##???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# ##??????????? | | ?????????????????????????###?????# #??????????? | | ???????????????????????### ###??## #??????????? | | ??????????????????????## #### #??????????? | | ??????????????####????# ## ###????????? | | ????????????? # ???## ##???????? | | ????????????? ! ???## #???????? | | ???????????? =g ???## #???????? | | ???????????? !g ????# #???????? | | ????????????? g ???# ##???????? | | ??????????????? ??# ### #????????? | | ??????????????## # ?# ##?# ##????????? | | ??????????????# ## #??# #?????????? | | ??????????????# ##?## #????????? | | ???????????????# @ #??# #???????? | | ???????????????#### #?## #???????? | | ??????????????????## #???## #???????? | | ???????????????????## #????? #???????? | | ????????????????????# ######????? ????????? | | ????????????????????# ##??????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????## ????????????????????????? | | ?????????????????????## ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 45 Energy Capacity 1275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Authchip Count 2 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Imp. Heavy Treads | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Adv. Field Recycling Unit | -6/Zion | Archive Energy Well | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassTargetingThermoblaster Manual? 0 Play Time 02:21:52 Cumulative 1239.1 hours Start 2022.10.25 @ 17:30:16 End 2022.10.25 @ 21:59:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 860 Rogue 856 Adventurer 4 Explorer 0 Win Type - Total 135 Types 102/9/8/5/2/1/1/4/3 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e77112eb-5e31-46c1-9e2f-2abe9e53bc39